The BBC announced a new addition to its Maestro series of masterclasses, featuring its first posthumous teacher, Agatha Christie, presenting her writing tips in 4K video. The best-selling author of literature in human history teaches an 11-lesson course on writing mysteries, and the BBC seems very aware of the issues circling AI, which provokes a mix of intrigue and, honestly, wariness.
Christie, who died in 1976, has had her likeness composited through a blend of licensed images, limited footage and past audio recordings. That data has been blended with actor Vivien Keene, who ‘performs’ the words of Christie on video. This is a more cautious approach. During a Q&A event at the course’s launch in London, Keene stated outright that this was a performance. It seems a particularly risky choice, too: a lot of writers, editors, and authors are facing AI tools that reduce job opportunities or absorb their writing (and IP) without permission to train AI models.
Image by Mat Smith for Engadget
The BBC says all the writing advice comes directly from her writings, author’s notes and archival interviews, curated by leading Christie experts and scholars, including Dr Mark Aldridge, Michelle Kazmer, Gray Robert Brown and Jamie Bernthal-Hooker. One of the stipulations from the Christie estate was that all the writing tips and guidance come directly from her. The makers claim that AI hasn't filled in the gaps or made guesses about her writing style, or what advice she might give.
The BBC’s Maestro series is part of the company’s business arm, offering over 40 courses in the style of Masterclass but with, obviously a lot more Brits, priced at $10 per month. (Don’t let the fact that the Diary of a CEO guyis there put you off – the Billy Connolly course is excellent.)
However, for this course, the team ballooned to over 100 people, factoring AI rendering experts, sound engineers and more, to deliver a convincing portrayal of the author of Murder on the Orient Express, Mousetrap and, well, all the others.
Image by Mat Smith for Engadget
During the Q&A (at the glamorous Claridges hotel, of course), Dr. Mark Aldridge explained that in A Murder’s Announced, Christie had a different murderer in mind when she first began writing that book – something vital if you're trying to convey her writing process. This could then be folded into the course guidance and content.
At the launch event – with almost enough champagne to fill the Nile – I got to delve into the lessons. I’m not ready to pen a 50,000-word page-turner, it’s a convincing facsimile. There’s still a glint of uncanny valley, of course, (I think it’s something to do with the eyes?), but even BBC Maestro CEO Michael Levine noted that since the project’s inception a few years ago, the technology had evolved so quickly that the team was able to do even more than it first thought.
Levine joked that the only books that rivaled sales of Christie’s body of work by sheer volume are the works of Shakespeare and The Bible. There are no plans yet to add further ‘resurrected’ experts to the Maestro lineup.
This article originally appeared on Engadget at https://www.engadget.com/ai/agatha-christie-ai-bbc-maestro-masterclass-writing-course-hands-on-120010944.html?src=rss
Judge Yvonne Gonzalez Rogers has ruled that Apple violated her own ruling back in 2021 on the lawsuit Epic Games filed against Apple a year before. Now, it's ordering (PDF) Apple to stop collecting commissions on purchases that weren't paid through the App Store effective immediately. In 2021, Gonzalez Rogers ruled that Apple did not hold an App Store monopoly. However, she also said that the company must allow developers to direct users to other payment systems that would let them bypass the 30 percent commission fee it collects from App Store purchases.
In a legal filing by Epic Games last year, it accused Apple of non-compliance, since it still took a 27 percent cut for purchases made outside the App Store and even showed users pop-up screens warning them that paying outside its own store may not be secure. For members of the iOS Small Business Program, it took a smaller 12 percent commission. But the judge explained in her new ruling that Apple wasn't supposed to collect any fee at all. "Apple sought to maintain a revenue stream worth billions in direct defiance of this court’s injunction," she said.
In addition to prohibiting Apple from collecting fees for external purchases, she also barred the company from showing users "scare screens" discouraging them from using third-party payment systems. She prohibited Apple from creating rules that would prevent developers from presenting customers with buttons and links for external payments, as well. Apple said it will pursue an appeal, but that it will comply with the court's orders. "We strongly disagree with the decision. We will comply with the court's order and we will appeal," an Apple spokesperson told The New York Times.
In her ruling, Rogers said that the documents Apple submitted last year showed that App Store lead Phil Schiller advocated for the company to stop collecting fees on web links during a 2023 meeting. But Apple's former Chief Financial Officer Luca Maestri convinced Tim Cook otherwise. Cook also asked his people to revise the scare screen for web links "to reference the fact that Apple’s privacy and security standards do not apply to purchases made on the web.” Apple knew exactly what it was doing and "at every turn chose the most anticompetitive option," Gonzalez Rogers wrote. Further the company's Vice-President of Finance, Alex Roman, allegedly lied under oath to hide the truth. Thus, the judge has asked the US attorney for the Northern District of California to investigate Apple and Roman for criminal contempt.
