Posts with «author_name|nathan ingraham» label

The Mac turns 40: How Apple Silicon cured its midlife crisis

The Mac, formerly the more austere Macintosh, turns 40 today, putting Apple’s longest-running product squarely in middle age. But like someone who sees the back half of their life approaching and gets in marathon-runner shape, the Mac is in the strongest place it’s been for decades. From a revenue perspective, Mac sales declined precipitously in 2023, but that came on the heels of four years of growth that was likely the product of pent-up demand for an improved Mac lineup.

In 2020, Apple finally started delivering on that, thanks in large part to Apple Silicon arriving in the Mac, ushering in the era we’re in now. While the Mac was on shaky ground prior to Apple Silicon, it would now be pretty silly to suggest the Mac won’t make it to its 50th birthday. That wasn’t always a given, though. While the Mac is Apple’s oldest product, it’s also gone through numerous moments where it appeared to be on the brink of irrelevance or complete disaster. Through most of the ‘90s, before CEO Steve Jobs returned to lead the company he had founded, the Macintosh was a mess.

It was too expensive for the power it delivered, Apple’s product lineup was confusing and cluttered and Windows PCs now had both the GUI and performance to make the Mac a poor choice for most people. And even after Jobs returned and introduced the iMac and iBook while revitalizing the Power Mac and Powerbook lines, the G3 and G4 still lagged behind PCs in most tasks. Ironically, the move to Intel in 2006 helped make the Mac more relevant, even as it held Apple back a decade later, as the company chased thin and light laptop designs with “innovations” like the Touch Bar and butterfly keyboard that held it back while letting its power languish.

But in 2014, when the Mac turned 30, it was in a pretty good place. Apple had spent the recent years focusing on the iPhone and then the iPad, with former CEO Steve Jobs famously comparing PCs to trucks — an implication that the iPad would be the more mainstream car for most people. But at least as far as laptops go, the Mac was fairly compelling. The MacBook Air had finally become what Jobs had wanted when he pulled it out of an envelope on stage in 2008. It was a thin, light and reasonably powerful laptop with a reasonable price, and the spill-over effect from people buying iPods and then iPhones had helped the MacBook Air become ubiquitous in coffee shops and college campuses. The MacBook Pro, meanwhile, was well-suited to the creative professional Apple marketed towards, with a great screen, plenty of ports and enough power for it to be a compelling mobile studio.

However, there were plenty of weak spots in the lineup if you looked closely. Perhaps the most obvious was the strange saga of the Mac Pro. For years, Apple’s tower-style computer had gotten more and more expensive, clearly priced out of the range of most consumers. That wasn’t a bad thing on its own, but Apple failed to recognize what its target market was looking for when it released the cylindrical Mac Pro redesign in 2013 — and then failed to meaningfully upgrade it for years. Between the lack of updates and a design that limited expandability, the Mac Pro was a bit of a joke in Apple’s lineup for the better part of a decade.

Apple then made a similarly disastrous change to the MacBook Pro in 2016. Let us count the ways Apple dropped the ball with this generation of laptops. First, the unreliable butterfly keyboard, which existed seemingly only so Apple could make these laptops as thin and light as possible. Then there was the removal of useful ports like HDMI, USB-A and an SD card slot in favor of just four USB-C / Thunderbolt ports, one of which was needed for charging. There’s also the Touch Bar, a thin OLED strip on the keyboard that dynamically changed depending on what app you were using. A neat idea, though one that failed to gain much traction with developers or end users, and the lack of a physical escape key baffled users for years to come.

Finally, while Apple managed to make the 13- and 15-inch MacBook Pro models much thinner and lighter than their predecessors, it came at a performance cost. Plenty of users experienced overheating and CPU throttling, as if the extremely thin enclosure combined with the powerful chips was a bad combo.

Meanwhile, the venerable MacBook Air was left to languish for years with minor updates and a design and low-resolution screen that were quickly becoming uncompetitive. The iMac and Mac mini chugged along as solid options for users looking for a desktop machine, but picking a Mac laptop at the time was an exercise in compromise and paying for something that probably did not check all the boxes.

