SpaceX has won a $70 million contract with the US Space Force to provide satellite communications for the US Space Force via its Starshield program, Bloomberg reported. The company will effectively be repurposing its Starlink network for military usage as a way to provide a "secured satellite network for government entities," according to SpaceX's website. The contract has a one-year duration.
"The SpaceX contract provides for Starshield end-to-end service (via the Starlink constellation), user terminals, ancillary equipment, network management and other related services," a Space Force spokesperson told CNBC in a statement. The initial phase requires the Space Force to pay $15 million to SpaceX by September 30th, and SpaceX will support 54 military "mission partners" across Department of Defence (DoD) branches.
A group of US senators recently criticized SpaceX's actions in Ukraine, after a biography on Elon Musk revealed that he refused Ukraine's request to extend Starlink coverage to allow a naval attack on Russian-held Crimea. "We are deeply concerned with the ability and willingness of SpaceX to interrupt their service at Mr. Musk’s whim and for the purpose of handcuffing a sovereign country’s self-defense, effectively defending Russian interests," they wrote.
However in a post on his social network X, Musk refuted that sentiment. "Starlink needs to be a civilian network, not a participant to combat. Starshield will be owned by the US government and controlled by DoD Space Force," he said.
SpaceX is already a key contractor for the Pentagon, providing the military with rocket launches. Last year, the Space Force approved the company's reusable Falcon Heavy to carry US spy satellites into orbit. Earlier this year, SpaceX won a contract to provide an unspecified number of Starlink ground terminals for use in Ukraine.
This article originally appeared on Engadget at https://www.engadget.com/spacex-lands-us-space-force-contract-for-starshield-satellite-communications-085045883.html?src=rss
Apple has quietly launched a new iPhone Wallet feature in beta that lets UK users see their current account balance, along with recent deposits and payments, 9to5Mac has reported. It's powered by the UK's Open Banking API, and follows Apple's purchase of Credit Kudos, a company that uses Open Banking to give users a snapshot of their financial health and creditworthiness.
The new feature, which also shows users their balances after purchasing something with Apple Pay, arrives as part of the iOS 17.1 developer beta. Users must first authorize it through the Wallet app, then authenticate using their bank's app or website. All banking data will be stored strictly on users' devices and not on Apple's servers. Supported banks in the beta launch include Barclays, HSBC, Lloyds, RBS, Monzo and Starling.
The Wallet addition is a rare Apple feature that premieres in a territory outside the US. Apple doesn't even have its Apple Card available in the UK yet, so it's a relatively minor player in the region so far. At the same time, its purchase of Credit Kudos gives it major connections in Open Banking. The latter company's API taps into the UK's open banking platform to analyze bank account data, aiming to help banking providers make faster and better decisions for people seeking loans or other financial services.
Open Banking — which forces the United Kingdom's nine major banks to to release their data in a secure, standardized form — is unique to the region and doesn't exist in the US (though the government is working on it). Europe introduced a similar system called PSD2 back in 2020. The two are similar, so Apple could feasibly bring the same features to Europe, where it effectively dominates smartphone-based payment systems with Apple Wallet.
This article originally appeared on Engadget at https://www.engadget.com/apple-wallet-can-now-show-uk-users-their-bank-account-balances-113554313.html?src=rss
X has cut over half its election integrity team including the head of the group, according to a report from The Information at least partially confirmed by Elon Musk in an X post. That's despite X recently promising to expand the team ahead of 2024 US elections, and in the face of criticism from the European Commission that X has a major disinformation problem.
X reportedly cut all four Dublin, Ireland-based members of the team, including leader Aaron Rodericks. Yet only yesterday, CEO Linda Yaccarino said X was planning to expand its safety and election teams around the world, according to The Financial Times. And less than a month ago, the company was planning to hire a civic integrity and elections lead focused on combatting disinformation. "If you have a passion for protecting the integrity of elections and civic events, X is certainly at the center of the conversation," said Rodericks in a LinkedIn post.
Rodericks was subsequently suspended for liking posts critical of X, Musk and Yaccarino. After The Information published its story and it was quoted by X News Daily, Musk responded: "Oh you mean the 'Election Integrity' Team that was undermining election integrity? Yeah, they’re gone."
