Posts with «site|engadget» label

Starliner’s first crewed flight gets scrubbed just before launch

The first crewed launch of Boeing’s Starliner capsule has once again been called off, this time after an automatic hold was issued by the rocket’s ground launch sequencer less than four minutes before liftoff. As a launch commentator explained during NASA’s livestream, the ground launch sequencer is the computer that takes over the terminal count and ultimately launches the rocket. “The reason for that hold is not known at this time,” the launch commentator said. Starliner’s next chance to fly is tomorrow at 12:03PM ET, but whether it does will depend on the outcome of the team’s investigation into today’s issue.

In a brief update, NASA said the launch was scrubbed “due to the computer ground launch sequencer not loading into the correct operational configuration after proceeding into terminal count.” Why this happened, though, remains unclear. “The ULA team is working to understand the cause,” NASA said.

This article originally appeared on Engadget at https://www.engadget.com/starliners-first-crewed-flight-gets-scrubbed-just-before-launch-171045016.html?src=rss

This tool unlocks Windows' AI-powered Recall feature for unsupported PCs

During its Copilot AI and Surface event in May, Microsoft unveiled Recall, an AI-powered feature for Windows created to help you find anything you've ever looked at on your PC. The feature, Microsoft said, is exclusively available on the recently launched and future Copilot+ PCs, which are devices that come with onboard neural processing units (NPUs) for AI tasks. Now, someone using the pseudonym Albacore has released a console Windows app on Github called Amperage that will allow users to run Recall even on older computers that the feature doesn't officially support. 

The tool can only enable Recall on computers with Arm64-based SoCs, which means they have to be powered by a Qualcomm Snapdragon, a Microsoft SQ or an Ampere chipset. Users also have to make sure they're running Windows 11 version 24H2 build 26100.712, because older and newer beta versions of the OS don't have the components needed to activate the feature. As The Verge notes, though, future iterations of the tool may be able to unlock Recall for more devices, seeing as AMD- and Intel-based Copilot+ PCs are expected to be available later this year. 

I was able to get Recall working on this bad boy 😎
Snapdragon 7c+ Gen3, 3.4 GB of RAM, no NPU in sight

Will cook up a tutorial soon, it's surprisingly good even on something this low spec 😊 If you have any questions I'll do my best to answer them ✍️ pic.twitter.com/zzswm44Hy1

— Albacore ☁️ (@thebookisclosed) May 25, 2024

Recall works by taking snapshots of the PC while the user is on it, storing them locally on the computer and then using local multi-modal small language models to recognize text, images and videos on them. If a user wants to find something they previously looked at on their PC — whether it's an image, a website, a document or an email — they can search the Recall timeline. Microsoft said it will work even if the user types in vague contextual clues in case they can't remember exact phrases or descriptions. And since the snapshots Recall takes are stored locally and offline, users' data are supposed to remain private and secure. 

This article originally appeared on Engadget at https://www.engadget.com/this-tool-unlocks-windows-ai-powered-recall-feature-for-unsupported-pcs-110046086.html?src=rss

Meta says the future of Facebook is young adults (again)

When you think of the 20-year-old social network that is Facebook, its popularity among “young adults” is probably not what comes to mind. Naturally, Meta wants to change that and the company is once again telling the world it intends to reorient its platform in order to appeal to that demographic.

In an update from Tom Alison, who heads up the Facebook app for Meta, he says that the service is shifting to reflect an “increased focus on young adults” compared with other users. “Facebook is still for everyone, but in order to build for the next generation of social media consumers, we’ve made significant changes with young adults in mind,” he wrote.

If any of this sounds familiar, it’s because Meta executives have been trying to win over “young adults” for years in an effort to better compete with TikTok. Mark Zuckerberg said almost three years ago that he wanted to make young adults the company’s “North Star.” And Alison and Zuckerberg have both been talking about the Facebook app’s pivot to a discovery-focused feed rather than one based on users’ connections.

