Posts with «author_name|kris holt» label

Netflix starts testing game streaming on select devices, smart TVs and desktop browsers

Netflix is officially bringing its games to more devices. So far, the company's impressive library of games has only been available on iOS and Android. Now, though, Netflix is starting to use its streaming tech to publicly test its titles on TVs and computers.

"Our goal has always been to have a game for everyone, and we are working hard to meet members where they are with an accessible, smooth and ubiquitous service," Mike Verdu, Netflix's vice-president of games, wrote in a blog post. "Today, we’re taking the first step in making games playable on every device where our members enjoy Netflix."

The test appears to be very limited for now. Just two games will be available at the outset: Oxenfree (Netflix just released the sequel as its first game from an in-house studio) and gem-mining arcade title Molehew’s Mining Adventure.

The beta is only open to a small number of Netflix subscribers in the UK and Canada on Amazon Fire TV streaming media players, Chromecast with Google TV, LG TVs, NVIDIA Shield TV, Roku devices and TVs, Samsung smart TVs and Walmart ONN. The company will add support for more devices later.

To play Netflix games on a TV, you can use a controller app that the company just released. When you select a game, your TV will display a QR code. Scan this with your phone to use it as your controller.

The games will also be available to try on Netflix's website via supported desktop browsers in the next few weeks. You'll be able to use your keyboard and mouse to control them on PCs and Macs.

Netflix says the goal of the test is to put its game streaming tech and controller app through their paces. Given the complex nature of rights agreements with various publishers, it's not yet clear whether Netflix will bring all of the games in its library to TVs and web browsers. For instance, you'll need a Netflix subscription to play Kentucky Route Zero,Teenage Mutant Ninja Turtles: Shredder’s Revenge or Immortality natively on your phone, but those games are all available on other platforms. In any case, there's a big new player coming to the cloud gaming space.

This article originally appeared on Engadget at https://www.engadget.com/netflix-starts-testing-game-streaming-on-select-devices-smart-tvs-and-desktop-browsers-175241762.html?src=rss

Assassin’s Creed Mirage will arrive one week early on October 5th

Ubisoft is shaking up a busy calendar of big fall game releases by bringing forward one of several games it has on the docket. Assassin’s Creed Mirage will now arrive on October 5th, one week earlier than previously expected.

The move gives the game a bit more distance from another major open-world action-adventure game in Marvel's Spider-Man 2 (which is set to hit PS5 on October 20th). However, Assassin’s Creed Mirage will now be going up against Detective Pikachu Returns, which will debut on Switch on October 6th.

Assassin's Creed Mirage has gone gold and is coming out a week early! 📀

On behalf of the entire team, we can't wait for you to explore 9th Century Baghdad with Basim.

Your journey now starts on October 5. Save the new date! #AssassinsCreedpic.twitter.com/eWAZttvjIX

— Assassin's Creed (@assassinscreed) August 14, 2023

Ubisoft is taking Assassin's Creed back to its roots with Mirage. It has a smaller scope than recent entries, the last of which (Assassin's Creed Valhalla) can take around 60 hours to beat — fully completing that game typically takes well over 100 hours. Ubisoft's internal playtests indicate that Mirage takes around 20-23 hours to beat and roughly 25-30 hours to fully complete.

Mirage is set two decades before Valhalla and it takes place primarily in ninth-century Baghdad. There will be a bigger focus on stealth and parkour than in recent Assassin's Creed games, while main character Basim Ibn Ishaq can slow down time to help you plan assassinations. Additionally, Mirage will have a full Arabic-language dub and subtitles, which could help the game feel more immersive.

Ubisoft has a busy few months ahead. Along with Mirage, The Crew Motorfest will arrive on September 14th while Avatar: Frontiers of Pandora is dated for December 7th. XDefiant, Assassin's Creed Nexus VR and mobile title Tom Clancy's The Division Resurgence are all slated to arrive by the end of the year too. Skull and Bones still exists somewhere.

