Posts with «author_name|mariella moon» label

Acura teases the ZDX, its first electric vehicle

Acura, Honda's luxury and performance vehicle brand, has released a teaser for its first electric vehicle. It doesn't really show much of the the all-electric 2024 ZDX — it's just a silhouette of the car with an illuminated grille in the shadows — but it comes with the announcement that the EV is set to debut on August 17th during the Monterey Car Week. 

The 2024 ZDX was designed at the Acura Design Studio in Southern California, and it retains some of the external elements the company used for the Precision EV Concept it showed off during the same event last year. It's based on GM's Ultium battery platform and could perhaps be one of the few, or the only, Acura models to use the modular EV architecture. Honda previously said that future EVs will use its in-house e:Architecture platform instead, with the first models based on it slated for release in 2025

Acura announced back in June that the ZDX will come with built-in Android Auto and other Google products. Owners will have access to an enhanced version of Google Maps, which can plan optimized routes with charging stations along the way and can estimate the charging time required to reach their destination. They'll also have access to Google Assistant for hands-free controls, as well as to Google Play, so they can download third-party apps to their infotainment system. Acura revealed last month that the EV will be equipped with a Bang & Olufsen audio system, as well. 

The automaker will exclusively sell the ZDX and ZDX Type S performance EVs online starting early next year. Emile Korkor, assistant vice president of Acura National Sales, said the ZDX Type S will be "the most powerful and quickest accelerating SUV in the brand's history."

This article originally appeared on Engadget at https://www.engadget.com/acura-teases-the-zdx-its-first-electric-vehicle-130051990.html?src=rss

X Blue subscribers can now download videos from the website

X, the social network formerly known as Twitter, is now letting users download videos from its website, as long as a couple of criteria are met. First, the creator must explicitly allow downloads for the content they post. Also, the ability to save videos from the website is exclusively available to verified (aka paying) users. Elon Musk has announced the new feature on his account and explained that a Blue subscriber can download content by tapping the ellipsis (...) menu on the upper right corner of the screen when a video is in full screen mode. Musk also said that X will soon make it easy to download videos on mobile simply by tapping and holding the content on the screen. 

Previously, people have had to use to third-party websites and apps to be able to save videos. Of course, non-paying users still have to use those tools if they want to download content from X. That doesn't come as a surprise, seeing as the company has been releasing new features specifically for paying members while making the website less usable for the rest of its userbase. It announced in July that it will limit the number of DMs non-paying users can send to address its spam issues, and it also previously limited the number of posts non-verified users can see to 600 a day.

Meanwhile, X gave verified users the ability to publish posts with up to 25,000 characters and allowed them to post videos up to three hours in length. More recently, it also gave Blue subscribers the option to hide their blue checkmark in case they don't want to make it obvious that they're paying for the service. For those interested to see how X has evolved since Elon Musk took over Twitter, company CEO Linda Yaccarino has just published the list of changes it has implemented right here.

This article originally appeared on Engadget at https://www.engadget.com/x-blue-subscribers-can-now-download-videos-from-the-website-065336710.html?src=rss

X Blue, formerly Twitter Blue, subscribers can now hide their checkmarks

One of the main selling points for Twitter Blue — now "X Blue" — when the service was first launched was that anybody on the platform willing to pay for it can get the once-coveted blue checkmark. Over the past months, though, subscribers have been getting shamed for paying $8 a month or $84 a year for the service. Now as TechCrunch has noticed, the company has updated its support page for X Blue with a new feature for members: The ability to hide the verified checkmark on their account. 

Under the "Profile customization" section in account settings, subscribers will now find a new "Hide your blue checkmark" option that they can tick. By activating the feature, the badge will no longer show up on their profiles and next to their usernames on posts. However, the company warned that it could still show up in some places and that some features may not be available to them while their checkmark is hidden. It didn't say which features will become inaccessible, but Twitter has rolled out a number of changes made specifically for paying users since Elon Musk took over. 

It has increased paid users' post limit to 25,000 characters and is even working on new tools to publish long-form content. The website has also expanded their video limit to 3 hours. Meanwhile, the social network has become less and less attractive for free users. It announced in July that it will limit the number of DMs non-paying users can send in an effort to limit spam, and it previously put a strict cap on how many tweets a day a user can see due to "extreme levels of data scraping." While the restriction was temporary, unverified accounts were initially limited to 600 posts daily. 

App developer Alessandro Paluzzi first spotted the capability to hide checkmarks in March. Based on the screenshots Paluzzi shared, the verification process will remain the same, with users being required to submit a government ID to authenticate their identities. It now simply won't be obvious at first glance that someone's paying for X Blue.

