While rumors have been swirling about Nintendo showing off its next console to developers, the Switch will stick around for a while yet. There are a bunch of first-party games lined up for the current console stretching into next year, and we'll soon find out more about those and third-party titles that are on the way to the Switch. That's because the company has announced a Nintendo Direct for September 14.
The showcase will start at 10AM ET and it will run for around 40 minutes. Nintendo says the stream will focus on games that are arriving this winter, though we might hear tidbits about titles that are further out, such as the new version of Luigi’s Mansion Dark Moon and a fresh game starring Princess Peach, both of which are scheduled for 2024.
The company typically has a few surprises up its sleeve as well, so expect the unexpected. It's been years since we heard more than a peep about Metroid Prime 4, so perhaps Nintendo will finally be ready to talk about it again sometime before the Switch's successor arrives. Then, of course, there's always the possibility of (whisper so you don't jinx it) a Hollow Knight: Silksong release date.
Tune in on Sept. 14 at 7 a.m. PT for a #NintendoDirect livestream featuring roughly 40 minutes of information focused on #NintendoSwitch games releasing this winter.
This article originally appeared on Engadget at https://www.engadget.com/the-next-nintendo-direct-is-set-for-september-14-at-10am-et-142649665.html?src=rss
Apple's 2023 iPhone event came and went almost in the blink of an eye. As always, the company had a bunch of new devices to show off during the "Wonderlust" showcase but thanks to long-standing rumors, there weren't too many major surprises.
On the phone front, we have the iPhone 15, iPhone 15 Plus, iPhone 15 Pro and iPhone 15 Pro Max. There's no new iPhone SE just yet, unfortunately, while the rumored iPhone Ultra may join the lineup next year. Though it was widely expected, the biggest news is that Apple has ditched the Lightning port across the entire iPhone 15 lineup. USB-C is the way of things now.
Elsewhere, we have an Apple Watch Series 9 and Apple Watch Ultra 2, along with AirPods that have a USB-C port in the charging case. In addition, we learned just when iOS 17, iPadOS 17, tvOS 17, watchOS 10 and macOS Sonoma will arrive.
iPhone 15 and 15 Plus
Apple
As mentioned, Apple is sending the Lightning port sailing into the sunset. After gradually phasing out the port in favor of USB-C on iPad over the last few years, the company is making a more immediate switch with the iPhone 15 lineup. The European Union has forced Apple's hand here, due to legislation that requires mobile devices sold in the bloc to have a USB-C charging port.
On the downside, that means the collection of Lightning cables, dongles and accessories you've amassed over the years will become less useful. On the other hand, there should be far greater compatibility of cables and other devices with the latest iPhones. It'll probably be easier for you to find a charging cable when you need one — the same cable can power up your Mac, iPad, iPhone or new AirPods Pro case. Those who still plug their phones into computers may be pleased, since USB-C data transfer rates are far faster than what Lightning cables are capable of. In a pinch, you can also charge your AirPods case of Apple Watch from your phone.
Apple hasn't changed the screen sizes of this year's iPhones. The base iPhone 15 and the Pro have 6.1-inch displays, while the Plus and Pro Max have 6.7-inch screens.
The iPhone 15 has an all-new design with rounded edges, Apple said. The most obvious consequence of that is the dynamic island that debuted in the iPhone 14 Pro is coming to this year's entire lineup. There's a 2,000-nit Super Retina XDR display in the iPhone 15 that's twice as bright as the one on the iPhone 14. You'll get up to 1,600 nits of brightness while viewing Dolby Vision video and other HDR photos and videos.
Apple has introduced a new camera system to the iPhone 15 that includes a 48MP main camera, an ultrawide lens and TrueDepth front camera. With the rear cameras, you'll be able to take more details "next-generation portraits," Apple says. You won't have to manually switch to portrait mode either, since the phone's machine leaning capabilities will be able to tell when you're focusing on a person, according to Apple. You can even switch the focus to a different person after the fact when you're editing the image.