This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-mirage-will-arrive-one-week-early-on-october-5th-170039341.html?src=rss

Panic will host its first games showcase on August 29th

Along with making the Playdate and some Mac apps, Panic is also a well-regarded games publisher with Firewatch and Untitled Goose Game under its belt. However, it's been a few years since Panic released a game outside of titles made specifically for the Playdate. Panic is ramping up its publishing efforts and we'll soon get a peek at what's in the pipeline when the company hosts its first games showcase. You can watch it on Panic's YouTube channel at 1PM ET on August 29th.

The stream will run for around 20 minutes and it will include more details on previously announced games Nour: Play With Your Food and Despelote. In addition, Panic will show off some new games and reveal fresh partnerships. You'll get behind-the-scenes looks at some titles too. “We thought it’d be fun to put on a little show and let the world know about the wonderful games we’ve been working on publishing, from amazing developers all around the world," Panic co-founder Cabel Sasser said.

One thing you shouldn't expect from the showcase is any Playdate news. On a positive note, Panic will show off some of the games featured in the showcase at both Gamescom and PAX West.

Hello! We have a lot to share about the video games we are publishing.

Please joins us for our Panic Games showcase on August 29th at 10AM PT.

🆕 Brand new game announcements!
😀 A fun NOUR update + a closer look at Despelote
🕒 Around 20 minuteshttps://t.co/vyxg43L4Xdpic.twitter.com/MWyq9seKmA

— Panic (@panic) August 14, 2023

This article originally appeared on Engadget at https://www.engadget.com/panic-will-host-its-first-games-showcase-on-august-29th-155822871.html?src=rss

Sony's WH-CH720N headphones are back on sale for $98

Sony makes some of the best wireless headphones around, but perhaps you don't quite need a high-end set with all the bells and whistles. Maybe a mid-range set with active noise cancellation (ANC) that more than gets the job done is what you're looking for. In that case, it's definitely worth considering Sony's WH-CH720N headphones, which are once again on sale for $98. That's $51 off the regular price and it matches a record low we saw during Prime Day.

We gave the WH-CH720N a score of 79 in our review earlier this year. Along with great audio quality, the headphones offer a lightweight and comfortable fit. On the downside, the ANC struggled in some environments (particularly when it comes to blocking out human voices), the cans lack an automatic pausing feature and the over-reliance on plastic makes them look less elegant.

The headphones use the same chip as Sony's WH-1000XM5 (our pick for the best wireless headphones overall) to power the ANC and the sound in general. There's support for 360 Reality Audio and multipoint Bluetooth to connect to two devices at the same time. You should be able to use the headphones for up to 35 hours with ANC on before having to recharge them.

If your budget can't quite stretch far enough for the WH-CH720N, take a gander at Sony's WH-CH520 headphones, which have dropped by $22 to $38. These headphones are also compatible with 360 Reality Audio and Sony says they'll run for up to 50 hours on a single charge. A three-minute charge will add 1.5 hours of listening time. There's no ANC here, though these headphones are otherwise a solid, budget-friendly pick.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/sonys-wh-ch720n-headphones-are-back-on-sale-for-98-142823349.html?src=rss

Baldur's Gate III localization studio apologizes for omitting contract workers from credits

A studio that handled Baldur’s Gate III translations has apologized after outsourced workers were omitted from the game’s credits. "We take full responsibility for this omission of our freelancers' names and apologize for the effects that it had," Altagram Group founder and CEO Marie Amigues said in a statement. "We would like to thank Larian for allowing us to quickly fix that error and update the credits section. The names of the Brazilian Portuguese translators will be included in an upcoming patch to the game."

Although the credits did not feature the translators Altagram worked with, they included the names of the company's executives and department leads. Contractors who translated Baldur’s Gate III into languages other than Brazilian Portuguese were credited, though different companies handled those localizations.

A Statement from Altagram Group (1/2) pic.twitter.com/jeUYb9bSlc

— Altagram (@Altagram_Group) August 10, 2023

Baldur’s Gate III developer and publisher Larian Studios said Altagram was to blame for the oversight. It asked the company to rectify the situation, and it seems Altagram swiftly obliged.

