Posts with «author_name|lawrence bonk» label

Zwift launches dedicated game controllers for its bike-based fitness platform

The Zwift virtual cycling platform is getting a dedicated first-party game controller to simplify and improve the user experience. The Zwift Play controller attaches to the handlebars and provides a full suite of input options, with a directional pad, programmable analog buttons and a paddle on the back of each handle for braking and steering. The device attaches via silicone straps and integrates with most drop handlebar designs.

Prior to this release, Zwift users who wanted additional control options were stuck choosing from a couple of bare-bones third-party options and Bluetooth-enabled e-racing controllers that weren’t designed to optimize the company's digital fitness experience. Also, many of these devices struggled to integrate with the Zwift Companion app, which is where most users otherwise access certain features of the experience.

The Zwift Play controllers give users “complete control” and allows for easy U-Turns and general navigation throughout a multitude of virtual worlds. To that end, the buttons are programmable to allow for shortcuts like deploying power ups and teleporting to multiplayer races. That means less reaching for your phone or a keyboard while riding, which is certainly helpful.

The controller is launching alongside some brand-new software, called the Beta Zwift Play Game Experience. A game mode called Repack Rush exists as a tutorial of sorts, teaching new users how to make the most of their controllers, with more games launching in the near future. There’s also going to be more multiplayer tournaments like the annual UCI Cycling Esports World Championships, held in a virtual recreation of Central Park.

Zwift Play controllers are available starting today in the USA and Europe. The controllers are available with a discount at first, costing $100, but raise up to $150 once the initial beta testing phase has completed.

This article originally appeared on Engadget at https://www.engadget.com/zwift-launches-dedicated-game-controllers-for-its-bike-based-fitness-platform-150046881.html?src=rss

Pixel phones receive a slew of new features like improved car crash detection

Google just added a bunch of new features for Pixel smartphone owners in a system update. First of all, there’s a major improvement to the car crash detection feature, as it now not only contacts emergency services but automatically shares real-time location information with emergency contacts. To that end, the update also makes it easier to start emergency sharing or schedule a safety check by allowing for voice controls.

The recording feature got a major update here, with a new ability to export transcripts into Google Docs and generate labels based on who’s speaking so you can easily find the clip you want later. The photo timer also got a refresh, letting you initiate self-timed photos by raising your palm to start a countdown. This only works for Pixel 6 phones and newer.

If you have the well-reviewed Pixel 7 Pro, there’s an update to macro focus as the feature can now handle both still photography and video for detailed footage of a beetle climbing a flower or whatever. For all Pixel phone owners, Google Assistant is getting a glow up, with an array of new voice options and new language options. It also wouldn’t be a system update without some kind of emoji tomfoolery, so there’s new emoji wallpapers that let you mix and match images with patterns and colors to create unique backgrounds. The update brings even more wallpaper goodness via dynamic cinematic (3D) options. 

Pixel Watch owners were not left out in the cold here, as there’s a new heart rate tool that tracks the upper and lower limits of your threshold, an auto-pause tool and the long-awaited blood oxygen tracker. These features are dropping now but it could take a few days, or weeks, before the update reaches your device.

This article originally appeared on Engadget at https://www.engadget.com/pixel-phones-receive-a-slew-of-new-features-like-improved-car-crash-detection-170045659.html?src=rss

Moog acquired by conglomerate inMusic, joining Akai and Alesis

Iconic synth manufacturer Moog has been acquired by super conglomerate inMusic, joining other brands snatched up by the company like Alesis, Akai, M-Audio and, well, a bunch more. In a statement, Moog president Joe Richardson says the acquisition could help the company overcome “ongoing challenges”, citing global distribution supply chain concerns.

To that end, chip shortages and various supply chain issues have plagued the company since early Covid, leading to stark price increases for some of its flagship instruments, as originally reported by Synth Anatomy and others. Moog has managed to stay an independent brand for decades, since the 1960s, so this is something of a shock for the synthesizer world.

Moog says it’ll still be developing synthesizers at its Asheville, North Carolina headquarters but makes no mention about the manufacturing process. To this day, many of the iconic instruments under the company’s umbrella are manufactured in the USA, so we’ll keep an eye on if that changes. Alesis, also owned by inMusic, designs its products in America but manufactures them in China.