The iPhone 15 runs on the same A16 chip as the iPhone 14 Pro and it has a second-gen ultra wideband chip. Apple says the latter can help you find your friends' exact location when you're looking for them in a crowded place. The company also claims that the latest iPhone does a better job of filtering out background noise on calls.
If you're in a remote location and need roadside assistance, satellite connectivity can help you contact who you need to. You'll be able to use satellite connectivity to contact first responders in an emergency too.
The iPhone 15 is available in pink, yellow, green, blue and black. It starts at $799 and the iPhone 15 Plus starts at $899. Pre-orders start on September 15. Both phones will arrive in stores on September 22.
iPhone 15 Pro and Pro Max
Apple
Apple has a significant change in store with the iPhone 15 Pro designs this year too: a titanium body for durability. That also makes these the lightest iPhone Pro models to date. Apple says the iPhone 15 Pro has the thinnest screen borders of any iPhone as well. Another interesting thing to note is that Apple says an updated internal architecture makes the device more repairable.
Perhaps of more interest to many folks, however, is the introduction of an Action button on an iPhone for the first time. You can think of it as an upgraded mute switch. While you can still use it to put your phone in silent mode, you simply hold it down to activate Action button mode.
As is the case on the Apple Watch Ultra, you can customize the Action button. You might set it to launch the camera app instantly, activate a voice recording, turn on an accessibility function or even trigger a shortcut.
A new A17 Pro chip powers the latest iPhone Pro models. It's a 3nm chipset that has 19 billion transistors. It has a six-core CPU with two high-performances cores and four high-efficiency cores, along with a six-core GPU that supports hardware-accelerated ray-tracing that's four times faster than before, Apple claims.
There's also a 16-core neural engine on the A17 Pro, along with dedicated ProRes engines, support for an always-on display. Video streaming should get an upgrade too, thanks to an AV1 video decoder. All of that power means that the iPhone 15 Pro can natively run modern AAA games such as Assassin's Creed Mirage, Death Stranding and Resident Evil Village.
As for the iPhone 15 Pro's camera system, that can capture 3D spatial videos that will be compatible with Apple Vision Pro headsets. What's more, if you opt for the iPhone 15 Pro Max, you'll get a 5x telephoto zoom lens with a 120mm focal length equivalent.
The iPhone 15 Pro and Pro Max start at $999 and $1,199, respectively. Pre-orders open this Friday (September 15), and the phones will ship on September 22.
Apple Watch Series 9
Apple
The major change in the Apple Watch Series 9 is an upgraded chipset. The S9 chip has 5.6 billion transistors and a GPU that Apple says is 30 percent faster than before. There's a four-core neural engine and machine learning capabilities that are up to twice as fast on those seen in the Series 8.
These power more advanced Siri experiences, Apple says. Siri requests are now processed on-devicem which should make them faster as Apple doesn't need to send them to the cloud and back. You'll be able to log and ask for health data with Siri too.
There's a second-gen ultra wideband chip to help you find a misplaced iPhone with more precision (as long as the phone has that chip too). The display reaches 2,000 nits, making it twice as bright as the Series 8 and as bright as the Apple Watch Ultra. The brightness can also drop as low as one nit, which should be useful for when you're at the movies and don't want to bother other people with the always-on display.
On top of that, Apple is introducing a new gesture called Double Tap. By tapping your thumb and index finger together twice, you'll carry out the primary action in an app — answering or ending a call, playing or pausing a song, stopping a timer and so on. The S9 chip's neural engine powers Double Tap (so don't expect to see it on earlier models) and the feature will be available in October. This builds on accessibility features that have been available on Apple Watch for some time.
The Apple Watch Series 9 starts at $399 for a GPS model and $499 if you want cellular connectivity. You can pre-order the new wearable today. It will ship on September 22.