This article originally appeared on Engadget at https://www.engadget.com/x-blue-formerly-twitter-blue-subscribers-can-now-hide-their-checkmarks-110229428.html?src=rss

X Blue subscribers can now hide their checkmarks

One of the main selling points for Twitter Blue — now "X Blue" — when the service was first launched was that anybody on the platform willing to pay for it can get the once-coveted blue checkmark. Over the past months, though, subscribers have been getting shamed for paying $8 a month or $84 a year for the service. Now as TechCrunch has noticed, the company has updated its support page for X Blue with a new feature for members: The ability to hide the verified checkmark on their account. 

Under the "Profile customization" section in account settings, subscribers will now find a new "Hide your blue checkmark" option that they can tick. By activating the feature, the badge will no longer show up on their profiles and next to their usernames on posts. However, the company warned that it could still show up in some places and that some features may not be available to them while their checkmark is hidden. It didn't say which features will become inaccessible, but Twitter has rolled out a number of changes made specifically for paying users since Elon Musk took over. 

It has increased paid users' post limit to 25,000 characters and is even working on new tools to publish long-form content. The website has also expanded their video limit to 3 hours. Meanwhile, the social network has become less and less attractive for free users. It announced in July that it will limit the number of DMs non-paying users can send in an effort to limit spam, and it previously put a strict cap on how many tweets a day a user can see due to "extreme levels of data scraping." While the restriction was temporary, unverified accounts were initially limited to 600 posts daily. 

App developer Alessandro Paluzzi first spotted the capability to hide checkmarks in March. Based on the screenshots Paluzzi shared, the verification process will remain the same, with users being required to submit a government ID to authenticate their identities. It now simply won't be obvious at first glance that someone's paying for X Blue.

This article originally appeared on Engadget at https://www.engadget.com/x-blue-subscribers-can-now-hide-their-checkmarks-110229094.html?src=rss

AI-enabled brain implant helps patient regain feeling and movement

Keith Thomas from New York was involved in a driving accident back in 2020 that injured his spine's C4 and C5 vertebrae, leading to a total loss in feeling and movement from the chest down. Recently, though, Thomas had been able to move his arm at will and feel his sister hold his hand, thanks to the AI brain implant technology developed by the Northwell Health's Feinstein Institute of Bioelectronic Medicine. 

The research team first spent months mapping his brain with MRIs to pinpoint the exact parts of his brain responsible for arm movements and the sense of touch in his hands. Then, four months ago, surgeons performed a 15-hour procedure to implant microchips into his brain — Thomas was even awake for some parts so he could tell them what sensations he was feeling in his hand as they probed parts of the organ. 

While the microchips are inside his body, the team also installed external ports on top of his head. Those ports connect to a computer with the artificial intelligence (AI) algorithms that the team developed to interpret his thoughts and turn them into action. The researchers call this approach "thought-driven therapy," because it all starts with the patient's intentions. If he thinks of wanting to move his hand, for instance, his brain implant sends signals to the computer, which then sends signals to the electrode patches on his spine and hand muscles in order to stimulate movement. They attached sensors to his fingertips and palms, as well, to stimulate sensation. 

Thanks to this system, he was able to move his arm at will and feel his sister holding his hand in the lab. While he needed to be attached to the computer for those milestones, the researchers say Thomas has shown signs of recovery even when the system is off. His arm strength has apparently "more than doubled" since the study began, and his forearm and wrist could now feel some new sensations. If all goes well, the team's thought-driven therapy could help him regain more of his sense of touch and mobility. 

While the approach has a ways to go, the team behind it is hopeful that it could change the lives of people living with paralysis. Chad Bouton, the technology's developer and the principal investigator of the clinical trial, said:

"This is the first time the brain, body and spinal cord have been linked together electronically in a paralyzed human to restore lasting movement and sensation. When the study participant thinks about moving his arm or hand, we ‘supercharge’ his spinal cord and stimulate his brain and muscles to help rebuild connections, provide sensory feedback, and promote recovery. This type of thought-driven therapy is a game-changer. Our goal is to use this technology one day to give people living with paralysis the ability to live fuller, more independent lives."

This article originally appeared on Engadget at https://www.engadget.com/ai-enabled-brain-implant-helps-patient-regain-feeling-and-movement-073711090.html?src=rss

TweetDeck's new name is 'XPro'

TweetDeck has started showing signs that it will not escape Twitter's massive rebranding unscathed. If you take a look at the tool's landing page while logged out, you'll see "XPro" on the upper left corner of the website, indicating its new name. That's pretty much it at the moment, though — the page still shows the iconic Twitter bird logo, and it still calls TweetDeck a "powerful, real-time tool for people who live on Twitter." And, yes, its URL is still https://tweetdeck.twitter.com/ in the same way Twitter's (sorry, we mean X's) URL is https://twitter.com/. 

