Posts with «sports & recreation» label

Indie developers are trying to make horse games that don’t suck. It’s not easy

Video game horses tend to play a fairly uncomplicated role, at least in mainstream titles. Like semi-sentient meat bicycles, they often exist as little more than a way to make the player travel faster, jump farther or occasionally defy the laws of physics. With the exception of Red Dead Redemption 2, an outlier beloved for its equine verisimilitude and breadth of riding-related activities, horses in video games are generally emotionless props, notorious for janky animations and unnatural anatomy.

That’s fine for most players’ needs, but for those who are drawn to certain games in part because they have horses, there's a lot to be desired. Especially since the alternatives — dedicated horse games — haven’t proven to be much better. The genre is plagued with shoddy graphics, unoriginal storylines and drawn-out, repetitive caretaking tasks like hoof-picking. While horse games of the aughts, like the Barbie Horse Adventures series, sparked a lasting interest in the niche for a lot of young gamers, we’ve yet to really see what their maturation can look like for the now-adults still chasing that high.

The biggest actual horse game today, the decade-old MMORPG Star Stable Online, is distinctly tween-girl-coded. Suffice it to say, there’s a hole in the market as big as a Clydesdale. But some extremely passionate developers are trying to change that.

Alice Ruppert, who runs The Mane Quest — the go-to blog for all things relating to horse games — has cultivated a community of “horse-interested gamers and game-interested equestrians” over the last five years by churning out news, reviews, analyses and wishful editorials covering the latest developments in the genre. As a lifelong equestrian who also has a professional background in game design, she’s become an authoritative voice at the intersection of these two worlds.

The way Ruppert sees it, dedicated horse games have long been stuck in place. Budgets for new titles over the years were kept tiny based on the assumption that these games would only land with a very small niche of gamers, namely young girls. Limited resources resulted in the creation of subpar games, with “basic mistakes of game design and usability,” causing those games to be poorly received. Bad sales and negative reviews ensured future projects wouldn’t be given bigger budgets, and the cycle repeats.

There’s been a shift more recently, she says, “as the game development space is getting democratized and more people start trying to make games.” That has introduced a host of new issues, like “very amateur teams launching really big projects… and not being able to deliver,” Ruppert said, but she thinks that's “a better problem to have than just nobody making any games at all.”

After Ruppert panned Aesir Interactive’s Windstorm: Start of a Great Friendship (Ostwind in its original German, based on a movie), the studio got in touch and later brought her on as a consultant and eventually creative producer for its 2022 title, Horse Tales: Emerald Valley Ranch. The game is far from perfect, Ruppert admits, but despite joining the project at a pretty late stage, she says she was able to make some contributions toward creating an experience that could be appreciated by people who actually know and love horses.

Aesir Interactive

That included helping to correct funky details that might not have registered to a non-equestrian but would stick out like a sore thumb to anyone in that world — like a bizarre transition when changing a horse’s leading leg in a canter. “Whenever I spotted something that was wrong, I was like, okay no, we need to fix this because the horse game crowd is going to care,” she says.

Horse Tales: Emerald Valley Ranch is an open world adventure game where players can explore on horseback, tame wild horses, breed and train horses, and maintain their own ranch. It takes a realistic approach to breeding and genetics, and the horses each have unique personality traits. The team crowdsourced horse names, too, so the game’s automatic name generator spits out the names of community members’ real horses.

Still, the game drew some harsh criticism after its release, and the reviews overall have been mixed, with common complaints of game-crashing bugs and a world that feels empty. (The team released a final patch for the game in April devoted entirely to bug fixes.) It has its fans, though, and if there’s one thing players seem to agree on, it’s that the horses and the riding mechanics look great.

Aesir also announced last month that it’s releasing a remastered version of Windstorm: Start of a Great Friendship. The revamped game includes improvements like “replacing those horse animations that I’ve been complaining about for the past five years,” wrote Ruppert — who has separated from the studio — in a blog post. It’s slated for release in June.

As more and more efforts from the horse games community pop up, “The really promising developments are going to come when either those amateur projects learn and grow into something better, or when more experienced indie devs start picking [them] up,” Ruppert says.

