Posts with «software» label

Twitter launches 'new' Tweetdeck as the old version breaks down

If you've been having trouble using Twitter recently, you aren't alone — the service has been having issues ever since it started limiting the number of posts users could view each day. Although many of the platform's issues stabilized over the weekend, Tweetdeck remains broken unless users switch to the beta version of the list aggregator. Now, Twitter is gearing up to solve the issue by making that beta version of Tweetdeck the main version, announcing on Monday that it has "launched a new, improved version of Tweetdeck."

We have just launched a new, improved version of TweetDeck. All users can continue to access their saved searches & workflows via https://t.co/2WwL3hNVR2 by selecting “Try the new TweetDeck” in the bottom left menu.

Some notes on getting started and the future of the product…

— Twitter Support (@TwitterSupport) July 3, 2023

Despite officially launching, this "new" Tweetdeck still calls itself the "Tweetdeck Preview" while in app, and users still need to opt-in to using it in the menu of the original Tweetdeck interface. Even so, switching to the new interface does indeed restore basic Tweetdeck functionality for users that rely on its list aggregation features. Twitter says the process should be fairly straightforward as well, promising that saved searches, lists and columns should carry over instantly. Although Twitter says that the updated preview build should now support Twitter Spaces, polls and other features that were previously missing, it notes that Teams functionality is currently unavailable.

Twitter hasn't officially announced that it's retiring the old version of Tweetdeck, but in a thread discussing the issues a Twitter employee suggested the change would be permanent, stating that they were "migrating everyone to the preview version." 

Hey folks, looks like the recent changes have broken the legacy TweetDeck, so we're working on migrating everyone to the preview version

— Ben  (@ayroblu) July 3, 2023

Although switching to the new version of Tweetdeck potentially resolves the issue, many legacy users may still find themselves without access to the power-user tool in the near future. According to Twitter Support, the feature will become exclusive to Twitter Blue subscribers in the near future, noting that "in 30 days, users must be Verified to access Tweetdeck." It's unclear if that change will be applied to all users in early August, or if all users will have a 30-day trial of the new Tweetdeck before being prompted to subscribe.

This article originally appeared on Engadget at https://www.engadget.com/twitter-launches-new-tweetdeck-as-the-old-version-breaks-down-231939160.html?src=rss

Apollo and other popular third-party Reddit apps have shut down

Several popular third-party Reddit apps are no longer operational, while a few have chosen to charge users for access, now that the website's new API rules are in effect. In a lengthy post bidding farewell, Apollo founder Christian Selig said Reddit pulled the plug a little too early, cutting off the app's access to content on the website. Selig previously said that it would cost him $20 million a year under the new rules to keep Apollo running as is, and while the app does offer subscriptions, it's not earning enough to be able to cover that amount. He announced in early June that the app will be shutting down by the end of the month. 

Another popular Reddit app, BaconReader, is now also gone. Users who fire up the app will see a notice thanking them and explaining that it's no longer operational due to "changes with the Reddit API." It's the same situation with Sync for Reddit, which has also sent its users a notification of its shutdown. At least two third-party clients will live on, but they will begin charging users to be able to afford paying for API access.

Relay for Reddit announced that it's moving to a subscription model in the coming weeks, with the developer promising that they'll attempt to hit the lowest price point possible, likely in an attempt to keep subscription prices affordable. Now for Reddit has also posted an announcement that it will introduce subscriptions to cover the cost of API access, though it doesn't have a timeline for the rollout yet. 

Reddit announced back in April that it will start charging companies for API access starting on July 1st, mostly in order to get paid for any data used to train large language models for generative AI. "The Reddit corpus of data is really valuable," Reddit chief executive Steve Huffman told The New York Times in an interview. "But we don"t need to give all of that value to some of the largest companies in the world for free." However, the change also affects third-party clients, prompting communities to stage protests by going private in mid-June. 

While most of the subreddits that participated are already back, some of the most popular ones allowed explicit posts for some time to hit the company where it hurts — its wallet — because advertisers can't target NSFW communities. As for subreddits that still remain closed, Reddit's administrators have reportedly threatened to remove them if they don't reopen this weekend. 

This article originally appeared on Engadget at https://www.engadget.com/apollo-and-other-popular-third-party-reddit-apps-have-shut-down-123149140.html?src=rss

The UK will ramp up its investigation into Adobe's $20 billion Figma acquisition

The UK’s Competition and Markets Authority (CMA) plans to perform an in-depth probe into Adobe’s acquisition of Figma, the agency announced today (viaThe Wall Street Journal). Citing concerns about “a substantial lessening of competition” for screen design software, it plans to move into a “phase two” investigation. However, it’s giving the companies five business days to “offer legally binding proposals” to address the concerns; if their response doesn’t satisfy the CMA, the probe will begin. Adobe announced its plans last year to buy its smaller rival for $20 billion.