Twitter's rebranding to "X" hit us overnight quite literally in July, with Elon Musk announcing the change in a tweet and then, reportedly, emailing his employees about it afterward. The social network started implementing changes after that by swapping out the Twitter bird with a generic-looking "X" logo, which will apparently "evolve over time," as well as renaming tweets to "posts" and retweets to "reposts." Google and Apple both relisted the social network's app as "X" on the Play Store and the App Store, respectively, by the end of July. 

The move, while sudden, perhaps didn't come as a surprise for those who've followed Musk's career over the years. Musk is known for favoring the "X" branding and had wanted to rename PayPal to X.com before he was ousted as CEO. The executive also renamed Twitter's parent company to X Corp. He said the social network's new name will help it branch out and become an "everything app" with payments and banking features. But critics are doubting the rebranding's success, with some calling it "the dumbest thing [Musk has] done since taking over" and something that now makes the company less identifiable and less valuable

Despite the criticisms, the erasure of the Twitter brand is now well underway. TweetDeck will not remain TweetDeck for very long, and it also won't be free to use in the near future. The company has previously noted that it will be locked behind a paywall and will be exclusively available to Blue subscribers. 

This article originally appeared on Engadget at https://www.engadget.com/tweetdecks-new-name-is-xpro-052613174.html?src=rss

YouTube is adding more creator tools to Shorts to help it take on TikTok

YouTube has released several creation tools for Shorts, such as ones that give users the ability to remix most videos and add voiceovers, ever since it was launched in an effort to make it a more veritable TikTok rival. Now, the video-hosting platform is in the process of expanding its arsenal of creation tools even further. The first addition is Collab, which lets users record short-form videos in a split screen format with other Shorts or regular clips. 

All users have to do to create a Collab video from an eligible Short or YouTube content is to hit Remix and then choose the new format. TikTok, of course has long had a split-screen effect that lets people divide the screen into multiple frames. Well, YouTube's Collab is rolling out today and will continue making its way to users coming weeks to challenge TikTok's version. iOS users are getting the format first, but Android users will follow. 

The platform is also adding a tool that lets users quickly build off of and remix existing Shorts. They only have to tap the Remix button and select "use sound" in the Shorts player to automatically surface the audio and effect used in the clip they just watched. Users can then apply both sound and effect to their own post. In addition, YouTube will start testing a new recomposition tool in the coming weeks designed to simplify transforming horizontal videos into vertical Shorts. The tool will give creators a way to adjust the layout, zoom and crop of the segment they want to use after they've chosen a video to remix, giving them an easy way to reshare old footage in a new format. They can also choose to use the new split screen effect for the video they're recomposing. 

Aside from these new creator tools, YouTube is testing a new mobile-first vertical live experience for viewers, as well. Audiences will be able to see previews of vertical live videos in the Shorts feed with this new experience, and if they tap to expand it, they'll find a scrollable feed of more live videos. YouTube is hoping this could boost discoverability for creators and calls it is a great opportunity to make money for those who recently joined its Partner Program. The new mobile-first experience will make its way to more and more viewers over the coming months.

This article originally appeared on Engadget at https://www.engadget.com/youtube-is-adding-more-creator-tools-to-shorts-to-help-it-take-on-tiktok-160023789.html?src=rss

'Bomb Rush Cyberfunk' arrives on the PlayStation and Xbox in September

Bomb Rush Cyberfunk, the upcoming game from Team Reptile with major Jet Set Radio vibes, is also heading to PlayStation and Xbox. It was initially announced for Switch and PC with a release date of August 18th. Now, the developer has revealed that PlayStation and Xbox gamers only have to wait a couple of weeks more, because the title will be released for their consoles two weeks later, on September 1st. 

Team Reptile describes Bomb Rush Cyberfunk as a world wherein "self-styled graffiti crews equipped with personal boostpacks are battling each other for control of the streets." Its theme, gameplay and art style are all reminiscent of the Dreamcast classic Jet Set Radio, which was released back in 2000. In the upcoming funkstyle game, players can explore the five main boroughs of New Amsterdam to spray graffiti, do dance battles and face off rival crews.

