Posts with «author_name|kris holt» label

'Tekken 8' will arrive on January 26th, 2024

Fighting game fans are eating well this year with the likes of Street Fighter 6, Mortal Kombat 1 and Guilty Gear Strive all arriving. The beat 'em up bonanza is set to continue at least into early 2024, as Bandai Namco announced at Gamescom 2023 that Tekken 8 will hit PC, PS5 and Xbox Series X/S on January 26th. Pre-orders open today.

The tenth overall entry in the long-running series includes 32 unique fighters (King is thankfully among them). The latest trailer notes that the game marks the beginning of "a new Tekken saga," while the series' long-term antagonist Heihachi Mishima is dead. 

Tekken 8 will also introduce a brand new single-player mode called Arcade Quest. You'll create a character and it appears as though they can go to a virtual arcade and compete in Tekken tournaments. It all seems quite meta. 

This article originally appeared on Engadget at https://www.engadget.com/tekken-8-will-arrive-on-january-26th-2024-191513374.html?src=rss

Official Xbox Series X console skins are coming soon, starting with 'Starfield' and camo options

Sony has been offering custom PlayStation 5 plates for quite some time now, including a recent version that brings a Spider-Man 2 look to the console. Microsoft, which has given away several custom Xbox Series S units in contests, is getting in on the action by selling official wraps for the Xbox Series X.

Along with two camouflage colors, Arctic Camo and Mineral Camo, a Starfield-inspired wrap will be available. Pre-orders for the wraps are open now. The $50 Starfield one will ship in the US, Canada and Europe on October 18th, while the $45 camo options will hit those regions on November 10th (though fans in Europe will miss out on the Arctic option for now).

Prepping for some space exploration? Time to suit up! 🧑‍🚀🎮

Announcing the Xbox Series X Console Wraps are here and made to perfectly fit your console! ‌ pic.twitter.com/KXirvvlmep

— Xbox (@Xbox) August 21, 2023

The Starfield wrap matches a themed controller and headset Xbox recently started selling as it gears up for its most important game of the year. Bethesda's next giant RPG drops on September 6th, so you'll have to wait several more weeks for the Starfield console wrap if you want to go all in on the game's aesthetic.

The wraps are made up of solid core panels with "high-tech fabric finishes." They have a hook and loop system, as well as a silicone design on the interior, to keep them secure. Microsoft says it designed them to make sure that there was no impact on performance — the company notes that the wraps even have small feet on the bottom to help maintain airflow.

Third-party companies such as Dbrand (which previously ran into trouble with Sony over its PS5 plates) have long been selling custom skins for Xbox consoles. But this isn't exactly the first time Microsoft has waded into console customization. The Xbox 360 had swappable faceplates. However, the company later admitted this idea flopped.

Microsoft

This article originally appeared on Engadget at https://www.engadget.com/official-xbox-series-x-console-skins-are-coming-soon-starting-with-starfield-and-camo-options-173735898.html?src=rss

Cyberpunk platformer 'Ghostrunner 2' arrives on October 26th

As if October wasn't already going to be busy enough for new games. Publisher 505 Games has revealed that Ghostrunner 2, the sequel to a terrific cyberpunk platformer from 2020, will arrive on October 26th. It will be available on PC (Steam, Epic Games Store and GOG), PlayStation 5 and Xbox Series X/S. Pre-orders are open and those who snap up the Brutal Edition will get access 48 hours early.

The latest entry in the series takes place one year after the events of Ghostrunner. You'll once again play as Jack, a cyberninja who has to slice and dice his way up through an imposing tower. Ghostrunner is a fast-paced, often-tough game in which you parkour around treacherous environments. Jack dies often, but instant respawns, frequent checkpoints and accessibility options are helpful.

The sequel from One More Level seems to build on that foundation with new features such as a motorbike and dialogue choices. This is one of my most anticipated games of the year, so it's a real shame that it might get buried under the onslaught of blockbusters that are arriving in October.

