Tesla has revealed how many vehicles it delivered in the first three months of 2024 and the figures dropped significantly from both the previous quarter and the same period in 2023. The company handed over 386,810 EVs during the period.
That's down 20 percent from the 484,507 vehicles Tesla delivered in Q4 2023 and an eight percent dip year-over-year. This was Tesla's first YoY sales drop since 2020, Bloomberg points out. The figures also fell well short of projections — on average, analysts expected Tesla to deliver 449,080 EVs.
There are some mitigating factors at play, as TechCrunch notes. Tesla had to close its factory in Germany for almost a week due to an arson attack. It also put most production at the Berlin-area facility on hold for a fortnight due to shipping disruptions resulting from Houthi attacks on international shipping in the Red Sea. Tesla also pointed to an early production ramp up of the revised Model 3 as another reason for the drop in deliveries.
Tesla says it built 412,376 Model 3 and Y vehicles in the first three months of 2024 and 20,995 other models for a total of 433,371. Of the deliveries, 369,783 were Model 3s and Model Ys. The company didn't detail the number of Cybertrucks it built and delivered.
As is often the case, Tesla tried a few tactics to juice sales at the end of the quarter, such as once again offering a free trial of Full Self-Driving (which, despite the name, is not an autonomous driving system). The company also hinted to prospective buyers who'd been on the fence that they should snap up one of its EVs before a price increase on April 1. Sure enough, on Monday, the company jacked up the price of every Model Y trim by $1,000 in the US.
Earlier this year, Tesla CEO Elon Musk warned that the company was between "two major growth waves" — the boom of the Model 3 and Y, and a lower-cost EV that's expected to arrive in late 2025. As such, he warned investors that Tesla was likely to see "notably lower" sales growth this year.
This article originally appeared on Engadget at https://www.engadget.com/tesla-sees-ev-deliveries-drop-year-over-year-for-the-first-time-since-2020-153020454.html?src=rss
Yahoo has bought Artifact, the news aggregation and recommendation app from Instagram’s co-founders. The app will no longer operate as a standalone service. Yahoo will fold Artifact's AI personalization tech and other features into products including Yahoo News in the coming months.
Terms of the deal, which closed last week, were not disclosed. Artifact founders Kevin Systrom and Mike Krieger will advise Yahoo (Engadget’s parent company) during the transition.
“AI has allowed us to give users a better experience discovering great content they care about,” Artifact CEO Systrom said in a press release. “Yahoo recognizes that opportunity, and we could not be more excited to see what we’ve built live on through Yahoo News.”
Artifact debuted in January last year and it picked up a bit of steam thanks to its solid discovery system that surfaced stories users by and large wanted to read (it delivered me a nice blend of gaming, breaking news and architecture stories). The app aimed to improve its personalized news feed over time. It did an effective job of that while incorporating other AI-powered features such as news summaries.
However, the app didn’t quite take off in the same way as Instagram. While the team behind it did add social features such as profiles, comment voting and so on, Artifact just didn’t find a big enough audience. Systrom and Krieger announced plans to shut down Artifact back in January, but the pair actually kept it running a while longer by themselves until selling it.
As it happens, Yahoo bought another app that used AI to summarize news, Summly, over a decade ago. Similarly, it shut down that app and folded the tech behind Summly into other products.
This article originally appeared on Engadget at https://www.engadget.com/yahoo-bought-ai-powered-news-app-artifact-from-instagrams-co-founders-140040172.html?src=rss
Instagram is working on a feature that would recommend Reels to you and a friend based on videos you've shared with each other and your individual interests. Reverse engineer Alessandro Paluzzi unearthed the feature, which is called Blend. Instagram confirmed to TechCrunch that it's testing Blend internally and it hasn't started trialing it publicly. It may be the case that Blend never sees the light of day, though it's always intriguing to find out about the ideas Instagram is toying with.
The platform hasn't revealed more details about how Blend will work, though the idea seems to be that Instagram users and one of their besties will discover new Reels together instead of one of them finding a video they like and DMing it to the other. It would make sense for Blend to have an indicator that the other person has already seen a particular Reel so that the two people who have access to the feed can start chatting about it.
TikTok doesn't have a feature along these lines, as TechCrunch notes, so Blend could give Instagram an advantage when it comes to folks who like to check out short-form videos together. As with many of the other features platforms of this ilk introduce, Blend fundamentally seems to be about increasing engagement.
