It's been quite some time coming, but Activision has at long last revealed when Call of Duty fans can drop into a mobile version of its battle royale spin-off Warzone. The publisher previously said the game would arrive properly this spring after a period of limited release in certain territories. In fact, Call of Duty: Warzone Mobile will land on the third day of spring, March 21. That's just over two years after Activision announced the free-to-play mobile title.
Two battle royale maps will be available at the outset: original Warzone locale Verdansk and Rebirth Island. Verdansk supports up to 120 players across iOS and Android. If you get eliminated, you'll get another chance to rejoin the fray if you win a duel in the gulag. Rebirth Island is a smaller map that hosts a maximum of 48 players. Instead of heading to the gulag after dying, you'll respawn as long as one of your teammates is still alive.
Several classic CoD multiplayer modes will be available in Warzone Mobile too. You'll be able to hop into the likes of Team Deathmatch, Domination, Kill Confirmed and Search & Destroy in maps including Shipment, Shoot House and Scrapyard.
Shorter multiplayer rounds could help you level up a weapon or increase your overall level when you have a few minutes to spare. Progress is shared between Warzone Mobile and the console and PC versions of Modern Warfare IIIand Warzone, as long as you're logged into the same Activision ID. XP you earn in Warzone Mobile will be reflected in Warzone and Modern Warfare III and vice versa. The same goes for weapon leveling and battle pass progression.
Except for a small number of exclusive bundles, most of your unlocked cosmetics and equipment will be available across all three games. If you see a Connected tag on a bundle in the Warzone Mobile store, that means those items will also be available in Modern Warfare III and Warzone should you buy them.
You'll have access to a shared friends list and chat channels so you can play with your friends and stay in contact with them. Warzone Mobile supports proximity voice chat, so you can hear noisy nearby enemies. After you score an elimination, you'll be able to hear their last words through the death chat feature too.
Activision says Warzone Mobile is deeply customizable. You'll be able to move controller inputs around the screen and tweak other parts of the user interface to your liking. You can choose from several graphics modes to focus on performance, fidelity or a mix of the two. There's controller support as well.
There's clearly a ton of interest in Warzone Mobile. Activision says the game has more than 50 million pre-registrations. If you pre-register, you'll get a few bonuses, such as a Ghost operator skin, weapon blueprints and a vinyl and emblem.
This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-warzone-mobile-will-land-on-march-21-180026387.html?src=rss
Let’s start with Sifu. The game has been heralded as a modern take on old-school beat-em-ups, with a major emphasis on actual kung fu fighting styles. You play as a young martial arts student hunting down the people who murdered your family. Who doesn’t like a good revenge tale? The game feels great, with satisfying and visceral combat. The only downside for some is that, at launch, it was extremely difficult. Developer Sloclap, however, eventually added difficulty settings for new players.
The Destiny 2: Witch Queen expansion experienced plenty of delays before finally hitting digital store shelves back in 2022. The expansion pleased MMO fans with a brand-new story to work through, complete with plenty of new missions. There’s also new PvP maps, gear, weapons, dungeons and raids.
EA Sports F1 23 is the Formula 1 sim to beat, as it was the official game of the 2023 FIA Formula One World Championship. There are plenty of circuits placed throughout the world, including Qatar and Las Vegas. You can race as any of the top 20 drivers and top ten teams. There’s a robust career mode, cross-platform multiplayer and, of course, all kinds of blazingly-fast vehicles to choose from. You can play this and get hyped for the 2024 racing season, which officially begins on March 2.
Finally, there’s the stealth horror game Hello Neighbors 2. Just like the original, the title has you investigating creepy neighbors to unearth their dirty secrets. Though advertised as a horror title, the cartoony visuals make it appropriate for gamers of all ages. Reviews have praised the large open world, when compared to the original, and the improved physics engine.
Multiplayer shooter The Finals is also getting a cosmetic bundle as part of this drop, with 12 new weapon skins and two outfits. All four of the aforementioned games will be available to PlayStation Plus members on March 5 until April 1. As always, some titles are leaving the platform this month. You only have until March 4 to add Foamstars, Rollerdrome and Steelrisingto your catalog.
