Posts with «author_name|igor bonifacic» label

Mercedes-Benz recalls EQS over error that allowed dashboard video playback while driving

Mercedes-Benz has issued a server-side update to fix an oversight that had allowed owners of its EQS EV and recent S-Class sedans to watch video content on the 56-inch MBUX Hyperscreen displays found in those cars while they were in motion. In a National Highway Traffic Safety Administration filing spotted by Consumer Reports editor Keith Barry, the automaker says it found an “incorrect configuration” on its backend server in November that may have been installed on some vehicles. It estimates nearly 227 cars were affected by the oversight. And while Mercedes is not aware of any crashes, it’s moving forward with a recall.

News of the decision comes in the same week that a report from The New York Times said Tesla recently updated its vehicles to allow passengers to play select games even while their car was moving. “Solitaire is a game for everyone, but playing while the car is in motion is only for passengers,” the company’s infotainment system says after someone launches the title. It’s possible for the driver to bypass that warning and then play the game. It’s a feature NHTSA says it’s in contact with Tesla about.

“The Vehicle Safety Act prohibits manufacturers from selling vehicles with design defects posing unreasonable risks to safety,” a spokesperson for the agency told Engadget. In 2019, NHTSA said 3,142 people in the US died in crashes involving distracted drivers.

Bungie responds to report on its lackluster efforts to improve workplace culture

In September, Bungie, attempting to distance itself from former publisher Activision, announced a series of reforms designed to foster increased diversity and inclusion. CEO Pete Parsons said his hope was the studio’s efforts would set an example for the wider gaming industry. At the time, it appeared the announcement was a proactive move by Bungie, but now it seems the studio was responding to some of its own inner turmoil.

In response to a story from IGN reporting on years of systematic sexism and workplace harassment at the studio, Parsons has published an apology letter. “I am not here to refute or to challenge the experiences we're seeing shared today by people who have graced our studio with their time and talent,” he says. “Our actions or, in some cases, inactions, caused these people pain. I apologize personally and on behalf of everyone at Bungie who I know feels a deep sense of empathy and sadness reading through these accounts.”

He says over the last several years Bungie has made “significant” changes to foster a better workplace. At the top of that list, he notes the studio has removed “bad actors” irrespective of their “tenure, seniority or interpersonal relationships.”

Thank you so, so much to everyone who spoke to me and trusted me with your stories for this piece. To readers, please remember that with articles like this, there is often so, so much more beneath the surface that couldn't be included for any number of reasons.

— Rebekah Valentine (@duckvalentine) December 10, 2021

That’s not something it appears was true of Bungie in the past. In one section of the report, IGN recounts the story of a Destiny narrative lead who threw a chair at a window because “he felt others were ruining his creative vision of the game.” That individual reportedly stayed at the company for several years after that incident until he left and was later hired to do contract work for Destiny 2. The report also notes many employees wrote letters to Parsons begging for him to intervene in a variety of workplace issues. He reportedly never responded to those pleas.

As things stand today, Parsons says he believes employees whose behavior warranted removal were either fired or they no longer work at Bungie. If new information comes to light, Parsons pledged Bungie would investigate those reports “with integrity.”

After reiterating the studio’s commitment to the reforms it announced in September, Parson’s letter turns to Bungie’s recent hiring efforts. Over the past five years, he says the number of employees who identify as women or as someone from an underrepresented community has increased to 20.5 percent and 18.6 percent, respectively. In 2021, 31 and 23 percent of the studio’s hires were employees who identified as part of those two groups. What he doesn’t mention is where those numbers were previously. Without historical data, it’s impossible to know how much better Bungie has become at hiring more diverse candidates.

While the sexual harassment scandal at Activision Blizzard has dominated headlines in recent months, today’s IGN report underscores that there are toxic workplaces across the gaming industry. Harassment and management protecting abusers: these are issues that keep coming up year after year. They're not exclusive to one company because many of them have been built in the same way, and it will take a concerted effort to undo those cultures. 

Sony buys co-development studio Valkyrie Entertainment

Sony has acquired Seattle-based developer Valkyrie Entertainment. Financial terms of the deal haven’t been disclosed. Founded in 2002, it’s best known for providing co-development services to other game studios. In the past, Valkyrie has worked with Sony, Microsoft and Riot to help on titles like God of War, Halo Infinite and Valorant. Before today’s announcement, it was working on God of War: Ragnarok with Sony’s Santa Monica Studio.

Today we announce @valkyrieent will be joining the PlayStation Studios family. The studio will be making invaluable contributions to key PlayStation Studios franchises pic.twitter.com/sNTugminD5

— Hermen Hulst (@hermenhulst) December 10, 2021

The acquisition was announced by Herman Hulst, the head of PlayStation Studios. “Valkyrie’s diverse capabilities will be welcomed by every team at PlayStation Studios as we continue to focus on delivering extraordinary gaming experiences,” he said in a statement.

For Sony, the deal caps off a year full of studio purchases. In the last 12 months, the company has added Housemarque, Nixxes Software, Firesprite, Bluepoint Games and now Valkyrie Entertainment to its first-party lineup for a total of 17 studios under its banner. Sony used to be a lot more methodical when it came to its talent acquisitions. Between 2010 and 2020, it only added two studios: Sucker Punch Productions and Insomniac Games. If there’s a reason for the change in pace, it likely has at least something to do with Microsoft’s $7.5 billion deal to buy Bethesda parent company ZeniMax Media in 2020. 

Retro online gaming service Piepacker adds five Atari classics to catalog

Piepacker has added five Atari titles to its catalog of retro games. Starting this week, you can play the PlayStation versions of Pong, Asteroid, Breakout, Centipede and Missile Command online with your friends. As with every other game available through the platform’s catalog, all you need to play is Chrome. You can use any controller you have available to you. A keyboard works too. If you decide to play with your friends, there’s built-in video chat with support for augmented reality masks. You can also chat over text, if anyone is camera shy.