One such example she points to is The Ranch of Rivershine, a horse game developed and published by Canadian studio Cozy Bee Games that’s currently in Early Access. The studio, founded by developer Éloïse Laroche, focuses on cozy games (think Stardew Valley and Animal Crossing), as the name would suggest, and already had a handful of highly rated titles under its belt before putting out The Ranch of Rivershine. That includes Capybara Spa and the baking sim Lemon Cake.

While it may not be “the horse game to end all horse games,” Ruppert says, “I do think it does a lot of things really well.” The Ranch of Rivershine takes a format Cozy Bee Games has shown it excels in, and applied horses. It isn’t groundbreaking — players are tasked with building up their own ranch, where they can breed, take care of and train horses — but it doesn’t necessarily need to be. There are trail rides, cross country competitions, villagers to interact with, auctions and lots of pretty horses. Unlike many of its peers, The Ranch of Rivershine has mostly positive reviews.

Rockstar Games

To this day, Red Dead Redemption 2 stands widely accepted as the best horse game out there despite it not technically being a horse game. Red Dead Online has drawn hordes of equestrian-minded players over the last few years for organized in-game meetups, trail rides, horse shows and other horse-centered activities. The horses themselves, though they’re not without flaws, are far more lifelike than others heretofore have achieved. And the game places importance on actually bonding with them.

It’s so good, it’s become a pain point for projects that have emerged in its wake. AAA games like Red Dead Redemption 2 set a bar that is “almost impossible for an indie game studio to reach, which puts a lot of pressure on creators,” says Jonna Östergren, a 3D animator working with the Hungary-based developer Mindev Games on Unbridled: That Horse Game. Nevertheless, they’re aiming high.

Engadget caught up with the Mindev team recently over a Discord group chat. “I have loved horses for as long as I can remember,” Östergren says, they’ve “been a big part of my life.” So have video games, and in 2017, she started learning how to make them using tools like Unity and Blender. Östergren by chance connected with Jasmin Blazeuski, the founder of Mindev, years later while working on her own horse game that had hit a dead end. “I had big aspirations but I was alone and I was trying to learn all the things, from coding to animation. It was a lot,” Östergren said.

After talking with Blazeuski, “I offered to help them make some 3D models if they needed it. One thing led to another and I became a much bigger part of the team than I had first imagined.”

Unbridled’s creators envision the game as one that allows the player a lot of freedom. “You decide how you want to play and manage your stables,” Blazeuski said. “If you want to make money over competitions, breeding horses or farming — it is all up to you.” They’re striving for realism, in terms of the horses’ physical appearances but beyond that, too. “I have never had a horse game with a simple yet so cute detail such as horses looking outside the stable. Casual, real things horses do, we want them all in the game.”

The emotional elements are crucial. Even in games where horses are the main subject, they often “lack personality and liveliness,” Östergren said. “They are not really their own being with their own mind… That is something that I would love to change in our game. Not making the horse a nuisance that never does what you want it to do, but to make it so that your horse feels alive in the world that you are in as your character.”

The team, also including 3D artist and longtime equestrian, Sara Wermuth, points to childhood games like Horse Illustrated: Championship Season, Riding Champion: Legacy of Rosemond Hill, Pippa Funnell: Ranch Rescue, My Horse Friends, and Pony Girl (1 and 2) as sources of inspiration. Only Unbridled’s programmer, Amon Ahmad, comes from outside the world of horses and horse games, and had to watch “a lot of gameplays from different horse games” to get up to speed.

Between the old and new games, “I noticed that nothing has actually ever changed, apart from the graphics or the style,” Ahmad said. “New functions, new gameplays, new ideas in general are missing.” The team aims to avoid those trappings with Unbridled, which is being built meticulously using the Unreal Engine.

Mindev Games

Horse games have a tendency toward tedious and repetitive tasks or mini-games, which can be detrimental “no matter how much detail and love was put into it,” Östergren said. They don’t want to go down that road. And Unbridled will have unique systems for dressage and jumping to give players a challenge, without predetermined points that will guarantee a well-executed jump, according to Ahmad. Instead, players will have to train their horses and develop a feel for the timing.

But making a game of this scope that is fun, engaging and realistic can be a slow process, not to mention an expensive one. The team’s recent Kickstarter campaign failed to reach its funding goal, and it’s relying on avenues like Patreon for financial support to see the project through. An update posted in February noted that half of the team has picked up part-time jobs to bring in additional income.