Apple Watch Ultra 2
Apple
The Apple Watch Ultra 2 has the same S9 SIP, Double Tap, on-device Siri and ultra wideband features as the Series 9. It has the same battery life as the first Ultra (up to 36 hours and 72 on low-power mode). That's despite having a far brighter display.
The screen is 50 percent brighter than the previous model at 3,000 nits. An ambient light sensor will be able to automatically switch the display to night mode.
The Apple Watch Ultra 2 starts at $799 for GPS and cellular connectivity. Pre-orders go live today and it will ship on September 22.
Software
Apple
Those of you who aren't convinced about getting the latest iPhone or Apple Watch won't miss out on all the new stuff entirely. More features are coming to recent iPhones and Watches thanks to iOS 17 and watchOS 10, both of which will drop on September 18.
That's not all, though. Apple has announced that iPadOS 17 and tvOS 17 will arrive on September 18 as well. As for those of you with an Apple desktop or laptop, you can upgrade your operating system to macOS Sonoma on September 26.
Follow all of the news live from Apple's 'Wonderlust' event right here.
This article originally appeared on Engadget at https://www.engadget.com/everything-announced-at-todays-apple-event-iphone-15-usb-c-apple-watch-series-9-and-more-200111613.html?src=rss
Apple's 2023 iPhone event came and went almost in the blink of an eye. As always, the company had a bunch of new devices to show off during the "Wonderlust" showcase but thanks to long-standing rumors, there weren't too many major surprises.
On the phone front, we have the iPhone 15, iPhone 15 Plus, iPhone 15 Pro and iPhone 15 Pro Max. There's no new iPhone SE just yet, unfortunately, while the rumored iPhone Ultra may join the lineup next year. Though it was widely expected, the biggest news is that Apple has ditched the Lightning port across the entire iPhone 15 lineup. USB-C is the way of things now.
Elsewhere, we have an Apple Watch Series 9 and Apple Watch Ultra 2, along with AirPods that have a USB-C port in the charging case. In addition, we learned just when iOS 17, iPadOS 17, tvOS 17, watchOS 10 and macOS Sonoma will arrive.
iPhone 15 and 15 Plus
Apple
As mentioned, Apple is sending the Lightning port sailing into the sunset. After gradually phasing out the port in favor of USB-C on iPad over the last few years, the company is making a more immediate switch with the iPhone 15 lineup. The European Union has forced Apple's hand here, due to legislation that requires mobile devices sold in the bloc to have a USB-C charging port.
On the downside, that means the collection of Lightning cables, dongles and accessories you've amassed over the years will become less useful. On the other hand, there should be far greater compatibility of cables and other devices with the latest iPhones. It'll probably be easier for you to find a charging cable when you need one — the same cable can power up your Mac, iPad, iPhone or new AirPods Pro case. Those who still plug their phones into computers may be pleased, since USB-C data transfer rates are far faster than what Lightning cables are capable of. In a pinch, you can also charge your AirPods case or Apple Watch from your phone.
Apple hasn't changed the screen sizes of this year's iPhones. The base iPhone 15 and the Pro have 6.1-inch displays, while the Plus and Pro Max have 6.7-inch screens.
The iPhone 15 has an all-new design with rounded edges, Apple said. The most obvious consequence of that is the dynamic island that debuted in the iPhone 14 Pro is coming to this year's entire lineup. There's a 2,000-nit Super Retina XDR display in the iPhone 15 that's twice as bright as the one on the iPhone 14. You'll get up to 1,600 nits of brightness while viewing Dolby Vision video and other HDR photos and videos.
Apple has introduced a new camera system to the iPhone 15 that includes a 48MP main camera, an ultrawide lens and TrueDepth front camera. With the rear cameras, you'll be able to take more details "next-generation portraits," Apple says. You won't have to manually switch to portrait mode either, since the phone's machine leaning capabilities will be able to tell when you're focusing on a person, according to Apple. You can even switch the focus to a different person after the fact when you're editing the image.
