Posts with «author_name|will shanklin» label

iPhone AirDrop restriction first seen in China will roll out worldwide with iOS 16.2

Apple’s next iOS update will tighten AirDrop security for everyone. The new default settings will arrive globally in the upcoming iOS 16.2 after the company limited AirDrop use in China, where protestors had used the feature to organize with strangers.

The restriction will put a 10-minute cap on the window for users to share AirDrop files with “everyone.” After that, the setting reverts to “contacts only,” essentially killing its utility in protests. Although Apple tightening up privacy settings may be on-brand, this move stands out because of its timing. The change arrived in China in the iOS 16.1.1 update — after media outlets reported on protestors’ use of the tool to organize, discuss VPNs and denounce President Xi Jinping. At the time, Apple said the feature wouldn’t remain a Chinese exclusive and would roll out globally next year. Less than a month later, it’s in the latest iOS beta.

Apple could be trying to thread the needle between appeasing China — where it manufactures most of its products and makes about 20 percent of its revenue — and limiting the domestic PR damage from acquiescing to an authoritarian regime. By adding the feature globally, the company can deny (if only somewhat plausibly) helping an oppressive government quell protests.

On the other hand, AirDrop’s “everyone” setting has also led to unwanted content like random dick pics from strangers. No matter Apple’s motives, stopping that is a byproduct we can all get behind.

The iOS 16.2 Release Candidate rolled out to developers today. In addition to the AirDrop change, the software adds enhanced end-to-end encryption and an Apple Music karaoke feature.

Atari revives unreleased arcade game that was too damn hard for 1982 players

Atari is revivingAkka Arrh, a 1982 arcade game canceled because test audiences found it too difficult. For the wave shooter’s remake, the publisher is teaming up with developer Jeff Minter, whose psychedelic, synthwave style seems an ideal fit for what Atari describes as “a fever dream in the best way possible.” The remake will be released on PC, PS5 and PS4, Xbox Series X/S, Nintendo Switch and Atari VCS in early 2023.

The original Akka Arrh cabinet used a trackball to target enemies, as the player controls the Sentinel fixed in the center of the screen to fend off waves of incoming attackers. Surrounding the Sentinel is an octagonal field, which you need to keep clear; if enemies slip in, you can zoom in to fend them off before panning back out to fend off the rest of the wave. Given the simplicity of most games in the early 1980s, it’s unsurprising this relative complexity led to poor test-group screenings.

Since Atari pulled the plug on the arcade version before its release, only three Akka Arrh cabinets are known to exist. But the Minter collaboration isn’t the game's first public availability. After an arcade ROM leaked online in 2019, Atari released the original this fall as part of its Atari 50: The Anniversary Celebration collection.

Atari and Minter worked together in the 1990s, as his company Llamasoft created games like Tempest 2000 for the Atari Jaguar. Unfortunately, the two had a falling out in 2015 when Atari blocked Minter’s spiritual successor of that title from release. However, the two sides patched things up by 2018 when they released Tempest 4000, a Minter-helmed sequel with the IP holder’s blessing.

Atari says the remake has two modes, 50 levels and saves, so you don’t have to start from the beginning when enemies inevitably overrun your Sentinel. Additionally, the company says it offers accessibility settings to tone down the trippy visuals for people sensitive to intense light, color and animations.

Apple's revamped App Store pricing allows $0.29 software

Apple is expanding developers’ options for pricing their App Store apps. The company announced 700 new price points and tools today in what it describes as the App Store's biggest pricing upgrade in its 14-year history. Additionally, devs can now set regional costs automatically in response to exchange rates.

The App Store’s new structure lets developers choose from 900 price points for their apps, nearly 10 times what was previously available. Pricing now starts at $0.29 and can go as high as $10,000 upon request. (If you’re old enough to remember the I Am Rich app, you can imagine that developer salivating over this higher cap.) Additionally, app prices can now go up incrementally across different ranges. For example, they can now increase every $0.10 up to $10, every $0.50 between $10 and $50 and so on.