The animation alone is a huge undertaking. The complexity of horses’ bone structure, all the bending points, plus “getting the gaits right and all those little details of movement is very difficult [to do] by hand,” Blazeuski said. But, “we will take our time to perfect everything.”

Unbridled: That Horse Game has been in a closed beta since November, allowing the developers to get direct feedback from the community, but the team estimates it’ll be a few years yet before the full release.

Astride, another horse game being developed by a small team with big ambitions, is setting itself apart with its focus on Nordic horse breeds, like the Norwegian Fjord Horse and the Norwegian Dole, as well as gaited breeds like the Icelandic Horse. The studio behind it, Raidho Games, was formed in 2021 after Maja Nygjelten (CEO and concept artist) and Mathilde Kvernland (Community Manager and 3D artist) decided to get serious about their idea to create the horse game they’d always been in search of.

Raidho Games

They put word out on a Norwegian Facebook group for gamers and ultimately expanded the team to five people, including fellow equestrian Tirna Kristine Mellum, who joined as a 3D artist and Project Manager. Using their combined experience with horses in real life to guide the process, Mellum said, “We are hoping to have a horse game where the horses feel like horses.”

“We know what to look for in references” to provide their animator, Marius Mobæk Strømmevold, so the horses’ gaits and other movements look true to life, Nygjelten said. “I think that's very important, to [not] take a random animation from YouTube” but instead provide him with references that they’re confident show the proper result.

The main focus of the game at launch, which is somewhat scaled down from the original vision, will be on breeding horses in the fictional Scandinavian town of Eldheim and training them to compete. “Most [horse games] have show jumping as the first feature, including us… [but] I think we will stand out a lot with the breeding and everything,” Nygjelten says. “We have very realistic horse genetics,” according to Mellum, and that will initially be what the game leans into most.

The early gameplay is centered around the stable and interactions in the Eldheim community rather than grand adventures. It’s being designed to be an online multiplayer game, so players will also be able to meet up with friends. Down the line, the plan is to implement more complex storylines and quests to keep building out the experience.

The project has had some successful funding efforts, including a Kickstarter campaign in spring 2022, but it’s also suffered delays. An Early Access version of the game was released behind schedule last June to very mixed reviews. But, the team emphasizes, it’s still a work in progress.

Astride still has some years left of development,” says Nygjelten, “The game will continue to grow every single day, and it will probably be very different in a year.”

This article originally appeared on Engadget at https://www.engadget.com/indie-developers-are-trying-to-make-horse-games-that-dont-suck-its-not-easy-140008337.html?src=rss

EA Sports' dormant College Football will reemerge, cicada-like, on July 19

It's been a long time coming but we finally know when College Football 25, EA Sports' revival of the long-dormant football sim series, will hit consoles. The game will land on PlayStation 5 and Xbox Series X/S on July 19, living up to EA's promise that it would arrive sometime this summer.

Michigan running back Donovan Edwards, Texas quarterback Quinn Ewers and Colorado wide receiver/defensive back Travis Hunter are the cover stars. College Football 25 will include thousands of current athletes and feature 134 schools in the Division I Football Bowl Subdivision (FBS) of the National Collegiate Athletic Association (NCAA).

More details about the game will be revealed in the coming weeks. However, like its NFL-centric sibling Madden, College Football 25 will include EA's money-vacuuming Ultimate Team mode. Ultimate Team, which has long been a staple of the EA Sports FC (formerly FIFA) and NHL games too, sees players earn or buy packs of random players to add to their custom roster.

Pre-orders for College Football 25 are now open. EA is selling an MVP bundle of College Football 25 and Madden NFL 25 that includes the deluxe edition of each game and three days of early access to each.

Make game day every day. Pre-Order the EA SPORTS™ MVP Bundle today and receive:

🏈 Deluxe Editions of both #CFB25 and #Madden25
🏈 3-Day Early Access for both games
🏈 Exclusive in-game content

🔗: https://t.co/Ki1a6vIH9w pic.twitter.com/XvdMFN2gMr

— EASPORTSCollege (@EASPORTSCollege) May 16, 2024

The College Football series had been dormant for over a decade following legal issues over the use of student athletes' likenesses, allegedly without consent. When EA announced a revival of the franchise in 2021, it noted that College Football would not feature real athletes. However, things have changed since then due to the NCAA at long last allowing student athletes to make money from their name, image and likeness (NIL).

