Posts with «arts & entertainment» label

Canada's CBC is the latest to leave Twitter in objection to 'goverment-funded' label

It's not just American broadcasters departing Twitter in opposition to the "government-funded media" label. The Canadian Broadcasting Corporation (CBC) is "pausing" its use of Twitter over the label's implication that the government may influence its editorial output. Reporting is "impartial and independent," the media outlet says.

There's no word on whether or not the CBC is in discussions with Twitter to alter the label. We've asked the broadcaster for comment. The UK's British Broadcasting Corporation (BBC) succeeded in having Twitter change its label to "publicly-funded" soon after a quickly-organized interview with Elon Musk, who said he agreed with the corporation's description of itself.

The CBC is a Crown corporation, which means it's completely owned by the Canadian government but editorially independent — the country's Broadcasting Act enshrines that hands-off approach in law. It also makes some of its money from advertising.

Attention to the issue in the US began in earnest when National Public Radio (NPR) objected to "US state-affiliated" media labelling. Twitter changed the label, but to a "government-funded" designation that still implied bias. NPR quit the platform days later. The Public Broadcasting Service (PBS) made a similar move, noting that most of its revenue comes from private sources.

The CBC's halt won't necessarily lead Twitter to change its label policy. However, it makes clear that the exodus is an international phenomenon. Don't be surprised if the trend continues in other countries where similarly structured broadcasters operate.

This article originally appeared on Engadget at https://www.engadget.com/canadas-cbc-is-the-latest-to-leave-twitter-in-objection-to-goverment-funded-label-212524059.html?src=rss

Halo veteran Joseph Staten is making a AAA game for Netflix

Former Halo scribe Joseph Staten has joined Netflix’s burgeoning gaming division. On Monday, Staten tweeted that he will serve as the creative director on a new AAA game and original intellectual property from the streaming giant. “In my work life, there’s nothing I love more than collaborating with others to build worlds filled with iconic characters, deep mysteries, and endless adventures,” Staten wrote on Twitter. "So today, I'm thrilled to announce that I've joined Netflix Games as Creative Director for a brand-new AAA multiplatform game and original IP. Let's go!"

So today, I'm thrilled to announce that I've joined @Netflix Games as Creative Director for a brand-new AAA multiplatform game and original IP. Let's go! 2/2

— Joseph Staten (@joestaten) April 17, 2023

The announcement comes less than two weeks after Staten announced his departure from Microsoft. Before joining the tech giant in 2013, he worked as a writer and director of cinematics on Bungie’s first three Halo games. Staten later helped write and co-direct Destiny, but left the studio before the game’s release in 2014. Following his return to the Microsoft fold (Bungie was a Microsoft studio before it went independent in 2007), Staten worked as senior creative director on the Xbox Game Studios team for a number of years before moving to 343 Industries in 2020 to assist in the development of Halo Infinite. This past January, Microsoft reassigned Staten away from 343 at the same time it cut “at least” 95 jobs at the troubled developer.

On Monday, Staten said the game he’s working on at Netflix would be a “multiplatform” release. To date, the company’s gaming strategy has primarily centered around obtaining mobile publishing rights to respected indie titles like Into the Breach and Terra Nil. Funding the development of a multiplatform AAA game is significantly more ambitious.

This article originally appeared on Engadget at https://www.engadget.com/halo-veteran-joseph-staten-is-making-a-aaa-game-for-netflix-173502368.html?src=rss

Twitter will label tweets limited due to hate policy violations

Twitter may have a looser stance on bans under Elon Musk, but it's still willing to flag content that runs afoul of its rules. The social network will label tweets it believes are violating its Hateful Conduct policy. You'll see a notice that Twitter is limiting the "visibility" of the problematic post with an opportunity to learn more.

The labels will cover more types of policy violations in the months ahead. Users can initially provide "feedback" on a label if they feel it was in error, but they'll have to wait until sometime in the future to formally appeal decisions. The company stresses that the labels only apply to individual tweets, not an entire account.

We’re adding more transparency to the enforcement actions we take on Tweets. As a first step, soon you’ll start to see labels on some Tweets identified as potentially violating our rules around Hateful Conduct letting you know that we’ve limited their visibility. 🧵…

— Twitter Safety (@TwitterSafety) April 17, 2023

Twitter sees this as a reflection of its Musk-era "freedom of speech, not freedom of reach" philosophy where it more often shies away from outright bans in favor of limiting exposure to content. Theoretically, this prevents offensive speech from spreading without completely silencing users on the platform. It also promises greater transparency to address concerns of "shadow bans" that limit reach without someone's knowledge. Musk has lifted bans on a number of high-profile accounts, including former President Trump's, although it was willing to temporarily suspend Ye despite lifting a permanent ban in November.