Ghostrunner 2 will be going right up against Alan Wake 2 (October 27th) — Epic Games and Remedy last week delayed their game by 10 days to get out of the way of major titles like Super Mario Bros. Wonder and Marvel's Spider-Man 2. Also coming in October are games including Assassin's Creed Mirage (which also moved release dates to stake out its own spot on the calendar), Detective Pikachu Returns, Forza Motorsport, Lords of the Fallen and Cities Skylines II.

On top of those, many people will still be knees deep in the likes of Starfield,Armored Core VI and perhaps Immortals of Aveum by the time Ghostrunner 2 arrives. Given the abundance of games coming out in the next couple months, perhaps waiting an extra few weeks wouldn’t be a bad idea.

This article originally appeared on Engadget at https://www.engadget.com/cyberpunk-platformer-ghostrunner-2-arrives-on-october-26th-160645966.html?src=rss

Judge rules that AI-generated art isn't copyrightable, since it lacks human authorship

A federal judge has agreed with US government officials that a piece of artificial intelligence-generated art isn't eligible for copyright protection in the country since there was no human authorship involved. "Copyright has never stretched so far [...] as to protect works generated by new forms of technology operating absent any guiding human hand, as plaintiff urges here," Judge Beryl Howell of the US District Court for the District of Columbia wrote in the ruling, which The Hollywood Reporter obtained. "Human authorship is a bedrock requirement of copyright."

Dr. Stephen Thaler sued the US Copyright Office after the agency rejected his second attempt to copyright an artwork titled A Recent Entrance to Paradise (pictured above) in 2022. The USCO agreed that the work was generated by an AI model that Thaler calls the Creativity Machine. The computer scientist applied to copyright the work himself, describing the piece "as a work-for-hire to the owner of the Creativity Machine." He claimed that the USCO's "human authorship" requirement was unconstitutional.

Howell cited rulings in other cases in which copyright protection was denied to artwork that lacked human involvement, such as the famous case of a monkey that managed to capture a few selfies. "Courts have uniformly declined to recognize copyright in works created absent any human involvement," the judge wrote.

The judge noted that the growing influence of generative AI will lead to “challenging questions” about the level of human input that's required to meet the bar for copyright protection, as well as how original artwork created by systems trained on copyrighted pieces can truly be (an issue that's the subject of several other legal battles). 

However, Howell indicated that Thaler's case wasn't an especially complex one, since he admitted that he wasn't involved in the creation of A Recent Entrance to Paradise. “In the absence of any human involvement in the creation of the work, the clear and straightforward answer is the one given by the [Federal] Register: No,” Howell ruled. Thaler plans to appeal the decision.

According to Bloomberg, this is the first ruling in the US on copyright protections for AI-generated art, though it's an issue that the USCO has been contending with for some time. In March, the agency issued guidance on copyrighting AI-generated images that are based on text prompts — generally, they're not eligible for copyright protection. The agency has offered some hope to generative AI enthusiasts, though. "The answer will depend on the circumstances, particularly how the AI tool operates and how it was used to create the final work," the USCO said. "This is necessarily a case-by-case inquiry."

The agency has also granted limited copyright protection to a graphic novel with AI-generated elements. It said in February that while the Midjourney-created images in Kris Kashtanova's Zarya of the Dawn were not eligible to be copyrighted, the text and layout of the work were.

This article originally appeared on Engadget at https://www.engadget.com/judge-rules-that-ai-generated-art-isnt-copyrightable-since-it-lacks-human-authorship-150033903.html?src=rss

Sorry, you won't be able to block Elon Musk (or anyone else) on X

Elon Musk isn't quite done making major changes to X. The platform's owner and chief technical officer says the service formerly known as Twitter is getting rid of the option to block other users, except for when it comes to DMs. Musk, who has previously signaled his desire to remove the feature, suggested it "makes no sense" to block other users instead of muting them. The mute option will still be available.

