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The Last of Us Part 2 Remastered review: The roguelike No Return mode steals the show

Sony and developer Naughty Dog got an earful back in 2022 when they announced The Last of Us Part I, a ground-up PS5 remake of the 2013 title that was originally released on the PS3 (and then remastered a year later for the just-launched PS4). Most of that came down to the $70 price tag. Yes, the game looked incredible, there were some new modes added for super-fans and enemy AI had been upgraded, but the level design and gameplay were identical to the original. Plenty of people fairly called it a money grab.

The good news that The Last of Us Part II Remastered, announced back in November, escapes that tag for two important reasons. One, it’s a $10 upgrade for people who bought the PS4 versions (or $50 outright). Two, there’s a new roguelike game mode called No Return which is easily worth that upgrade price on its own.

Before diving into No Return, though, here’s a high-level overview of what we’re dealing with. The Last of Us Part II Remastered is, as the title suggests, an upgraded version of the 2020 PS4 release. I reviewed that game when it first launched — and nearly everything I said in 2020 still applies here, because the story and gameplay are unchanged.

Sony / Naughty Dog

But, as with any good remaster, the new version looks better than the already-impressive PS4 version. Part II Remastered can run in fidelity or performance modes. The former outputs at 4K and targets 30 fps, while the latter targets 60 fps and renders at 1440p (with output at upscaled 4K or 1440p, depending on your console settings). There’s also an “unlocked framerate” feature for TVs that support variable refresh rates.

I typically opt for performance mode. The difference resolution makes is usually minimal to my eyes, and that’s the case here as well. I’d much rather have the fluidity and precision that comes with a higher frame rate. But fidelity settings with an unlocked frame rate definitely hits above 30 and is a pretty great balance for those with VRR TVs — though if you’re on the ultra-difficult Grounded mode or attempting a permadeath runthrough, you’ll probably want to go straight to the performance setting.

Either way, the game looks stunning, but not wildly different from how the original Part II looked on the PS5. Things are sharper and more vivid across the board, as you’d expect. And the high frame rates in performance mode are great, though it’s worth noting that the original version of Part II can also hit 60 fps when played on a PS5.

Other niceties beyond the visuals include full support for the DualSense controller, including excellent use of haptics throughout. The game’s very first cut scene shows Part I protagonist Joel cleaning the frets on a guitar, and you can feel slight vibrations from left to right as his hand moves across the guitar neck.

There’s also full support for the DualSense adaptive triggers, so you feel different resistance and feedback depending on which weapon you’re using. As in most games, DualSense features aren’t the kind of thing that’ll be in the forefront of your mind as you play, but there’s no question they add a nice level of extra immersion to the experience.

The Last of Us Part II Remastered isn’t just a visual upgrade, though — there’s a bunch of new content. Most significant is No Return, an addictive combat experience which I have poured a ridiculous amount of time into already. The high-level overview for No Return is that it’s a series of randomized encounters with the four main enemy factions in the game: the WLF, Seraphites, Rattlers and, of course, the Infected.

In some encounters, you need to clear three waves of enemies; in others you’re hunted by unending hordes until the timer runs out. There’s also one where you’re challenged to capture a safe from a wave of enemies in limited time, and another where you have to defend an ally against a large swarm of Infected that keep coming. After five levels, you’ll hit a “boss.” There are six total boss levels that you progressively unlock by finishing a run without dying. But if you die at any stage of the run, you’re sent back to the beginning.

In between each encounter, you can craft upgrades for your weapons and buy new gear from the trading post to help you survive the progressively more difficult stages. And there are a ton of different modifications that affect how each level plays out. For example, you might randomly get a mod that gives you health when you land a melee attack, or you might end up with one where Infected enemies are invisible, just shadows in your flashlight. Sometimes, the level might be reversed, crafting an item will give you parts to upgrade a weapon or a dark noir filter will be applied. These mods aren’t on every level, and only two will show up at a time, so it doesn’t feel like there’s too much madness across a run. But, they can definitely shake up what might otherwise be a familiar stage.

Sony / Naughty Dog

I’m just scratching the surface on how much you can customize this experience. There are a total of 10 unlockable characters you can play as from both the Jackson crew (Ellie, Dina, Jesse, Tommy and Joel) and those you meet in Seattle (Abby, Lev, Yara, Manny and Mel). Each has different traits (Ellie gets more supplements, Joel can’t dodge but is more resistant to melee attacks, Lev is focused on stealth, etc.). Between different characters, the different signature weapons they have and all the different weapons and player upgrades you can get through the run, every No Return experience will be wildly different.