Players had the choice of whether to opt in to College Football 25, and as of March, more than 10,000 had reportedly agreed to be included. Most received an NIL check of $600, according to CBS Sports. Higher-profile names, presumably including the cover athletes, were said to have landed better-paying deals.

This article originally appeared on Engadget at https://www.engadget.com/ea-sports-dormant-college-football-will-reemerge-cicada-like-on-july-19-175136953.html?src=rss

Netflix will stream its first NFL games on Christmas Day

After dipping its toes into live sports with golf and tennis exhibitions, Netflix is taking a major step forward on that front. The company has locked in a deal with the NFL to air a Christmas Day doubleheader, marking the first time that it will broadcast games from the league. Netflix will stream at least one holiday game in 2025 and 2026 as well. These games won't be blacked out in competing teams' home markets.

Reports last week suggested Netflix was in play for Christmas Day NFL games, and that was seemingly why the league postponed the reveal of its 2024 schedule until today (when Netflix is trying to win over advertisers at its upfront presentation). To that end, it's not yet clear which NFL teams will be the first to square off live on Netflix around the world, though we'll find out when the league releases the schedule at 8PM ET.

Of course, Netflix isn't the first streaming service to broadcast NFL games. Prime Video has been showing them for years, while YouTube is the home of NFL Sunday Ticket.

It's not Netflix's first foray into the NFL as a whole, either. Last year, it debuted Quarterback, a hit unscripted series that followed Patrick Mahomes, Kirk Cousins, and Marcus Mariota during the 2022 season. A self-explanatory follow-up show called Receiver will arrive this summer.

Before we get to Christmas Day and Netflix's first NFL games, the company will stream a boxing card featuring Mike Tyson vs. Logan Paul, which is somehow now an official professional fight. The holiday NFL games will also act as something of a warmup for Netflix as the company will start streaming live WWE programming every week in January.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-stream-its-first-nfl-games-on-christmas-day-163407396.html?src=rss

Animal Well speedrunners are already beating the game in under five minutes

Animal Well is one of the hottest games around. It quickly shot to the top of Steam's top-seller chart after it was released to glowing reviews last Thursday. 

While most players complete the main story in four to six hours, it hasn't taken long for speedrunners to figure out how to blaze through solo developer Billy Basso's eerie labyrinth. YouTubers are already posting runs of under five minutes and the any% record (i.e. the best recorded time without any restrictions) is being smashed over and over. 

Within a couple of hours of Hubert0987 claiming the world record with a 4:44 run on Thursday, The DemonSlayer6669 appeared to snag bragging rights with one that was 18 seconds faster and perhaps the first recorded sub-4:30 time. (Don't watch the video just yet if you haven't beaten the game and would like to avoid spoilers.)

Animal Well hasn't even been out for a week, so you can expect records to keep tumbling as runners optimize routes to the game's final plunger. It's cool to already see a speedrunning community form around a new game as skilled players duke it out, perhaps for the chance to show off their skills at the next big Games Done Quick event.

This article originally appeared on Engadget at https://www.engadget.com/animal-well-speedrunners-are-already-beating-the-game-in-under-five-minutes-195259598.html?src=rss

X is using Grok to publish AI-generated news summaries

X is using Grok to publish AI-generated summaries of news and other topics that trend on the platform. The feature, which is currently only available to premium subscribers, is called “Stories on X,” according to a post from the company’s engineering account.

According to X, Grok relies on users’ posts to generate the text snippets. Some seem to be more news-focused, while others are summaries of conversations happening on the platform itself. One user posted a screenshot that showed stories about Apple’s earnings report and aid to Ukraine, as well as one for “Musk, Experts Debate National Debt,” which was a summary of a “candid online discussion” between Musk and other “prominent figures” on X.

If any of this sounds familiar, it’s also remarkably similar to Moments, the longtime Twitter feature that curated authoritative tweets about important news and cultural moments on the platform. The feature, which was overseen by a team of human staffers, was killed in 2022.

