Posts with «author_name|cheyenne macdonald» label

World of Horror is a skin-crawling dread machine that does its inspirations proud

I am fully encased in a bundle of spider’s silk, only my eyeballs still visible as I wait for my turn to be devoured. I’ve failed to save the city from the insatiable arachnidian Old God, and now myself and all the inhabitants of Shiokawa, Japan are caught in its web. I’d come so far this time, solved all of the mysteries tacked to my bulletin board, but in the end, I couldn’t escape the doom that had been closing in on me.

If World of Horror could be reduced to a single word, it’d be “dread.” It's a point-and-click cosmic horror game created by Polish developer and dentist, Pawel Kozminski (also known as Panstasz). And after spending years in early access, Ysbryd Games finally released it to the public this month on Steam, PlayStation 4 and 5, and Nintendo Switch. It was well worth the wait.

World of Horror is heavily text-based, and plays like a choose your own adventure story — one in which most of your options are bad ones that will inevitably lead you to a gruesome death or irrevocable insanity. Players must solve five mysteries that are tormenting the townspeople, gathering information and fighting off the monstrous entities that attempt to get in your way. A slippery, boil-covered former teacher here, a woman with shards of broken ribs jammed into her gaping hole of a face, there.

All the while, you’ll be working to stave off whichever Old God has set its sights on Shiokawa for that run, and must keep an eye on the ever-ticking Doom meter to know how close you are to being overcome. Only after you’ve obtained five keys by solving each of the five mysteries can you unlock the town’s lighthouse, where you can banish the Old God. That is, if you’re able to make it through the trials on the way to the top. It’s a roguelite, too, so prepare to start from the beginning every time you make a fatal misstep.

The horror-manga-style RPG doesn't hide its Junji Ito and HP Lovecraft influences. It's so disquieting that you’ll find yourself jumpy and on edge even when nothing’s happening, which in some investigations is most of the time. The evil may not be coming for you right that moment, but there’s the sense that it could at any turn.

Ysbryd Games

When those little jump scares do come — a particularly revolting attacker or a booming sound that cuts through the chiptune score — they’re made all the more jarring by the high-contrast 1- or 2-bit visuals (you can choose at the beginning) that were created, incredibly, in MS Paint. It nails the often hard to stomach Ito-esque gore, and there are a few scenes I had to force myself not to turn away from (a certain DIY eyeball operation comes to mind).

You’re given a few options for approaching the game, in terms of difficulty and complexity. Its short tutorial, “Spine-Chilling Story of School Scissors,” is a straightforward introduction. And in the beginner-level main story mode, “Extracurricular Activities,” you'll start with one mystery already solved.

Players also have the choice of a “Quick Play” mode, in which elements like your character, Old God and backstory are randomly selected, or a fully customized playthrough where you choose your own character and story elements. That last one is the most challenging route. You can also choose from a slew of color palettes at the start of each game, if you want to mix it up.

Ysbryd Games

While the turn-based combat is nothing revolutionary, I found it to be engaging enough. There’s no guarantee all of your hits will land, and relying on spiritual attacks when going up against a ghost-type foe is a stressful game of “guess the right combo.” It keeps things interesting, albeit a bit frustrating. Since the runs are relatively short — about an hour, give or take 30 minutes — it doesn’t feel soul crushing every time you die and have to start fresh. If anything, it becomes an addicting cycle.

Where World of Horror truly excels is in its attention to horrifying detail. A TV playing in your home runs grisly newscasts nonstop, including one about a dentist who replaced his human patients’ teeth with dogs’ teeth. (Remember, the developer is also a dentist). Look through the peephole of your apartment door and you might see a shadow man down the hall, or the quickly retreating face of someone lurking around the corner, or just an empty corridor. Twisted ghouls wait behind dead-end classroom doors.

Things are rarely the same when you come back to them. Each mystery has multiple endings and multiple ways to get you there, so you can’t quite predict what’s going to happen next even if you just played 10 runs in a row. Some stories are more involved than others, better thought through. But each has at least one ghastly element that justifies its place among the rest. If World of Horror is anything, it’s effective, and I haven’t been able to stop thinking about it.

This article originally appeared on Engadget at https://www.engadget.com/world-of-horror-is-a-skin-crawling-dread-machine-that-does-its-inspirations-proud-183000816.html?src=rss

New report reveals details on the three M3 chips Apple may launch Monday night

Apple is planning to debut three M3 chips at its “Scary Fast” Mac event Monday night, according to Bloomberg’s Mark Gurman — the M3, M3 Pro and M3 Max. The event is set to kick off at 8 PM ET and is expected to bring multiple hardware announcements. Gurman previously reported that the company is prepping a new 24-inch iMac which could make an appearance tomorrow, along with upgraded MacBook Pros running the new M3 series.