“The CMA found that Figma has established a substantial share of the market for screen design software and that Adobe has been continuously investing in and competing in this segment,” the UK agency, which recently rejected Microsoft’s proposed $75 billion purchase of Activision, wrote today. “The CMA found that competition between Figma and Adobe has driven investment in updating and developing screen design software, and this important rivalry could be lost if the deal goes ahead.” It described Figma as “an emerging competitive threat” to the Photoshop maker, expressing concerns about the reduced innovation that could come from Adobe scooping up an upstart competitor. The agency said it’s concerned the acquisition could lead to higher costs and fewer / less innovative products.

Adobe’s purchase of San Francisco-based Figma, founded in 2012, would be the largest-ever acquisition for the 41-year-old design behemoth. In Sigma’s 11 years on the market, it has established itself as a popular tool for vector-based design. The cloud-based software specializes in remote collaboration and is a direct competitor to Adobe’s XD and Illustrator products. At the time of the acquisition, Adobe said it wanted to bring features from its Creative Cloud suite into the collaborative software while incorporating more of Figma’s team-focused features into its core products — predictably framing it as a win-win for customers. The company added it was “deeply committed” to keeping Figma an independent company while insisting there was “no plan” to change its pricing — including its free tier.

“We’re worried this deal could stifle innovation and lead to higher costs for companies that rely on Figma and Adobe’s digital tools — as they cease to compete to provide customers with new and better products,” said Sorcha O’Carroll, the CMA’s Senior Mergers Director. “Unless Adobe can put forward viable solutions to our concerns in the coming days, we will move to a more in-depth investigation.”

This article originally appeared on Engadget at https://www.engadget.com/the-uk-will-ramp-up-its-investigation-into-adobes-20-billion-figma-acquisition-163033206.html?src=rss

TikTok-owner ByteDance debuts Ripple music creation app

ByteDance, TikTok's Chinese parent company, has debuted a new app designed to make it easier for creators to compose and edit music they could use for their content. The app called Ripple is only available in the US for now, and the company is testing it in a closed beta environment. ByteDance says it can assist creators in the way portable smart digital audio workstations (DAWs) can and is perhaps most useful for beginners and anybody who'd rather not deal with more complex systems. It was also designed to make it easier for creators to add custom soundtracks to their short-form videos for TikTok and other platforms.

Ripple can create songs in various genres based on a melody the user hums. The app prompts them into humming into the phone mic and then generates instrumentals they can use, such as drums, bass and piano. The length of the song output will match the length of the input, though — the app can't generate a full soundtrack from just a few seconds of humming. Also, Ripple can only generate instrumental music, leaving the vocal work to creators.

ByteDance told us that Ripple's model was trained on music it owns and music that was licensed to the company. The company also said that it's committed to respecting the rights of its artists and its rightsholder partners. To note, there have been concerns about the source of data used to train artificial intelligence systems and algorithms. Just recently, a lawsuit seeking class action status was filed against OpenAI, accusing it of violating the copyrights and privacy of countless individuals by using data scraped from the internet to train the model used for ChatGPT. 

At the moment, Ripple is invite-only, and ByteDance doesn't have further rollout plans yet. Those who want to check it out before anybody else can visit Ripple.club, where they can find a download link for the app on iOS and from where they can request an invite.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-owner-bytedance-debuts-ripple-music-creation-app-130023602.html?src=rss

Facebook may let EU users download apps directly from ads

Meta is gearing up to debut a new type of Facebook ads that will allow users in the European Union to download apps without having to visit their mobile platform's app store, according to The Verge. Yes, it will offer a direct download option for users, though the capability will likely debut only on Android, because the company is reportedly working with Android developers for its pilot launch later this year. 

Android users can already install APKs and sideload apps they download through their browsers. However, those apps still use Google's billing system. Meta's alternative way to download apps is supposedly completely independent of both Apple's App Store and Google Play. It'll be possible to introduce such a feature in the EU due to a new law called the Digital Markets Act (DMA), which will go into effect in 2024. Under the DMA's rules, consumers must be able to download apps from competing app stores. "When a gatekeeper engages in unfair practices, such as... preventing installation of applications from other sources, consumers are likely to pay more or are effectively deprived of the benefits that alternative services might have brought," the European Commission said

Tom Channick, a spokesperson for Meta, has confirmed the company's plan to introduce app downloads through Facebook ads to The Verge. "We've always been interested in helping developers distribute their apps, and new options would add more competition in this space," he said. "Developers deserve more ways to easily get their apps to the people that want them." We also reached out to Meta for confirmation and more details. Meta reportedly won't be taking a cut from developers' earnings and will allow them to use whatever billing system they want. For now, anyway. That could change as the service evolves, if it ever gets past the pilot testing phase. 

