Posts with «author_name|kris holt» label

E3 is officially dead

The Electronic Entertainment Expo, better known as E3, is officially dead. "After more than two decades of E3, each one bigger than the last, the time has come to say goodbye. Thanks for the memories," the Entertainment Software Association, E3's organizer, wrote on X. The industry trade group wrote closed out the statement with "GGWP" or "good game, well played."

E3's troubles have been well documented in recent years, with the pandemic arguably exacerbating the video game expo's demise. There hadn't been an in-person E3 since 2019. The 2021 edition took place virtually, but the ESA canned the 2020, 2022 and 2023 events entirely. 

The ESA told its members this spring that after major names pulled out of this year's planned E3, the event "simply did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength and impact our industry." ReedPop, the organizer of PAX and New York Comic Con, was set to run E3 2023 before the event was canned.

“We know the entire industry, players and creators alike have a lot of passion for E3. We share that passion,” ESA president and CEO Stanley Pierre-Louis told The Washington Post. “We know it’s difficult to say goodbye to such a beloved event, but it’s the right thing to do given the new opportunities our industry has to reach fans and partners.”

In truth, the writing was on the wall before any of us had heard of COVID-19. Sony, the biggest publisher in the industry, opted not to take part in the 2019 edition. EA declined to hold an E3 press conference that year too, instead choosing to run its own EA Play showcase a few days before the industry event.

Many publishers no longer need an E3 to show off their upcoming slate of games. It used to be the case that they needed to strike deals with retailers to secure shelf space for their games and hardware ahead of the holiday season, and those agreements were often struck at E3. But the industry has changed significantly in recent years. While a ton of big games arrived this past October, publishers now release major titles throughout the year (in large part to help them meet quarterly revenue targets). Others focus on supporting long-term live-service games that aren't beholden to any release calendar. Digital game sales also mean that publishers and platform holders don't have to worry as much about partnerships with retailers.

Another key reason for E3's demise is that publishers can now show off their games to fans directly at any time and without having to struggle for attention against competitors at a trade show. The likes of Nintendo and Sony command hundreds of thousands of fans' attention whenever they hold a Nintendo Direct or State of Play. There are so many ways for major publishers to get out the word about their games that E3 is no longer necessary in that regard. Skipping E3 also meant that publishers don't have to deal with the costs of attending a trade show or meeting another entity's deadlines for having demos or trailers ready.

The death of E3 could hurt independent studios that rely on trade shows to show off their games to publishers in the hopes of securing distribution and/or funding deals. It may also harm smaller publishers that have to compete with the giants for attention.

While E3 may be gone, gaming events aren't going away. Summer Game Fest, a sort-of E3 replacement that The Game Awards producer and host Geoff Keighley started in 2020, expanded last year to include a physical event for the first time. Some major publishers — such as Capcom, Ubisoft and Xbox — held games showcases in association with Summer Game Fest this year. The event will return for its fifth edition in 2024. You can probably still expect many publishers to still be holding showcases in May and June, despite the death of E3.

This article originally appeared on Engadget at https://www.engadget.com/e3-is-officially-dead-153411735.html?src=rss

Apple tvOS 17.2 has a redesigned TV experience and no iTunes Movies or TV Shows apps

Alongside iOS, iPadOS and watchOS updates, Apple has rolled out the latest version of tvOS. The main change this time around is a redesign of the core Apple TV app.

You'll now see a sidebar that blends content from Apple's own services (such as Apple TV+, MLS Season Pass and a Store where users can buy and rent popular movies) with access to third-party channels and apps such as Disney+ and Max. It seems that Apple is aiming to improve navigation and discoverability without straying too far from the industry standard tile browsing format on the homepage.

On living room devices (i.e. Apple TV hardware and the eponymous app on smart TVs and other devices), the sidebar will include profiles. Apple says this will allow you to swiftly switch between users for more personalized recommendations across the app and in the Up Next section. Meanwhile, Watch Now has been rebranded as Home.

Apple

The Apple TV app's Store tab is where you'll want to go to buy or rent movies and TV shows. Starting today, the iTunes Movies and TV Shows apps on Apple TV 4K and HD devices will redirect users to the Apple TV app's Store tab to find and manage their purchases. The same goes for the iTunes Store app on iPhone and iPad.

Meanwhile, you'll now be able to answer FaceTime calls directly on Apple TV 4K devices. Apple has added support for FaceTime audio calls as well.