In a tweet, Epic Games CEO Tim Sweeney announced that it will bring back Fortnite for iOS in the US next week. He also promised to return Fortnite to the App Store worldwide — and to drop any lawsuit covering the issue — if Apple applies a commission-free tax-free payment framework everywhere.
We will return Fortnite to the US iOS App Store next week.
Epic puts forth a peace proposal: If Apple extends the court's friction-free, Apple-tax-free framework worldwide, we'll return Fortnite to the App Store worldwide and drop current and future litigation on the topic. https://t.co/bIRTePm0Tv
This article originally appeared on Engadget at https://www.engadget.com/big-tech/court-orders-apple-to-stop-collecting-fees-for-purchases-made-outside-the-app-store-110036376.html?src=rss
If you’ve just picked up Apple’s latest flagship, protecting it should be a top priority — and the best iPhone 16 case can do more than just shield your phone from scratches and drops. Whether you prefer a slim and stylish look, a rugged design with extra grip or added features like MagSafe compatibility and built-in stands, there’s a case to match your needs. From the sleek iPhone 16 to the feature-packed iPhone 16 Pro, we've rounded up the best options to keep your device safe without compromising on style or functionality.
Best iPhone cases for 2025
iPhone 16 case FAQs
What is the most protective brand of phone cases?
There is no one "most protective" brand of phone cases, but rather there are many that tout extra security for your handset. Some of the most protective phone cases we've tried come from Otterbox; most of the brand's cases have a bit more protection than your standard phone case, even the ones that are designed to be on the slim side. Otterbox also makes a wide variety of phone cases, so there's a good chance you'll find one that suits your style and provides the level of protection you're looking for. Otterbox's Defender series is one of the best you can get if you care first and foremost about making sure your phone survives all kinds of accidents (save for a dunk in a pool).
Silicone vs hard case: Which one is better?
Neither silicone nor hard cases are better than the other. Silicone cases tend to be thinner and feel soft to the touch, and they're often easier to put on and take off of phones. Hard cases can be on the thicker side, but they provide a bit more drop protection than silicone cases. Which type of case is best for you depends on the type of experience you want from your phone. It's also worth nothing that both silicone cases and hard cases come in a variety of colors, designs and styles, so you have plenty of choose from to match your personality on both sides.
Does an iPhone 16 need a screen protector?
The iPhone 16 features Apple’s tough Ceramic Shield front, which is definitely more durable than standard glass — but it’s not invincible. If you want to avoid scratches from keys, drops onto pavement or just the wear and tear of daily use, a screen protector is still a smart move. It adds an extra layer of defense without getting in the way of touch sensitivity or Face ID. So, while it’s not absolutely essential, using one is a good idea if you want to keep your screen looking flawless for the long haul.
Is the iPhone 16 drop-proof?
The iPhone 16 is built to be tough, with Ceramic Shield on the front and a sturdy aluminum or titanium frame (depending on the model), but it’s not completely drop-proof. It can handle the occasional bump or short fall, especially if it lands on a flat surface — but drops on concrete or at awkward angles can still cause cracks or damage. If you’re prone to butterfingers, pairing your iPhone 16 with a durable case and maybe even a screen protector is the best way to play it safe.
Georgie Peru contributed to this report.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-iphone-cases-153035988.html?src=rss
One day after Meta rolled out its standalone AI app, Mark Zuckerberg has shared more about how the company plans to eventually monetize its generative AI assistant. During the company’s first quarter earnings call, Zuckerberg said Meta AI could one day show ads and product recommendations. He also hinted at plans for a subscription component for those who want a more “premium” version of the assistant.
"I think that there will be a large opportunity to show product recommendations or ads, as well as a premium service for people who want to unlock more compute for additional functionality or intelligence,” Zuckerberg said.
He added that for now the company is more focused on growing Meta AI’s usage. (He announced yesterday that Meta Ai had reached “almost” 1 billion monthly users.) “I expect that we're going to be largely focused on scaling and deepening engagement for at least the next year before we'll really be ready to start building out the business here,” he said.
Zuckerberg’s comments — just one day after Meta introduced its standalone AI app — underscores how important the assistant is to the company. The Facebook founder has repeatedly said he wants Meta AI to be the most used AI assistant in the world, and he said on Wednesday’s call that a standalone app would be particularly important for attracting US users.
Meta’s strategy for monetizing the assistant in many ways mirrors its approach to Threads, which only just began expanding its early experiments with ads this month long after it reached hundreds of millions of users. Speaking of Threads, Zuckerberg also shared some new milestones for Threads, saying that text-based app now has 350 million monthly active users and that time spent on the platform has increased 35 percent over the last six months thanks to improvements to the company’s recommendations systems.
Later in the call, Meta’s CFO Susan Li shared that the company has also been testing its Llama model to power Threads’ recommendations and that the addition of the large language model has led to a 4 percent increase in time spent. “It remains early here, but a big focus this year will be on exploring how we can deploy this for other content types, including photos and videos,” she said.