Apple is also adding different pricing conventions for all 175 regional storefronts. Deves can now use two repeating digits (like ₩110,000) and rounded dollar amounts ($10.00 instead of $9.99).

The update also makes it easier for devs to deal with global exchange rates. Apple uses the example of a Japanese game developer who gets most of their business from Japanese customers. Now they can set their price for the Japan storefront and see global pricing change automatically based on exchange and tax rates. Previously, developers had to do that manually.

Apple says the new pricing structure is available today for apps offering auto-renewable subscriptions. They will arrive for all other apps and in-app purchases in the spring of 2023.

First 'Vampire Survivors' DLC coming later this month

A little over a month after it arrived on Xbox consoles, the addictive roguelike shoot ‘em up Vampire Survivors will get its first DLC. The $2 Legacy of Moonspell expansion launches on PC via Steam and Xbox on December 15th.

The new content includes a new map that developer poncle describes as the game’s “biggest stage yet.” The new level, Mt. Moonspell, adds an abandoned castle, a snow-covered mountain and a Yokai-infested village. Additionally, the DLC adds over a dozen new weapons, including an ancestral wind force, orbs that unleash the power of seasons, a dark summoning weapon and an enchanted kimono. It also adds eight extra playable characters and six music tracks.

“In eastern lands, a clan has fallen,” the DLC’s story description reads. “The Moonspell, once vigilant guardians of a sorcerous valley nestled in the mountains, have been overrun by hordes of yokai and oni. Though treacherous, this hive of spectral activity may provide some clue as to the location of a vampire. If not, at least it’ll be entertaining to defeat thousands of wayward spirits in the process.”

Luca Galante

Vampire Survivors is a casual game that, over time, reveals more complexity than you’d expect from its simple 2D character sprites. Your character auto-fires weapons, leaving you to control their movement and loadout while dodging fire and snagging enemy drops. The goal is to stay ahead of the curve: As wave after wave of enemies approach, it may remind you as much of tower defense as the roguelike games from which it draws inspiration. Once you get the hang of it, it can become an almost meditative experience, which helps explain its standing as the most-played Steam Deck game month after month.

The base Vampire Survivors game is available for $5 on Steam and Xbox Series X/S; it's also available via Game Pass for PCs and consoles.

'The Witcher: Monster Slayer' is shutting down

CD Projekt Red is shutting down The Witcher: Monster Slayer, its Pokémon Go-style mobile title released last year. The game will start winding down at the end of January before going offline for good at the end of June.

Unfortunately, that will also mean layoffs. As detailed in a FAQ (spotted by IGN), some developers at Spokko (the publisher’s mobile-gaming studio launched in 2018) who worked on the game won’t be staying. The publisher says it’s rolling Spokko into CD Projekt Red with only some staff making that transition.

The publisher will remove The Witcher: Monster Slayer from the App Store and Google Play on January 31st, 2023. It will also turn off in-game purchases and stop adding new content that day. Servers will remain up for existing players until June 30th.

Announced several months into the COVID-19 pandemic, the mobile monster-slaying game seemed like a fair bet. With gamers antsy from a seemingly endless quarantine, a geocaching-inspired adventure requiring Witcher fans to go out into the real world (while still praciticing social distancing) could have captured the mood of the moment. But that never fully transpired as the title didn’t launch until the following summer when vaccination rates were rising, and life began regaining a semblance of normality. Whether you can trace the game’s shutdown to pandemic-related timing or not, CD Projekt Red admits it “did not reach our business expectations.”

CD Project Red recently announced a long-term roadmap, including a Cyberpunk 2077 sequel and several new Witcher games — none requiring you to leave your couch.

Real ID enforcement delayed yet again — this time to 2025

The Department of Homeland Security said Monday it’s again pushing back the enforcement of Real ID requirements for state driver’s licenses and ID cards. The latest delay moves states’ compliance deadline to May 7th, 2025.