There are a ton of details to talk about in No Return, but suffice it to say it’s extremely addictive and easily worth the $10 upgrade. If they just added this mode to the PS4 version of The Last of Us Part II, I would still have no qualms about recommending fans buy it. I’ve seen hosts of extremely impressive combat videos from Part II since the game was released, and I’m sure we’re about to get another wave as people show off their narrow escapes and dominant destruction of hordes of Infect in No Return. It’s a ton of fun — though I will admit that the extremely violent tone requires extended breaks from time to time to get out of the murderous mindset it requires.

Sony / Naughty Dog

No Return is the biggest addition to the game by far, but there is more new content for the hardcore fans. All of the main game’s main cinematics now have optional audio commentary from director Neil Druckmann, writer Hailey Gross and actors Troy Baker, Ashley Johnson and Laura Bailey. The Last of Us Part II has a sprawling, complicated and sometimes controversial storyline, and hearing behind-the-scenes chatter about how it all came together is a great way to dig further into the game’s creation.

Similarly, Naughty Dog included three “lost levels” that are quite rough but show off some ideas that flesh out the world and Ellie’s character a bit, complete with audio commentary from developers on what they were shooting for and why they were ultimately abandoned. My favorite is one that takes place in Jackson before a pivotal scene between Ellie and Dina. In this, Ellie wanders around a festival, having a few drinks, talking with other characters, playing around with kids in the town and trying out some carnival games. The setting repurposes the game’s mechanics, which are usually used for enacting violence, and instead puts them in a totally different light.

These levels are far from finished — the aforementioned Jackson scene doesn’t have any dialog at all, only subtitles. And the textures, facial expressions and mechanics all definitely feel rough. They’re also pretty quick experiences, probably lasting between five and 10 minutes. A treat only for hardcore fans, but still a treat.

Sony / Naughty Dog

Rounding out the package are a bunch of new unlockable character skins, including an adorable one of Ellie in an astronaut suit, complete with a helmet. The already-extensive Photo Mode has gotten a few upgrades, like lights you can place around a scene to enhance the drama. And there’s a goofy but fun “guitar free play” mode, where you can experiment with an enhanced version of the interludes in the game where you strum a guitar to kick off key story beats. Plenty of enterprising players have already made some pretty wild creations using the in-game guitar, and now you can switch between multiple guitar types (acoustic, nylon-string, banjo) and add effects that really open up the creative possibilities.

Sony / Naughty Dog

If you’re someone interested in The Last of Us and haven’t played Part II yet, this is the obvious best way to do so. I still highly recommend the game — it’s an intense, exhausting journey that puts some characters I love through the wringer, but it’s an undeniably epic adventure. It’s not “fun” in the traditional sense, but it is compelling. As I wrote in 2020, so much stands out: moments of extreme tension, moments that made me yell in shock or surprise, thought-provoking drama and even unexpected joy amidst the bleak reality of Ellie and Abby's dual journeys.

But if you’ve played the original, is this remaster worth picking up? If you’re a fan of the series, the $10 upgrade is unquestionably worth it. No Return is worth the price of admission on its own, and all the graphical upgrades, controller improvements and bonus content are things you’ll appreciate. Like I said when I reviewed The Last of Us Part I — if you’re the kind of person who will pick up this game and play it to experience the story every year or two, like I do, this is the best way to do it.

This article originally appeared on Engadget at https://www.engadget.com/the-last-of-us-part-2-remastered-review-the-roguelike-no-return-mode-steals-the-show-150006382.html?src=rss

The weirdest tech and gadgets we saw at CES 2024

We always find some strange gadgets at CES. There's no way around it, with thousands of exhibitors peddling their wares, trying to find a market for things no one has dreamed up before. From startups to giants like Samsung, there are plenty of things that make us pause, chuckle, and shake our heads. Here's a few favorites from CES 2024. Keep in mind, weird doesn't necessarily mean bad. It just means weird.

Sightful's Spacetop AR Laptop

Photos by Sam Rutherford/Engadget

If you squint, you can see how a laptop paired to AR glasses could provide a much more expansive and immersive experience than a standard 14-inch laptop screen. Unfortunately, the narrow field of view, spongy keyboard and high price make this a bit of a non-starter.

