Posts with «author_name|lawrence bonk» label

Patreon app adds simple Discord-like group chats

Patreon creators have a new option to interact with fans, as the subscription platform just rolled out a group chat feature. This community chat allows creators to interact with adoring fans, but also lets subscribers talk to one another in a space outside of comments. Creators can have up to four chats going at once and there’s a toolset in place to allow certain restrictions as to who can participate. For instance, a creator can limit a specific chat to various subscriber tiers.

Patreon group chats are exclusive to the mobile app for now, but the company says a desktop version is in the works. Yes, this all sounds suspiciously like Discord, which Patreon acknowledges, referring to the feature as “essentially a simpler, in-app Discord server.” However, it’s not like Discord has a patent on group chats. Patreon says the tools aren’t meant to replace Discord, as creators will still have access to an integrated experience with the third-party app. In other words, they can choose which chat method they prefer.

You’ll be able to do more in chats than just spit out hot takes regarding your favorite creator’s published content. The rooms allow for the sharing of photos and emojis, in addition to plain-jane text. Obviously, there are moderation tools in place for creators to limit noxious content. The company says that a future update will allow creators to enlist fans to assist with moderation, so you can, uh, actually pay money to work.

To make these group chats feel more like an actual community, Patreon has also introduced a new member profile feature. This allows you to customize your name, photo, social media links and bio, so your fellow chatters can get to know you better. The company told Engadget that all of these tools will be useful “to enable deeper connections with fandom communities.”

Patreon group chats are already rolling out to select creators, with wider availability in the coming months. The subscription platform has been busy adding new features to aid creators and fans. It recently introduced tools to publish subscriber-only podcasts on Spotify and unveiled a native video toolset.

This article originally appeared on Engadget at https://www.engadget.com/patreon-app-adds-simple-discord-like-group-chats-181337987.html?src=rss

This Xbox 360 building set is a nostalgic, Halo-infused thrill

It’s one thing to build a LEGO replica of the Millennium Falcon or something, but rival Mega Bloks just kicked it up a notch. The company’s releasing a 3:4 scale replica of the Xbox 360, complete with the console itself, a controller, and copy of Halo 3. That’s right. You can actually build your own version of Master Chief’s 2007 adventure, as originally spotted by Twitter/X user Wario 64.

Though this is obviously a non-functioning unit, it sounds like a great time for anyone with fond memories of rushing home to open up their launch-era Xbox console. It has a removable hard drive, working lights, an interactive interior and a moving disc drive. Mega says there are even more easter eggs for true Xbox die-hards, suggesting that something happens when you insert the fake Halo 3 disc into the fake disc drive.

The kit includes nearly 1,400 pieces, so the build should take a while, allowing you to revel in the halcyon glow of the mid 2000s. Mega Blok says this set is for ages 18 and up. It releases on October 8 and costs $150, which is half as much as a bare-bones Xbox 360 cost back in 2005. This isn’t the first gaming-themed building set by Mega Blok. In the past, it’s released sets based on Assassin's Creed and World of Warcraft, among others.

While it's debatable if the Xbox 360 was Microsoft’s crowning console achievement, it was certainly the company‘s most popular system to-date. The 360 sold 85 million units throughout its run and had a truly impressive games catalog, from the first two Gears of War entries to the Mass Effect trilogy. The console also saw the release of Skyrim, GTA IV, Halo 3 and a whole bunch of Call of Duty games. Did we mention Crackdown, Alan Wake and Bioshock? It was a good time to be a gamer.

This article originally appeared on Engadget at https://www.engadget.com/this-xbox-360-building-set-is-a-nostalgic-halo-infused-thrill-161350310.html?src=rss

You can now search Threads for signs of life

Thank the social media makers. Meta’s Threads is officially rolling out a keyword search feature in the United States, alongside many other countries including India, Canada, Mexico and the UK. This has been one of the most asked-for tools since the platform launched in July. Keyword search appeared last week as a beta in New Zealand and Australia, and it looks that beta was a success given today’s announcement.

Keyword search, known as hashtags or text search in some circles, is vital for connecting with communities and for following real-time events. Oddly, Threads is the first major Twitter/X competitor to integrate the feature, which could spell even more trouble for Elon Musk’s beleaguered social media site.

A Meta representative told Engadget that keyword search is being integrated into both mobile apps and the recently-launched web app, so you’ll have your pick of where to search for Star Trek fans or whatever it is you’re into. The company said it’s working on bringing the search function to other languages and countries in the near future. Before this update, you could only use search to look for active Threads accounts.

Meta has been aggressive about adding features to Threads, which is good because the app had an extremely strong start but has fizzled since the initial launch. Maybe this latest update will entice users to return to the service.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-search-threads-for-signs-of-life-193007064.html?src=rss

iOS apps will publish to the Apple Vision Pro store by default

Apple just announced that nearly every iOS app will automatically publish the Vision Pro store by default, which the company says will give early adopters access to “hundreds of thousands of iPad and iPhone apps.” This will be in addition to whatever actual Vision Pro apps launch on the official store.

