Posts with «video games» label

‘Pokémon with guns’ satire Palworld sells over a million copies in eight hours

Palworld has sold a million copies in just over eight hours, according to developer Pocketpair. The game has been on our radar for a while, thanks to its unique ‘Pokémon with guns’ premise, and it looks like launch day has been an absolute success.

It’s been so successful, as a matter of fact, that the game’s servers have been buckling under the stress of millions of gun-toting PokéMasters. The developer urges patience and says it’s “working to resolve this ASAP!” The sheer number of downloads and concurrent players have made this the biggest Steam launch of the year so far, according to GamesRadar.

These figures only refer to Steam. The early access version of Palworld also launched on Game Pass, so the number of downloads is likely much higher than advertised, as there are no Xbox Series X/S numbers. It looks like many people have been jonesing for a dark and gritty take on everyone’s favorite pocket monsters.

And boy, is this game dark and gritty. Instead of releasing unwanted monsters, called Pals, back into the wild, you murder them with a cleaver. You can also sell your “Pals” into slavery, eat them and, of course, battle them to the death. One of the game’s trailers shows piles of Pal corpses stacked up, reaching into the heavens. The whole thing seems to be a satirical riff on the very nature of Pokémon, which is a game franchise in which you force your very good friends to fight just to further your own reputation.

Palworld has gotten pretty good reviews so far, and this is an early access build, so the devs will likely refine the gameplay in the coming months. In the meantime, you can pick it up on Steam for $27, until it reverts to its normal price of $30. It’s also a day-one Game Pass release, so boot up your Xbox and give it a go. Just try to keep the murder count down. Or not.

This article originally appeared on Engadget at https://www.engadget.com/pokemon-with-guns-satire-palworld-sells-over-a-million-copies-in-eight-hours-175638179.html?src=rss

Senua's Saga: Hellblade II finally arrives on May 21

We finally have a release date for Ninja Theory's Hellblade sequel: May 21, 2024. It's been over four years since Senua's Saga was announced at the 2019 Game Awards alongside Microsoft's (then next-gen) Xbox Series X console. 

The first game in the series, Senua's Sacrifice, focused on the main character's journey to the realm of the dead, and her battle with mental health issues. Saga will focus on Senua tracking down the Vikings who have been raiding her home town. Expect more "perception puzzles led by her experiences of psychosis," along with some pretty standard video game combat, but this time, in Iceland!

As you'd expect for a first-party title, Senua's Saga will arrive on Microsoft's Game Pass service for Xbox consoles and PC on day one. For those without Game Pass, it'll be a digital-only release priced at $50. PC users will be able to buy it on either the Xbox store or Steam. 

Senua returns in a brutal journey of survival. Senua's Saga: Hellblade II, coming May 21 | #DeveloperDirect pic.twitter.com/Rt7BHZ4OgS

— Xbox (@Xbox) January 18, 2024

This article originally appeared on Engadget at https://www.engadget.com/senuas-saga-hellblade-ii-finally-arrives-on-may-21-203751802.html?src=rss

Avowed, Obsidian's big fantasy RPG, will land in fall 2024

Avowed, the fantasy roleplaying game from Outer Worlds studio Obsidian Entertainment, is due to hit Xbox and PC in the fall. This is a slight update from the game's original release window, which was just "2024." Specifically, Avowed will hit Xbox Series X/S, PC via Xbox and Steam, and it'll be available through Game Pass on day one.

Avowed is an expansive first-person RPG with old-school fantasy vibes. Players will set off on a journey across the Living Lands, on a mission for the kingdom of Aedyr. A plague is spreading across the island of the Living Lands and players have been sent to investigate what's going on — along the way, they'll discover how they're personally tied to the region and its mysteries.

The game supports multiple play styles, allowing players to approach combat and conversations in their own ways. The world is filled with magic, monsters, firearms, swords and shields, and companions will join the party along the way. If you liked Skyrim, you'll probably like Avowed.

