While not quite Apple’s most powerful tablet, the iPad Air is still the best choice for most customers. Its blend of nearly iPad Pro-level specs and features with more accessible pricing made it one of Engadget’s top iPad picks for 2024. If you’ve been eyeing a new model and don’t want to spend a fortune, you can snag the latest iPad Air at Best Buy for a record-low $450 (usually $600).
The 2022 iPad Air has a 10.9-inch screen with True Tone (auto-adjusting display warmth), P3 wide color (for a vivid and accurate color presentation), and an anti-reflective coating. Powering it is the M1 chip, which places it a generation behind the more expensive ($750 and up) 11-inch iPad Pro. However, the M1 is still more than zippy enough for nearly anyone’s everyday tablet use.
The $450 price gets you the base model with 64GB of storage. If that isn’t enough, Best Buy also has the 256GB model discounted to $600 (usually $750). Both storage tiers ship in five color options: space gray, starlight, blue, purple and pink.
The iPad Air works with Apple’s best tablet accessories, including the second-generation Apple Pencil and the Magic Keyboard, which transform it into a laptop-like portable workstation. It also includes a USB-C port for universal charging and connecting external drives or cameras.
Apple is rumored to launch a new iPad Air model in the coming months, so you may consider holding off if saving money isn’t your highest priority. But on the other hand, this is almost certainly the most bang for your buck you’ll get from a $450 iPad anytime soon.
Dave the Diver is coming to PS5 and PS4. The 2023 breakout hit won Indie Game of the Year at The Game Awards — stretching the definition of “indie” — and was included in Engadget’s Best Games of 2023. It arrives on Sony’s consoles in April, and a Godzilla crossover DLC (sure, why not!) follows it in May.
The game has you exploring a vast underwater world full of mysteries during the day, and helming a sushi restaurant at night. As Engadget’s Lawrence Bonk wrote, “The daytime adventures are sort of like an underwater Metroidvania while the nighttime restaurant management is a combination of a Kairosoft sim and the arcade classic Tapper.” It doesn’t sound like it would work, but it does.
Dave the Diver launched on PC in June and arrived on Switch in late October.
Sony touts the game’s DualSense support. “The controller’s haptics offer the realistic feeling of a hooked fish tugging the line,” the company wrote in an announcement blog post. “The adaptive triggers respond differently depending on which weapon you’re using, making the combat and fishing experience even more immersive.”
As for the Godzilla DLC, we don’t know much yet other than it will introduce “even more enormous threats lurking in the depths” as you “prepare to meet the King of the Monsters in the Blue Hole.”
You can watch the trailer for Dave the Diver on PlayStation below, including a peek at Godzilla near the end.
This article originally appeared on Engadget at https://www.engadget.com/dave-the-diver-is-bringing-godzilla-with-him-to-ps5-this-spring-233136441.html?src=rss
The game, developed under the working title “Project Eve,” puts you in the role of Eve, a warrior from the seventh airborne squad. She returns to Earth to battle the Naytibas, humanity’s mysterious (and horrific-looking) enemies. Eve joins with fellow survivors Adam and Lily to try to exterminate the Naytibas and save the last human city, Xion, from ruin.
Xion is connected to a “semi-open world” setting called the Wasteland and the Great Desert. There, you’ll meet new characters, help the citizens of Xion and gather energy cells to sustain the city.
You can pre-order Stellar Blade beginning on February 7 at 10AM ET through the PlayStation Store and retail partners. The standard version costs $70, and a Digital Deluxe variant ($80) adds extra costumes, experience points and in-game currency. It arrives on April 26. You can watch the game’s pre-order trailer below.
This article originally appeared on Engadget at https://www.engadget.com/futuristic-action-rpg-stellar-blade-arrives-on-april-26-224619987.html?src=rss
Palworld, the viral “Pokémon with guns” game that launched in Early Access to mixed reviews, has already sold 19 million copies. Developer Pocketpair says it’s sold 12 million copies on Steam and seven million on Xbox since its January 19 launch (after selling over a million in its first eight hours). Microsoft says the tongue-in-cheek Pokémon satire is the biggest third-party launch on Game Pass.