Many people use the block feature to protect themselves from harassment. It's long been a key safety feature of the platform and nixing it opens the door to users perhaps seeing more hateful content they don't want to deal with in their feeds and notifications. Moreover, as CNBC points out, some users block advertisers and brands they don't want to see, which (were enough people to do that) could have a notable impact on X's bottom line.

It makes no sense

— Elon Musk (@elonmusk) August 18, 2023

In the spring, X killed off the platform's free API, which broke many third-party apps. Just one year earlier, Twitter (as it was known at the time) started recommending third-party apps for people to use to mitigate harassment on the platform. One of those tools, Block Party, has since abandoned Twitter in the wake of the API changes.

On a related note, soon after Musk posted about the plan to remove the block function, rival service Blueskywent down. It may be that more X users are looking for a life raft as the platform becomes less palatable for them.

This article originally appeared on Engadget at https://www.engadget.com/sorry-you-wont-be-able-to-block-elon-musk-or-anyone-else-on-x-184331733.html?src=rss

Google Keep is finally adding version history

Google Keep, the company's note-taking app, is getting a long-overdue feature that unfortunately doesn't seem fully baked. Google is adding a version history function, which could save you from having to manually retype a lot of text that you mistakenly deleted.

The tool allows you to download a text file with previous versions of your notes and lists, according to a support page. The help document states that Google is gradually rolling out the feature to everyone, so it may not be live for you yet. When it is, you can access it on the Keep web app, by clicking on the three-dot menu at the bottom of a note.

Google Keep's Version History. I have seen news of this, but with "Coming soon" written. Luckily Google enabled it for me and here is how it works. #Google#Androidhttps://t.co/MGeCDVz3iMpic.twitter.com/QG12cIlAV5

— AssembleDebug (@AssembleDebug) August 18, 2023

As Android Police points out, Keep's version history is only available on the web for now — you won't be able to see previous versions of your notes on the Android or iOS apps just yet. What's more, it doesn't cover images, so if you deleted a photo from a note, you won't be able to recover it using this option.

This is a fairly basic feature and it's somewhat baffling that Google hasn't offered it in Keep until now. After all, the company has long offered similar functions in Google Drive apps. The implementation is odd too. Rather than seeing the version history in the app and being able to revert to a previous incarnation of a note with a tap (like you can do in apps like Docs), having to download a file and copy text back in manually seems like a strange choice. That said, this is a step in the right direction for Keep.

This article originally appeared on Engadget at https://www.engadget.com/google-keep-is-finally-adding-version-history-154441384.html?src=rss

Microsoft is holding a 'special event' on September 21st

Summer is drawing to a close, which means the busy fall season of tech events is almost upon us. Microsoft has marked its territory by sending out save-the-date invites to a "special event" in New York City on September 21st, but the company hasn't provided any details on what to expect as yet.

This could very well be Microsoft's major fall hardware event, during which the company typically reveals its latest Surface devices and other gear. If so, that would mean Microsoft is moving back to its old late September slot after switching to an October date last year. In any case, given the company's focus over the past year or so, it's likely to talk quite a bit about its various AI endeavors during this showcase. There's always a chance we could learn about new Windows 11 features as well.

The tech industry's fall calendar is taking shape. Apple usually shows off its latest slate of iPhones (which may or may not have USB-C charging ports this year) in early- to mid-September, but it hasn't confirmed a date yet. Nor has Google, which will surely reveal its new Pixel devices at some point in the next month or two. Amazon is holding a hardware event on September 20th, one day before Microsoft's. Meanwhile, we'll learn more about the Meta Quest 3 at Meta Connect on September 27th.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-holding-a-special-event-on-september-21st-194223173.html?src=rss

'Call of Duty: Modern Warfare III' will include the series' biggest zombies map ever

Activision has spilled the beans about Call of Duty: Modern Warfare III, revealing much more about what players can expect from the next entry in the rebooted series. For one thing, it seems like fans of Call of Duty's Zombies mode are in for a treat. Activision is promising the mode's biggest map to date. You'll be able to team up with other squads for the first time and try to survive "massive hordes" of zombies.