The move might not please some. Advocacy groups have criticized Twitter for not doing enough to protect frequent targets of hate, such as the LGBTQ community. While offenders can still face bans if they're "bad actors" or violate the law, they're more likely to stay on the service. This also isn't certain to satisfy advertisers leaving Twitter over concerns their ads may run alongside objectionable material. And while it will address concerns over possible censorship, it won't necessarily please those who see labels as tarnishing a post's worth.

This article originally appeared on Engadget at https://www.engadget.com/twitter-will-label-tweets-limited-due-to-hate-policy-violations-170438879.html?src=rss

Netflix cancels second ever livestream after 'Love Is Blind' reunion hit by technical issues

Two weeks ago, Netflix confirmed it was taking a rare opportunity to livestream Love Is Blind's season 4 reunion. However, when the time came, what was an exciting prospect became a source of frustration as technical difficulties led to canceling the reality dating show's real-time viewing.  

At first, subscribers were told there would only a few minutes of delay, but Netflix finally pulled the plug after over an hour. The streaming service soon tweeted an apology: "To everyone who stayed up late, woke up early, gave up their Sunday afternoon… we are incredibly sorry that the Love Is Blind Live Reunion did not turn out as we had planned. We're filming it now and we'll have it on Netflix as soon as humanly possible. Again, thank you and sorry."

The show is incredibly popular, with Nieman reporting it was 2022's eighth most streamed original show. The reunion, hosted by real-life couple Nick and Vanessa Lachey, checks back in with Love Is Blind contestants months after filming has finished. If you're not familiar with it's premise, the show follows 30 men and women who date each other over 10 days from inside pods that prevent them from seeing each other. The idea: Avoid letting any physical aspects weigh in on how they feel. All in all, it made sense for Netflix to choose Love Is Blind for a livestream but the streaming service just couldn't hold up the technical end of the bargain.

To everyone who stayed up late, woke up early, gave up their Sunday afternoon… we are incredibly sorry that the Love is Blind Live Reunion did not turn out as we had planned. We're filming it now and we'll have it on Netflix as soon as humanly possible. Again, thank you and…

— Netflix (@netflix) April 17, 2023

Frustrated users responded with calls for Netflix to lower its subscription prices and to resume shipping DVDs as it was more their "speed." Other brands got in on the fun — if you can call it that — with Paramount+ tweeting that it was "pouring one out" for Netflix's social team and Tile asking if Netflix lost the remote and offering to send a tracker. 

Early in the morning, Netflix tweeted an update alongside a photo of the Love Is Blind cast with a "promise" that the reunion will be available to stream today at 3PM ET. 

This was only Netflix's second attempt at live-streaming, with Chris Rock's comedy special Selective Outrage airing live in March. Netflix also owns the rights to stream the Screen Actor Guild Awards live on its platform in 2024. We'll have to wait and see how the company's next attempt goes. 

This article originally appeared on Engadget at https://www.engadget.com/netflix-cancels-second-ever-livestream-after-love-is-blind-reunion-hit-by-technical-issues-120930605.html?src=rss

‘The Super Mario Bros. Movie’ is already the biggest game adaptation of all time

The Super Mario Bros. Movie has only been in theaters for a week and a half, but it's been pulverizing box office records faster than Nintendo's mascot can run from left to right. It already had the highest-grossing opening weekend for any video game-based movie in the US and Canada, but the film has proven to be a hit around the globe.

According to Variety, The Super Mario Bros. Movie has raked in north of $508.7 million worldwide. That makes it both the biggest film of 2023 so far as well as the highest-earning video game movie of all time in theaters. The previous record holder was Warcraft, which had a global haul of $439 million.

After the bizarre mess of the 1993 live-action Super Mario. Bros film, Nintendo swore off movie adaptations of its properties for decades. But with the help of Despicable Me studio Illumination and a focus on replicating the widely recognized art style of Mario games in animation, Nintendo has struck gold with the latest film (even if the plot doesn't amount to much).

There's a long way to go before Nintendo, Illumination and Universal, which co-financed and distributed the flick, can truly dream of The Super Mario Bros. Movie becoming one of the biggest animated films of all time. It hasn't broken into the top 50 yet, while the 2019 remake of The Lion King has the top spot with $1.66 billion.

