Posts with «arts & entertainment» label

Watch the Summer Game Fest showcase here at 2PM ET

E3 would normally be held around this time, but it isn't going ahead this year. Still, there are a ton of showcases over the next few days that will shine the spotlight on dozens, if not hundreds, of upcoming games. One of the biggest events on the docket is the Summer Game Fest showcase, which is set for 2PM ET today.

Host and producer Geoff Keighley has tried to keep fans' expectations in check by noting that, while there will be some new game announcements, the focus will primarily be on previously revealed titles. There will be details on Call of Duty: Modern Warfare II, The Callisto Protocol, Gotham Knights, Cuphead - The Delicious Last Course, Street Fighter 6, Marvel's Midnight Suns and much more.

Rumors suggest the stream will also feature Hollow Knight: Silksong and perhaps a release date for God of War Ragnarök. One thing that definitely won't be included is a Grand Theft Auto 6 trailer, according to Keighley. Don't expect to hear a peep about Half-Life 3 either.

Keighley says the event will run for over 90 minutes. Be sure to stick around afterward for the indie-focused Day of the Devs event. The Summer Game Fest showcase is available to stream on a ton of platforms, including YouTube, Twitch, Twitter, Facebook, Steam and even in IMAX theaters. To make things even easier for you, the YouTube stream is right here:

‘Strange New Worlds’ takes a big swing toward something profound

The following article discusses spoilers for Lift Us Where Suffering Cannot Reach, and topics of a sensitive nature.

Last week, Strange New Worlds hit something of a groove with a lightweight comedy episode that showed how well this show can work. This week, it takes a hard turn toward the weighty, with an episode that tries to cover a whole host of stuff in its 50-minute runtime. In some ways, this feels like the most The Next Generation thing Star Trek has put out since 1994. In others, it feels like the show tripped backwards and landed on something deeply profound by accident.

We open on Pike in pensive mode as the USS Enterprise heads to the Majalan System to run a stellar survey. He’s been this way before, on an unseen rough-and-tumble adventure back when he was a lieutenant, and he’s hoping for an easier ride this time around. No such luck, as just as the ship arrives, it’s thrust into a low-stakes battle between two small vessels, one of which starts firing on the Enterprise itself. That forces Pike to intervene, rescuing three people from one of the ships: A child with the title The First Servant, a prickly doctor who is also the First Servant’s father and Elora, a noblewoman Pike met on his last visit.

The ship came under attack because it was carrying the First Servant, who is about to “ascend” and achieve some great destiny for his people. He’s sufficiently special that he’s been implanted with a special perpetual-healing device to protect him from injury. But what’s obvious, from a few minutes into the episode, is that neither of the adults want to talk about why the kid is special, or what his grand ascension ceremony is going to entail, beyond the fact that the entire civilization will collapse unless it takes place, pronto. In my notes, I wrote “I bet they’re planning on eating the Dalai Lama kid,” because this whole plot felt like a throwback to a less TV-literate age.

Unfortunately, Pike seems to have left his brain in his other pants as soon as he realizes that there was mutual affection between him and Elora. In fact, as soon as Pike realizes that he’s on track to Get Some, he becomes quite petulant when his subordinates try to drag him away to try to further the episode’s narrative. And that’s despite the fact that Elora is the most Character With Something Dark To Hide character you’ll see on television this year. All the while, La’an and Uhura, this week on the security portion of her apprenticeship, try to work out what exactly is going on.

Of course, that perpetual-healing machine piques the interest of Dr. M’Benga, who wonders if such technology could be used to heal his own daughter. Sadly, the doctor brushes off the request for help, saying that it would be impossible for the Majalans to share their technology. The kid’s also something of a child prodigy, and based on nothing more than a half-overhead conversation about a sick child, he’s managed to bust Rukiya out of the transporter buffer. At this point, I can’t work out if her presence onboard is meant to be a secret or not, since it seems like a random child from an alien culture can figure out she’s there in about thirty seconds. (Pike, too, later in the episode, is tempted with an offer to get his own future fixed with their magical medical technology.)

