Boeing’s Starliner spacecraft may finally take its first crewed flight next week

Boeing’s Starliner crew capsule, which has been plagued by years of setbacks and cost overruns amounting to roughly $1.5 billion, is about to take its first flight with humans on board. Boeing was chosen 10 years ago alongside SpaceX to develop a spacecraft that could ferry astronauts from US soil to the International Space Station (ISS), thus allowing NASA to end its reliance on Russia for crewed flights. The companies were each awarded a fixed-price contract under NASA’s Commercial Crew Program: $4.2 billion to Boeing for its CST-100 (Starliner) and $2.6 billion for SpaceX’s Crew Dragon.

Their initial deadline of 2017 proved to be a bit too ambitious. SpaceX managed its first crewed flight in 2020 — and about a dozen since — while Boeing has struggled to get its Starliner capsule off the ground. But as soon as May 6, it’ll finally have a crewed flight under its belt.

Starliner is now at Cape Canaveral Space Force Station’s Launch Complex-41 attached to the ULA Atlas V rocket that’ll send it on its way to the ISS. Liftoff is planned for 10:34PM ET on Monday, May 6. The capsule will be carrying two NASA astronauts: Butch Wilmore, the mission’s commander, and Suni Williams, who will serve as pilot.

NASA

Not only is it Starliner’s first crewed flight, but this test is only its third flight ever. The spacecraft (without anyone aboard) successfully demonstrated its ability to reach, dock and undock from the ISS in spring 2022 when it conducted its second Orbital Flight Test. On its previous attempt, in 2019, Starliner failed to make it all the way to the ISS thanks to a software issue that resulted in it burning too much fuel (one of a few problems Boeing missed after it opted at the time not to do end-to-end testing).

It’s suffered numerous other problems, too, in the years since Boeing bagged the NASA contract, causing the company to slip far behind SpaceX. There was a toxic fuel leak during a 2018 test. Then corrosion caused valves in the propulsion system to stick, waylaying Boeing’s plans for a 2021 launch, as Ars Technica reported earlier this year. Problems with the spacecraft’s parachute deployment system derailed plans for a launch last summer, and the team had to remove around a mile of flammable tape.

Boeing has also had its fair share of troubles beyond Starliner during this time, facing increased scrutiny into the safety of its airplanes — particularly the 737 Max line — after two fatal crashes in 2018 and 2019, on top of other less serious incidents. Most recently, a panel blew off a 737 Max 9 mid-flight in January, forcing it to make an emergency landing.

The May 6 flight marks a major step toward Starliner’s certification as a crew transport system that NASA can actually put into its rotation for trips to the ISS. That will give the space agency the redundancy it’s looking for; with both Crew Dragon and Starliner in operation, it’ll always have a backup option in case something happens to one of them. Both NASA and Boeing have been adamant that the capsule has been put through an exhaustive review process and is ready to support astronauts. NASA wrapped up its Crew Flight Test Readiness Review of Starliner on April 25.

“The first crewed flight of a new spacecraft is an absolutely critical milestone,” NASA associate administrator Jim Free said during a briefing on the completion of the review. “The lives of our crewmembers Suni Williams and Butch Wilmore are at stake — we don’t take that lightly at all.” The latest review is “the culmination of a detailed review season that has really thoroughly established that we are really ready to go on this flight,” said NASA chief flight director Emily Nelson.

NASA/Frank Michaux

It’s expected to take about 24 hours for Starliner to reach the ISS after it lifts off, and as this is a test flight, its onboard crew will have a lengthy task list of systems and equipment checks to complete across every phase of the journey. While Starliner can operate autonomously, the crew will test its manual controls and make sure it’s in good shape for manual abort scenarios. After Starliner docks to the space station, the astronauts will spend about a week there working with the current crew, Expedition 71.

Then, they’ll undock from the orbiting lab and head home — and put Starliner through the test of reentry and landing. A few potential landing sites in the southwest US have been picked out, including the White Sands Missile Range in New Mexico.

