Posts with «author_name|will shanklin» label

Arzette, a love letter to the CD-i Zelda games, will also revive an awful controller

Arzette: The Jewel of Faramore is getting a controller worthy of its inspiration — for better or worse. The upcoming game, a spiritual successor to the infamous 1993 Zelda titles for the Philips CD-i, will launch with a limited edition controller that resembles one of the largely forgotten system’s original remotes.

Developer Seedy Eye Software (a homophone for “CD-i software”) says using the controller on “Classic Controls” mode will let you “play Arzette, as it might have played back in 1993.” That’s when the title’s inspirations — Link: The Faces of Evil and Zelda: The Wand of Gamelon — arrived for Philips’ (brief) stab at a game-changing home entertainment system. (A third title in the series, Zelda’s Adventure, launched in 1994 with a top-down view, and Philips discontinued the system four years later.)

One may wonder why a developer would want to pay homage to a pair of historical duds better known for their memed cutscenes and masochistic gameplay than, oh, fun. Earlier this month, creator Seth “Dopply” Fulkerson told Game Developer he saw “untapped potential” in the notorious titles.

“The limitations the games suffered thanks to the hardware, budget and time constraints became painfully obvious,” he said. “I found it very inspiring to see how much [director Dale DeSharone] and his team accomplished with so little. There is a handcrafted charm to the games. They are hand-animated, hand-drawn, with brilliant music, designed in a surprisingly non-linear way that encourages you to explore them.” He continued, “Though they have many, many flaws, I truly believe there is innate potential in the games. Making a new game in the same style, with improvements to the core gameplay, was an irresistible idea.”

The game brings back several artists from the Zelda CD-i games. These include artist Rob Dunlavey and voice actors Jeffrey Rath (Link) and Bonniejean Wilbur (Zelda).

Seedy Eye Software / Limited Run Games

The “retro-inspired” controller will only work with Switch and PC. (The game will also support PS5 / PS4 and Xbox.) The remote looks nearly identical to Philips’ paddle controller, except for a couple of extra buttons. A fair warning that, given how the original remote played, the new version won’t likely make Arzette (or any other games) more playable or enjoyable — just more nostalgic.

Seedy Eye has partnered with Limited Run Games to distribute the controllers (and physical game copies). The two companies say they "worked hand-in-hand to craft the perfect physical goodies that pay tribute to Arzette and this oft-overlooked era in gaming.”

The controller will be available to pre-order starting February 2 at 10AM ET. (Pre-orders close on March 17.) The remote costs $35, will ship in a gray color and currently has an estimated November ship date. A pink variant will be exclusive to Arzette’s Collector’s Edition bundle. Arzette: The Jewel of Faramore arrives on February 14. You can watch its trailer below.

This article originally appeared on Engadget at https://www.engadget.com/arzette-a-love-letter-to-the-cd-i-zelda-games-will-also-revive-an-awful-controller-180450138.html?src=rss

Samsung’s AI features on the Galaxy S24 in China reportedly ditch Google for Baidu

The Samsung Galaxy S24 isn’t taking Google’s Gemini AI with it to China. CNBC reported Friday that the Chinese version of the flagship phone uses Baidu’s Ernie chatbot to power the phone’s AI-powered features. Ernie arrived last August after reportedly receiving Chinese government approval. 

“Now featuring Ernie’s understanding and generation capabilities, the upgraded Samsung Note Assistant can translate content and also summarize lengthy content into clear, intelligently organized formats at the click of a button, streamlining the organization of extensive text,” Baidu and Samsung told CNBC in a joint statement.

Samsung’s description of the Galaxy S24 series on its Chinese website advertises many of the same Google-powered features it debuted last week in its San Jose, CA, launch event. These include a version of Circle to Search, real-time call translation, a transcription helper and a photo assistant. The Chinese Galaxy S24 product pages don’t have any references to Google, which has limited operations in the country.