There’s also the idea of brand cross-pollination. In the announcement letter, Richardson says the acquisition will allow Moog to “enhance the capabilities of inMusic and its exclusive brands.” Does this suggest a future Moog synth with actual Akai MPC pads or a budget-friendly Alesis synthesizer that takes advantage of Moog’s audio-shaping expertise? We shall see. In the meantime, Moog just celebrated its 70th anniversary with a Model D-inspired web app and recently released the Moog One, its most ambitious (and expensive) instrument ever.

This article originally appeared on Engadget at https://www.engadget.com/moog-acquired-by-conglomerate-inmusic-joining-akai-and-alesis-164536639.html?src=rss

'Mr. Run and Jump' will be the first official cartridge for the Atari 2600 since 1990

Before Nintendo and its iconic mascot plumber, Atari used to run things in the console space. The late 1970s and early 1980s saw a slew of high-profile releases for the Atari 2600 console, from Pitfall to Pac-Man, but the once-popular gaming system was relegated to the dustbin of history, until now, as Atari just announced a brand-new physical cartridge for the console. Mr. Run and Jump is a 2D platformer that’s taken plenty of design cues from recent indie games like Celeste.

Atari says this is the first 2600/VCS cartridge launch for a new title since 1990, despite an active DIY homebrew scene that has created plenty of its own retro carts in recent decades. The Mr. Run and Jump cartridge ships in a sealed box and comes with an actual instruction manual, a rarity these days. The cartridges are manufactured using all new parts and materials, with modern design cues like beveled edges to prevent pin damage and gold-plated connectors. Preorders for the physical release start on July 31st with a price of $60.

The game was actually developed for the ancient platform to showcase the “enduring capabilities of the 2600 hardware, even four decades after its initial release.” Despite the old-school pedigree, a snazzier version of the title is also being developed for modern consoles like Nintendo Switch, PlayStation 4/5, Xbox One, Xbox Series X|S and PC via Steam and Epic. This version includes more than 30 hours of gameplay, with a new time trials feature and a “glowing explosion of color, action and personality.” In other words, there’s no way it would run on the original 1977 hardware.

The Atari 2600 cartridge, however, does feature six worlds, 80 levels, five enemy types and a unique scoring system that decreases points when you collide with baddies, though does not include a download code for the modern version. Not bad for a console that once had to dump 14 truckloads of unsold cartridges into a landfill. Mr. Run and Jump will work with actual retro 2600 consoles, but also with newer VCS remakes.

This article originally appeared on Engadget at https://www.engadget.com/mr-run-and-jump-will-be-the-first-official-cartridge-for-the-atari-2600-since-1990-110010790.html?src=rss

Ubisoft confirms holiday release for ‘Assassin’s Creed: Nexus VR’

Ubisoft has given us the first proper look at Assassin’s Creed Nexus VR for the Meta Quest platform and confirmed a holiday launch window. The news comes via the company’s Ubisoft Forward streaming event as part of the Summer Game Fest. Assassin’s Creed Nexus VR releases for both the Meta Quest Pro, Meta Quest 2 and the recently-announced Meta Quest 3, though OG Quest owners are out of luck.

We knew this was coming, as Meta just held a games showcase event that featured Assassin’s Creed Nexus VR, but there’s now a dedicated trailer. This trailer is light on actual gameplay and heavy on CGI cutscenes, but it definitely confirms that you play in first person as an actual assassin through the magic of VR. Ubisoft says the title lets you experience parkour-style movement, stealth combat and good old-fashioned hand-to-hand fisticuffs in virtual reality.