Wilmore and Williams have been training for Starliner’s first flight for years. “They know the vehicle inside and out, and they’ve been part of the test environment that’s developed the Starliner capability,” said Steve Stich, manager for NASA’s Commercial Crew Program. All involved in last Thursday’s briefing acknowledged that they may encounter some unexpected challenges, and that there’s much to be learned from this first crewed flight. “It’s a good reminder for all of us that the team has practiced, run sims, run models, but there’s nothing like flying in the space environment,” said Free.

The NASA and Boeing officials also expressed their confidence that the craft itself and the teams handling its journey are well-prepared for the job. The astronauts echoed these sentiments upon arriving at the Kennedy Space Center in Florida. “We wouldn’t be here if it weren’t ready,” Wilmore said, addressing questions from the press. “We are ready, the spacecraft’s ready, and the teams are ready.”

If Starliner for whatever reason can’t launch on the 6th, it’ll have backup opportunities on May 7, 10 and 11. After the Crew Flight Test is complete and the astronauts are back home, NASA will get to work certifying the spacecraft for future missions bringing crews to and from the ISS. It’s currently targeting 2025 for Starliner to begin duty.

“I don’t want to get too far ahead because we still need to fly a successful mission,” said Free ahead of Starliner’s launch, “but when we do, and when we certify Starliner, the United States will have two unique human space transportations that provide critical redundancies for ISS access.”

This article originally appeared on Engadget at https://www.engadget.com/boeings-starliner-spacecraft-may-finally-take-its-first-crewed-flight-next-week-140056150.html?src=rss

Google says Epic’s Play Store demands are too much and too self-serving

Epic Games won its antitrust lawsuit against Google in December when a federal jury found that the latter violated US antitrust laws with regards to how it runs the Play Store. A few months later, the gaming developer submitted its list of demands, which if implemented will blow the Play Store wide open. Now, Google has filed an injunction telling the court that no, it will not give Epic what it wants without a fight, because the company's asks "stray far beyond the trial record." 

The remedies Epic had submitted would require the court not just to create a global regulatory regime to set prices for apps, Google wrote in the filing as seen by Engadget, but also to micromanage "a highly complex and dynamic ecosystem" used by billions of consumers and app developers around the world. If you'll recall, Epic wants Google to open up Android to third-party app stores and to make its catalog of apps available to those stores. It also wants restrictions on pre-installed apps to be outlawed and to prohibit any Google activity that incentivizes third-parties. 

Google said that bowing down to all those demands would "effectively prevent [it] from competing," which in turn would negatively affect Android users and developers. Epic's proposals only benefit Epic, Google said in its filing, and will harm other developers by depriving them of control over where their app is distributed. Manufacturers will no longer be able to take advantage of the partnerships Google typically offers, while users have to deal with additional security and privacy risks. 

The company also slammed Epic over the "vagueness" of its proposed injunction, which would require the repeated and ongoing intervention of the courts. Similarly, Epic's demands would apparently require the court to micromanage Google's business. 

"Epic’s demands would harm the privacy, security, and overall experience of consumers, developers, and device manufacturers," Wilson White, Google's Vice President of Government Affairs & Public Policy, told Engadget in a statement. "Not only does their proposal go far beyond the scope of the recent US trial verdict — which we will be challenging — it’s also unnecessary due to the settlement we reached last year with State Attorneys General from every state and multiple territories. We will continue to vigorously defend our right to a sustainable business model that enables us to keep people safe, partner with developers to innovate and grow their businesses, and maintain a thriving Android ecosystem for everyone."

Google said that if Epic truly wants to promote competition rather than create "an unfair, court- supervised advantage for itself," then it would take cues from its settlement with the state officials that previously accused the company of abusing its dominance on Android app distribution. Epic Games CEO Tim Sweeney was, unsurprisingly, unhappy with that settlement, tweeting at the time: "If Google is ending its payments monopoly without imposing a Google Tax on third party transactions, we'll settle and be Google's friend in their new era. But if the settlement merely pays off the other plaintiffs while leaving the Google Tax in place, we'll fight on. Consumers only benefit if antitrust enforcement not only opens up markets, but also restores price competition."