Obsidian is known for creating Fallout: New Vegas, South Park: The Stick of Truth, Pentiment, Outer Worlds, and other mainstream games. Microsoft purchased the studio in 2018.

This article originally appeared on Engadget at https://www.engadget.com/avowed-obsidians-big-fantasy-rpg-will-land-in-fall-2024-203343619.html?src=rss

Call of Duty didn’t top the yearly sales charts for one of the first times since 2009

Just like death and taxes, you can usually rely on a Call of Duty game to top the sales charts each year. The various entries in Activision’s warfare simulation franchise have mostly done just that, going all the way back to 2009. This year’s a bit different. Call of Duty: Modern Warfare III has fallen to second place, as reported by media research firm Circana.

According to the list, Hogwarts Legacy topped the charts for 2023, selling around 22 million copies. This is despite the not insignificant controversy the game generated, both by its association with franchise creator JK Rowling — who has leveraged her celebrity position to espouse anti-trans views — but also tropes within the game itself which some (but not all) saw as drawing from antisemitic caricatures. Still, fans had been waiting for a high-quality AAA game set at the wizarding school for decades and Hogwarts Legacy delivered on the promise of a true open-world Harry Potter title. The sales obviously reflect that.

As a matter of fact, there have been only two other occasions in which Call of Duty was knocked from first place. Those were the years in which Grand Theft Auto V (2013) and Red Dead Redemption 2 (2018) were released. Both Rockstar titles absolutely dominated the conversation upon launch, becoming bona-fide cultural touchstones. Hogwarts Legacy, while very good, hasn’t approached that level of buzz, so maybe this data illustrates that players are finally getting sick of Call of Duty, or maybe it's just that Modern Warfare III wasn’t a particularly inspiring entry.

There’s also the Hyrule-sized elephant in the room. Circana’s list puts The Legend of Zelda: Tears of the Kingdom as the number five top seller of 2023, but Nintendo keeps its eShop numbers close to the vest, so the list only includes digital sales data up to September. In other words, there’s around four months of sales data missing here, which we won’t get until the company releases quarterly revenue information at the end of the month.

It’s possible that Tears of the Kingdom will end up on top when all is said and done: it's sales figures (19.5 million copies) are a mere 2.5 million units away from dethroning Hogwarts Legacy, and that's without the four months of sales that include the holiday season.

Circana

Other top sellers include Madden NFL 24 at number three and Marvel’s Spider-Man 2 at number four. Interestingly, 2022’s Call of Duty: Modern Warfare 2 actually took the number seven spot. Finally, there’s the game that will sell forever and ever until the heat death of the universe. Mario Kart 8 came in at number 19, but also without digital data from September onward.

This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-didnt-top-the-yearly-sales-charts-for-one-of-the-first-times-since-2009-191641232.html?src=rss

Prison Architect 2 is a 3D sequel to a beloved indie game, and it's arriving March 26

The cult hit Prison Architect is getting a sequel and it's actually releasing pretty soon. The franchise follow-up launches on March 26 for PC via Steam, Xbox Series X/S and PlayStation 5. There’s even a trailer, posted below. Of note, Prison Architect 2 brings the series to 3D, as the original was a strictly top-down affair. The sequel has a cartoonish look that’s slightly reminiscent of newer Dragon Quest games, but the gameplay is anything but a JRPG.

As the name suggests, it’s a robust prison-building simulator. We loved the original and wrote that it was nearly impossible to play the game in a humane way, as limitations would eventually force you to mistreat prisoners in the name of “fiscal responsibility.” This correlation with our real-world prison system was likely not an accident, as the end-goal of the game was to sell your prison for a hefty profit.

We don’t know if the sequel will keep this critical eye on America’s for-profit prison system, but it's more than likely. The trailer, after all, shows a dehumanized inmate being prevented from escape at every turn. Sure, it's a cute-looking cartoon inmate, but an inmate all the same. Also, one of the game’s taglines is “will your prisons end up being monuments to rehabilitation or retribution? Most importantly, will they pay the bills?”