Yesterday, the EU released its first report on social media platforms' handling of disinformation as part of the Digital Services Act (DSA), finding that X had much higher levels of mis- and disinformation than its peers. X said in a series of posts that it disputed the "framing" of the data and remained "committed to complying with the DSA" despite pulling out of a voluntary Code of Practice on disinformation. In a statement accompanying the report, European Vice President Vera Jourova said that "my message for Twitter/X is you have to comply. We will be watching what you do."
However, since Elon Musk purchased X (née Twitter) last October, the company has cut more than 80 percent of its staff, and the company already had challenges staying on top of disinformation prior to his tenure. Under the DSA, X must comply with the stricter laws or face fines up to 6 percent of its annual global revenue — though to date, Musk has faced very little pushback for all that's happened with X.
This article originally appeared on Engadget at https://www.engadget.com/x-reportedly-cuts-half-of-its-election-integrity-team-091135783.html?src=rss
Valve has failed to convince a court that it didn't infringe EU law by geo-blocking activation keys, according to a new ruling. The company argued that, based on copyright law, publishers had the right to charge different prices for games in different countries. However, the EU General Court confirmed that its geo-blocking actions "infringed EU competition law"and that copyright law didn't apply.
"Copyright is intended only to ensure for the right holders concerned protection of the right to exploit commercially the marketing or the making available of the protected subject matter, by the grant of licences in return for payment of remuneration," it wrote in a statement. "However, it does not guarantee them the opportunity to demand the highest possible remuneration or to engage in conduct such as to lead to artificial price differences between the partitioned national markets."
The original charges centered around activation keys. The commission said Valve and five publishers (Bandai Namco, Capcom, Focus Home, Koch Media and ZeniMax) agreed to use geo-blocking so that activation keys sold in some countries — like Czech Republic, Estonia, Hungary and Latvia — would not work in other member states. That would prevent someone in, say, Germany buying a cheaper key in Latvia, where prices are lower. However, doing so violates the EU's Digital Single Market rules, which enforces an open market across the EU.
The five developers were given a reduced fine of €7.8 million (over $9.4 million at the time) for cooperating, but Valve decided to fight and faced the full €1.6 million, or more than $1.9 million penalty. In a statement back in 2021, Valve said that the charges didn't pertain to PC games sold on Steam, but that it was accused of locking keys to particular territories at the request of publishers. It added that it turned off region locks for most cases (other than local laws) in 2015 because of the EU's concerns.
The court rejected the appeal and backed the original EU Commission's decision that the companies’ actions had “unlawfully restricted cross-border sales” of games. As a result, Valve is still subject to the original €1.6 million fine — but it has two months and ten days to appeal. Engadget has reached out to Valve for comment.
This article originally appeared on Engadget at https://www.engadget.com/valve-fails-to-get-out-of-paying-its-eu-geo-blocking-fine-122053595.html?src=rss
Apple has released a firmware update for its Studio Display to improve its contentious 12MP ultrawide webcam, it said in the release 17 notes spotted by 9to5Mac. While the company (sort of) addressed image quality issues in previous updates, users still complained about the camera's relatively high tilt that can be distracting on video calls. Now, the latest update "adds support for zoom, recenter and manual framing" to the webcam, giving users more control over how they look
The new controls now let you zoom and pan across the image to help position yourself in the frame the way you want, and you can go back to the default settings by hitting the "recenter" button. That should be a big help for those who use the webcam in manual mode, though it also works with Center Stage to automatically frame you in the image. The update also adds "minor stability improvements" to the Studio Display. Note that the Studio Display firmware update also requires the latest macOS Sonoma release that came out yesterday.
Also via the macOS Sonoma release, Apple brought the same controls over to the Continuity Camera that lets you use your iPhone for video chats on Mac. That might be a better option for many Studio Display owners, as despite all the fixes, the webcam still ain't great.
This article originally appeared on Engadget at https://www.engadget.com/apples-much-maligned-studio-display-webcam-gets-manual-framing-095650027.html?src=rss
There's never been a better time to buy Apple's 10.9-inch 2022 iPad, as the 64GB Wi-Fi model has dropped down to $379 on B&H Photo Video, near an all time low. That's a savings of $70 off the regular $449 price on the blue and silver options, or $399 for the pink version. The 256GB versions (also blue and silver) have dropped $50 to $549.