Although Sledgehammer Games is leading development on Modern Warfare III, a bunch of other Activision studios are lending a hand. Treyarch, one of the core Call of Duty developers, handled this year's Zombies mode, which tells a "Dark Aether" story. Along with secrets to unearth and a variety of missions to check out, Zombies includes "an open-world PvE extraction survival experience" and some of the biggest enemies in the franchise's history, Activision said.

Zombies is not the only major multiplayer mode, of course, and MWIII will pay tribute to one of the series' high points. Every one of the original 16 multiplayer maps from the 2009 version of Modern Warfare 2 will be available at the outset. Sledgehammer has modernized classic maps like Terminal and Highrise with new modes and gameplay features. More than 12 new six vs. six maps will arrive in future seasons.

From the jump, there will be three new Battle Maps on which you'll duke it out in the Ground War and Invasion modes, along with a War map. The latter marks the return of the War Mode that made its series bow in 2017's Call of Duty: WWll.

Sledgehammer Games/Actvision

You can expect fresh movement mechanics, such as a Tac-Stance for tactical close-quarters combat. Activision says Sledgehammer has refined the reload cancel and slide cancel mechanics, while you should find it faster to aim down sights out of slide. Meanwhile, all perks will be available at the beginning of a multiplayer match, including a new silent movement one called Covert Sneakers.

Many players will be pleased to learn that the classic red-dot minimap is back after Infinity Ward omitted it from last year's Modern Warfare II. There will be a map voting system, while Sledgehammer has given players a health boost, which will increase the time-to-kill — I'm sure players will have no opinions whatsoever about that change.

You won't necessarily have to start over your collection of multiplayer gear from scratch. Last week, Activision confirmed that, for the first time, players will be able to carry forward nearly all of their unlocked items (including weapons and operators) from Modern Warfare II to Modern Warfare III.

Sledgehammer Games/Actvision

On top of all of the multiplayer features, there's the small matter of the campaign. This is a direct sequel to last year's game and it continues the Modern Warfare story with Task Force 141 looking to take down ultranationalist villain Vladmir Makarov. This time around, there's a new type of mission called Open Combat. This offers players the chance to choose their own path through a level and they'll have multiple ways to complete objectives. These levels were built to work around players' preferred play styles, so if you prefer a stealthy approach to an all-guns-blazing one, you might appreciate their flexibility. 

Activision has also released a new gameplay trailer, which backs up speculation that there will be a fresh take on the controversial No Russian mission from the original Modern Warfare 2. The phrase "No Russian" appears in a text message before the recipient points a gun while walking through a plane.

Call of Duty: Modern Warfare III will hit PS4, PS5, Xbox One, Xbox Series X/S and PC (via Steam and Battle.net) on November 10th. There will be a free open beta beforehand, with those who pre-order getting early access. Those folks will also be able to play the campaign up to a week before the game's official release date.

This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-modern-warfare-iii-will-include-the-series-biggest-zombies-map-ever-180029216.html?src=rss

Acura's ZDX EV has an estimated 325 miles of range and starts at around $60,000

Honda is looking to make waves in the electric vehicle market. The first model in the automaker's major 2024 push into the space is the Acura ZDX. It expects to obtain an EPA range rating of 325 miles on a single charge for the base A-Spec single-motor configuration.

That's in the same ballpark as the Tesla Model X (333 miles) and better than the Model Y (303 miles), as well as Ford's Mustang Mach-E (up to 312 miles) and the F-150 Lightning (230 miles). What's more, Honda is touting this range for a starting price of around $60,000. The first Acura ZDX deliveries are slated for early 2024 with pre-sales starting later this year. Sales will take place exclusively online.