This article originally appeared on Engadget at https://www.engadget.com/facebook-may-let-eu-users-download-apps-directly-from-ads-084313006.html?src=rss

Peloton expands its gamified exercise experience to treadmills

Peloton is continuing to gamify its hardware lineup with the launch of Lanebreak Tread, a software experience for its beleaguered line of treadmills. The software suite looks similar to pre-existing racing experiences for the company’s exercise bike line, and Lanebreak for Peloton cycles is a well-regarded bit of gamification, so the bona-fides are solid.

Lanebreak Tread is getting a global launch, with availability for all Peloton Tread members. Peloton says the gameplay involves users matching and sustaining a pre-set inclines and speeds to rack up high scores. Animations help the users along and the whole thing is set to a “beat pumping soundtrack.”

The software makes full use of the Tread hardware, as it automatically adjusts the speed and incline to match what is happening in the game. There’s a new mechanic specifically for interval workouts, updated visuals for runners, new avatars and an array of pace-based difficulty options.

Levels vary according to the chosen playlist and workout type, with difficulty levels ranging from beginner to expert. Each game level lasts anywhere from five to 30 minutes, to suit workouts of varying lengths. You also have plenty of music genres to choose from here, including pop, electronic, hip hop, rock, metal, country and, well, just about everything else. There’s no classical music though, as running to Bach would feel weird. Peloton’s new Lanebreak Tread software releases today for the entire line of branded treadmills.

This article originally appeared on Engadget at https://www.engadget.com/peloton-expands-its-gamified-exercise-experience-to-treadmills-130040617.html?src=rss

Google is no longer building its own augmented reality glasses

Google has killed a project internally known as "Iris" that it established to build augmented reality glasses, according to Business Insider. The tech giant worked on the glasses' development for several years, but it reportedly shelved Iris following waves of layoffs and company reshuffles over the past few months. Another event that factored into Google's decision was the departure of Clay Bavor, the company's former chief of augmented and virtual reality, to form a startup with Salesforce co-CEO Bret Taylor. In addition, Google reportedly kept changing its strategy for the Iris glasses, which became a source of frustration for team members working on the project. 

When The Verge reported about the Iris augmented reality glasses in early 2022, it said that Google could launch the device in 2024. The Iris AR glasses were supposed to look like a pair of ordinary glasses. and an early version reportedly resembled a product called "Focals" by North, a Canadian startup that Google had acquired in 2020. Google also demoed a newer version in a video showing a real-time AR translation feature. 

While the company has stopped working on its own AR hardware, Business Insider says it still very much has big augmented reality ambitions. Instead of building its own hardware, Google has apparently chosen to focus on creating an "Android for AR" instead. The company is reportedly hoping to adopt the same business model it's using for its mobile platform and license its AR software to manufacturers. At the moment, Google is busy developing Android XR for Samsung's "extended reality" wearable devices and, according to Insider, on a new platform called "micro XR" for glasses. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-no-longer-building-its-own-augmented-reality-glasses-062555498.html?src=rss

SoftBank gave $170m to a social app whose users mostly didn't exist

Back in 2021, Japanese investment giant SoftBank led a little-known social media app called IRL to unicorn status and an overall valuation of $1.17 billion by investing over $170 million. Well, it turned out that the app completely made up its user numbers, admitting that 95 percent of its purported 20 million user base was fake, as originally reported by The Information.

At the time, SoftBank called the app “an innovative event-based social network” that enables “people to do more together.” However, the firm didn’t know that there were no actual people doing more together. There were no people at all, just a gaping maw of bots and automated accounts.

The app marketed itself as an event-organizing alternative to Facebook, aimed toward younger generations that think Mark Zuckerburg’s social network is for squares and old people. Despite the name, IRL quickly pivoted to online events after the pandemic made meeting up in real life nearly impossible.

Problems began mounting almost immediately after nabbing those millions from SoftBank. Last year, the company laid off 25 percent of its team, with founder Abraham Shafi encouraging employees to “adapt” and “be disciplined,” adding that “most people don’t want to be Olympians. In the same way, not everyone will want to walk the path we are walking.”