The iPhone 15 runs on the same A16 chip as the iPhone 14 Pro and it has a second-gen ultra wideband chip. Apple says the latter can help you find your friends' exact location when you're looking for them in a crowded place. The company also claims that the latest iPhone does a better job of filtering out background noise on calls.
If you're in a remote location and need roadside assistance, satellite connectivity can help you contact who you need to. You'll be able to use satellite connectivity to contact first responders in an emergency too.
The iPhone 15 is available in pink, yellow, green, blue and black. It starts at $799 and the iPhone 15 Plus starts at $899. Pre-orders start on September 15. Both phones will arrive in stores on September 22.
iPhone 15 Pro and Pro Max
Apple
Apple has a significant change in store with the iPhone 15 Pro designs this year too: a titanium body for durability. That also makes these the lightest iPhone Pro models to date. Apple says the iPhone 15 Pro has the thinnest screen borders of any iPhone as well. Another interesting thing to note is that Apple says an updated internal architecture makes the device more repairable.
Perhaps of more interest to many folks, however, is the introduction of an Action button on an iPhone for the first time. You can think of it as an upgraded mute switch. While you can still use it to put your phone in silent mode, you simply hold it down to activate Action button mode.
As is the case on the Apple Watch Ultra, you can customize the Action button. You might set it to launch the camera app instantly, activate a voice recording, turn on an accessibility function or even trigger a shortcut.
A new A17 Pro chip powers the latest iPhone Pro models. It's a 3nm chipset that has 19 billion transistors. It has a six-core CPU with two high-performances cores and four high-efficiency cores, along with a six-core GPU that supports hardware-accelerated ray-tracing that's four times faster than before, Apple claims.
There's also a 16-core neural engine on the A17 Pro, along with dedicated ProRes engines, support for an always-on display. Video streaming should get an upgrade too, thanks to an AV1 video decoder. All of that power means that the iPhone 15 Pro can natively run modern AAA games such as Assassin's Creed Mirage, Death Stranding and Resident Evil Village.
As for the iPhone 15 Pro's camera system, that can capture 3D spatial videos that will be compatible with Apple Vision Pro headsets. What's more, if you opt for the iPhone 15 Pro Max, you'll get a 5x telephoto zoom lens with a 120mm focal length equivalent.
The iPhone 15 Pro and Pro Max start at $999 and $1,199, respectively. Pre-orders open this Friday (September 15), and the phones will ship on September 22. We'll have a full review soon, but for now you can read some first impressions from Engadget's Deputy Reviews Editor, Cherlynn Low, who was on the ground in Cupertino on Tuesday.
Apple Watch Series 9
Apple
The major change in the Apple Watch Series 9 is an upgraded chipset. The S9 chip has 5.6 billion transistors and a GPU that Apple says is 30 percent faster than before. There's a four-core neural engine and machine learning capabilities that are up to twice as fast on those seen in the Series 8.
These power more advanced Siri experiences, Apple says. Siri requests are now processed on-device, which should make them faster as Apple won't need to send them to the cloud and back. You'll be able to log and ask for health data with Siri too.
There's a second-gen ultra wideband chip to help you find a misplaced iPhone with more precision (as long as the phone has that chip too). The display reaches 2,000 nits, making it twice as bright as the Series 8 and as bright as the Apple Watch Ultra. The brightness can also drop as low as one nit, which should be useful for when you're at the movies and don't want to bother other people with the always-on display.
On top of that, Apple is introducing a new gesture called Double Tap. By tapping your thumb and index finger together twice, you'll carry out the primary action in an app — answering or ending a call, playing or pausing a song, stopping a timer and so on. The S9 chip's neural engine powers Double Tap (so don't expect to see it on earlier models) and the feature will be available in October. This builds on accessibility features that have been available on Apple Watch for some time.