#Instagram is working on Blend: #Reels recommendations based on reels you've shared each other and your reels interests 👀
This article originally appeared on Engadget at https://www.engadget.com/instagram-is-working-on-new-reels-feed-that-combines-two-users-interests-192018928.html?src=rss
Gig work predates the internet. Besides traditional forms of self-employment, like plumbing, offers for ad-hoc services have long been found in the Yellow Pages and newspaper classified ads, and later Craigslist and Backpage which supplanted them. Low-cost broadband internet allowed for the proliferation of computer-based gig platforms like Mechanical Turk, Fiverr and Elance, which offered just about anyone some extra pocket change. But once smartphones took off, everywhere could be an office, and everything could be a gig — and thus the gig economy was born.
Maybe it was a confluence of technological advancement and broad financial anxiety from the 2008 recession, but prospects were bad, people needed money and many had no freedom to be picky about how. This was the same era in which the phrase "the sharing economy" proliferated — at once sold as an antidote to overconsumption, but that freedom from ownership belied the more worrying commoditization of any skill or asset. Of all the companies to take advantage of this climate, none went further or have held on harder than Uber.
Uber became infamous for railroading its way into new markets without getting approval from regulators. It cemented its reputation as a corporate ne'er-do-well through a byzantine scandal to avoid regulatory scrutiny, several smaller ones over user privacy and minimally-beneficial surcharges as well as, in its infancy, an internal reputation for sexual harassment and discrimination. Early on, the company used its deep reserves of venture capital to subsidize its own rides, eating away at the traditional cab industry in a given market, only to eventually increase prices and try to minimize driver pay once it reached a dominant position. Those same reserves were spent aggressively recruiting drivers with signup bonuses and convincing them they could be their own boss.
Self-employment has a whiff of something liberatory, but Uber effectively turned a traditionally employee-based industry into one that was contractor-based. This meant that one of the first casualties of the ride-sharing boom were taxi medallions. For decades, cab drivers in many locales effectively saw these licenses as retirement plans, as they'd be able to sell them on to newcomers when it was time to hang up their flat cap. But in large part due to the influx of ride-sharing services, the value of medallions has plummeted over the last decade or so — in New York, for instance, the value of a medallion dropped from around $1 million in 2014 to $100,000 in 2021. That's in tandem with a drop in earnings, leaving many struggling to pay off enormous loans they took out to buy a medallion.
Some jurisdictions have sought to offset that collapse in medallion value. Quebec pledged $250 million CAD in 2018 to compensate cab drivers. Other regulators, particularly in Australia, applied a per-ride fee to ride-sharing services as part of efforts to replace taxi licenses and compensate medallion holders. In each of those cases, taxpayers and riders, not rideshare companies, bore the brunt of the impact on medallion holders.
At first it was just cab drivers that were hurting, but over the years, compensation for this new class of non-employee app drivers dried up too. In 2017, Uber paid $20 million to settle allegations from the Federal Trade Commission that it used false promises about potential earnings to entice drivers to join its platform. Late last year, Uber and Lyft agreed to pay $328 million to New York drivers after the state conducted a wage theft investigation. The settlement also guaranteed a minimum hourly rate for drivers outside of New York City, where drivers were already subject to minimum rates under Taxi & Limousine Commission rules.
Many rideshare drivers have also sought recognition as employees rather than contractors, so they can have a consistent hourly wage, overtime pay and benefits — efforts that the likes of Uber and rival Lyft have been fighting against. In January, the Department of Labor issued a final rule that aims to make it more difficult for gig economy companies to classify workers as independent contractors rather than employees. The EU is also weighing a provisional deal to reclassify millions of app workers as employees.
Of course, the partial erosion of an entire industry's labor market wasn't always the end goal. At one point, Uber wanted to zero out labor costs by getting rid of drivers entirely. It planned to do so by rolling out a fleet of self-driving vehicles and flying taxis.
"The reason Uber could be expensive is because you're not just paying for the car — you're paying for the other dude in the car," former CEO Travis Kalanick said in 2014, a day after Uber suggested drivers could make $90,000 per year on the platform. "When there's no other dude in the car, the cost of taking an Uber anywhere becomes cheaper than owning a vehicle. So the magic there is, you basically bring the cost below the cost of ownership for everybody, and then car ownership goes away."
Uber's grand automation plans didn't work out as intended, however. The company, under current CEO Dara Khosrowshahi, sold its self-driving car and flying taxi units in late 2020.
Uber's success had second-order effects too: despite a business model best described as "set money on fire until (fingers crossed!) a monopoly is established" a whole slew of startups were born, taking their cues from Uber or explicitly pitching themselves as "Uber for X." Sure, you might find a place to stay on Airbnb or Vrbo that's nicer and less expensive than a hotel room. But studies have shown that such companies have harmed the affordability and availability of housing in some markets, as many landlords and real-estate developers opt for more profitable short-term rentals instead of offering units for long-term rentals or sale. Airbnb has faced plenty of other issues over the years, from a string of lawsuits to a mass shooting at a rental home.