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-a-mulling-ads-and-a-premium-version-of-its-ai-assistant-mark-zuckerberg-says-225202560.html?src=rss
Google has announced that it's helping to financially support the electrical training ALLIANCe (etA), an organization formed by the National Electrical Contractors Association and the International Brotherhood of Electricians. The goal is to train "100,000 electrical workers and 30,000 new apprentices in the United States" to meet the growing power demands of AI.
Using AI will unlock unspecified, but positive economic opportunities, Google's new white paper, "Powering a New Era of American Innovation," claims. In order to take advantage of them, though, the US power grid needs to become more capable and efficient. That's largely because the data centers used to run and train AI models require vast amounts of energy. The white paper claims that new data centers could demand an additional "15-90 GW" of energy by 2030, something that more efficient chips and model training can't account for. For a sense of the scale, the US Department of Energy says 1 Gigawatt is the equivalent to 103 offshore wind turbines.
Google's paper calls for investments in alternative energy sources like nuclear power, but also notes that expanding the electrical workforce is necessary. "McKinsey estimates that 130,000 additional electricians will be needed by 2030 to build out data centers and manufacturing facilities," the company writes. Currently, though, retiring electricians outnumber newly trained ones. "Nearly 10,000 American electricians either retire or change careers each year, while only about 7,000 new entrants join the field."
Investing in electrical training is Google's attempt to help change that. It would be nice if it was paired with a clearer explanation around what that AI will be doing with all that extra power — Google notes that there's a "causal relationship between energy consumption and economic growth" — but skilled job training isn't a bad thing.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-is-funding-electrician-training-to-help-meet-the-power-demands-of-ai-221320678.html?src=rss
Mark Zuckerberg says he believes most of the Meta's code will be written by AI agents sometime within the next year-and-a-half. Zuckerberg made the prediction during an hour-long interview with podcaster Dwarkesh Patel.
"I would guess sometime in the next 12 to 18 months, we'll reach the point where most of the code that's going towards these efforts is written by AI," said Zuckerberg, referring to the company's efforts to build internal AI agents. "And I don't mean like autocomplete... I'm talking more like you give it a goal, it can run tests, it can improve things, it can find issues, it writes higher quality code than the average very good person on the team already."
Meta CEO, Mark Zuckerberg:
"within 12-18 months, most of the code is written by AI"
It won’t just be autocomplete.
AI agents will set goals, run tests, find problems, and write better code than top engineers. pic.twitter.com/2del08UA45
This is not the first time Zuckerberg has made this type of prediction. During his awkward appearance on The Joe Rogan Experienceearlier this year, he said, "Probably in 2025, we at Meta, as well as the other companies that are basically working on this, are going to have an AI that can effectively be a sort of mid-level engineer that you have at your company that can write code."
Notice how the goal posts have moved. Less than five months ago, Zuckerberg said coding agents that could effectively replace most human programmers were within reach. Now, those same systems will not arrive by mid-2026 at the earliest.
The changing timelines underscore exactly why we should be critical of the AI industry and its many promises. AI agents may very well one day replace mid-level programmers, but right now predictions like the one made by Zuckerberg and many others are, at best, advertisements for technologies that don't yet exist and may never perform at the level their advocates say they will.
This article originally appeared on Engadget at https://www.engadget.com/ai/mark-zuckerberg-predicts-ai-will-write-most-of-metas-code-within-12-to-18-months-213851646.html?src=rss
YouTube is testing a new feature that will blur the thumbnails of videos that appear in search results that "frequently include sexual themes," the platform announced in the Community section of the YouTube Help Center. The experimental feature is currently being tested on a small percentage of users, Youtube says.
The hope is that by blurring thumbnails, YouTube can provide search results that include videos that technically abide by its Community Guidelines, but protect users from seeing content that's possibly "sensitive in nature." YouTube's post doesn't get into specifics of what will trigger a blurred thumbnail, but does note that "the video title, channel name, and description will remain visible" even if a thumbnail is obscured. Users who have the feature will also be able to disable thumbnail blurring if they want.
YouTube offers a Restricted Mode for screening out mature content, but a more apt comparison for this experimental feature might be the SafeSearch settings in Google Search. SafeSearch lets you completely filter out "explicit images, text, and links," show all relevant results or blur explicit images, while allowing explicit text and links through. Considering YouTube's position 20 years in as both a backbone of the internet and a de facto television replacement, this seems like a common sense feature to have.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/youtube-will-blur-the-thumbnails-of-mature-videos-as-part-of-a-new-test-202546425.html?src=rss
Thanks to Nintendo's January 16 teaser trailer, we've long known what the Switch 2 will look like, and that it will arrive in 2025 — over eight years after its predecessor. The Nintendo Switch 2 looks very similar to the original system, albeit with a larger display, magnetic Joy-Cons and a sleeker design. The upcoming console will be backwards compatible with Switch games.
Looking to catch up on everything we know about the Switch 2? Read on.