Samsung

A recent report suggests Apple recently ended Samsung’s 14-year run as the global smartphone shipment leader. In addition, IDC published data this week suggesting the iPhone maker claimed the top spot in the Chinese market (with a 17.3-percent market share) for the first time in 2023. Samsung didn’t make the top five.

Engadget has tried the Galaxy S24 series, including the standard, Plus and Ultra variants. Samsung’s 2024 flagship phone lineup launches in the US on January 31.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-ai-features-on-the-galaxy-s24-in-china-reportedly-ditch-google-for-baidu-174503505.html?src=rss

How to turn on Stolen Device Protection on your iPhone to secure your data

Apple’s Stolen Device Protection is a new feature that protects iPhone data and makes it harder for thieves to wreak havoc. Introduced in iOS 17.3, the feature requires a combination of Face ID (or Touch ID) scans and time delays before using payment features or changing account security when the device is away from familiar locations. Here’s precisely how Stolen Device Protection works.

What is Stolen Device Protection for iPhone

Stolen Device Protection takes a bad situation — someone stealing your iPhone — and reduces the chance of it spiraling into something much worse. When activated, the feature will prompt you to perform a biometric scan (Face ID or Touch ID) when you’re away from familiar locations, like home or work. In those situations, it won’t allow you (or an iPhone snatcher) to use your passcode as a backup method. It also incorporates time delays for some security-related features.

The tool may have been inspired by a Wall Street Journal report from early 2023 about an increasingly common practice of thieves spying on users while entering their passcode — right before snatching the phone and taking off.

If the perp has both the phone and its passcode (without Stolen Device Protection activated), they could reset the Apple ID password, turn off Find My, possibly steal payment info or passwords and factory reset the iPhone. If they’re experts, they could theoretically do all that within minutes (if not seconds) before you can log onto Find My and report your device as lost.

With Stolen Device Protection turned on, a thief in the same situation would be largely stymied. Requiring Face ID or Touch ID and time delays would prevent them from accessing your passwords and payment information, changing security features (to lock you out and further hijack your device) and factory resetting it. This gives you precious time to find another device, report your phone as lost in Find My, change your password and file a police report.

How does it work?

Stolen Device Protection requires a biometric (Face ID / Touch ID) scan — without the passcode as a backup option — for the following situations when your phone is away from your familiar locations:

  • Turning off Lost Mode

  • Performing a factory reset (“Erase all content and settings”)

  • Using or stealing saved passwords or passkeys for online accounts

  • Using payment methods saved for “autofill” in Safari

  • Using your phone to activate a new Apple device (Quick Start)

  • Viewing your Apple Card’s virtual card number

  • Applying for a new Apple Card

  • “Certain Apple Cash and Savings actions in Wallet” (examples include transferring money to or from Apple Cash or Savings)

In addition, the following actions require an extra time delay. With Stolen Device Protection activated, if someone away from your familiar locations tried to do anything on the list below, they would have to perform a Face ID (or Touch ID) scan, wait an hour and authenticate again with a second biometric scan:

  • Turning off Find My

  • Turning off Stolen Device Protection

  • Changing your Apple ID password

  • Signing out of your Apple ID

  • Adding or removing Face ID or Touch ID

  • Changing your phone’s passcode

  • Changing Apple ID account security (examples include creating a Recovery Key / Recovery Contact or adding / removing a trusted device)

  • Resetting all the phone’s settings

One thing missing from the list is Apple Pay. Someone with your stolen iPhone and passcode could still make Apple Pay purchases using only your passcode, which isn’t ideal.

How to turn on Stolen Device Protection

Before activating the feature, make sure your device is updated to iOS 17.3 (or higher). Head to Settings > General > Software Update on your iPhone to check for updates and ensure you’re on the latest software. (If your device is stuck on pre-iOS 17 software and won’t update past that, your model is too old to run the latest software.)

