Posts with «arduino hacks» label

A Simple And Inexpensive GPS Navigation Device

There are plenty of GPS navigation units on the market today, but it’s always fun to build something yourself. That’s what [middelbeek] did with his $25 GPS device. He managed to find a few good deals on electronics components online, including and Arduino Uno, a GPS module, and a TFT display.

In order to get the map images on the device, [middelbeek] has to go through a manual process. First he has to download a GEOTIFF of the area he wants mapped. A GEOTIFF is a metadata standard that allows georeferencing information to be embedded into a TIFF image file.  [middelbeek] then has to convert the GEOTIFF into an 8-bit BMP image file. The BMP images get stored on an SD card along with a .dat file that describes the boundaries of each BMP. The .dat file was also manually created.

The Arduino loads this data and displays the correct map onto the 320×240 TFT display. [middelbeek] explains on his github page that he is currently unable to display data from two map files at once, which can lead to problems when the position moves to the edge of the map. We suspect that with some more work and tuning this system could be improved and made easier to use, of course for under $25 you can’t expect too much.


Filed under: Arduino Hacks
Hack a Day 30 Apr 00:00
arduino  arduino hacks  bitmap  bmp  display  geotiff  github  gps  lcd  navigation  tft  uno  

Slick Six-Voice Synth for AVRs

He started off making an AVR synthesized guitar, but [Erix] ended up with much more: a complete six-voice AVR wavetable synthesis song machine that’ll run on an ATMega328 — for instance, on an Arduino Uno.

If you’re an AVR coder, or interested in direct-digital synthesis or PWM audio output, you should have a look at his code (zip file). If you’d just like to use the chip to make some tunes, have a gander at the video below the break.

It’s pretty sweet to get six channels of 31.25 kHz sampled 8-bit audio running on a 16MHz chip. The code underlying it works through some tricky optimization in the sample update routine (UpdateVoiceSample() in play.c if you’re reading along) and by carefully prioritizing the time critical elements.

For instance, the pitch is updated once every two PWM samples, I/O and other auxiliary player tasks every eights samples, and the sound’s dynamic volume envelope is only recalculated every 48 samples. Doing the slow math as infrequently as possible lets [Erix] make his timing.

And to round out the tools, [Erix] also provides wavetable editors and song generators in Lua to compile the tables of music data that the AVR routines need to run.

If you’re not impressed by this bit of AVR C coding, then you’ve not tried to implement something similar yourself.


Filed under: Arduino Hacks, musical hacks

An Introduction To Individually Addressable LED Matrices

The most fascinating project you can build is something with a bunch of blinky hypnotic LEDs, and the easiest way to build this is with a bunch of individually addressable RGB LEDs. [Ole] has a great introduction to driving RGB LED matrices using only five data pins on a microcontroller.

The one thing that is most often forgotten in a project involving gigantic matrices of RGB LEDs is how to mount them. The enclosure for these LEDs should probably be light and non-conductive. If you’re really clever, each individual LED should be in a light-proof box with a translucent cover on it. [Ole] isn’t doing that here; this matrix is just a bit of wood with some WS2812s glued down to it.

To drive the LEDs, [Ole] is using an Arduino. Even though the WS2812s are individually addressable and only one data pin is needed, [Ole] is using five individual data lines for this matrix. It works okay, and the entire setup can be changed at some point in the future. It’s still a great introduction to individually addressable LED matrices.

If you’d like to see what can be done with a whole bunch of individually addressable LEDs, here’s the FLED that will probably be at our LA meetup in two weeks. There are some crazy engineering challenges and several pounds of solder in the FLED. For the writeup on that, here you go.


Filed under: Arduino Hacks, led hacks
Hack a Day 27 Apr 06:00

ASCII Art With Pure Data And A Typewriter

[vtol] is quickly becoming our favorite technological artist. Just a few weeks ago he graced us with a Game Boy Camera gun, complete with the classic Game Boy printer. Now, he’s somehow managed to create even lower resolution images with a modified typewriter that produces ASCII art images.

As with everything dealing with typewriters, machine selection is key. [vtol] is using a Brother SX-4000 typewriter for this build, a neat little daisy wheel machine that’s somehow still being made today. The typewriter is controlled by an Arduino Mega that captures an image from a camera, converts it to ASCII art with Pure Data and MAX/MSP, then slowly (and loudly) prints it on a piece of paper one character at a time.

The ASCII art typewriter was recently shown at the 101 Festival where a number of people stood in front of a camera and slowly watched a portrait assemble itself out of individual characters. Check out the video of the exhibit below.


Filed under: Arduino Hacks
Hack a Day 21 Apr 21:00

Play Robotic Bongos using your Household Plants

[Kirk Kaiser] isn’t afraid to admit his latest project a bit strange, being a plant-controlled set of robotic bongos. We don’t find it odd at all.  This is the kind of thing we love to see. His project’s origins began a month ago after taking a class at NYC Resistor about creating music from robotic instruments. Inspired to make his own, [Kirk] repurposed a neighbor’s old wooden dish rack to serve as a mount for solenoids that, when triggered, strike a couple of plastic cowbells or bongo drums.