What are the key new features of the Nintendo Switch 2?
Display and dock
The Nintendo Switch 2 has a 1080p 7.9-inch display with a 120Hz refresh and HDR compatibility. It also supports up to 4K output at 120Hz (with variable refresh rates) when docked.
Joy-Con and Pro Controller
The new Joy-Con 2 for Nintendo Switch 2 attaches magnetically with a button to release them. They have larger SL and SR buttons (the ones hidden when the Joy-Con are attached) to make playing multiplayer games on individual Joy-Cons more feasible. These buttons are also made of steel and attach to the Switch 2's magnets.
The analog sticks are no longer tiny nubs, and are closer in size to the ones you might find on a PS5 or Xbox controller. However, they do not have Hall effect sensors, the use of which can minimize the risk of the "stick drift" issue that plagued the original Joy-Cons.
The new Pro Controller for the Nintendo Switch 2 comes with everything you’d expect based on the refreshed Joy-Con 2: Namely HD Rumble 2 and the C button. There are also remappable GL/GR buttons around the back and a standard audio jack for connecting a headset.
Both options come with Amiibo support built in. The Switch 2 comes with two Joy-Con 2, as you’d expect, and additional pairs are priced at $95. The Pro Controller will cost $85.
The C button stands for "chat"
The new C button is a dedicated way to enter a chat session with friends. As well as the standard features you’d expect from voice chat, Nintendo has built a Discord-like video-sharing feature, which lets you show your gameplay to others and see other people’s screens while you’re playing.
The GameChat function works with a mic built into the console, though headsets are also supported. Nintendo will also sell a $55 camera that plugs into the USB-C port on the top of the console, which will allow you to stream your face along with your game.
Nintendo
GameCube support
The Switch 2 will work with GameCube games via the Nintendo Switch Online Expansion Pack. The three titles available at launch will be F-Zero GX, The Legend of Zelda: The Wind Waker and Soul Calibur II.
Improved specs
Perhaps the biggest feature, though, is one you can’t see: The Switch 2 has an all-new processor and GPU and significantly more storage (256GB vs 64GB in the Switch OLED), along with support for faster and more capacious microSD cards. This will obviously lead to better first-party games and upgraded Switch experiences, but more importantly it will mean multi-platform games that had to skip the original, underpowered Switch will be able to be ported over. With games like Cyberpunk 2077 coming to the Switch 2 at launch, it seems like far more ports will be feasible than on the original console.
Another major improvement comes in the form of networking — the Switch 2 supports Wi-Fi 6, which will improve the original's often glacial download speeds. Similarly, the new dock sports an Ethernet port for a rock-solid connection.
What's it like to play?
Nintendo gave the press a chance to check out the Switch 2 and a few of the games it highlighted. You can read our impressions of Mario Kart Worldas well as more general thoughts on how the Switch 2 feels in person. Right off the bat, Mario Kart World feels like an outstanding launch title, with more depth and better visuals than we've ever seen from a Mario Kart game. The core formula is intact, but there are a lot of new features and play styles to dig into.
As for the Switch 2 hardware, it feels like a major step forward from the original Switch — it has grown up a lot and feels far more polished and refined. And while it may not have an OLED screen, the 7.9-inch LED display Nintendo did use is outstanding.
When will the Nintendo Switch 2 come out?
June 5, 2025.
When do pre-orders open for Nintendo Switch 2?
Switch 2 pre-orders were initially set to begin on April 9, but the following week, Nintendo said it was suspending pre-order plans in the US "indefinitely" in reaction to a slate of tariffs imposed by President Trump.
Finally, when pre-orders opened on April 24, a hot mess ensued. Those who stayed up late trying to snag a Switch 2 were often left empty-handed as Walmart, Best Buy and Target’s websites weren’t fully equipped for the demand. Many customers were left with unmoving queues and error messages — a familiar process for many who’ve tried to pre-order a hot gaming or tech product in recent years. (Folks who pre-ordered a PS5 during the pandemic caught the nastiest case of deja vu.)
No retailers are currently taking Switch 2 pre-orders. Although there’s always the chance one will drop an unexpected stock refresh, your best option right now is to register your interest with Nintendo. That may not lead to a launch-day console, as Nintendo has warned, but it won’t likely be a crazy delay like those familiar to GPU buyers. And if your Nintendo cred ticks the right boxes (you have been subscribed to Switch Online for at least 12 months, have opted in to share gameplay data, and have at least 50 total gameplay hours), your odds will improve.
Costco is a dark-horse candidate for day-one availability. The retailer doesn’t appear to have taken any Switch 2 pre-orders, but a product listing claims it will have Mario Kart World console bundles in stock on launch day.
In any case, Nintendo says the console’s June 5 release date is unchanged.
How much will the Nintendo Switch 2 cost?