This article originally appeared on Engadget at https://www.engadget.com/marchs-playstation-plus-games-include-sifu-and-the-destiny-2-witch-queen-expansion-174906167.html?src=rss
One of the most successful horror movie franchises of the last 20 years is coming to a gaming system near you. Paramount Game Studios has teamed up with DreadXP and DarkStone Digital (aka solo developer Brian Clarke) to create Paranormal Activity: Found Footage. The horror game is slated to hit multiple platforms in 2026.
Paranormal Activity: Found Footage will build on the lore and the world that was established in the seven-film series, which debuted in 2007. It will be the first non-virtual reality Paranormal Activity game.
As the title suggests, the game will use the found-footage format of the movies. Details are otherwise slim for now, though Paranormal Activity: Found Footage will feature what's said to be an advanced "haunt system" that will dynamically change the intensity and kinds of scares players will face based on their actions. Several other games have used a dynamic scare system, including Don't Scream (an early access title that picked up some buzz a few months ago), so it'll be interesting to see how DarkStone Digital uses that here.
Clarke previously created the well-reviewed first-person horror game The Mortuary Assistant. "My latest project is a Paranormal Activity game," Clarke, who is also a co-director of publisher DreadXP, wrote on X. "I am beyond excited to be doing this as I have loved this series from the very beginning and it heavily shaped my style of horror."
This article originally appeared on Engadget at https://www.engadget.com/a-paranormal-activity-game-is-coming-in-2026-and-it-might-actually-be-good-193120056.html?src=rss
It’s another bleak day for the gaming industry as there’s more news of mass layoffs. This time around, its PlayStation that’s gutting its studios. Sony Interactive Entertainment (SIE) says it’s laying off around 900 staff from its PlayStation division, roughly 8 percent of that department’s headcount.
Insomniac (Spider-Man and Ratchet and Clank), Naughty Dog (The Last of Us) and Guerrilla (Horizon) are all affected by the cuts. Those studios are behind some of PlayStation's most important franchises. For instance, within three and a half months, Marvel's Spider-Man 2 had sold 10 million units.
Sony's London Studio, which had been working on a co-op multiplayer game for PlayStation 5, is shutting down entirely, while Firesprite will also lose some staff. In addition, PlayStation will lay off workers from its Technology, Creative, and Support teams.
PlayStation employees in the US who are losing their jobs will be informed today. Sony will adhere to local laws and regulations for carrying out layoffs in other territories — the company says people in all of its global regions will be affected.
"After careful consideration and many leadership discussions over several months, it has become clear changes need to be made to continue to grow the business and develop the company," outgoing SIE president and CEO Jim Ryan told staff in an email. "We had to step back, look at our business holistically, and move forward focusing on the long-term sustainability of the company and delivering the best experiences possible for our community. The goal is to streamline our resources to ensure our continued success and ability to deliver experiences gamers and creators have come to expect from us."
Meanwhile, Hermen Hulst, the head of PlayStation Studios, said that SIE leadership evaluated its studios and portfolio and looked at projects that are in various stages of development. Some of those projects have now been canceled. Hulst didn't provide more details, but the projects that have been canned surely include the one that London Studio was working on.
"I want to be clear that the decision to stop work on these projects is not a reflection on the talent or passion of team members," Hulst wrote in a memo. "Our philosophy has always been to allow creative experimentation. Sometimes, great ideas don’t become great games. Sometimes, a project is started with the best intentions before shifts within the market or industry result in a change of plan."
Hulst also noted that SIE is re-assessing its approach to delivering the kinds of expensive blockbuster single-player games that PlayStation has become known for over the last decade or so, and balancing that out with its desire to create long-tail multiplayer games. "Delivering the immersive, narrative-driven stories that PlayStation Studios is known for, at the quality bar that we aspire to, requires a re-evaluation of how we operate," Hulst wrote. "Delivering and sustaining social, online experiences — allowing PlayStation gamers to explore our worlds in different ways — as well as launching games on additional devices such as PC and mobile, requires a different approach and different resources."
Sony is working on multiple live-service games and had planned to release 10 of them by 2026. At least one of those — The Last of Us Online — was shelved. However, the company has seen some success on the live-service front, with Helldivers 2 becoming one of the biggest hits of the year so far.
However, it emerged this month that Sony doesn't plan to release any sequels for its major first-party franchises until at least April next year. It's relying on third-party titles such as Final Fantasy 7 Rebirth and the Elden Ring expansion to help cover the gaps in its own pipeline. The company also lowered its PS5 sales forecast for the current fiscal year, which ends on March 31. It expects to sell 21 million consoles in fiscal 2023, down from the previous estimate of 25 million.