A Raspberry Pi was originally used to interface the solenoids with a computer or MIDI keyboard, but after frying it, he went with a Teensy LC instead and never looked back. Taking advantage of the Teensy’s MIDI features, [Kirk] programmed a specific note to trigger each solenoid. When he realized that the Teensy also had capacitive touch sensors, he decided to get his plants in on the fun in a MaKey MaKey kind of way. Each plant is connected to the Teensy’s touchRead pins by stranded wire; the other end is stripped, covered with copper tape, and placed into the soil. When a plant’s capacitance surpasses a threshold, the respective MIDI note – and solenoid – is triggered. [Kirk] quickly discovered that hard-coding threshold values was not the best idea. Looking for large changes was a better method, as the capacitance was dramatically affected when the plant’s soil dried up. As [Kirk] stood back and admired his work, he realized there was one thing missing – lights! He hooked up an Arduino with a DMX shield and some LEDs that light up whenever a plant is touched.

We do feel a disclaimer is at hand for anyone interested in using this botanical technique: thorny varieties are ill-advised, unless you want to play a prank and make a cactus the only way to turn the bongos off!


Filed under: Arduino Hacks, musical hacks
Hack a Day 17 Apr 03:00

Arduino Vs. Arduino: The Reseller’s Conundrum

Over the last few months, the internal struggles between the various founders of Arduino have come to a head. This began last November when Arduino SRL (the Italian version of an LLC) sued Arduino LLC for trademark infringement in Massachusetts District court. To assuage the hearts and minds of the maker community, Arduino SRL said they were the real Arduino by virtue of being the first ones to manufacture Arduino boards. A fork of the Arduino IDE by Arduino SRL – simply an update to the version number – was a ploy to further cement their position as the true developers of Arduino.

This is a mess, but not just for two organizations fighting over a trademark. If you’re selling Arduinos in your web store, which Arduino do you side with?

[Nate] from Sparkfun is answering that question with a non-answer.

Currently, Arduino SRL is the only source of Arduino Unos. Sparkfun will continue to buy Unos from SRL, but they’re not necessarily siding with Arduino SRL; people demand blue Arduinos with Italy silkscreened on the board, and Sparkfun is more than happy to supply these.

There are, however, questions about the future of Arduino hardware. The Arduino software stack will surely be around in a year, but anyone that will be purchasing thousands of little blue boards over the next year is understandably nervous.

This isn’t the first time Sparkfun has faced a challenge in Arduino supply. In 2012, when the Arduino Uno R3 was released, all the documentation for their very popular Inventor’s Kit was obsoleted overnight. In response to these supply chain problems, Sparkfun created the RedBoard.

Sparkfun has always offered to pay royalties on the RedBoard to Arduino LLC, just as they do with the Arduino Pro and Pro Mini. Effectively, Sparkfun is on the fence, with offers to manufacture the Arduino Zero, Uno, Mega, and Due coming from the LLC.

The reason for this is consumers. If someone wants an Arduino SRL-manufactured board, they’ll buy it. If, however, a customer wants to support Arduino LLC, that option is on the table as well.

It’s not a pretty position to be in, but it does show how someone can support one Arduino over another. In a year or two, there will only be one Arduino, but until then, if you have a preference, at least Sparkfun is giving you a choice.

Credit to Sparkfun for the great Spy vs. Spy image. Why don’t you sell googly eyes?


Filed under: Arduino Hacks, news

Robo Foam Cutter Makes Short Work of your Foam Rolls

Tired of cutting your foam sheets down to size? [jgschmidt] certainly was, and after one-too-many hours cutting foam manually, he built himself a machine that cuts sheets automatically, and he guides you through the process step-by-step.

[jgschmidt’s] build is a clever assembly of stock parts acquired from ServoCity. That’s a nice touch, considering we don’t often see their components in quick hacks. With a stepper to feed more foam, and a stepper to drive the blade mechanism, the device can consistently cut foam from a roll to desired lengths.

The blade mechanism consists of two exacto blades fixed nose-to-nose such that the machine can cut on both forward and reverse sweeps. While we’ve certainly seen some stellar past foam cutter builds, we can’t resist drooling over the speedy throughput of [jgschmidt’s] machine as it cuts on both forward and back-strokes. Finally, when the blades dull, they can be swapped out for a few dime’s worth of new parts.

Many of the steps in [jgschmidt’s] build are laudably practical with a “get it done” attitude. From hot-glued wire insulation to the double-edged blade formed from exacto knives, we’re thrilled to see him take a few pieces off the shelf and few pieces off the web and build himself a new workshop tool. Perhaps the neatest feature of this hack is its ability to rapidly transform a raw material into numerous repeatable, useful forms for his customers.

via [Instructables]


Filed under: Arduino Hacks, tool hacks

An Apple ][ emulator on an Arduino Uno

April Fools’ Day may have passed, but we really had to check the calendar on this hack. [Damian Peckett] has implemented an Apple ][, its 6502 processor, and a cassette port, all on an Arduino Uno. If that wasn’t enough, he also uses a PS/2 keyboard for input and outputs analog VGA. [Damian] is doing all this with very few additional components. A couple of resistors, a capacitor and some very clever hacking were all [Damian] needed to convince an Arduino Uno that it was an Apple.