Things showed signs of turning around in 2019, when Apple introduced a new, tower-style Mac Pro with increased expansion options. But more significantly, Apple reversed course on the terrible butterfly keyboard and brought back scissor-style keys to the MacBook Pro and, a few months later, the MacBook Air (which had since been updated with a Retina display and more current Intel processors). Amazingly enough, Apple made the revamped 16-inch MacBook Pro thicker and heavier than the one it replaced, something that showed the company was moving away from thinner and lighter at all costs, especially in products like this where it just didn’t make sense to chase a smaller form factor at the expense of performance.

However, the Mac really rebounded in late 2020, when Apple released the first Macs running on the company’s own custom silicon. Apple had been designing chips for years, ever since the A4 first arrived in the iPhone 4 and original iPad in 2010, and the combo of efficiency and power the company had hit on had proven to be a big advantage for the company. And the first round of Macs running Apple Silicon included some of Apple’s most popular models, like the MacBook Air and 13-inch MacBook Pro.

The improvements were immediately obvious — when we reviewed it, we said the M1-powered MacBook Air “redefines what an ultraportable can be.” The combo of huge performance gains alongside wildly impressive battery life made the MacBook Air a no-brainer. Meanwhile, the Mac mini provided a ton of bang for the buck if you were looking for an inexpensive desktop computer.

The next big move for the Mac came in late 2021, when Apple fully fixed the MacBook Pro issues it introduced with the 2016 model. The totally redesigned 14- and 16-inch MacBook Pro models brought back a lot of the ports that Apple initially removed, banished the Touch Bar and utilized new M1 Pro and M1 Max chips that boosted the multicore performance of these laptops far beyond their Intel-based predecessors.

The last major piece of the puzzle came into place in March of 2022, when Apple introduced the Mac Studio. While the Mac Pro lingered on with Intel chips, the new Mac Studio represented a middle ground between the Pro and mini. The $2,000 model included the M1 Max chip, which you can also get in a MacBook Pro if you were willing to pony up the cash, but the $4,000 model basically strapped two of those chips together to make the M1 Ultra. That monster processor had up to 64 GPU cores, while the M2 Ultra that replaced it lets you get up to a 76-core GPU to go along with its 24-core CPU and 32-core Neural Engine for machine learning tasks. Plain and simple, it’s the kind of power Apple hadn’t offered in its computers for a long time.

Since 2022, Apple has mostly been in a refine, upgrade and iterate mode, with many Macs moving on to the M3 architecture. But there are a few places that could still use an overhaul — the Mac Pro moved to Apple Silicon late in the transition to these new chips, only arriving this past June. And while it has an expandable tower-style case, it runs the same M2 Ultra that you can get in the Mac Studio but costs a whopping $3,000 more. There’s a pretty big opportunity for Apple to put in an even higher-end workstation-class — maybe it can just bolt two of the M3 Ultras that are surely coming together to further separate the Mac Pro from the Studio.

On a more consumer-focused level, Apple has recently made another stab at making Mac gaming a thing, with the company bringing popular, mainstream titles like Death Stranding and Resident Evil 4 to the platform. But the company still isn’t in the same realm of gaming on Windows, despite the massive power Apple Silicon offers. If the company can figure out a way to make porting games easier, developers could have a whole new market to sell to — and Apple would have another feather in its cap. If the company has any ambitions of really pushing past PCs the way the iPad came to dominate the tablet market, they’ll need to push even harder to get big games on the Mac.

And, of course, we’re just a week away from Apple releasing its first new platform in almost a decade, the Vision Pro. While it’s launching as a wildly expensive, standalone device, it’s not hard to imagine the market expanding if the form factor catches on. If that happens, we might see a Vision device that runs Mac apps natively, instead of just viewing them. Apple has long held the belief that its platforms should stand on their own, though — witness the futile calls for a touchscreen Mac or a version of MacOS for the iPad Pro. But in this case, maybe we’ll be talking in 10 years about how spatial computing was the next thing to move the Mac forward.