Unfortunately, the next section of the plot is mostly throat-clearing and runarounds as Pike uncovers some sort of conspiracy. The hows and whys of the conspiracy aren’t really clear, and the only real point is to have a laser stick fight/chase scene through what looks like the grounds of Toronto’s Casa Loma museum. You can feel the show spinning its wheels while we get to the inevitable conclusion. Pike rescues the kid and hands him over to the Majalans, who promptly plug him into a supercomputer that “kills” him. This, somehow, is the key to keeping their society, which floats on suspended islands above the clouds, much like Columbia from Bioshock Infinite, from falling into the lava below. (Why? Don’t ask questions, it just does.)

Marni Grossman / Paramount

Pike does try to stop it happening, but gets enough of a beatdown to watch as the kid gets wired up. It’s a pretty disturbing scene and as close to horror as Star Trek has gotten for a while, since the child realizes too late that it’s going to lead to his untimely end. Elora, in response to Pike’s objection, then goes on a rant about having the courage to sacrifice one child for the greater good. I’ll quote her response in full: “Can you honestly say that no child suffers for the benefit of your Federation? That no child lives in poverty, or squalor, while those who enjoy abundance look away? The only difference is that we don’t look away.”

Now, it was these lines that threw me, only because it’s clearly meant to be a say-the-quiet-part-out-loud statement about the US. But while the Federation is meant to be some allegorical mash-up of the Western World at large, it’s also meant to represent a utopian version of that. In the 23rd century, the Federation had the ability to synthesize food, clothing and other materials pretty darn easily. In Discovery’s first season, Burnham uses food and clothing synthesizers to produce a delicious meal and new uniform pretty much on demand. Which means that, while the Star Trek of Pike’s day wasn’t the post-scarcity economy of The Next Generation, the idea that people would go hungry and live in squalor feels… off. I don’t want to be that guy, but did any of the show’s nine thousand producers read Trekonomics?

Here’s the thing, while the meat of the episode isn’t particularly meaty, the topics it covers are fairly profound. One of Star Trek’s most famous philosophical tenets is that the needs of the many outweigh the needs of the few, or the one. This form of Utilitarianism is upheld as a noble goal within the spirit of the Federation (except, of course, when Leonard Nimoy fancies a shot at directing and so decides / agrees to resurrect Spock, but let’s not talk about that now). Then again, it’s hard to see how a kid, even a bright one, can be emotionally and mentally mature enough to consent to such a grizzly demise.

Then there’s the fact that Pike loses, and is essentially powerless to do much of anything to “correct” what went on here. He can file a report to the Federation and lodge his objection to what went on, but there’s little anyone can actually do. And that raises another interesting point, since Star Trek can be read as an essentially colonialist text, one in which a group of people with Western values venture out to “civilize” the “wilderness.” If Pike had stormed back, phasers blasting, to rescue the First Servant, it might have made for good TV, but is it morally and ethically right for one group to impose its will upon others under force of arms?

(Longtime Trek fans will probably have spotted the handful of nods to the early TNG episode “Symbiosis” which covered similar ground. I won’t spoil it for you, but that too posed the question of how much you can, or should, interfere when you find one group of people taking advantage of another. Late ‘80s Just Say No moralizing aside, it does manage to reach a satisfying conclusion and keep within the rules of how the Prime Directive prevents the Federation from simply imposing its order upon the rest of the universe.)

But no matter how hamfistedly the show might be gesturing toward these sorts of problems, it is at least gesturing toward them. The thing that is working about Strange New Worlds is that it’s working to provoke you to think, and dwell upon your own moral and intellectual values. And it’s worth asking yourself, too, what you would be prepared to do to prevent this form of moral injustice in the world we live in today. And that, my friends, is the power of good sci-fi.

‘Call of Duty: Modern Warfare II’ is actually all about ‘Warzone 2.0’

Let’s get this out of the way: No Russian will not be included in the new Call of Duty: Modern Warfare II. In fact, the game will penalize friendly fire and fail players who shoot civilians while in combat.