Once you’re running (at least) iOS 17.3, do the following on your iPhone:

  1. Open the Settings app

  2. Scroll down and tap Face ID & Passcode (it will be called Touch ID & Passcode on older models and the iPhone SE)

  3. Enter your passcode

  4. Scroll down until you see Stolen Device Protection

  5. Tap Turn On Protection

If you ever want to deactivate the feature, follow the same steps — except you’d tap Turn Off Protection in step five. It would perform a Face ID or Touch ID scan to confirm the change.

For more on the latest iPhone features, you can check out Engadget’s review of the latest models and our in-depth review of iOS 17.

This article originally appeared on Engadget at https://www.engadget.com/how-to-turn-on-stolen-device-protection-on-your-iphone-to-secure-your-data-182721345.html?src=rss

The Apple car apparently still exists, could debut in 2028 with reduced autonomy

Apple has reportedly scaled back its automotive aspirations, at least for now. Bloomberg’s Mark Gurman says the company’s decade-old vehicle project has pivoted from planning a fully self-driving car to an EV more like Tesla’s. The so-called “Apple Car” is now projected to launch no earlier than 2028 — two years after the company’s last reported target date.

The car’s autonomous features have reportedly been downgraded from a Level 5 system (full automation) to a Level 4 system (full automation in some circumstances) — and now to a Level 2+ one (partial automation). That would mean it offers limited self-driving features like lane centering and braking / accelerating support — while still requiring the driver’s full attention.

Tesla’s Autopilot is categorized as Level 2. Level 2+ isn’t an official designation, but it’s sometimes used informally to describe a more advanced version of Level 2.

What Apple once envisioned as a car without a steering wheel or pedals — and perhaps having a remote command center ready to take over for a driver — now looks more like a Tesla-like market entrance.

Tesla’s Model 3
Photo by Roberto Baldwin / Engadget

Bloomberg says Apple views the project’s downscaling internally as “a pivotal moment.” People familiar with Apple’s plans allegedly believe delivering the pared-down Apple Car with reduced expectations could make or break the entire project. “Either the company is finally able to deliver this product with reduced expectations or top executives may seriously reconsider the project’s existence,” Gurman wrote.

Apple has reportedly talked with potential manufacturing partners in Europe about the updated strategy. Bloomberg says the company still wants to offer a Level 4 autonomous system at some point, even as its debut is on track for something more grounded.

Bloomberg describes the meetings leading up to Apple’s decision as “frenzied,” involving CEO Tim Cook, the Apple board and project head Kevin Lynch. The latter took over after former leader Doug Field left in 2021. (Field was a former Tesla engineering head who now leads Ford’s EV wing.) The board reportedly pushed leadership about the car plan throughout 2023.

After starting well out of the blocks, self-driving cars didn’t have a great 2023. Cruise, GM’s robotaxi division, laid off 24 percent of its workforce in December. That came after one of the company’s vehicles pinned and dragged a pedestrian who had been hit by another car. The aftermath was swift, as the California DMV suspended Cruise’s driverless permits over safety concerns. On the brighter side, Waymo seems to be doing well. But government standards are the wild card in this equation, and perhaps Apple saw the wind blowing in a direction that warranted caution.

Apple’s Project Titan has been the subject of rumors since at least the mid-2010s. The company has spent hundreds of millions of dollars on the initiative. It’s worked on “powertrains, self-driving hardware and software, car interiors and exteriors, and other key components,” according to Gurman. Given how many times the expensive project’s details have changed, don’t be surprised if they do so again.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-car-apparently-still-exists-could-debut-in-2028-with-reduced-autonomy-203458008.html?src=rss

Nintendo honors Princess Peach with a pair of pastel pink Joy-Cons

Nintendo is honoring Princess Peach with a set of appropriately colored Joy-Cons. On Tuesday, the company posted on X (Twitter) that a set of pastel pink Joy-Con controllers will launch alongside Princess Peach: Showtime! on March 22.