This article originally appeared on Engadget at https://www.engadget.com/the-mac-turns-40-how-apple-silicon-cured-its-midlife-crisis-161520642.html?src=rss

Samsung announces a render of its new fitness device, the Galaxy Ring

Near the end of Samsung's Unpacked event today, the company started talking about its health-focused software, Samsung Health. After touting the Galaxy Watch 6's sleep-tracking features and software tools like medication management and an upcoming update to its health software Samsung gave us a quick tease of an upcoming health-focused piece of hardware, the Galaxy Ring. It... looks like a ring, with a host of sensors clearly visible on the inside of the ring. 

And that is literally all we know. No idea of when it'll come out, what it'll do or how much it'll cost. Your guess is as good as mine as to whether it is actually released, but right now I feel like we're very much in Galaxy Home territory. At least the new Galaxy S24 and S24 Ultra are real — you can read our hands-on stories here and here.

Of course, Samsung is hardly the first to attempt a health-focused ring, though they'll probably be the biggest company thus far to do so. Oura has been at it for a while now, releasing its third-generation Ring back in 2022. It can track your sleep, measure your heart rate during exercise and track your daily activity to make sure you're hitting certain goals. Most wearables do this sort of thing already, though certainly not in such a tiny form factor. It's safe to assume that Samsung's Galaxy Ring will cover the same territory and work alongside the new metrics coming to Samsung Health, like the vitality score that the company just announced. 

This article originally appeared on Engadget at https://www.engadget.com/samsung-announces-a-render-of-its-new-fitness-device-the-galaxy-ring-192012919.html?src=rss

The Last of Us Part 2 Remastered review: The roguelike No Return mode steals the show

Sony and developer Naughty Dog got an earful back in 2022 when they announced The Last of Us Part I, a ground-up PS5 remake of the 2013 title that was originally released on the PS3 (and then remastered a year later for the just-launched PS4). Most of that came down to the $70 price tag. Yes, the game looked incredible, there were some new modes added for super-fans and enemy AI had been upgraded, but the level design and gameplay were identical to the original. Plenty of people fairly called it a money grab.

The good news that The Last of Us Part II Remastered, announced back in November, escapes that tag for two important reasons. One, it’s a $10 upgrade for people who bought the PS4 versions (or $50 outright). Two, there’s a new roguelike game mode called No Return which is easily worth that upgrade price on its own.

Before diving into No Return, though, here’s a high-level overview of what we’re dealing with. The Last of Us Part II Remastered is, as the title suggests, an upgraded version of the 2020 PS4 release. I reviewed that game when it first launched — and nearly everything I said in 2020 still applies here, because the story and gameplay are unchanged.

Sony / Naughty Dog

But, as with any good remaster, the new version looks better than the already-impressive PS4 version. Part II Remastered can run in fidelity or performance modes. The former outputs at 4K and targets 30 fps, while the latter targets 60 fps and renders at 1440p (with output at upscaled 4K or 1440p, depending on your console settings). There’s also an “unlocked framerate” feature for TVs that support variable refresh rates.

I typically opt for performance mode. The difference resolution makes is usually minimal to my eyes, and that’s the case here as well. I’d much rather have the fluidity and precision that comes with a higher frame rate. But fidelity settings with an unlocked frame rate definitely hits above 30 and is a pretty great balance for those with VRR TVs — though if you’re on the ultra-difficult Grounded mode or attempting a permadeath runthrough, you’ll probably want to go straight to the performance setting.

Either way, the game looks stunning, but not wildly different from how the original Part II looked on the PS5. Things are sharper and more vivid across the board, as you’d expect. And the high frame rates in performance mode are great, though it’s worth noting that the original version of Part II can also hit 60 fps when played on a PS5.

Other niceties beyond the visuals include full support for the DualSense controller, including excellent use of haptics throughout. The game’s very first cut scene shows Part I protagonist Joel cleaning the frets on a guitar, and you can feel slight vibrations from left to right as his hand moves across the guitar neck.