That shift is now well underway. Alison said that the company’s AI advancements have already improved recommendations for Reels and feed, and that “advanced recommendations technology will power more products” over the next year. He added that private sharing among users is also on the rise, with more users sharing video (though no word on the once-rumored plan to bring messaging back into the main app).

Notably, Alison’s note makes no mention of the “metaverse,” which Zuckerberg also once saw as a central part of the company’s future. Instead, he says that “leaning into new product capabilities enabled by AI” is a significant goal, along with luring younger users. That’s also not surprising, given that Meta and Zuckerberg have recently tried to rebrand some of the company’s metaverse ambitions as AI advancements.

But it’s also not clear how successful Meta will be in its efforts to win over young adults. Though Alison says Facebook has seen “five quarters of healthy growth in young adult app usage in the US and Canada,” with 40 million young adult daily active users, that’s still a relatively small percentage of the 205 million daily US Facebook users the company reported in February, the last time it would break out user numbers for the app.

This article originally appeared on Engadget at https://www.engadget.com/meta-says-the-future-of-facebook-is-young-adults-again-203500866.html?src=rss

The Tribeca Film Festival will debut a bunch of short films made by AI

The Tribeca Film Festival will debut five short films made by AI, as detailed by The Hollywood Reporter. The shorts will use OpenAI’s Sora model, which transforms text inputs into create video clips. This is the first time this type of technology will take center stage at the long-running film festival.

“Tribeca is rooted in the foundational belief that storytelling inspires change. Humans need stories to thrive and make sense of our wonderful and broken world,” said co-founder and CEO of Tribeca Enterprises Jane Rosenthal. Who better to chronicle our wonderful and broken world than some lines of code owned by a company that just dissolved its dedicated safety team to let CEO Sam Altman and other board members self-police everything?

The unnamed filmmakers were all given access to the Sora model, which isn’t yet available to the public, though they have to follow the terms of the agreements negotiated during the recent strikes as they pertain to AI. OpenAI’s COO, Brad Lightcap, says the feedback provided by these filmmakers will be used to “make Sora a better tool for all creatives.”

Introducing Sora, our text-to-video model.

Sora can create videos of up to 60 seconds featuring highly detailed scenes, complex camera motion, and multiple characters with vibrant emotions. https://t.co/7j2JN27M3W

Prompt: “Beautiful, snowy… pic.twitter.com/ruTEWn87vf

— OpenAI (@OpenAI) February 15, 2024

When we last covered Sora, it could only handle 60 seconds of video from a single prompt. If that’s still the case, these short films will make Quibi shows look like a Ken Burns documentary. The software also struggles with cause and effect and, well, that’s basically what a story is. However, all of these limitations come from the ancient days of February, and this tech tends to move quickly. Also, I assume there’s no rule against using prompts to create single scenes, which the filmmaker can string together to make a story.

We don’t have that long to find out if cold technology can accurately peer into our warm human hearts. The shorts will screen on June 15 and there’s a conversation with the various filmmakers immediately following the debut.

This follows a spate of agreements between OpenAI and various media companies. Vox Media, The Atlantic, News Corp, Dotdash Meredith and even Reddit have all struck deals with OpenAI to let the company train its models on their content. Meanwhile, Meta and Google are looking for similar partnerships with Hollywood film studios to train its models. It looks like we are going to get this “AI creates everything” future, whether we want it or not.

This article originally appeared on Engadget at https://www.engadget.com/the-tribeca-film-festival-will-debut-a-bunch-of-short-films-made-by-ai-181534064.html?src=rss

The 10th-gen Apple iPad hits a low of $300, plus the rest of the week's best tech deals

It's Friday, which means it's time for another curated roundup of the week's best tech deals. This week's selection is highlighted by a new low on Apple's entry-level iPad, which is down to $300 at Amazon with an on-page coupon. That's about $50 less than buying direct from Apple. Beyond that, a new PlayStation sale has cut $50 off the PlayStation 5 — and if you already subscribe to Sony's PlayStation Plus service, you can get a year of Netflix thrown in on top. We're also seeing discounts on year-long Peacock memberships, various Sonos speakers, the newest MacBook Air and Roku's Streaming Stick 4K, among other gadgets we recommend. Here are the best tech deals from this week that you can still buy today.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-10th-gen-apple-ipad-hits-a-low-of-300-plus-the-rest-of-the-weeks-best-tech-deals-170101188.html?src=rss