Still, movies and other non-gaming experiences like theme parks will likely form a major part of Nintendo's business going forward. A Mario sequel and films based on other Nintendo properties (a Breath of the Wild adaptation, anyone?) now seem inevitable, as if Illumination founder Chris Meledandri having a seat on the board wasn't clear enough of an indication.

This article originally appeared on Engadget at https://www.engadget.com/the-super-mario-bros-movie-is-already-the-biggest-game-adaptation-of-all-time-173946909.html?src=rss

Instagram redesigns the Reels editor to make it easier to use

Instagram is rolling out several Reels updates, including a redesigned editing tool. The new-look editor, which Meta says is available worldwide on iOS and Android, pulls together video clips, audio, stickers and text into a single, more streamlined screen. "This makes it easier to align and time elements of your reel to the right moments in a more visual way," Meta wrote in a blog post. The company noted that additional editing tools are on the way as it continues to try to chip away at TikTok's dominance.

Reels creators who are looking to go viral and build their audiences on Instagram will be able to check out the top audio and hashtags on what Meta is calling a "trends destination." The tab is accessible from the dashboard. You'll be able to see how many times others have used a song and either add the audio to your own reel or save it for later.

This should help creators figure out what's popular in Reels at a given time so they can tap into trends. It's fairly easy for TikTok creators to determine what's trending in that app, so this seems like an important update for Instagram.

Instagram

On a related note, Instagram is upgrading the Reels insights page to give creators a deeper sense of how their videos are performing. You'll be able to view the total watch time and average watch time to better understand how viewers are engaging with each reel beyond view counts. If it seems most viewers are dropping off at a certain point in a video, that could help creators learn what their audience is less interested in seeing and make adjustments to their future reels. In addition, you'll get notifications showing the people who started following you from a specific reel.

Meanwhile, Instagram will expand the gifts monetization feature to more countries in the coming weeks, including Australia, Canada, France, Mexico, New Zealand and the UK. In addition, creators will be able to see exactly who tipped them with a gift so they can thank generous fans.

This article originally appeared on Engadget at https://www.engadget.com/instagram-redesigns-the-reels-editor-to-make-it-easier-to-use-163739758.html?src=rss

Spotify will shut down 'Heardle' on May 5th

Spotify has some disappointing news for Heardle fans: the company is shutting down the song-guessing game, which it bought last summer. “Thanks for playing Heardle, but unfortunately we have to say goodbye,” a message on the Heardle webpage reads. “From May 5th, Heardle will no longer be available.”

Players who want to keep a record of their stats for posterity should take a screenshot, Spotify says. The stats will no longer be available after May 4th.

Heardle emerged early last year in the wake of Wordle's massive success. In turn, it became one of the more prominent and successful Wordle clones. Third-party data suggests that Heardle reached a high of 69 million monthly visitors last March.

The makers of Heardle sold the game to Spotify in July. However, just before that deal was announced, Heardle's monthly visitor numbers had seemingly dipped to 41 million, according to TechCrunch, suggesting that the game's popularity was already tapering off. In comparison, The New York Times, Wordle's owner, says tens of millions of people are still playing that game each week.

When it bought Heardle, Spotify said it saw the game as a music discovery tool. Whether a player successfully guessed each day's song based on the intro or not, they were provided with a link to hear the full track on Spotify. It may be the case that Spotify wasn't seeing a high level of clickthrough rates, so Heardle may ultimately not have helped much in terms of music discovery. Moreover, the game is said to have aped some music discovery functions that are also present in Spotify's app.

It's hard to imagine that Spotify's daily song choices helped matters. Along with many classic tracks, Heardle often featured music that didn't exactly light up the Billboard charts but instead went viral on TikTok. It seems that Spotify didn't quite strike the balance of using Heardle as a music discovery tool while also making each song recognizable enough for fans to identify and keep their streaks going.

In addition, some players were frustrated that Heardle kept going back to the same wells over and over by featuring several songs from one artist over a relatively short time. Within the space of five months last year, Heardle featured six Green Day tracks, despite there being thousands of well-known artists and hit songs to choose from. Far too many Imagine Dragons songs have popped up over the last few months too (one would have been more than enough).

Spotify reportedly didn't have a team dedicated to working on Heardle, so there won't be any layoffs as a result of the game's closure. It's hard to imagine that picking one song each day and maintaining Heardle would have taken a ton of work. Engadget has contacted Spotify for comment.