Prison Architect 2 is bringing a host of new features to the table, beyond a jump to 3D. The developer says the inmates are now smarter and will develop relationships with one another based on wants and needs. Your design will “affect every aspect” of their lives, so plan accordingly. The first game liked to tighten the purse strings just when you wanted to build a library or even walls around a toilet.

There’s also an upgraded career mode, in which you can build multiple prisons in the same city, and more control options for creating facility policies. Developer Paradox Interactive, who made the first one, has teased new gameplay scenarios, like escapes, gang wars and “all sorts of expensive and destructive problems.”

Prison Architect 2 will cost $40 when it releases in late March. In related news, private prison “industry leader” GEO Group posted record profits in 2023 and the Corrections Corporation of America is currently enjoying around 14 percent of year-to-year growth since 2009.

This article originally appeared on Engadget at https://www.engadget.com/prison-architect-2-is-a-3d-sequel-to-a-beloved-indie-game-and-its-arriving-march-26-193848301.html?src=rss

Square Enix's Splatoon-like Foamstars will debut on PS Plus on February 6

PlayStation Plus subscribers will be able to claim a brand new game at no extra cost in February. Square Enix's Foamstars, which bears some similarities to Nintendo's Splatoon series, will be available as part of the PS Plus Essential monthly lineup starting on February 6. If you claim it by March 4, you'll be able to play the PS4 and PS5 exclusive as long as your subscription is active. After March 4, the game will cost $30, though you'll still need a PS Plus subscription to play it since it's an online multiplayer title.

In this 4v4 game, you'll try to coat as much of an arena in your team's color of foam as possible. Doing so will give your team an advantage and stymie your opponents. Where Foamstars differs from Splatoon is that foam is a 3D substance. You can slide around the battlefield on and flank enemies to eliminate them. The characters each have distinct abilities and there will be several game modes available from the jump, including one in which you dance on a duck's head to push it toward a finish line. Solo missions are available too.

Debuting the game on PS Plus seems like a smart move for Square Enix. Some other multiplayer titles (particularly Rocket League and Fall Guys) arrived on PS Plus on their launch days and went on to enjoy massive success.

There's one aspect of Foamstars that might put some folks off of checking it out, however. Square Enix says developer Toylogic used Midjourney to create some AI-generated artwork for the game.

“AI was used in the creation of the in-game album covers for the music featured in the Foamstars' soundtrack," Square Enix told VGC in a statement. “In this instance, we experimented with Midjourney using simple prompts to produce abstract images. We loved what was created and used them as the final album covers players will see in the game. Everything else was created entirely by our development team.”

Producer Kosuke Okatani estimated that AI-generated art made up around 0.01 percent or less of the game's artwork, with artists creating the rest by hand. Earlier this month, Square Enix said it would be "aggressively applying" AI and other tech this year to "create new forms of content."

This article originally appeared on Engadget at https://www.engadget.com/square-enixs-splatoon-like-foamstars-will-debut-on-ps-plus-on-february-6-165837776.html?src=rss

The Last of Us Part 2 Remastered review: The roguelike No Return mode steals the show

Sony and developer Naughty Dog got an earful back in 2022 when they announced The Last of Us Part I, a ground-up PS5 remake of the 2013 title that was originally released on the PS3 (and then remastered a year later for the just-launched PS4). Most of that came down to the $70 price tag. Yes, the game looked incredible, there were some new modes added for super-fans and enemy AI had been upgraded, but the level design and gameplay were identical to the original. Plenty of people fairly called it a money grab.

The good news that The Last of Us Part II Remastered, announced back in November, escapes that tag for two important reasons. One, it’s a $10 upgrade for people who bought the PS4 versions (or $50 outright). Two, there’s a new roguelike game mode called No Return which is easily worth that upgrade price on its own.

Before diving into No Return, though, here’s a high-level overview of what we’re dealing with. The Last of Us Part II Remastered is, as the title suggests, an upgraded version of the 2020 PS4 release. I reviewed that game when it first launched — and nearly everything I said in 2020 still applies here, because the story and gameplay are unchanged.