This slate of layoffs brings the total number of job losses in the games industry so far this year to more than 7,000 (we haven't even reached March yet). That's on top of the more than 9,000 people who were laid off from the industry in 2023.
This article originally appeared on Engadget at https://www.engadget.com/playstation-is-laying-off-900-staff-across-naughty-dog-insomniac-and-other-studios-145323606.html?src=rss
No one is suggesting that Microsoft should stop making video game hardware. What we've been considering, here in the dark and twisted Engadget Slack channels, is whether Microsoft should keep making generationally distinct consoles in the traditional hardware cycle. Basically, does Xbox need a box? Microsoft has been busy building the foundation of a platform-agnostic, cloud-first future for video games, and it consistently falls behind both Sony and Nintendo in the console race. So why are executives trying to get us excited about a superpowered 10th-gen Xbox?
Maybe Microsoft is hesitant to reveal a drastic ecosystem change after the chaos around the Xbox One and its always-on DRM features in 2013. After an outpouring of negative feedback at the idea of a persistently online console, Xbox had to rapidly reverse its launch plans, while Sony took the PlayStation 4 on an early victory lap. This fumble set the stage for the next decade of console sales, and it's a lesson that would stick with any studio — especially one that's trying to make streaming and cloud gaming the norm.
That's understandable, but it doesn't change the fact that accessible, affordable (and probably handheld) hardware makes a lot of sense for Microsoft's current vision and investments. More than an expensive console, at least.
This week's stories
A delicious Elden Ring entrée
Elden Ring’s Shadow of the Erdtree expansion will come to PlayStation, Xbox and PC on June 21. This one has been a long time coming: FromSoftware announced the DLC in February 2023, leaving plenty of time for players to get super psyched for more masochism. A new, three-minute trailer for Shadow of the Erdtree shows off sprawling locations and epic bosses inspired by chaotic combinations of animals, insects and elements. The expansion costs $40 and pre-orders are live now.
Borderlands by Cate Blanchett
I’m just gonna come out and say it: I think Cate Blanchett makes a great Lilith. The first trailer for this summer’s Borderlands movie is out and it looks like Mad Max meets Guardians of the Galaxy — which is Borderlands in a nutshell anyway. The film stars Blanchett, Jamie Lee Curtis, Kevin Hart, Jack Black and Ariana Greenblatt, it’s directed by Eli Roth, and it’s due to hit theaters on August 9.
Xbox should exit the console business
Last Thursday, Xbox executives made it clear that they weren’t about to abandon the traditional hardware market, and they teased a next-generation console that will represent “the largest technical leap you will have ever seen.” That’s cool, but considering Microsoft’s position in the industry, it doesn’t feel like Xbox needs to be making consoles any more.
After acquiring half of the industry, Microsoft is now a mega-publisher of games, with over 30 in-house studios. Many of these development teams are world-renowned, with rich, multi-platform histories. It’s also the operator of one of the largest game subscription services in the world, Game Pass.
Game Pass grew wildly during the pandemic, but subscriptions have stagnated. In court documents from April 2022, Microsoft revealed it had 21.9 million Game Pass subscribers and 11.7 million Xbox Live Gold members across its consoles, for a total user base of 33.6 million. Last week, Microsoft revealed Game Pass has 34 million subscribers, which includes PC Game Pass and Game Pass Core, the new name for Xbox Live Gold. Even assuming PC Game Pass had zero subscribers in 2022, this means Game Pass subscriptions grew just 1 percent over the past 22 months. The more likely scenario is that the total number of subscriptions actually shrank over this period — though it’s at least possible that more people are paying for the full-price service than before.
Microsoft’s plan for this console generation was clear for all to see: Sell hardware and upsell a subscription service populated by its own games. Turns out, it’s tough to sell Game Pass to someone without an Xbox, and not enough people are buying Xboxes. Microsoft stopped reporting hardware numbers during the Xbox One era, but analysts peg the combined sales of the Xbox Series consoles at around 25 million. Meanwhile, Sony has sold more than 50 million PS5s, and Nintendo has sold around 140 million Switches. This gap appears to be growing every day, and it’s far more pronounced in Japan and Europe than in the United States. If Microsoft wants to grow Game Pass, it seems like it’ll have to be on platforms outside of Xbox.