The game brings back former series protagonists like Ezio, as you’ll be interacting with their memories to access levels. For those weary of the nausea associated with VR, particularly while performing elaborate parkour moves, Ubisoft says the title includes “best-in-class comfort features” to help with vertigo or fear of heights, though we aren’t exactly sure what that means. There’s no price yet, but top-tier Quest titles cap out at around $40. Also, the game looks to be a Quest platform exclusive at launch.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/ubisoft-confirms-holiday-release-for-assassins-creed-nexus-vr-181108767.html?src=rss

Watch the Ubisoft Forward showcase at Summer Game Fest here at 1PM ET

It’s nearly time for the big Ubisoft Forward Summer Game Fest showcase event, so expect plenty of announcements, trailers, demos and more. With E3 deflating like a sad balloon, this is likely the year’s biggest gaming conference for incredible reveals. The showcase starts at 1:00 PM ET, with a pre-show at 12:45, and there are a bunch of ways to watch live. Ubisoft is hosting its own YouTube stream and Twitch feed for the event, in addition to streams available via the festival itself.

So what’s on the agenda? The publisher has already confirmed that it’ll be releasing information regarding Assassin’s Creed Mirage, a new The Crew racing title and a game adaptation of a little-known film series called Avatar. Ubisoft is extremely prolific, however, and is always working on a diverse array of games. Titles like the oft-delayed pirate sim Skull and Bones could make an appearance, and the same goes for Tom Clancy’s The Division Heartland and the company’s forthcoming multiplayer shooter XDefiant.

The company already announced a Prince of Persia sidescrolling spin-off on the first day of SGF, so more gameplay footage might drop during the event. Those looking for additional information about the Prince of Persia: The Sands of Time remake will have to keep waiting, as Ubisoft recently said that it would not be showing any new footage at the Forward event.

Ubisoft has not announced how long its showcase will run, but similar events have come in at around the 90 minute mark. As always, Engadget has staffers on location to report on the most jaw-dropping announcements, so keep the site open for updates.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/watch-the-ubisoft-forward-showcase-at-summer-game-fest-here-at-1pm-et-153042695.html?src=rss

Samsung’s 49-inch curved OLED gaming display is $2,200

Samsung has been going all-in with curved monitors lately, and its newest entry is the Odyssey OLED G9. This 1800R curved display is enormous, at 49 inches, and boasts a 32:9 aspect ratio. The company first announced the monitor at this year’s CES, but now it’s finally available for preorders and Samsung is offering a deal to sweeten the pot.

The gigantic OLED panel costs $2,200, but the company will throw in a $250 Samsung gift card to anyone that preorders. This gift card can be used for any Samsung product or service, and you have plenty to choose from. That, sort of, lowers the price to the more palatable sum of $1,950.

For the price, you get a whole lot of monitor. The Odyssey OLED G9 offers dual-quad high definition resolution (5,120 x 1,440), a stark 1800R curvature and the aforementioned 32:9 aspect ratio. There’s a 240Hz refresh rate and a 0.03ms response time, making for smooth gameplay. The panel includes over 8 million self-illuminating pixels and a “near-infinite” color contrast ratio.

The monitor includes built-in speakers, exterior lighting that matches gameplay, a premium metal design and access to Samsung’s Gaming Hub app, as well as a variety of smart TV apps. There are plenty of port options, including HDMI 2.1, Micro HDMI 2.1, DisplayPort 1.4 and more. As previously mentioned, preorders start today with an asking price of $2,200.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-49-inch-curved-oled-gaming-display-is-2200-130009839.html?src=rss

Watch the Xbox Showcase at Summer Game Fest here at 1PM ET

Get ready for some announcements, trailers, demos and an in-depth look at the upcoming RPG Starfield, as the Xbox Games Showcase at Summer Game Fest is nearly upon us. With E3 dead in the water, this is likely the year’s biggest event for jaw-dropping reveals. The festivities begin at 1:00 PM ET and there are plenty of ways to watch live. Microsoft is hosting its own YouTube stream and Twitch feed for the event and multiple streams are available via the festival itself.

So what can you expect to see this year? Microsoft says the stream will focus on both exclusive first-party and third-party Xbox releases, so it’s anybody’s guess. Rumors swirl that iconic Xbox franchise Fable will be making an appearance in some form, along with DLC for Hi-Fi Rush and a 60FPS mode for beleaguered vampire shooter Redfall. Also, expect updates on Forza Motorsport, Hellblade 2, Avowed and more.