This is in stark contrast to the No Russian mission from the original Modern Warfare II, which came out in 2009 – in this level, players were instructed to shoot their way through a busy airport, killing civilians en masse alongside a Russian terrorist organization. The protagonist was undercover, trying to infiltrate the cell for the CIA, and even though it was possible to skip this section or play it without firing a single shot, the fictional peer pressure to kill as many people as possible was strong.

No Russian sparked heavy controversy with the release of Modern Warfare II. Though Call of Duty has made billions gamifying the horrors of war, many players balked at the idea of role-playing as a mass shooter targeting unarmed civilians. The mission came with a content warning in the US and it was censored internationally. Infinity Ward and Activision were forced to publicly justify its inclusion, arguing against the idea that it was tone-deaf, ham-fisted and needlessly disturbing.

With the 2022 version of Modern Warfare II, Infinity Ward is avoiding the conversation altogether. In response to the question, “Can you confirm whether the No Russian mission will be included in the new game, in any form?” an Activision spokesperson responded as follows:

“No. There are NPC civilians in the game, but you will be penalized for friendly fires. If civilians are caught in the crossfire, players will automatically get a mission fail.”

Activision

This fits with the overall vibe of the new Modern Warfare II. At a media briefing ahead of its reveal, Infinity Ward developers emphasized the game’s entertainment value over serious wartime themes, at one point using the phrase, "fun for everyone." They said they wanted this Modern Warfare II to be realistic, but still "cool." Without mentioning No Russian specifically, developers said the goal of the original game was to be provocative, while this year’s version was aiming to be heroic.

With Modern Warfare II, Infinity Ward is sticking to the fun bits of war. The game still deals in real-world themes of organized violence, large-scale military action and shadowy terrorist groups – but no joke, I’ve never heard Call of Duty developers use the word “fun” so freely in a pre-release briefing.

This may be because Modern Warfare II marks the beginning of a fresh approach to Call of Duty for Activision, with pivotal implications for the future of Warzone specifically. When the next version of Warzone comes out after October of this year, it will include the AI improvements, new vehicle behaviors and upgraded physics of Modern Warfare II, and both games will run on the same engine.

Activision

“A wholly new Warzone will launch as an extension of the Modern Warfare II universe,” an Activision spokesperson said. “With it comes new technology, new features, and new gameplay that work seamlessly together…. In order to fully deliver this state-of-the-art experience, Warzone 2.0 will feature new Modern Warfare II content and systems with brand new progression and inventories. Today’s Warzone will continue on as a separate experience that will include a continuation of player progression and inventories within that Warzone experience.”

Modern Warfare II is scheduled to come out on October 28th. Warzone 2.0 should land soon after, according to Activision.

Modern Warfare II is a sequel to 2019’s Modern Warfare, which rebooted the series but kept familiar themes and characters like Captain John Price. The new game follows Price’s Task Force 141 and Mexican Special Forces as they attempt to thwart terrorist plans across the globe.

“We love telling stories,” Infinity Ward head writer Brian Bloom said. “Story is character and character is story, and that's writery stuff that writers sometimes say internally, but it boils down to a simple thing. If you have a plot, who’s in it, what’s happening?”

With Modern Warfare II, developers focused on refining water physics and figuring out how combat works above and below the surface. One level they showed off, Wet Work, had the player sneak into a marina by swimming around docked boats, taking out security forces by throwing knives and shooting a pistol upward through the water. In the new game, shooting underwater reduces the impact of each bullet, whether it breaks the surface or not, but the pistol otherwise operates normally.

These new water physics will apply to multiplayer portions of the game, as well as Warzone 2.0. In terms of multiplayer for Modern Warfare II, developers have taken observational data from past Call of Duty games to identify three main player behaviors: aggressive, defensive and reactionary, each of them with assault and stealth variants. The game’s default loadouts fall into the resulting six categories. As for vehicles, it’s possible to shoot their doors and tires off, complete on-the-fly repairs, and get a 360 degree view when leaning out of a window. Amphibious vehicles and a helicopter troop carrier also make an appearance in multiplayer.