This week, Xbox confirmed plans to bring four formerly exclusive games to PlayStation and Nintendo consoles, and for years executives have been pitching an ecosystem where Xbox — and Game Pass — is playable on anything with a screen. Microsoft has a powerful cloud network that even Sony uses for game streaming, plus it owns more than 30 studios. Long-term, Microsoft is positioning Xbox to be a platform-agnostic, software-publishing powerhouse with the industry’s most stable streaming network at its back.
In this landscape, it’s surprising to hear Xbox talk about building a hyper-powered console for the next generation. I’m not advocating for Microsoft to ditch the hardware market — it makes sense for the company to focus on handheld devices and affordable streaming boxes that support Game Pass and cloud play. Xbox is working toward a future where its games and Game Pass are available everywhere, which raises a clear question about its current plans: Why bring an expensive next-gen console to a war that is actually about software, subscriptions and streaming?
Bonus Content
Sony president Hiroki Totoki told investors last week that the company would be more aggressive in bringing its PlayStation titles to PC.
Xbox has confirmed which of its games are coming to other consoles: Grounded and Pentiment will come to PlayStation and Switch, while Sea of Thieves and Hi-Fi Rush will only arrive on PS5. Both Sea of Thieves and Grounded will support crossplay across all platforms.
Now for a totally different port: The Pokémon Company has scheduled an anniversary stream for next Tuesday at 9AM ET. It might be a bit early for a gen-10 reveal, but a Switch remake of Black & White seems like a safe bet.
Now Playing
If you’re a Switch or PlayStation player curious about all of these Xbox games coming to your consoles, I have one easy and clear recommendation: play Pentiment. Obsidian’s narrative-driven, tapestry-looking game is a surprise and a delight, and I’ve had a lot of fun playing it on Game Pass recently. It's out now on PS4, PS5 and Switch, and I’m sure it’s just as great on those platforms.
This article originally appeared on Engadget at https://www.engadget.com/lets-talk-about-xbox--this-weeks-gaming-news-151608942.html?src=rss
The little console that could, Playdate, is getting a developer’s showcase on February 28 at 12PM ET. Manufacturer Panic promises a 14-minute presentation chock full of new games that may or may not make use of the console’s weird little crank.
We only know one game that’ll be featured at the event, but it’s a doozy. Lucas Pope, the creator behind Papers, Please and Return of the Obra Dinn, has been busy prepping a Playdate title called Mars After Midnight. We’ll likely get a new trailer for the game, which was first revealed back in 2021. Panic also says the event will include a “release update” on the title. So, the long wait is nearly over.
Mars After Midnight has been called a “spiritual sequel” to Papers, Please, though one set on an alien world and not in a fictional cold-war era country. You play as a door guard of an alien colony tasked with letting people in. That certainly sounds a whole lot like Papers, Please to me. As you can see, the graphics look absolutely gorgeous and the game certainly makes use of that crank.
Panic hasn’t teased any other games that will take center stage during the showcase, so its anyone’s guess. This is a quirky console that practically requires unique gameplay elements, so we could be in for some nifty surprises. The company has said the event will not feature any updates on hardware, for those looking for a Playdate 2.
To that end, the console is nearly two years old but only recently became readily available for purchase. Before last week, customers would have to wait months upon ordering the console before shipment. Now, you’ll get one within two to three days.
For the uninitiated, Panic has whipped up a really distinctive and magical portable gaming console. The bright yellow Playdate boasts a traditional D-pad, two buttons and, most importantly, a crank-based control mechanism. The console costs $200 and each purchase gets you 24 free games, with two unlocking each week for 12 weeks. This is the first developer’s showcase for Playdate since November of last year.
This article originally appeared on Engadget at https://www.engadget.com/theres-a-playdate-games-showcase-on-february-28-183125090.html?src=rss
It's been a big few months for fighting games between the likes of Mortal Kombat 1, Street Fighter 6 and Tekken 8 all popping up. There's another would-be major player sitting in the wings though, as Riot is preparing to enter the fray. The publisher has provided an update on Project L, the long-awaited League of Legends spin-off it announced in 2019. The fighting game now has an official name: 2XKO.