Samsung Ballie

Engadget

Yes, Ballie is definitely cute. We got a kick of out seeing it roll around its demo area at Samsung's CES booth. But it's still pretty weird to have a tiny robot follow you around so it can project a workout video on the ceiling while you work your abs. 

Shift Robotics Moonwalkers

Photo by Daniel Cooper / Engadget

The Moonwalkers have a highbrow premise: by propelling the human wearing them a little bit further than they'd normally go when they take a step, this could add up to much more efficient walking over the course of a day, week or lifetime. The new "X" model is lighter and has fewer wheels, making it theoretically easier to produce. But the original Moonwalker cost about $1,400, a wild amount of money. You're probably just better off walking a little quicker.

Volkswagen's ChatGPT-generated dinosaur story

Photo by Nathan Ingraham / Engadget

While we can see the potential use cases for having a more intelligent voice assistant in your car, one powered by ChatGPT, having the car tell us a story about dinosaurs was a pretty weird way to go about demonstrating it.

ZooGears TheButter — a "piano" for dogs

Photo by Daniel Cooper / Engadget

We've all seen videos of dogs "playing" an instrument, but this might be the first one purpose-built for a pet. "Teach" your dog to "play" this "piano" and you'll surely get hours of entertainment. The $299 device even comes with an automated feeder to encourage your dog to keep going.

One by One — downtempo music for dogs

One By One

Turns out downtempo music music soothes pets and cartoons studying endlessly alike. We love the research showing this, but that still doesn't explain why this is better than just letting your dog listen to your Spotify account.

Flappie AI cat door

Photo by Nathan Ingraham / Engadget

C'mon, just look how cute this is! Let the poor guy in, your cruel and arbitrary cat door.

Adam-X CPR dummy

Photo by Daniel Cooper / Engadget

Let's be clear: "weird" does not necessarily mean "bad" or "useless." Adam-X certainly does look useful for medical training. But, well, it's also just a bit off-putting. 

This article originally appeared on Engadget at https://www.engadget.com/the-weirdest-tech-and-gadgets-we-saw-at-ces-2024-233003886.html?src=rss

A Volkswagen with ChatGPT told me a story about dinosaurs at CES 2024

Earlier this week, Volkswagen announced plans to augment its in-car voice assistant IDA with ChatGPT. I'll admit that I initially didn't quite understand the point, but I got a chance to hear about the vision for this integration from Cerence, the company that already powers the back-end of VW's voice assistant. As usual, it's a bit of a rough demo, because it's hard to exactly see how ChatGPT will help you out when you're on the road when you're instead sitting in a stationary car inside of a convention center. 

But conceptually, the idea behind bringing ChatGPT into a car is all about avoiding a "dead end" when you as IDA something, Cerence told us. Drivers don't need to do anything different — you just say "Hello IDA" or press the voice assistant button on the driver's wheel and start talking. And if there's something that IDA doesn't know, it'll check with ChatGPT. When the voice assistant hits ChatGPT, you'll only know because the response says "According to ChatGPT" at the beginning of it.

I wasn't able to get a great sense yet of what things ChatGPT is good for. One of the demos we saw involved asking the car to tell us a story about dinosaurs, as a theoretical way to entertain kids in the back seat. ChatGPT quickly came back and started spinning a cute yarn — a good proof of concept but probably not something you'll need to do in the car a lot. I asked the car to tell me about Sphere, the massive new concert / entertainment venue in Las Vegas, and it started responding with details about it "opening soon." That's because the version of ChatGPT in the car didn't have the absolute latest details about it. I was expecting more of a Google-like experience, where I could ask things like "who won the Celtics game last night?" but that's not really what ChatGPT is for.

Given how capable the IDA voice assistant already seems to be, I'm not yet sure how much ChatGPT will add to the equation. But, the usual caveats apply — this was just a quick demo, not on the road, and it's not fully ready for release yet. But VW is not alone in seeing benefits for adding LLMs to its cars. BMW is working with Amazon to bring AI-powered vehicle info to its cars, and Mercedes-Benz started testing a ChatGPT integration last year. I wager we'll hear more about this from other manufacturers in the year ahead.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/a-volkswagen-with-chatgpt-told-me-a-story-about-dinosaurs-at-ces-2024-185239472.html?src=rss

Samsung's Ballie robot didn't do much at CES 2024, but it sure is cute

Samsung's Ballie robot is one of the more delightful things we've heard about at CES 2024. The spherical robot was a surprise from Samsung yesterday, though the company first showed off a version of it back in 2020. Ballie's now a lot bigger, growing from a tennis ball to a bowling ball, and it has a built-in projector.

