Posts with «author_name|mariella moon» label

Space organizations want the moon to have its own time zone

There's been a resurgence of interest in the moon, now that we're getting closer to re-establishing a foothold on the celestial body. Space agencies and private companies around the world have been scheduling their own lunar missions to take place over the coming years, and it will be quite complicated having to coordinate with each other when they use different time zones. During a meeting at the European Space Agency's ESTEC technology center in the Netherlands last year, space organizations talked about the "importance and urgency of defining a common lunar reference time." In a new announcement, ESA navigation system engineer Pietro Giordano said a "joint international effort is now being launched towards achieving this."

At the moment, different space organizations still use their own time zones for their onboard chronometers and their two-way communications systems. The ESA said doing so "will not be sustainable" in the new era of lunar exploration. Missions from different countries will be doing joint observations, and they may have to communicate with each other even if they're not directly working together if they're on the moon at the same time. 

Deciding on and keeping lunar time won't be easy, though, and they will come with a unique set of challenges. As the ESA notes, "accurate navigation demands rigorous timekeeping," which is why one of the topics the international group of space organizations will have to discuss is if there should be a single organization responsible for maintaining the moon's time zone. Further, they'll have to decide whether to keep lunar time synchronized with Earth's or not, because clocks on the moon run faster based on the satellite's position. While they have a lot of factors to consider, whatever they come up with will have to practical for astronauts orbiting or stepping on the lunar surface in the end. 

Bernhard Hufenbach, a member of the ESA's Directorate of Human and Robotic Exploration's Moonlight Management Team, said: "This will be quite a challenge on a planetary surface where in the equatorial region each day is 29.5 days long, including freezing fortnight-long lunar nights, with the whole of Earth just a small blue circle in the dark sky. But having established a working time system for the moon, we can go on to do the same for other planetary destinations."

🕝How do we tell the time on the Moon? 🤔

A new era of space exploration needs a shared clock.
We are working with @NASA & other international partners towards a common timing system, allowing lunar missions to synch up, interoperate & self-navigate.

👉https://t.co/0S4T2HTaBNpic.twitter.com/wubLGvLv3G

— ESA (@esa) February 27, 2023

This article originally appeared on Engadget at https://www.engadget.com/moon-own-time-zone-esa-113547009.html?src=rss

News Corp admits hackers had access to its systems for two years

The threat actors who infiltrated News Corp., the company that owns The Wall Street Journal and other news outlets, apparently had access to its network for two full years. In February last year, News Corp. admitted that it had discovered a security breach a month earlier and that hackers broke into a third-party cloud service that contained employees' information. Now, according to Ars Technica, the company has sent a breach notification letter (PDF) to at least one affected personnel. In it, the company has admitted that "an unauthorized party" gained access to business documents and emails in some employees' accounts between February 2020 and January 2022.

When News Corp. announced the breach, the security firm (Mandiant) that investigated the intrusion said it believes the threat actor was connected to the Chinese government. Further, it said the company was most likely attacked to gather intelligence for the country. In an email to Ars, a representative said News Corp. continues to believe "that this was an intelligence collection," but didn't respond to a question asking if investigators still think the hackers were linked to China. 

The company has revealed in the letter, though, that the bad actors may have gotten a hold of employees' names, birth dates, Social Security number, driver's license and passport numbers, as well as their financial, medical and heath insurance information. "Not all of this information was impacted for each affected individual," it added. News Corp. said that it hasn't heard any incidents of identity theft or fraud resulting from the security breach so far, but it's offering affected employees two years of identity protection and credit monitoring. 

"Our investigation indicates that this activity does not appear to be focused on exploiting personal information," News Corp. wrote in its letter. However, it didn't reveal that details of the documents and emails the threat actors were able to access, and it didn't say if they were specifically looking for information connected to the company's reporting. 

This article originally appeared on Engadget at https://www.engadget.com/news-corp-hackers-access-two-years-095301729.html?src=rss

Meta reportedly plans to launch its first true AR glasses in 2027

Meta has shared its latest augmented and virtual reality hardware roadmap with employees, and according to The Verge, it's planning to launch its first full-fledged AR glasses in 2027. While the company intends to release other AR glasses before then, the device it's launching in four years' time is the same one Mark Zuckerberg believes could become Meta's "iPhone moment." That is, he thinks it could shake up the industry and could become as popular as the iPhone. 

The glasses will reportedly have the capability to project avatars as high-quality holograms superimposed on top of the real world — they're also expected to be quite expensive. Employees will get the chance to take first crack at testing the device in 2024 before it makes its way to the public as Meta's "Innovation" line of advanced smart glasses for the earliest adopters. 

