Posts with «site|engadget» label

The third-gen Apple TV 4K drops to a record low of $90

Smart TVs are the default option for the largest display in the home (unless you have a projector, that is). Their operating systems can be hit or miss, but thankfully there are other options available in the form of dedicated streaming devices. For those heavily invested in the Apple ecosystem, the Apple TV 4K is perhaps the best option of the bunch. The third-gen version is currently on sale at Verizon, where the 64GB model has dropped by $40 to $90. That's the best price we've seen for this variant to date.

The third-gen Apple TV 4K is our pick for the best premium streaming device and we gave it a score of 94 in our review. It's very fast as it runs on an A15 Bionic chip — the same hardware that powers the iPhone 14. It takes barely any time at all to load or switch between apps. With the help of the Siri remote's touch-sensitive directional pad, you can quickly skip to a certain point of an episode or movie. The box (which has a smaller, fan-less design than previous generations) also delivers great picture quality and it has 4K Dolby Vision and HDR10+ support.

Setting up the Apple TV 4K is a cinch if you have an iPhone, but you don't need to have other Apple products to get a lot out of the device (even if the Apple TV app does skew toward Apple TV+ content). Those who are embedded in the Apple ecosystem though will likely appreciate being able to use Apple Fitness+ and Apple Arcade on a big screen.

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This article originally appeared on Engadget at https://www.engadget.com/the-third-gen-apple-tv-4k-drops-to-a-record-low-of-90-142715118.html?src=rss

Skydance's Behemoth brings giant climbable monster fights to VR

Skydance Interactive is best known for The Walking Dead: Saints and Sinners, one of the most popular, games on the original PlayStation VR. Combining visceral fights with TWD’s usual dramatic twists, turns and zombies, it felt like a proper VR game. 

Behemoth is an action-adventure game that draws on the combat and physics of The Walking Dead games but focuses more on fighting and less on survival. Like Saints and Sinners, there’s still a crafting system, but it’s a lot simpler, reinforcing the action-adventure slant here. I got to play a slice of the game, which combined early tutorial snippets outlining controls and mechanics with more thrilling set pieces and exploration segments – oh, and a battle with the behemoth itself.

Shawn Kittelsen, vice president of Creative, says Behemoth has a more sophisticated combat system. You will have to observe enemies, time your counterattacks and generally think a little more about your strategy instead of just waving your weapons around in virtual space. Doing that will drain your stamina bar, leaving you unable to dodge or block if you’re not careful. While combat feels weighty, you can still flail around with weapons and do damage — limitations are translating the swing of a plastic PSVR controller to a massive four-pound broadsword. This stamina system does help keep that in check, at least a little.

Kittelsen says the game lightly draws inspiration from Dark Souls for battle dynamics. At the same time, the most compelling part — a brief fight with the giant — reminded me of Shadow of the Colossus… from a completely different perspective.

You could split my demo into two halves. The initial chunk of the demo introduces control systems, traversal techniques and how to fight other human foes. Like a lot of VR games, it takes a moment to get up to speed. Fortunately, Skydance equipped my character with a magical sword that I could throw and resummon, Thor hammer-style. That, however, didn’t fix my habit of dropping my shield immediately after battles.

I tried out bows, an ax and other weapons dropped by human enemies as I traversed the early parts of the game. I swung across monkey bars and climbed vertical rock faces and ropes, and I felt more than a little self-conscious doing so in a room of game developers and PRs. A wrist-mounted grappling hook adds a bit of speed to exploration, but all these systems together (plus not playing VR on the reg) did make me feel a little queasy. The creators have added the ability to reduce your field of view to lessen the effect, but I did break into a cold sweat during my demo. However, it didn’t reach the levels of Resident Evil 7’s notorious nausea-causing demo.

I went into the second part of my demo, a brief skirmish with a behemoth called Seal, with some trepidation. Would running and evading a colossal monster make me feel even more VR-sick? Not the case. Maybe because I focused on a single objective — the giant monster — as I swung around on my grapple hook, fired arrows at his weak points, dodged foot stomps and more, I felt… fine. That’s a great sign, as my brief tussle with the giant was the standout moment of the demo. I did, however, die a few times.