“The response from fans has been tremendous and it’s incredible to see the millions of players around the world enjoying Palworld,” Pocketpair CEO Takuro Mizobe told Xbox Wire. “This is just the beginning for us and Palworld, and the feedback we’re gathering while in Game Preview will allow us to continue to improve the experience for Pal Tamers across all platforms.”
In addition to being the biggest third-party Game Pass launch ever, Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate). The game’s highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most-played game on Xbox platforms during that period.
Pocketpair
Palworld uses Pokémon-esque characters and themes — enough to catch the attention of Nintendo’s lawyers. It has battles with monsters similar to those in the creature-collecting series, including the ability to capture them inside a sphere after winning.
But Palworld also includes biting social commentary and incorporates themes you’d never see in Pokémon — like labor exploitation. “Don’t worry, there are no labor laws for Pals,” a game FAQ reads. One of the title’s trailers showed a player circling hard-at-work Pals with an assault rifle. “Creating a productive base like this is the secret to living a comfortable life in Palworld,” the narration reads.
Microsoft emphasized that the developer is still hard at work on the Early Access title. “There’s much more to come as Pocketpair refine the experience ahead of a full 1.0 release,” Xbox Wire’s Joe Skrebels wrote. He says Pocketpair is listening to player feedback and applying what they’ve learned. He added that cross-play, one of the most requested features, is coming.
🎉Total number of players exceeds 19 million🎉
It's been less than two weeks since #Palworld was released, thank you!
Even if early impressions of the game’s fun and polish are hit-or-miss (at best), having Microsoft in its corner could help the developer tighten up Palworld significantly. The Windows maker says it’s supporting the game by enabling dedicated servers and offering engineering resources to help optimize GPU and memory workload. Palworldposted on X it will “continue to prioritize fixing bugs.”
Palworld is available in Early Access for $30 (and included in Game Pass) on Xbox and PC (including Steam).
This article originally appeared on Engadget at https://www.engadget.com/microsoft-says-palworld-is-the-biggest-ever-third-party-game-pass-launch-212835294.html?src=rss
Sega of America plans to lay off 61 employees in March, according to a California WARN (Worker Adjustment and Retraining Notification) report. Eurogamer and X user @WhatLayoff first reported on the government notice, which lists two separate job cuts classified as “layoff permanent” on March 8. It’s the latest chapter in a year-plus of brutal job cuts in the tech and gaming worlds.
California’s WARN Act, passed in 1988, requires employers to provide 60 days’ notice for upcoming layoffs — allowing the affected workers time to prepare. It applies to companies with at least 75 full-time or part-time workers and covers layoffs of 50 or more people within 30 days. It isn’t clear precisely how many workers Sega of America employs.
The WARN report lists separate layoffs (one of 12 and another of 49 workers) at two Irvine, CA-based Sega of America offices. The job cuts both have a “notice” date of January 8, and the reports were “processed” by California on January 29 with “effective” dates of March 8.
The Communications Workers of America (CWA) filed an unfair labor practice complaint against Sega in November after the publisher allegedly said it would lay off 80 unionized workers. At the time, the organization said Sega presented the proposal in a captive audience meeting, describing the circumstances as “a clear case of bad faith bargaining.”
The Allied Employees Guild Improving SEGA (AEGIS-CWA), the union representing Sega workers in the US, wrote on X Tuesday that the company announced the latest plans “a few months ago,” suggesting the layoffs posted in the WARN notice are part of the same roadmap. The union said Sega plans to outsource quality assurance and some localization work “in a move that would significantly impact our workforce.”
Sega hasn’t publicly confirmed the layoffs. Engadget reached out to a company representative, and we’ll update this article if we hear back.