On April 2, Nintendo announced that the Switch 2 would cost $450 standalone, or $500 with a bundled digital copy of the new Mario Kart game, Mario Kart World. That’s significantly more expensive than the original Switch, which launched at $300, and has remained at that price ever since. It’s also more expensive than the entry-level current-gen consoles from Sony and Microsoft.
The comparison looks a little better up against Valve’s Steam Deck, which costs $400 for the LCD model or $550 for the basic OLED model. The Steam Deck is more affordable than most PC handhelds.
When Nintendo delayed the pre-orders from the original date of April 9, it said it was doing so "in order to assess the potential impact of tariffs and evolving market conditions." With heavy US tariffs levied on Nintendo's Asian production centers, the implication was that would have little choice but to pass at least some of those costs on to American consumers. But Trump's April 9 tariff pivot — reverting to 10 percent across the board for 90 days for all countries except China, which now gets a triple-digit hit — further muddied the waters. That's because it's unclear how much, if any, of the components and assembly of US-bound Switch 2 consoles will originate in China.
Nevertheless, the company is keeping the price of the Switch 2 at $450 and the Mario Kart World bundle at $450. However, it noted that it had to increase the prices of Switch 2 accessories "due to changing market conditions" and added that other price modifications may occur in the future for a similar reason.
How much do the Nintendo Switch 2 accessories cost?
When Nintendo announced the rescheduled Switch 2 pre-order date for the US and Canada, it confirmed price increases for many of the console's accessories. The current US prices for the accessories are as follows:
Nintendo Switch 2 Pro Controller — $85
Joy-Con 2 Pair — $95
Joy-Con 2 Charging Grip — $40
Joy-Con 2 Strap — $14
Joy-Con 2 Wheel Set — $25
Nintendo Switch 2 Camera — $55
Nintendo Switch 2 Dock Set — $120
Nintendo Switch 2 Carrying Case & Screen Protector — $40
Nintendo Switch 2 All-In-One Carrying Case — $85
Nintendo Switch 2 AC Adapter — $35
Samsung microSD Express Card – 256GB for Nintendo Switch 2 — $60
The price of the Joy-Con 2 strap has gone up by $1, but the prices of other products have risen by between $5 and $10, with the dock set getting the larger increase. Thankfully, your Nintendo Switch 2 will come with a dock. Nintendo also released a list of accessory prices for Canada.
How long will the Switch 2's battery last?
Nintendo says that the Switch 2 will last between 2 and 6.5 hours on a single charge. This is similar to the original Switch, which was rated for 2.5-6.5 hours, though later revisions upped that figure significantly. The company cautions that "this time is an estimate ... battery life will depend on the games you play and usage conditions."
When can I try the Nintendo Switch 2?
Nintendo is hosting a worldwide roadshow to let gamers go hands-on with the console. These events started in New York and Paris on April 4-6, with others taking place throughout the following two months.
Ticket registration for many of the Nintendo Switch 2 Experience events has closed, but waitlists are available. However, given that Nintendo is taking a first come, first served approach, your chances of attending the roadshow if you don't already have a ticket (or unless you signed up for the waitlist immediately) seem very small at this point.
The full list of Nintendo Switch 2 Experience dates is as follows:
North America:
New York, April 4-6, 2025
Los Angeles, April 11-13, 2025
Dallas, April 25-27, 2025
Toronto, April 25-27, 2025
Europe:
Paris, April 4-6, 2025
London, April 11-13, 2025
Milan, April 25-27, 2025
Berlin, April 25-27, 2025
Madrid, May 9-11, 2025
Amsterdam, May 9-11, 2025
Oceania:
Melbourne, May 10-11, 2025
Asia:
Tokyo (Makuhari), April 26-27, 2025
Seoul, May 31-June 1, 2025
Hong Kong, To be announced
Taipei, To be announced
Is the Nintendo Switch 2 backwards compatible?
Nintendo confirmed in November 2024 that the Nintendo Switch 2 will be backwards compatible. It will also feature access to Nintendo Online, so users will be able to play all of those old retro titles.
In the initial Nintendo Switch 2 press release, Nintendo reiterated that physical and digital Switch games will work on the new system. However, it noted that "certain Nintendo Switch games may not be supported on or fully compatible with Nintendo Switch 2." We now have more information on which games are working thanks to a guide Nintendo put together.
Nintendo's software compatibility chart on April 2, 2025.
Nintendo
As of April 1, the vast majority of Switch 2 games are marked as compatible, but many popular games are said to have some issues. Nintendo has marked most of these as “under investigation,” suggesting a fix may be on the way in time for launch. Nintendo says it is manually testing every Switch game for compatibility.
Only one title is marked as incompatible: Nintendo Labo Toy-Con 04: VR Kit. This was part of Nintendo’s Labo range of games that worked with Cardboard accessories, and is incompatible as the Switch 2 doesn’t physically fit in the VR headset.
Will old games be enhanced in any way?