Unfortunately, outsourced workers who contribute to games are not always fully credited for their work. That can impact their future prospects, as it makes it slightly more difficult to prove to potential employers that they worked on a given game.

Crediting workers may not be a concern for some localization studios in the coming years, though. We'll surely see certain developers attempting to use artificial intelligence to translate games into different languages in the hopes of reducing costs. However, localization is skilled work that requires people who can not just mechanically translate text from one language to another, but can take into account factors like idiomatic quirks and cultural references that may not make sense to a certain audience.

This article originally appeared on Engadget at https://www.engadget.com/baldurs-gate-iii-localization-studio-apologizes-for-omitting-contract-workers-from-credits-195936678.html?src=rss

Biden administration earmarks $1.2 billion for two large-scale carbon capture projects

The Department of Energy is giving grants of up to $1.2 billion to two direct air capture (DAC) projects that aim to remove more than 2 million metric tons of carbon dioxide from the atmosphere every year. The agency says that's equivalent to the annual emissions of around 445,000 gas-powered cars. The DOE notes that the projects in Texas and Louisiana will "create 4,800 good-paying jobs" as well.

DAC employs a chemical process to separate CO2 from the air. Facilities can then store CO2 underground or put it into carbon-containing products like concrete that prevent the gas from getting back into the atmosphere.

These are the first commercial-scale DAC projects in the US. They'll each be capable of removing more than 250 times as much CO2 from the atmosphere than the current largest DAC location, according to the DOE. Occidental Petroleum subsidiary 1PointFive and its partners are building the Texas facility. The company's CEO says that, when the project is fully operational, it has the potential to remove up to 30 million tons of CO2 from the atmosphere each year.

The two projects are the first selections from the Regional Direct Air Capture Hubs program, which the Bipartisan Infrastructure Law funded. The aim of the program is to mitigate the impact of climate change by developing a nationwide group of large-scale carbon removal sites that will work in harmony with other efforts to reduce emissions.

The DOE says that, when it is sufficiently scaled up, DAC technology can help the US meet its target of neutralizing emissions by 2050. However, as Reuters notes, to reach the level of scale needed for DAC to have a big enough impact globally, it's imperative to reduce the costs involved quickly.

To that end, the agency has announced several efforts to lower the costs of DAC to below $100 for each net metric ton of CO2-equivalent by the end of the 2020s. It's funding 14 feasibility studies along with five engineering and design studies for projects that are in earlier stages. There's also a $35 million government procurement program in place for carbon removal credits.

To reach the Biden administration's goal of having a net zero emissions economy by 2050, the DOE estimates that between 400 million and 1.8 billion metric tons will have to be removed from the atmosphere and captured from emissions sources every year.

This article originally appeared on Engadget at https://www.engadget.com/biden-administration-earmarks-12-billion-for-two-large-scale-carbon-capture-projects-184525151.html?src=rss

Rockstar recruits the team behind the biggest ‘GTA V’ roleplay community

Even though it’s very nearly a decade old, Grand Theft Auto V is still one of the biggest games on the planet. More than 151,000 people are playing it on Steam alone at the time of writing and it still makes a major contribution to Rockstar Games owner Take-Two’s bank balance.

Roleplaying has been a major contributor to GTA V’s enduring popularity, with tens of thousands of players using mods to create characters that live, work and play with greater freedom in San Andreas and Los Santos. Now, Rockstar is making moves in that space as Cfx.re, the team behind the biggest GTA V (FiveM) and Red Dead Redemption 2 (RedM) mods and communities, has joined the publisher.

"Over the past few years, we've watched with excitement as Rockstar’s creative community have found new ways to expand the possibilities of Grand Theft Auto V and Red Dead Redemption 2, particularly through the creation of dedicated roleplay servers," Rockstar wrote in its announcement. "As a way to further support those efforts, we recently expanded our policy on mods to officially include those made by the roleplay creative community. By partnering with the Cfx.re team, we will help them find new ways to support this incredible community and improve the services they provide to their developers and players."