In the Power On newsletter, Gurman writes that the standard M3 chip is likely to sport an 8-core CPU and 10-core GPU like the M2, but with improvements to performance speed and memory. He also notes the company is testing multiple configurations for both the M3 Pro and M3 Max chips. We may see an M3 Pro with 12-core CPU/18-core GPU and the option for a pricier 14-core CPU with a 20-core GPU. Meanwhile, the M3 Max could come with 16 CPU cores and either 32 or 40 GPU cores.

We won’t know anything for sure until Apple's unusually-timed October event starts tomorrow night. Thankfully, that’s not a long time to wait. Join us here to watch as it all unfolds.

This article originally appeared on Engadget at https://www.engadget.com/new-report-reveals-details-on-the-three-m3-chips-apple-may-launch-monday-night-202456989.html?src=rss

Apple's upgraded 2nd-gen AirPods Pro with USB-C are $50 off right now

Apple’s refreshed second-generation AirPods Pro are down to just $200 on Amazon in a discount almost as good as we saw during October’s Prime Day event. The deal cuts $50 off the normal price of $250. The second-generation AirPods Pro got an upgrade in September that brought improvements to durability and a USB-C port for charging the MagSafe case more conveniently, replacing the Lightning port. While the price could dip down even lower as Black Friday approaches, this is one of best deals we’ve seen as of late.

The upgraded second-generation AirPods Pro have an IP54 rating for better dust resistance than their predecessor. They also received new audio features with the release of iOS 17 that further improves upon the listening experience, including Adaptive Audio, Conversation Awareness, and Personalized Volume. The second-generation AirPods Pro get up to six hours of battery life, with up to 30 hours using the charging case. Even before the upgrade, we counted them among the best earbuds you can get today.

Apple also introduced lossless audio with Apple Vision Pro for the refreshed second-generation AirPods Pro, which buyers will get to appreciate once they finally have the headset in their hands. Otherwise, the AirPods Pro are a top choice for use with the Apple ecosystem of devices, with features like active noise cancellation and an impressive transparency mode. At $200 right now, they’re only $10 more than they were going for on Prime Day.

If you’re looking for something with fewer bells and whistles, Apple’s third-generation AirPods are discounted too. Right now, they’re just $150 on Amazon.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-upgraded-2nd-gen-airpods-pro-with-usb-c-are-50-off-right-now-182421286.html?src=rss

Apple’s 9th-gen iPad is back to its all-time low price of $250 ahead of Black Friday

Apple’s 9th generation iPad is $80 off at Amazon right now. The discount brings the 64GB variant down to just $250 from its regular price of $330, a record low typically only seen on Prime Day. You can also snag the 9th-gen iPad with 256GB of storage for $80 off at Amazon, where it’s currently down to $400 from its usual $480. 

The 9th-gen iPad came out in 2021, but it’s still a solid tablet especially if you’re on a budget. While its A13 Bionic chip isn’t the fastest or most powerful, it’s more than enough for basic productivity tasks, browsing and streaming. It earned a score of 86 when we reviewed it back at the time of its release, and it’s still one of the best iPads you can get that won’t break the bank.

It has a heftier build than the newer, sleeker models, with chunky bezels framing its 10.2-inch Retina Display, and a physical Home button with Touch ID. Apple’s 9th-gen iPad also still has a headphone jack and charges via lightning port. It has a 12MP ultrawide front camera and 8MP back camera, and supports Apple’s Center Stage video calling feature.

The 9th generation iPad comes in Silver and Space Gray, and the discount applies to both color variants for the Wi-Fi only model. It’s a great option for the casual iPad user, and the price right now can’t be beat. But, if those specs aren't quite cutting it, Amazon is also running a deal on the 10th generation iPad, which is a step up. That model is currently $50 off.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-9th-gen-ipad-is-back-to-its-all-time-low-price-of-250-ahead-of-black-friday-154710678.html?src=rss

NASA is launching a rocket on Sunday to study a 20,000-year-old supernova

A sounding rocket toting a special imaging and spectroscopy instrument will take a brief trip to space Sunday night to try and capture as much data as it can on a long-admired supernova remnant in the Cygnus constellation. Its target, a massive cloud of dust and gas known as the Cygnus Loop or the Veil Nebula, was created after the explosive death of a star an estimated 20,000 years ago — and it’s still expanding.