This article originally appeared on Engadget at https://www.engadget.com/google-says-epics-play-store-demands-are-too-much-and-too-self-serving-123023699.html?src=rss

Boom's XB-1 supersonic jet has been authorized to break the speed of sound

Boom's supersonic XB-1 test jet has received Federal Aviation Administration (FAA) approval to fly past Mach 1, the company announced. Tests are slated to take place later this year at the Black Mountain Supersonic Corridor in Mojave, CA, and the results could help prove the feasibility of the design in areas like fuel consumption, speeds and flight characteristics.

"Following XB-1’s successful first flight, I’m looking forward to its historic first supersonic flight,” said Boom Supersonic founder and CEO Blake Scholl. "We thank the Federal Aviation Administration for supporting innovation and enabling XB-1 to continue its important role of informing the future of supersonic travel."

The approval arrives just weeks after a successful X-B1 test flight at subsonic speeds by a pair of test pilots. It follows a thorough review and environmental assessment, and mandates a chaise plane to trail the XB-1 to monitor and record flight safety, according to the company.

The company will conduct 10-20 flights before attempting to break the speed of sound. It will systematically expand the flight envelope during that time to confirm performance and handling qualities, while performing in-flight checks of all systems and demonstrating a safe margin to flutter/vibration boundaries. Test pilot Tristan "Geppetto" Brandenberg will be at the controls during the first supersonic flight.

Passenger flights are still a long way away, though. The XB-1 is a scaled-down version of Boom's ultimate goal, a commercial liner called Overture that's expected to carry under 100 passenger at "business class" comfort levels. The company has said that plane will be able to fly from Tokyo to Seattle in four hours and thirty minutes. 

NASA is also working on a supersonic jet called the X-59 with a reduced sonic profile, but Boom Supersonic hasn't provided much detail on how it plans to reduce the, well, supersonic boom.  

The company has seen its share of issues, with test plans delayed and a rupture with original engine manufacturer Rolls-Royce. The company subsequently partnered with a company called FTT to develop its own custom "Symphony" jet engine. Despite those setbacks, the company already has customers lined up, with American Airlines and United Airlines having place orders for multiple jets. 

This article originally appeared on Engadget at https://www.engadget.com/booms-xb-1-supersonic-jet-has-been-authorized-to-break-the-speed-of-sound-120036963.html?src=rss

The Morning After: Peloton's grim post-pandemic reality

Peloton had a great pandemic. It’s a weird thing to say, but the company’s premium exercise equipment (expanding from bikes to treadmills and even weight-training tech) were the hot workout-from-home products. That boom made some people (not normal, sensible people) suggest we were never going back to bricks-and-mortar gyms once the world reopened.

But… we went back. Now, Peloton’s latest financial numbers and statements , with further cuts, nips and tucks now on the cards. Its shares have gone from $156 in 2021 to less than $3 today. Peloton is laying off 15 percent of its workforce, shuttering more of its showrooms and getting rid of its CEO, again. It also killed Mr. Big.

The company says it’s planning to expand overseas (it’s gained a foothold in the UK), but it might just be a case of the company resizing to fit the reality of at-home fitness in 2024.

— Mat Smith 

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The preseason will offer five different game modes with 14 maps, 24 weapons and five playable factions inspired by Ubisoft's other franchises. Players will need to choose their faction before the match begins and before they respawn. They must also choose their primary and secondary weapon — their options include assault rifles, submachine guns, shotguns and sniper rifles — and a grenade. To customize a weapon, they can add barrel and muzzle attachments, such as sights and grips. 

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When the first season launches, Ubisoft is adding four new factions, 12 new weapons and 12 new maps to the game. According to the Year 1 roadmap the developer shared last year, it expects to roll out four seasons with the game's first year, with each one adding more new content meant to keep players engaged, invested and more likely to come back and keep playing.

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