The Cfx.re crew is jazzed about the move as well. "This is a huge step forward in the growth of our community, and an opportunity for us to work with Rockstar Games to advance the FiveM platform and the creative community surrounding it," the team wrote in a forum post. "While our day-to-day operations won’t have any noticeable changes, with Rockstar’s support, we are going to continue to improve our platform and we are truly excited for what this means for our users, community and creators!"

As Polygon notes, more than 170,000 players were using the FiveM on custom servers on Friday morning, according to the mod's website. The popular NoPixel server runs on FiveM and uses custom scripts to enhance the roleplaying experience.

Rockstar and Cfx.re haven't fully detailed their plans for FiveM and RedM. In any case, Rockstar is now in a position to do whatever it wants with the mods. It will absolutely want to keep supporting GTA Online and its communities for the foreseeable future, but there is the small matter of a new Grand Theft Auto game on the horizon.

When Grand Theft Auto VI debuts — perhaps next year — it could have robust roleplaying features baked in thanks to the help of the Cfx.re team. As such, there's a possibility that Rockstar could take full ownership of the GTA VI roleplaying scene by having it already in the game and restricting mods. This is speculation, in fairness, but the impact of this acquisition on the GTA roleplaying community in the years to come is worth considering.

This article originally appeared on Engadget at https://www.engadget.com/rockstar-recruits-the-team-behind-the-biggest-gta-v-roleplay-community-163911086.html?src=rss

Apple TV's MLS Season Pass subscriptions have doubled since Messi's arrival in the US

Lionel Messi has hit the ground running in Major League Soccer, and he's boosting Apple's bottom line in the process. Tickets for Inter Miami games have soared in price since Messi, the greatest soccer player of his generation and arguably the best of all time, joined the team several weeks ago. On top of that, subscriptions to Apple TV's MLS Season Pass have more than doubled since the former Barcelona and Paris Saint-Germain star started plying his trade in the US in July.

That's according to Jorge Mas, one of Inter Miami's owners. Mas added that "Spanish language viewership on MLS Season Pass on Apple TV has surpassed over 50 percent for Messi matches and continues to rise," underscoring the player's popularity in the Spanish-speaking community. Apple CEO Tim Cook retweeted Mas' comments, indicating that Mas' claims are genuine (Apple's PR team has been drawing attention to the tweet as well).

Tune in tomorrow to watch Messi and all the Leagues Cup action with #MLSSeasonPass on @AppleTV ⚽️ https://t.co/ZqmybySBa8

— Tim Cook (@tim_cook) August 10, 2023

The company hasn't disclosed how many subscribers the service has, though reports in July suggested the number was nearing 1 million before Messi's arrival. In any case, Apple is evidently pleased by Messi's impact on MLS Season Pass.

"For MLS, we could not be happier with how the partnership is going," Cook said on an Apple earnings call last week. "It's clearly in the early days, but we are beating our expectation in terms of subscribers, and the fact that Messi went to Inter Miami helped us out there a bit. And so we're very excited about it."

Apple, which dropped the price of the subscription from $99 to $49 for the second half of the season, is said to be paying $250 million a year for the MLS broadcast rights. Messi is reportedly taking a cut of revenue from new MLS Season Pass subscribers as part of his Inter Miami contract.

Messi has hit the ground running in Miami. He has scored seven goals and contributed three assists in four games, all of which Miami won. Before he joined the team, Miami was on an 11-game winless streak.

Although he's 36, an age when most soccer players are winding down their careers, Messi is still going strong. He led Argentina to the biggest prize in the game, the World Cup, last December and helped PSG win back-to-back French league championships before moving to the US. As a result, Messi is the overwhelming favorite to win the Ballon d'Or, arguably the most prestigious individual award in soccer, for a record-extending eighth time.