The Apple Watch Series 9 starts at $399 for a GPS model and $499 if you want cellular connectivity. You can pre-order the new wearable today. It will ship on September 22. Cherlynn got hands-on with the two new watches, too — read her preview here.
Apple Watch Ultra 2
Apple
The Apple Watch Ultra 2 has the same S9 SIP, Double Tap, on-device Siri and ultra wideband features as the Series 9. It has the same battery life as the first Ultra (up to 36 hours and 72 on low-power mode). That's despite having a far brighter display.
The screen is 50 percent brighter than the previous model at 3,000 nits. An ambient light sensor will be able to automatically switch the display to night mode.
The Apple Watch Ultra 2 starts at $799 for GPS and cellular connectivity. Pre-orders go live today and it will ship on September 22.
Software
Apple
Those of you who aren't convinced about getting the latest iPhone or Apple Watch won't miss out on all the new stuff entirely. More features are coming to recent iPhones and Watches thanks to iOS 17 and watchOS 10, both of which will drop on September 18.
That's not all, though. Apple has announced that iPadOS 17 and tvOS 17 will arrive on September 18 as well. As for those of you with an Apple desktop or laptop, you can upgrade your operating system to macOS Sonoma on September 26.
Follow all of the news live from Apple's 'Wonderlust' event right here.
This article originally appeared on Engadget at https://www.engadget.com/everything-announced-apple-event-2023-iphone-15-usb-c-apple-watch-series-9-200111503.html?src=rss
The iPhone 15 Pro is getting a performance boost thanks to a new chipset. That's not too much of a surprise since Apple upgrades its phones' components every year. One thing we didn't expect, however, is the games that the A17 Pro will be able to support.
Apple said during its iPhone event that Resident Evil Village, this year's Resident Evil 4 remake, Death Stranding and the upcoming Assassin's Creed Mirage are all coming to its mobile devices soon. As Apple notes, this will be the first time that a console-level Assassin's Creed game will be available natively on iPhone. Expect to see Mirage on iPhone 15 Pro and iPhone 15 Pro Max in the first half of next year. The other three games will be available on the devices by the end of 2023.
Apple seems to be making a bit more of a push into games lately, after bringingRE Village and No Man's Sky to Mac last year, followed by Death Stranding. Whether folks will be willing to play (or pay full price for) major titles like these on iPhone is a different matter. The fact Apple is getting major publishers like Capcom and Ubisoft onboard for its gaming endeavors is certainly notable, though, especially as we look toward the debut of the Apple Vision Pro.
Follow all of the news live from Apple's 'Wonderlust' event right here.
This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-mirage-death-stranding-and-resident-evil-village-are-coming-to-iphone-15-pro-183325896.html?src=rss
Lyft has announced an initiative that aims to bolster safety for riders and drivers who identify as women or nonbinary. Women+ Connect is a feature that gives women and nonbinary drivers the option to match with women and nonbinary riders more often. Lyft says this is an opt-in feature that's preference-based. If a driver activates Women+ Connect but there are no women or nonbinary people who are looking for a ride close by, they'll still be matched with a male rider and vice versa.
The feature will initially be available in Chicago, Phoenix, San Diego, San Francisco and San Jose. Lyft plans to enable it in more cities in the near future. When it's available in their area, women and nonbinary riders and drivers will see a "count me in" prompt. If they agree to this, it's more likely that they'll be matched with a woman or nonbinary person.
Improving safety is a major goal for Lyft with this effort. The company is also hoping it will encourage more women and nonbinary folks to sign up as drivers. Lyft says that, according to a recent survey, nearly half of riders are women, but they make up 23 percent of drivers on the platform. “Women drivers tell us it’s hard to drive at night,” Jody Kelman, Lyft’s executive vice president of customers, told The New York Times. “We need to remove a barrier for women drivers today.”