Like other generative AI tools, Grok’s summaries come with a disclaimer. “This story is a summary of posts on X and may evolve over time,” it says. “Grok can make mistakes, verify its outputs.” Grok, of course, doesn’t exactly have the best track record when it comes to accurately interpreting current events. It previously generated a bizarre story suggesting that NBA player Klay Thompson went on a “vandalism spree” because it couldn’t understand what “throwing bricks” meant in the context of a basketball game.

This article originally appeared on Engadget at https://www.engadget.com/x-is-using-grok-to-publish-ai-generated-news-summaries-215753934.html?src=rss

Apex Legends is getting a solo mode for the first time in five years

Apex Legends will soon offer a Solos mode for the first time since 2019, even though developer Respawn Entertainment said earlier this year it had no plans to let players run amok in the battle by themselves again. When the next season starts, Solos will replace the Duos mode for six weeks.

The game is designed and tuned for squads of three, but Respawn recently told reporters that it "wanted to acknowledge the growing interest in Solos from our players," many of whom were looking for new ways to play the game. Running the mode for half of season 21 will give the developers a chance to gain plenty of feedback from players. Perhaps that could help them figure out if Solos could become a more permanent fixture.

"With growing demand from players and a desire on the team to explore the concept again with everything we've learned since the mode's last appearance in 2019, Upheaval felt like the right time to reintroduce a Solos experience to Apex," events lead Mike Button said.

To compensate for the lack of support from teammates, the revived Solos mode will have three unique features. If you're eliminated in the first four rounds, you'll be able to use a one-time respawn token to rejoin the action. Any unused tokens after the fourth circle closes are converted to Evo, which is used for shields and ability upgrades. The idea behind this, according to the developers, is to encourage players to be more engaged in the early going.

Respawn has also created a mechanic for Solos called Battle Sense. This gives you an audio and visual cue whenever an enemy is within 50 meters. Last but not least, you'll heal passively when you're out of combat. It'll take a moment for the gradual health regeneration to start, but you can skip that initial timer by securing a kill. You'll still be able to use med kits and such to heal manually. Respawn is making some other tweaks for Solos, including adding fully kitted-out weapons, adjusting circle sizes and reducing the lobby size from 60 to 50 players.

Respawn Entertainment/EA

Alongside some map, cosmetic, balance and ranked changes, there'll be a new legend for players to check out. Alter hails from another dimension and that plays into her kit. She can create portals through walls, ceilings and floors.

The Void Passage ability can be fired from some distance away and it has a maximum depth of 20 meters, so it can't go through mountains. After going through a portal, you'll have a few seconds of safety to assess your surroundings and prepare for a fight if need be. Allies and enemies can use the portals too, so Void Passage can open up all kinds of opportunities for flanking and rotations.

With her passive ability, Alter is able to see death boxes through walls and snatch an item from one. Alter's ultimate is called Void Nexus. This drops a device that you and your teammates can interact with remotely, even while knocked down. Doing so will teleport you back to the regroup point. However, enemies have a short window to follow you. Alter's upgrades include the ability to see enemy health bars while moving through a portal.

You'll be able to check out the revived Apex Legends Solos mode and play as Alter when the Upheaval season starts on May 7.

This article originally appeared on Engadget at https://www.engadget.com/apex-legends-is-getting-a-solo-mode-for-the-first-time-in-five-years-170018005.html?src=rss

Ubisoft's first-person shooter XDefiant is launching on May 21

Tom Clancy's XDefiant is almost upon us. Ubisoft is releasing the free-to-play first-person shooter on May 21 for the Xbox Series X|S, the PS5 and PC through Ubisoft Connect. The developer is kicking things off with the preseason version of the game, which is scheduled to last for six weeks before XDefiant's first season officially starts. Ubisoft announced the game way back in 2021, promising team-based matches with a focus on gunplay that will include elements from other games in the Tom Clancy universe.

The preseason will offer five different game modes with 14 maps, 24 weapons and five playable factions inspired by Ubisoft's other franchises. Players will need to choose their faction before the match begins and before they respawn. They must also choose their primary and secondary weapon — their options include assault rifles, submachine guns, shotguns and sniper rifles — and a grenade. To customize a weapon, they can add barrel and muzzle attachments, such as sights and grips. 