Let's be honest, that's a real stinker of a name, It's isn't exactly going to roll off the tongue. Some of those commenting on a YouTube video in which Riot made the announcement suggested that "Double KO" would have been better. It's hard to disagree.
The name stems from the format of 2XKO. It's a 2 vs. 2 tag-based fighting game, borrowing an idea popularized by the Marvel vs. Capcom series. You can play solo or, in a nice touch, recruit a friend as your tag partner and battle another duo. Riot also says 2XKO will have streamlined controls and mechanics to help players jump in, but notes that there will be a "high level of depth and mastery."
In the gameplay teaser, 2XKO looks pretty solid. It appears to have Riot's trademark level of polish with smooth animations and distinct, eye-catching looks for each of the LoL characters. It's just a pity about that name.
Riot plans to release 2XKO on PC, PlayStation 5 and Xbox Series X/S in 2025. As with its other tentpole titles, 2XKO will be a free-to-play game.
The publisher will set up demos at fighting game events throughout this year, starting at Evo Japan in April. Riot is also hoping to run at-home playtests and you can sign up at the game's website.
This article originally appeared on Engadget at https://www.engadget.com/riots-project-l-fighting-game-is-officially-titled-2xko-165335886.html?src=rss
NVIDIA is testing out a new unified app that lets users adjust GPU settings, install software and fine-tune gameplay, all from the same place. Currently, you have to access the dated Control Panel app and do some heavy menu diving to do stuff like configuring G-Sync. There’s also an entirely separate "user-friendly" app called GeForce Experience for basic GPU adjustments, driver updates and quick settings. So this collapses two different things into one.
The appropriately-named NVIDIA app is just a beta for now, but seems to do a whole lot. You can use it to update drivers, discover and install standalone applications like GeForce Now and make all kinds of GPU adjustments. To further simplify things for PC gamers, you can also use it to fine-tune both game settings and driver settings. It’s pretty much a one-stop shop.
There’s a redesigned in-game overlay for easier access to recording tools and performance monitoring. The overlay also lets you apply various gameplay filters, including AI-powered filters available to GeForce RTX users. The app looks to be squarely aimed at those who balk at the perceived complexity of PC gaming. You can even use it to redeem bundles and rewards and opt into experimental features and new RTX capabilities.
Speaking of new RTX capabilities, the app lets users easily experiment with that new remix tool that adds AI-optimized upscaled textures to older games. The celebrated Half Life 2 is getting an unofficial RTX remaster thanks to this technology. The app will also have access to a new feature called RTX Dynamic Vibrance that beefs up visual clarity and improves upon the current Digital Vibrance feature found in the current Control Panel app.
This article originally appeared on Engadget at https://www.engadget.com/nvidia-is-testing-an-app-that-unifies-geforce-experience-and-control-panel-140037038.html?src=rss
I’m not sure if there’s a good way to name the second part of a trilogy of games based on an original title that’s the seventh in a series of games. But this one is called Final Fantasy 7 Rebirth.
Rebirth takes the characters and world reintroduced with Remake and does a better job at scaling it all up. Instead of one single metropolis, Midgar, this time, it’s a world tour. There’s also an expanded roster of playable characters almost doubling Remake’s total, each with a unique playstyle once again.
The expansive new world finally takes advantage of the PS5 hardware. Rebirth feels like a fantasy world and Square Enix has successfully combined exploration in a Final Fantasy title with rich, dense cities and settlements, more like its golden era RPGs. Sure, Final Fantasy XVIgave me world to explore, but there wasn’t much in a lot of it. (Even if it had the narrative excuses for why.)
The Gold Saucer is a multi-story Disneyland with mogs and chocobo characters emblazoned everywhere, theme park rides, travelators, holograms and glossy surfaces. Meanwhile, Cosmo Canyon looks like a tree house that took a hundred years to make, filled with tourists and woo-woo hippies. There is even a hippie circle where you can share your truth. (Funnily enough, there’s an Ayahuasca-style vision sequence in the game, which has nothing to do with Cosmo Canyon – which is a bit of a waste.)
The story of Rebirth follows protagonist Cloud and the rest of his party as they chase antagonist Sephiroth, getting sinister mega-corporation Shinra riled up along the way.