The original Switch has, to put it mildly, struggled to run some of the late-generation software that's come down the pike. Could these games be enhanced to take advantage of the increased horsepower of the Switch 2? That’s unclear. In an “Ask the Developer” page on its site, Nintendo says that old games are working through a real-time translation system, which sounds similar to how Rosetta allows modern Macs to run old software. With that said, the new and old Switch are much closer in hardware than that.
In the same developer interview, it’s said that in its testing of old games for compatibility, there were some occasions “where loading times became faster, or game performance became more stable,” but we don’t have any detail beyond that.
As well as backward compatibility, Nintendo is also offering up premium "Switch 2 Edition" upgrades for a select few games. These have improved resolutions and frame rates, and (in some cases) bonus features and content. What exactly that means will vary, but Nintendo did confirm that Metroid Prime 4: Beyond will have 4K/60 fps and 1080p/120 fps options on the Switch 2.
Games confirmed to have a Switch 2 Edition to date include:
Super Mario Party Jamboree
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Tears of the Kingdom
Kirby and the Forgotten Land
Pokémon Legends: Z-A
Metroid Prime 4: Beyond
In the case of the two mainline Zelda games, those upgrades will be included with a Switch Online + Expansion Pack membership or cost $10 each. Upgrades for the other games are also paid, but Nintendo has not said how much those will cost.
What will the cartridges taste like?
You may remember that the original Switch cartridges taste absolutely awful. This was on purpose, to discourage folks from putting the games in their mouth.
Similarly, the Switch 2 carts are also said to taste terrible, in large part to stop children or pets from accidentally ingesting them. It is not yet clear what substance Nintendo has coated the Switch 2 cartridges in to make them taste foul, but Nintendo's Takuhiro Dohta advised against licking them all the same.
"We don't want anybody to be at risk of any unwanted consumption," he told GameSpot. "We have indeed made it so that if it enters your mouth, you'll spit it out."
What are the launch games?
We expect this list to change substantially over the coming weeks and months, but the titles currently confirmed to be available on day one follow:
Arcade Archives 2 Ridge Racer
Bravely Default: Flying Fairy HD Remaster
Cyberpunk 2077
Deltarune
Fast Fusion
Fortnite
Hitman: World of Assassination
Hogwarts Legacy
Kunitsu-Gami: Path of the Goddess
Mario Kart World
Nintendo Switch 2 Welcome Tour
Puyo Puyo Tetris 2S
Split Fiction
Street Fighter 6
Survival Kids
Yakuza 0: Director's Cut
That's everything we know about the Nintendo Switch 2 today. We'll update this article with any information we can gather directly from sources. Any changes made to the article after its initial publishing will be listed below.
Update, January 24, 2025, 12:36 PM ET: This story has been updated to include speculation about price, potential game enhancements and the taste of cartridges.
Update, February 5, 2025, 9:30AM ET: This story has been updated to note the time when the April 2 Nintendo Direct starts.
Update, February 24, 2025, 12:30 PM ET: This story has been updated to include speculation about storage and information about the new microSD Express standard.
Update, March 6, 2025, 2:30PM ET: This story has been updated to note recent FCC filings to indicate the presence of Wi-Fi 6 and NFC support.
Update, March 14, 2025, 12:15PM ET: This story has been updated to include pricing and sales speculation from analysts.
Update, March 20, 2025, 12:45PM ET: Updated to include a note about the Seattle Mariners new jersey patches featuring Nintendo and the Switch 2.
Update, March 27, 2025, 3:50PM ET: Updated to add details about the C button, Nintendo Today! and Virtual Game Cards.
Update, April 1, 2025, 10:16AM ET: Updated to add link to livestream and details on its length.
Update, April 2, 2025, 4:40PM ET: Added details from the April 2 Nintendo Direct event, including specifications, price, release date and launch titles.
Update, April 4, 2025, 11:17AM ET: Added details about pre-orders being put on hold.
Update, April 7, 2025, 1:56PM ET: Added details about the Switch 2 cartridges still (reportedly) tasting terrible, the lack of Hall effect sensors in the controllers and game upgrade pricing.
Update, April 9, 2025, 5:41PM ET: Added context on how the changing rules on the Trump tariffs may or may not affect Switch 2 pricing in the US.
Update, April 11, 2025, 7:11PM ET: Re-affirmed that May 8 is when Nintendo is confirming the first batch of pre-orders through its site, after a faulty report online suggested otherwise.
Update, April 18, 2025, 10:33AM ET: Added details about the new pre-order date for the US and Canada, as well as accessory pricing.
Jeff Dunn contributed to this report.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-the-new-system-update-sold-out-pre-orders-and-everything-else-you-need-to-know-143310479.html?src=rss
There are some cool games coming to PlayStation Plus in May, including one modern classic. This month’s titles include the universally-beloved Balatro, Warhammer 40,000: Boltgun and Ark: Survival Ascended. All three games will be available to PS Plus members beginning on May 6.