Most apps can easily run on Vision Pro, but you won’t get a full futuristic experience. Instead, you’ll see what you’d normally see on your phone or tablet, just blown up via a fake screen in front of you. Apple says that “app experiences can easily extend to Apple Vision Pro from day one — with no additional work required.”

This is slightly underwhelming when you consider the usual apps, like Facebook, but actually provides some real benefits. This means, for instance, that every streaming app will automatically be available at launch, so you can watch whatever you want on the headset’s virtual screen. Incidentally, the screen can occupy a relative width of 100 feet, so those lightsaber battles on Ahsoka will really pop. Marry that with the comfort-forward lightweight design and you’ve got yourself one heck of an entertainment machine, and that’s before uniquely-made streaming apps begin showing up.

On the developer side, there’s a forthcoming visionOS beta launching this fall so devs can test their apps to make sure they work. Additionally, this toolset will allow developers to make adjustments to maximize integration with the headset. It’ll also let you know if your app isn’t eligible for some reason, though most will be.

Now onto the why of this. The Apple Vision Pro is set to be a niche product for at least the first generation, due to the exorbitant price tag and limited use case scenarios, so exclusive apps could be scarce at launch. This allows Apple to sort of inflate the Vision Pro app store numbers to entice consumers. It could also pressure some of the larger developers out there, like Meta, to push through features exclusive to the headset. No matter the reason, one of the primary clarion calls whenever any new technology is announced is a cry for backwards compatibility, and well, this’ll do it.

For the uninitiated, the Apple Vision Pro is the company’s forthcoming mixed-reality headset. It boasts eye-tracking, so you can control apps via minute ocular movements, and an OLED screen on the exterior to display a digital recreation of your eyeballs for others to interact with. It’ll cost a whopping $3,500 when it launches next year, which is equatable to purchasing seven Meta Quest 3 VR headsets.

This article originally appeared on Engadget at https://www.engadget.com/ios-apps-will-publish-to-the-apple-vision-pro-store-by-default-183016666.html?src=rss

Roku lays off 300 workers and removes streaming content to save money

Roku looks to be seriously tightening its pursestrings. The company’s laying off a full ten percent of its workforce, over 300 employees, in addition to a conducting a number of other cost-cutting measures, as reported by Variety. These job cuts are just the beginning, as Roku’s also removing streaming content, consolidating office space and reducing outside service expenses. The goal here is a major reduction in the year-over-year operating expense growth rate.

The company hasn’t announced which content it would be removing from its various streaming platforms and whether or not these cuts would be culled from third-party providers or from in-house projects like the recently-released Weird Al biopic. Roku’s so serious about these cuts that it’s willing to pony up $65 million for impairment charges after deleting this content, according to an SEC filing. Additionally, the company’s planning on forking over $45 million to $65 million to supply outgoing employees with severance benefits and up to $200 million for abandoning office space. 

The stock market, as usual, loved the layoffs and related austerity measures, with Roku’s stock rising nine percent in the wake of this news, before settling down to a more modest increase of around four percent. As of this writing, the stock price is still fluctuating.

This is Roku’s third round of job cuts in less than a year. Back in November, it laid off 200 staffers, with 200 more let go in March of this year. That’s a grand total of 700 pink slips, representing around 25 percent of the total workforce. As expected, the company also announced that it's holding off on new hires for the time being.

After this round of restructuring and affiliated impairment charges, Roku hopes for an increase in Q3 net revenue to $835 to $875 million, with adjusted earnings before interest, taxes, depreciation and amortization (EBITDA) in the negative $20 million range, up from negative $40 million. However, even Roku admits these figures are uncertain, noting in a Q2 letter to shareholders that the “macro environment continued to create uncertainty,” given the ongoing WGA and SAG-AFTRA strikes.

This article originally appeared on Engadget at https://www.engadget.com/roku-lays-off-300-workers-and-removes-streaming-content-to-save-money-183715207.html?src=rss

YouTube is testing bitesize games on desktop and mobile

YouTube is launching an in-app platform for bite-sized games, adding to the ways you can interact with content on the popular video service. Sadly, this is no full-fledged cloud-gaming experience — think of it more like Miniclip living inside the social video site.

This is an experimental offering and, as such, only available to select participants or beta testers. How to know if you’ve been chosen? Open up YouTube and look for a “Playables” tab alongside content on the home feed. For the lucky few, games work on both the desktop website and mobile devices.

There’s no list of published titles at this time, but 9to5Google reports that there’s a game called Stack Bounce available that involves a ball smashing through rings via well-timed clicks. If the title sounds familiar, that’s because Stack Bounce was already offered on Google’s GameSnacks service.