Ridesharing platforms such as Lyft and Uber have added more safety features to their apps over the years amid reports of sexual assaults and other violent encounters. They have made it easier for riders and drivers to contact support staff and 911, keep loved ones up to date with their location and record audio from the ride. Lyft consulted with experts such as the Human Rights Campaign and the National Association of Women Law Enforcement Executives as it built Women+ Connect.
It is worth noting that Lyft makes it a cinch for riders and drivers to change their gender identity in the app with a few taps. You'll see a driver or rider's preferred pronouns in the app, but not their gender identity.
Access to Women+ Connect is based on the gender that users identify with in the Lyft app. Lyft says the default gender identity it uses for drivers is based on the license it has on file, while riders always self-identify their gender. However, any user can change their gender identity in the app at any time. Balancing the ability for users to easily express their gender accurately (particularly for those who are transitioning) while ensuring this feature works as intended is a tricky needle to thread and may cause some issues, but at least Lyft is considering that factor while implementing Women+ Connect.
This article originally appeared on Engadget at https://www.engadget.com/lyft-aims-to-match-women-and-nonbinary-riders-and-drivers-with-each-other-more-often-145047131.html?src=rss
I waved goodbye to Assassin's Creed Valhalla after 12 hours. I took my time to do everything I could in the opening area, then spent a couple of hours in the main part of the game. After yet another side objective that Ubisoft jammed into this bloated game, it dawned on me — nope, I can't go any further.
Ubisoft's tendency to overstuff its games coiled around AC Valhalla, squeezing much of the fun out of my time with it. I could tell early on that the world was too big with too much to do. I had a similar problem with Far Cry 6, another recent open-world Ubisoft game I endured for around the same length of time.
Assassin's Creed Mirageis blessedly billed as a return to the series' leaner early days, when Ubisoft was restricted by PlayStation 3 and Xbox 360 hardware. After a few hours of hands-on time split across three sections of the new game, it feels like that's the case, but it's hard to say for sure given the curated nature of the demo.
I started out with a brief prologue and a time skip to a training segment, the latter of which included an appropriately weighty initiation ceremony, the critical moment in which Basim, the protagonist, became a Hidden One and received the iconic hidden blade. It also featured the incredible voice of Shohreh Aghdashloo as Master Roshan, Basim's mentor.
I was then able to spend 90 minutes or so in the open world. After I loaded into this section, Basim appeared on a perch and I was told that there were new points of interest to check out. I immediately opened the map and was pleased to see there weren't a million icons that threatened to pull me away from the main objectives. There were 15 or so, which feels far more palatable than the overwhelmingly busy maps I’ve seen in previous games.
Mirage largely takes place in ninth century Baghdad, a couple of centuries before the Holy Land setting of the original Assassin's Creed, but around the same time as AC Valhalla (Basim made his first appearance in that game). Ubisoft has crafted a rich, lived-in world that's full of detail and is said to be around the same size as Paris in Assassin's Creed Unity. Most importantly, the bits I played were dense with structures, so it was far more about parkouring across rooftops than sailing on Viking ships with raiding parties. It reminded me of exploring Venice in Assassin’s Creed II.
There were some key things to try, such as tearing down posters to reduce my wanted level, a returning mechanic from previous games. That was essential to avert unwelcome attention after I executed every single person responsible for stealing tea from one of Basim's associates (there's no forgiveness for such a crime). Pickpocketing was also an important part of Basim's toolkit, as a means of procuring valuable items to bribe contacts for information. Still, I had no trouble focusing on the missions instead of getting distracted by, say, a nearby eagle feather.
Ubisoft
The last section of my hands-on time centered on an investigation. Ubisoft's approach here is a callback to the black-box format of games like Unity: You'll need to discover information about an assassination target before you can take them out by completing smaller objectives. You can take these on however you like.
One involved infiltrating an enemy camp to find intel. It took me a few attempts to find an approach that worked here. Sending Basim's eagle companion Enkidu to scout out bad guys' locations was a big help, but it all inevitably fell apart when I failed to account for one goon whose buddy I executed right in front of them. I learned to be more careful in my later attempts, and not to rush through the encounter despite the time limit on my demo.