Increasingly, this is becoming the blueprint. Goods and services are exchanged by third parties, facilitated by a semi-automated platform rather than a human being. The platform's algorithm creates the thinnest veneer between choice and control for the workers who perform identical labor to the industry that platform came to replace, but that veneer allows the platform to avoid traditionally pesky things like legal liability and labor laws. Meanwhile, customers with fewer alternative options find themselves held captive by these once-cheap platforms that are now coming to collect their dues. Dazzled by the promise of innovation, regulators rolled over or signed a deal with the devil. It's everyone else who's paying the cost.
To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.
This article originally appeared on Engadget at https://www.engadget.com/how-uber-and-the-gig-economy-changed-the-way-we-live-and-work-164528738.html?src=rss
More major changes are afoot on the business side of the video game world, as a notable name is changing hands once again. Take-Two Interactive (the parent company of Grand Theft Auto publisher Rockstar and others) has agreed to buy Gearbox Entertainment from the embattled Embracer Group. The deal is worth $460 million in stock and is expected to close by June 30. It had been rumored for several months that Embracer was planning to sell off Gearbox.
Take-Two is acquiring three studios: Gearbox Software, Gearbox Montréal and Gearbox Studio Quebec. It will fully own the Borderlands, Tiny Tina’s Wonderlands, Homeworld, Risk of Rain, Brothers in Arms and Duke Nukem franchises, along with “Gearbox’s future pipeline.” Gearbox will operate under the umbrella of 2K, which already publishes Borderlands and Tiny Tina games. Gearbox founder and CEO Randy Pitchford will remain at the helm.
Embracer is hanging onto Gearbox Publishing San Francisco, which will be renamed. That holds the publishing rights for the Remnant series, Hyper Light Breaker and unannounced games. Embracer will also keep Cryptic Studios (Neverwinter Online and Star Trek Online), Lost Boys Interactive and Captured Dimensions.
Take-Two notes that Gearbox has “six key interactive entertainment projects in various stages of development.” Those include five sequels, among them Homeworld 3 and the next Borderlands game.
Embracer bought Gearbox in 2021 for an initial $363 million. If Gearbox met certain targets, the deal would have been worth just over an extra $1 billion over six years.
Since it bought Gearbox, Embracer has gone through rough times. Last year, it announced a major restructuring after a $2 billion investment deal (said to be from a group backed by Saudi Arabia’s sovereign wealth fund) fell apart. Since then, Embracer has has closedseveral studios and sold off others. It laid off 1,387 people in the second half of last year and canceled 29 unannounced games over a six-month period in 2023.
This article originally appeared on Engadget at https://www.engadget.com/take-two-is-buying-gearbox-from-embracer-for-460-million-145711528.html?src=rss
It's been five months since President Joe Biden signed an executive order (EO) to address the rapid advancements in artificial intelligence. The White House is today taking another step forward in implementing the EO with a policy that aims to regulate the federal government's use of AI. Safeguards that the agencies must have in place include, among other things, ways to mitigate the risk of algorithmic bias.
"I believe that all leaders from government, civil society and the private sector have a moral, ethical and societal duty to make sure that artificial intelligence is adopted and advanced in a way that protects the public from potential harm while ensuring everyone is able to enjoy its benefits," Vice President Kamala Harris told reporters on a press call.
Harris announced three binding requirements under a new Office of Management and Budget (OMB) policy. First, agencies will need to ensure that any AI tools they use "do not endanger the rights and safety of the American people." They have until December 1 to make sure they have in place "concrete safeguards" to make sure that AI systems they're employing don't impact Americans' safety or rights. Otherwise, the agency will have to stop using an AI product unless its leaders can justify that scrapping the system would have an "unacceptable" impact on critical operations.
Impact on Americans' rights and safety
Per the policy, an AI system is deemed to impact safety if it "is used or expected to be used, in real-world conditions, to control or significantly influence the outcomes of" certain activities and decisions. Those include maintaining election integrity and voting infrastructure; controlling critical safety functions of infrastructure like water systems, emergency services and electrical grids; autonomous vehicles; and operating the physical movements of robots in "a workplace, school, housing, transportation, medical or law enforcement setting."
Unless they have appropriate safeguards in place or can otherwise justify their use, agencies will also have to ditch AI systems that infringe on the rights of Americans. Purposes that the policy presumes to impact rights defines include predictive policing; social media monitoring for law enforcement; detecting plagiarism in schools; blocking or limiting protected speech; detecting or measuring human emotions and thoughts; pre-employment screening; and "replicating a person’s likeness or voice without express consent."
