Sega has announced its latest iteration of the many Sonic titles: a game called Sonic Rumblethat will be coming exclusively to mobile devices. The "multiplayer action game" is reminiscent of Mediatonic's Fall Guys, which even offers a version called Sonic's Adventure. Both games can accommodate up to 32 players, have minigames and are battle royale-style, with only one player left standing as the winner. In Sonic Rumble, players can also collect rings to get new costumes and accessories.
Sonic Rumble isn't the first game to compete with Fall Guys. Kitka Games released Stumble Guys (big name change there) globally in early 2021 and has seen massive success. Like Sega, Kitka targeted mobile users — an area Fall Guys avoided.
While Sega doesn't expect to release Sonic Rumble until the winter, you can get in on the action relatively soon. The company is recruiting closed beta testers to try out the game in different time slots between Friday, May 24 and Sunday, May 26. You can register here anytime before Sunday, May 19 at 11:59PM PT, and Sega will email you if you're selected. Until then, you can get a sneak peek of the game in its announcement trailer.
This article originally appeared on Engadget at https://www.engadget.com/segas-next-sonic-game-looks-a-lot-like-fall-guys-124524392.html?src=rss
Speedrunning video games is a time-honored tradition, and this is especially true when it comes to retro titles. Nintendo is getting in on the trend with a fairly bizarre forthcoming Switch game called Nintendo World Championships: NES Edition, which drops on July 18. It’s all about speedrunning through the classics, like Legend of Zelda, Metroid and Super Mario Bros., among others.
This comes in the form of 150 speedrunning challenges pulled from 13 NES games, which seems mightily familiar to those cool NES Remix releases from the Wii U era. There will be global online leaderboards, to give it a tournament feel, and local 8 player co-op. The game will also include an automatic rewind feature, letting people try and try until they get it right.
If the name Nintendo World Championships sounds familiar, that’s because it's taken from the company’s semi-regular esports tournament. This has been the company’s branding for in-person competitions since 1990, when Nintendo visited 29 cities throughout the country. That first national tournament also spawned an ultra-rare NES cartridge with minigames based on Super Mario Bros., Tetris and Rad Racer. Only a few hundred were made and they currently sell on eBay for, no joke, $175,000. The last time we covered this cartridge, it was selling for $5,000 to $10,000. Retro-flation is real, ya’ll.
Pre-orders for the digital version are available right now on the eShop, but there is a physical edition coming. This version will include 13 art cards, five pins and a physical game cart. It’ll also include a gold commemorative NES cartridge, though it's sadly nonfunctional. Come on Nintendo! Make that thing functional so I can sell it for $175,000 in 30 years. The digital version of Nintendo World Championships: NES Edition costs $30 and the deluxe physical pack costs $60.
This article originally appeared on Engadget at https://www.engadget.com/nintendo-just-revealed-a-nes-speedrunning-collection-inspired-by-an-ultra-rare-1990-cartridge-164607841.html?src=rss
Tencent and Remedy, the developer of Control and Alan Wake, have completely scrapped their joint gaming project codenamed Kestrel, which they have been working on since 2021. The companies were originally developing a free-to-play co-op shooter until they decided to go in a different direction in November last year. They went back to the drawing board, renamed their project from Vanguard to Kestrel and had planned to make a "premium game with a strong, cooperative multiplayer component" instead. Back then, they said their game will "lean more into Remedy's core strengths" and will use repurposed versions of the company's assets and themes. Clearly, though, their partnership wasn't meant to be.
In its announcement, Remedy said that the project's cancellation will allow it to give more attention to its other games in development. While it didn't list them out, the company is working on the sequel to Control that will be released for the PS5, Xbox Series X|S and PC, as well as on a franchise spin-off game currently known as Condor. It will reassign developers to its other game projects, and since it was going to co-finance Kestrel with Tencent, the project's cancellation means reduced investment and recruitment needs for the company.
Codename Kestrel was still in its early concept phase, Remedy's CEO Tero Virtala said in a statement, while the company's other projects have already "advanced well" and are moving on to the next stages in their development. "This is yet another means to ensure that our game projects continue advancing well," Virtala added.
This article originally appeared on Engadget at https://www.engadget.com/remedy-cancels-its-multiplayer-game-project-with-tencent-120037110.html?src=rss
Microsoft has shuttered four ZeniMax teams: Arkane Austin, Tango Gameworks, Alpha Dog Studios and Roundhouse Games. Arkane Austin is the home of Prey and Redfall, while Tango is responsible for The Evil Within, Ghostwire Tokyo and Hi-Fi Rush. Alpha Dog is the creator of Mighty Doom and Roundhouse was a support studio for ZeniMax projects.
