Posts with «video games» label

8BitDo’s NES-inspired mechanical keyboard is on sale for an all-time low price

8BitDo’s nostalgic Retro Mechanical Keyboard is on sale for an all-time low price today. The Nintendo-esque accessory ships in NES or Famicom-inspired colorways, and it includes two giant red buttons that would look right at home playing Mike Tyson’s Punch-Out!! or Excitebike. Usually, it’s $100, but you can grab the keyboard for $85 right now from Amazon.

The 8BitDo Retro Mechanical Keyboard supports custom key mapping and works wired or wireless. The “N Edition” takes cues from the NES with an off-white / dark gray / black color scheme. The “Fami Edition” draws inspiration from the Japanese Famicom with a white and crimson color palette.

Both variants have dials and a power indicator with old-school appeal, fitting their retro motif. The Fami Edition pays homage to the Famicom’s 1980s regional availability (and Nintendo’s home country) with Japanese characters below their English ones.

The keyboard’s Super Buttons are bundled accessories you can customize for any action you like. You could assign them as shortcuts to save documents, close windows, attack in games or anything else you feel like. The buttons connect to the keyboard via a 3.5mm jack.

The keyboard lasts an estimated 200 hours on a single (four-hour) charge. It has 87 keys and supports Bluetooth, 2.4GHz wireless and USB modes. While only officially compatible with Windows and Android, the accessory also works with macOS.

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This article originally appeared on Engadget at https://www.engadget.com/8bitdos-nes-inspired-mechanical-keyboard-is-on-sale-for-an-all-time-low-price-161843047.html?src=rss

Embracer sells a big chunk of Saber Interactive in a deal worth around $500 million

As expected, the Embracer Group has sold much of Saber Interactive, which is known for the Metro series, Gloomhaven and remakes of classic Star Wars titles. The buyer is a group of private investors under the umbrella of Beacon Interactive, which is run by Saber co-founder Matthew Karch. 

Although Embracer says the deal is worth $247 million, it's actually worth around $500 million once liabilities are factored in, according to Bloomberg’s Jason Schreier. That’s because Beacon is said to have taken up an option to buy 4A Games and Zen Studios (the developers of the Metro and Zen Pinball series, respectively) as well.

As you might imagine given those latter points, the details of the sale are a little convoluted. Along with 4A and Zen, the sale includes all Saber-branded studios, Nimble Giant (Star Trek: Infinite), 3D animation studio Digic, support studio Fractured Byte, PR agency Sandbox Strategies, Mad Head Games (Scars Above), Slipgate Ironworks (Graven), New World Interactive (the Insurgency series) and publisher 3D Realms.

Embracer is hanging onto 34 Big Things (Redout), Shiver (which ported Mortal Kombat 11 to Switch), Snapshot (Phoenix Point) and Aspyr, which is behind the recent remaster of the original Tomb Raider trilogy and Star Wars: Battlefront Classic Collection, which came out on Thursday. The publisher is also retaining Tripwire (Maneater), Beamdog (Mythforce), Tuxedo Labs (Teardown) and Demiurge (Sega Heroes). Embracer-owned publisher Plaion will keep the long-term license and publishing rights for PC and console games in the Metro series too.

Overall, Beacon is scooping up at least 38 ongoing game development projects, along with some proprietary engine technology and game tools. Saber says it will retain 14 games, including Killing Floor 3. According to reporter Stephen Totilo, Beacon is taking on 2,950 workers and Embracer is retaining 800 (it has 14,140 workers overall).

"Embracer is now able to discontinue all operations in Russia, according to a previous board decision, while safeguarding many developer jobs under new independent ownership," Embracer CEO Lars Wingefors said. "At the same time, we keep key companies, valuable IPs and future publishing rights."

Embracer bought Saber for $525 million four years ago and it slotted some later purchases, including Demiurge and New World Interactive, into that division. Since last summer, Embracer has been on a major cost-cutting drive after an expected investment of $2 billion (reportedly from a group backed by Saudi Arabia’s sovereign wealth fund) fell apart. The company has shuttered several studios, and it laid off 1,387 people in the second half of 2023. It also canceled 29 unannounced games over a six-month period last year. It's believed that Gearbox (of Borderlands fame) may be set to leave Embracer too.

This article originally appeared on Engadget at https://www.engadget.com/embracer-sells-a-big-chunk-of-saber-interactive-in-a-deal-worth-around-500-million-143713156.html?src=rss

Origami-inspired adventure game Paper Trail finally launches on May 21

Paper Trail, the game that lets you fold the world around you, finally has a release date after multiple delays. The top-down puzzler is now scheduled to launch on May 21.