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob just announced a partnership with Xbox to release its first game after spinning off as an independent entity. The company, which developed recent entries in the Spyro the Dragon and Crash Bandicoot franchises, hasn’t released any concrete details about its upcoming release, except to say that it’s early in development and that the team has been working hard.

This is, of course, something of a homecoming for the developer. Activision is owned by Microsoft, making Toys for Bob its… former grandchild? In any event, it’s likely easy to get pitch meetings and the like with a company you’ve worked with in the past. Also, the developer has a fairly stellar pedigree, having created the Skylanders franchise and the well-reviewed Crash Bandicoot 4: It's About Time, among others.

Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff. At the time, the company said the transition to an indie would allow it to return to “being a small and nimble studio.” This sentiment harkens back to its early days of the 1980s and 1990s, back when Toys for Bob was cranking out games like Star Control.

The developer also said back in February that Microsoft has “been extremely supportive of our new direction and we’re confident that we will continue to work closely together as part of our future.” It looks like it wasn’t lying about that last part.

This article originally appeared on Engadget at https://www.engadget.com/former-activision-studio-toys-for-bob-partners-with-xbox-to-publish-its-first-game-as-an-indie-170033303.html?src=rss

The Apple Watch Ultra 2 is $85 off right now

If you're on the hunt for an Apple Watch Ultra 2 deal, now is a good time to take the plunge — and not only because the wearable can be used as a dive watch. The device has dropped by $85 to $714 at Amazon. That's a discount of 11 percent, fact fans. The deal only applies to one certain variant, which has a titanium case and green/grey Trail Loop band, and only in a small/medium size (the larger option is $740). Still, that's a record low price for this particular option.

This is our pick for the best Apple Watch for adventurers. As noted, the rugged Apple Watch Ultra 2 can be used in the water, where it measures the temperature, dive duration and gauge up to 40 meters of depth. On terra firma, dual-frequency GPS support means that you should see more accurate pace calculations and route tracking than with other Apple wearables. When you're out in the wild, you can set waypoints in the Compass app to help you find your way back to your starting point, while an onboard siren could help others find you if you need help.

Meanwhile, you can set up the action button to carry out more or less any function you want when you push it. The battery should run for around 36 hours before it needs to be recharged and the low-power mode can help extend that timeframe. As with the Apple Watch Series 9, the S9 SiP (system in package) supports on-device Siri processing and the double tap function for hands-free use.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-watch-ultra-2-is-85-off-right-now-162836881.html?src=rss

The Spacetop G1 is an AR laptop with no screen

The Apple Vision Pro is heavy and would most certainly become an annoying anchor on your face if you tried to use it for an entire eight-hour workday. That’s because all of the tech is stuffed into the headset itself. A company called Sightful is addressing this issue with its Spacetop G1 system. It’s a laptop with no screen paired with AR glasses that runs custom OS and not Windows. All of the heavy stuff is inside of the laptop, so the glasses weigh, you know, about as much as a pair of glasses.

The company’s calling it “the laptop for the spatial computing era”, lifting a bit of Apple’s marketing language. It’s basically a pair of customized AR glasses from Xreal connected to something resembling the bottom section of a laptop, complete with a keyboard and trackpad. Sightful says this allows for a 100-inch virtual screen that floats over the real world. The device actually predates the Vision Pro, as it was released one year ago as an early-access product, though now its available for preorder to everyone. 

As for the hardware, it’s not going to be breaking any speed records. The Spacetop G1 comes with a Qualcomm Snapdragon QCS8550 processor, which is typically found in mobile devices, along with 16GB of RAM and 128GB of storage. The specs are fine, more or less, especially when considering the product’s focus on work and not play.