New multiplayer maps come in large-scale and traditional sizes, and there’s a new 6v6 mode called Knockout that infuses Gunfight with a multiplayer component. Players have one life (with revive) and one minute on the timer, and a bag randomly spawns in one of three locations. The winner is the last person left alive or the person holding the bag when time runs out.

Activision

The AI systems in Modern Warfare II have been tweaked to better facilitate emergent gameplay and mimic real-world scenarios, while Infinity Ward is running internal tests on maps with 300 AI characters and 100 live players. Call of Duty’s Ricochet Anti-Cheat system will be live in Modern Warfare II and Warzone 2.0 on day one.

Infinity Ward creative director and co-head Patrick Kelly teased what this could all mean for Warzone 2.0 and the future of Call of Duty in his introductory speech, saying, “What if there was tons and tons of AI in the world and things like that, and there was tons of players and stuff like that? That could be potentially really cool, right? We want a scenario where everyone is playing together, having fun and playing how they want to play and what they want to play.”

As long as it’s not No Russian.

A new Ghostbusters animated show is coming to Netflix

The resurgence of Ghostbusters is set to continue with a new animated series that's coming to Netflix. Ghostbusters: Afterlife co-writer and director Jason Reitman and co-writer Gil Kenan are heading up the show as executive producers. Sony Pictures Animation is involved as well. Other details remain a mystery for now, including the title, the basics of the plot or and when it will be released.

A brand new GHOSTBUSTERS animated series is on the way! @JasonReitman and @gilkenan, the minds behind Ghostbusters: Afterlife, will be leading the project which will debut on Netflix, in partnership with Sony Pictures Animation. #GeekedWeekpic.twitter.com/g4LkWu314z

— Netflix Geeked (@NetflixGeeked) June 8, 2022

It seems to be early days for the new project, which will be the third animated Ghostbusters series after The Real Ghostbusters and Extreme Ghostbusters. Netflix made the announcement as part of its Geeked Week event. 

Today is also Ghostbusters Day, an annual celebration of the franchise. According to Variety, Reitman and Kenan are expected to announce more projects. A few Ghostbusters games are in the works as well, including Ghostbusters: Spirits Unleashed and Ghostbusters VR, both of which are set to arrive later this year.

LinkedIn expands live audio events as it tries to bring in more creators

LinkedIn is expanding its Clubhouse-style live audio feature as it looks to draw more creators to its platform. The company, which first launched live audio events in January, will now open up hosting capabilities to all creators.

With the update, all LinkedIn creators who use the platform’s “creator mode” will be able to host live audio events so long as they stay in line with the platform’s “community policies of being a trustworthy, safe, and professional provider of content.” Though event hosting is currently limited to creators, any LinkedIn user is able to participate in the chats.

Similar to Clubhouse, creators on LinkedIn can schedule their audio events in advance and share the upcoming talks with their network. The company says creators are already using audio features to expand their professional networks, connect with potential clients and reach new followers. Video-centric live events are also in the works, though LinkedIn hasn’t given an update on when that will launch. 

The expansion comes as LinkedIn has significantly ramped up its efforts to become a more creator-centric platform. The company says more than 10 million people are using the site’s creator mode, nearly double the 5.5 million who were using it in March. Now, LinkedIn is trying to help those creators broaden their reach. The company is tweaking the way creator profiles and their content appear in search results and in the LinkedIn feed in order to make it easier for people to find and follow them. It also plans to make creator profiles embeddable to outside websites so creators can more easily promote their LinkedIn content on other platforms.

E3 is really, truly coming back in 2023, says ESA

Although there are some major gamingshowcasestaking place this week, there are a few big names missing. One of those is E3, which was for a long time the most important gaming trade show on the calendar. Between the COVID-19 pandemic and some other factors, E3 has had a rocky few years and it isn't going ahead in 2022. However, the group behind the expo, the Entertainment Software Association, plans to bring E3 back in 2023 with both in-person and digital components.