Developed and published by the UK-based Newfangled Games, Paper Trail combines craft-inspired art with a unique folding mechanic that lets you crease and bend your environment to connect new paths and solve puzzles. “Alter the fabric of your world, contorting, spinning, rotating, twisting around — as you try to untangle the puzzle of the Paper Trail,” the game’s Steam description reads.

The game’s art style matches its folding mechanic, drawing inspiration from flat aesthetic styles, including printmaking and watercolor. You play as Paige (get it?), an 18-year-old aspiring astrophysicist with fuddy-duddy parents, making her way to University to pursue her calling in scientific research. The developer describes Paper Trail as easy to grasp but difficult to master, and you can imagine how the game could rack your brain when it ramps up in intensity and complexity as you reach the later levels.

Paper Trail will be available on PC, consoles (PS5 / PS4, Xbox Series X / S, Xbox One and Switch) and the Netflix mobile app (iOS and Android) on May 21. If PC is your platform of choice, you can already wishlist the game on Steam.

This article originally appeared on Engadget at https://www.engadget.com/origami-inspired-adventure-game-paper-trail-finally-launches-on-may-21-195913317.html?src=rss

Sea of Stars is getting three-player couch co-op, but we don't know when

Everyone’s favorite Chrono Trigger-esque RPG, Sea of Stars, is getting a three-player couch co-op mode. Publisher Sabotage Studios dropped a trailer for the upcoming feature, which has been dubbed Single Player+.

As you can see, there’s independent traversal for each party member, so long as everyone stays within the same general vicinity. It doesn’t look like one party member will be able to dip out to snag a power up from another map. The trailer doesn’t show combat, but the publisher promises that each player will control their avatar during battles and teased something called “co-op timed hits.” This is likely a two and three-person version of the pre-existing timed hits system, which draws from games like Super Mario RPG and Paper Mario.

The new mode is currently in development and the publisher hasn’t announced availability information, nor has it said if this will be a free update or paid DLC. It’s a safe assumption, however, that couch co-op will show up on every available platform, including the Switch, PlayStation, Xbox and Steam.

Sabotage Studios also shared a significant milestone today. Sea of Stars has racked up an astounding five million players since launch. This was likely helped by strong reviews, incredible word of mouth and, of course, snagging best indie game at The Game Awards.

It’s official, Sea of Stars has been played by over 5 MILLION people!!!

This milestone is surely deserving of a celebratory dance, or perhaps even, a Dance of Five Million Suns? ☀️ pic.twitter.com/pkG7UUYWY3

— Sea of Stars (@seaofstarsgame) March 13, 2024

I’m one of those five million and, let me tell you, the hype is real. The Chrono Trigger vibes are heavy, with gorgeous pixelated graphics and an overworld map that seems plucked straight from the beloved 1995 JRPG. I went into this game highly skeptical, thinking I had grown out of turn-based RPGs. Sea of Stars proved me wrong. It’s just so dang charming. It also happens to be a great way to bond with children, which this couch co-op mode should further reinforce.

This article originally appeared on Engadget at https://www.engadget.com/sea-of-stars-is-getting-three-player-couch-co-op-but-we-dont-know-when-164350616.html?src=rss

Children of the Sun brings FPS puzzles to Steam on April 9

Children of the Sun is a bullet-bending puzzle game set in a trippy world of cults and revenge, and it's due to hit PC via Steam on April 9. In Children of the Sun, players line up a single sniper shot and then control the bullet as it ricochets among the cultists in their sights. The goal is to take everyone out with the most speed, elegance and creativity, curving the bullet around the environment and through objects as the targets attempt to flee in slow motion. It's a repeatable, satisfying set of mechanics.

It's not all senseless violence, either. The sniper is called The Girl, and she's a former cult member who grew up as a victim of its brainwashing. She's now on a mission to dismantle the cult, member by member and bullet by bullet, before finally taking out The Leader. So yes, there is violence in the game, but it's not completely senseless.

The environments in Children of the Sun have a high-contrast, demonic glow about them, and the enemies appear as thermally lit skeletons as The Girl spies on them, lining up each shot. The visuals alone lend the game an unpredictable, adrenaline-fueled edge.

Children of the Sun comes from René Rother, a developer who's big in the world of game jams. Rother has a history of building minimalistic games with loud messages about violence and death — or, sometimes, chewing gum. Children of the Sun is published by Devolver Digital.

Devolver Digital

The demo for Children of the Sun landed on Steam in early February and offered a seven-course taste of the game's core loop. It was a breakout hit of Steam Next Fest; its demo clocked more than 60,000 players that week.