Like SatC and recent Zelda games, you can scale this behemoth (if there’s the right texture of climbable surface). You can also use your grappling hook to launch yourself towards Seal's knee. You can’t simply cling on, though, as your stamina meter will burn away as you inch toward the giant’s weak spots. In a somewhat misguided approach, I tried to use arrows to hit the creature but would inevitably drop the bow rather than release the arrow. That was due to my skill, not the control system.

Like Horizon Call of the Mountain, climbing and traversing with your hands in Behemoth is fun, but that PSVR2 exclusive is a prettier game. However, the good news is Behemoth is coming to almost all contemporary VR headsets, from Meta’s Quest 2 and upwards, as well as PC headsets and PSVR2.

The creators say the primary campaign will last around 12 hours, with an additional arena mode to fight more enemies — or, hopefully, offer a quick shortcut to battle the behemoth. I can’t wait to get squashed again.

Skydance’s Behemoth launches in fall 2024.

This article originally appeared on Engadget at https://www.engadget.com/skydances-behemoth-brings-giant-climbable-monster-fights-to-vr-140057216.html?src=rss

Meta Quest software update adds a better way to watch Netflix and a travel mode

Meta’s rolling out a small spring/summer update for the Quest 2 and Quest 3 headsets. There’s nothing too major here, but there are some small improvements for regular users.

The biggest news is a new and better way to watch Netflix content. There’s long been a standalone Netflix app available for Quest headsets, but it maxes out at 480p and is generally considered to be, well, crappy. Once updated, you’ll be able to watch Netflix directly from the built-in browser. This offers a much-improved experience, with the option to view content in high resolution.

This browser-based version of Netflix isn’t just for better-looking content. The web app also offers the choice between a flat 2D virtual screen and a simulated theater view. Fake movie theaters are one of the best parts about VR, so this is welcome news.

Meta

Meta announced a dedicated travel mode a few weeks back, but the update brings it to everyone. This is a system mode primarily for air travel, as it tunes the headset’s algorithms to adjust for airplane jostling. The headset will automatically connect to in-flight Wi-Fi and will be available to play anything stored on the device, in addition to movies and TV shows offered by the airline.

The company has entered into a partnership with Lufthansa to offer Quest 3 headsets to people on select business class flights. Of course, you’ll have to be comfortable wearing a giant thing on your face while surrounded by strangers, but you do you.

The rest of the update pertains to existing apps. Beat Saber is getting five free new tracks and the fitness app Supernatural is getting a mixed-reality mode, but only on Quest 3 (for obvious reasons.) Meta has also announced that another trailer for the Quest 3 exclusive Batman: Arkham Shadow will drop on June 7 as part of Summer Game Fest.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-software-update-adds-a-better-way-to-watch-netflix-and-a-travel-mode-140034768.html?src=rss

Samsung’s Odyssey G8 might be the best 32-inch gaming monitor of the year

After getting officially announced way back at CES 2024, all of Samsung’s new 2024 gaming monitors are finally available for pre-order today. However, while the massive 49-inch Odyssey G9 (G95SD) garnered most of the attention when initial details came out in January, I recently had a chance to check out its smaller siblings in person (plus one of Samsung’s new smart monitors), which are just as impressive due to their lower prices and more-practical screen sizes.

Similar to the Alienware AW3225QF and HP Omen Transcend 32, the 2024 Odyssey G8 OLED (G80SD) and Odyssey G6 OLED (G60SD) are based on Samsung’s third-gen QD-OLED tech. That means you get rich colors and deep blacks along with support for AMD FreeSync Premium Pro and increased brightness compared to traditional OLED displays. But from there, the two monitors diverge slightly with the 32-inch G8 being more of an all-rounder thanks to its 4K resolution and 240Hz refresh rate. Meanwhile, the smaller G6 is better suited for competitive gaming with its 2,560 x 1,440 resolution and 360Hz refresh rate.

Photo by Sam Rutherford/Engadget

My favorite of the two is the G8, as it features a flat display (not curved like the Alienware) with an anti-reflective matte coating and an extremely sleek design that lets you appreciate its super-thin 0.15-inch panel. Meanwhile, Samsung has equipped both the G8 and G6 with a dynamic cooling system that better reduces temperatures and can even preemptively control brightness if needed. And, for the first time, Samsung is offering a three-year warranty in case the monitor succumbs to burn-in.