Unfortunately, Samsung isn't letting us get any one-on-one time with Ballie, but the company did show off a demo at its booth. It was obviously tightly scripted and controlled, but at the very least it gave us an idea of how the company envisions Ballie being used. The actor asked Ballie to start a workout routine for him and it started projecting a workout video on the wall and started some tunes. Sure, you could just use your TV for that, but when one of the exercises called for laying down, Ballie shot the video to the ceiling so the actor could continue following along. 

In another example, Ballie was able to give a visual representation of the house's air quality, pulling data from a connected air purifier. In addition to showing some stats on the wall, Ballie noted that a filter needed to be changed. The idea here is to show that Ballie can talk to all your smart home devices and display info from them, even if they don't have a dedicated display. 

Naturally, Ballie can also display events on your calendar and place phone calls, and it can show video from things like the inside of your Samsung fridge or oven as well as when someone is at your doorbell. Basically, Ballie feels like a smart home hub on wheels that can also display stuff when you want it to. 

It's cute, and it was fun to see Ballie confidently rolling around the floor of the demo area, but I can't help but think that it's solving exactly zero real world problems either. We'll have to see how development progresses, but Samsung says it'll be on sale by the end of the year. I'm not fully convinced, as we've seen a lot of, but I am definitely rooting for the little robot.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-ballie-robot-didnt-do-much-at-ces-2024-but-it-sure-is-cute-221425179.html?src=rss

Sony drove its Afeela EV onto the CES stage using a PlayStation controller

Sony's partnership with Honda around a new concept EV called the Afeela has been a highlight of CES for several years now. And while we're not any closer to finding out if and when this car will become a reality, Sony had a fun way to show off the latest iteration of the vehicle: they drove it onto the Sony CES 2024 stage with a PlayStation DualSense controller. Sure, it was just a fun gimmick rather than any evidence of a PlayStation-controlled vehicle coming down the road, but CES is all about the spectacle. 

Sony

We'll keep an eye out for more details on the Afeela, but Sony just invited Microsoft on stage to talk about how the in-vehicle experience is going to get smarter thanks to — you guessed it — AI. We're getting close to CES bingo here, folks. 

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/sony-drove-its-afeela-ev-onto-the-ces-stage-using-a-playstation-controller-014403857.html?src=rss

Kia announced a fleet of cute, modular vans at CES 2024

Kia is back at CES after five years and just announced a new modular EV platform called Platform Beyond Vehicles, or PBV for short. These vehicles are still in the concept stage and aren't the kind of cars you're going to go out and buy to get around town or go on vacation — at least, not yet. Instead the PV5, the first vehicle Kia is planning, will focus on business utilities like ride-hailing, delivery and other business utilities. 

Probably the coolest thing about the PV5 is how modular it is. Kia showed off four different configurations. The standard is a small van, but you can swap in an extended roof if you need more space. You can also swap the back two thirds out entirely and have it in a pickup truck configuration, and finally there's a taxi configuration focused on transporting passengers. As you might guess, the inside is completely modular to enable these transformations. 

Kia didn't mention autonomous capabilities specifically, and shots of the insides of the vehicle showed a somewhat traditional driver seat and steering area. But the company also said it wants to develop a Robotaxi PV5 in partnership with Motional that'll provide an autonomous ride-hailing experience. 

Beyond the PV5, Kia also teased the large PV7 and relatively tiny PV1, a pair of vehicles meant to work in conjunction. The PV7 is the largest in the lineup, which gives it more interior space as well as driving range, while the PV1 is mean tot be small and "agile" for last-mile deliveries. The cool thing is that there's a rail system that can link the two vehicles together so you can easily move cargo from the larger PV7 into the PV1. 