🕹️ ANNOUNCEMENT 👾
Arcade players out there, this is your moment! Really excited to welcome @atari as our new partner 🎉 🎉 🎉
5 legendary classics and their PS1 editions are dropping for free on Piepacker right now! pic.twitter.com/CANpRHp6hx

— Piepacker (@piepacker) December 9, 2021

Every game you see on Piepacker is fully licensed. Its library currently includes more than 60 titles. There aren’t too many familiar names, but you’ll still find gems like Windjammers and Earthworm Jim. One thing to note is the platform is still in open beta, so expect some amount of jank.

'Dune: Spice Wars' is a strategy game set in Frank Herbert's sci-fi universe

On the heels of Denis Villeneuve's Dune, a new 4X strategy game set in Frank Herbert's seminal sci-fi universe is coming to Steam Early Access next year. Shiro Games, the studio behind real-time strategy game Northgard, is on development duties. Like Civilization or almost any other 4X game, you'll choose one faction to lead. Naturally, you can pick House Atreides or House Harkonnen, though there will be other two factions to choose from as well. It's then up to you to lead them to victory on Arrakis.  

There hasn't been a new Dune game since 2001's Emperor: Battle for Dune, which was one of the last projects legendary real-time strategy developer Westwood Studios worked on before EA shut it down in 2003. Dune also has a special place in the RTS genre. Alongside Blizzard's Warcraft: Orcs and Humans, Westwood's Dune II helped establish many of the of tenets the genre. 

‘Star Trek: Resurgence’ is an adventure game from former Telltale developers

After a dearth of games, Star Trek fans have something to look forward to in 2022. Sometime in the spring, ViacomCBS will release Star Trek: Resurgence, a new third-person adventure game from Dramatic Labs, a studio made up of former Telltale Games developers, including individuals who worked on The Wolf Among Us and The Walking Dead.

Set after the events of The Next Generation, Resurgence will feature two playable lead characters: First Officer Jara Rydek and Crewperson Carter Diaz. In a setup that sounds like classic Star Trek in the best possible way, it’s up to them to unravel a mystery involving two alien races that are ready to go to war with another. Dramatic Labs said Resurgence will also feature appearances from “returning” characters. It also noted its building the game in the Unreal Engine, which hopefully means the game won’t have the jank Telltale’s games were known for in the studio’s later years.

We’ll have to see how Resurgence turns out, but based on the talent involved, Star Trek fans can at least be cautiously optimistic. That’s not something that’s been true in recent years. Outside of Bridge Crew, there haven’t been many great Star Trek games since the early 2000s when titles like Bridge Commander and Elite Force did the universe justice.

Star Trek: Resurgence will arrive in spring 2022 on PlayStation 4, PS5, Xbox One, Xbox Series X/S and Windows. On PC, it will be exclusive to the Epic Games Store.

'Slitterhead' is a new horror game from the creator of Silent Hill

We finally know what Keiichiro Toyama has been up to since leaving Sony. At The Game Awards, Toyama's Bokeh Game Studio revealed Slitterhead. It's a horror-action game that will see you fighting grotesque skeletal monsters. Beyond that, the first trailer the studio shared didn't reveal much about the game's plot. Toyama is best known for his work on Silent Hill and more recently the Gravity Rush series. Also working on the project is Devil May Cry character designer Tatsuya Yoshikawa. 

Slitterhead does not have a release date currently.

'Final Fantasy VII Remake Intergrade' heads to PC on December 16th

As expected, Final Fantasy VII Remake Intergrade is coming to PC. At The Game Awards, Square Enix announced it will release the title to the Epic Games Store on December 16th. Announced at the start of the year, Intergrade initially came out on PlayStation 5 on June 10th. On top of adding a new chapter featuring Yuffie, the enhanced port featured improved graphics, including sharper textures and more realistic lighting and fog effects.  

'Star Wars: Eclipse' is a new adventure game from the 'Detroit: Become Human' team

Quantic Dream, the developer ofDetroit: Become Human andBeyond: Two Souls, is working on a Star Wars game set in the franchise's High Republic era. That's a sentence we never thought we would ever write, but here we are. Lucasfilm Games announced the title at The Game Awards. Host Geoff Keighley said the game is in "early development." The publisher also shared a cinematic trailer, showing off locations that will be familiar to anyone who has seen the prequel trilogy. Spoiler warning: Jar Jar Binks sadly does not make an appearance in the trailer.

Star Wars: Eclipse does not currently have a release date.

'Homeworld 3' continues the classic sci-fi RTS series in 2022

More than two years after its initial announcement, Homeworld 3 has a release date. Gearbox and developer Blackbird Interactive announced on Thursday during The Game Awards the next entry in the classic real-time strategy series will debut before the end of 2022. They also shared a first look at gameplay. 

The trailer opens with a shot of the Khar-Toba, the ship that set the Kushan, the protagonists of the Homeworld series, on their journey to return to their home of Hiigara. The clip is narrated by Karan S'jet, who fans will remember as one of the main characters of the first two games. S'jet recounts some of the pivotal moments of Homeworld and Homeworld 2 before the footage turns to the space battles players can expect to experience once the game comes out. 

Blackbird Interactive, a studio made up of former Relic Entertainment employees — including Rob Cunningham, the original art director on the first two games — is developing Homeworld 3. The studio previously worked on the excellent Deserts of Kharak, which is a prequel to the first game. 

Homeworld 3 is available to wishlist on Steam and the Epic Games Store