Also, moving a 3D ball around is a far cry from the kinds of games Google Stadia was offering when it shuttered, though the company notes that the system will save game progress, which is accessible via the “History” tab. In other words, more complicated experiences could be forthcoming, as there isn’t much progress to save when moving a bouncing ball through rings. For now, though, it's a repository for minigames. 

YouTube isn’t the only video-streaming service dipping its toes into cloud gaming. Netflix has made a pretty significant push into the space in the last couple of years, most recently expanding services to select smart TVs and personal computers. Even TikTok is experimenting with simple in-app games, in addition to live trivia contests with cash prizes. Google’s Stadia cloud streaming service went belly up back in January.

This article originally appeared on Engadget at https://www.engadget.com/youtube-is-testing-bitesize-games-on-desktop-and-mobile-163742756.html?src=rss

Attorneys General from all 50 states urge Congress to help fight AI-generated CSAM

The attorneys general from all 50 states have banned together and sent an open letter to Congress, asking for increased protective measures against AI-enhanced child sexual abuse images, as originally reported by AP. The letter calls on lawmakers to “establish an expert commission to study the means and methods of AI that can be used to exploit children specifically.”

The letter sent to Republican and Democratic leaders of the House and Senate also urges politicians to expand existing restrictions on child sexual abuse materials to specifically cover AI-generated images and videos. This technology is extremely new and, as such, there’s nothing on the books yet that explicitly places AI-generated images in the same category as other types of child sexual abuse materials.

“We are engaged in a race against time to protect the children of our country from the dangers of AI,” the prosecutors wrote in the letter. “Indeed, the proverbial walls of the city have already been breached. Now is the time to act.”

Using image generators like Dall-E and Midjourney to create child sexual abuse materials isn’t a problem, yet, as the software has guardrails in place that disallows that kind of thing. However, these prosecutors are looking to the future when open-source versions of the software begin popping up everywhere, each with its own guardrails, or lack thereof. Even OpenAI CEO Sam Altman has stated that AI tools would benefit from government intervention to mitigate risk, though he didn’t mention child abuse as a potential downside to the technology.

The government tends to move slowly when it comes to technology, for a number of reasons, as it took Congress several years before taking the threat of online child abusers seriously back in the days of AOL chat rooms and the like. To that end, there’s no immediate sign that Congress is looking to craft AI legislation that absolutely prohibits generators from creating this kind of foul imagery. Even the European Union’s sweeping Artificial Intelligence Act doesn’t specifically mention any risk to children.

South Carolina Attorney General Alan Wilson organized the letter-writing campaign and has encouraged colleagues to scour state statutes to find out if “the laws kept up with the novelty of this new technology.”

Wilson warns of deepfake content that features an actual child sourced from a photograph or video. This wouldn’t be child abuse in the conventional sense, Wilson says, but would depict abuse and would “defame” and “exploit” the child from the original image. He goes on to say that “our laws may not address the virtual nature” of this kind of situation.

The technology could also be used to make up fictitious children, culling from a library of data, to produce sexual abuse materials. Wilson says this would create a “demand for the industry that exploits children” as an argument against the idea that it wouldn't actually be hurting anyone.

Though the idea of deepfake child sexual abuse is a rather new one, the tech industry has been keenly aware of deepfake pornographic content, taking steps to prevent it. Back in February, Meta, OnlyFans and Pornhub began using an online tool called Take It Down that allows teens to report explicit images and videos of themselves from the Internet. This tool is used for regular images and AI-generated content.

This article originally appeared on Engadget at https://www.engadget.com/attorneys-general-from-all-50-states-urge-congress-to-help-fight-ai-generated-csam-184938825.html?src=rss

Cyberpunk adventure game Stray will be adapted as an animated movie

The critically-acclaimed cat-based adventure gameStray is getting an actual animated movie. Even cooler? The title's original publisher Annapurna is making the flick, after it scored a surprise hit on Netflix with its first animated feature Nimona. The creative team is still under wraps, but Annapurna Animation head Robert Baird told Entertainment Weekly that the film is in active development and that it’ll be the “greatest hopepunk movie that's ever been made.”

Baird defines “hopepunk” as a narrative concept that deems optimism as a form of resistance against tyranny. That just about describes the emotional tenor of the game, so Annapurna’s on the right track. Additionally, it’s been confirmed that the game’s companion drone B-12 will be a large part of the film, with Baird stating it’s a “buddy comedy about a cat and a robot” going on to cite the pair’s “hilarious dynamic.”

The original game was released last year and put players in control of a curious cat in a cyberpunk landscape. There’s plenty of platforming, stealth-based traversal and, uh, meows. The title was praised for giving players a cat-level perspective on the world and has been a huge hit on just about every platform.