There’s also full support for the DualSense adaptive triggers, so you feel different resistance and feedback depending on which weapon you’re using. As in most games, DualSense features aren’t the kind of thing that’ll be in the forefront of your mind as you play, but there’s no question they add a nice level of extra immersion to the experience.

The Last of Us Part II Remastered isn’t just a visual upgrade, though — there’s a bunch of new content. Most significant is No Return, an addictive combat experience which I have poured a ridiculous amount of time into already. The high-level overview for No Return is that it’s a series of randomized encounters with the four main enemy factions in the game: the WLF, Seraphites, Rattlers and, of course, the Infected.

In some encounters, you need to clear three waves of enemies; in others you’re hunted by unending hordes until the timer runs out. There’s also one where you’re challenged to capture a safe from a wave of enemies in limited time, and another where you have to defend an ally against a large swarm of Infected that keep coming. After five levels, you’ll hit a “boss.” There are six total boss levels that you progressively unlock by finishing a run without dying. But if you die at any stage of the run, you’re sent back to the beginning.

In between each encounter, you can craft upgrades for your weapons and buy new gear from the trading post to help you survive the progressively more difficult stages. And there are a ton of different modifications that affect how each level plays out. For example, you might randomly get a mod that gives you health when you land a melee attack, or you might end up with one where Infected enemies are invisible, just shadows in your flashlight. Sometimes, the level might be reversed, crafting an item will give you parts to upgrade a weapon or a dark noir filter will be applied. These mods aren’t on every level, and only two will show up at a time, so it doesn’t feel like there’s too much madness across a run. But, they can definitely shake up what might otherwise be a familiar stage.

Sony / Naughty Dog

I’m just scratching the surface on how much you can customize this experience. There are a total of 10 unlockable characters you can play as from both the Jackson crew (Ellie, Dina, Jesse, Tommy and Joel) and those you meet in Seattle (Abby, Lev, Yara, Manny and Mel). Each has different traits (Ellie gets more supplements, Joel can’t dodge but is more resistant to melee attacks, Lev is focused on stealth, etc.). Between different characters, the different signature weapons they have and all the different weapons and player upgrades you can get through the run, every No Return experience will be wildly different.

There are a ton of details to talk about in No Return, but suffice it to say it’s extremely addictive and easily worth the $10 upgrade. If they just added this mode to the PS4 version of The Last of Us Part II, I would still have no qualms about recommending fans buy it. I’ve seen hosts of extremely impressive combat videos from Part II since the game was released, and I’m sure we’re about to get another wave as people show off their narrow escapes and dominant destruction of hordes of Infect in No Return. It’s a ton of fun — though I will admit that the extremely violent tone requires extended breaks from time to time to get out of the murderous mindset it requires.

Sony / Naughty Dog

No Return is the biggest addition to the game by far, but there is more new content for the hardcore fans. All of the main game’s main cinematics now have optional audio commentary from director Neil Druckmann, writer Hailey Gross and actors Troy Baker, Ashley Johnson and Laura Bailey. The Last of Us Part II has a sprawling, complicated and sometimes controversial storyline, and hearing behind-the-scenes chatter about how it all came together is a great way to dig further into the game’s creation.

Similarly, Naughty Dog included three “lost levels” that are quite rough but show off some ideas that flesh out the world and Ellie’s character a bit, complete with audio commentary from developers on what they were shooting for and why they were ultimately abandoned. My favorite is one that takes place in Jackson before a pivotal scene between Ellie and Dina. In this, Ellie wanders around a festival, having a few drinks, talking with other characters, playing around with kids in the town and trying out some carnival games. The setting repurposes the game’s mechanics, which are usually used for enacting violence, and instead puts them in a totally different light.

These levels are far from finished — the aforementioned Jackson scene doesn’t have any dialog at all, only subtitles. And the textures, facial expressions and mechanics all definitely feel rough. They’re also pretty quick experiences, probably lasting between five and 10 minutes. A treat only for hardcore fans, but still a treat.