The company also discussed the other AR and VR devices it's launching before its full-fledged AR glasses are ready, The Verge says. This fall, it's apparently releasing a follow-up to Ray-Ban Stories, which it developed in partnership with Luxottica. The Quest 3 headset, which is expected to be twice as thin and as powerful as the Quest 2, will also be available later this year. In 2024, Meta also plans to launch a VR headset codenamed "Ventura," which it intends to sell "at the most attractive price point in the VR consumer market." 

A year after that, in 2025, Meta plans to launch the third-generation Ray-Ban Stories. It will feature a display called the "viewfinder" designed to view incoming texts, scan QR codes and translate messages to other languages in real time. Users will reportedly be able to control the glasses with hand movements and will eventually be able to type messages using a virtual keyboard. In addition, Meta is developing a smartwatch to go with these particular glasses.

Meta isn't the only big technology company with plans to launch AR and VR glasses and headsets over the next few years. Apple is believed to be debuting its long-awaited mixed reality headset at WWDC in June. It's expected to have advanced features, such as dual 4K displays and controller-free input, and to cost as much as $3,000. However, reports suggest that Apple is working on a cheaper version that more people will be able to afford.

This article originally appeared on Engadget at https://www.engadget.com/meta-first-true-ar-glasses-2027-060946419.html?src=rss

Microsoft makes PC Game Pass available in 40 new countries

Starting today, more people around the world will be able to access hundreds of games on Windows through Microsoft's subscription service. The company is expanding its PC Game Pass preview program to 40 more countries around the world, bringing its total number of territories to 86. Previously known as the Xbox Game Pass for PC, the service includes access to new Xbox Game Studios releases from day one, member-only benefits in Riot Games, an EA Play membership and titles by Bethesda, which officially became part of Xbox in 2021. 

Since this is a preview version of the service, interested users will have to install the Xbox Insider Hub app and sign up to join the Insider Program before they can start playing. They'll also get special pricing in the beginning — based on the official Game Pass website, membership costs $1 for the first month and then $10-a-month going forward. 

In addition to the games already available through the service, subscribers will be able to play more titles as Microsoft adds them. One upcoming game is Minecraft Legends, an action-strategy title by Mojang and Blackbird Interactive that will be released on April 18th. And on May 2nd, Arkane's open-world vampire shooter Redfall will also be making its way to PC Game Pass when it comes out for Xbox and Windows.

Here are the 40 new countries getting access to PC Game Pass today:

  • Albania   

  • Algeria 

  • Bahrain

  • Bolivia

  • Bosnia and Herzegovina  

  • Bulgaria  

  • Costa Rica  

  • Croatia   

  • Cyprus  

  • Ecuador 

  • Egypt   

  • El Salvador  

  • Estonia   

  • Georgia  

  • Guatemala 

  • Honduras  

  • Iceland   

  • Kuwait 

  • Latvia   

  • Libya 

  • Liechtenstein  

  • Lithuania   

  • Luxembourg   

  • Malta  

  • Moldova   

  • Montenegro   

  • Morocco 

  • Nicaragua 

  • North Macedonia 

  • Oman 

  • Panama 

  • Paraguay 

  • Peru 

  • Qatar 

  • Romania   

  • Serbia   

  • Slovenia   

  • Tunisia 

  • Ukraine   

  • Uruguay  

This article originally appeared on Engadget at https://www.engadget.com/microsoft-pc-game-pass-40-new-countries-131022625.html?src=rss

Europe’s music streaming antitrust case against Apple will now focus on ‘anti-steering’ clauses

Back in 2021, the European Commission issued antitrust charges against Apple after deciding that the company may be abusing its dominant position when it comes to music streaming apps. The commission sent the tech giant a Statement of Objections listing issues that it believes warrant further investigation. In it, the EU's executive body outlined its issues with Apple, namely making developers use its payment system and preventing them from telling subscribers about alternative (and often cheaper) payment options outside of iOS apps. Now, the commission has announced that its antitrust investigation will only touch upon the second issue, or the "anti-steering obligations" Apple imposes upon developers. 

Its revised Statement of Objections drops its position regarding the legality of the company making developers use its in-app payment system. It's going all in on the anti-steering allegations instead, citing concerns that Apple's rule prevents developers from notifying users about more affordable subscription prices elsewhere. 

The commission said these anti-steering obligations imposed upon developers are "unfair trading conditions" in breach of Article 102 of the Treaty on the Functioning of the European Union (‘TFEU'). It explained that the obligations are "neither necessary nor proportionate for the provision of the App Store on iPhones and iPad," that they're detrimental to Apple users who'll likely end up paying more, and that they negatively affect music streaming app developers "by limiting effective consumer choice."