I also appreciate that even though it’s a relatively large monitor, the G8 supports height adjustment and the ability to rotate into portrait mode. As a nod towards convenience, it comes with built-in stereo speakers and a solar remote (similar to what you get from Samsung’s flagship TVs), so you can easily connect it to gaming consoles alongside a traditional PC. And in case that’s not enough, the G8 also features Samsung’s Gaming Hub, which allows you to access streaming services like NVIDIA GeForce Now and Xbox Cloud Gaming without needing to connect to another device.

Photo by Sam Rutherford/Engadget

Alternatively, for more hardcore gamers, the G6 packs almost all of the same tech (including the remote and matte coating) into an even more practical 27-inch display. You still get Samsung’s CoreLighting+ module in back to supply some ambient RGB hues and a similarly sleek metal design. Samsung even redesigned the G8 and G6’s feet to give people with unusual gaming setups more flexibility and room to position their mouse and keyboard.

Finally, while it’s neither OLED nor a gaming display, Samsung’s M80D Smart Monitor is a neat take on 4K office productivity. It features a magnetic mount for a detachable webcam, so you can easily position it without the need for a tripod or quickly remove it at the end of a video call. You can also pair it over Wi-Fi with other Samsung devices, allowing you to easily move images or files from one to another. Just like the G8 and G6, it supports Samsung’s Gaming Hub and the ability to stream shows from apps like Netflix natively on the monitor.

Photo by Sam Rutherford/Engadget

The G9 remains the true flagship of Samsung’s gaming monitors, but the company has now made great options at smaller sizes too. The Odyssey G8 and G6 will start at $1,300 and $900, respectively, while the M80D Smart Monitor will go for $700. Pre-orders go live today and will come with a $300 discount for anyone who makes an early purchase before official sales begin later this month.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-odyssey-g8-might-be-the-best-32-inch-gaming-monitor-of-the-year-140026504.html?src=rss

Meta Connect 2024 will take place on September 25 and 26

Meta Connect 2024 will take place on September 25 and 26 and "explore the future of AI and mixed reality," the company announced on X. Last year, Meta used the event to launch its latest Quest 3 headset, Ray-Ban Meta smart glasses and more. 

This year may be even busier. In April, Meta teased a limited-edition Xbox-inspired Quest headset and announced that it was rebranding Quest OS to Meta Horizon OS. It also opened up the OS to third parties and said that both Lenovo and ASUS were working on AR devices. Meta could also reveal a more affordable "Quest 3S" headset, according to a recent store listing leak. 

🗓️ Mark your calendars 🗓️ Meta Connect 2024 will be September 25 + 26 where we'll explore the future of AI and mixed reality and share progress on our long-term vision to help build the metaverse.

— Meta Newsroom (@MetaNewsroom) June 3, 2024

On a dedicated page, Meta offered a signup portal "for a sneak peak at this year's speakers, sessions and featured technology." As before, the keynote is likely to feature Mark Zuckerberg outlining his vision for Meta over the next year. This could be telling as the company appears to be shifting its focus from mixed reality to AI, despite having "metaverse" right there in the name.

This article originally appeared on Engadget at https://www.engadget.com/meta-connect-2024-will-take-place-on-september-25-and-26-132041893.html?src=rss

The 2024 Moto Edge combines a 6.6-inch OLED screen with mid-range pricing

Motorola unveiled the 2024 Moto Edge on Tuesday. The $550 mid-range phone is slightly more expensive than the Pixel 8a but has different strengths and weaknesses. It will be available starting on June 20.

The 2024 Motorola Edge combines the mid-range Snapdragon 7s Gen 2 processor with a 6.6-inch pOLED display (much larger than the Pixel 8a’s 6.1-inch display) at 2400 x 1080 resolution (402ppi). It supports a 144Hz variable refresh rate and a 360Hz touch rate that’s only available when using the handset in Game Mode.

The 2024 Moto Edge has a big 5,000mAh battery and fast 68-watt wired “TurboPower” charging. It also has 256GB of built-in storage and 8GB of RAM.

Motorola

Its main camera is a 50MP shooter using Sony’s LY7-700C sensor. The phone’s backside includes a 13MP ultra-wide lens, while a 32MP sensor sits on the front.