This article originally appeared on Engadget at https://www.engadget.com/apple-tvos-172-has-a-redesigned-tv-experience-and-no-itunes-movies-or-tv-shows-apps-211732163.html?src=rss

Beeper Mini is back, promising iMessage access on Android if you sign in with an Apple ID

A battle to bring iMessage access to Android is not yet over, even though Apple recently closed a loophole that seemingly allowed Beeper and other third-party apps to tap into the service. The latest version of the Beeper Mini app for Android once again allows users to send and receive messages.

Beeper says its team has been working around the clock to restore iMessage functionality after Apple shut down the app's access to the service. Now, Beeper cofounders Eric Migicovsky and Brad Murray say the team has found a solution. There's one key caveat, however: phone number registration isn't working and you'll need to sign in with an Apple ID. You'll send and receive iMessages via your email address instead of your phone number. The Beeper team says it's working on a phone number fix.

In the meantime, the team says it's not comfortable with charging users while its service remains in flux. As such, Beeper is free to use for the time being. "As soon as things stabilize (we hope they will), we’ll look at turning on subscriptions again," Beeper wrote in a blog post.

Migicovsky and Murray added that, despite Apple's assertions to the contrary, messages sent via Beeper Mini are end-to-end encrypted and secure. In fact, they suggest that Beeper is a more secure way for iOS and Android to communicate with each other than regular SMS. Apple does not yet support the more secure RCS standard Google has embraced, but it plans to start doing so in 2024.

This article originally appeared on Engadget at https://www.engadget.com/beeper-mini-is-back-promising-imessage-access-on-android-if-you-sign-in-with-an-apple-id-182924774.html?src=rss

iOS 17.2 and Apple's new Journal app are now available

After several weeks of testing the latest version of its iPhone operating system in public, Apple is now rolling out iOS 17.2 to all compatible devices. In addition, iPadOS 17.2 and macOS 14.2 Sonoma, which boast many of the same features, are here as well. Finally, watchOS 10.2 is also available for download. The biggest change this time around is the introduction of a new core app called Journal.

Apple's hope with the app is to help "iPhone users reflect and practice gratitude through journaling." It differs from third-party offerings like Day One, as Apple is able to offer suggestions for journal entries based on activity in other apps. Your iPhone might suggest logging a trip populated by photos from your camera roll, accompanied by a writing prompt such as "what will you remember most about your day out?" Your device might also suggest creating a journal entry after a workout or even to note a podcast episode you listened to.

Third-party developers can tap into a Suggestions API to nudge users to create journal entries based on activity in their apps. Apple says the Journal app is end-to-end encrypted and all information is stored locally (though you can sync everything to iCloud if you wish). Users will have control over which apps can offer Journal suggestions too.

The Journal app isn't all that's new in iOS 17.2. You'll be able to set up the Action button on iPhone 15 Pro and iPhone 15 Pro Max to act as a quick translation tool for spoken phrases. You could even use it to have a conversation with someone who doesn't speak the same language as you.

Apple is rolling out support for Qi2 charging on all iPhone 13 models and iPhone 14 models (it's already present on iPhone 15 models). Qi2-certified chargers are said to match the 15W wireless charging speeds of MagSafe. As Qi2 chargers become more widespread, it should be easier for both iPhone and Android users to top up their phones' batteries quickly.

Elsewhere, iPhone 15 Pro users can capture spatial video that can be viewed in 3D in Apple Vision Pro's Photos app (once you're eventually able to try out the headset, that is). You'll now be able to access and log Health data with your voice thanks to a Siri update. The Apple Music, Messages and Weather apps are getting a few new features too, while an AutoFill upgrade for PDFs and other forms could prove very useful.

This article originally appeared on Engadget at https://www.engadget.com/ios-172-and-apples-new-journal-app-are-now-available-181348877.html?src=rss

Google Messages APK suggests you may soon able to edit messages after they're sent

Android users may soon be able to edit texts after they're sent via the Google Messages app. TheSpAndroid dug around in an APK for a recent beta version of Messages and found multiple references to a message-editing feature.

The publication unearthed flags concerning aspects such as a message-editing UI, loading the edit history and processing incoming and outgoing edits. For the time being, enabling these flags doesn't seem to do anything, as The Verge notes. TheSpAndroid also found code suggesting that message editing would work with the RCS protocol.

