Posts with «author_name|kris holt» label

Duolingo's free Math app arrives on iOS

Duolingo isn't just about helping people learn languages anymore. The company has released Duolingo Math on iOS, over a year after it first teased the app. Naturally, Duolingo Math shares a lot of DNA with the language apps, including colorful animations and interactive exercises in bite-sized, gamified lessons.

There are two main components to the app: an elementary-level math curriculum that goes over classroom topics and a brain-training course aimed at adults, with more advanced topics and a focus on improving mental math skills. The former covers topics such as multiplication, division, fractions, decimals, areas, geometry and measurements. The brain-training side has similar topics with tougher exercises. Duolingo hopes to help folks learn practical skills, such as converting between ounces and pounds.

Duolingo conducted a survey into math anxiety. It found that 93 percent of adults in the US have experienced some anxiety over math, while around half of high schoolers have "very high math anxiety." With its latest app, it aims to make math "accessible and fun" for everyone.

While this is far from the only math learning app around, Duolingo's name carries some weight with many folks. Like Khan Academy, Duolingo Math is free. The app is available on iPhone, iPad and some iPod Touch devices and it's only in English for now. The company hasn't revealed when it will be available on Android.

'The Witcher' is getting an Unreal Engine 5 remake

CD Projekt Red recently announced a whole bunch of projects it has in the pipeline, including multiple entries in The Witcher series. One of those had the codename "Canis Majoris" and it was then confirmed to be a "full-fledged" Witcher game developed in Unreal Engine 5 by an external studio. Now, CDPR has shed more light on the project. As it turns out, Canis Majoris is actually a remake of the first title in the series.

Polish studio Fool’s Theory is remaking The Witcher under CDPR's supervision. It's in the early stages of development, so the game is likely at least a couple of years away. CDPR says it will be a while before it starts talking about the project in more detail. However, it confirmed that Fool's Theory is rebuilding The Witcher Remake from the ground up using the same toolset that CDPR is utilizing for other games in the series. For what it's worth, the Fool's Theory team includes developers who worked on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt.

We're thrilled to reveal that, together with @Fools_Theory, we're working on remaking The Witcher using Unreal Engine 5 (codename: Canis Majoris)!

We want to do this right, so please be patient — it's gonna be a while until we can share more details.
⚔️ https://t.co/6VCAokPgXspic.twitter.com/ERFOXQrUEP

— The Witcher (@witchergame) October 26, 2022

Going back to where it all began for CDPR makes a lot of sense. The Witcher came out in 2007 and while it was fairly well received, it arguably wasn't until The Witcher 3 (and the Netflix show based on the source novels) that the franchise reached a much higher level of popularity. It's not a stretch to imagine that players who came into the series later would be curious about Geralt of Rivia's earlier adventures.

What's more, The Witcher was only released for PC and Mac. While PS3 and Xbox 360 versions were announced at one point, they never came to fruition. It seems unlikely that CDPR wouldn't release console versions this time, given the larger audience of players it can tap into. Meanwhile, the current-gen version of The Witcher 3 is slated to arrive by the end of the year.

Google Workspace individual plans jump from 15GB to 1TB of storage

Google has some good news for folks who are on the Workspace individual plan. Those who use the service, such as self-employed people and entrepreneurs, will soon get a significant storage upgrade from 15GB to 1TB at no extra cost. Most Workspace individual users won't need to worry about running out of storage space in Gmail and Drive anymore.

Until now, Google has only offered Workspace individual users the same amount of storage that you'd get with a free Gmail account. To increase that capacity, you'd need to buy more storage through Google One. Google says it will users won't need to do anything as it will upgrade their storage automatically.

Elsewhere, there are more options for those who send emails to multiple people through the multi-send mode. You'll be able to use mail merge tags, such as @firstname, to personalize these email blasts. That may be useful, even if the Workspace individual plan doesn't support custom email addresses as yet. Additionally, Google is bringing the Workspace individual plan to the Philippines, Vietnam, Indonesia, Malaysia, Taiwan, Thailand, the Netherlands, Portugal, Belgium, Finland, Greece and Argentina.

Google will end Chrome support on Windows 7 and 8.1 in early 2023

Google has announced it will end Chrome support on Windows 7 and Windows 8.1 early next year. Chrome 110, which is scheduled for release on February 7th, will not work on either of the operating systems. You'll still be able to use older versions of Chrome on Windows 7 and 8.1, but you'll no longer be able to install newer builds, which will include new features and security updates.

On a support page that revealed the news, Google suggested upgrading to Windows 10 or Windows 11 to keep getting Chrome updates. That might be difficult for those whose systems don't support more recent versions of Microsoft's OS, businesses that are still stuck on Windows 7 or 8.1 and folks who can't afford to buy a new computer. Still, Google had to wind down support at some point. The company pointed out that its timeline matches up with Microsoft ending extended support for Windows 7 or Windows 8.1 on January 10th

As it turns out, however, Google will support Chrome on Windows 7 longer than planned. It previously said it would stop offering Chrome updates for the OS in 2021, then this year.