In an email to employees published by IGN, Xbox Game Studios head Matt Booty outlined the upheaval, stating that some workers would transition to other teams under ZeniMax's purview. Most employees, however, will be let go. Here's Booty's breakdown of the layoffs for each affected studio:
Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.
Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.
Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.
Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.
In summary, at least when it comes to the games: Redfall development has been stopped completely and people who spent $100 on the game's Bite Back edition will be eligible for a partial refund to compensate for the DLC they never received. Sign ups for the refund are right here. Hi-Fi Rush will remain playable. Mighty Doom will shut down on August 7.
The remaining studios under ZeniMax Media, which is owned by Microsoft, are Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios, and the Bethesda publishing and corporate teams. Arkane Lyon is currently building Marvel's Blade and it's the home of Deathloop and the Dishonored franchise.
This is absolutely terrible. Permission to be human : to any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you.
Don't throw us into gold fever gambits, don't use us as strawmen for miscalculations/blind spots, don't make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.
For now, great teams are sunsetting before our eyes again, and it's a fucking gut stab. Lyon is safe, but please be tactful and discerning about all this, and respect affected folks' voice and leave it room to be heard, it's their story to tell, their feelings to express.
Microsoft purchased ZeniMax Media — including Bethesda, id Software, Arkane and Tango — in 2021 for $7.5 billion. The acquisition marked an escalation of Microsoft's efforts to eat the entire industry: The company acquired five mid-size teams in 2018, including Compulsion Games and Ninja Theory, and by February 2019, there were 13 studios under the Xbox Game Studios banner. The ZeniMax purchase cleared regulators in 2021, setting the stage for Microsoft to buy Activision Blizzard, one of the largest game producers in the world. The Activision Blizzard acquisition was the most expensive in Microsoft's history, costing around $69 billion. After nearly two years of regulatory negotiations, the purchase was cleared in February 2023.
It's not just Microsoft making the video game industry smaller. Sony, Take-Two Interactive, Tencent, Epic Games and publishers of all sizes have been gobbling up talent in a rash of post-pandemic corporate consolidation, and this has led to an avalanche of mass layoffs in the industry. In 2023, an estimated 10,500 people in video games lost their jobs, breaking previous annual layoff records. Prior to today's studio closures, roughly 9,400 video game workers had been fired in 2024, setting a pace that should outstrip last year's figures.
This article originally appeared on Engadget at https://www.engadget.com/arkane-austin-and-tango-gameworks-have-been-shut-down-183913558.html?src=rss
In the last five days, Helldivers 2 was removed from the PC market in 177 countries and the game’s Steam reviews collapsed under the weight of more than 200,000 negative ratings, dropping from Positive to Mixed. It’s now Tuesday and the Helldivers 2 Steam page is overrun with people ranting against Sony and celebrating democracy, and for anyone taking their first glance at the game, it’s all a bit confusing.
Here’s what’s going on.
Helldivers 2 is a third-person co-op shooter developed by independent team Arrowhead Game Studios and published by Sony Interactive Entertainment. It went live on PlayStation 5 and Steam on February 8, marking a rare instance of cross-platform parity from Sony. Immediately, Helldivers 2 was a hit on PC — it clocked more concurrent players on Steam than any other PlayStation game, beating God of War, Spider-Man Remastered, Horizon Zero Dawn and The Last of Us Part I. Helldivers 2 was so popular in its first few weeks that Arrowhead’s servers had trouble meeting demand and had to be capped at 450,000 players.
“I am completely exhausted by the success,” Arrowhead CEO Johan Pilestedt tweeted one week post-launch. “So is the team, many, many late nights, on-calls, emergency meetings, discussions around server capacity, shards, capacity units, CPU utilization, login rates and CCU. Tired, but very, very pleased.”
Sony Interactive Entertainment
Helldivers 2 is one of the first tests of Sony’s long-term multiplatform goals. While Pilestedt was taking stock of Helldivers 2’s launch week, Sony executives were telling investors about their fresh plans to aggressively chase revenue streams on PC. Sony president Hiroki Totoki said the objective was to “proactively work on” releasing first-party games on PC alongside PlayStation, a shift from the company’s longstanding console-first approach.