As companies tend to do in 2024, Motorola pointed out the handset’s AI capabilities, in this case when using Google Photos (Magic Editor, Magic Eraser, Photo Unblur and Google Auto Enhance). Of course, that pales in comparison to the Pixel 8a’s full suite of Tensor G3-powered AI tools, also including Audio Magic Eraser, Best Take and unlimited uses of the Magic Editor.

The phone is 7.99 mm (0.31 inch) thick and weighs 174g. Its back is made of blue synthetic leather, which should provide a reasonably sophisticated look and feel without killing any cows. It has an IP68 water and dust resistance rating, meaning it can withstand up to half an hour of submersion in 1.5 meters of water.

Beginning on June 20, the 2024 Moto Edge will be available unlocked for $550 on Motorola’s website, Amazon and Best Buy. The company says “subsequent availability” will roll out later at T-Mobile, Metro by T-Mobile, Spectrum, Consumer Cellular, Straight Talk, Total By Verizon and Visible.

This article originally appeared on Engadget at https://www.engadget.com/the-2024-moto-edge-combines-a-66-inch-oled-screen-with-mid-range-pricing-130055585.html?src=rss

EU accuses Micrsoft of secretly collecting children's data

Microsoft is back under the microscope in the European Union, but Teams is finally not to blame. Austrian advocacy group Noyb has filed two complaints against Microsoft over operations of its 365 Education software in schools and children's privacy. The group is also responsible for past complaints against OpenAI, Meta, Spotify and more tech giants. 

Noyb alleges that Microsoft 365 Education "installed cookies that, according to Microsoft's own documentation, analyse user behaviour, collect browser data and are used for advertising" — without the school's knowledge. The advocacy group further alleges that Microsoft is "consistently vague" about what it's doing with the students' data and could be tracking children in secret.

"Our analysis of the data flows is very worrying. Microsoft 365 Education appears to track users regardless of their age," Felix Mikolasch, a data protection lawyer at Noyb, expressed in a statement. "This practice is likely to affect hundreds of thousands of pupils and students in the EU and EEA. Authorities should finally step up and effectively enforce the rights of minors."

Noyb also claims Microsoft is dumping its General Data Protection Regulation (GDPR) responsibilities on schools without providing them with any access or insight into its privacy policies or data collection. "Microsoft holds all the key information about data processing in its software, but is pointing the finger at schools when it comes to exercising rights," Maartje de Graaf, another data protection lawyer at Noyb, said in a statement. "Schools have no way of complying with the transparency and information obligations."

The GDPR sets out strict guidelines for protecting minors' data, focusing on extra protections for the individual, transparency and accountability. Violating the GDPR could lead to a fine of €20 million ($22 million) or four percent of a company's annual worldwide turnover the previous year — whichever is the larger amount.

This article originally appeared on Engadget at https://www.engadget.com/eu-accuses-micrsoft-of-secretly-collecting-childrens-data-124141294.html?src=rss

Amazon Prime's 'Yakuza' adaptation launches October 25

Amazon has announced its latest series coming to Prime Video, and gamers might recognize it. The streamer is releasing Like A Dragon: Yakuza, a live-action adaptation of the Yakuza SEGA game series. The Japanese Original show will premiere worldwide in two batches of three episodes on October 25 and November 1, 2024.

Make the choice to take the next step. Like a Dragon: Yakuza comes to Prime Video October 24. pic.twitter.com/FasWRDpBez

— Prime Video (@PrimeVideo) June 4, 2024

SEGA launched Yakuza in 2005, with over 20 other titles and spinoffs joining it in the years since. Amazon bills Like A Dragon: Yakuza as a "crime-suspense-action series, follows the life, childhood friends, and repercussions of the decisions of Kazuma Kiryu, a fearsome and peerless Yakuza warrior with a strong sense of justice, duty, and humanity." The show takes place during 1995 and 2005 in Kamurochō, a fictional entertainment district modeled off Kabukichō, the game's setting.

There will be similar themes between the show and the game, of course, but it seems creators are attempting to give it a unique identity. "While the games let you experience their world through the subjective lens, this adaptation will be the ultimately objective way to enjoy the show," Yokoyama Masayoshi, Yakuza writer, head of Ryugagotoku Studio and executive producer. "I have no doubt that fans of the series will be drawn to how it brings the games to life and adds new surprises. Newcomers, I'm sure will find themselves invested simply in the gritty realism of the show."