This article originally appeared on Engadget at https://www.engadget.com/spotify-will-shut-down-heardle-on-may-5th-151454849.html?src=rss

Engadget Podcast: HBO to the Max

So long HBO Max, hello… Max? This week, Cherlynn and Devindra discuss Warner Bros. pivot away from the beleaguered HBO Max service, and towards something that unifies HBO and Discovery’s content. Does Max help, or hurt the HBO brand? And does the name even matter when people will always line up for the next Game of Thrones spin-off? Also, we dive into the NVIDIA RTX 4070, a champ of a mid-range GPU, as well as the latest from Elon Musk’s disastrous Twitter reign.

Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

Subscribe!


Topics

  • Max (just Max) is replacing HBO Max – 1:34

  • NVIDIA’s RTX 4070 review: excellent at 1440p gaming, still pricey at $499 – 21:15

  • This week in Twitter mess: NPR and PBS quit Twitter over account labeling, AI project allegedly in the works – 23:03

  • Worker morale is low at Meta after layoffs – 27:57

  • Lo-fi girl is back, and she made a new synth wave friend – 30:40

  • AI Update: Stable Diffusion is already taking illustrator jobs in China – 32:34

  • Working on – 35:48

  • Pop culture picks – 37:44

Livestream

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien
Livestream producers: Julio Barrientos
Graphic artists: Luke Brooks

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-hbo-max-rebrand-max-123053917.html?src=rss

Twitter increases paid users’ tweet limit to 10,000 characters

For Twitter Blue users in the US, the website’s 280-character limit has been a thing of the past since February when it gave them the ability to post 4,000-character tweets. Now, the company has more than doubled that limit and has launched support for tweets up to 10,000 characters in length. In addition, the website now supports bold and italics text formatting, allowing content creators to use those elements to break up potentially huge blocks of text. Twitter chief Elon Musk first announced that the website is making long-form tweets even longer in early March, almost a month after the initial 4,000-character expansion. 

We’re making improvements to the writing and reading experience on Twitter! Starting today, Twitter now supports Tweets up to 10,000 characters in length, with bold and italic text formatting.

Sign up for Twitter Blue to access these new features, and apply to enable…

— Twitter Write (@TwitterWrite) April 14, 2023

While a 10,000-character limit sounds excessive for most casual users — that’s around 2,000 words, or a pretty lengthy essay — Twitter likely introduced the capability for people looking to make money off their posts. The company has just rebranded “Super Follows” as “Subscriptions,” allowing users to charge people $3, $5 and $10 a month for exclusive content, including subscriber-only chats in Spaces. Twitter also promised not to take any of their earnings for the next 12 months. 

By increasing the character tweet limit for Blue users, as well as allowing them to post “hours long videos,” Twitter is giving creators more ways to keep their subscribers engaged. At the same time, getting users to spend more time on the website means more opportunities to serve them with ads that would make the company more money. That said, Super Follows never quite took off, and it remains to be seen whether this iteration of the subscription service will fare better.

This article originally appeared on Engadget at https://www.engadget.com/twitter-increases-paid-users-tweet-limit-to-10000-characters-041452623.html?src=rss

‘Desta: The Memories Between’ comes to Switch and PC later this month

Desta: The Memories Between is officially coming to the Nintendo Switch and PC on April 26th. If you haven’t gotten a chance to play the well-regarded roguelike, it's likely because it was previously tied to Netflix as an exclusive title for its burgeoning gaming platform.

Desta was developed by the company ustwo, which also created the mega-popular mobile title Monument Valley and its sequel. Beyond some slight graphical similarities, however, Desta is its own beast. The title combines a roguelike gameplay style with turn-based mechanics, with plenty of quirky surprises. The story involves a twentysomething returning home after their dad’s death. You help neighbors deal with pressing issues by solving puzzles and, well, playing a whole lot of dodgeball. The dodgeball challenges change from run to run, which is why this title is sometimes compared to games like Hades and Into the Breach.

This is the Dream Team Edition of Desta: The Memories Between, so it includes every content update that came down the pike since the original launch last year. This includes new story scenarios, updated abilities and a range of difficulty settings. You can also play as three new characters, including Alba from Alba: A Wild Adventure, another ustwo title.

Purchasing this game for Switch or PC also nets you a digital soundtrack and a 52-page digital artbook. Both the art style and the music are singled-out as positives in reviews, so these perks are likely to draw in pre-existing players. It costs around $20 to pick up on the Nintendo eShop or the Steam Store. 

“We’ve packed this bundle with so many new abilities, characters, game modes and more – I can’t wait for our community to get their hands on it,” wrote Lead Designer Joel Beardshaw in a press release when the port was officially announced in January.

This article originally appeared on Engadget at https://www.engadget.com/desta-the-memories-between-comes-to-switch-and-pc-later-this-month-175037612.html?src=rss