Passed by Congress in 2005 as a response to the Sept. 11th, 2001 terrorist attacks, the Real ID Act requires stricter documentation for boarding flights and entering federal or nuclear facilities. For example, to get a Real ID-compliant driver’s license or state ID card, you need to provide paperwork for your name, date of birth, address, Social Security card and birth certificate.

The DHS says the requirements increase state IDs' reliability and accuracy. Officials can quickly see whether a card is Real ID-compliant by looking for the gold star in the upper right-hand corner.

When the bill passed, states initially had a 2008 compliance deadline. But after some states and US territories refused to play ball, the cutoff faced delay after delay. Despite the ever-shifting deadlines, 13 states rolled out support in 2012. The list grew in the following years as reluctant states faced the prospect of having their residents blocked from flights. But the COVID-19 pandemic led to even more kicking of the can, and today’s cutoff point pushes it back from May 2023 to May 2025.

“DHS continues to work closely with US states, the District of Columbia, and the US territories to meet Real ID requirements,” said Secretary of Homeland Security Alejandro N. Mayorkas in a news release today. “This extension will give states needed time to ensure their residents can obtain a Real ID-compliant license or identification card. DHS will also use this time to implement innovations to make the process more efficient and accessible. We will continue to ensure that the American public can travel safely.” 

Slack CEO Stewart Butterfield is leaving Salesforce in January

Slack co-founder and CEO Stewart Butterfield is leaving the company in January. Lidiane Jones, currently an executive VP at parent company Salesforce, will succeed Butterfield as CEO.

The move comes just days after Salesforce announced that its CEO, Bret Taylor, will also leave in early 2023. However, Butterfield says the actions are unrelated. “FWIW: This has nothing to do with Bret’s departure. Planning has been in the works for several months! Just weird timing,” he wrote in an internal Slack channel today, viewed by Business Insider.

Slack launched in 2013 and quickly established itself as the predominant work-chat app. But today, it faces stiff competition from Microsoft Teams, which has nearly doubled its daily users in each of the past two years. In 2020, Slack filed an antitrust complaint against Microsoft with the European Commission, claiming its bundling of Teams with the Office suite gave it an unfair advantage (echoing antitrust cases against Microsoft for bundling Internet Explorer with Windows). Later that year, Salesforce announced it was buying Slack for $27.7 billion, its biggest acquisition to date.

A Salesforce spokesperson told in a company statement to TechCrunch today, “Stewart is an incredible leader who created an amazing, beloved company in Slack. He has helped lead the successful integration of Slack into Salesforce and today Slack is woven into the Salesforce Customer 360 platform.”

Pixel 7 update brings promised Clear Calling and free VPN

Google is releasing its latest round of Pixel updates today, including the free VPN the company teased at its October event. Clear Calling also launches to the public alongside updates for its voice memo app and new sleep features for the Pixel Watch.

Pixel 7 and Pixel 7 Pro users can now use the Google One VPN on their phones for free (rather than buying it bundled with a $10-per-month storage plan). Although Google’s VPN doesn’t support regional location switching, it secures your browsing activity on the web and in apps.

Clear Calling, Google’s voice isolation for calls which had been in beta since October, is now available for all Pixel 7 series owners. The AI-powered feature makes calls in noisy environments sound better by bringing your voice to the forefront while drowning out background noise. Recorder, Google’s AI-based voice memo app, now transcribes and organizes recordings for multiple people. It labels each speaker’s text, separating their transcriptions with line breaks — handy for meetings or interviews. That feature is also exclusive to the Pixel 7 series.

Google

Google says spatial audio will arrive in January for Pixel Buds Pro paired with a Pixel phone. Like the iPhone/AirPods feature of the same name, it provides a head-tracked surround-sound effect for movies and shows. However, Google’s version doesn’t yet support music or a fixed-position surround effect.

Pixel owners will also see a new security and privacy hub. The app shows risk levels and settings for protecting your data, and it will alert you to any concerns it detects while recommending fixes.