Helldivers 2 isn’t a first-party Sony game, but it’s console-exclusive to PlayStation 5 and Sony has been supporting its development as its publisher. As long as Helldivers 2 has had a Steam page, it’s also had a dijon-yellow notification box alerting players that they’ll need to link up a PlayStation Network account in order to play. According to Sony, account linking is all in the name of security and cross-platform play, but of course it also helps boost the studio’s PSN monthly active user numbers.
Due to the game’s early network issues, Sony decided to postpone the account-linking requirement when Helldivers 2 went live on Steam on February 8. It hit the digital PC storefront for $40 with no notable region or account-linkage restrictions. For nearly three months, Helldivers 2 had its moment in the sun.
And then it started to burn. On Thursday, May 2, Sony announced that all Helldivers 2 Steam players would be required to log into their PSN accounts in order to continue accessing the game on PC. The requirement would go live for new players on May 6, and existing players would start seeing a mandatory login prompt at the end of the month.
“Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional,” Sony’s announcement said. “That grace period will now expire.”
Usually this wouldn’t be a massive issue, since PSN accounts are free and it’s relatively painless to link one to Steam. However, Helldivers 2 had been sold around the world, and PSN is only available in 73 countries. That would leave well over 100 countries and territories in the lurch, with those players unable to play a game they'd already paid for. Refunds were also out of the question for most players — especially the most dedicated ones — since Steam generally limits those to games that’ve been played for less than two hours. The bad reviews started pouring in.
Sony Interactive Entertainment
Neither Arrowhead nor Sony seemed to know what to do next. Sony published an FAQ in the Helldivers 2 Discord that didn’t offer solutions, and instead seemed to advise affected players to create PSN accounts in different countries, a violation of the platform’s terms. It became readily apparent through tweets and Discord updates that while Sony was the driving force behind the PSN requirement, Arrowhead developers kind of hated it. They even encouraged the review riot.
“I want people to make their displeasure known in a place where it might actually make a difference, Steam reviews and refund requests will do that, angry posting in the Discord won’t,” Arrowhead associate community manager Spitz posted in the game’s Discord server on Friday. “I’m not happy about this decision either.”
Over the weekend, more than 200,000 people posted negative reviews of Helldivers 2 on Steam, tanking its overall rating. On Sunday, May 5, Sony silently removed Helldivers 2 from Steam in 177 countries and territories that don’t have access to PSN.
That same day, Arrowhead CEO Pilestedt tweeted, “We are talking solutions with PlayStation, especially for non-PSN countries. Your voice has been heard, and I am doing everything I can to speak for the community — but I don't have the final say.”
Sony Interactive Entertainment
On May 6, the day the PSN requirement was set to go live for new players, Sony backtracked. The company tweeted that its account-linking plans would “not be moving forward.” The message continued, “We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.”
Helldivers 2 is now available in every region that has Steam, with the option to link a PSN account. Its PC review score is slowly recovering as the rioters return to adjust their rankings, now alongside cheeky messages about the power of democracy.
On Monday, Pilestedt quoted Sony’s reversal tweet and added, “Firstly, I am impressed by the willpower of the @helldivers2 community and your ability to collaborate. Secondly I want to thank our partners and friends at @PlayStation for quickly and effectively making the decision to leave PSN linking optional. We together want to set a new standard for what a live game is, and how developers and community can support each other to create the best game experiences.”
With Helldivers 2, the account-linking issue was easily avoidable. Sony was knowingly selling a game to people who wouldn’t be able to play it — but first, it gave them a paid trial and three months of false hope. At best, it looks like Sony was completely unaware of the logistics that would support its bold new PC strategy. At worst, it all feels mildly diabolical.
Sony Interactive Entertainment
It’s unclear what the 2024 Helldivers 2 Steam riots will mean for future Sony games on PC, but there’s another test coming up soon with the release of Ghost of Tsushima Director’s Cut on May 16. Just like Helldivers 2, the game’s Steam page contains a little yellow rectangle warning players that it requires a PSN account for online multiplayer and the PlayStation overlay. According to SteamDB, Ghost of Tsushima is currently on sale in a handful of countries that don’t have PSN.
As the Helldivers 2 drama began to kick off on May 3, Ghost of Tsushima developer Sucker Punch Productions responded to a concerned fan on X with the following account-linking clarification: "Just so you are aware, A PSN account is required for Legends online multiplayer mode and to use PlayStation overlay. It is not required to play the singleplayer game."
As long as the terms of engagement are clear and Sony doesn't attempt to pull the rug out from under players three months after the game comes out, that all sounds just fine. Account linking isn't a new or even rare scenario in gaming — Microsoft (including Activision Blizzard), Ubisoft, Riot, EA and most other major video game studios require a proprietary sign-in to access their games on Steam and other third-party storefronts. The issue with Helldivers 2 wasn't account linking. The issue was Sony's short-sighted execution of a high-profile PC rollout and its poor communication with upset players after the fact.