The pair will be sold for a limited time at the Nintendo Store and “select retailers.” Although the company hasn’t specified how much they’ll cost, $80 — the standard Joy-Con pair going rate— is likely a safe bet.

Nintendo already sells a pastel pink left Joy-Con, paired with a pastel yellow one as part of a batch launched last summer. So, if we’re being technical, the wholly original part of Peach’s long-overdue tribute appears to be half a controller. Engadget reached out to Nintendo to ask if the shade of pastel pink in Peach’s set is identical to the one in the pink / yellow pairing as it appears to be in the promotional images below. We’ll update this article if we hear back.

The pastel pink left Joy-Con (second from the right), launched last summer, looks an awful lot like Peach’s tribute set.
Nintendo

Of course, the themed Joy-Cons are merely the undercard to the main event of Princess Peach: Showtime! The pseudo-platformer, announced during the September Nintendo Direct, has the perpetual damsel in distress taking heroic center stage in a story about saving a theater (the Hamlet kind, not the Barbenheimer kind) from the villainous Grape and the Sour Bunch.

Peach can wield a ribbon as a whip-like weapon, lent to her by the theater’s guardian, a floating star named Stella. (She may play a similar role to Cappy in Super Mario Odyssey and Prince Florian in Super Mario Wonder). Peach can also draw on her theatrical quick-change abilities to transform into a ninja, swashbuckler, detective, patisserie, cowgirl and Kung-Fu artist — giving the frequent McGuffin in Mario’s stories fun power-ups to counter those of her mustachioed beau.

Princess Peach: Showtime! is available for pre-order now. It and the pair of pastel pink Joy-Cons arrive on March 22. You can watch the game’s latest trailer below.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-honors-princess-peach-with-a-pair-of-pastel-pink-joy-cons-174854757.html?src=rss

All-time dumpster fire The Day Before shuts down 46 days after launch

The Day Before is no more. The spectacular trainwreck of a game, which saw developer Fntastic announcing its closure only four days after launch, closed its servers for good on Monday, reports IGN. Publisher Mytona has wiped all references to the much-hyped Steam Early Access title from its website.

To recap the timeline, the $40 game launched on December 7, Fntastic abruptly said it was shutting down on December 11 and Mytona pulled the plug on the game’s servers on January 22. After the studio’s closure, an official statement from Fntastic said, “Unfortunately, The Day Before has failed financially, and we lack the funds to continue.”

A message from Fntastic CEO Eduard Gotovstev, allegedly posted on Russian social channels on December 11, claimed the game had sold over 200,000 copies. At the time, the title had garnered 81 percent negative reviews on Steam, and nearly half of buyers had requested refunds.

Fntastic / Mytona

As for how it played when it was available, users criticized its “bugginess, lack of originality and seemingly intentional slow in-game progress,” Engadget’s Richard Lai wrote in December. Gameplay videos posted online showed players walking tediously around an empty city with little to do.

Meanwhile, IGN’s Gabriel Moss had the misfortune of reviewing the barely playable fiasco, giving it a rare 1/10 score. “The Day Before is not an MMO or even an open world despite claims from its developer that it would be both of those things,” Moss wrote. “It’s fundamentally an extraction shooter with only one goal: sluggishly run around the mostly empty city, grab some loot and get to one of the extraction points before you die.”

Fntastic said in December it was working with Valve to allow refunds for anyone who requests one, even if they’ve played for more than two hours. You can ask for a refund by navigating to Steam Help > Purchases > The Day Before, then select a reason (probably “Gameplay or technical issue”) under the “What problem are you having with this product?” dropdown.

This article originally appeared on Engadget at https://www.engadget.com/all-time-dumpster-fire-the-day-before-shuts-down-46-days-after-launch-214459042.html?src=rss

Awesome Games Done Quick 2024 raises $2.5 million for cancer research

Awesome Games Done Quick (AGDQ) 2024 has wrapped after a nonstop weeklong speedrunning marathon. This year’s charity raised over $2.5 million for the Prevent Cancer Foundation. Other highlights included four broken world records and a dog named Peanut Butter beating the oddball NES classic Gyromite.