This particular antitrust case was a result of the complaint Spotify filed against Apple in 2019, wherein it accused the tech giant of having discriminatory practices designed to suppress competitors to Apple Music. If the commission decides that Apple has indeed broken antitrust laws, then it could prohibit the conduct that's in breach of the rules — in this case, preventing developers from pointing users to external payment options — and could fine the company up to 10 percent of its annual turnover worldwide. Apple told The Wall Street Journal that it was pleased the scope of its case had been narrowed and that it hopes the commission "will end its pursuit of a complaint that has no merit."

This article originally appeared on Engadget at https://www.engadget.com/eu-music-streaming-antitrust-case-apple-focus-anti-steering-clauses-123405739.html?src=rss

Elden Ring's first expansion is called 'Shadow of the Erdtree'

FromSoftware has confirmed the rumors that had been circulating since earlier this year that Elden Ring is getting a big DLC. In an announcement posted on the game's Twitter account, the Japanese developer said that an upcoming expansion entitled Shadow of the Erdtree is currently in development. It also shared a key artwork for the expansion, but it has yet to reveal details on what it's going to be about and when it's going to be released. 

Rise, Tarnished, and let us walk a new path together.
An upcoming expansion for #ELDENRING Shadow of the Erdtree, is currently in development.
We hope you look forward to new adventures in the Lands Between. pic.twitter.com/cjJYijM7Mw

— ELDEN RING (@ELDENRING) February 28, 2023

On its company account, FromSoftware also wrote in Japanese that it might take a bit of time for the company to announce further news about Shadow of the Erdtree. It remains to be seen how big the expansion is going to be, and if it's going to add a substantial amount of gameplay to the already vast world of Elden Ring. 

FromSoftware's announcement comes shortly after Elden Ring's first release anniversary on February 25th. Bandai Namco, the game's publisher, expected to sell 4 million copies in five weeks. Instead, it sold 12 million units of the Souls-type game within a span of 18 days. Elden Ring has won several awards since then, as well. The developer has only released one DLC for it so far, though, and fans are eagerly awaiting a major update like this. 

This article originally appeared on Engadget at https://www.engadget.com/elden-ring-expansion-shadow-of-the-erdtree-112516898.html?src=rss

OnePlus will launch its first foldable smartphone later this year

OnePlus is having quite an eventful Mobile World Congress. In addition to revealing its latest experimental phone that it envisions to have liquid cooling capabilities, the company has also announced that it will be launching its first foldable smartphone in the second half of 2023. With this revelation, OnePlus has confirmed previous rumors that it's working on a foldable device similar to Samsung's offerings. The company teased a mysterious Q3 2023 launch with what seemed to be silhouettes of devices that fold in the background at the OnePlus 11 event earlier this month, but it fell short of saying what exactly it would be releasing. 

Despite its confirmation, OnePlus remains tight-lipped on what a foldable device from the company would entail. XDA Developers reported in January that it found two trademark listings with the China National Intellectual Property Administration for a OnePlus V Fold and a OnePlus V Flip. In today's announcement, OnePlus only talks about one smartphone, so it's unclear if it's actually developing two at the moment. All Kinder Liu, President and COO of OnePlus, had to say at the event was:

"Our first foldable phone will have the signature OnePlus fast and smooth experience. It must be a flagship phone that doesn't settle because of its folding form, in terms of industrial design, mechanical technology, and other aspects. We want to launch a device that aims to be at the pinnacle experience of today’s foldable market."

The company promised to release more details about its foldable device in the coming months. Aside from that, it also shared its plans to build a more cohesive ecosystem within the next three to five years. It said the ecosystem will enable OnePlus to provide seamless connection across its phones, tablets, wearables and internet-of-things devices. 

This article originally appeared on Engadget at https://www.engadget.com/oneplus-will-launch-its-first-foldable-smartphone-later-this-year-110040331.html?src=rss

LastPass says hackers broke into an employee PC to steal the company's password vault

LastPass has posted an update on its investigation regarding a couple of security incidents that took place last year, and they're sounding graver than previously thought. Apparently, the bad actors involved in those incidents also infiltrated a company DevOps engineer's home computer by exploiting a third-party media software package. They implanted a keylogger into the software, which they then used to capture the engineer's master password for an account with access to the LastPass corporate vault. After they got in, they exported the vault's entries and shared folders that contained decryption keys needed to unlock cloud-based Amazon S3 buckets with customer vault backups.

This latest update in LastPass' investigation gives us a clearer picture of how the two security breach incidents it went through last year were connected. If you'll recall, LastPass revealed in August 2022 that an "unauthorized party" gained entry into its system. While the first incident ended on August 12th, the company said in its new announcement that the threat actors were "actively engaged in a new series of reconnaissance, enumeration, and exfiltration activities aligned to the cloud storage environment spanning from August 12th, 2022 to October 26th, 2022."