Sony / Naughty Dog

But, as with any good remaster, the new version looks better than the already-impressive PS4 version. Part II Remastered can run in fidelity or performance modes. The former outputs at 4K and targets 30 fps, while the latter targets 60 fps and renders at 1440p (with output at upscaled 4K or 1440p, depending on your console settings). There’s also an “unlocked framerate” feature for TVs that support variable refresh rates.

I typically opt for performance mode. The difference resolution makes is usually minimal to my eyes, and that’s the case here as well. I’d much rather have the fluidity and precision that comes with a higher frame rate. But fidelity settings with an unlocked frame rate definitely hits above 30 and is a pretty great balance for those with VRR TVs — though if you’re on the ultra-difficult Grounded mode or attempting a permadeath runthrough, you’ll probably want to go straight to the performance setting.

Either way, the game looks stunning, but not wildly different from how the original Part II looked on the PS5. Things are sharper and more vivid across the board, as you’d expect. And the high frame rates in performance mode are great, though it’s worth noting that the original version of Part II can also hit 60 fps when played on a PS5.

Other niceties beyond the visuals include full support for the DualSense controller, including excellent use of haptics throughout. The game’s very first cut scene shows Part I protagonist Joel cleaning the frets on a guitar, and you can feel slight vibrations from left to right as his hand moves across the guitar neck.

There’s also full support for the DualSense adaptive triggers, so you feel different resistance and feedback depending on which weapon you’re using. As in most games, DualSense features aren’t the kind of thing that’ll be in the forefront of your mind as you play, but there’s no question they add a nice level of extra immersion to the experience.

The Last of Us Part II Remastered isn’t just a visual upgrade, though — there’s a bunch of new content. Most significant is No Return, an addictive combat experience which I have poured a ridiculous amount of time into already. The high-level overview for No Return is that it’s a series of randomized encounters with the four main enemy factions in the game: the WLF, Seraphites, Rattlers and, of course, the Infected.

In some encounters, you need to clear three waves of enemies; in others you’re hunted by unending hordes until the timer runs out. There’s also one where you’re challenged to capture a safe from a wave of enemies in limited time, and another where you have to defend an ally against a large swarm of Infected that keep coming. After five levels, you’ll hit a “boss.” There are six total boss levels that you progressively unlock by finishing a run without dying. But if you die at any stage of the run, you’re sent back to the beginning.

In between each encounter, you can craft upgrades for your weapons and buy new gear from the trading post to help you survive the progressively more difficult stages. And there are a ton of different modifications that affect how each level plays out. For example, you might randomly get a mod that gives you health when you land a melee attack, or you might end up with one where Infected enemies are invisible, just shadows in your flashlight. Sometimes, the level might be reversed, crafting an item will give you parts to upgrade a weapon or a dark noir filter will be applied. These mods aren’t on every level, and only two will show up at a time, so it doesn’t feel like there’s too much madness across a run. But, they can definitely shake up what might otherwise be a familiar stage.

Sony / Naughty Dog

I’m just scratching the surface on how much you can customize this experience. There are a total of 10 unlockable characters you can play as from both the Jackson crew (Ellie, Dina, Jesse, Tommy and Joel) and those you meet in Seattle (Abby, Lev, Yara, Manny and Mel). Each has different traits (Ellie gets more supplements, Joel can’t dodge but is more resistant to melee attacks, Lev is focused on stealth, etc.). Between different characters, the different signature weapons they have and all the different weapons and player upgrades you can get through the run, every No Return experience will be wildly different.

There are a ton of details to talk about in No Return, but suffice it to say it’s extremely addictive and easily worth the $10 upgrade. If they just added this mode to the PS4 version of The Last of Us Part II, I would still have no qualms about recommending fans buy it. I’ve seen hosts of extremely impressive combat videos from Part II since the game was released, and I’m sure we’re about to get another wave as people show off their narrow escapes and dominant destruction of hordes of Infect in No Return. It’s a ton of fun — though I will admit that the extremely violent tone requires extended breaks from time to time to get out of the murderous mindset it requires.