“As much as we love these digital events, and as much as they reach people and we want that global reach, we also know that there’s a really strong desire for people to convene — to be able to connect in person and see each other and talk about what makes games great," Stan Pierre-Louis, CEO and president of the ESA, told The Washington Post.

The ESA has not announced the dates for next year's planned show. However, the event usually takes place in early June. The 2020 edition was scheduled for just a few months after the onset of the pandemic but it and this year's show werecanceled. (E3 did convene in 2021, albeit as an online-only event.)

Even before all of that, there were signs that E3 might be on the outs. For instance, Sony decided not to take part in the 2019 edition. The company instead adopted the Nintendo approach of holding digital showcases under its State of Play banner. Other publishers have shied away from E3 as well. That gives them the chance to take up a bigger share of the gaming news cycle whenever they host their own events.

Microsoft, on the other hand, seems to still be on board the E3 hype train. It was part of last year's virtual E3 and is hosting a showcase around the time this year's edition would have taken place.

Other issues have impacted E3 over the last few years. In 2019, personal details for thousands of journalists, analysts and content creators were leaked in a data breach. A media portal used for last year's all-digital affair reportedly made some folks' personal details visible to anyone who registered.

There's perhaps still a place for E3 though, if it can bring together enough of the gaming industry in 2023. It still has value as a destination for studios, publishers, press and fans to get together, show off or play brand new games and take part in conferences. For indie developers, trade shows are a great opportunity for them to secure publishing deals that can perhaps turn their promising game into a success on the level of Stardew Valley or Undertale.

Summer Game Fest's Geoff Keighley says to temper expectations for this week's showcase

This year's Summer Game Fest showcase takes place on Thursday. It's an industry-wide event that will include reveals from a bunch of publishers and studios, but host and producer Geoff Keighley has urged fans not to set their hopes too high in terms of new game announcements.

“What I would say is that a lot of the games we’re going to show you are going to be [already] announced… games are going to show new content to you, like some of the ones I’ve mentioned,” Keighley said in a Twitter Spaces chat, according to VGC. “We’ve got a couple of new game announcements in the show and hopefully some surprises if everything holds. But it definitely is a show that’s primarily focused on stuff that is announced.” Keighley added that it might be best for fans to "definitely manage your expectations in terms of the megaton shocks that you’re expecting."

Still, there's a lot to look forward to. Keighley noted some of the games that will be featured. The stream will include the first full level playthrough of Call of Duty: Modern Warfare II and a gameplay demo for The Callisto Protocol (a survival horror game from Dead Space creator Glen Schofield's new studio). There will also be news on Gotham Knights and new footage from Cuphead expansion The Delicious Last Course.

Keighley said there will be looks at Xbox and Nintendo exclusives as well. However, he pointed out that Microsoft is likely hanging on to the biggest news for its own showcase, which takes place on Sunday. Nintendo, meanwhile, hasn't confirmed whether its next Direct will take place anytime soon.

I'm getting so excited about #SummerGameFest and our live show on Thursday!

Hope to see you then, streaming live everywhere with lots of updates on games, announcements, and more! pic.twitter.com/hUC7GBDd5Z

— Geoff Keighley (@geoffkeighley) June 6, 2022

The Summer Game Fest showcase will include some guests too, such as Dwayne "The Rock" Johnson, who recently started playing a character in Fortnite. Perhaps we'll learn more about the next video game movie he's working on. The event, meanwhile, is set to run for between 90 minutes and two hours.

Trying to manage expectations is a smart move on Keighley's part. Sony has been doing a similarly good job of keeping conjecture in check ahead of its State of Play streams. While there are always going to be some people who are disappointed by events like this, it's better to have lower expectations and be surprised than get too amped up and get deflated if you don't see a game that excites you.

That's not to say there won't be major reveals. It was at last year's edition of Summer Game Fest that fans got their first look at Elden Ring in two years, along with a release date (which was, inevitably, delayed by a few weeks).

Even if you feel like this year's Summer Game Fest showcase is a bust, there are more than a dozen other gaming events over the next week or so, even without E3 taking place. You're bound to find some games that interest you if you dig a little deeper.