"It's been a few pretty fun weeks after the first announcement of the game and the release of the demo," Rother said on Steam. "There were lots of really nice words and great feedback coming from you. I appreciate everyone who gave the Demo a moment of their time.... So now that release date is public, I guess I finally need to actually finish the game. Ha!"

This article originally appeared on Engadget at https://www.engadget.com/children-of-the-sun-brings-fps-puzzles-to-steam-on-april-9-184030022.html?src=rss

Smash Bros-esque fighting game MultiVersus is returning on May 28

It's been a busy several few months for fighting game fans between the likes of Street Fighter 6, Tekken 8 and Mortal Kombat 1 arriving. Another game is entering (or more accurately re-entering) the fray as Warner Bros' platform fighter MultiVersus will return on May 28. It will be available on PS4, PS5, Xbox One, Xbox Series X/S, Steam and the Epic Games Store.

MutliVersus is Warner Bros' take on the Super Smash Bros. series. The aim is to weaken enemies enough to knock them off of a platform. Instead of controlling the likes of Mario, Link, Pikachu and Sephiroth, the roster is made up of characters from across WB properties, including DC Comics, its movies (hence the inclusion of LeBron James from Space Jam: A New Legacy) and even HBO. It's an enjoyable two vs. two take on the format.

The free-to-play game debuted in open beta in July 2022 and it was an instant hit. It brought in 20 million players in its first month. However, the player count dwindled quickly (at least on PC) amid complaints of a lack of updates and new characters. Developer Player First Games said last March that it would take the servers offline in June so it could work on the game ahead of its full release this year. One aspect of this that angered some fans was the fact many spent money on the game to unlock characters and cosmetics, only for it to go offline for what turned out to be another 10 months.

Along with the full release date, game director Tony Hyunh announced some of the updates to MultiVersus. There will, of course, be new characters. Hyunh didn't reveal any of the fresh faces, but I have my fingers crossed for a couple of names from Succession and The Last of Us showing up, just because. You can also expect more stages and fresh attacks for each character. We'll learn more details in the lead up to the release date.

Player First Games rebuilt the game from the ground up in Unreal Engine 5 to improve character lighting and the visuals. Hyunh says the team incorporated new rollback netcode to minimize lag for online play and to ensure consistent performance. There will also be a player versus environment mode that will allow you to play the game without having to square off against other players.

MultiVersus is returning just after Warner Bros. Discovery announced plans to focus more on live-service, mobile and free-to-play games with a long-tail rather than single-player experiences. That's despite the disappointing performance of Suicide Squad: Kill the Justice League (a live-service title) and colossal commercial success of Hogwarts Legacy, which sold 22 million copies last year.

This article originally appeared on Engadget at https://www.engadget.com/smash-bros-esque-fighting-game-multiversus-is-returning-on-may-28-164706013.html?src=rss

Paper Mario: The Thousand-Year Door and Luigi’s Mansion 2 HD get Switch release dates

Nintendo packed a whole bunch of news into Mario Day this year, including the announcement of release dates for two classics that have been modernized for the Switch: Paper Mario: The Thousand-Year Door and Luigi’s Mansion 2 HD. Both titles were announced last fall during Nintendo Direct. Paper Mario will drop first, on May 23, followed by Luigi’s Mansion on June 27, but both are available for pre-order now on the Nintendo Switch store for $60.

Paper Mario: The Thousand-Year Door was first released for the GameCube (deep breath) 20 years ago, and Nintendo says the new Switch version will have “revamped graphics, and a suite of additional changes that make the game easier than ever to enjoy.” Luigi’s Mansion 2 HD, which you may remember as Luigi's Mansion: Dark Moon, originally came out for the 3DS in 2013. Now that just leaves the first Luigi’s Mansion that we’re still waiting on for Switch...

Alongside the games’ release dates, Nintendo also announced that it’s working on a followup to last year’s The Super Mario Bros. Movie. That’s set to come out in 2026. Lego and Nintendo also announced three new Mario-themed Lego sets that will be released this year — the Bowser Express Train, King Boo’s Haunted Mansion and Battle with Roy at Peach’s Castle — and a Mario Kart set that will drop in 2025.

