Posts with «codebender» label

Codebender Rises from the Ashes

If you were sad that Codebender had bit the dust, cheer up. A site called codeanywhere has acquired the online Arduino development environment and brought it back to life. In addition to the main Codebender site, the edu and blocks sites are also back on the air.

Not only is this great news, but it also makes sense. The codeanywhere site is a development IDE in the cloud for many different programming languages. The downside? Well, all the people who said they’d be glad to pay to keep Codebender alive will get a chance to put their money where their mouth is.

Here’s an excerpt from Codebender’s blog:

First of all, codebender will mostly remain the same. It will continue to operate as a standalone service, so you don’t have to change the way you are currently using codebender. However, it will transition to a monthly subscription service. This means that you will be able to use it for free for 1 month (as a trial, beginning on June 1st, or for the first month after registration), and it will then cost $10/month to keep using it. This is the price to pay for keeping codebender alive and sustainable, and it’s a small one, really.

Secondly, Codeanywhere intends to keep adding more and more features, the same way we have been adding features, libraries, and board support in the past few years. So you can expect codebender to keep improving with time, much as it did until now.

We have to wonder how many people will pay $120 / year to do something they can do for free. Mbed has support from ARM and offers a free IDE. Maybe a better deal with Codebender would have been with Atmel or Arduino. Not that we are opposed to charging for services, but we imagine a lot of people will just use free tools unless they have a strong use case for using a cloud-based service.

We covered Codebender’s short-lived demise back in October of last year.


Filed under: Arduino Hacks, news
Hack a Day 21 Jun 09:00

Hackaday Links: May 17, 2015

Here’s a worthwhile Kickstarter for once: the Prishtina Hackerspace. Yes, that’s a Kickstarter for a hackerspace in Kosovo. Unlike most hackerspace Kickstarters, they’re already mostly funded, with 20 days to go. If we ever get around to doing the Istanbul to Kaliningrad hackerspace tour, we’ll drop by.

Codebender is a web-based tool that allows you to code and program an Arduino. The Chromebook is a web-based laptop that is popular with a few schools. Now you can uses Codebender on a Chromebook. You might need to update your Chromebook to v42, and there’s a slight bug in the USB programmers, but that should be fixed in a month or so.

Here’s a great way to waste five minutes. It’s called agar.io. It’s a multiplayer online game where you’re a cell, you eat dots that are smaller than you, and bigger cells (other players) can eat you. [Morris] found the missing feature: being able to find the IP of a server so you can play with your friends. This feature is now implemented in a browser script. Here’s the repo.

The FAA currently deciding the fate of unmanned aerial vehicles and systems, and we’re going to live with any screwup they make for the next 50 years. It would be nice if all UAV operators, drone pilots, and everyone involved with flying robots could get together and hash out what the ideal rules would be. That’s happening in late July thanks to the Silicon Valley Chapter of AUVSI (Association for Unmanned Vehicle Systems International).

SOLAR ROADWAYS!! Al Jazeera is reporting a project in the Netherlands that puts solar cells in a road. It’s just a bike path, it’s only 70 meters long, and it can support at least 12 tonnes (in the form of a ‘fire brigade truck’). There’s no plans for the truly dumb solar roadways stuff – heating the roads, or having lanes with LEDs. We’re desperately seeking more information on this one.


Filed under: Hackaday Columns, Hackaday links

Codebender: An online Arduino IDE

Because everything is moving to a web app, [Vasilis Georgitzikis], a.k.a. [tzikis] developed codebender, a cloud-based Arduino IDE replete with built-in libraries, documentation, and the ability to upload your code to an Arduino from a browser.

To compile an Arduino sketch, codebender uses clang a wonderful compiler that will give you extremely descriptive warnings on terrible code. Like any good IDE, there’s built-in highlighting and documentation, and a small bit of Java allows you to upload your code and monitor the serial port right in the browser.

One of the more interesting innovations is codebender’s (upcoming) use of a TFTP bootloader. With this and an Ethernet shield, it’s easy to upload code to any Internet-connected Arduino, whether it’s on your desk or halfway across the world. We can see that being very useful for a data logger or even a UAV balloon, and can’t wait to see it in action.


Filed under: arduino hacks
Hack a Day 01 Jul 21:16