The Age of Empires series is finally coming to Xbox consoles and cloud gaming

World's Edge, the Xbox studio that's overseeing Age of Empires these days, held an event to mark the franchise's 25th anniversary. With it came some major news about the future of the series, including its debut on consoles. Age of Empires II: Definitive Edition will be available on Xbox consoles and Xbox Cloud Gaming on January 31st. 

The most recent game in the real-time strategy series, 2021's Age of Empires IV, will arrive on consoles and Xbox Cloud Gaming later in 2023. Naturally, both titles will be available on Xbox Game Pass and Xbox Game Pass Ultimate. This is a big shift for a series that, until now, has only been available on PC. 

There will be crossplay support for Age of Empires II: Definitive Edition, so you can play with friends whether you're on Xbox, PC or accessing it via the cloud. What's more, the game will support keyboard and mouse inputs on console. In case you'd rather use a gamepad, World's Edge has designed a new controller tutorial, along with a revamped onboarding experience for newcomers to the game. On top of that, the team has added an AI system that's designed to make resource management more efficient and intuitive.

Elsewhere, World's Edge announced a new definitive edition of 2002's Age of Mythology, featuring "beautiful graphics, updated gameplay" and other features. Expect more details in the coming months. And, as is the way of things in the modern era, Age of Empires Mobile is in development, so you'll be able to get your AoE fix wherever you are without having to stream a game from the cloud. That game is coming soon, according to a teaser.

Experience the power of an empire in the palm of your hand and command your armies with the touch of a finger.

Age of Empires Mobile is coming. #AoE25pic.twitter.com/OZqsAkhcuN

— AgeOfEmpires (@AgeOfEmpires) October 25, 2022

'Dark Souls 2' PC multiplayer servers are back online after a nine-month outage

Dark Souls 2 players can once again team up and square off against each other on PC after FromSoftware reactivated the servers. The studio and publisher Bandai Namco switched off the online components for all Dark Souls games on PC back in January in order to tackle a security issue that allowed hijackers to take over players' systems. Nine months later, From and Bandai Namco have restored online features for the DirectX 11 version of Dark Souls 2: Scholar of the First Sin. The company said it will reactivate the servers for the DirectX 9 version at a later date.

On the downside, don't expect to play the online modes of the Dark Souls: Prepare to Die edition on PC again. "We have determined that we will not be able to support online services for the PC version of Dark Souls: Prepare to Die Edition that was released in 2012, due to an aging system," a statement on the Dark Souls Twitter account, as spotted by Polygon, reads. "We apologize for the long wait and ask for your understanding in this matter." That said, work is ongoing to bring back co-op and player-vs-player modes for 2018's Dark Souls Remastered on PC, but there's no timeline for that as yet.

As for Dark Souls 3, From and Bandai Namco restored the servers back in August. They originally aimed to revive online services for all the Dark Souls games by the time they released Elden Ring in February, but were unsuccessful in their attempts to meet that deadline.

Online features for the PC version of Dark Souls II: Scholar of the First Sin (DX11) have been reactivated.

Online features for the base version of #DarkSouls II for PC (DX9) will be made available at a later date.

Our thanks for your continued patience and support. pic.twitter.com/OihQUJOIbu

— Dark Souls (@DarkSoulsGame) October 25, 2022

India fines Google $113 million for abusing the Play Store's dominance

Google is on the hook for another nine-figure fine after India’s antitrust agency said the company abused the dominant position of the Play Store. The regulator told Google to pay 9.36 billion rupees ($113.5 million) and to allow Play Store developers to use third-party payment systems for app and in-app purchases.

After a lengthy investigation, the Competition Commission of India said Google's requirement for Play Store developers to use its billing system “constitutes an imposition of unfair condition,” as TechCrunch reports. The regulator found that Google didn't use the billing system for its own apps, which it said constituted an “imposition of discriminatory conditions.”

The agency has ordered Google to open up the Play Store to third-party payments within three months. It said Google can't impose any anti-steering provisions on app developers and mustn't hinder them from promoting apps and services to users. Likewise, the company can't restrict users from accessing developers' services and features.

The Competition Commission also stated that Google must be fully transparent with Play Store developers and that it can't impose any condition on them "which is unfair, unreasonable, discriminatory or disproportionate to the services provided to the app developers." Furthermore, Google will need to have a clear and transparent data collection policy, and it will not be allowed to use "competitively relevant transaction/consumer data of apps generated and acquired" through the Google Play Billing System to its competitive advantage.

The regulator has determined that Google has a dominant position in the spheres of licensable smartphone operating systems, app stores, web searching, video hosting platforms and "non-OS specific" mobile web browsers. Last week, the Competition Commission fined the company $161.9 million after finding that Google abused Android's dominance. It said smartphone makers shouldn't have to preinstall Google's apps and that the company shouldn't withhold Play Services APIs and monetary and other incentives from other parties.

Google reportedly has a 97 percent smartphone market share in India, while Google Play is one of the most popular payments services. India is the company's largest market in terms of user numbers. Google told TechCrunch that its legal team was reviewing the most recent ruling.