The layoffs come less than two months after Sega said it would refresh its classicsCrazy Taxi, Jet Set Radio, Shinobi, Golden Axe and Streets of Rage. Eurogamer notes the company’s Like a Dragon: Infinite Wealth, which launched last week, has been a high mark for the publisher.
This article originally appeared on Engadget at https://www.engadget.com/sega-of-america-plans-to-lay-off-61-workers-180100573.html?src=rss
The Pew Research Center has published an updated survey of US adult social media usage. Although YouTube (especially) and Facebook retain their dominant status from the last poll in 2021, TikTok is the fastest-growing platform, with more than a third of adults now saying they use the app.
The survey polled 5,733 US adults between May 19 and September 5, 2023. YouTube was far and away the most used platform, with 83 percent of respondents reporting using it at some point. Meanwhile, 68 percent of users reported using Facebook.
Those two are the only platforms with a majority of people using them through each age demographic. However, gaps based on age groups still exist — especially among YouTube’s users. For example, 93 percent of 18- to 29-year-olds report using Google’s video platform, while 60 percent of those 65 and older say the same. (Facebook only has a nine percent difference between the same two demographics.)
Instagram came in third place overall, as 47 percent of respondents said they use it. Pinterest (35 percent), TikTok (33 percent), LinkedIn (30 percent), WhatsApp (29 percent) and Snapchat (27 percent) all fall into the next tier down. TikTok’s growth stands out the most: The ByteDance-owned platform shot up 12 points from 21 percent from two years before. That’s by far the biggest leap of any platform on the list.
Twitter changed its name to X and brought in CEO Linda Yaccarino while the surveys were in the field.
Richard Bord via Getty Images
The next tier down includes Reddit and X, each sitting at 22 percent. Complicating matters, Elon Musk’s company changed its name from Twitter to X (and brought in a new CEO) while the surveys were in the field. The company’s reported users dropped slightly in two years, from 23 percent in 2021. Meanwhile, Reddit rose four points from 18 percent two years before — despite the platform’s API controversy happening while the surveys were out.
Other platforms with significant age-group discrepancies include Instagram (78 percent of 29-and-under survey participants use it, compared to 15 percent of 65 and older) and Snapchat (65 percent use it for those under 30, four percent for 65 and up). The 40- to 49-year-old demographic, which includes younger Gen-Xers and all but the youngest Millennials, has especially high rates for LinkedIn (40 percent), WhatsApp (38 percent) and Facebook (75 percent).
In other demographic-based notables, Pew reports TikTok is especially popular among Hispanic users, with 49 percent reporting use (and women reported using it at a 15 percent higher rate than men). X is more popular with adults with annual household incomes of at least $100,000 — a nine-point swing compared to the $70,000 to $99,999 tier. And, perhaps unsurprisingly, given its career-oriented focus, LinkedIn has a higher rate of respondents with at least a bachelor’s degree (25 points higher than those with “some college education” and 43 percent higher than those with a high school diploma or less).
This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-the-fastest-growing-social-platform-but-youtube-remains-the-most-dominant-170023692.html?src=rss
Yamaha has a new audio mixer for gamers and streamers. Nearly three years after the launch of the company’s first gaming-specific soundboard, the company’s new ZG02 adds a dedicated USB-C port for gaming consoles, a more streamlined profile and a lower price ($200 compared to the ZG01’s $300).
Yamaha wants to establish its ZG line as more straightforward and accessible than offerings from rival audio companies with gazes similarly fixed on the Twitch and Discord sets (Rode and Roland also court gamers and streamers). “While other game mixing solutions can be cumbersome and complex, the ZG02 offers a more tactile, compact and intuitive mixing experience with customizable effects controls,” Yamaha consumer audio director Alex Sadeghian wrote in a press release.