When it comes to generative AI, the policy stipulates that agencies should assess potential benefits. They all also need to "establish adequate safeguards and oversight mechanisms that allow generative AI to be used in the agency without posing undue risk."
Transparency requirements
The second requirement will force agencies to be transparent about the AI systems they're using. "Today, President Biden and I are requiring that every year, US government agencies publish online a list of their AI systems, an assessment of the risks those systems might pose and how those risks are being managed," Harris said.
As part of this effort, agencies will need to publish government-owned AI code, models and data, as long as doing so won't harm the public or government operations. If an agency can't disclose specific AI use cases for sensitivity reasons, they'll still have to report metrics
ASSOCIATED PRESS
Last but not least, federal agencies will need to have internal oversight of their AI use. That includes each department appointing a chief AI officer to oversee all of an agency's use of AI. "This is to make sure that AI is used responsibly, understanding that we must have senior leaders across our government who are specifically tasked with overseeing AI adoption and use," Harris noted. Many agencies will also need to have AI governance boards in place by May 27.
The vice president added that prominent figures from the public and private sectors (including civil rights leaders and computer scientists) helped shape the policy along with business leaders and legal scholars.
The OMB suggests that, by adopting the safeguards, the Transportation Security Administration may have to let airline travelers opt out of facial recognition scans without losing their place in line or face a delay. It also suggests that there should be human oversight over things like AI fraud detection and diagnostics decisions in the federal healthcare system.
As you might imagine, government agencies are already using AI systems in a variety of ways. The National Oceanic and Atmospheric Administration is working on artificial intelligence models to help it more accurately forecast extreme weather, floods and wildfires, while the Federal Aviation Administration is using a system to help manage air traffic in major metropolitan areas to improve travel time.
"AI presents not only risk, but also a tremendous opportunity to improve public services and make progress on societal challenges like addressing climate change, improving public health and advancing equitable economic opportunity," OMB Director Shalanda Young told reporters. "When used and overseen responsibly, AI can help agencies to reduce wait times for critical government services to improve accuracy and expand access to essential public services."
This policy is the latest in a string of efforts to regulate the fast-evolving realm of AI. While the European Union has passed a sweeping set of rules for AI use in the bloc, and there are federal billsin the pipeline, efforts to regulate AI in the US have taken more of a patchwork approach at state level. This month, Utah enacted a law to protect consumers from AI fraud. In Tennessee, the Ensuring Likeness Voice and Image Security Act (aka the Elvis Act — seriously) is an attempt to protect musicians from deepfakes i.e. having their voices cloned without permission.
This article originally appeared on Engadget at https://www.engadget.com/the-white-house-lays-out-extensive-ai-guidelines-for-the-federal-government-090058684.html?src=rss
Samsung makes some of the best Android phones you can get right now and the latest models have dropped to all-time-low prices. If you've been waiting for a good deal on the high-end Samsung Galaxy S24 Ultra, you're in luck — the handset with 256GB of storage is $150 off and down to $1,150. The Galaxy S24+ is also on sale for $850 right now.
We gave the Galaxy S24 Ultra a score of 89 in our review. We found it to be very expensive (this discount helps mitigate that!) and the design and lack of Qi 2 support were drawbacks. However, we appreciated the camera upgrades and felt the S24 Ultra delivered great performance and offered terrific battery life. It often had a 50 percent charge remaining after 24 hours of regular use, thanks to the large battery and power efficiency gains afforded by the new processor.
One other major thing the Snapdragon 8 Gen 3 chipset powers is a host of on-device generative AI (GAI) features, the big selling point for the Galaxy lineup this year as Samsung tries to compete with Google Pixel devices on that front. An interpreter mode can translate languages during calls, while the Chat Assist tool can check the grammar, spelling and tone of your messages before sending them. There are also AI-powered options for image editing and search. While the AI tools more or less work as expected, we felt that they're not quite as polished as Google's versions. Nevertheless, the Galaxy S24 Ultra is our pick for the best premium Android phone.
The Galaxy S24+ also has a $150 discount right now. That too marks a record low for a version with 256GB of storage — the handset currently costs $850. Like its smaller sibling, the S24, the S24+ earned a score of 87 in our review. We appreciated the battery life and (for the most part) the GAI tools, though we felt that low-light photography performance was somewhat lacking. Those who prefer foldables may be more interested in the Galaxy Z Flip 5. Again, that's $150 off at $850 for 256GB of storage. However, it's $50 more than the lowest price we've seen for the handset thus far.