NASA plans to launch the mission at 11:35 PM ET on Sunday October 29 from the White Sands Missile Range in New Mexico. The Integral Field Ultraviolet Spectroscopic Experiment, or INFUSE, will observe the Cygnus Loop for only a few minutes, capturing light in the far-ultraviolet wavelengths to illuminate gasses as hot as 90,000-540,000 degrees Fahrenheit. It’s expected to fly to an altitude of about 150 miles before parachuting back to Earth.

The Cygnus Loop sits about 2,600 light-years away, and was formed by the collapse of a star thought to be 20 times the size of our sun. Since the aftermath of the event is still playing out, with the cloud currently expanding at a rate of 930,000 miles per hour, it’s a good candidate for studying how supernovae affect the formation of new star systems. “Supernovae like the one that created the Cygnus Loop have a huge impact on how galaxies form,” said Brian Fleming, principal investigator for the INFUSE mission.

“INFUSE will observe how the supernova dumps energy into the Milky Way by catching light given off just as the blast wave crashes into pockets of cold gas floating around the galaxy,” Fleming said. Once INFUSE is back on the ground and its data has been collected, the team plans to fix it up and eventually launch it again.

This article originally appeared on Engadget at https://www.engadget.com/nasa-is-launching-a-rocket-on-sunday-to-study-a-20000-year-old-supernova-193009477.html?src=rss

Threads now has polls and an easy way to post GIFs

Threads finally has built-in options for posting GIFs and polls. Meta CEO Mark Zuckerberg announced the updates on Thursday, replying with his own GIFs and polls to a string of users who’d questioned when these features would come to the platform. Both have begun rolling out for the Threads app and on the web, though polls seems to be taking a bit longer to make its way to the latter.

While users could previously post GIFs using workarounds like third-party keyboards or by copy/pasting them from elsewhere, with mixed results, there was no native button in the app itself. Now, users will see a GIF button in the post creation window next to the image gallery button, which will pull up a searchable GIPHY library to choose from.

For polls, users will be able to add up to four choices for others to vote on, and control who can and can’t respond. Polls will stay open for 24 hours after they’re posted, and only people who responded to the poll will be able to see the results as they come in. The poll button will appear in the post creation toolbar as three horizontal lines.

GIFs and polls have become staple features on Twitter, where they’ve been available for years, and users who have turned to Threads as an alternative have been asking for them since the beginning. Instagram got GIF replies this past spring and polls only last week, so their arrival on Threads was perhaps an obvious next step. Slowly but surely, Threads has been adding more and more to the experience as it finds its footing, and it seems to be working. Just yesterday, Zuckerberg said the platform now has almost 100 million monthly active users.

This article originally appeared on Engadget at https://www.engadget.com/threads-now-has-polls-and-an-easy-way-to-post-gifs-184330729.html?src=rss

Mars' core looks bigger than it is because it's wrapped in radioactive magma

Data from a meteorite impact on Mars that was recorded by NASA’s InSight lander in 2021 is now helping to clear up some confusion about the red planet’s interior makeup. A pair of studies published today in the journal Nature separately determined that Mars’ iron-rich core is smaller and denser than previous measurements suggested, and it’s surrounded by molten rock.

The now defunct InSight lander, which arrived on Mars in November 2018, spent four years recording seismic waves produced by marsquakes so scientists could get a better understanding of what’s going on beneath the planet’s surface. But, estimates of the Martian core based on InSight’s initial readings from nearby quakes didn’t quite add up. At the time, scientists found the core’s radius to be somewhere between 1118 and 1149 miles — much larger than expected — and contained a perplexingly high composition of lighter elements complementing its heavy liquid iron.

The numbers for those light elements were “bordering on the impossible,” said Dongyang Huang of ETH Zurich, a co-author of one of the studies. “We have been wondering about this result ever since.” Then, a breakthrough came when a meteorite struck Mars in September 2021 all the way across the planet from where InSight is positioned, generating seismic waves that ETH Zurich doctoral student Cecilia Duran said “allowed us to illuminate the core.”

IPGP/ CNES/ N. Starter

Based on those measurements, the two teams have found that Mars’ core more likely has a radius of about 1013-1060 miles. This, the ETH Zurich team notes, is about half the radius of Mars itself. A smaller core would also be more dense, meaning the previously inexplicable abundance of light elements may actually exist in smaller, more reasonable amounts. This is all surrounded by a layer of molten silicates about 90 miles thick, the teams found, which skewed the initial estimates. And, it’s unlike anything found in Earth’s interior.