Google

New sleep features are available for Pixel Watch owners. Fitbit Sleep Profiles analyze your slumber with insights like “time before sound sleep” and “nights with long awakenings.” It also assigns you a monthly Sleep Animal, a critter whose sleep patterns mirror yours. Anyone who already tracked their sleep for at least two weeks this past November will see their animal today, while everyone else will have to wait until January.

The Pixel Watch also receives new Wear Tiles (Wear OS widgets) for Weather and Contacts. Additionally, Google says the smartwatch will receive a Fall Detection feature in 2023. Like the Apple Watch feature of the same name, it contacts emergency services if you fall and don’t respond.

Meta Quest Pro’s first update adds mixed reality screen recordings

The Meta Quest Pro is a classic case of the early adopter’s dilemma. Although the headset offers a wealth of potential for virtual reality enthusiasts, it also requires a $1,500 investment for something that — at least for now — doesn’t have the software to justify its price. Although today’s v47 update doesn’t fix that problem, it does take a small first step by adding mixed reality (MR) capture and background audio playback.

The first update since Quest Pro’s launch lets you record your real-world environment combined with virtual elements. Previously, you could only capture in-game action and the real-world elements would be reduced to a black background.

The feature doesn’t appear to require any settings changes. After installing the update, you can record MR video by pulling up the headset’s Quick Action Bar, navigating to Camera and tapping “Record Video.”

Background audio is another addition. While playing any game, you can stream audio from the headset’s browser or any 2D panel app (progressive web apps optimized for Quest), and you’ll still hear it when you jump into a game. The feature lets you listen to your favorite music or podcast while playing an otherwise serene VR game (fishing, golf and meditation experiences come to mind).

Meta also added several feature updates for its entire Quest lineup (also including the Quest 2 and the original Quest). Horizon Home, the cozy hub you see when you first put on the headset, now makes it easier to change your avatar’s appearance. It also includes a virtual mirror to check out your avatar’s makeovers in real-time. Additionally, the Meta Quest mobile app received a few updates. You can now make your game wish lists public to send to friends and family as a not-so-subtle holiday gift nudge. The mobile app also makes it easier to see friend activity and adds widgets for starting a Cast, including viewing your headset and controller’s battery life.

Epic Games’ app that turns photos into 3D models now available on iOS

Epic Games released RealityScan for iOS today. The free app, previously available in a closed beta, lets anyone scan real-world objects with their phone and turn them into high-fidelity 3D models.

The app is the fruit of Epic’s purchase of Capturing Reality, a company specializing in photogrammetry software. Like the company’s desktop software, RealityScan combines 2D images to make seamless 3D assets for games and other virtual environments. The idea is to enable game developers and other creatives to scan real-world objects at any time and any place for their projects. (If the metaverse ever takes off, you can imagine tools like this becoming essential.)

The scanning process begins with signing into your Epic Games account and taking at least 20 photos of an object from all sides. As you move your phone around, a real-time quality map shows how well you’ve covered it: green denotes well-covered areas, yellow could use more attention and red needs the most additional photos. It visualizes the places from which you’ve snapped each picture as something akin to little Polaroids floating around your item.

Epic Games

The app uploads and automatically aligns the images in the cloud as you take the photos. You can preview the model through the camera view and switch between the quality map and an in-progress, full-color render. When you want to crop it, it pops up 3D handles for you to drag around, ensuring it captures only the item, not the floor beneath it or background objects.

The process works best with simple items captured in even, indirect lighting (reflective or wet surfaces won’t capture well). It also appears to work best with larger objects, as my attempt to capture a small Mr. T action figure resulted in something that looks more like a pointillistic painting than a usable model.

Once you’re happy with the capture, you can export it to Sketchfab (a 3D asset platform Epic bought last year), where you can use it for 3D, virtual reality and augmented reality projects. Optionally, if you’ve captured something unique, you could try to sell your 3D model. Game developers needing a specific item for a virtual environment are the most logical audience here.

RealityScan is available today as a free download for iOS and iPadOS on the App Store. Earlier this year, Epic said an Android version would arrive later in the year, although the company is running short on time to meet that deadline.