After that, employees began getting suspicious of Shafi’s claim of 20 million monthly active users. That’s when the SEC stepped in, issuing a probe as to whether or not IRL misled investors. In April of this year, the company’s board of directors suspended Shafi and appointed a new acting CEO.

Thanks to the inflated numbers and half-baked concept, IRL is shutting down and taking its 19 million bots with it. The company says it’s returning capital to shareholders, but nobody knows how much money is left in the coffers. Shafi once said that the company had “more than enough cash to last well into 2024” but he also touted 20 million active users so, you know, grain of salt and all of that.

This has been a tough week for SoftBank. The firm also invested nearly $400 million in a company that manufactures robot pizza makers. The company shuttered and is liquidating its assets, again leaving a giant question mark as to how much SoftBank would recoup from its original investment. That adds up to a potential loss of $500 million in a single week. Don’t worry about SoftBank, however, as the firm owns dozens of technology companies and recently sold Boston Dynamics for a cool billion. It’s still pretty embarrassing though.

This article originally appeared on Engadget at https://www.engadget.com/softbank-gave-170m-to-a-social-app-whose-users-mostly-didnt-exist-162947228.html?src=rss

TikTok is jumping off the BeReal bandwagon by killing TikTok Now

TikTok has told users that it's discontinuing TikTok Now, effectively a clone of last year's social media sensation BeReal, The Verge reported. According to screenshots posted by various users, parent ByteDance is "updating the TikTok experience and discontinuing TikTok Now."

BeReal was Apple's iPhone app of the year for 2022, but buzz around the social media app has tapered off of late. The app took an interesting approach compared to rivals, sending notifications at a different time each day that prompted you to quickly share photos taken with your device's front and rear cameras at the same time. The idea was to create more spontaneous content, while keeping the experience centered on friends.

TikTok Now had a nearly identical approach, also requiring users to take front and rear photos simultaneously. However, it added the ability to take 10-second TikTok-like videos instead of photos. When it launched, the company said it aimed to create "authentic and spontaneous connections on TikTok." 

The feature was part of the main app in the US, but is also available as a standalone TikTok Now app in other regions. The message sent to TikTok users in the US indicated that the feature was being killed in the main app, but there's no word on the separate TikTok Now app. 

Shortly after it launched, BeReal was successful enough to inspire dual-camera features from Instagram (Candid Stories), SnapChat and others. Since then, however, the number of users has dropped, according to a report from The New York Times in April. BeReal refuted an analytics report behind the story, though, saying it still had 20 million daily active users. 

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-jumping-off-the-bereal-bandwagon-by-killing-tiktok-now-125023950.html?src=rss

Facebook adds parental control tools to Messenger

Meta has added new tools to its Family Center that will allow parents to see and control how their teenage kids are using Messenger. They'll now be able to view how much time their kid spends on the app, along with their privacy and safety settings. Parents and guardians will be able to see who can message their child and who can see their stories. In addition, they can get notifications for changes to their teen's contact list and for any changes their kid makes to their privacy and safety settings. If their child reports a user to Meta, parents can also get notified if their teen chooses to share the information with them. 

The social networking giant said these are but the first batch of parental supervision tools coming to Family Center, and that it plans to add more over the next year. While they're only rolling out for users in the US, UK and Canada at the moment, Meta intends to expand their availability to other regions around the world in the coming months. Take note that Facebook has had parental controls for Messenger Kids for years, and these tools are for the main Messenger app, meant for parents with teens 13 to 18 years old. 

Facebook/Meta

Aside from these new parental tools, Meta will now show teens a notification when they've already spent 20 minutes on Facebook to urge them to set daily time limits. For Instagram, it's exploring a new nudge feature that will ask teens to close the app if they've been scrolling Reels at night. Meta has also expanded its parental controls for Instagram to show parents how many friends their teen has in common with accounts they follow and are followed by. Plus, teens will get a new notification after they've blocked someone, encouraging them to add their parents to supervise their account. 

Instagram/Meta

The company has a few safety updates that aren't teen-focused, as well. It's rolling out Quiet Mode, which mutes all notifications and changes a user's profile status, on Instagram around the world over the coming weeks. It's also currently testing a couple of new features meant to protect Instagram users from unwanted DMs. Users must now send an invite to connect to someone who doesn't follow them before being able to send a message. Further, they can only send one invite at a time and can't send more until the recipient accepts it. These message request invites are text only, prohibiting users from being able to send photos, videos or voice messages to other users they're not connected to. 

Instagram

This article originally appeared on Engadget at https://www.engadget.com/facebook-adds-parental-control-tools-to-messenger-090034344.html?src=rss