Unless you’ve been living under a rock, you’ve likely heard of Balatro. It’s sort of a sequel to poker and sort of a roguelike. It’s also utterly hypnotic and addictive. I’ve yet to find a human who didn’t become entranced by its simple and captivating gameplay. We have given this game lots of love, and with good reason. To play Balatro is to love Balatro and, over time, to start dreaming about insane combos. This is an absolute must-play for subscribers. It’ll be available for both PS4 and PS5.
Ark: Survival Ascended is a remake of 2015’s Ark: Survival Evolved that has been "reimagined from the ground-up with Unreal Engine 5." There’s new graphics, a new physics system and tons of quality-of-life upgrades. This version includes access to all DLC, like Scorched Earth, Aberration, Extinction, Ark Genesis Part 1 and Ark Genesis Part 2. It also allows for public online multiplayer for up to 70 players and local split-screen for two players. This one’s only for PS5.
Warhammer 40,000: Boltgun is a FPS set in the popular Warhammer universe. It boasts visuals inspired by classic shooters from the 1990s, with an eclectic arsenal of weapons to match. The levels are huge, the enemies are fun to mow down and the gameplay is speedy. What’s not to like? It’ll be playable on PS4 and PS5.
Now for some bad news. As new stuff comes to PS Plus, old games get shuttled to that farm upstate. Subscribers only have until May 5 to download titles like RoboCop: Rogue City and Digimon Story: Cyber Sleuth – Hacker’s Memory to their game libraries.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-plus-monthly-games-for-may-include-balatro-and-ark-survival-ascended-172617683.html?src=rss
After nearly disappearing as a category, compact cameras are making a comeback. Fujifilm’s X100 VI became a star on the photography side, thanks to its good looks and trendy film emulations. And DJI’s Osmo Pocket 3 captivated content creators with its motorized subject tracking and a gimbal that smooths harsh camera moves.
Now, Canon has jumped back into compacts with the PowerShot V1, a vlogging-centric model that follows the six-year-old G7X Mark III. It’s designed to outshine rivals with a large 1.4-inch 22-megapixel sensor, and boasts other impressive features like optical stabilization and 4K supersampled video. At the same time, this camera is surprisingly solid when it comes to photography.
The V1’s 16-50mm lens is nice and wide but it’s slow compared to its main rival, Sony’s ZV-1 II. And where Fujifilm’s X100 VI is svelte and pretty, the PowerShot V1 is plain and a bit chonky. Still, none of that detracts from the fact that this is a powerful compact camera capable of capturing incredible video and images, especially in low light, and should suit many creators.
Design and handling
Instead of going retro like Fujifilm, Canon chose a more functional approach to the PowerShot V1’s design. It’s relatively thick at 2.1 inches, a bit bigger than the X100 VI if you don’t include the lens, but it’s slightly lighter at 15.03 oz with a battery. By comparison, Sony’s ZV-1 II is just 10.3 ounces and 1.84 inches thick.
The PowerShot V1 bears some resemblance to Canon's G7X III that has become massively popular of late, but is thicker due to the built-in fan and power zoom lever. Unlike the G7X III, the V1 lacks a popup flash unfortunately, but does have a hotshoe for external flashes. Canon also moved the record button from the back to a more practical position on top.
The grip is small, but the rubberized surface makes it easy to hold, especially when vlogging. Controls are sufficient for a compact, but I’d prefer at least one dial on the top to change settings. It would also be nice if the camera was a bit more pocketable like Sony’s ZV-1 II. The buttons and dials are responsive, but they do feel a bit cheap next to Canon’s mirrorless models. In short, the PowerShot V1 offers solid handling but isn’t a looker like Fuji’s offerings.
Steve Dent for Engadget
Another nice change is a new fully articulating screen, replacing the previous model’s pop-up display. That makes vlogging and photography easier, as you can see the screen when holding the camera high, low or toward you. My only complaint is that it’s a bit too dim when used in bright sunlight. And you can’t just look through the electronic viewfinder to get a clearer view, because there isn’t one on the PowerShot V1.
This camera has decent battery life for a compact at 400 shots or about 75 minutes of 4K 30p shooting on a charge. Other notable features include mic and headphone inputs along with a microHDMI and USB-C (charging and data transfer) ports, plus a single SD UHS-II card slot.
Vlogging and content creation
The ‘V’ in PowerShot V1 stands for vlogging, so let’s talk about that next. To best serve in that capacity, it uses a wide 16-50mm equivalent lens so you can always fit your face into the frame, even in cropped mode. However, that zoom range can also be limiting for capturing closeups or B-roll.
Video specs are top-notch for a compact, with sharp, supersampled 4K 30p video that uses the full sensor width or 4K 60p video with a 1.4x crop. On top of that, you can capture 10-bit video when using Canon’s C-Log 3 or HDR formats.That’s better than Sony’s ZV-1 II, which only offers 4K 30p and S-Log video with no 10-bit option. However, DJI’s Osmo Pocket 3 surpasses both models with uncropped 4K at up to 120 fps, while also offering 10-bit D-LogM or HDR video.