Sony / Naughty Dog

No Return is the biggest addition to the game by far, but there is more new content for the hardcore fans. All of the main game’s main cinematics now have optional audio commentary from director Neil Druckmann, writer Hailey Gross and actors Troy Baker, Ashley Johnson and Laura Bailey. The Last of Us Part II has a sprawling, complicated and sometimes controversial storyline, and hearing behind-the-scenes chatter about how it all came together is a great way to dig further into the game’s creation.

Similarly, Naughty Dog included three “lost levels” that are quite rough but show off some ideas that flesh out the world and Ellie’s character a bit, complete with audio commentary from developers on what they were shooting for and why they were ultimately abandoned. My favorite is one that takes place in Jackson before a pivotal scene between Ellie and Dina. In this, Ellie wanders around a festival, having a few drinks, talking with other characters, playing around with kids in the town and trying out some carnival games. The setting repurposes the game’s mechanics, which are usually used for enacting violence, and instead puts them in a totally different light.

These levels are far from finished — the aforementioned Jackson scene doesn’t have any dialog at all, only subtitles. And the textures, facial expressions and mechanics all definitely feel rough. They’re also pretty quick experiences, probably lasting between five and 10 minutes. A treat only for hardcore fans, but still a treat.

Sony / Naughty Dog

Rounding out the package are a bunch of new unlockable character skins, including an adorable one of Ellie in an astronaut suit, complete with a helmet. The already-extensive Photo Mode has gotten a few upgrades, like lights you can place around a scene to enhance the drama. And there’s a goofy but fun “guitar free play” mode, where you can experiment with an enhanced version of the interludes in the game where you strum a guitar to kick off key story beats. Plenty of enterprising players have already made some pretty wild creations using the in-game guitar, and now you can switch between multiple guitar types (acoustic, nylon-string, banjo) and add effects that really open up the creative possibilities.

Sony / Naughty Dog

If you’re someone interested in The Last of Us and haven’t played Part II yet, this is the obvious best way to do so. I still highly recommend the game — it’s an intense, exhausting journey that puts some characters I love through the wringer, but it’s an undeniably epic adventure. It’s not “fun” in the traditional sense, but it is compelling. As I wrote in 2020, so much stands out: moments of extreme tension, moments that made me yell in shock or surprise, thought-provoking drama and even unexpected joy amidst the bleak reality of Ellie and Abby's dual journeys.

But if you’ve played the original, is this remaster worth picking up? If you’re a fan of the series, the $10 upgrade is unquestionably worth it. No Return is worth the price of admission on its own, and all the graphical upgrades, controller improvements and bonus content are things you’ll appreciate. Like I said when I reviewed The Last of Us Part I — if you’re the kind of person who will pick up this game and play it to experience the story every year or two, like I do, this is the best way to do it.

This article originally appeared on Engadget at https://www.engadget.com/the-last-of-us-part-2-remastered-review-the-roguelike-no-return-mode-steals-the-show-150006382.html?src=rss

Google changes its Play Store policy to allow more real-money games

There may be a lot more real-money gaming (RMG) apps available in the Google Play Store before the year ends — at least in certain locations. Google initially started allowing apps that deal with real money in its store back in 2021, but only if they fall under a game type that's regulated by the government. Now, the company has announced that it's tweaking its rules to allow more "game types and operators not covered by an existing licensing framework." That will open the Play Store to games that aren't that popular or aren't played widely enough for local governments to create laws around them. 

Google says it conducted several pilot programs in different parts of the world since 2021 to determine how to support more real-money game operators and game types. In India, for instance, its pilot tests included apps offering Rummy card games and Daily Fantasy Sports. The company will enforce its new policy in India, Mexico and Brazil starting on June 30. After that, operators part of its pilot programs can release their current applications — and other types of real-money gaming apps — like any other developer, so long as they're in compliance with local laws. 