The 10.9-inch iPad earned an 85 Engadget review score this past October. It looks more modern than the cheaper and smaller 10.2-inch iPad, thanks to the flatter edges, thinner bezels, Touch ID button and USB-C port — similar to what's found on the more expensive iPad Air or iPad Pro. The A14 Bionic chip isn't the latest, but is easily powerful enough for media consumption, light work and other everyday tasks, while still delivering an impressive 10 hours of battery life. Its front-facing camera is positioned along the side, which is more convenient for landscape video calls.
There are a few quirks, including a display that's not quite up to the iPad Air's level. It also lacks an anti-reflective coating, so it's a little more prone to glare. It only works with the original Apple Pencil, not the vastly improved second-gen stylus. Nor does it support the same Magic Keyboard as the iPad Air or iPad Pro; instead, it uses its own accessory called the Magic Keyboard Folio that, while good, isn't as stable on your lap. It also lacks a headphone jack.
As we note in our iPad buying guide, if you can afford to step up to the iPad Air, that's the best option overall. And if you just want a competent iPad for the lowest price possible, the 10.2-inch model can be a slightly better value. Still, at this price, the 10.9-inch iPad is a better value, so if you have your eye on one, now's the time to act.
Cyberpunk 2077's developer has apologized for dialog and graffiti inserted in the Ukrainian version of the 2.0 update that's critical of Russia's invasion of the country, PC Gamer has reported. CD Projekt Red said it had nothing to do with the changes and promised to remove them.
"The Ukrainian localization of Cyberpunk 2077 contains several remarks that could offend some Russian players," the studio said in a (Google translated) statement. "These remarks were not written by CD Projekt Red employees and do not represent our views. We are working to fix them and replace them in the next update. We apologize for this situation and are taking steps to ensure it does not happen again."
As originally reported by Zone of Games (via a Rock Paper Shotgun report) some dialog makes reference to Ukrainian resistance slogans. Elsewhere, graffiti suggests Crimea is still part of Ukraine in the Cyberpunk 2077 universe, following Russia's 2014 invasion. Other messages refer to citizen missile detection, COVID initiatives under President Zelensky, derogatory terms for Russians and more.
The Ukrainian localization was reportedly handled by the Ukrainian company SBT Localization, which also worked on Baldur's Gate 3, Darkest Dungeon and other titles. The changes were noticed by Russian and Ukrainian players, with multiple complaints registered on Steam and CD Projekt Red forums.
Russia's invasion of Ukraine, deemed unlawful by a majority of nations, has had a deleterious effect on Ukraine's game industry. Developer GSC Game World was forced to halt work on Stalker 2: Heart of Chornobyl after the aggressions forced it to relocate staff to Prague in order to help employees and their families "survive" the conflict, it said. Earlier this year, Ukraine sent letters to Sony, Microsoft and Valve, urging them to block the title Atomic Heart from their gaming platforms over concerns about Russian connections.
This article originally appeared on Engadget at https://www.engadget.com/cd-projekt-red-apologizes-for-anti-russia-references-in-cyberpunk-2077-update-092347196.html?src=rss
Last year, DJI showed what was possible in a small drone with the Mini 3 Pro by fitting tons of technology and a high-quality camera into a sub-250 gram drone. Following that up was never going to be easy, but now (after numerous leaks) it’s unveiled the Mini 4 Pro with a long list of new features.
Aside from one improvement, the camera is largely the same. However, it has new omnidirectional obstacle sensors that eliminate the blind spots on the Mini 3 Pro. It also comes with a new feature called ActiveTrack 360 that lets you program camera moves when tracking a subject.
Small drones are the best way to track fast-paced action, as they’re maneuverable and less prone to damage when crashing. With all the improvements, the Mini 4 Pro is better and safer at that than its predecessor — at least on paper. Now, let’s find out if it lives up to that in the real world.
Design
The Mini 4 Pro is still under 250 grams so it can be flown without a license or registration in many regions, but it has subtle design changes all around. The four forward- and rear-facing sensors are now placed so that they can see to the sides as well, and the body is a bit more streamlined. It has larger cooling vents, slightly smaller rear arms and new landing feet at the front. The camera/gimbal shield is smaller and easier to put on, and it has a new guard that protects the propellers when it’s stored.
As before, the gimbal tilts up 60 degrees and down 90, and the camera flips 90 degrees to give you full vertical resolution for social media. At the rear is a microSD port, and the Mini 4 Pro has 2GB of internal storage for emergencies.