Sony / Naughty Dog

Rounding out the package are a bunch of new unlockable character skins, including an adorable one of Ellie in an astronaut suit, complete with a helmet. The already-extensive Photo Mode has gotten a few upgrades, like lights you can place around a scene to enhance the drama. And there’s a goofy but fun “guitar free play” mode, where you can experiment with an enhanced version of the interludes in the game where you strum a guitar to kick off key story beats. Plenty of enterprising players have already made some pretty wild creations using the in-game guitar, and now you can switch between multiple guitar types (acoustic, nylon-string, banjo) and add effects that really open up the creative possibilities.

Sony / Naughty Dog

If you’re someone interested in The Last of Us and haven’t played Part II yet, this is the obvious best way to do so. I still highly recommend the game — it’s an intense, exhausting journey that puts some characters I love through the wringer, but it’s an undeniably epic adventure. It’s not “fun” in the traditional sense, but it is compelling. As I wrote in 2020, so much stands out: moments of extreme tension, moments that made me yell in shock or surprise, thought-provoking drama and even unexpected joy amidst the bleak reality of Ellie and Abby's dual journeys.

But if you’ve played the original, is this remaster worth picking up? If you’re a fan of the series, the $10 upgrade is unquestionably worth it. No Return is worth the price of admission on its own, and all the graphical upgrades, controller improvements and bonus content are things you’ll appreciate. Like I said when I reviewed The Last of Us Part I — if you’re the kind of person who will pick up this game and play it to experience the story every year or two, like I do, this is the best way to do it.

This article originally appeared on Engadget at https://www.engadget.com/the-last-of-us-part-2-remastered-review-the-roguelike-no-return-mode-steals-the-show-150006382.html?src=rss

The weirdest tech and gadgets we saw at CES 2024

We always find some strange gadgets at CES. There's no way around it, with thousands of exhibitors peddling their wares, trying to find a market for things no one has dreamed up before. From startups to giants like Samsung, there are plenty of things that make us pause, chuckle, and shake our heads. Here's a few favorites from CES 2024. Keep in mind, weird doesn't necessarily mean bad. It just means weird.

Sightful's Spacetop AR Laptop

Photos by Sam Rutherford/Engadget

If you squint, you can see how a laptop paired to AR glasses could provide a much more expansive and immersive experience than a standard 14-inch laptop screen. Unfortunately, the narrow field of view, spongy keyboard and high price make this a bit of a non-starter.

Samsung Ballie

Engadget

Yes, Ballie is definitely cute. We got a kick of out seeing it roll around its demo area at Samsung's CES booth. But it's still pretty weird to have a tiny robot follow you around so it can project a workout video on the ceiling while you work your abs. 

Shift Robotics Moonwalkers

Photo by Daniel Cooper / Engadget

The Moonwalkers have a highbrow premise: by propelling the human wearing them a little bit further than they'd normally go when they take a step, this could add up to much more efficient walking over the course of a day, week or lifetime. The new "X" model is lighter and has fewer wheels, making it theoretically easier to produce. But the original Moonwalker cost about $1,400, a wild amount of money. You're probably just better off walking a little quicker.

Volkswagen's ChatGPT-generated dinosaur story

Photo by Nathan Ingraham / Engadget

While we can see the potential use cases for having a more intelligent voice assistant in your car, one powered by ChatGPT, having the car tell us a story about dinosaurs was a pretty weird way to go about demonstrating it.

ZooGears TheButter — a "piano" for dogs

Photo by Daniel Cooper / Engadget

We've all seen videos of dogs "playing" an instrument, but this might be the first one purpose-built for a pet. "Teach" your dog to "play" this "piano" and you'll surely get hours of entertainment. The $299 device even comes with an automated feeder to encourage your dog to keep going.

One by One — downtempo music for dogs

One By One

Turns out downtempo music music soothes pets and cartoons studying endlessly alike. We love the research showing this, but that still doesn't explain why this is better than just letting your dog listen to your Spotify account.

Flappie AI cat door

Photo by Nathan Ingraham / Engadget

C'mon, just look how cute this is! Let the poor guy in, your cruel and arbitrary cat door.