In addition to its on-the-fly sound, chat and voice adjustments, the Yamaha ZG02 includes competitive gaming “focus” modes and 3D surround sound. It has software-based mic settings and voice effects, including compression, limiter, reverb, pitch and a radio voice filter. In addition, you can assign your favorite shortcuts to its physical buttons in the (free) companion app for Windows and macOS.
The mixer supports gaming headsets with built-in or dedicated mics through an XLR / TRS combo jack on its rear (and has 48V of phantom power for condenser mics). It includes a “versatile USB interface” for Windows and macOS computers, and its console-specific USB-C port works with PS5 / PS4 and Nintendo Switch.
The ZG01 includes a USB driver that lets you route audio to two different apps (for example, Discord and OBS / Streamlabs). Yamaha also touts compatibility with the Elgato Stream Deck lineup. The $200 ZG02 is available starting today in the US at Yamaha’s website.
This article originally appeared on Engadget at https://www.engadget.com/yamahas-new-audio-mixer-for-gamers-has-a-simpler-interface-and-cheaper-price-140024235.html?src=rss
A Microsoft manager claims OpenAI’s DALL-E 3 has security vulnerabilities that could allow users to generate violent or explicit images (similar to those that recently targeted Taylor Swift). GeekWirereported Tuesday the company’s legal team blocked Microsoft engineering leader Shane Jones’ attempts to alert the public about the exploit. The self-described whistleblower is now taking his message to Capitol Hill.
“I reached the conclusion that DALL·E 3 posed a public safety risk and should be removed from public use until OpenAI could address the risks associated with this model,” Jones wrote to US Senators Patty Murray (D-WA) and Maria Cantwell (D-WA), Rep. Adam Smith (D-WA 9th District), and Washington state Attorney General Bob Ferguson (D). GeekWirepublished Jones’ full letter.
Jones claims he discovered an exploit allowing him to bypass DALL-E 3’s security guardrails in early December. He says he reported the issue to his superiors at Microsoft, who instructed him to “personally report the issue directly to OpenAI.” After doing so, he claims he learned that the flaw could allow the generation of “violent and disturbing harmful images.”
Jones then attempted to take his cause public in a LinkedIn post. “On the morning of December 14, 2023 I publicly published a letter on LinkedIn to OpenAI’s non-profit board of directors urging them to suspend the availability of DALL·E 3),” Jones wrote. “Because Microsoft is a board observer at OpenAI and I had previously shared my concerns with my leadership team, I promptly made Microsoft aware of the letter I had posted.”
A sample image (a storm in a teacup) generated by DALL-E 3
OpenAI
Microsoft’s response was allegedly to demand he remove his post. “Shortly after disclosing the letter to my leadership team, my manager contacted me and told me that Microsoft’s legal department had demanded that I delete the post,” he wrote in his letter. “He told me that Microsoft’s legal department would follow up with their specific justification for the takedown request via email very soon, and that I needed to delete it immediately without waiting for the email from legal.”
Jones complied, but he says the more fine-grained response from Microsoft’s legal team never arrived. “I never received an explanation or justification from them,” he wrote. He says further attempts to learn more from the company’s legal department were ignored. “Microsoft’s legal department has still not responded or communicated directly with me,” he wrote.
Engadget reached out to Microsoft and OpenAI, but neither company responded immediately. We’ll update this article if we hear back.
The whistleblower says the pornographic deepfakes of Taylor Swift that circulated on X last week are one illustration of what similar vulnerabilities could produce if left unchecked. 404 Mediareported Monday that Microsoft Designer, which uses DALL-E 3 as a backend, was part of the deepfakers’ toolset that made the video. The publication claims Microsoft, after being notified, patched that particular loophole.
“Microsoft was aware of these vulnerabilities and the potential for abuse,” Jones concluded. It isn’t clear if the exploits used to make the Swift deepfake were directly related to those Jones reported in December.