With its large sensor, the PowerShot V1 offers sharp video and accurate, natural color rendering with Canon’s usual excellence in skin tones. Shooting in C-Log3 10-bit boosts dynamic range considerably in sunny or contrasty scenes, while giving you more latitude to adjust video in post. And when you need to shoot indoors or at night, the camera outperforms compact rivals, displaying lower noise at high ISO settings.
Steve Dent for Engadget
The disadvantage of a larger sensor is that rolling shutter that can warp video is more pronounced than on Sony’s 1-inch ZV-1 II at the 4K 30p setting. If that’s a concern, the cropped 4K 60p setting reduces the problem since it samples a smaller portion of the sensor.
Overheating isn’t an issue with this camera either, thanks to the built-in fan. I never saw any sign of a heat-related shutdown when using the PowerShot V1 with the temperature threshold setting at “high.”
Autofocus is a crucial feature for vlogging and the PowerShot V1 competes well against Sony’s ZV-1 II, thanks to its upgraded processor. It stays locked even on fast-moving subjects and the eye- and face-detection, along with subject detection for animals and vehicles, all work well.
Where the ZV-1 II only offers electronic video stabilization, the PowerShot V1 marries 5-stop optical stabilization with electronic stabilization. That means you can shoot smooth handheld video without any impact on image quality, or enable e-stabilization for walking or other challenging scenarios. However, neither camera holds a candle in that regard to DJI’s Osmo Pocket 3, which has a built-in 3-axis gimbal.
Audio is also a plus on the PowerShot V1, as it offers both mic and headphone jacks, while the ZV-1 II lacks a headphone port. Canon’s model also has a decent built-in stereo mic and comes with a hotshoe-attached wind muff.
Photography
Steve Dent for Engadget
Despite the vlogging emphasis, the PowerShot V1 is highly capable for photos as well. In fact, it excels in both image quality and speed thanks to the unique 22.4MP, 1.4-inch sensor and Canon’s latest Digic X image processor to power autofocus and AI functions.
You can fire off bursts at up to 30 fps in electronic mode, and a very rapid 15 fps with the mechanical shutter (and yes, it has a mechanical shutter which is rare for a compact). That makes it one of the fastest compacts available. By comparison, the X100 VI can hit 25 fps speeds while the ZV-1 II is limited to 15 fps speeds. The Osmo Pocket 3, meanwhile, can take photos but is really designed almost exclusively for video.
The PowerShot V1’s high speeds are backed up by Canon’s Dual Pixel II focus system that delivers sharp photos the majority of the time, powered by the company’s latest AI tech for face- and eye-detection. As with other recent models, the camera also offers AI subject detection for animals, vehicles, airplanes and more.
The PowerShot V1 trumps Sony’s ZV-1 II with its built-in 5-stop optical stabilization to reduce blur. That enabled me to take shots down to an eighth, and sometimes even a quarter of a second, to blur backgrounds while keeping the foreground sharp.
The trouble with most compact cameras is that they can take nice photos in well-lit conditions but start to fall down in low light. That’s not the case with the PowerShot V1. The larger 1.4-inch sensor is very close in size to Micro Four Thirds, so it delivers clean images up to ISO 6400, with manageable noise even as high as ISO 12800.
The beauty of Canon cameras is that you get great-looking images straight out of the camera with no fuss, particularly with skin tones — a great boon for beginners. JPEG images have a good balance of sharpening and noise reduction, while RAW photos boost dynamic range in tricky shooting conditions and give you more room to play around when editing in Lightroom.
Wrap-up
Steve Dent for Engadget
I can see what Canon was going for with the $900 PowerShot V1. It effectively beats out its main compact vlogging rival, Sony’s ZV-1 II, by offering a larger sensor, optical stabilization and more video options for around the same price. And it appeals to hybrid shooters more than DJI’s Osmo Pocket 3 as it can better handle photography chores while also capturing higher-quality video.
The problem is that it’s still primarily a vlogging camera and a lot of content creators have abandoned this type of compact model in favor of the Osmo Pocket 3. That’s because the Pocket 3 offers unique features like motorized camera tracking and a superior three-axis gimbal. It also pairs with DJI’s popular Mic 2 and Mic mini wireless microphones, which is another big advantage. At the same time, the PowerShot V1 has a pretty basic design, so it may not appeal to buyers looking for something prettier like the X100 VI.
At the end of the day, the PowerShot V1 is bound to be a hit because it delivers when it comes to video and photo quality — especially given the current popularity of the now-ancient G7X III. In fact, I’d recommend it over Sony’s ZV-1 II, particularly if you’re looking for a hybrid camera that pulls double duty.
This article originally appeared on Engadget at https://www.engadget.com/cameras/canon-powershot-v1-review-a-powerful-compact-camera-capable-of-capturing-incredible-video-163009584.html?src=rss