Kia

As is so often the case at CES, there isn't a ton of detail on when the PBV initiative will move from concept to a product in production, but Kia is already building a dedicated PBV plant in Korea, with plans for manufacturing capacity of 150,000 vehicles in 2025, ramping up to 300,000 at an unknown future date. So it's possible we'll see the first of the PBVs hit the road next year.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/kia-announced-a-fleet-of-cute-modular-vans-at-ces-2024-004005807.html?src=rss

Victrola's latest streaming turntable, the Stream Sapphire, costs an eye-popping $1,499

Victrola has made a somewhat surprising move into high-end, streaming-capable turntables over the last few years, and it's showing off the latest in the lineup at CES 2024. The Victrola Stream Sapphire is a $1,499 turntable with "premium" components and materials that can connect to Sonos and Roon streaming systems and also supports the Universal Plug and Play protocol (UPnP). It can also output up to 24-bit/48kHz lossless FLAC audio. 

Getting beyond the jargon, this means that the Stream Sapphire can output your vinyl to a Sonos system once it's set up on the same network as your Sonos speakers. I've tried this with the Stream Carbon turntable from 2022 and it works pretty seamlessly and is easy to set up, so I wager the Sapphire will be similarly straightforward. 

As for Roon, it's a more complex, server-based system that pulls together music files and streaming services and broadcasts them to compatible speakers and output devices. The variety of hardware you can use is much larger than the Sonos ecosystem, but it sounds like Roon support works the same way. Once you get the Sapphire connected to your Roon setup in Victrola's Stream app, the turntable will output audio to whatever speakers are in that setup. And since Roon integrates with other protocols like Apple AirPlay and Google Chromecast, you should be able to send the turntable's audio to devices like the HomePod or any Chomecast-compatible speakers. Similarly, any speakers or audio receivers that support UPnP can output audio from the Sapphire, as well. 

The Stream Sapphire has a few other upgrades over the existing Stream turntables as well. Probably most notable is that it uses the Ortofon 2M Blue cartridge, compared to the 2M Red. The Sapphire also has a lovely walnut veneer over its MDF and aluminum body, and it has the same high-end carbon fiber tonearm and aluminum platter as the Stream Carbon. It also has adjustable-height aluminum feet with a sound-dampening base to help reduce vibration and make sure the turntable is level on whatever surface it sits on. And, in a nod to the traditional, it has gold-placed RCA jacks for hooking up wired speakers.

This turntable follows the $800 Stream Carbon, which can send music to Sonos speakers; Victrola followed that up with the more affordable $600 Stream Onyx at CES 2023. Since then, the company also announced the Hi-Res Carbon and Hi-Res Onyx, two turntables that opt for Bluetooth or aptX wireless audio output. I really enjoyed using the original Stream Carbon with my Sonos system when I first tested it, but even that felt like a niche device — I'm wondering how big of a market there is for a $1,500 wireless turntable, but Victrola now has a pretty wide range of streaming record players at this point, from the Hi-Res Onyx that's currently selling for $300 all the way up to the new Sapphire. Victrola says the Stream Sapphire will be on sale this spring.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/victrolas-latest-streaming-turntable-the-stream-sapphire-costs-an-eye-popping-1499-170037014.html?src=rss

Volkswagen thinks ChatGPT integration will make its in-car voice assistant good

AI is literally everywhere, so it's not a big surprise to learn that Volkswagen is planning to bring ChatGPT to its vehicles. As part of its CES 2024 announcements, the automaker says that its existing IDA voice assistant will work with ChatGPT across a range of its newer models. VW isn't the first to try this — Mercedes-Benz announced ChatGPT integration in June of last year, so it seems like this is certainly a thing we're all going to have to get used to.

Specifically, VW says that ChatGPT will be enabled in these specific models with the latest generation of the company's infotainment systems: ID.7 (pictured above), ID.4, ID.5, ID.3, the new Volkswagen Tiguan, the new Passat and the new Golf. It'll roll out ChatGPT as as "standard feature" in "many" production vehicles in Q2 of 2024; the company didn't say in which regions, but notes that the feature is only currently "being considered" for the US market.

As for what it can do, it sounds like ChatGPT will be used to enhance the existing capabilities of VW's voice assistant as well as offer some new conversational tricks. VW notes how its assistant can already do things like control the infotainment system, navigation, climate control and other such features. With the addition of ChatGPT, VW envisions interactions with more intuitive, back-and-forth language. That's something we're seeing from companies like Google and Amazon as they explore how to enhance Google Assistant and Alexa, so the same may apply here. VW's press release specifically cites "enriching conversations, clearing up questions, interacting in intuitive language, receiving vehicle-specific information" as things that ChatGPT can enable. 