Making all this work boiled down to a case of resource management. The original Apple ][ had 4KB of RAM and 8KB of ROM. The ATmega328 has only 2KB of RAM, but 32KB of Flash. The only way to make this hack work would be to keep as much of the emulation and other routines in Flash, using as little RAM as possible.

The core of this hack starts with the MOS 6502, the processor used in the Apple. [Damian] wrote a simple assembler which translates the 6502 opcodes and address modes to instructions which can be executed by the Arduino’s ATmega328. To keep everything in ROM and make the emulator portable, [Damian] used two large switch statements. One for address modes, and a 352 line switch statement for the opcodes themselves.

A CPU alone is not an Apple though. [Damian] still needed input, output, and the ROM which made the Apple so special. Input was through a PS/2 keyboard. The PS/2 synchronous serial clock is easy to interface with an Arduino. Output was through a custom VGA implementation, which is a hack all its own. [Damian] used the lowly ATmega16u2 to generate the video timing. The 16u2 is normally used as the Arduino Uno’s USB interface. The only external hardware needed is a single 120 ohm resistor.

The original Apples had cassette and speaker interfaces. So does this emulated Apple. [Woz’s] original cassette and speaker interface accurate loops to generate and measure frequencies. One of the trade-offs [Damian] accepted in his 6502 was cycle accuracy, so he couldn’t use the original routines. Not a problem though, as he was able to write simple functions to replace these routines and drop them in place of the Apple’s own ROM calls.

The Apple ][ ROM itself is handled as one giant character array. This includes the system monitor, Mini-Assembler, Sweet-16, and [Woz’s] own Integer Basic. [Damian] caps off this incredible project by booting his new computer, loading a  Mandelbrot set program from cassette -or in this case an audio file stored on his cell phone, and running it. The well-known fractal is displayed in all its glory on a modern LCD monitor, driven by a microcontroller, emulating a computer from nearly 40 years ago.

Thanks for the tip [Bill]!

Apple II Image by RAMA, [CC BY-SA 2.0], via Wikimedia Commons


Filed under: Arduino Hacks

High Speed SSD1306 Library

[Lewin] wrote in to tell us about a high speed library for Arduino Due that he helped develop which allows interfacing OLED displays that use the SSD1306 display controller, using DMA routines for faster display refresh time.

Typically, displays such as the Monochrome 1.3″ 128×64 OLED graphic display , are interfaced with an Arduino board via the SPI or I2C bus. The Adafruit_SSD1306 library written by [Limor Fried] makes it simple to use these displays with a variety of Arduinos, using either software or hardware SPI. With standard settings using hardware SPI, calls to display() take about 2ms on the Due.

[Lewin] wanted to make it faster, and the SAM3X8E on the Due seemed like it could deliver. He first did a search to find out if this was already done, but came up blank. He did find [Marek Buriak]’s library for ILI9341-based TFT screens. [Marek] used code from [William Greiman], who developed SD card libraries for the Arduino. [William] had taken advantage of the SAM3X8E’s DMA capabilities to enable faster SD card transfers, and [Marek] then adapted this code to allow faster writes to ILI9341-based screens. All [Lewin] had to do was to find the code that sent a buffer out over SPI using DMA in Marek’s code, and adapt that to the Adafruit library for the SSD1306.

There is a caveat though: using this library will likely cause trouble if you are also using SPI to interface to other hardware, since the regular SPI.h library will no longer work in tandem with [Lewin]’s library. He offers some tips on how to overcome these issues, and would welcome any feedback or testing to help improve the code. The speed improvement is substantial. Up to 4 times quicker using standard SPI clock, or 8 times if you increase SPI clock speed. The code is available on his Github repo.


Filed under: Arduino Hacks

Temperature, Altitude, Pressure Display

During a recent trip to Bhutan, [electronut] wished for a device that would show the temperature and altitude at the various places he visited in the Kingdom. Back home after his trip, he built this simple Temperature, Altitude and Pressure Display Device using a few off the shelf parts.

Following a brief search, he zeroed in on the BMP 180 sensor which can measure temperature and pressure, and which is available in a break-out board format from many sources. He calculates altitude based on pressure. The main parts are an Arduino Pro Mini clone, a BMP180 sensor and a Nokia 5110 LCD module. A standard 9V battery supplies juice to the device. A push button interface allows him to read the current parameters when pressed, thus conserving battery life.

Standard libraries allow him to interface the LCD and sensor easily to the Arduino. He wrapped it all up by enclosing the hardware in a custom laser cut acrylic box. The result is bigger than he would like it to be, so maybe the next iteration would use a custom PCB and a LiPo battery to shrink it in size. While at it, we think it would be nice to add a RTC and some sort of logging capability to the device so it can store data for future analysis. The schematic, code and enclosure drawing are available via his Github repository.


Filed under: Arduino Hacks