The company unveiled the EV at Monterey Car Week after teasing it earlier this month. It will be available in two variants: the Acura ZDX A-Spec and ZDX Type S. The former is expected to deliver 340 horsepower. The dual-motor, all-wheel-drive ZDX Type S will have an estimated 500 horsepower and is expected to start at around $70,000. Honda says that will be "the most powerful and best performing Acura SUV ever" but it's expected to eke out a shorter range of 288 miles from the 102 kWh battery. Of note, the ZDX A-Spec will have 20-inch wheels, while the Type S has 22-inch wheels.

MullenLowe

Honda has been dripfeeding details about the ZDX for months, so it was already known that the EV would have Android Auto, built-in Google apps and Apple CarPlay integration. It will feature an 11-inch touchscreen dashboard for the driver and an 11.3-inch center display. The ZDX is the first Acura model with a Bang & Olufsen audio system, which comes as standard. It has 18 speakers, including a subwoofer.

Safety features include a rear pedestrian alert and blind zone steering assist. The ZDX Type S has hands-free cruise driver assistance. According to Acura, that allows for "true hands-free driving on up to 400,000 miles of compatible roads." The Type S also has an automatic parking assist system that should help with parallel parking.

When it comes to topping up the EV's battery, Honda is hoping you'll never be too far away from a charging station. Last month, it announced a joint effort with six other automakers to build an extensive network of 30,000 stations in North America. The initiative's first locations are expected to open in the US next summer. Honda also notes that the ZDX supports DC Fast Charging, and a 10-minute top up can add up to 81 miles of range to the ZDX A-Spec's battery in the rear-wheel drive configuration.

MullenLowe

This article originally appeared on Engadget at https://www.engadget.com/acuras-zdx-ev-has-an-estimated-325-miles-of-range-and-starts-at-around-60000-160023372.html?src=rss

'Alan Wake II' delayed by 10 days, will arrive on October 27th

The busy fall calendar of game releases remains in flux. Remedy Entertainment and publisher Epic Games have pushed back the Alan Wake II release date by 10 days to October 27th, and it seems the decision isn't specifically to do with giving the studio more time to polish the game. "October is an amazing month for game launches and we hope this date shift gives more space for everyone to enjoy their favorite games," a tweet on the Alan Wake Twitter (ugh, X) account reads.

Not only does that give Alan Wake II a bit more distance from some of the other major new games dropping around that time, it brings the survival horror title a bit closer to Halloween. In the meantime, you won't have to wait much longer to find out more about the game, which will be featured at Gamescom's Opening Night Live event next Tuesday. "We can't wait to show you what everyone's favorite novelist is up to in the Dark Place next week," the tweet states. "Thanks for your patience!"

An update from the Alan Wake 2 team: we're moving Alan Wake 2's launch from October 17 to October 27.

October is an amazing month for game launches and we hope this date shift gives more space for everyone to enjoy their favorite games.

We can't wait to show you what everyone's… pic.twitter.com/GpLxyr2xvY

— Alan Wake 2 (@alanwake) August 17, 2023

October is an especially packed month for games. Alan Wake 2 is no longer arriving in the same week as Super Mario Bros. Wonder and Marvel's Spider-Man 2, but now it's arriving just a few days after Metal Gear Solid: Master Collection and a game that's in a similar wheelhouse in the form of Alone in the Dark.

There are many other notable games scheduled to land that month, including Detective Pikachu Returns, Forza Motorsport, Lords of the Fallen and Cities Skylines II. Earlier this week, Ubisoft sought to carve out a small window for itself by bringing the Assassin's Creed Mirage release date forward by a week to October 5th, while Batman: Arkham Trilogy will crash onto Nintendo Switch on October 13th. Phew. I hope you're already practicing your finger stretches ahead of that glut of games.

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-ii-delayed-by-10-days-will-arrive-on-october-27th-150033546.html?src=rss