When the company announced the second security breach in December, it said the bad actors used information obtained from the first incident to get into its cloud service. It also admitted that the hackers made off with a bunch of sensitive information, including its Amazon S3 buckets. To be able to access the data saved in those buckets, the hackers needed decryption keys saved in "highly restricted set of shared folders in a LastPass password manager vault." That's why the bad actors targeted one of the four DevOps engineers who had access to the keys needed to unlock the company's cloud storage. 

In a support document (PDF) the company released (via BleepingComputer), it detailed the data accessed by the threat actors during the two incidents. Apparently, the cloud-based backups accessed during the second breach included "API secrets, third-party integration secrets, customer metadata and backups of all customer vault data." The company insisted that all sensitive customer vault data aside from some exceptions "can only be decrypted with a unique encryption key derived from each user's master password." The company added that it doesn't store users' master passwords. LastPass also detailed the steps it has taken to strengthen its defenses going forward, including revising its threat detection and making "a multi-million-dollar allocation to enhance [its] investment in security across people, processes, and technology."

FTC drops bid to block Meta's acquisition of Within

The Federal Trade Commission has given up on trying to stop Meta from purchasing VR company Within. According to Bloomberg and The Wall Street Journal, the agency has voted to drop its administrative case against the company a few weeks after a federal court denied its request for a preliminary injunction to block the acquisition. 

The FTC originally filed antitrust lawsuits in federal court and its in-house court last year in an effort to prevent Meta from snapping up the company that developed the virtual reality workout app Supernatural. At the time, the commission accused Meta of "trying to buy its way to the top... instead of earning it on the merits." It said the company had the resources to enter "the VR fitness market by building its own app" and doing so would increase consumer choice and innovation. By buying Within, the FTC alleged Meta would stifle "future innovation and competitive rivalry."

US District Judge Edward Davila, who oversaw the federal case, ruled in favor of Meta. While he reportedly agreed that mergers that could potentially harm competition in the future should be blocked, he decided that the FTC failed to offer sufficient evidence showing how the Within acquisition would be detrimental to the market. He also said that while Meta has vast resources, it "did not have the available feasible means to enter the relevant market other than by acquisition."

Technically, Davila's ruling didn't have a direct effect on the administrative case. As The Journal notes, though, antitrust officials have previously dropped administrative lawsuits if the federal court denies an injunction. Now Meta can rest assured that when it completed its acquisition of Within on February 8th, the deal was truly final. 

"We’re excited that the Within team has joined Meta, and we’re eager to partner with this talented group in bringing the future of VR fitness to life,” a Meta spokesperson told Engadget.  

The FTC's withdrawal represents one of its most pertinent losses under the leadership of Lina Khan, who's known to be a prominent critic of Big Tech and a leading antitrust scholar. In December, the agency took on an even bigger challenge than this one when it filed an antitrust complaint to block Microsoft's planned $68.7 billion takeover of Activision Blizzard. "Microsoft would have both the means and motive to harm competition by manipulating Activision’s pricing, degrading Activision’s game quality or player experience on rival consoles and gaming services, changing the terms and timing of access to Activision’s content, or withholding content from competitors entirely, resulting in harm to consumers," the FTC said.

Apple's third-gen AirPods are back on sale for $150

Apple originally released its third-gen AirPods in 2021 for $179, but their retail price has since gone down by $10. Now, you can get a pair of the wireless earbuds for even less, since they're currently on sale at Amazon for $150, or $19 cheaper than their usual price these days. The tech giant completely redesigned the AirPods for the third-generation model, giving them a new look with reduced weight, a more tapered silhouette and a shorter stem than their predecessors. While they still don't have the Pro's silicone eartips, we found them more comfortable to wear than the older models. 

The earbuds come with Apple's redesigned in-ear detection system and use an optical sensor to detect whether you're truly wearing them. Since they're equipped with Apple's H1 chip, they're easy to pair with the company's devices and they have access to always-on, hands-free Siri. When we tested them out, we found their audio quality to be superior to older models', thanks to Apple pairing a custom driver with a high-dynamic-range amplifier for "rich consistent bass" and "crisp, clean" highs. The model is capable of dynamic head tracking, as well, and the sounds it generates are bigger and more immersive.

If you are looking for something even more affordable, though, Apple's second-gen AirPods are also currently on sale for $99 or $60 less than their usual price. They're not quite as advanced as their third-gen sibling, but they still come with improvements over the first AirPods and feature in-ear detection and automatic device switching.

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