Posts with «author_name|kris holt» label

Apple Watch can now be used by pro surfers during competition

Pro surfers will soon start using an Apple Watch during competitions. The World Surf League (WSL) has designated the wearable as official wearable equipment. The organization says it's the first time that Apple Watch is being "used as official competitor equipment in a professional sports environment."

Before each heat, every surfer on the Championship Tour will receive an Apple Watch that's preloaded with the new WSL Surfer app. They can use it to keep track of scores, wave priority and times. The app, which works on Apple Watch Series 8 and Apple Watch Ultra, syncs with the WSL's scoring system in real time. The WSL says Apple Watch fits the bill thanks to its durability, cellular data connectivity and large, bright screen.

"The noise of the wind and the waves can sometimes make it impossible to hear the announcers while competing, and that means you miss crucial information," Ítalo Ferreira, the 2019 WSL champion and an Olympic gold medalist, said in a statement. "Challenging conditions can make it hard to see the beach and a priority penalty could cost you the heat, so not needing to rely on seeing the beach or hearing the announcers makes a huge difference and prevents guesswork."

The WSL didn't say which Apple Watch model competitors will use, but the Ultra makes the most sense. It has the largest screen of any Apple Watch to date and it's the most rugged version the company has built. Apple says the Ultra has more accurate GPS and water resistance than its other models.

The 2023 WSL Championship Tour starts this weekend in Oahu, Hawaii. If you're interested to see how the Apple Watch is used in pro sports, you can watch the event on YouTube, the WSL's app or the organization's website. Meanwhile, the second season of docuseries Make or Break, which follows competitors on the Championship Tour, will hit Apple TV+ in February.

New York’s flood sensor network will soon expand across the city

New York City’s first flood-monitoring network is set to expand. Thanks to $7.2 million in funding from the city, the number of flood-prone areas FloodNet monitors with its sensors will increase from 31 to 500 across all five boroughs. The expansion is expected to start next month and take up to five years.

Data from the sensors is fed into a free web dashboard that residents, city agencies, researchers and anyone else can use to stay on top of and react to flood threats. The dashboard receives water-level readings from the sensors in real time. An interactive map shows where, when and how rapidly water is rising, whether that's due to seawater surges at the coast or stormwater drains not being able to handle floods. The dashboard also includes historical data, which can help people to track the frequency and severity of floods over time.

Researchers from New York University, The City University of New York, Brooklyn College and the Science and Resilience Institute developed FloodNet. They had assistance from the mayor's Office of Climate & Environmental Justice, the NYC Office of Technology & Innovation and neighborhood community groups.

FloodNet's solar-powered sensors are low cost and open-source. They use ultrasound to measure changes in water levels and wirelessly transfer data to a gateway hub, which then sends the information to FloodNet's servers and the dashboard.

Sea levels in the city have risen by a foot in the last century, according to the New York City Panel on Climate Change. They're expected to increase by between another eight and 30 inches by around 2050, and between 15 and 75 inches by the end of the century. More detailed flood data can help city planners and others prepare for permanent water level rises, along with weather events like hurricanes that can quickly wreak havoc.

Uber Eats now shows users which of their personal details couriers can see

The next time you order something from Uber Eats, you'll be able to find out what personal information of yours a courier can see at each stage of the delivery process. The View as Delivery Person feature follows a View as Driver function Uber added in 2020. Starting today, Uber Eats users in the US and Canada can access the information from the recent order page and in the app's privacy center (under the privacy menu on the account tab).

The delivery person will only know an approximate delivery location until they collect the order. Then they'll typically have access to your first name, initial of your last name and exact delivery location. Uber will provide them with your delivery instructions and notes too. After the order is completed, the courier will once again only see a general delivery location in their app.

Did you know we limit what your delivery person sees about you when they accept your Uber Eats order? We’ve launched a new product so you can see what is shared with a courier when you place an order on the app. US and Canada only. Link in bio for more. pic.twitter.com/RgQ5BXATfQ

— Uber Eats (@UberEats) January 26, 2023

Moreover, the feature will tell you what kinds of details couriers can't see, such as your phone number, payment details or driver rating. If you order products like alcohol or weed through Uber Eats, you need to prove you're of legal age by sharing a picture of your ID. Couriers can't see your ID details after they make the delivery, Uber says.

The idea is to provide users with more peace of mind and transparency, as Zach Singleton, Uber’s head of privacy and equity product, told The Verge. View as Driver was a popular privacy feature among users, according to Singleton, who noted that Uber receives thousands of support tickets from users who are concerned about how much personal information their driver or courier gets, as well as those eager to know more.

Safety is a critical concern for many Uber and Uber Eats users. Singleton added that women are “53 percent more likely to have a concern about the information that delivery people had when something uncomfortable has occurred.”