The Mini 4 Pro comes with one of two controllers, the basic RC-N2 that requires a smartphone, and the RC2 with a built-in screen. Since it uses DJI’s new Ocusync 4 transmission, first introduced with the Air 3, it only works with the new controllers and not the older models — for now, anyway.
You can buy it with a $55 ND filter set for sunny days, which I’d recommend if you can afford it. DJI also offers a wide-angle 18mm equivalent lens attachment ($40), but it has significant barrel distortion and can cause focus issues.
The drone also supports DJI’s Lightcut, an editing app that lets you generate quick videos for social media. As DJI says, it allows “one tap generation of captivating videos by merging ActiveTrack, MasterShots, and QuickShots footage,” while automating sound effects and more. It also works wirelessly, so there’s no need to download footage to your smartphone.
Performance
Given its small size and maneuverability (and the same sensor as DJI's Action 4), you can think of the Mini 4 Pro as a flying action camera. The light weight (and low price compared to, say, a Mavic 3 Pro) also makes crashes less consequential.
Maximum speed is a decently fast 35 MPH in sport mode, or 26 MPH in regular operation. It can handle winds up to 24 MPH, an impressive figure for a sub 250 gram drone. In operation, it can look like it’s being buffeted fairly hard by the wind, but you wouldn’t know it from the footage thanks to DJI’s gimbal and stabilization technology.
Steve Dent for Engadget
The Mini 3 Pro was effectively blind on the sides, but the Mini 4 Pro offers protection all around like the Mavic 3 Pro and Air 3 — thanks to four new omnidirectional sensors on top and two on bottom (along with a time-of-flight sensor). It also uses DJI’s APAS, which offers automatic braking and obstacle bypass for extra security.
If you’re spending $760+ on a drone, you may not want to test the obstacle detection limits. That's my job, so I had it follow me while I walked and biked among trees and other potential snags. I did have a few crashes, but here’s what I learned on how to avoid them.
The sensors are visual, so they don’t work in dim light. And dense forest with fine branches is a no go — the omni sensors can miss those, but the propellers won’t. Finally, the Mini 4 Pro detects obstacles best when traveling forward, less so when going sideways, and worst of all when flying backwards.
It did work around well-spaced trees with thick branches and plenty of leaves, near buildings and generally around well-defined obstacles. It was able to maneuver around those, choose decent routes and reacquire subjects if they disappeared. That helped me capture some nice action footage, though one should always remain wary of accidents.
Steve Dent for Engadget
ActiveTrack 360 adds camera moves to the usual subject tracking to create dramatic shots. It looks confusing at first, but the idea is pretty simple. You use the so-called steering wheel to “draw” a route on concentric circles, and the drone will follow it, ducking any obstacles it encounters.
You can change parameters including the inner and outer radius, inner and outer height, camera speed and ground proximity. That makes it possible to get a wide variety of shots. The tricky part was figuring out which side the drone considered to be forward and backward — DJI should work on this to make things clearer.
If you plan carefully you can get some gorgeous, swooping ActiveTrack shots. The usual obstacle caveats apply, though, and it also adds complexity — because you have to figure out where the drone is going to be when you arrive at your end point. With all that, it’s best to practice in an open area before trying it in a complex environment.
Of course, the Mini 4 Pro still has DJI’s automatic modes aimed at social media users, like MasterShots, QuickShots and Panorama along with Hyperlapse. It even includes the Waypoint feature from the Mavic 3 Pro, which lets you pre-program complex drone moves and repeat them — a sophisticated feature for a small drone.
Steve Dent for Engadget
For the latter feature, you launch the drone and select the Waypoint function, fly to a spot of interest and set the correct camera angle. Once there, you tap “+” on the screen (or hit the C1 button the RC2 remote) to program a waypoint. Repeat that process through all your points of interest, and once you’re done, you can play back the sequence. The drone will smoothly fly to each point the same way each time, so you use it to show a scene during the day and then later at night, for instance.
The Mini 4 Pro uses Ocusync 4 transmission first seen on the Air 3 that sends 1080/60p video up to 20 km, compared to 1080/30p over 12 km with Ocusync 3. Those distances are lower here in Europe because of transmitter power rules.
In use, it provides a noticeable improvement in connectivity, with fewer dropouts and much greater range — even if the drone goes behind obstacles. The change is very noticeable here in Europe with smoother video and dropouts now very rare. It should be even better in the US, where you could send the Mini 4 Pro on a pretty long trip.
Steve Dent for Engadget
The standard 2,590 mAh Intelligent Flight Battery has a bit more capacity than the Mini 3 Pro’s 2,453 mAh cell, but range remains the same at 34 minutes. In real-world flying, we saw about 25 minutes before hearing the return-to-home warning, so plan accordingly.
If you have a Mini 3 Pro, its cells appear to be compatible with the new drone, so that’s a good thing if you already own that model. In the US, you can get the Plus batteries that provide up to 45 minutes of range, but local rules block their use in Europe.
The RC-2 first seen on the Air 3 is DJI’s third screen controller after the RC and the RC Pro. It’s significantly better than the RC, with a brighter screen, better feel and more precise controls. The other option is the non-screen RC-N2 (requiring a smartphone), which is similar to the RC-N1 model but with O4 compatibility.
Camera
Steve Dent for Engadget
The Mini 4 Pro’s camera has the same 1/1.3 dual ISO sensor as its predecessor, using an identical 24mm equivalent lens with a fixed f/1.7 aperture. That’s a pretty sizable sensor for such a small drone, just a bit smaller than the 1-inch sensor on the Mavic Air 2S.
The difference is that it now supports 4K slow-mo at up to 100 fps, or 1080p at 200 fps. The motion is embeded 30fps, but it’s still a nice feature for wildlife, crashing waves and more. That’s on top of 4K at up to 60fps and 1080p at 120fps. It has a two times digital zoom for 4K and four times at 1080p, with a slight loss in sharpness.
There’s also support for DJI’s D-LogM, which boosts dynamic range and gives you more flexibility in post. DJI has a LUT that makes it easy to convert it to regular video — but some editing is required for best results. You can also shoot in DJI’s HLG mode, which again boosts dynamic range. You can see the results right away on an HDR TV, but you’ll need to do an HLG to REC.709 color-space transform to use it with regular video. Both support 10-bit 4:2:0 capture for improved fidelity and reduced banding.
Quality is about the same as a really good smartphone — but not on par with a mirrorless camera or DJI’s pro-level Mavic 3. Video is sharp with accurate colors. The automatic mode delivers nice video, though it sometimes over- and underexposes on sunny or dark days. You can change exposure compensation, but nothing else. Luckily, a fully manual pro mode is available for better control of color balance, LOG, HLG, shutter, ISO and more
The Mini 4 Pro can shoot sharp 48-megapixel images or combine four pixels into one for 12-megapixel images with improved night sensitivity. You can easily fix over- or under-exposed photos if you use the RAW DNG format.
Low-light sensitivity is good but not great —- better than, say, a GoPro 12. Shooting at twilight, video was less clear than a similar scene shot with the Mavic 3 Pro. The drone also offers a “night” mode that effectively boosts dynamic range, making dimly-lit scenes pop better.
In all, image quality isn’t perfect, but remember that this is a $1,000 lightweight drone. It beats all other models in that category, and it’s better than many heavier drones, too.
Wrap-up
Steve Dent for Engadget
Once again, DJI’s Mini 4 Pro sets a benchmark for small drones. It has multiple new useful features, including updated obstacle detection, ActiveTrack 360, O4 transmission and Waypoints. All of those make it a solid budget choice for action sports, events, aerial photography, industrial applications and more.
Its main competition is the Autel Evo Nano Plus, currently on sale for $580. That model has a similar 50-megapixel 1/1.27-inch camera sensor, three-way obstacle avoidance, subject tracking, and more. However, it’s limited to 4K 30p and doesn’t offer a remote with a screen. If you have a bit more to spend, DJI’s Air 3 offers more stability and an extra tele camera.
All that said, the Mini 4 Pro isn’t cheap for a budget drone. It’s priced at $759 for the drone with a battery and RC-N2 controller, $959 with the RC2 controller and $1,099 for the Fly More kit with three batteries and a charger, the RC2, a carrying case and extra props. Still, if you’re in the market for a drone in that price range, nothing else can really touch it.
This article originally appeared on Engadget at https://www.engadget.com/dji-mini-4-pro-review-the-best-lightweight-drone-gains-more-power-and-smarts-130012755.html?src=rss
Amazon is investing up to $4 billion in OpenAI rival Anthropic as a way to provide advanced deep learning and other services to its Amazon Web Service (AWS) customers, the company wrote in a press release. In return, AWS becomes Anthropic's "primary cloud provider" to train and deploy its future foundation models. It's the second large investment in the company, founded by former OpenAI executives, following Google's $400 million partnership with the firm.
The e-commerce company will start with a $1.25 billion investment to gain a minority stake in Anthropic, with an option to boost that to a total of $4 billion. Along with Google and Amazon, Anthropic also counts Salesforce, Zoom, Spark Capital and others as backers. Notably, Anthropic's deal with Google didn't require it to buy cloud services from the search giant.
Anthropic recently unveiled its first consumer-facing chatbot Claude 2, accessible by subscription much like OpenAI's ChatGPT. The Claude “Constitutional AI” system is guided by 10 “foundational” principals of fairness and autonomy and is supposed to be harder to trick than other AI. Anthropic is also working on a chatbot it calls "Claude-Next" that's supposed to be ten times more powerful than any current AI, according to TechCrunch.
The startup touts itself as an advocate for responsible AI deployment, and recently formed an AI safety group with Google, Microsoft and Open AI. It has been with AWS since 2021. "Claude excels at a wide range of tasks, from sophisticated dialogue and creative content generation to complex reasoning and detailed instruction, while maintaining a high degree of reliability and predictability," according to Amazon.
Instead of training their own models, AWS customers will be able to use Anthropic's AI models via Amazon's Bedrock, a service designed specifically for AI development. Amazon Cloud also offers its own AI applications, and with the new partnership, is hoping to position itself as a key player in the field.
Microsoft-backed OpenAI is largely considered to be the leader in AI and chatbot tech, thanks to its ultra-popular ChatGPT chatbot and DALL-E image generation service. Use of AI in business continues to grow exponentially, despite concerns over the legality and ethics of AI-appropriated content — it was considered to be a strong sticking point in the WGA writer's strike, for example.
This article originally appeared on Engadget at https://www.engadget.com/amazons-invests-4-billion-in-anthropic-openai-rival-095321755.html?src=rss
Amazon is investing up to $4 billion in OpenAI rival Anthropic as a way to provide advanced deep learning and other services to its Amazon Web Service (AWS) customers, the company wrote in a press release. In return, AWS becomes Anthropic's "primary cloud provider" to train and deploy its future foundation models. It's the second large investment in the company, founded by former OpenAI executives, following Google's $400 million partnership with the firm.
The e-commerce company will start with a $1.25 billion investment to gain a minority stake in Anthropic, with an option to boost that to a total of $4 billion. Along with Google and Amazon, Anthropic also counts Salesforce, Zoom, Spark Capital and others as backers. Notably, Anthropic's deal with Google didn't require it to buy cloud services from the search giant.
Anthropic recently unveiled its first consumer-facing chatbot Claude 2, accessible by subscription much like OpenAI's ChatGPT. The Claude “Constitutional AI” system is guided by 10 “foundational” principals of fairness and autonomy and is supposed to be harder to trick than other AI. Anthropic is also working on a chatbot it calls "Claude-Next" that's supposed to be ten times more powerful than any current AI, according to TechCrunch.
The startup touts itself as an advocate for responsible AI deployment, and recently formed an AI safety group with Google, Microsoft and Open AI. It has been with AWS since 2021. "Claude excels at a wide range of tasks, from sophisticated dialogue and creative content generation to complex reasoning and detailed instruction, while maintaining a high degree of reliability and predictability," according to Amazon.
Instead of training their own models, AWS customers will be able to use Anthropic's AI models via Amazon's Bedrock, a service designed specifically for AI development. Amazon Cloud also offers its own AI applications, and with the new partnership, is hoping to position itself as a key player in the field.
Microsoft-backed OpenAI is largely considered to be the leader in AI and chatbot tech, thanks to its ultra-popular ChatGPT chatbot and DALL-E image generation service. Use of AI in business continues to grow exponentially, despite concerns over the legality and ethics of AI-appropriated content — it was considered to be a strong sticking point in the WGA writer's strike, for example.
This article originally appeared on Engadget at https://www.engadget.com/amazons-bet-on-anthropics-ai-smarts-could-total-more-than-4-billion-095321462.html?src=rss