This article originally appeared on Engadget at https://www.engadget.com/paper-mario-the-thousand-year-door-and-luigis-mansion-2-hd-get-switch-release-dates-172653147.html?src=rss

A Mario Kart Lego set is in the works and it can't come soon enough

Lego and Nintendo are releasing a Mario Kart-themed set, but you’ll have to wait quite a while until you can actually get it. The companies announced the upcoming addition to their collaborative line in a brief teaser today ahead of Mario Day (March 10), which said only “Mario Kart — Ready, set, build! Racing in 2025.” That’s a long way off for anyone whose immediate reaction was, “I need this now.” In the meantime, though, Lego has three other sets coming to its Super Mario collection before that: the Bowser Express Train, King Boo’s Haunted Mansion and Battle with Roy at Peach’s Castle.

Ready, set, go! #LEGOSuperMario Mario Kart releases in 2025! #Mar10Day pic.twitter.com/Afz61eeAbv

— Nintendo of America (@NintendoAmerica) March 9, 2024

Those three sets will be available starting August 1 of this year from $64-$120, with the Bowser Express Train being the most expensive of the batch. If you want a better look at what they’ll include, check out the announcement video from Lego, which goes in-depth on each build.

This article originally appeared on Engadget at https://www.engadget.com/a-mario-kart-lego-set-is-in-the-works-and-it-cant-come-soon-enough-203749692.html?src=rss

Valve's strange history of talent acquisitions | This week's gaming news

For Engadget’s 20th anniversary, we put together a package of stories about the most pivotal pieces of technology from the past two decades, and mine was on Steam. It’s difficult to overstate how influential Steam is to PC gaming, or how rich the storefront has made Valve. As a private company with infinite piles of Steam cash, Valve has the freedom to ignore market pressure from consumers, creators and competitors. It famously has a flat hierarchy with no strict management structure, and developers are encouraged to follow their hearts.

This has all resulted in an incredibly rich studio that doesn’t produce much. It may be a tired joke that Valve can’t count to three in its games, but we’re not talking about Half-Life today. We’re talking about Valve’s history of buying exciting franchises and talented developers, playing with them for a while, and then forgetting they exist. Real fuckboi behavior — but it’s just how Valve does business.

Let’s take a look at Valve’s history of talent acquisition. One of its oldest franchises, Team Fortress, started as a Quake mod built by a small team in Australia, and Valve bought its developers and the rights to the game in 1998. Team Fortress 2 came out in 2007 and it received a few good years of updates and support. Today, the game has a devoted player base, but it’s riddled with bots and it’s unclear whether anyone at Valve is consistently working on TF2.

Portal began life as a student project called Narbacular Drop, and Valve hired its developers after seeing their demo in 2005. Portal officially came out in 2007, Portal 2 landed in 2011, and both were instant classics. There hasn’t been a whiff of another Portal game since, even though one of the series writers, Erik Wolpaw, really, really wants Valve to make Portal 3.

Of all the Valve franchises that have been left to wither and die, I miss Left 4 Dead the most. Turtle Rock started building Left 4 Dead in 2005, and by the time that came out in 2008, Valve had purchased the studio and its IP outright. Citing slow progress and poor communication, Turtle Rock left Valve before helping the company make Left 4 Dead 2 in 2009. Turtle Rock went on to release Evolve in 2015 and Black 4 Blood in 2021, and is now owned by Tencent. Meanwhile, I’m here, dreaming of that third Left 4 Dead game.

In 2010, Valve secured the rights to the Warcraft III mod Defense of the Ancients, and hired its lead developer. Dota 2 came out in 2013 and became an incredibly successful esports title. Now, eleven years later, Dota 2 players are complaining about a lack of support and communication from Valve, especially in comparison with games like League of Legends.

Counter-Strike has received the most attention from Valve in recent memory, with the rollout of Counter-Strike 2 late last year. The original Counter-Strike was a Half-Life mod, and Valve acquired it and its developers in 2000. Counter-Strike 2 is the fifth installment in the series, released 11 years after its predecessor, Counter-Strike: Global Offensive. After this recent attention, it’s about time for Valve to start ignoring the Counter-Strike community again.

Valve has quietly continued to make acquisitions. In 2018, Valve hired all 12 developers at Firewatch studio Campo Santo, who were at the time working on a very-rad-looking new game, In the Valley of Gods. This could turn out to be another spectacular, genre-defining franchise for Valve’s resume of acquired IP, but there have been no updates from that team in nearly six years. In April 2018, Campo Santo said they were still building In the Valley of Gods at Valve, and promised regular blog posts and quarterly reviews. And then, nothing.

Matt Wood worked at Valve for 17 years, where he helped build Left 4 Dead, Left 4 Dead 2, Portal 2, CS:GO and both episodes of Half-Life 2. He left in 2019 and is now preparing to release his first independent game, Little Kitty, Big City. Wood told me in 2023 that Valve was “sitting on their laurels a little bit, and it’s like they weren’t really challenging themselves, taking risks or doing anything. Steam’s making a lot of money so they don’t really have to.”