This year’s AGDQ, which took place in Pittsburgh, passed the million-dollar threshold early on day five. Standout playthroughs included a no-hit run of Resident Evil 2 (2019), Super Mario 64 finished entirely on an electric drum kit (in 23 minutes!), and a blindfolded four-player / one-controller run of The Legend of Zelda: Majora’s Mask.

World records broken in this year’s event included speed runner Glitchcat7 finishing the insanely difficult Super Mario World mod Luminescent in 41 minutes, 36 seconds. Talia finished the Celeste mod Strawberry Jam Collab in 49 minutes, 13 seconds. Mechalink beat the Sega Saturn game Virtual Hydlide in 27 minutes and 11 seconds. Finally, Bobbeigh conquered the Castlevania spiritual successor Bloodstained: Ritual of the Night — on hard mode — in 30 minutes and 24 seconds.

Games Done Quick / Ivan "Porkchop44"

Peanut Butter the Shiba Inu is now etched into the annals of GDQ history as the first canine-assisted speed run at one of the charity events. The well-trained pooch helped his owner (JSR_) finish the 1985 NES game Gyromite in 26 minutes and 24 seconds. He responded to well-timed commands, pressing his paws on a floor-pedal-operated controller to move the game’s red and green pipes up and down to lead Professor Hector to safety. (He was compensated with ham and cheese for his work.) You can watch Peanut Butter’s memorable run below.

This year’s AGDQ pushes the Games Done Quick fundraising total, stretching back 14 years, to more than $48.9 million. In addition to the Prevent Cancer Foundation, the showcases have raised money for organizations like Doctors Without Borders, Malala Fund, Organization for Autism Research and CARE. The next marathon will be an all-women speedrunning event called Frost Fatales, held online from March 3 to 10, with proceeds benefitting the National Women’s Law Center.

This article originally appeared on Engadget at https://www.engadget.com/awesome-games-done-quick-2024-raises-25-million-for-cancer-research-183049102.html?src=rss

Amazon's latest layoffs hit Buy with Prime, which lets you use Prime benefits on other websites

Amazon tells Engadget it’s letting go of about five percent of staff in its Buy with Prime division. Launched in 2022, Buy with Prime extends the membership’s perks to third-party merchants selling and shipping goods on other sites. CNBC first reported the cuts on Thursday.

An Amazon spokesperson wrote in an email to Engadget that the cuts were part of a standard review of its business needs. “We regularly review the structure of our teams and make adjustments based on the needs of the business and, following a recent review, we’ve made the difficult decision to eliminate a small number of roles on our Buy with Prime team,” the spokesperson said.

Amazon hasn’t stated how many staff are in the division, but a source with knowledge of the matter tells Engadget about 30 employees are affected by the cuts.

Amazon

Amazon says Buy with Prime is still a central focus. “Buy with Prime is a top priority for Amazon, with strong adoption from merchants and positive feedback from customers, and we will continue investing significant resources in Buy with Prime to build on that momentum,” the spokesperson wrote to Engadget. “We’re grateful to these employees for their contributions, and we’re focused on supporting them in their next steps.”

The company spokesperson tells Engadget laid-off workers will receive at least 50 days of pay and benefits and be eligible for a severance package. In addition, the company says it’s working to find new roles within Amazon for downsized staff.

Although the number is much smaller this time, the layoffs add to the more than 27,000 workers Amazon has laid off since late 2022 (part of a brutal year-plus of job cuts in the broader tech world). The most recent round, earlier this month, hit Prime Video, MGM Studios, Audible and Twitch. Amazon posted record profits in 2023.