Most gaming fans want to see PlayStation titles on PC, and Sony wants to wring as much money out of its core franchises as possible by putting them on additional platforms — this plan should be win-win. With Helldivers 2, it's been more like win-lose-win, but at least we got there in the end.
This article originally appeared on Engadget at https://www.engadget.com/what-the-heck-is-going-on-with-helldivers-2-163829512.html?src=rss
Apple is adding a bunch of new titles to its Arcade video game subscription service next month, including Return to Monkey Island. It's the first new entry in the franchise by series creator Ron Gilbert since Monkey Island 2: LeChuck's Revenge, which was released way back in 1991. The game still revolves around the pirate Guybrush Threepwood who's on a journey to unearth the secret of Monkey Island. You'll see some familiar locations from the older games in the new title, which also features Threepwood's wife Elaine Marley and his arch-enemy, the zombie pirate LeChuck. Return to Monkey Island is already available on the App Store, but it's coming to Apple Arcade on June 6 where subscribers can access the whole game, including the in-app purchases non-subscribers would have to buy.
Ubisoft's Rabbids: Legends of the Multiverse by Ubisoft is also arriving on the subscription service on the same date, along with Tomb of the Mask by Playgendary and Fabulous - Wedding Disaster by GameHouse. Before those games become available on Arcade, though, Where Cards Fall will make its way to the Apple Vision Pro first. The award-winning puzzle game with a coming-of-age narrative will feature tactile controls designed especially for the mixed reality headset. Players will have to use natural gestures to build bridges, pathways and other structures with a house of cards so that they can get around various landscapes. Where Cards Fall for the Apple Vision Pro will be available on May 30.
This article originally appeared on Engadget at https://www.engadget.com/return-to-monkey-island-comes-to-apple-arcade-in-june-120016947.html?src=rss
Hades II is now available in Early Access for PC players. After performing a technical test from April 16 to 29, Supergiant Games said Early Access for the “bewitching sequel” would follow “relatively soon after.” The developer lived up to its word, as a week after wrapping the preliminary test, PC players can now buy and play the highly anticipated roguelike title for $30.
Hades II builds on the themes and gameplay of the acclaimed 2020 original. This installment introduces a new protagonist, Melinoë, the sister of Zagreus, the original game’s hero. Creative Director Greg Kasavin and Studio Director Amir Rao clarified that you don’t need to have played the first game or be well-versed in Greek mythology to enjoy it. (However, the creative team still sprinkled “delightful references” for those in the know.)
The sequel’s plot revolves around a showdown with a time-controlling rapscallion. “Chronos, the Titan of Time and the wicked father of Hades and his brothers, has escaped his imprisonment in the depths of the Underworld to wage war on Olympus,” Supergiant says. “Can Time itself be stopped?”
The game’s creators said last year they want Hades II’s early access period to have at least as much content as the original did when it arrived in beta in 2018. “Even though early access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity,” the studio said in 2023.
You can play Hades II on Steam and the Epic Store for $30. The game will eventually launch on consoles, but for now, PlayStation and Xbox gamers will have to hop on a PC or wait it out.
This article originally appeared on Engadget at https://www.engadget.com/hades-ii-is-now-available-in-early-access-on-pc-170527415.html?src=rss
After creating a massive kerfuffle by forcing Helldivers 2 PC players to link their Steam accounts to the PlayStation Network, Sony is backing down. The May 6 update will no longer be released and, presumably, the game won't be removed from sale on Steam in 177 countries and territories as reported yesterday.
"Helldivers fans — we’ve heard your feedback on the Helldivers 2 account linking update," the company said on X. "The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward."
In a separate post, Arrowhead CEO Johan Pilestedt said, "firstly, I am impressed by the willpower of the @helldivers2 community and your ability to collaborate. Secondly I want to thank our partners and friends at @PlayStation for quickly and effectively making the decision to leave PSN linking optional. We together want to set a new standard for what a live game is, and how developers and community can support each other to create the best game experiences."
Ouch, right in the review score 😢🤕
Well, I guess it's warranted. Sorry everyone for how this all transpired. I hope we will make it up and regain the trust by providing a continued great game experience.