According to Vedran Lekic from University of Maryland, a co-author of the second paper, the layer serves as somewhat of a “heating blanket” for the core that “concentrates radioactive elements.” Studying it could help scientists uncover answers about Mars’ formation and its lack of an active magnetic field.

This article originally appeared on Engadget at https://www.engadget.com/mars-core-looks-bigger-than-it-is-because-its-wrapped-in-radioactive-magma-211359695.html?src=rss

iOS 17.1 is here with improvements to AirDrop and new flair for Apple Music

Apple has released iOS 17.1. The iPhone update, which is available now for all users, brings improvements to AirDrop, more control options for StandBy, new Apple Music features and further customization for Photo Shuffle on the Lock Screen. It also brings a slew of bug fixes.

The iOS 17.1 update is available now for all recent iPhones (2018 and later), and can be downloaded by going to Settings > General > About > Software Update. The most notable addition with iOS 17.1 is an improvement to AirDrop that will allow content to continue transferring over the internet even if you leave AirDrop range, which should help to cut down on the headache of failed transfers.

It also brings some new features for Apple Music, now giving users the option to add songs, albums, and playlists to their Favorites, and have these show in their library. Apple Music is also getting new color-changing cover art collections, and song suggestions at the bottom of playlists. These features are also coming to Apple Music on Mac with the macOS Sonoma 14.1 update, which was released today as well.

With iOS 17.1, Apple has also added Home key support for Matter locks, fixed a pairing issue with the Apple Watch that caused users’ Significant Location privacy setting to reset and resolved issues with keyboard responsiveness, among other things. Apple released iOS 17.1 today alongside watchOS 10.1, which brings the Double Tap gesture to the latest Apple Watch lineup, and macOS Sonoma 14.1.

This article originally appeared on Engadget at https://www.engadget.com/ios-171-is-here-with-improvements-to-airdrop-and-new-flair-for-apple-music-180740395.html?src=rss

Honda and GM have given up on their plan to co-create affordable EVs

Honda and GM are abandoning their plan to develop a line of affordable electric vehicles together. Under the program, which was announced in April 2022, the two had committed to building compact crossover EVs that would start at less than GM’s upcoming $30,000 electric Chevrolet Equinox. The first models were expected to start releasing in 2027.

Toshihiro Mibe, CEO of Honda, confirmed the project’s cancellation in an interview with Bloomberg, saying “we decided that this would be difficult as a business, so at the moment we are ending the development of an affordable EV.” Both companies will separately continue exploring options to bring down EV costs, Mibe said.

The decision comes amid industry wide EV production slowdowns and an ongoing United Auto Workers strike, which has GM at its center. Just this week, GM announced it would be delaying the production of EVs that use its Ultium battery pack, including the Equinox, Silverado and GMC Sierra EVs. As part of the now-scrapped affordable EV program with Honda, the companies intended to develop Ultium-based small crossover SUVs to compete with Tesla.

It was just one of several projects Honda and GM have been working on together, and it doesn’t seem its dissolution will have any effect on the others. The companies a few days ago announced they’ll be working with Cruise to launch a driverless ride-hailing service in Japan in 2026.

This article originally appeared on Engadget at https://www.engadget.com/honda-and-gm-have-given-up-on-their-plan-to-co-create-affordable-evs-154535464.html?src=rss

Instagram's latest test feature turns users' photos into stickers for Reels and Stories

Instagram is testing a sticker creation feature that will let users make custom stickers from their own photos — and other users’, in some cases — and pop them into Reels or Stories. While Meta has been going all in on prompt-based, AI-generated stickers lately, this tool is something much simpler. It’ll just select the subject of a photo and remove the background, creating a free-floating sticker that can be placed over other content.

Adam Mosseri/ Instagram

Adam Mosseri gave a brief demonstration of how it’ll work in a video shared to his broadcast channel. He also said that, in addition to creating stickers from photos saved on your phone, users will be able to make them from “eligible images you see on Instagram.” Mosseri didn’t share any further details on that, but it suggests users will be able to opt in to making their pictures stickerable.

It’s still just a test and hasn’t rolled out to all users, so we’ll see what that actually looks like in time. The platform last week started testing a new polling feature, too, which will show up in the comments section under feed posts.

This article originally appeared on Engadget at https://www.engadget.com/instagrams-latest-test-feature-turns-users-photos-into-stickers-for-reels-and-stories-211046111.html?src=rss