As for Annapurna, the Stray movie is only a single step in its plans for Hollywood domination. The animation arm of the company announced a few more films and teased plenty more. Chris Wedge, the creator of Ice Age, is directing a movie called FOO, short for fish out of water, and Nimona’s co-director Nick Bruno has signed on to helm an unnamed project that’s only been described as “high concept” and “Spielbergian.”

The company also teased that other games under its umbrella could receive the movie treatment, stating that Stray was chosen as the first adaptation due to it being “wildly popular.” Other titles in the publisher’s roster include the time-loop thriller Twelve Minutes, starring Daisy Ridley and James McAvoy, the Starfield-before-Starfield sci-fi romp Outer Wilds, the narrative mystery Kentucky Route Zero and many more. Each of these would make for a decent movie.

This article originally appeared on Engadget at https://www.engadget.com/cyberpunk-adventure-game-stray-will-be-adapted-as-an-animated-movie-174606306.html?src=rss

Alone in the Dark reboot delayed to the oh-so-spooky month of January

The classic survival horror series Alone in the Darkrecently announced a reboot set to release in October, but it just got delayed to January. This push isn’t for the usual reasons. The game doesn’t need more polish or anything like that. It’s simply a matter of finding an audience in the bustling gaming month of October, given the flood of titles coming in the next several weeks.

The new release date is January 16, with publisher THQ Nordic noting that the game’s “eerie embrace of solitude” would be “impossible to achieve in a gaming month as busy as October.” The company isn’t blowing smoke, as October sees the release of Super Mario Bros. Wonder, Forza Motorsport, Spider-Man 2, Assassin’s Creed Mirage, Detective Pikachu Returns, Sonic Superstars, Alan Wake II and, well, the list goes on and on. It’s certainly a wallet-busting month.

This is in addition to September’s crowded release schedule, so the January launch of Alone in the Dark will give gamers more time to finish Starfield, Baldur’s Gate 3, Mortal Kombat 1 and a fresh round of Cyberpunk 2077 DLC. It’s interesting to note that none of these September or October releases are survival horror games, though Alan Wake gets close, so the title could have found a niche anyways.

So what is Alone in the Dark? The original title is considered the first 3D survival horror game, beating Resident Evil to the punch by four years. Since the 1990s, there have been sequels, spinoffs and even other attempts at rebooting the franchise. This latest installment is the first mainline entry since 2015 and the first game in the series developed since THQ Nordic bought the license from Atari back in 2018.

The reboot’s story is written by Mikael Hedberg, the mind behind the survival games Soma and Amnesia: The Dark Descent. Creature designs are being handled by long-time Guillermo del Toro collaborator Guy Davis. THQ Nordic has stated that the new Alone in the Dark is a completely original game, but will feature playable characters from the 1990s titles. It’ll release on PlayStation 5, Xbox Series X/S and PC on January 16, 2024.

This article originally appeared on Engadget at https://www.engadget.com/alone-in-the-dark-reboot-delayed-to-the-oh-so-spooky-month-of-january-161346620.html?src=rss

Mercedes-Benz teases a smaller, cheaper G-Wagon luxury EV

Mercedes-Benz is developing a more budget-friendly sibling to its hotly-anticipated G-Class all-electric SUV, as originally reported by Electrek. The EV will be a smaller, cheaper version of its iconic G-Wagon and it was confirmed this weekend at IAA Mobility 2023 in Munich. CEO Ola Kallenius said the “baby” G-Class EV will be significantly more compact than its cousin and that it’ll be “fun to drive.”

This model is a spinoff from the G-Class EQG concept first unveiled at IAA Mobility 2021. The German newspaper Automobilwochereports that the company has been planning a smaller all-electric G-Wagon for several years, and suggests that the variant could go by the name “g-Class” with a purposeful lowercase “g.” Kallenius told CNBCthat he views the vehicle as the "daughter or son of the big-G."

Details are scarce, but it’ll be based on a purely electric powertrain and should feature all-wheel drive, especially with Kallenius’s assurance that it’ll be fun to drive. As for the promise of a cheaper G-Class vehicle, a new Mercedes G-Class SUV starts at $140,000, so it won’t be difficult to get in at a lower price point than that. However, if the company wants mass market adoption, a slight price cut to the $100k to $120k range likely won’t do the trick. Actual pricing remains a mystery.

We still have a long while to wait before getting behind the wheel of this diminutive wonder. The vehicle’s powertrain is likely based on the forthcoming MB.EA platform, a proprietary battery technology Mercedes is developing. This platform isn't likely to show up in vehicles until 2025, which places the release of the smaller, cheaper G-Class EV in 2026 at the earliest.

This article originally appeared on Engadget at https://www.engadget.com/mercedes-benz-teases-a-smaller-cheaper-g-wagon-luxury-ev-173321784.html?src=rss