'The Sandman' Netflix series will arrive on August 5th

Netflix dropped a trailer for its upcoming series The Sandman, which is set to debut on August 5th. The highly anticipated show is based on the popular graphic novels by Neil Gaiman from the nineties, and features the likes of Tom Sturridge, Gwendolyn Christie, Stephen Fry and Patton Oswalt. Netflix also announced today that Mark Hamill will be voicing the kingdom's resident handyman Merv Pumpkinhead.

The new trailer is less than two minutes long, but gives us a good glimpse at how the show will recreate the mystical realms in which the story is set. The Sandman follows the King of Dreams, also known as Morpheus (played by Sturridge) after he escapes captivity and returns to his now suffering kingdom, the Dreaming. But a number of people aren’t happy about that, including the occult detective Johanna Constantine (played by Jenna Coleman) and The Corinthian (Boyd Holbrook), a former inhabitant of the Dreaming who went rogue.

The decision to adapt Gaiman’s best-selling graphic novel series may seem like a no-brainer for studio execs, but it took a lot of effort to actually make happen. A planned film adaptation by Joseph Gordon-Levitt and Batman Begins screenwriter David Goyer fell apart after disagreements with the studio. Admittedly, the show’s source material is a tricky one to adapt and spans multiple timelines. Gaiman has previously stated, "I'd rather see no Sandman movie made than a bad Sandman movie.” Hopefully, the Netflix treatment will do the story justice.

TikTok launches a $5 subscription comedy series

TikTok is joining forces with Pearpop to launch a comedy docuseries hosted by creator Jericho Mencke, according to The Hollywood Reporter. It's cost $5 for all eight episodes, each 30 minutes long, with the first two running for free for all TikTok users. 

Called Finding Jericho, the series will feature Mencke doing comedic interviews with characters like a clown from Craigslist. It'll be executive produced by Pearpop executives Zack Bernstein and Austin Sokol, along with Mencke. 

Last month, TikTok unveiled the Live monthly subscription tool for creators on an invitation-only basis, after unveiling the service in January 2022. It allows creators to "increase their earnings while continuing to grow their communities" with perks like subscriber badges, custom emotes and a subscriber-only chat. 

In 2020, TikTok announced a $200 million fund to support creators, but the subscription service gives personalities a more direct stream of income. Pearpop, meanwhile, is a separate platform that allows creators to "monetize their influence" through challenges and brand sponsorships. The first episode of Finding Jericho premiered late yesterday at 9PM PST and following episodes will arrive Tuesday and Thursdays at the same time on the @Jercho1 and @pearpopofficial TikTok accounts.

'Street Fighter 6' arrives in 2023 with new modes and real-time commentary

A few months after confirming the existence of Street Fighter 6, Capcom has revealed that the upcoming entry to the fighting franchise will come out in 2023 for the PS 5, PS 4, Xbox Series X|S and PC. Like the company promised in its initial teaser, the game will include Luke, a key DLC character for Street Fighter V, as well as fan favorites Ryu and Chun-Li. The video game developer previously described Luke as "a key player in the future of Street Fighter" who would help expand its world. 

Capcom is using its own RE Engine to develop the fighting game, and it says that gives it the capability to make sure finer details shine through, such as the look of individual muscles tensing up. The company also used the RE Engine to for its other popular titles, including Resident Evil Village, Devil May Cry 5 and Monster Hunter: Rise.

One of the features debuting with the title is Real Time Commentary, which will provide easy-to-understand explanations about gameplay for your matches. These commentaries will be voiced by notable Fighting Game Community commentators, starting with Jeremy "Vicious" Lopez and Aru, and they'll support subtitles in 13 languages.

It will also feature modes from previous entries, along with two new ones called World Tour and Battle Hub. In addition, Capcom is introducing Modern Control Type with Street Fighter 6 to make special moves easier to execute: It will allow you to perform special attacks simply by pressing the button for it along with directional input.

The company has yet to announce an exact release date for it, but you can watch a trailer for the game below: