Posts with «author_name|peter cao» label

Proton is releasing a native encrypted file-syncing app for Windows

Proton, which is best known for its end-to-end encrypted email service, is launching its cloud-based storage solution on Windows starting today. Up until now, Proton’s Drive service was available via the web and on mobile via its iOS and Android apps. The company rebranded itself last year from ProtonMail to just Proton, an indicator that it has ambitions beyond just email. Earlier this year, the company also launched a password manager.

The key difference between Proton Drive and other cloud-based storage options is that it will offer free, encrypted file storage by default. The service will also offer all of the essentials such as multi-device syncing, offline downloads and version history. Proton says that it saw beta Windows users upload five times more data than its mobile and web app users combined. It says that over 65 percent of its overall users access the service from a Windows device, which probably explains why a Windows app came before a Mac one. Proton claims that all files are encrypted before they’re uploaded to its servers so “not even Proton can access these files.”

Proton

For $12.99 per month or $119.88 per year, users gain access to unlimited email, 500GB of total storage, and access to the company’s VPN, password manager and calendar services. The company also has a family sharing option for up to six users that gets you 3TB of storage for $29.99 per month or $287.88 per year. For those that don’t need the extra storage or all the extra bells and whistles, Proton offers a $4.99 per month or $47.88 per year option for 200GB of storage, while a free tier that gets you up to 1GB. All paid plans have additional savings if you decide to pay for two years upfront.

With today’s announcement, Proton Drive now has native applications on Windows, iOS and Android. The company says that a native Mac application is coming soon, though it seems to have missed its plans to offer early access in the first half of 2023.

This article originally appeared on Engadget at https://www.engadget.com/proton-is-releasing-a-native-encrypted-file-syncing-app-for-windows-120002705.html?src=rss

New Family Center tool gives parents better insight into their teen's Discord usage

Discord is announcing Family Center, a new tool that will help keep parents and guardians in the loop on what their teens are doing on the platform. The company says the main goal of the tool is to help both teens and parents build better internet habits.

The new Family Center utility comes in two parts: an activity dashboard and a weekly email summary. The dashboard will give parents an insight into how many people their kids have messaged or called, along with data on how many friends they’ve added and how many servers they’re connected to at any time. The weekly summary is all of that, but in an email sent every week.

Family Center will join all of the existing parental control tools already found on Discord, giving both teens and guardians more options to customize their experience on the platform. Tools such as direct message and explicit image filtering, friend request settings and user blocking have helped teens stay safe on Discord.

While Discord’s new Family Center tool is a step in the right direction, the company has a lot of work to do to make its platform a safe space not only for teenagers but adults as well. Last month, it was reported that Discord was in hot water over an astonishing amount of cases regarding child safety on the platform. Hopefully, Family Center can help reduce these incidents on Discord.

This article originally appeared on Engadget at https://www.engadget.com/new-family-center-tool-gives-parents-better-insight-into-their-teens-discord-usage-150014579.html?src=rss

‘The Super Mario Bros. Movie’ is coming to Peacock on August 3rd

The Super Mario Bros. Movie has been available for digital purchase and download from various sources for a little while now. The film will be available to rent starting July 11th on services such as Apple TV and Amazon Video. It was even available to watch through Twitter for a short period of time. But for those who prefer (or already subscribed to a ton of) streaming services, the movie will be hitting Peacock on August 3rd, according to Deadline

Despite some earlier mixed reviews, most fans seemed to like it overall. The Super Mario Bros. Movie even broke box office records. When we checked the movie out, our reviewer Devindra Hardwar thought that it was great for all ages with endless references that didn’t take you out of the movie if you’re not a diehard Nintendo fan. Its A-List cast includes Jack Black as Bowser, Seth Rogen as Donkey Kong, Keegan-Michael Key as Toad and Chris Pratt as the lovable Mario. The movie follows the Mario Bros struggling to get their Brooklyn-based plumbing business off the ground. Somehow, someway (you’ll have to watch the movie to find out) the duo falls into the Mushroom Kingdom and ultimately have to battle it out with the one and only Bowser.

The success of The Super Mario Bros. Movie hopefully sets a precedent for more films from Nintendo. It’s long been rumored that Nintendo is working on a Legend of Zelda movie or TV series, and the success of Mario might give them reason to finally do it.

This article originally appeared on Engadget at https://www.engadget.com/the-super-mario-bros-movie-is-coming-to-peacock-on-august-3rd-184942554.html?src=rss

Spotify stops accepting payments that were set up through Apple's App Store

Spotify is notifying users who’ve subscribed to its Premium service through Apple’s in-app purchase system that it will no longer be supporting it as a payment method. As a refresher, Spotify hasn’t allowed users to subscribe through Apple’s in-app purchase since 2016. However, those who had already subscribed via that method years ago could keep paying Spotify that way until now.

As reported by Variety, the company is emailing affected subscribers about the upcoming change. The email reads, “We’re contacting you because when you joined Spotify Premium you used Apple’s billing service to subscribe. Unfortunately, we no longer accept that billing method as a form of payment.” Spotify continues to say that those users will automatically be switched to the company’s Free, ad-supported tier at the end of the current billing cycle. “If you wish to keep your Premium subscription, you will need to re-subscribe after your last billing period has ended and your account has been moved on to the Free account.”

But that’s probably for the best. Due to Apple taking 30 percent of in-app purchases, Spotify users who were subscribed through in-app purchases were being charged an extra $3 per month compared to subscribing through Spotify directly. That’s despite the fact that Apple now reduces its commission rate to 15 percent on subscriptions after the first year. Apple said in a regulatory filing from 2019 that it collected that 15 percent fee on roughly 680,000 Spotify customers. Users transitioning from Apple’s payments can subscribe to Premium via a credit card or PayPal.

Both Apple and Google charge a “tax” on their respective app stores, regardless if a user is purchasing apps or subscribing through in-app purchase. Early last year, Google announced that it would be piloting a program that would allow third-party billing systems on Android, beginning with Spotify called User Choice Billing (UCB). Google began rolling out UCB to Spotify users late last year. Though, it’s unclear how many users are subscribing via UCB compared to using Google’s standard in-app purchase system. While there have been rumors about Apple allowing third-party app stores on iOS, there aren’t any official plans for those or for accepting third-party billing.

This article originally appeared on Engadget at https://www.engadget.com/spotify-stops-accepting-payments-that-were-set-up-through-apples-app-store-211722624.html?src=rss

8BitDo’s modernized Neo Geo CD controller offers 35-hour battery life and wireless connectivity

8BitDo is reviving and modernizing the classic NSK Neo Geo controller. The new controller, based on the Neo Geo CD controller released in 1994, supports Bluetooth and 2.4 GHz wireless and is compatible with Windows and Android as well as the significantly less common Neo Geo Mini series. The controller lasts 35 hours wirelessly and will take one hour to charge. You can optionally plug the controller into your device to eliminate any sort of latency or interference.

The officially-licensed NSK controller also features L/R shoulder buttons, button layout swapping and a turbo function to help with compatibility across a wide range of games and platforms. According to 8BitDo, it was able to create a "flawless remake" of the unique joystick found on the original, including the clicky feel and sound of the joystick.

In the past, 8BitDo products have been solid, and the Neo Geo CD should hopefully be no different. With its wide platform support, it’s a great companion for those who are constantly gaming on the go, though Apple fans will be left out for starters. 8BitDo announced earlier this year that all of its controllers now support iPhones, iPads and Macs. The company says that support for Apple devices is coming, but didn’t provide a specific timeline for when that may happen.

8BitDo is known for making customizable and often less expensive controllers compared to the equivalent first-party controllers as well as modern riffs on other classic controllers like those for the NES, Super NES and Sega Genesis. In early 2022, the company released its Ultimate Wired Controller, which included Xbox-specific face buttons, haptic feedback and a built-in headphone jack.