The enemy AI seemed smarter than before, too. During the prologue, I messed up (intentionally, of course) an attempt at pickpocketing, which used a timing-based minigame. It took a few minutes of fleeing over and around buildings to finally shake my foes so I could return to my task. I also had to account for more intelligent adversaries that seemed wise to some of Basim's tricks during my foray into the enemy camp. I died a few times, but eventually found a way to complete my task.
While you'll be able to unlock new abilities and level up Basim's weapons and tools through skill trees, it seems Ubisoft has pulled back on some of the RPG elements that have seeped into the series in recent years. I didn't need to worry about finding armor to boost a certain stat, for instance, and I was very thankful for that.
Mirage feels like a throwback in the most positive of ways. It's a return to a format that feels fresh rather than dated. Basim's movement feels fluid and he has enough tools at his disposal to give you a lot of strategic options for enemy encounters. Stealth-based combat and the return of social blending are welcome. However, I completely forgot to try Basim's chain-assassination ability, which looked cool whenever Ubisoft showed it off.
Ubisoft
I think we need more AAA games that are smaller in scope, rather than the enormous blockbusters that can take more than 100 hours to complete. Cutting out bloat could reduce developers' workloads and mitigate the need for crunch as well. After reading some Starfield reviews suggesting that game doesn't really get going until around the 12-hour mark, I'm far less interested in checking it out (though I inevitably will).
Assassin's Creed Mirage is an entirely different game than Starfield, but I'd like to see more projects going in this direction. There will still be plenty of room for games that will take months to fully complete, but major publishers and studios stand to benefit from offering more intimate experiences in their key franchises — or at least different ones.
It remains intriguing that Ubisoft has decided to charge $50 for Mirage, rather than the typical $60 or $70 that AAA games cost these days. The publisher may be wary of criticism over charging “more” for "less" purely in terms of game length: Mirage is expected to ship with about 30 hours of content.
On one hand, the pricing decision devalues the work of the development team that created Mirage. On the other, Ubisoft might be very wary of bad press after years of thuddingbody blowafterthuddingbody blow. That said, there's still an in-game store where you can buy cosmetic items if you wish, so some old tendencies remain.
This is one of Ubisoft's first steps in a grand plan to bring its tentpole series together as part of a project called Assassin's Creed Infinity. Based on my first few hours with Mirage, the company is moving in the right direction, which may involve scarpering up the side of an exquisitely crafted structure.
Assassin's Creed Mirage will arrive on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC on October 5.
This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-mirage-preview-a-throwback-in-the-best-of-ways-120018919.html?src=rss
Spectrum owner Charter and Disney have resolved a dispute that prevented millions of customers from watching networks such as ABC and ESPN through their cable provider since August 31. The companies reached an agreement that features some intriguing streaming-related perks for Spectrum subscribers. Those include access to the long-awaited standalone ESPN streaming service, whenever that debuts, for those on a Spectrum TV Select plan.
Those subscribers will also have access to the ad-supported basic tier of Disney+ in the coming months, while Spectrum TV Select Plus customers will be able to check out ESPN+ as part of their plan. According to CNBC, Charter will pay higher subscriber fees to Disney.
It seems that Charter customers having access to ad-supported versions of Disney's streaming services was a point of contention between the companies before they finally reached a deal. In the meantime, Disney started offering Hulu + Live TV at a discounted rate of $50 a month for three months (the usual rate is $70) ahead of a price increase in October.
The newly forged agreement between Charter and Disney means that subscribers again have access to 19 of the latter's networks, including ABC-owned stations, the Disney Channel, FX and the Nat Geo Channel. Just in time for Monday Night Football, the full suite of ESPN networks is back as well. However, Spectrum subscribers are losing the ability to watch Baby TV, Disney Junior, Disney XD, Freeform, FXM, FXX, Nat Geo Wild and Nat Geo Mundo through the cable service.