Workers at eBay-owned trading card marketplace TCGplayer are trying to unionize

More than 280 workers at TCGplayer, a marketplace for trading card games like Magic: The Gathering and Pokémon, are trying to unionize. A supermajority of the workers have filed for a union representation election with the National Labor Relations Board. If their efforts are successful, they'll form the first union at eBay, which bought TCGplayer in 2022 in a deal worth up to $295 million.

Employees of several card and tabletop companies have unionized, including Card Kingdom, Bellevue Mox Boarding House, Noble Knight Games and Paizo. The TCGplayer workers are similarly trying to organize with the Communications Workers of America (CWA), which has also worked with severalvideo game studios in their unionization attempts.

“We are ready to unlock the full potential we know TCGplayer can have. By forming a union, we are able to support each other, customers, and sellers to create the best TCGplayer for all of us," Jennifer Bonham, a shipping generalist at TCGplayer, said in a statement. "We are incredibly passionate about our work, but passion can only get us so far. We want to see our collective health and well-being thrive because for many of us, this is the best job we have ever had."

The workers are organizing as TCG Union/CWA and are all employed at the company's authentication center in Syracuse, New York. They each play a hand in ensuring card shipments meet quality standards and that they're accurately completed.

The workers are seeking an end to pay caps; pay rises to account for inflation and cost of living increases; and "a fair and comprehensive sick leave and absence policy that does not punish people" for issues outside of their control. Moreover, they're demanding inclusive career advancement opportunities; fair and transparent hiring practices; clearly defined job roles and expectations; and the resources and training needed to do their jobs. On top of that, they're asking for a seat at the table, along with "just cause and clear grievance and discipline procedures, applied equally to management."

This isn't the first time that the workers have attempted to unionize, as Polygon notes. They tried to do so almost three years ago with the Service Employees International Union. However, just days before the scheduled vote, they withdrew the petition. The eBay acquisition is said to have reignited the unionization drive.

"We have received notice that a petition is being filed by the Communications Workers of America labor union asking the National Labor Relations Board to conduct a vote on union representation," a TCGplayer spokesperson told Engadget in a statement. "We have not seen that petition by the National Labor Relations Board, nor have we had the chance to review it. We respect an employee’s right to choose or to decline union representation, and acknowledge this is a big decision. Our commitment to our employees during this time is to ensure they have the information needed to make an informed and confidential choice."

Engadget has contacted eBay for comment.

Watch Xbox and Bethesda's Developer Direct showcase here at 3PM ET

The first major gaming showcase of the year is about to take place as Xbox and Bethesda are set to host the premiere edition of their Developer Direct. The stream starts at 3PM ET on January 25th. It will be available on Xbox and Bethesda's YouTube and Twitch channels. You can also watch it via the embedded video below.

The showcase will run for 43 minutes, according to Aaron Greenberg, vice-president of Xbox games marketing. It will focus on four games: The Elder Scrolls Online, Redfall, Forza Motorsport and Minecraft Dungeons. Right after the event ends, there'll be a deeper dive into the next Elder Scrolls Online chapter update. The other three games are all slated to arrive sometime in the first half of 2023.

While it may be mentioned briefly, don't pin your hopes on getting more info about Starfield. Xbox and Bethesda are saving that for a standalone show at a later date. However, perhaps there'll be a surprise announcement or two during today's stream.

The Developer Direct is debuting just at the right time for Microsoft. The company needs to give people more reasons to get excited about the Xbox ecosystem. It just announced that revenue from Xbox content and services fell by 12 percent last quarter, while Xbox hardware revenue fell by 13 percent — all during a holiday quarter. Redfall is one of the games I'm most looking forward to this year and there are a ton of Forza and Minecraft fans out there, so it'll be worth paying attention to this stream.

SanDisk external drives and microSD cards are up to 65 percent off

There's no such thing as having too much storage on hand. You'll never quite know when you could use a microSD card or SSD, and better safe than sorry. Stocking up when they're on sale is never a bad idea, so it's worth checking out the latest discounts on some SanDisk models at Amazon. For instance, a Nintendo Switch-licensed 512GB microSD card (with cute Animal Crossing branding) has dropped 58 percent from $130 to $58.11. A yellow 256GB card with a Super Mario Super Star logo is 40 percent off at $31.90.

You don't necessarily have to use these cards in a Switch, of course, but depending on what you might use them for, it's worth keeping in mind the read and write speeds. These versions have read speeds of up to 100MB/s and write speeds up to 90MB/s. That might not be fast enough for a camera that shoots 8K footage with high frame rates (you might want a card with a higher capacity for that purpose, anyway), but these cards should be absolutely fine for a Nintendo Switch or Steam Deck, which have maximum read speeds of 104MB/s.