Each faction will give players access to two active abilities, one passive buff and another ultra ability that they have to charge up while the match is ongoing. Libertad, one of the available factions, puts a focus on healing, while members of the Cleaners faction can use fire to burn their opponents. Echelon players can reveal enemy locations with their stealth technology, whereas Phantoms' abilities can block damage. The last faction available, DedSec, is for those who want to play as hackers. 

When the first season launches, Ubisoft is adding four new factions, 12 new weapons and 12 new maps to the game. According to the Year 1 roadmap the developer shared last year, it expects to roll out four seasons with the game's first year, with each one adding more new content meant to keep players engaged, invested and more likely to come back and keep playing.

This article originally appeared on Engadget at https://www.engadget.com/ubisofts-first-person-shooter-xdefiant-is-launching-on-may-21-074940344.html?src=rss

Apple discounts MLS Season Pass to $69 for the rest of the season

You can get an MLS Season Pass for Apple TV at a discount if you haven't paid for one yet and want to watch the league's upcoming games these coming months. Apple is now selling the pass, which typically costs $99, for $69 for the remainder of the 2024 season. If you're an Apple TV+ subscriber, you can get an additional $10 discount and only pay $59 for it. The company occasionally launches promotional offers for the MLS Season Pass meant to drum up interest in its sports streaming package. Last year, it offered a free one month trial mid-season, as well. 

If you're undecided, you can watch league games for free this weekend first: Apple is making all 14 matches taking place in the next few days streamable at no additional cost. One of the matches features Inter Miami, which signed Lionel Messi in 2023. An MLS season pass will give you access to every MLS game with no blackouts, as well as to additional content like in-depth coverage and analysis of the matches. You can watch league games through the Apple TV app on iPhones, iPads and Macs, as well as on smart TVs, set-top boxes, gaming consoles and non-Apple streaming devices. You can also watch matches on the web at Apple TV's official website and on the Apple Vision Pro if you have the mixed reality headset. 

This article originally appeared on Engadget at https://www.engadget.com/apple-discounts-mls-season-pass-to-69-for-the-rest-of-the-season-133019422.html?src=rss

Formula E debuts Gen3 Evo race car: All-wheel drive unlocks 0-60 mph in 1.82 seconds

Formula E is halfway through its Gen3 car cycle and plans are in motion for the upcoming Gen4 racer. However, the series isn't waiting until that all-new electric car is ready to hit the track to debut some significant upgrades to the current model. Ahead of the Monaco E-Prix this weekend, Formula E debuted what it calls the Gen3 Evo, the fastest accelerating FIA single seater in the world by current standards. The series is also introducing body changes aimed at improving aerodynamics and durability, particularly to the nose, along with all-wheel drive (AWD) for the first time on a Formula E car. 

Formula E says the Gen3 Evo is capable of accelerating a full second faster than the Gen3 version, going from 0 to 60 mph in 1.82 seconds (0-100 kph in 1.86 seconds). It explained that that time is 30 percent faster than a 2024 Formula 1 car and 36 percent faster than the Gen3 EV currently used in races. Those numbers aren't theoretical either: the series has already achieved the benchmarks on track in Misano, Italy. 

"It's not simulated, it's real," Formula E CEO Jeff Dodds told Engadget. "It was really timed by the FIA at that speed." Dodds added that there were some "slight tweaks" in some areas, but the Gen3 Evo should still hit 60 mph in under two seconds when it debuts on track for races next year. 

A key aspect of this unlocked acceleration is the use of AWD on a Formula E car for the first time. The series debuted dual powertrains with Gen3, but until now, the one up front was only being used for battery regeneration. AWD will only be used during the later rounds of qualifying (head-to-head duels), the race start and when a driver has activated Attack Mode during the race. Besides the boost to acceleration, drivers should have better control and more grip when AWD is active. Plus, it entirely changes team strategy and could lead to even more exciting racing. 

"One of the occasional criticisms I hear is Attack Mode doesn't have a big enough difference," Dodds said. "I think with all-wheel drive, that will make a difference." He also noted that when you have 22 cars that are all capable of 0 to 60 mph in under two seconds barreling towards turn one, "that makes for a high jeopardy, exciting start of a race." 