Cloud seems increasingly unhinged as Sephiroth seemingly worms his way into his head. It is a slightly different route to the original game, adding an extra layer on top of the missed memories and his unusual origins. In fact, in the second half of Rebirth, not only does Cloud become increasingly unlikeable, but I start to dislike the rest of the party for not calling him out on his poor decisions and weird behavior. Childhood friend Tifa? You're an enabler. My unease with the main characters persists through to the end, unfortunately.
The party hops between towns, boarding ships, or finding different breeds of giant rideable birds that can traverse mountains or shallow water. It’s these areas outside of the city hubs where the exploration, the battles and the side quests happen. So many side quests.
Remake had some dull side quests – a lot of fetch quests seemingly there to eke out the playtime. Rebirth suffers from this too – this isn’t quite Witcher-level side quests – and I think it’s exacerbated when you’re playing a game whose story beats you kinda know, as you’re going to feel diverted from them.
As you enter new regions, new points of interest will populate your map. These can range from natural springs to artifact hunts (featuring an iconic Final Fantasy series mainstay) that could include holographic battles, a new tower defense game and a card game that I was more than willing to invest a little too much time into.
There's also a lot of items to pick-up, reminding anyone of the gathering-and-crafting headaches of many current-gen games, from Baldur's Gate 3 to Horizon to... most open-world games, to be honest. Fortunately, despite my trepidation, you don't have to collect everything. The game provided enough items just through my normal exploration to make the items I wanted. Particularly potent accessories and items are usually locked behind an item that only the strongest monster in a certain region drops.
Square Enix
At least the lion’s share of side quests, games and challenges are optional. If you’re not interested in figuring out a route to a rocky outcrop to defeat a monster, then you really don’t have to. You can just make a beeline for the next primary objective and see where the story goes.
Rebirth doesn’t address all the questions you may have about this Remake trilogy. You’ll have to wait for the third part of the story, and I also don’t want to ruin the story for fans who waited decades for this project.
There are occasional flash… sideways, to an alternate timeline where most of the original party died in an accident, but spin-off protagonist, Zack, another SOLDIER like Cloud, is still alive. His death in the original game was a major story beat, alongside another: the death of main party member Aerith. Does she survive Chapter 2? Will this be Final Fantasy 7’s The Empire Strikes Back? I can't say but there is one particularly satisfying final battle.
Some side quests held my attention. If anything, sometimes I got so distracted that I lost track of the story’s twists and turns. Rebirth benefits from a rich collection of characters both from Remake and the original, helping to add interest to what are sometimes merely item-collecting quests.
More often than not, I was happy to be distracted because the art direction and environment design were just so gorgeous. It all looks bigger and better than Remake, no more two-dimensional wallpaper skies and horizons. From the top of Cosmo Canyon, you can still see the fans of the Cosmo area, there for your flying bird exploration.
During my playthrough, there were some questionable graphic textures, especially in the overworld, but Square Enix launched a patch to correct most of this a day before this review’s embargo. While I'm no pixel peeper or FPS obsessive, before the patch I did find Performance mode (FF7 Rebirth once again offers a high-frame option and a high-res option to play in) a little too blurry. I hope future updates address that. Despite all that, this is often the prettiest PS5 game since Horizon Forbidden West.
Once again, Square Enix has folded in a soundtrack filled with new melodies and even more remixes and reimaginings of the basic MIDI originals from 1997. My pick: the new Cosmo region overworld theme, which screams Beck. A music reference also from 1997.
Square Enix
This game is delightfully stupid in places, intentionally. There’s a sense of humor that gets as ridiculous as any Like a Dragon sidequest. Segways? Yes. Ninja clones of the most annoying character, yes, a catdog riding a giant bird, yes.
The battle system takes what Remake introduced and adds further cooperative attacks and skills. There are synergy skills, instant, no-cost attacks and defensive moves that combine your controlling character with party allies. Then there are synergy abilities (completely different) that build up over a battle, as you use your more typical attacks and spells. These are more like special attacks, often ensuring you can beat tricky enemies. Alongside damage, they’ll offer a buff, like faster attack gauges, unlimited MP or raising the limit levels of characters to even more powerful ultimate moves.
Square Enix
It seems, at the start, excessive, and I am someone who owns a $150 polygon figurine of Cloud in a dress. The whole system (including pressuring and staggering, the elemental weaknesses, status effects, buffs, debuffs, limit breaks, and an active time battle (ATB) gauge needed to do anything substantive with your players) is a lot.