Elsewhere, SanDisk's 2TB Extreme Portable SSD is currently 65 percent off at $160. That's a hefty discount from the regular price of $460. This SSD supports read speeds up to 1,050MB/s and write speeds up to 1,000MB/s. It has USB 3.2 Gen 2 support for data transfers via USB-C.

SanDisk says the SSD has up to two-meter drop protection and IP55 water and dust resistance. There's built-in password protection with 256‐bit AES hardware encryption to protect your data and a carabiner loop to help you physically secure the device.

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'GoldenEye 007' will hit Switch and Xbox on January 27th

One of the best-loved Nintendo 64 games is coming to Switch Online's Expansion Pack this week. Back in September, Nintendo revealed that GoldenEye 007 was coming to the service and now that day is almost upon us. You'll be able to start playing the game on your Nintendo Switch starting on January 27th. The game will be available on Xbox on the same date.

It's unusual to see a licensed game arrive on Nintendo's subscription service, but GoldenEye 007 is one that many fans have been looking forward to replaying (or even playing for the first time). It remains to be seen how well Rare's classic first-person shooter will hold up almost 26 years after it debuted on the N64. Hopefully, Rare has improved the janky controls and awful framerate from the original game.

There are some new additions to the Switch Online version, though, including a widescreen mode and online multiplayer. So, you won't necessarily need to cram around the same TV to take on your friends in a "slappers only" deathmatch.

Rare is also bringing a "recreated" version of GoldenEye 007 to Xbox consoles this Friday with dual analogue stick support, 4K resolution and "a consistent refresh rate." Oddly, there's no online multiplayer on the Xbox version, though there's still four-player splitscreen support. You'll be able to access it through Xbox Game Pass. Owners of the Rare Replay collection can download GoldenEye 007 to their Xbox One or Xbox Series X/S at no extra cost.

NASA and DARPA will test nuclear thermal engines for crewed missions to Mars

NASA is going back to an old idea as it tries to get humans to Mars. It is teaming up with the Defense Advanced Research Projects Agency (DARPA) to test a nuclear thermal rocket engine in space with the aim of using the technology for crewed missions to the red planet. The agencies hope to "demonstrate advanced nuclear thermal propulsion technology as soon as 2027," NASA administrator Bill Nelson said. "With the help of this new technology, astronauts could journey to and from deep space faster than ever — a major capability to prepare for crewed missions to Mars."

Under the Demonstration Rocket for Agile Cislunar Operations (DRACO) program, NASA's Space Technology Mission Directorate will take the lead on technical development of the engine, which will be integrated with an experimental spacecraft from DARPA. NASA says that nuclear thermal propulsion (NTP) could allow spacecraft to travel faster, which could reduce the volume of supplies needed to carry out a long mission. An NTD engine could also free up space for more science equipment and extra power for instrumentation and communication.

As far back as the 1940s, scientists started speculating about the possibility of using nuclear energy to power spaceflight. The US conducted ground experiments on that front starting in the '50s. Budget cutbacks and changing priorities (such as a focus on the Space Shuttle program) led to NASA abandoning the project at the end of 1972 before it carried out any test flights.

There are, of course, risks involved with NTP engines, such as the possible dispersal of radioactive material in the environment should a failure occur in the atmosphere or orbit. Nevertheless, NASA says the faster transit times that NTP engines can enable could lower the risk to astronauts — they could reduce travel times to Mars by up to a quarter. Nuclear thermal rockets could be at least three times more efficient than conventional chemical propulsion methods.

NASA is also looking into nuclear energy to power related space exploration efforts. In 2018, it carried out tests of a portable nuclear reactor as part of efforts to develop a system capable of powering a habitat on Mars. Last year, NASA and the Department of Energy selected three contractors to design a fission surface power system that it can test on the Moon. DARPA and the Defense Department have worked on other NTP engine projects over the last few years.

Meanwhile, the US has just approved a small modular nuclear design for the first time. As Gizmodo reports, the design allows for a nuclear facility that's around a third the size of a standard reactor. Each module is capable of producing around 50 megawatts of power. The design, from a company called NuScale, could lower the cost and complexity of building nuclear power plants.

Apple's latest 12.9-inch iPad Pro is up to $200 off

Apple's latest 12.9-inch iPad Pro has dropped to its lowest price to date across several configurations. The 512GB version of the tablet, which is powered by an M2 chipset, is $100 off at $1,299. If you'd like to double that storage to 1TB, you'll save $200 off the regular price, as that version has dropped to $1,599. Similarly, a 12.9-inch iPad Pro M2 with 2TB of storage is $200 off at $1,999. These prices are for the WiFi models, but you can also snag the 1TB and 2TB cellular variants for $200 off the regular price. Amazon isn't offering a discount on the 512GB WiFi and cellular version at the minute, unfortunately.