The glasses include a pair of 1920x1080 OLED displays with 90Hz refresh rates, a 50 degree field of view and 42 PPD (pixels per degree), with support for custom prescription lenses. They also include Xreal’s 6W open-ear speaker system. I’ve used Xreal glasses before and they are decent, but that promise of a 100-inch virtual screen is severely hampered by the abysmal field of view.

You can skip the virtual screen entirely. The device has two USB-C ports, which connect to peripherals like standalone monitors. This does call up a unique use-case scenario. You can work with a real monitor while at the office and then continue working with a full setup while on a plane or something. That would be kind of neat for the workaholics out there.

Sightful

The wireless connectivity options reinforce this idea, as the G1 supports WiFi 7, Bluetooth 5.3, SIM cards, 5G and 4G. However, the battery will run out after just eight hours, so domestic flights may be the best bet here.

The system also comes with a proprietary OS to take advantage of the AR capabilities. It’s built on top of ChromiumOS and is designed for navigation via a selection of gestures. Testers have dinged the operating system by calling it "Android-like" and, due to being custom software, it doesn't offer support for every app out there. It does, however, work fine with Google's entire suite of productivity software. Finally, the G1 ships with a built-in 5MP camera for video calls.

The Spacetop G1 laptop may lack a physical display, but it’s priced as if it has the best OLED around. It costs $1,900. You can get a fancy new MacBook Air or a Copilot+ PC and a pair of AR glasses for around $1,400. Just something to think about.

This article originally appeared on Engadget at https://www.engadget.com/the-spacetop-g1-is-an-ar-laptop-with-no-screen-153752138.html?src=rss

Spain blocks Facebook and Instagram from deploying election features

Spain has blocked Meta from rolling out election-focused features on Facebook and Instagram in the country. Data protection agency AEPD used emergency powers stipulated in the European Union’s General Data Protection Regulation (GDPR) to ban the Election Day Information and Voter Information Unit tools for up to three months as a precautionary measure.

Meta planned to deploy these tools ahead of the European Parliament election. The company said it designed them to “respect users' privacy and comply with the GDPR” and while it disagrees with the AEPD’s stance, Meta told TechCrunch it will comply with the order.

The agency took aim at how Meta planned to process data via the tools. It said there was no justification for the collection of age data (due to an inability to verify the ages users have on their profiles) and it criticized Meta’s intent to retain the data after the June election. It claimed this plan "reveals an additional purpose for the processing operation.”

Other data that Meta planned to process via the election tools included user interactions with those features as well as gender information. “The agency considers that the collection and conservation of data planned by the company would seriously put at risk the rights and freedoms of Instagram and Facebook users, who would see an increase in the volume of information that it collects about them, allowing the creation of more complex, detailed and exhaustive profiles, generating more intrusive treatments,” the AEPD said in a statement translated from Spanish. It also cited concerns about such data being made available to third parties for “non-explicit purposes.”

The AEPD asserts that Meta plans to use the tools to remind eligible Facebook and Instagram users in the EU to vote. The watchdog claims that Meta will identify users as eligible voters based on IP addresses and profile data about where they live. However, to vote in the election, the only requirement is to be an adult national of any EU member state.

According to the AEPD, Meta’s approach targets non-EU citizens who live in member countries while leaving out EU citizens who don’t reside in the bloc. It called the company’s treatment of user data "unnecessary, disproportionate and excessive,” according to Reuters

The European Commission has raised concerns about Meta’s approach to elections as well. In April, the bloc opened an investigation into the company over its election policies.

This article originally appeared on Engadget at https://www.engadget.com/spain-blocks-facebook-and-instagram-from-deploying-election-features-145013368.html?src=rss

Marvel's "What If...?" for Apple Vision Pro looks incredible, but plays terribly

The Watcher stood tall in my family room, bald and berobed, nestled amongst my kids' toys, sleeping cats and TV. I was being asked to help save the multiverse! So began Marvel and ILM Interactive's What If...? on the Apple Vision Pro. Like the Disney+ series and comics of the same name, this interactive experience recontextualizes Marvel's characters in a variety of intriguing ways — what if the Allies never won World War 2 and the Captain America experiment was a failure, for example.