Were Google to enable this feature (which users would surely appreciate), it would follow the footsteps of WhatsApp and iMessage. Over the last year or so, those services each added the ability to edit messages within a certain timeframe after they're sent.

Google recently introduced some other handy features to Messages, such as the ability to turn photos into reactions and for users to create a profile with their name and photo that's attached to their phone number. Users can also change the color of text message bubbles, including making them blue.

This article originally appeared on Engadget at https://www.engadget.com/google-messages-apk-suggests-you-may-soon-able-to-edit-messages-after-theyre-sent-155244187.html?src=rss

Microsoft is hiring dozens of ZeniMax QA contractors as unionized employees

Game studios and publishers have collectively laid off an estimated 9,000-plus workers this year. Microsoft (which itself has laid off workers from Xbox teams in 2023) is bucking the trend to a certain extent by hiring dozens of ZeniMax quality assurance contractors as unionized employees.

The company agreed at the beginning of this year to formally recognize a union representing around 300 QA workers at ZeniMax Media, the parent company of Bethesda that Microsoft bought in 2021. As part of bargaining talks that have been ongoing since April, Microsoft has agreed to hire 77 temporary workers and incorporate them into the ZeniMax Workers United-CWA (Communications Workers of America) union.

Microsoft is hiring 23 of the workers as full-time, permanent employees with a pay increase of 22.2 percent. The other 54 workers are getting an immediate pay bump from $18 per hour to $20.75 an hour. Once the collective bargaining agreement is ratified, Microsoft will hire those workers as temporary employees.

According to the CWA, the new employees will now receive paid holidays and sick leave. The latter was previously only available if contractors lived in a jurisdiction that requires paid time off for illness. In addition, all of the workers will receive a copy of Starfield, the blockbuster game they had worked on. The CWA says it was not standard practice for contractors to get copies of the games they help to ship.

The CWA says the union will keep fighting for more contractors to have a pathway to permanent roles. “We look forward to continued good faith negotiations as we work towards a collective bargaining agreement,” Microsoft vice president Amy Pannoni told Bloomberg.

“We are now stronger at the bargaining table and are working to secure a fair contract for all workers — direct employees and contractors," Chris Lusco, associate QA tester and a member of ZeniMax Workers United-CWA, said in a statement. "We are all a part of ZeniMax Studio’s success and we all deserve our fair share. We hope to set a new precedent for workers across Microsoft and the entire gaming industry so that all workers, regardless of their employment status, are able to improve their working conditions through collective bargaining."

Last year, while Microsoft was attempting to win regulatory approval to buy Activision Blizzard, the company said it would remain neutral when the publisher's employees wished to unionize. A pact it reached with the CWA to that effect is set to come into force on December 12, 60 days after the Activision deal closed.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-hiring-dozens-of-zenimax-qa-contractors-as-unionized-employees-180047283.html?src=rss

Google's AI-infused NotebookLM note-taking app is open to everyone in the US

Google’s NotebookLM, a note-taking app that’s infused with a large language model, is now available to everyone in the US. The company built NotebookLM to only pull information from a custom dataset. So you might use it, for instance, to help write a paper based on a specific set of PDFs and only rely on details from those documents.

The idea is that, by sticking to a custom dataset, the information NotebookLM handles will always be relevant to your specific needs as opposed to a more general chatbot that might draw from the entirety of the public internet. Google debuted NotebookLM as Project Tailwind at I/O this year before rebranding it and it says the tech is based on its Gemini Pro model

Google also notes that personal data isn't used to train NotebookLM, so any sensitive or private details in your sources will remain hidden. That is, unless you share the sources with collaborators.

Along with making NotebookLM more broadly available (Google has been granting access based on a waitlist over the last five months), Google has announced a string of new features for the software. It plans to roll these out over the next few weeks with the aim of easing the transition between reading, taking notes and writing.

Among other things, the chatbot can format your notes into a newsletter, script outline or a marketing plan draft and export everything to Google Docs with one click. You'll be able to pin notes to a Noteboard space above the chat box, save and pin responses from the chatbot as notes and hide the source material if you want to focus on jotting down your thoughts with fewer distractions. You'll soon be able to ask the AI to focus on certain sources (of which you'll be able to have up to 100 in total) or jump to a citation from a chat response or saved note.

NotebookLM will also suggest some actions based on selected text or notes. At the outset, you'll be able to combine notes, summarize several of them or create an outline or study guide.