The company said it has plans to expand the availability of RMG apps in other regions in the future, but it clarified that its age requirements to be able to access those games will remain in place. Also, developers will still be required to geo-fence their products, so that they'll only be available where they're legal. It has also revealed that it's "evolving its service fee model" for real-money gaming apps to "help sustain the Android and Play ecosystems." As 9to5Google notes, RMG apps can't use Google Play billing, but that's likely set to change if the company intends to take a cut of developers' earnings. 

This article originally appeared on Engadget at https://www.engadget.com/google-changes-its-play-store-policy-to-allow-more-real-money-games-100511069.html?src=rss

Cinematic mystery game Immortality comes to PS5 on January 23

The modern classic mystery game Immortality is finally coming to PS5 on January 23 and it’ll cost $20, which is in line with the price on other platforms. It already exists on PC, Xbox Series X/S, Android and iOS. The game was originally released back in 2022.

For the uninitiated, Immortality is more of an interactive film trilogy than a video game, recalling full-motion titles from the 1990s. The surreal narrative tasks you with solving the disappearance of an actress named Marissa Marcel. You do this by scrubbing through video clips and gathering clues. Creator Sam Barlow has likened the gameplay to a “mental Metroidvania”, in that you return to previously-viewed clips once you have a new understanding of some aspect of the mystery.

We loved the title upon release and it made our list of the best games of 2022. The script, penned by writers behind films like Wild at Heart and TV shows like Mr. Robot, is not just good for a video game, but engaging throughout. The atmosphere is moody and tense, recalling the cinematic stylings of Alfred Hitchcock and, especially, David Lynch. Immortality is geared more towards cinephiles than mainstream gamers, so don’t expect a lot of action. The acting performances, however, are excellent.

Sam Barlow made a similar game called Her Story, which was also well-received, and the less popular Telling Lies. He’s been involved with several entries in the Silent Hill franchise, including Silent Hill: Origins and Silent Hill: Shattered.

This article originally appeared on Engadget at https://www.engadget.com/cinematic-mystery-game-immortality-comes-to-ps5-on-january-23-191054771.html?src=rss

Microsoft will finally show off its Indiana Jones game on January 18

Microsoft has set a date for its next gaming showcase. Its second Developer_Direct event will include more details on Avowed, Senua’s Saga: Hellblade II and strategy title Ara: History Untold. Most intriguingly though, MachineGames will at long last reveal details about its Indiana Jones game, three years after the project was announced.

The Wolfenstein studio will offer up over 10 minutes of game and developer insights. Along with the first gameplay trailer, we'll learn about the story and setting and find out just how you'll control the legendary archeologist.

Don't miss the gameplay reveal of our new #IndianaJones game at the Xbox #DeveloperDirect. We can't wait to show you what we've been working on! pic.twitter.com/lCNKWiFN2k

— machinegames (@machinegames) January 9, 2024

On the Avowed front, Obsidian will take a deep dive into some gameplay from the action RPG, which should hit Xbox and PC this year. We'll see gameplay from Oxide Games' Civilization-esque Ara: History Untold too. Last but not least, Ninja Theory will offer a behind the scenes peek at Senua’s Saga: Hellblade II. Perhaps we'll finally get a release date for that title, which is slated to arrive this year.

The first edition of Developer_Direct took place last January. It was then that Microsoft both announced and suddenly released Hi-Fi Rush, one of the most highly rated games of 2023. Perhaps Microsoft will have a similar surprise up its sleeves this year.

One thing's for certain though: there won't be any updates on Activision Blizzard games. Xbox says its freshly acquired publisher will have news to share later this year.

The Developer_Direct will start at 3PM ET on January 18, and you'll be able to watch it on Xbox's and Bethesda's social channels. Afterwards, at 4PM ET, Elder Scrolls Online fans can tune in to a global reveal to find out what's coming to the MMORPG in its next major chapter.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-will-finally-show-off-its-indiana-jones-game-on-january-18-161700133.html?src=rss