What If...? has always been a fun concept, but can it actually be transformed into a worthwhile augmented reality showpiece? Well, yes and no — at least, based on the hour I spent with it on the Apple Vision Pro.

Before I dive into major criticisms, I'll say up front that What If...? is clearly an experiment, so rough edges are to be expected. I give Marvel and ILM Interactive credit for making it completely free for Vision Pro users and for taking a sizable swing at a platform without many users. The entire experience also looks wonderfully detailed, thanks to the combination of Marvel and ILM's immersive environments and character animation, as well as the sheer power of the Vision Pro's M2 processor. It's the closest you'll get to living inside of a comic.

Marvel has already dabbled in virtual reality with Iron Man for the PSVR and Quest, as well as Marvel Powers United VR, but What If...? is an attempt to accomplish something even more immersive: What if you could interact with superheroes right in your home? Mostly, though, I found myself asking "What if this experience was actually fun to play?"

Marvel

You're placed in the role of a mystical apprentice, wielding powers similar to Doctor Strange. Initially you can hold up a fist to manifest a shield, or look towards objects to use telekinesis. But you eventually gain the ability to shoot mystical blasts and trap enemies. It all sounds incredibly cool in theory, but in practice it felt worse than the first-gen VR games I played a decade ago.

Mostly, that's because What If...? relies on your hands for everything. The Vision Pro doesn't have a dedicated VR controller like the Oculus Quest or HTC Vive, which offer instant button inputs and could be tracked through IR sensors. Instead, you have to wait a fraction of a second for Apple's headset to recognize your hands and determine what you're trying to do. Consequently, What If...? feels more like you're sitting through a Marvel theme park ride, moving from one scenario to the next without much active participation. It's a poor way to make you feel like a multiverse-hopping adventurer.

At the very least, What If...? shows off what Marvel could do if it focused more on the Vision Pro and whatever Oculus has cooking next. Like a campy 3D film, the game wastes no time trying to blow you away with its core gimmick. It kicks off with a remixed Marvel intro montage in 2D, floating in front of you in augmented reality. As Michael Giacchino's iconic score crescendoes, you're suddenly surrounded by clips of the series drifting in from outside your field of view. It's a brief moment, but it's the sort of thing that wouldn't be as impactful in a traditional VR headset, where you're immersed in an alternate reality from the start.

Marvel

The experience truly begins with the aforementioned Watcher — one of Marvel's cosmic beings who observe its many universes — roping you in for an adventure. You know the drill: Find all of the Infinity Stones and stop whoever is trying to destroy all known creation. Kids' stuff. Along the way, you'll run into alternate-universe versions of familiar characters: Thor's sister Hela, who only wants to save her beloved giant wolf Fenris; a version of Steve Rogers who looks eerily like the Red Skull; and a more sympathetic Thanos. 

What If...? moves between virtual environments that fully immerse you in the action and augmented reality scenarios, where The Watcher and a few companions putter around your room. You can do the same, sometimes, but within the VR segments, the game expects you to stay still. You'll also have to click through Vision Pro pop-ups about being mindful of your surroundings before every VR scene — a necessary evil for people unfamiliar with VR, but also something that kills immersion since it's not integrated into the game.

Marvel

Despite my issues with the gameplay, I ultimately had a decently entertaining hour with What If...? It was a quick Marvel fix in a time where I've grown tired of the onslaught of Disney+ MCU shows. I just can't help but wish it were more fun to play. I'm hoping this release helps Marvel and ILM Interactive get better at building AR and VR experiences. And for Apple, it's a clear sign that some sort of Vision Pro controller would be helpful down the line. 

This article originally appeared on Engadget at https://www.engadget.com/marvels-what-if-for-apple-vision-pro-looks-incredible-but-plays-terribly-143028639.html?src=rss