Adam-X CPR dummy

Photo by Daniel Cooper / Engadget

Let's be clear: "weird" does not necessarily mean "bad" or "useless." Adam-X certainly does look useful for medical training. But, well, it's also just a bit off-putting. 

This article originally appeared on Engadget at https://www.engadget.com/the-weirdest-tech-and-gadgets-we-saw-at-ces-2024-233003886.html?src=rss

A Volkswagen with ChatGPT told me a story about dinosaurs at CES 2024

Earlier this week, Volkswagen announced plans to augment its in-car voice assistant IDA with ChatGPT. I'll admit that I initially didn't quite understand the point, but I got a chance to hear about the vision for this integration from Cerence, the company that already powers the back-end of VW's voice assistant. As usual, it's a bit of a rough demo, because it's hard to exactly see how ChatGPT will help you out when you're on the road when you're instead sitting in a stationary car inside of a convention center. 

But conceptually, the idea behind bringing ChatGPT into a car is all about avoiding a "dead end" when you as IDA something, Cerence told us. Drivers don't need to do anything different — you just say "Hello IDA" or press the voice assistant button on the driver's wheel and start talking. And if there's something that IDA doesn't know, it'll check with ChatGPT. When the voice assistant hits ChatGPT, you'll only know because the response says "According to ChatGPT" at the beginning of it.

I wasn't able to get a great sense yet of what things ChatGPT is good for. One of the demos we saw involved asking the car to tell us a story about dinosaurs, as a theoretical way to entertain kids in the back seat. ChatGPT quickly came back and started spinning a cute yarn — a good proof of concept but probably not something you'll need to do in the car a lot. I asked the car to tell me about Sphere, the massive new concert / entertainment venue in Las Vegas, and it started responding with details about it "opening soon." That's because the version of ChatGPT in the car didn't have the absolute latest details about it. I was expecting more of a Google-like experience, where I could ask things like "who won the Celtics game last night?" but that's not really what ChatGPT is for.

Given how capable the IDA voice assistant already seems to be, I'm not yet sure how much ChatGPT will add to the equation. But, the usual caveats apply — this was just a quick demo, not on the road, and it's not fully ready for release yet. But VW is not alone in seeing benefits for adding LLMs to its cars. BMW is working with Amazon to bring AI-powered vehicle info to its cars, and Mercedes-Benz started testing a ChatGPT integration last year. I wager we'll hear more about this from other manufacturers in the year ahead.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/a-volkswagen-with-chatgpt-told-me-a-story-about-dinosaurs-at-ces-2024-185239472.html?src=rss

Samsung's Ballie robot didn't do much at CES 2024, but it sure is cute

Samsung's Ballie robot is one of the more delightful things we've heard about at CES 2024. The spherical robot was a surprise from Samsung yesterday, though the company first showed off a version of it back in 2020. Ballie's now a lot bigger, growing from a tennis ball to a bowling ball, and it has a built-in projector.

Unfortunately, Samsung isn't letting us get any one-on-one time with Ballie, but the company did show off a demo at its booth. It was obviously tightly scripted and controlled, but at the very least it gave us an idea of how the company envisions Ballie being used. The actor asked Ballie to start a workout routine for him and it started projecting a workout video on the wall and started some tunes. Sure, you could just use your TV for that, but when one of the exercises called for laying down, Ballie shot the video to the ceiling so the actor could continue following along. 

In another example, Ballie was able to give a visual representation of the house's air quality, pulling data from a connected air purifier. In addition to showing some stats on the wall, Ballie noted that a filter needed to be changed. The idea here is to show that Ballie can talk to all your smart home devices and display info from them, even if they don't have a dedicated display. 

Naturally, Ballie can also display events on your calendar and place phone calls, and it can show video from things like the inside of your Samsung fridge or oven as well as when someone is at your doorbell. Basically, Ballie feels like a smart home hub on wheels that can also display stuff when you want it to. 