This article originally appeared on Engadget at https://www.engadget.com/disney-channels-are-back-on-spectrum-after-12-day-standoff-174333955.html?src=rss
Embracer's days of buying nearly every game developer and publisher it possibly can seem to be over, with the company now looking to reduce expenses. It recently closed Saints Row studio Volition as part of a restructuring plan that includes layoffs and game cancellations. Embracer may now be set to sell one of its more valuable assets.
The company is considering several options for what to do with Borderlands creator Gearbox, according to Reuters. Some third parties are said to have shown interest in snapping up the developer and publisher, which Embracer bought in February 2021 in a deal that was worth up to $1.4 billion. Embracer is reportedly exploring a sale with the help of Goldman Sachs and Aream, while marketing materials are being made available to potential suitors.
Embracer said in June that it was making sweeping changes in order to reduce its debt by around $605 million to less than approximately $903 million by the end of its financial year. The Swedish company said at the time that a proposed investment worth over $2 billion over six years ultimately fell apart. It was later reported that the Saudi government-funded Savvy Games Group was the partner Embracer tentatively had a deal with.
This article originally appeared on Engadget at https://www.engadget.com/embracer-may-sell-borderlands-creator-gearbox-amid-financial-woes-161505145.html?src=rss
On the eve of Apple's big fall iPhone event, Qualcomm announced it will continue to provide the company with 5G smartphone modems through 2026. It’s an indication that while Apple has successfully scaled up its chipset manufacturing efforts and ended its reliance on Intel, the company hasn’t been able to do the same with 5G radios as yet.
However, it seems Qualcomm believes Apple will eventually be able to manufacture its own 5G radios at enough scale. Qualcomm only expects to supply around 20 percent of the components Apple will need for its 2026 iPhones.
It’s been clear for a while that Apple intends to build its own modems and bring more of the iPhone supply chain in house. It bought Intel’s mobile modem business for $1 billion four years ago, getting its hands on useful patents and knowledgeable staff in the process, as The Wall Street Journal notes. However, any plan to manufacture its own smartphone modems at scale evidently hasn’t come to pass yet.
The latest arrangement has no bearing on a patent license agreement between the companies that’s been in effect since 2019. That pact has a six-year term with the option to extend it by two years. The latest accord between the two sides has likely been in the works for some time, given that new iPhones with Qualcomm modems will be hitting shelves in the coming days.
This article originally appeared on Engadget at https://www.engadget.com/apple-will-keep-using-qualcomms-5g-tech-in-iphones-until-at-least-2026-143702711.html?src=rss
Apple's iPhone (and likely Apple Watch) event is right around the corner but Google desperately would love for you to remember that it will announce its own devices soon. Rather than just... holding its own event before Apple's, Google has instead decided to tease its upcoming devices with short videos. After starting to dripfeed details about the Pixel 8 lineup, Google has turned its attention to the Pixel Watch 2.
One major change that's evident from the 15-second teaser is that "IP68" is printed on the back of the device. That indicates the Pixel Watch 2 will feature IP68 dust- and water-resistance, which should make it somewhat more durable than the previous model.
Last year's Pixel Watch does not have an IP rating — smartwatches typically have an ATM rating. The original Pixel Watch is water resistant up to 50 meters and can "withstand some rain, shallow pools and sweat from exercise," Google says.
Other than some minor cosmetic changes to the crown, the Pixel Watch 2 has a very similar design to the first model. We'll learn much more about the device during the Made by Google event on October 4.
There's one more thing worth pointing out from the video, however. Google notes that Pixel Watch 2 preorders will open on October 4 as well, so it's very likely that the device will arrive sometime next month.
This article originally appeared on Engadget at https://www.engadget.com/googles-more-durable-pixel-watch-2-will-be-available-for-preorder-october-4-180256306.html?src=rss