This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-s24-phones-are-on-sale-for-record-low-prices-at-amazon-144742331.html?src=rss
Portable speakers can come in handy in all kinds of situations, from camping trips to simply keeping one with you as you move throughout your home (just don’t use one on public transit unless you like being hated with the fire of a thousand suns). JBL makes some of our top picks for portable Bluetooth speakers, and several models are currently on sale for up to 34 percent off. The JBL Charge 5 has dropped by $50 (or 28 percent) to $130, just $10 more than the lowest price we’ve seen for it to date.
This is one of our favorite portable Bluetooth speakers. It has a battery life of up to 20 hours and, handily, you can use it to charge other devices via USB-C. The Charge 5 is IP67-rated for water and dust resistance too.
There are less expensive and still-capable options out there, but the Charge 5 delivers bigger audio than many rivals. The sound quality is good too, thanks to its bright output and solid low end. What's more, you can pair two Charge 5 units for stereo listening.
This is another of our picks for the best portable Bluetooth speakers. It too is IP67-rated and while it won't run as long as the Charge 5 before you need to top up the battery (it'll run for up to 15 hours on a single charge), the Xtreme 3 offers more volume. That could make it a solid choice for a picnic or a backyard get together. However, we reckon it sounds best in close proximity or even indoors, where you can get the most of the bass tones.
This article originally appeared on Engadget at https://www.engadget.com/some-of-our-favorite-portable-jbl-bluetooth-speakers-are-up-to-34-percent-off-150938467.html?src=rss
It's taken much longer than expected but Microsoft is finally bringing keyboard and mouse (KBM) support to certain Xbox Cloud Gaming titles. We first heard that the company planned to do so in March 2022 and it was suggested that the option might be available by that June, but evidently that did not happen. It's only now that Microsoft is starting to let testers on the Alpha Skip-Ahead ring check out KBM functions on web browsers (Edge and Chrome) and the Xbox PC app. The feature should be available more broadly soon.
To try out the KBM support, you'll need to be a Game Pass Ultimate subscriber (unless you want to check it out on Fortnite, which is totally free to play via Xbox Cloud Gaming). You'll also need to enroll in the PC Gaming Preview program. If you're testing out KBM support on a web browser, there's one more step — you'll have to switch on Preview features on your browser. To do that, click on your profile picture at xbox.com/play, select Settings and then turn on “Preview features.”
Some supported games might still show controller elements on screen at first. You might be prompted to press A to start the game or some such. However, the game should switch to the KBM user interface as soon as you move the cursor or press a button. On browsers, KBM will only work when you're playing in full screen mode and you've clicked on the game stream for it to recognize your mouse input. You can exit KBM use by pressing F9 or hold the ESC button to leave full-screen mode.
The first Xbox Cloud Gaming titles to gain KBM support are Fortnite (browsers only), Ark Survival Evolved, Sea of Thieves, Grounded, Halo Infinite, Atomic Heart, Sniper Elite 5, Deep Rock Galactic, High on Life, Zombie Army 4 Dead War, Gears Tactics, Pentiment, Doom 64 and Age of Empires 2. There is a known issue for Atomic Heart at the minute. Microsoft notes that there's some difficulty switching between a controller and KMB while streaming that game.
This is a welcome update, especially for those who want to play first-person shooters with a KBM setup but don't have a PC with enough oomph to run current games natively. It's a good step forward for accessibility too. Xbox's cloud gaming tech is pretty solid, but here's hoping it can keep up with Fortnite players who can build elaborate structures in nanoseconds.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-finally-bringing-keyboard-and-mouse-support-to-xbox-cloud-gaming-titles-200148150.html?src=rss
To that end, Google is this week rolling out a version of Chrome that’s optimized for Snapdragon-powered Windows PCs. It started publicly testing a Chrome app that supports the Arm64 architecture back in January.
The company says that the app will make web browsing smoother and faster on PCs with Snapdragon chipsets. Both Qualcomm and Google note that, according to early benchmarking on Snapdragon X Elite reference devices, Chrome is in line for a bigger performance boost when PCs with that chipset start arriving. The first of those systems are expected to go on sale in the next few months.
Optimizing the planet’s most popular browser and likely one of the most-used Windows apps in general is likely to go some way toward making Arm-based Windows more palatable for many. Microsoft released an Arm-optimized version of Edge in 2020, but Chrome is far more widely used.
This article originally appeared on Engadget at https://www.engadget.com/google-releases-a-version-of-chrome-optimized-for-snapdragon-powered-windows-11-pcs-160042086.html?src=rss