It's cute, and it was fun to see Ballie confidently rolling around the floor of the demo area, but I can't help but think that it's solving exactly zero real world problems either. We'll have to see how development progresses, but Samsung says it'll be on sale by the end of the year. I'm not fully convinced, as we've seen a lot of, but I am definitely rooting for the little robot.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-ballie-robot-didnt-do-much-at-ces-2024-but-it-sure-is-cute-221425179.html?src=rss

Sony drove its Afeela EV onto the CES stage using a PlayStation controller

Sony's partnership with Honda around a new concept EV called the Afeela has been a highlight of CES for several years now. And while we're not any closer to finding out if and when this car will become a reality, Sony had a fun way to show off the latest iteration of the vehicle: they drove it onto the Sony CES 2024 stage with a PlayStation DualSense controller. Sure, it was just a fun gimmick rather than any evidence of a PlayStation-controlled vehicle coming down the road, but CES is all about the spectacle. 

Sony

We'll keep an eye out for more details on the Afeela, but Sony just invited Microsoft on stage to talk about how the in-vehicle experience is going to get smarter thanks to — you guessed it — AI. We're getting close to CES bingo here, folks. 

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/sony-drove-its-afeela-ev-onto-the-ces-stage-using-a-playstation-controller-014403857.html?src=rss

Kia announced a fleet of cute, modular vans at CES 2024

Kia is back at CES after five years and just announced a new modular EV platform called Platform Beyond Vehicles, or PBV for short. These vehicles are still in the concept stage and aren't the kind of cars you're going to go out and buy to get around town or go on vacation — at least, not yet. Instead the PV5, the first vehicle Kia is planning, will focus on business utilities like ride-hailing, delivery and other business utilities. 

Probably the coolest thing about the PV5 is how modular it is. Kia showed off four different configurations. The standard is a small van, but you can swap in an extended roof if you need more space. You can also swap the back two thirds out entirely and have it in a pickup truck configuration, and finally there's a taxi configuration focused on transporting passengers. As you might guess, the inside is completely modular to enable these transformations. 

Kia didn't mention autonomous capabilities specifically, and shots of the insides of the vehicle showed a somewhat traditional driver seat and steering area. But the company also said it wants to develop a Robotaxi PV5 in partnership with Motional that'll provide an autonomous ride-hailing experience. 

Beyond the PV5, Kia also teased the large PV7 and relatively tiny PV1, a pair of vehicles meant to work in conjunction. The PV7 is the largest in the lineup, which gives it more interior space as well as driving range, while the PV1 is mean tot be small and "agile" for last-mile deliveries. The cool thing is that there's a rail system that can link the two vehicles together so you can easily move cargo from the larger PV7 into the PV1. 

Kia

As is so often the case at CES, there isn't a ton of detail on when the PBV initiative will move from concept to a product in production, but Kia is already building a dedicated PBV plant in Korea, with plans for manufacturing capacity of 150,000 vehicles in 2025, ramping up to 300,000 at an unknown future date. So it's possible we'll see the first of the PBVs hit the road next year.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/kia-announced-a-fleet-of-cute-modular-vans-at-ces-2024-004005807.html?src=rss

Victrola's latest streaming turntable, the Stream Sapphire, costs an eye-popping $1,499

Victrola has made a somewhat surprising move into high-end, streaming-capable turntables over the last few years, and it's showing off the latest in the lineup at CES 2024. The Victrola Stream Sapphire is a $1,499 turntable with "premium" components and materials that can connect to Sonos and Roon streaming systems and also supports the Universal Plug and Play protocol (UPnP). It can also output up to 24-bit/48kHz lossless FLAC audio. 

Getting beyond the jargon, this means that the Stream Sapphire can output your vinyl to a Sonos system once it's set up on the same network as your Sonos speakers. I've tried this with the Stream Carbon turntable from 2022 and it works pretty seamlessly and is easy to set up, so I wager the Sapphire will be similarly straightforward. 