One good thing is that this will all be built into the car without the need for a driver to really set anything up. As you can now, you'll activate the voice assistant — and if the car's standard system can't adequately answer the query, it'll anonymously send it to ChatGPT. The company stresses that ChatGPT doesn't get any information about the vehicle and questions and answers are deleted immediately. 

I'll admit that I was initially skeptical of how something like ChatGPT could be used in a car — but if it can in fact better understand and answer queries that are important when you're behind the wheel, I'm willing to give it a shot. VW didn't say if it would have any demos of this new tech at CES this year, but we'll be looking to see if we can experience it for ourselves. 

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/volkswagen-thinks-chatgpt-integration-will-make-its-in-car-voice-assistant-good-160033466.html?src=rss

The Flappie AI cat door stops your pet from gifting you dead mice

Finding weird pet-related technology is a CES tradition, and this year is no exception. Take Flappie, for example. The Swiss start-up is showing off an AI-powered cat door that automatically locks if your kitty tries to bring in prey it caught from the outside. 

On the side of the door facing the outside, you'll find a motion sensor and night-vision camera. Flappie says it has compiled a "unique and proprietary" dataset over the years, with a focus on diversity — this means getting lots of different kinds of cats as well as prey, filmed in a variety of different lighting conditions. The company says that its AI-powered detection system is accurate more than 90 percent of the time, which means your cat could still get a mouse inside. But hopefully that'll happen a lot less frequently. 

There are some manual switches on the inside of the door so you can lock and unlock it any time you want as well as turn off the prey-detection system. Eventually, Flappie says that pets are likely to be trained that they can't enter when carrying something, and when they drop the prey the door will promptly unlock so they can get inside. (One of Flappie's co-founders admitted that a smart cat might figure out to drop the mouse, get the door open, pick it back up and then run in. But no solution is foolproof, right?)

Photo by Nathan Ingraham / Engadget

Flappie also included chip detection in its cat door. So if your pet has been microchipped, you can make it so the cat door only opens for your specific pet. And, of course, there's an app so you can control the door from your phone. But if you're not inclined to hook the Flappie door up to the internet, it'll still work via the controls on the door itself. 

For starters, Flappie plans to launch its pet door in Switzerland, Zurich and Germany later this spring, with plans to expand from there once it gets production scaled up. A US launch is part of the roadmap, but there's no word yet on when that'll happen, or how much the Flappie door might cost when it gets here.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/the-flappie-ai-cat-door-stops-your-pet-from-gifting-you-dead-mice-033237654.html?src=rss

Mui's whimsical wooden smart home controller hits Kickstarter tomorrow as CES 2024 kicks off

Mui is no stranger to CES — the company's first wooden smart home control board was shown off way back in 2019, and the company has been working on a second generation model for at least a year now. But, finally, it looks like the new Mui Board will be something you can order, and hopefully get before the end of 2024.

Like the original, the new Mui Board is a wooden, touch-sensitive surface that lets you control smart devices around your home. When it's not in use, it looks like a minimalist little wooden ledge, but when you tap it, the display lights up. It's kind of like a classier, less obtrusive version of a Nest Hub. The smart home controls apply, like adjusting thermostats, turning lights on, locking doors, starting the charger for your electric car and more. Perhaps the most significant change with this new board is that it works with Matter, the smart home standard that may have broad enough support to finally be successful. So while it's a little early to say exactly how that'll affect its usefulness, chances are good it'll be a lot more compatible with your smart home than the original was. 

Despite the fact that the second-generation Mui Board has been in the works for a while, the company says it won't be shipping until the end of 2024. But a Kickstarter campaign for the device opens up on the morning of January 8, with the Board sporting a $499 price tag. Mui's latest feels like a classic CES product from a small company, something with a nice design and intriguing features that is far from guaranteed to be something that makes sense for many people. But if Mui can make its utility can match its whimsy (c'mon, look at these adorable pixelated animals enjoying the forest!), it might be worth having in your home.

Photo by Nathan Ingraham / Engadget

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/muis-whimsical-wooden-smart-home-controller-hits-kickstarter-tomorrow-022119102.html?src=rss