This article originally appeared on Engadget at https://www.engadget.com/googles-ai-infused-notebooklm-note-taking-app-is-open-to-everyone-in-the-us-155239999.html?src=rss

Capcom's next big Monster Hunter game is Wilds, coming in 2025

Monster Hunter is one of Capcom's biggest franchises at this point, so of course the company has been cooking up another mainline entry. It's called Monster Hunter Wilds and it's coming to PlayStation 5, Xbox Series X/S and PC in 2025. 

The trailer shows the player character and several creatures trying to escape a dust storm before lightning strikes. The air then clears to reveal a lush landscape teeming with wildlife. There wasn't a whole lot else to the announcement clip other than the appearance of a dragon, but hey, it looks pretty and it gives fans of the series something to look forward to. 

Series producer Ryozo Tsujimoto said at The Game Awards his team plans to show off much more of the game in the summer of 2024. In the meantime, fans can keep themselves occupied with the likes of Monster Hunter Now and a Monster Hunter crossover that's set to go live in Exoprimal next month. 

Monster Hunter Wilds. The next generation in the genre defining series.

Launching in 2025 on PS5, Xbox Series X|S, and PC/Steam. #MHWilds pic.twitter.com/HLCkHbXLfF

— Monster Hunter (@monsterhunter) December 8, 2023

This article originally appeared on Engadget at https://www.engadget.com/capcoms-next-big-monster-hunter-game-is-wilds-coming-in-2025-042312977.html?src=rss

Baldur's Gate 3 is available now on Xbox Series X/S

Xbox-only gamers have had to patiently bide their time until Baldur's Gate 3, one of the biggest titles of 2023, hit Microsoft's consoles. The RPG came out of early access on PC in August and it landed on PS5 the following month. However, technical issues held up the Xbox Series X/S version until now. 

Developer and publisher Larian Studios had pledged to release the Xbox version by the end of the year and said it would reveal the exact date at The Game Awards. True to its word, Larian announced that the Xbox version of Baldur's Gate 3 is out right now

Along with Alan Wake 2, Baldur's Gate 3 had the most nominations (eight) of any title at The Game Awards 2023. It ultimately won four: Best Role Playing Game, Best Community Support, Best Multiplayer Game and the big one, Game of the Year.

The Xbox delay was due to a technical problem with the Series S. As Larian's director of publishing Michael Douse wrote in July, "We cannot remove the split-screen feature because we are obliged to launch with feature parity, and so continue to try and make it work.” However, Larian said the following month that, after meeting with Microsoft Gaming CEO Phil Spencer. it had found a solution that would allow it to support split-screen on Series X but not Series S.

This article originally appeared on Engadget at https://www.engadget.com/baldurs-gate-3-is-available-now-on-xbox-series-xs-040406055.html?src=rss

Ubisoft's long-delayed Skull and Bones is finally set to arrive on February 16

After what feels like countless delays (seriously, our first hands-on with it was in mid-2017), Ubisoft's Skull and Bones finally has a release date. As revealed at The Game Awards, the action-adventure game is at last set to land on February 16, 2024. Ubisoft+ subscribers and those who pre-order can hop in three days earlier.

As this name suggests, this is a game all about piracy. You can choose to set sail on a pirate ship by yourself or team up with a friend or two in co-op play. You'll battle settlements and other ships, "defy legendary pirate myths" and face off against fearsome creatures from the deep.

If you have a pirate-sized itch to scratch and Sea of Thieves isn't quite cutting it for you, you can register for the Skull and Bones closed beta, which will run from December 15 to 18. The game is coming to PlayStation 5, Xbox Series X/S, PC and Amazon Luna. At one point, Skull and Bones was supposed to arrive on Google Stadia, but the cloud gaming platform has both debuted and died since the game's first delay.

Skull and Bones will release on February 16, 2024! 🏴‍☠️

Pre-order available now: https://t.co/wUrakdZF4u

Play up to 3 days early with the Premium Edition, or by subscribing to Ubisoft+.#TheGameAwards #SkullandBones pic.twitter.com/4nqsxy8BIy

— The Game Awards (@thegameawards) December 8, 2023

This article originally appeared on Engadget at https://www.engadget.com/ubisofts-long-delayed-skull-and-bones-is-finally-set-to-arrive-on-february-16-031617196.html?src=rss