This article originally appeared on Engadget at https://www.engadget.com/apple-tvs-mls-season-pass-subscriptions-have-doubled-since-messis-arrival-in-the-us-150221673.html?src=rss

The long-rumored 'Quake II' remaster is out now on PC and consoles

The rumors were true: Bethesda has announced an upgraded version of Quake II. Best of all, you can play it today on PC, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5 and Nintendo Switch. The enhanced edition is on Game Pass on PC, console and Xbox Cloud Gaming. Those who own the original game on GOG or Steam are getting a free upgrade.

Nightdive Studios worked with Bethesda to modernize id Software's 1997 first-person shooter. You can relive the single-player campaign or try it for the first time with Sonic Mayhem's original soundtrack and all kinds of other enhancements. The visuals have been upgraded to include widescreen support, 120Hz refresh rates and 4K resolution.

Content that was cut at one point is back in the enhanced edition of Quake II, which includes the Nintendo 64 port as well. You'll be able to dive into the original expansions — Mission Pack: The Reckoning and Mission Pack: Ground Zero — which include more than 30 extra single-player levels and 20-plus deathmatch maps between them.

There's a brand-new expansion titled Call of the Machine as well. Wolfenstein: The New Colossus studio MachineGames (which is working on an Indiana Jones game) built 28 more campaign levels and a completely fresh deathmatch map for this expansion.

On the multiplayer front, there's splitscreen support, including local and online co-op for up to four players. You can battle it out in deathmatch, team deathmatch and capture the flag with up to 16 players.

Full crossplay is a welcome inclusion across all platforms. However, if you're on PC and want to hop into a lobby with your buds who are playing on console or via the cloud, you'll need to use a controller. This is to nullify the aiming advantage that keyboard and mouse players have.

Last but not least, there are some welcome updates to make Quake II more accessible. Players will receive an accessibility options notification after they install the game. Settings include high contrast, voice chat transcription, input remapping options, aim assist and the ability to automatically switch to a new weapon when you pick it up.

This article originally appeared on Engadget at https://www.engadget.com/the-long-rumored-quake-ii-remaster-is-out-now-on-pc-and-consoles-183652854.html?src=rss

Call of Duty players can bring most of their 'Modern Warfare II' gear over to 'Modern Warfare III'

Activision is doing something different with Call of Duty: Modern Warfare III, this year's entry in the blockbuster military shooter series. Rather than starting from scratch and having to rebuild your collection of weapons and cosmetic items, Activision is letting players carry over nearly everything they unlock in Modern Warfare II.

This so-called Carry Forward initiative also applies to Call of Duty: Warzone, given that content is shared between the mainline games and the free-to-play battle royale. Warzone Mobile, which is slated to arrive later this year, will be integrated into all of this too.

For the most part, your unlocked operators, operator skins, bundles, all weapons, attachments and other rewards and cosmetic items will move forward from MW2 to MW3. What's more, if you continue to level up guns in MW2, that progress will be reflected in MW3.

This is a one-way street, though. Any MW3 progress or unlocks won't be replicated in MW2. There's no Carry Back feature.

The main things that won't progress from the 2022 game to this year's one are cosmetics for vehicles that aren't present in MW3. War Tracks, which are songs that can be played in vehicles, won't move over either. "Some Tactical and Lethal equipment may not be available depending on the removing of those items in MW3, to be replaced with MW3-only equipment," Activision noted in an extensive FAQ.

Even though MW2 and MW3 are handled by different internal studios (Infinity Ward and Sledgehammer Games, respectively), you won't have to jump through any hoops to transfer your weapons and cosmetics either. Activision will handle everything, though of course you'll need to be using the same account or profile for both games.

Activision will release Call of Duty: Modern Warfare III on November 10th. We'll learn much more about the upcoming game at a reveal event, which is set for August 17th.

Meanwhile, following the game's latest trailer, fans are speculating that MW3 will include an updated take on the hugely controversial No Russian mission from the original Modern Warfare II, which came out in 2009. That level wasn't in last year's rebooted version of MW2.

This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-players-can-bring-most-of-their-modern-warfare-ii-gear-over-to-modern-warfare-iii-170024613.html?src=rss