Of course, Little Kitty, Big City is coming to Steam.

Steam’s unwavering success has helped turn Valve into a senior resort community for computer science nerds, where game developers go to live out their final years surrounded by fantastic amenities, tinkering and unsupervised. It’s a lovely scenario. At least developers there aren’t getting laid off — and I mean that sincerely. Steam is a great service, and Valve seems at least temporarily committed to the Steam Deck hardware, which is very cool. Still, I miss the games that Valve devoured. I have to wonder if the developers there do, too.

Valve’s treatment of legendary franchises and developers raises questions about its commitment to… anything, including Steam. What happens if Valve decides to pivot, or sell, or Gabe Newell retires and blows everything up? What would happen if Steam shut down? As a service with native DRM, all of our games would instantly disappear. Just like all those game devs.

This week's news

Playdate update

Playdate is one of my favorite gaming gadgets of the past decade, not only because it has an incredibly cute crank, but also because its low-res screen belies a buffet of strange and beautiful experiences pushing the boundaries of traditional play. Panic held a showcase for new Playdate games last week and the headliner was Lucas Pope’s Mars After Midnight, which is coming out on March 12. Pope is the developer of Papers, Please and Return of the Obra Dinn, two incredible games, and Mars After Midnight is set in the doorway of a crowded alien colony. Pope’s games were made for Playdate, this time literally.

Yuzu and Citra are gone

A week after Nintendo threatened to sue the creators of Yuzu into oblivion, the popular Switch emulator has been pulled off the market as part of a $2.4 million settlement. To make matters worse for the emulation community, the lead developer of Yuzu announced that they are also killing the 3DS emulator Citra. Both emulators were open-source, so it’s likely we’ll see Citra at least maintained by the broader community. It’s not clear whether anyone is willing to take on a fork of Yuzu and risk a lawsuit.

Bonus Content

  • Ghost of Tsushima will hit PC on May 16. It comes with all of its DLCs, and Sony says it’ll run on anything from high-end PCs to portable PC gaming devices.

  • Capcom's Kunitsu-Gami: Path of the Goddess is apparently coming out this year on PC, PlayStation and Xbox. It debuted at Summer Game Fest and looks pretty unique.

  • Hades hits iOS as a Netflix mobile exclusive on March 19. There are currently no plans for an Android version, which sucks for me.

Now Playing

I found This Bed We Made while doing research for the GLAAD Gaming report I covered a few weeks ago, and I’m incredibly pleased about it. This Bed We Made is an exploration and narrative-driven game set in a 1950s hotel, and it’s absolutely oozing drama and mystery. The writing is fantastic, the characters are complex, and there’s a thrilling storyline running through the whole thing. It’s available on PC and consoles now.

This article originally appeared on Engadget at https://www.engadget.com/valves-strange-history-of-talent-acquisitions--this-weeks-gaming-news-153020318.html?src=rss

Microsoft’s Game Pass now supports Boosteroid, a third-party game streaming service

Microsoft is deepening its ties with the Ukrainian cloud gaming company Boosteroid. Beginning today, Xbox Game Pass subscribers (PC Game Pass and Game Pass Ultimate) with a Boosteroid membership can stream Game Pass titles along with supported titles purchased through the Microsoft Store on Windows.

Some eligible games include Deathloop, Dishonored, Dishonored 2, Dishonored: Death of The Outsider, Gears 5, Gears Tactics, Ghostwire: Tokyo and Pentiment. Xbox games on Boosteroid support cross-play and cross-save with PC and Xbox consoles.

Microsoft says it will continue adding more “hits and fan favorites.” Boosteroid first began supporting Microsoft PC game purchases last year.

Boosteroid, founded in 2016 in Kyiv, Ukraine, said last year it had over four million users globally. In May 2023, Microsoft inked a 10-year deal with the company to try to convince antitrust regulators it would handle its Activision Blizzard acquisition responsibly. Around the same time, Microsoft struck similar decade-long deals with Nintendo and NVIDIA to bring Call Of Duty games to their platforms.

To stream Game Pass (or Microsoft Store) titles, install the Boosteroid app and sign in. Then, browse to the Library tab and select Xbox as a filter. Choose the game you want, click “Play” and log into your Microsoft account with an active PC Game Pass or Game Pass Ultimate membership and confirm.

Boosteroid is available on Windows, macOS, Android and ChromeOS. It also has beta apps for webOS and Android TV.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-game-pass-now-supports-boosteroid-a-third-party-game-streaming-service-194437608.html?src=rss