Even if you’re coming from Remake, as I did, Rebirth’s battle system can overwhelm at the start. While the game introduces these new synergies in simpler two-party battles, it never quite offers a good enough explanation for utilizing it in early battles. As I mentioned in my preview, there’s a new aerial combat system, but aside from Cloud, I have no idea how to launch other characters into the air without tapping into dedicated synergy abilities.
Fortunately, the battle system as a whole, muddy learning curve aside, is fun. And extremely satisfying once you figure out the patterns and behaviors of certain bosses. I'll admit: I died a few times. But I never felt frustrated by it.
I really enjoyed the battle challenges in Remake, and Rebirth has seemingly just shy of a hundred of them, spread across battle arenas, holodeck fights and rare monsters in the wild. I’m already fascinated with the card game Queen’s Blood. Card games have their own entire side-story, but the best parts are the card ‘puzzles’ where you have to really understand how the more unique cards work to win.
Square Enix
Other highlights include a bunch of reimagined minigames beyond the Queen’s Blood, though. So. Many. Minigames. There’s a new Fort Condor tower defense game, the bike ride battle from Remake, a holographic Super Punch-Out-styled game, a Star Fox-style shoot-em-up – in fact Super Nintendo seems to have heavily inspired the game selection at Rebirth’s Gold Saucer amusement park. There’s a lot to do, and while there are certainly repetitive elements, it feels like the game is providing them for completionists, not everyone else.
I completed all the side quests in two areas, playing the game in a new dynamic difficulty setting, where enemies won’t scale down their levels as you play, but they will scale up, meaning you’re not going to steamroll the game if you’ve grinded for a few levels before. Of course, there’s standard difficulty too. It will definitely be a challenging playthrough if you haven’t played Remake. And don’t worry if you haven’t the original 1997 game: Rebirth ensures die-hard fans and newcomers can follow along, with many easter eggs for the former if they pay attention.
Rebirth is the difficult middle chapter. Remake on the PS4 showed it was possible to imagine a PlayStation game for the modern era, with deeper combat, and beautiful graphics, but perhaps not quite the heft to create FF7, the world. That's what Rebirth seems to achieve. Looking back on Remake now, entirely set in the city of Midgar, it seems claustrophobic by comparison.
This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-7-rebirth-review-a-whole-new-world-140018063.html?src=rss
One of the worst-kept secrets in gaming is now official. Former Xbox exclusive Hi-Fi Rush is coming to PS5 on March 19. Many expected the announcement to come during Wednesday's Nintendo Direct, which focused on third-party games, but Bethesda confirmed the news a few hours later.
It emerged during the Direct that Pentiment and Grounded were Switch-bound. Both titles are also coming to PS4 and PS5 on February 22 and April 16, respectively. Grounded will have cross-play support between Xbox, PlayStation, Nintendo Switch and PC.
Meanwhile, Microsoft revealed that the fourth game making the jump to other platforms is Sea of Thieves, which is coming to PS5 on April 30. It will support cross-play between PS5, Xbox and PC.
Hi-Fi Rush debuted in early 2023 when Microsoft announced and released the game on Xbox and PC on the same day. The rhythm-based beat-'em-up quickly found a fan base in large part thanks to its killer visuals and soundtrack — the fact it was immediately available on Game Pass at no extra cost helped too.
The PS5 version will include all content, including the two extra modes from the Arcade Challenge update. A digital deluxe edition will include more cosmetics and grant you additional Gears to splurge on upgrades.
Perhaps in line with that strategy, Xbox leaders recently confirmed rumors that they were going to release some more first party games on "the other consoles." They revealed earlier this month that four games would cross the great divide but declined to mention their titles, other than to confirm Starfield and Indiana Jones and the Great Circle would not be among them.
The four games have all been out on Xbox and PC for at least a year and have reached their "full potential" on those platforms, Microsoft Gaming CEO Phil Spencer said. Two (Grounded and Sea of Thieves) are community-driven/multiplayer games. The others are "smaller games that were never really meant to be built as kind of platform exclusives." Hi-Fi Rush fits in the latter category, given that it was in development long before Microsoft bought ZeniMax Media, the parent of both studio Tango Gameworks and publisher Bethesda Softworks.
This article originally appeared on Engadget at https://www.engadget.com/xboxs-hi-fi-rush-is-coming-to-ps5-on-march-19-182218568.html?src=rss