The 8BitDo Neo Geo CD will be available in four limited edition color options in addition to the standard black. The controller will be available for pre-order on Amazon starting today at $34.99 and will be available on August 15th.

This article originally appeared on Engadget at https://www.engadget.com/8bitdos-modernized-neo-geo-cd-controller-offers-35-hour-battery-life-and-wireless-connectivity-150005718.html?src=rss

Nintendo says it'll be easy to transfer over to its next console

Nintendo has a bad reputation for its online infrastructure, often being ridiculed for lagging behind in adopting the latest technologies or features (such as requiring a smartphone for voice chat). This includes transitioning user data between your old console and a new one. Fortunately, it sounds like Nintendo is at least looking into making that easier before the launch of its next console.

In a shareholder meeting late last week, when asked if your Nintendo Switch purchases would carry over to future game consoles, President and CEO Shuntaro Furukawa says (via Google Translate), “In the transition from Nintendo Switch to the next-generation console, we would like to make every effort to ensure that customers can make the transition smoothly while using their Nintendo account.” This seems to imply that Nintendo is at least looking into possibly allowing current Nintendo Switch titles purchased through the eShop to be carried over to whatever comes next. Of course, Nintendo doesn’t make comments about future hardware that hasn’t been announced yet, so take this with a grain of salt.

As a reminder, previous-generation Nintendo Wii U games did not carry over to the Switch. This is in stark contrast to Sony and Microsoft, where most last-generation console games work on new consoles. And unlike Microsoft and Sony, Nintendo likes to spice up its controller design with virtually every new console. So sometimes it’s impossible to make a game work on both the new and old console generation.

At the very least, Nintendo is considering making improvements for its future console. It’s always been a major disappointment, especially for digital game buyers, that previously-owned titles did not carry over to the new console. It’s especially infuriating when the PlayStation 5 can play most PlayStation 4 titles, and Xbox Series S and X can play most Xbox One titles and in some cases Xbox 360 titles. And in Microsoft’s case, the company lets you carry over certain physical titles as well. So, Nintendo has a few options on the table for carrying over existing games. Regardless of what Nintendo’s next console is like, hopefully it’ll work with all the Switch games people have amassed over the years.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-says-itll-be-easy-to-transfer-over-to-its-next-console-211411270.html?src=rss

DuckDuckGo's privacy-focused browser is now available for Windows

DuckDuckGo, the privacy-focused alternative to Google, has been working on its own browser. First available on the Mac in open beta late last year, the DuckDuckGo browser is rolling out in beta for Windows starting today. DuckDuckGo says this is “our most requested product for years.”

Naturally, DuckDuckGo is the default search engine here. But the browser has some additional features such as the Duck Player, which will prevent YouTube from serving targeted ads and prevent user-tracked recommendations. YouTube will still see this as a new view, but the browser will prevent any sort of tracking or information that would contribute to your advertising profile.

DuckDuckGo also claims a superior ad-blocking experience. It says that in addition to blocking ads and cookies, the browser will also clean up the white space that’s typically still there with traditional ad blockers. Users familiar with the Mac beta will be familiar with other features including password management, automatic cookie pop-up handling and email protection.

DuckDuckGo first previewed its desktop web browser in late 2021 and released an initial Mac beta in late 2022. Windows is the latest platform to get an official app. But if you don’t use Mac or Windows, DuckDuckGo is available in search engine support on Google Chrome, Safari, Edge, and Firefox. It’s also available as an app for iOS and Android.

This article originally appeared on Engadget at https://www.engadget.com/duckduckgos-privacy-focused-browser-is-now-available-for-windows-120039393.html?src=rss

Roblox now allows creators to build content for people 17 and older

Roblox has traditionally been most popular among kids and pre-teens, despite it claiming to be a “platform for all ages.” Now, in a departure from its family-friendly reputation, the company says it will allow creators to make content specifically for users 17 and older. This isn’t an insignificant portion of Roblox’s user base either – the platform said in its press release Tuesday that in 2022, 38 percent of its daily active users were over 17.