Jones urges his representatives in Washington, DC, to take action. He suggests the US government create a system for reporting and tracking specific AI vulnerabilities — while protecting employees like him who speak out. “We need to hold companies accountable for the safety of their products and their responsibility to disclose known risks to the public,” he wrote. “Concerned employees, like myself, should not be intimidated into staying silent.”
This article originally appeared on Engadget at https://www.engadget.com/microsofts-legal-department-allegedly-silenced-an-engineer-who-raised-concerns-about-dall-e-3-215953212.html?src=rss
California will float a pair of bills designed to protect children from social media addiction and preserve their private data. The Protecting Youth from Social Media Addiction Act (SB 976) and California Children’s Data Privacy Act (AB 1949) were introduced Monday by the state’s Attorney General Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy Wicks. The proposed legislation follows a CA child safety bill that was set to go into effect this year but is now on hold.
SB 976 could give parents the power to remove addictive algorithmic feeds from their children’s social channels. If passed, it would allow parents of children under 18 to choose between the default algorithmic feed — typically designed to create profitable addictions — and a less habit-forming chronological one. It would also let parents block all social media notifications and prevent their kids from accessing social platforms during nighttime and school hours.
“Social media companies have designed their platforms to addict users, especially our kids. Countless studies show that once a young person has a social media addiction, they experience higher rates of depression, anxiety, and low self-esteem,” California Senator Nancy Skinner (D-Berkeley) wrote in a press release. “We’ve waited long enough for social media companies to act. SB 976 is needed now to establish sensible guardrails so parents can protect their kids from these preventable harms.”
L to R: California AG Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy Wicks
The Office of Nancy Skinner
Meanwhile, AB 1949 would attempt to strengthen data privacy for CA children under 18. The bill’s language gives the state’s consumers the right to know what personal information social companies collect and sell and allows them to prevent the sale of their children’s data to third parties. Any exceptions would require “informed consent,” which must be from a parent for children under 13.
In addition, AB 1949 would close loopholes in the California Consumer Privacy Act (CCPA) that fail to protect the data of 17-year-olds effectively. The CCPA reserves its most robust protections for those under 16.
“This bill is a crucial step in our work to close the gaps in our privacy laws that have allowed tech giants to exploit and monetize our kids’ sensitive data with impunity,” wrote Wicks (D-Oakland).
The bills may be timed to coincide with a US Senate hearing (with five Big Tech CEOs in tow) on Wednesday covering children’s online safety. In addition, California is part of a 41-state coalition that sued Meta in October for harming children’s mental health. The Wall Street Journalreported in 2021 that internal Meta (Facebook at the time) documents described “tweens” as “a valuable but untapped audience.”
This article originally appeared on Engadget at https://www.engadget.com/proposed-california-bill-would-let-parents-block-algorithmic-social-feeds-for-children-220132956.html?src=rss
Embracer Group, the Swedish holding company undergoing restructuring, has reportedly canceled a Deus Ex game. Bloombergsays developers had been working on the unannounced title for two years. Neither Embracer nor developer Eidos addressed the reported cancellation specifically, but they confirmed they were laying off 97 employees at Deus Ex developer Eidos Montreal.
Eidos will reportedly focus instead on “an original franchise.” Bloomberg’s sources say the Deus Ex game was scheduled to start production later this year. The franchise’s most recent mainline installment was 2016’s Deus Ex: Mankind Divided.
Embracer says the restructuring phase will run until the end of March. The company claims it will provide regular updates on the process, including when it publishes its next quarterly report on February 15.
Alongside the alleged Deus Ex cancellation, Eidos confirmed it let go of 97 employees from development teams, administration and support services. “The global economic context, the challenges of our industry and the comprehensive restructuring announced by Embracer have finally impacted our studio,” Eidos wrote in a statement.
This article originally appeared on Engadget at https://www.engadget.com/a-new-deus-ex-game-was-reportedly-canceled-amid-embracers-crisis-194919207.html?src=rss