After Sony's announcement that it would require players to link their Steam and PSN accounts, users pushed back en masse. Thety complained not just about privacy issues, but the fact that the game was removed from all countries without PSN access — some 177 in total, according to @SteamDB. That resulted in over 200,000 negative reviews on the game, which led to an apology from Pilestedt. "Ouch, right in the review score," he wrote.
Earlier this year, Sony President Hiroki Totoki promised to shrink the gap between PlayStation 5 and PC releases in an effort to grow profit margins. Helldivers 2 followed that dictum, releasing to PSN and PC on the same day, February 8.
Helldivers 2 was supposed to require a PSN link from launch day, but Sony delayed the plan due to network limitations. Other multiplayer titles include Ghost of Tsushima (Legends) also supposedly require a PSN account, but it's not clear if Sony will retain that requirement given the recent bad publicity.
This article originally appeared on Engadget at https://www.engadget.com/sony-quickly-backs-down-on-helldivers-2-psn-requirement-for-pc-players-120030227.html?src=rss
GamesIndustry.biz first reported on the DMCA notice, affecting 8,535 GitHub repos. Redacted entities representing Nintendo assert that the Yuzu source code contained in the repos “illegally circumvents Nintendo’s technological protection measures and runs illegal copies of Switch games.”
GitHub wrote on the notice that developers will have time to change their content before it’s disabled. In keeping with its developer-friendly approach and branding, the Microsoft-owned platform also offered legal resources and guidance on submitting DMCA counter-notices.
Nintendo’s legal blitz, perhaps not coincidentally, comes as game emulators are enjoying a resurgence. Last month, Apple loosened its restrictions on retro game players in the App Store (likely in response to regulatory threats), leading to the Delta emulator establishing itself as the de facto choice and reaching the App Store’s top spot. Nintendo may have calculated that emulators’ moment in the sun threatened its bottom line and began by squashing those that most immediately imperiled its income stream.
Sadly, Nintendo’s largely undefended legal assault against emulators ignores a crucial use for them that isn’t about piracy. Game historians see the software as a linchpin of game preservation. Without emulators, Nintendo and other copyright holders could make a part of history obsolete for future generations, as their corresponding hardware will eventually be harder to come by.
This article originally appeared on Engadget at https://www.engadget.com/nintendo-blitzes-github-with-over-8000-emulator-related-dmca-takedowns-200021877.html?src=rss
Linking to a random third-party account when you just want to play a video game you paid for is truly annoying and, honestly, keeps me from even launching certain games by certain publishers who shall remain nameless. Helldivers 2 players are experiencing this frustration right now, as the PC version of the massively popular third-person shooter will soon require a link to a PlayStation account.
New players will be required to link both accounts on May 6, but pre-existing players have until June 4 before the requirement kicks in. Sony says that forcing people to link to a PSN account helps “protect players from griefing and abuse by enabling the banning of players that engage in that type of behavior.” Ah, the popular “few bad apples” excuse.
This was always the plan, according to publisher Sony, but “technical issues” upon launch forced a delay in the linking mandate. In other words, when the PC version came out on February 8, you could just play it like any other game as nature intended, but now you gotta do the whole “insert credentials” rigamarole. This can be time-consuming, particularly if you don’t already have a PSN account or if you’re playing on something like a Steam Deck. Also, some regions where Helldivers 2 is available on PC don’t even support PSN accounts.
A community manager in the H2 Discord has said this is Sony's decision and the studio is still waiting on info for people living in regions that don't support PSN accounts. pic.twitter.com/mWKtzanlBe
This has royally pissed off PC players, though it’s worth noting that it's free to make a PSN account. This has led to review bombing on Steam and many promises to abandon the game when the linking becomes a requirement, according to a report by Kotaku. The complaints range from frustration over adding yet another barrier to entry after downloading an 80GB game to fears that the PSN account would likely be hacked. While it is true that Sony was the target of a huge hack that impacted 77 million PSN accounts, that was back in 2011. Obama was still in his first term. Also worth noting? Steam was hacked in 2011, impacting 35 million accounts.
So maybe gamers are taking things a bit too far here and many are likely to not follow through with promises to stop playing Helldivers 2. That doesn’t change the fact that account linking is annoying. On the plus side, Sony recently promised to bring its titles to PCs as soon as possible, and Helldivers 2 was a day-one release on both Steam and PlayStation consoles. That’s a neat little promise to keep, now where’s Spider-Man 2?
This article originally appeared on Engadget at https://www.engadget.com/helldivers-2-pc-players-suddenly-have-to-link-to-a-psn-account-and-theyre-not-being-chill-about-it-185835690.html?src=rss