This article originally appeared on Engadget at https://www.engadget.com/amazons-latest-layoffs-hit-buy-with-prime-which-lets-you-use-prime-benefits-on-other-websites-212140862.html?src=rss

Rock Band 4’s next weekly DLC drop will be its last

Rock Band 4’s weekly DLC drops are coming to an end. Harmonix said Wednesday the upcoming batch of new songs on January 25 will be the game’s last. Although all other live services will remain active, the developer plans to give full attention to the Rock Band-like Fortnite Festival, a rhythm game inside Epic’s digital world.

Product manager Daniel Sussman waxed nostalgic about Rock Band 4’s impressive eight-year run of new song drops each week. “Taking a longer look back, I see the Rock Band DLC catalog as a huge achievement in persistence and commitment — over the years we’ve cleared, authored and released nearly 3,000 songs as DLC and well over 3,000 if you include all the game soundtracks,” he wrote in an announcement blog post. “That’s wild.”

Sussman says Harmonix is committed to protecting its licensing, promising that purchased content will remain available. He adds that all the game’s other live services, including Rivals and online play, will continue as usual. There just won’t be any more new music for the rhythm game, which arrived in 2015 with 65 tracks.

The Rock Band-like Fortnite Festival
Epic Games

Fortnite Festival, launched in December, is a rock god stage in the popular battle royale title. It has the advantage of being free: You don’t have to pay a couple of bucks to fulfill your dreams of jamming out to “Seven Nation Army,” The Cranberries’ “Zombie” or Bel Biv Devoe’s “Poison.”

Rock Band 4 instrument support is on its way to Epic’s virtual stage. “If you are a fan of the rhythm game category, Fortnite Festival is the place to be; and with support for RB4 instruments coming, this is not the time to hang up your guitars just yet…”

Harmonix is tight-lipped about its final tracks, but it promises thematic relevance. “We deliberated long and hard about how to frame the last blast of RB DLC of this era,” Sussman explained. “The last two weeks will feature some tear jerkers that sum up our feelings about this moment. We thank you for your commitment to and passion for this wonderful game.”

This article originally appeared on Engadget at https://www.engadget.com/rock-band-4s-next-weekly-dlc-drop-will-be-its-last-175227879.html?src=rss

Notion turns its Cron acquisition into an integrated calendar app

Notion launched a calendar app Wednesday, built and reskinned from Cron, the calendar startup the company bought in 2022. Tight platform-wide integration will be the appeal for Notion’s “tens of millions” of users. Notion Calendar includes a built-in scheduler and makes it easy to merge content from the productivity ecosystem’s notes, docs and project dates.

Notion Calendar lets you link Notion notes and other documents to meetings, transforming the calendar invite into an all-in-one hub for participants to add or view supporting content. It also integrates with external tools like Google Calendar, Google Meet and Zoom.

Raphael Schaad, Cron’s founder who now heads its next iteration as Notion Calendar, describes the app as “a new way to manage your most precious resource, time.” In the video below, he demonstrates how you can quickly check on a family member’s medical appointment and block it off your planner so your work colleagues won’t double-book you for that hour. Notion Calendar’s scheduler will let your co-workers (or anyone else you’ve shared availability with) know that time is unavailable, but they won’t see the details.

Notion Calendar requires a one-time sign-in with Google Calendar to set it up. However, Schaad wrote on X today that the company was “running into Google Auth rate limits,” preventing sign-ins — something he describes as a “‘good’ launch day problem to have.” If you have trouble logging in, he expects the issue to be resolved within the next day and advises you to check back later.

Notion Calendar supports all the same languages as the entire platform. It’s available today on Windows, Mac and iOS. In a significant absence at launch, Notion says Android support is “coming soon.” It also doesn’t yet support Office 365 or iCloud integration, although Schaad promises that, too, is on the company’s roadmap.

This article originally appeared on Engadget at https://www.engadget.com/notion-turns-its-cron-acquisition-into-an-integrated-calendar-app-215644220.html?src=rss