As for Roon, it's a more complex, server-based system that pulls together music files and streaming services and broadcasts them to compatible speakers and output devices. The variety of hardware you can use is much larger than the Sonos ecosystem, but it sounds like Roon support works the same way. Once you get the Sapphire connected to your Roon setup in Victrola's Stream app, the turntable will output audio to whatever speakers are in that setup. And since Roon integrates with other protocols like Apple AirPlay and Google Chromecast, you should be able to send the turntable's audio to devices like the HomePod or any Chomecast-compatible speakers. Similarly, any speakers or audio receivers that support UPnP can output audio from the Sapphire, as well. 

The Stream Sapphire has a few other upgrades over the existing Stream turntables as well. Probably most notable is that it uses the Ortofon 2M Blue cartridge, compared to the 2M Red. The Sapphire also has a lovely walnut veneer over its MDF and aluminum body, and it has the same high-end carbon fiber tonearm and aluminum platter as the Stream Carbon. It also has adjustable-height aluminum feet with a sound-dampening base to help reduce vibration and make sure the turntable is level on whatever surface it sits on. And, in a nod to the traditional, it has gold-placed RCA jacks for hooking up wired speakers.

This turntable follows the $800 Stream Carbon, which can send music to Sonos speakers; Victrola followed that up with the more affordable $600 Stream Onyx at CES 2023. Since then, the company also announced the Hi-Res Carbon and Hi-Res Onyx, two turntables that opt for Bluetooth or aptX wireless audio output. I really enjoyed using the original Stream Carbon with my Sonos system when I first tested it, but even that felt like a niche device — I'm wondering how big of a market there is for a $1,500 wireless turntable, but Victrola now has a pretty wide range of streaming record players at this point, from the Hi-Res Onyx that's currently selling for $300 all the way up to the new Sapphire. Victrola says the Stream Sapphire will be on sale this spring.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/victrolas-latest-streaming-turntable-the-stream-sapphire-costs-an-eye-popping-1499-170037014.html?src=rss

Volkswagen thinks ChatGPT integration will make its in-car voice assistant good

AI is literally everywhere, so it's not a big surprise to learn that Volkswagen is planning to bring ChatGPT to its vehicles. As part of its CES 2024 announcements, the automaker says that its existing IDA voice assistant will work with ChatGPT across a range of its newer models. VW isn't the first to try this — Mercedes-Benz announced ChatGPT integration in June of last year, so it seems like this is certainly a thing we're all going to have to get used to.

Specifically, VW says that ChatGPT will be enabled in these specific models with the latest generation of the company's infotainment systems: ID.7 (pictured above), ID.4, ID.5, ID.3, the new Volkswagen Tiguan, the new Passat and the new Golf. It'll roll out ChatGPT as as "standard feature" in "many" production vehicles in Q2 of 2024; the company didn't say in which regions, but notes that the feature is only currently "being considered" for the US market.

As for what it can do, it sounds like ChatGPT will be used to enhance the existing capabilities of VW's voice assistant as well as offer some new conversational tricks. VW notes how its assistant can already do things like control the infotainment system, navigation, climate control and other such features. With the addition of ChatGPT, VW envisions interactions with more intuitive, back-and-forth language. That's something we're seeing from companies like Google and Amazon as they explore how to enhance Google Assistant and Alexa, so the same may apply here. VW's press release specifically cites "enriching conversations, clearing up questions, interacting in intuitive language, receiving vehicle-specific information" as things that ChatGPT can enable. 

One good thing is that this will all be built into the car without the need for a driver to really set anything up. As you can now, you'll activate the voice assistant — and if the car's standard system can't adequately answer the query, it'll anonymously send it to ChatGPT. The company stresses that ChatGPT doesn't get any information about the vehicle and questions and answers are deleted immediately. 

I'll admit that I was initially skeptical of how something like ChatGPT could be used in a car — but if it can in fact better understand and answer queries that are important when you're behind the wheel, I'm willing to give it a shot. VW didn't say if it would have any demos of this new tech at CES this year, but we'll be looking to see if we can experience it for ourselves. 

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/volkswagen-thinks-chatgpt-integration-will-make-its-in-car-voice-assistant-good-160033466.html?src=rss