YouTube Music contractors vote to unionize

A group of workers at YouTube Music Content Operations, an Alphabet subcontractor, have filed with the National Labor Relations Board for union recognition and bargaining power after a supermajority of the 58-strong group signed union cards. "As a part of the YouTube Music Content Operations team, workers ensure music content is available and approved for YouTube’s 2.1 billion monthly active users worldwide," the Alphabet Workers Union-Communications Workers of America (AWU-CWA) said in a statement.

The workers, who are based in Austin Texas, were already paying AWU-CWA dues and are now seeking bargaining rights. The AWU-CWA says those rights would force Alphabet to recognize the union as the workers' bargaining unit. The NLRB has scheduled a hearing for November 14th. The union, which was formed in January 2021, now counts nearly 1,200 Alphabet workers as members, including full-time employees as well as temporary, vendor and contract workers.

The AWU-CWA says it "won't stop organizing until all Alphabet workers (full-time, temporary, vendor and contract workers) have dignity on the job, the pay and benefits we deserve, and a seat at the table." Earlier this year, a group of Google Fiber workers in Kansas City voted to unionize with the AWU-CWA. This month, the AWU filed complaints with the NLRB, accusing the company of firing Google data center workers in retaliation for union activity. The union says Google fired two workers who attempted to discuss pay and working conditions.

“We are honored to welcome the workers of the YouTube Music Content Operations team as members of the Alphabet Workers Union-CWA," Google software engineer and AWU-CWA executive chair Parul Koul said. "Google platforms like YouTube have largely been a success thanks to the labor and efforts of the thousands of contract workers that ensure quality content while being denied their fair share. We’re excited to see these workers bring Alphabet to the bargaining table and use their power to win the quality pay, benefits and rights on the job they deserve.”

Engadget has contacted Google for comment.

Apple releases macOS Ventura, iOS 16.1 and iPadOS 16

It's a major Apple update day, as the company is rolling out new versions of its iPhone, iPad and Mac operating systems. While iPhone users at large have already had a taste of iOS 16, this will be the first time that most folks will get their hands on iPadOS 16 and macOS Ventura.

Apple delayed the release of iPadOS 16 amid reports suggesting it needed more time to polish up the Stage Manager multitasking feature (which we felt was unrefined in an early iPadOS 16 beta). In fact, Apple said it was skipping a public release of iPadOS 16 and going straight to version 16.1 — just in time for the company's latest iPad Pro and entry-level iPad shipping this week.

The latest version of the iPad operating system will include many of the same updates as iOS 16, including significant changes to Mail, Safari, Messages and other key apps. There are more collaboration-centric features, while the Weather app is finally coming to iPad.

Stage Manager is also the main attraction of macOS Ventura. During our hands-on with the beta, we felt that the feature improved the multitasking experience on Mac. The Continuity Camera feature, which offers a native way to use your iPhone as a Mac webcam, sounds intriguing, as does the introduction of shared tab groups and passkeys to Safari.

As for iOS 16.1, that offers shared photo libraries through iCloud and a clean energy charging function, which optimizes iPhone charging times depending on when the power grid is using greener energy sources. Apple Fitness+ is now available on iPhone without the need for an Apple Watch. Also new are an improved battery life icon, Live Activities and per-app copy-and-paste permissions, which should mitigate iOS 16's irritating paste prompts.

Listen to the eerie sounds of a solar storm hitting the Earth's magnetic field

Put horror movies and games aside for a few minutes to listen to something truly unsettling this Halloween season. The European Space Agency has released audio of what our planet's magnetic field sounds like. While it protects us from cosmic radiation and charged particles from solar winds, it turns out that the magnetic field has an unnerving rumble.

You can't exactly point a microphone at the sky and hear the magnetic field (nor can we see it). Scientists from the Technical University of Denmark converted data collected by the ESA's three Swarm satellites into sound, representing both the magnetic field and a solar storm.

The ethereal audio reminds me of wooden wind chimes rattling as a mass of land shifts, perhaps during an earthquake. It brings to mind the cracking sounds of a moving glacier as well. You might get something different out of the five-minute clip.

“The team used data from ESA’s Swarm satellites, as well as other sources, and used these magnetic signals to manipulate and control a sonic representation of the core field. The project has certainly been a rewarding exercise in bringing art and science together," the university's Klaus Nielsen, a musician and supporter of the project, said. “The rumbling of Earth’s magnetic field is accompanied by a representation of a geomagnetic storm that resulted from a solar flare on November 3rd, 2011, and indeed it sounds pretty scary."

If you happen to visit Solbjerg Square in Copenhagen this week, you may be able to immerse yourself in the magnetic field's low rumble. More than 30 loudspeakers are pointed at the ground there. They'll broadcast the audio three times daily until October 30th. “We have set it up so that each speaker represents a different location on Earth and demonstrates how our magnetic field has fluctuated over the last 100,000 years," Nielsen said.

This isn't the first time researchers have turned data from otherwise silent forces into sound. Last year, NASA released an audio representation of magnetic field activity around Jupiter's moon Ganymede. More recently, we got to hear a terrifying depiction of what a black hole sounds like.