They can also expand their crew by finding new members around the city as they go around on inline skates, skateboards or bikes. (And yes, they can use the environment to do tricks.) Another layer of gameplay is that players have to evade militarized police as they move, which gets harder to do the longer they play because law enforcement scales up the more they vandalize the streets. 

This article originally appeared on Engadget at https://www.engadget.com/bomb-rush-cyberfunk-arrives-on-the-playstation-and-xbox-in-september-045525170.html?src=rss

The Meta 'Super Rumble' game is the first of many next-gen Horizon Worlds VR titles

Meta has just launched a new game for Horizon Worlds called Super Rumble, and it's unlike any other game released for the social VR application. Previously known as Titanborne in beta, Super Rumble is the the first game out of Meta's in-house studio, Ouro Interactive. It could also herald a new era for the Horizon Worlds platform, one embodied by experiences with better graphics and more complex gameplay. Vishal Shah, Meta's VP of Metaverse, called the shooter "more than just a new world" and described it as "the next generation of Horizon Worlds" to Janko Roettgers of Lowpass 

Roettgers said everyone he played the beta version with "seemed awestruck by the level of fidelity the game offered." Apparently, that's because it was built using imported objects, assets and textures, which wasn't possible in the past. Shah said Meta rebuilt the VR platform's underlying technology to give it the ability to support higher-quality games and to allow developers to import assets created using third-party tools. The company has reportedly given Ouro and select partners the capability to use the import feature so they could develop new Horizon Worlds games to be released over the next six months. 

Shah told Lowpass that the company's metaverse team has been working on improvements for Horizon Worlds over the past year. "As consumers come to Horizon, we want to make sure there's a bunch of compelling content that they can find on day one. We're going to seed the ecosystem, bootstrap it with stuff that we build both in-house, but also with some studios that we're working with," he said.

In addition to building an improved version of the platform, the Horizon team has also apparently been developing a mobile app. They'd reportedly finished creating one a year ago but weren't happy with the result, so they chose to build it again. Super Rumble will be one of the first titles to be available when the mobile app comes out, and Shah said it will feature cross-platform play. 

A mobile app with cross-platform capabilities could help Meta reach new audiences who can't afford or aren't interested enough to get a VR headset. The company's VR business unit, Reality Labs, posted a $3.7 billion operating loss in the second quarter of 2023. In all, the division has lost $21 billion since the beginning of 2022 and had to axe some projects last year. A mobile app could make Horizon Worlds more accessible, which in turn could translate into greater revenue. 

Shah's team has been working on other improvements for the VR platform, as well, including investing in generative AI tools for creation. The idea is to give more creators the ability to build new worlds even if they don't know how to use professional 3D tools. He didn't tell Lowpass when the mobile app or generative AI tools will be available, though, so we'll have to wait for their official announcements.

This article originally appeared on Engadget at https://www.engadget.com/the-meta-super-rumble-game-is-the-first-of-many-next-gen-horizon-worlds-vr-titles-130141631.html?src=rss

Ford expects to reach its EV production goal a year later than planned

Ford will take just a bit longer to reach the electric vehicle production goal it set for itself. As The Washington Post reports, Ford CEO Jim Farley now expects the automaker to be able to start producing 600,000 EV units per year sometime in 2024. The company was originally aiming to reach that production level in late 2023 with the help of lithium iron phosphate battery packs, which will help Ford cut manufacturing costs and reduce its dependence on nickel and other materials prone to shortage.

In the company's earnings report, (PDF) Farley explained that the "[t]he near-term pace of EV adoption will be a little slower than expected," but that he believes it's going to "benefit early movers like Ford." He added: "EV customers are brand loyal and we’re winning lots of them with our high-volume, first-generation products." The automaker's all-electric division did well in the second quarter of the year, with revenue from the first generation F-150 Lightning and the Mustang Mach-E vehicles increasing by 39 percent. 

Ford was inundated with pre-orders for the F-150 Lightning after it was announced and had to temporarily stop taking reservations due to the demand. The company has recently slashed the vehicle's prices citing increased production capacity, though it could also be because it's looking to entice more customers who are also eyeing models by rivals like Tesla and General Motors. 

Ford CFO John Lawler said "[t]he transition to EVs is happening, it just may take a little longer" and "it will be a little slower than the industry expected." The automaker was also aiming to manufacture 2 million EVs a year by 2026, but this delay affects that goal, as well. CNBC said Ford now doesn't know when it can reach that level of production, but Lawler assured that the company will still invest the same amount of money into its EV endeavors. 

This article originally appeared on Engadget at https://www.engadget.com/ford-expects-to-reach-its-ev-production-goal-a-year-later-than-planned-101804539.html?src=rss