The M2 lineup offers significant CPU and GPU performance boosts over the M1 iPad Pro, based on our testing. The latest generation of Apple chipsets power some neat features on the most recent iPad Pro models, including an Apple Pencil tool called Hover. This allows you to see how apps and other aspects of the user interface will react before you touch the stylus against the tablet. For instance, you may be able to see how colors will blend with each other in watercolor apps before applying the brushstroke. The tablet can also now record video in Apple’s ProRes codec in 4K resolution at 30 frames per second.

All told, we gave the latest iPad Pro a score of 87 in our review. The chip upgrade is a big selling point, especially if you already have an iPad Pro that's a few years old and showing its age. Add in a best-in-class screen and design, as well as great battery life, and the M2-powered 12.9-inch iPad Pro may just be worth your while.

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Apple’s mixed reality headset could feature full-body FaceTime avatars

Apple is expected to reveal its long-anticipated mixed reality headset in the coming months. The device has been in the works for several years and it'll be Apple's first new product category since Apple Watch, which debuted in 2015. Many details about the device have emerged through the rumor mill. Although much of the information in his latest piece on the headset has already been reported, Bloomberg's Mark Gurman has revealed some more details about what to expect from the product, which may be called Reality Pro.

It's said to be a standalone device with an interface similar to that of iPhone and iPad and the option to pin widgets to the home screen. Alternatively, it may be used as an external display for a connected Mac. Along with Siri voice commands, there'll be the option to use a Mac, iPhone or iPad keyboard to enter text on the so-called "xrOS" operating system, according to the report. Apple is believed to be working on a way for users to type with their hands in midair, like in many sci-fi movies, but that option likely won't be available when the headset debuts.

It's expected that there will be health-tracking features and the option to install third-party apps. Virtual reality video is said to be a focus, with the company adding support for Apple TV+ content. It's believed that Apple has held talks with Disney, Dolby and other media partners regarding VR content, and that there will be the option to watch video on virtual screens in environments like space or a desert. Users might need to wear AirPods or other supported headphones for spatial audio if they want to be fully immersed. Gaming may be an important aspect of the device as well. 

The key selling point for the headset could be Apple's approach to hand and eye tracking. It's believed that the device will have sensors that can follow wearers' eyes and several external cameras that can monitor hand movements. The idea, according to the report, is that users would be able to select an item (such as an app icon or button) by looking at it and then squeezing their thumb and index finger to carry out that action. If this approach works as expected, wearers wouldn't need to use hand controllers — rival headsets typically require those. Meanwhile, the headset may have a screen on the front that can display the wearer's eyes, which might be a little offputting for some.

The device is expected to support virtual reality and augmented reality, with the ability to switch between the two modes using a Watch-like digital crown. Meta's latest headset, the Quest Pro, offers full-color passthrough for AR use and it's expected that Apple will offer a similar function.

Apple may be keeping users who need prescription glasses in mind. Many glasses wearers have found it uncomfortable to wear VR and AR headsets. However, it's claimed that Apple will offer custom lenses that sit within the headset's enclosure, which could make it more comfortable to use.

One intriguing aspect of the headset that doesn't seem to have been reported before is how it will handle one-on-one FaceTime calls. It was previously believed that other people on a call will be displayed as an icon or Memoji. That's still likely to be the case for group calls. For one-on-one chats in which both participants are wearing a Reality Pro, the report suggests that FaceTime will render realistic versions of their face and body. Processing limitations seemingly prevent this feature from being available for group calls. Other companies, such as Meta, typically render users in a more cartoonish fashion (and don't yet include legs).

Any of these features may still yet change as the headset is months away from coming to market. However, it's believed that Reality Pro will be powered by an M2 chipset. A second chip called the "Reality Processor" is expected to handle graphics and mixed-reality experiences.

While other headset makers typically opt for a plastic body, Apple is believed to be constructing Reality Pro using aluminum, glass and cushions with a similar look to the AirPods Max headphones. However, the battery is not expected to be built into the device. According to Gurman, the battery will be in an external pack that connects to the headset via a cable and is placed in a user's pocket. That, and a cooling fan, could help avoid the headset from overheating, but it could lead to a weight imbalance. The battery life is said to be around two hours.

Apple may reveal the device this spring — before this year's Worldwide Developers Conference in June — and release it this fall. The price, though, may put off many who might otherwise be interested in Reality Pro. It's long been expected that the headset will retail for around $3,000. That's twice as much as the Quest Pro.

This is a gamble for Apple as it moves into a new market that hasn't yet seen mass adoption. The report suggests that Apple expects to sell around 1 million units in the first year and the company even anticipates that the first version of Reality Pro won't turn a profit. Another version that will cost around $1,500 is said to be in the pipeline, though that may not arrive until late 2024 or early 2025. The cheaper model may eschew the Reality Pro's 4K displays for ones with lower resolution to reduce the cost.