The redesigned front wing on the Gen3 Evo.
Formula E

One frustration of Gen3 that Formula E is addressing with the Gen3 Evo is the fragility of the front wing. As part of a larger overhaul to the body that includes new side pods, rear wing and more, the new car has a redesigned, slightly pointier nose and a strengthened front wing. With the Gen3 car, front wing damage is common, and it often gets stuck under the car, which becomes dangerous for a driver trying to make his way back to the pit lane. In addition to being "stronger" and "more robust," according to Formula E, the body changes also improve aerodynamics, which could contribute to more wheel-to-wheel battles on track. 

Another key change is to the tires. Formula E is still working with Hankook on the all-weather compound used for its races, but the updated version offers 5- to 10-percent more grip compared to the current spec. Dodds explained that this increase in traction is essential since Gen3 Evo employs the front powertrain for AWD. 

"If you haven't got the increase in grip on the tires, that's pretty challenging to control," he said.

In total, Formula E says the performance upgrades on the Gen3 Evo equate to a two-second drop in qualifying lap times around the tight, twisty Monaco street circuit. Since the series stipulates qualifying time in that estimate, that means AWD and a higher power mode would be active to achieve it. But, it also means Formula E is unlocking the full potential of what Gen3 has been capable of since its debut last season. 

Formula E

Indeed, the bulk of the Gen3 car is still intact. That includes an all-electric race car that's incredibly efficient, converting 90 percent of its energy to mechanical power. By employing 600kW regenerative braking, the cars produce almost 50 percent of the energy they need to complete a race while on track. Like its predecessor, the Gen3 Evo remains capable of a top speed of 200 mph. And just like before, teams will make performance updates to the cars via software changes in search of any on-track advantage. 

Formula E says there has already been some driver testing of the Gen3 Evo behind closed doors, and the feedback has been very positive. Dodds explained that Tag Heuer Porsche's Pascal Wehrlein and DS Penske's Jean-Éric Vergne both drove the car in test sessions with rave reviews. Vergne, who is one of the more outspoken drivers on the grid, specifically noted how much better it drives than the current car. 

"The sooner we can get to [Gen3 Evo] in season 11, the better, as far as he's concerned," Dodds explained. "It's lovely to get that feedback, because happy drivers often create happy races." 

This article originally appeared on Engadget at https://www.engadget.com/formula-e-debuts-gen3-evo-race-car-all-wheel-drive-unlocks-0-60-mph-in-182-seconds-173038751.html?src=rss

PUBG will take a nostalgia-infused trip back to its first map in May

PUBG: Battlegrounds is somehow old enough to evoke nostalgia. The pioneering battle royale game, which entered Steam Early Access in 2017, will borrow a page from Fortnite’s playbook and honor its first map. Erangel Classic will recreate the old-school battlefield from the game’s inception for a limited two-week run in May and June.

Developer and publisher Krafton says the Erangel Classic map will reproduce the original’s concepts, graphics, atmosphere and UI. However, it will blend those with “modern tweaks” to deliver “the enjoyable gameplay experiences that players have grown accustomed to.” In other words, much like remasters of other classic games, the goal is to feel as close to the original as possible without chucking out all of its subtle quality-of-life improvements from the game’s evolution.

Krafton

If the revamped map idea sounds familiar, Fortnite brought back its original 2018 island map late last year, breaking its records for player counts. (It peaked at 44.7 million players, marking its biggest day ever.) It’s easy to see why Krafton would want a piece of that action.

Specific nods to the original map include foggy and rainy weather to add an air of unpredictability. In addition, you’ll find bench weapons on the starting island (get ready to scramble for your favorite), and all weapons will have reduced recoil to match the original. It will also have a Tommy Gun in the care package, a vintage map UI and a “charmingly tacky font and graphics.”

The tiered rollout will arrive on PCs and consoles at different times, extending the playtime for those who own the game on multiple platforms (perhaps helping Krafton sell a few extra in-game items). Erangel Classic will be available in PUBG: Battlegrounds on PC from May 14 to May 28 and on consoles from May 23 to June 6, replacing the modern Erangel map during those periods. Krafton says the May 14 patch notes will go into more detail about all the map’s changes, so keep an eye out.

This article originally appeared on Engadget at https://www.engadget.com/pubg-will-take-a-nostalgia-infused-trip-back-to-its-first-map-in-may-194736249.html?src=rss