This article originally appeared on Engadget at https://www.engadget.com/amazon-primes-yakuza-adaptation-launches-october-25-123028936.html?src=rss

Microsoft announces layoffs and restructuring in its mixed reality division

Microsoft is laying off employees working on mixed reality as part of a restructuring of the division, CNBC has reported. The company will continue to sell the HoloLens 2 augmented reality (AR) headset, a key device produced by that department. 

"Earlier today we announced a restructuring of the Microsoft’s Mixed Reality organization," a spokesperson told CNBC in an email. "We remain fully committed to the Department of Defense’s IVAS program and will continue to deliver cutting edge technology to support our soldiers. In addition, we will continue to invest in W365 to reach the broader Mixed Reality hardware ecosystem. We will continue to sell HoloLens 2 while supporting existing HoloLens 2 customers and partners."

The US Department of Defense is a major customer for the HoloLens, employing the AR devices to improve battlefield awareness. The company recently deployed a modified version called the Integrated Visual Augmentation System (IVAS) designed to reduce nausea, eye strain and other issues. 

A mixed reality department reorganization seemed inevitable after Microsoft deprecated Windows Mixed Reality in Windows 11 back in December 2023. At the time, Microsoft said the move would have no impact on its HoloLens division.

The changes are part of a broader restructuring that saw the company let 1,000 employees go in multiple divisions yesterday. The company laid off nearly 2,000 employees from its gaming unit in January 2024, and over 10,000 last year.  

Microsoft's move is part of an industry-wide shift away from the metaverse and toward artificial intelligence (AI), a path also taken by one of AR's biggest boosters, Meta. CEO Mark Zuckerberg said last year that development of AI is now the company's "single largest investment."

This article originally appeared on Engadget at https://www.engadget.com/microsoft-announces-layoffs-and-restructuring-in-its-mixed-reality-division-120042170.html?src=rss

The Morning After: Our verdict on Sonos’ debut headphones

After years of rumors of Sonos getting into headphones, the $449 Sonos Ace are here. They’re well-designed and have impressive audio quality. Integrating the headphones with its family of speakers isn’t what many expected, but the feature works well, according to Engadget’s Billy Steele. They’re also comfortable to wear.

Engadget

One thing that may mire an otherwise stellar debut is limited support — with its own speakers. Yes, the ability to transfer TV audio from Sonos speakers to the Ace only works with the Sonos Arc soundbar for now. Sonos says support for both generations of the Beam and the Ray is on the way, but there’s no definitive timeline.

If you’ve used Sonos speakers or read any reviews of them, you’re probably familiar with Trueplay, which maps the acoustics of a room with microphones to fine tune sound. There’s a version for the Ace, called True Cinema, which virtualizes surround sound for the room you’re in, to make it seem like you’re not wearing the Ace at all. But… that wasn’t ready either.

— Mat Smith

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Spotify is raising the cost of Premium subscriptions, again

The Family plan will be $20 monthly, up from $17.

Spotify is officially raising its Premium subscription rates in the US come July, following reports of the move in April. The platform is increasing its Individual plan from $11 to $12 monthly and its Duo plan from $15 to $17 monthly — the same jump as last year’s $1 and $2 price hikes, respectively. However, its Family plan is going up by a whopping $3, increasing from $17 to $20 monthly. The only subscribers getting a break are students — also known as the Spotify full-price subscribers of the future — who will continue to pay $6 monthly.

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Sony’s PS VR2 adaptor for PC costs $60

At last, you’ll be able to play Half Life: Alyx on the headset.

Sony

Sony revealed it was working on making the PlayStation VR2 headset compatible with PCs earlier this year. Now we know when it'll happen: August 7. The PC adapter will cost $60.

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Samsung sues Oura to stop Oura from suing Samsung

Already bored of the rings.

Samsung has filed a lawsuit against Oura to try to head off intellectual property disputes as the Galaxy Ring launch draws near. The suit says Oura used its patent portfolio to sue smaller wearable tech competitors in the past and has hinted it may do the same against the much larger Samsung. Samsung says the Galaxy Ring doesn’t infringe on Oura’s patents — of course.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-our-verdict-on-sonos-debut-headphones-111557653.html?src=rss