In particular, Roblox says that creators will be able to “feature more mature themes and storylines in TV shows and stand-up comedy.” According to the company, this may include violence, blood, crude humor, romantic themes and alcohol. Players may see “unplayable” gambling content as well, though it is not immediately clear what that would entail. We have asked Robox to clarify.

To access this content you’ll need to verify your age by uploading a photo of your driver’s license or ID along with a selfie to verify that you are who you say you are. Roblox says that this system will provide “greater confidence in people’s age and identity,” and that more age verification methods may be added in the future.

Eligible creators can start making these experiences starting today. These experiences will start rolling out to “eligible” users in the coming weeks. Roblox says that its goal is to provide a safe and engaging experience for people ages 17 or older. The company isn’t being specific on what qualifies as an “eligible” creator or user. We’ve reached out to Roblox for comment and will update this story if we’ve heard back.

Roblox has traditionally marketed itself to younger audiences. For example, earlier this year, the company partnered with Razer to release kid-specific Roblox Edition gaming gear. But with a little over a third of that user base being over the age of 17, it makes sense that the company wants to provide more content geared toward adults.

This article originally appeared on Engadget at https://www.engadget.com/roblox-now-allows-creators-to-build-content-for-people-17-and-older-195024163.html?src=rss

Google unexpectedly sells its domain-hosting business to Squarespace

Google Domains is a quick and simple way to get a jumpstart on building your website, but now the company will soon leave that business. Today, Squarespace announced that it will acquire approximately 10 million domains from the search giant. The company expects the transaction to close in the third quarter of 2023.

Under the purchasing agreement, Squarespace says that it will honor existing customer pricing for at least 12 months following the completion of the purchase. The company claims that it will use Google’s infrastructure to ensure a "seamless transfer of domains."

Once everything is set and done, Squarespace will become the exclusive partner for anyone looking to purchase a domain alongside their Google Workspace domain. For existing customers, Squarespace says that it will provide billing and support for Google Workspace customers who’ve already purchased domains through Google Domains. But as time goes on and as subscriptions start to renew, these customers will likely be forced to migrate to Squarespace’s billing system.

Squarespace is already a behemoth in the websites and domain space, so it’s not surprising it had an interest in acquiring Google Domains. It’s a little more surprising that Google is selling, though the company is notorious for abandoning established products at any time. Meanwhile, Squarespace is constantly adding new features to its platform, including the ability to add a "Members Area" (more commonly known as a paywall) to new and existing sites.

This article originally appeared on Engadget at https://www.engadget.com/google-unexpectedly-sells-its-domain-hosting-business-to-squarespace-183001176.html?src=rss

Intel drops ‘i’ processor branding after 15 years, introduces ‘Ultra’ for higher-end chips

Today Intel is cleaning up its processor branding, hopefully making it easier to understand. Starting with the new Meteor Lake generation of processors, the company is moving from its traditional "i3/i5/i7/i9" branding to a simpler "Core 3/5/7/9" concept. Intel says the rebranding “better aligns to customer requests” to simplify its processor names and that the change will be reflected in text and on the badge. This is significant as Intel has been using the "i" branding for its processor for well over a decade.

Intel’s higher-end processors will include "Ultra" in their branding before the number — in practice that would look like “Intel Core Ultra 9." And for those who want more information, Intel says generational information will continue to be tacked on to the end ("Intel Core 9 processor 1300AB," for example.) The company stated that both the standard Core and Core Ultra processors can be paired with its Intel Arc graphics.

As far as what hasn't changed in Intel's processor branding, the higher number still denotes a faster processor. Naturally, Core Ultra models will come packed with additional speed and power. At the time of writing, Intel has yet to announce a release date or specifics for its new Meteor Lake processors. Though, rumors suggest that they’ll be coming sometime this year.

This article originally appeared on Engadget at https://www.engadget.com/intel-drops-i-processor-branding-after-15-years-introduces-ultra-for-higher-end-chips-130100277.html?src=rss