However, Aaron Greenberg, the VP of Xbox Games Marketing, recently told fans on Twitter to come in with an “open mind” and “enjoy the ride”, suggesting that folks should temper expectations. After the presentation, Bethesda takes over for an indepth look at long-delayed space adventure Starfield before its September launch.

The show should run around two hours, with 90 minutes dedicated to the presentation and the remaining 30 minutes given over to Starfield. Of course, Engadget has staffers on location to report on the biggest reveals and announcements, so keep the site open for updates.

This article originally appeared on Engadget at https://www.engadget.com/watch-the-xbox-showcase-at-summer-game-fest-here-at-1pm-et-150005912.html?src=rss

‘Alto’s Adventure’ devs announce new game, and it's all about sheep herding

Indie game developer Land & Sea, the team behind Alto’s Adventure and Alto’s Odyssey, just announced a new title ahead of this year's Day of the Dev's showcase during Summer Games Fest. Summerhill is described as a “story-driven puzzle adventure game” that casts you as both a sheepherder and their intrepid canine companion.

If you’ve played the adorably zen Alto series you know what to expect on a vibe level. Summerhill leans hard on the pastoral setting, emphasizing chill puzzle solving at your own pace. The graphics recall the Alto series and other indie standouts like Monument Valley. To that end, the composer behind Monument Valley 2, Todd Baker, is here to deliver a “folk-inspired” soundtrack.

On the gameplay front, the dev promises “fluid herding-based gameplay” and “gentle problem-solving," along with a narrative mystery regarding the landscape’s ancient past. You’ll also be herding and corralling your sheep along with your trusty dog, all while honing skills to tackle “increasingly more complex puzzles.” The narrative is wordless but the dev promises it’s rife with "themes of duty, companionship and morality.”

Summerhill is an entirely new IP that aims to build on the themes that we care about most as a studio,” writes Land & Sea founder Harry Nesbitt. “In many ways, sheep herding is in our DNA and we really wanted to do justice to this timeless tradition and tell a story that could only be told in this way.”

There’s no release date yet, as the title is currently in active development, but it’s far enough along for a trailer. This team has been busy lately. Some members, regrouped as Snowman Games, recently launched an exclusive title for Netflix.

This article originally appeared on Engadget at https://www.engadget.com/altos-adventure-devs-announce-new-game-and-its-all-about-sheep-herding-210022181.html?src=rss

Students create robot death machine for invasive spotted lanternflies

The spotted lanternfly may look innocent, but these ravenous creatures have been known to decimate crops, causing more than $500 million in damages to various fruit trees since being accidentally introduced to this country nearly a decade ago. The big idea right now is to introduce several species of wasps into the mid-atlantic ecosystem to hunt and eat the lanternflies, but students at Carnegie Mellon University's Robotics Institute have developed an alternative plan in the form of a robot death machine.

It’s called TartanPest and uses a combination of technologies and components to autonomously hunt down and destroy lanternfly egg masses. It starts with an electric tractor for movement and a suite of cameras for traversal. This computer vision is also constantly on the hunt for egg masses, containing up to 50 lanternfly eggs. Once it finds a mass on a tree, rock or even a rust metal surface, a robot arm with a spinning brush attachment goes in for the kill, scrubbing the eggs away like so much trash.

"Currently, spotted lanternflies are concentrated in the eastern portion of the nation, but they are predicted to spread to the whole country," said Carolyn Alex, an undergraduate researcher on the TartanPest team. "By investing in this issue now, we will be saving higher costs in the future."

There’s some deep-learning algorithms at work here to locate the egg masses, trained using a large image data set. The robot does work autonomously but requires a human on-hand to fix any issues as they arise. So it’s probably not the most efficient way to eradicate spotted lanternflies. Still, it’s pretty darned cool and everybody loves a good killer robot.

This is just a prototype design for now, as the team designed the construct as part of Farm-ng's 2023 Farm Robotics Challenge. In other words, if lanternflies are getting you down, you have a while to wait before you can unleash an army of killer robots. In the meantime, you can always try an army of killer wasps instead.

This article originally appeared on Engadget at https://www.engadget.com/students-create-robot-death-machine-for-invasive-spotted-lanternflies-173438368.html?src=rss