Posts with «site|engadget» label

Phoenix Springs, possibly the prettiest detective game ever, arrives September 16

Phoenix Springs is a point-and-click detective game that looks like the cover of a mid-century sci-fi novel, and it’s due to go live on Steam on September 16.

Steeped in mystery and a vibrant neo-noir aesthetic, Phoenix Springs follows reporter Iris Dormer as she searches for her brother, Leo, in a mysterious community at the heart of a desert oasis. It’s a challenging puzzle game featuring voice acting and a minimal UI, and Iris’ inventory is designed to be filled with mental notes rather than physical objects, encouraging players to think in abstractions.

Visually, there’s no other game like Phoenix Springs. It mixes 2D and 3D animations, and it’s composed of hand-drawn scenes featuring heavy shadows and muted greens, with bright pops of yellow and red. The game looks old and new at the same time, and for puzzle fans, it’s one of the most intriguing titles coming out this year.

Phoenix Springs is developed and published by Calligram Studio, a four-person art collective based in London. Calligram launched a Kickstarter for the game in 2017 and successfully raised more than €10,000. Over the past seven years, Calligram has secured a handful of prestigious awards and nominations for Phoenix Springs, adding an extra touch of anticipation to today’s release-date announcement.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/phoenix-springs-possibly-the-prettiest-detective-game-ever-arrives-september-16-235408369.html?src=rss

Arranger turns a slide puzzle into an adventure game this July

Arranger: A Role-Puzzling Adventure is due to hit PC, Switch, PlayStation 5 and mobile devices on July 25.

Arranger is an adventure game with a simple and disruptive conceit: The world exists on a grid of sliding tiles. Moving the main character, Jemma, slides the connected row or column of tiles with her, shifting the landscape as she travels. This mechanic turns walking into a puzzle and it forms the basis of the game’s spatial riddles.

Jemma is a misfit who’s venturing outside of her cozy home for the first time, discovering all of the amazing and terrifying things the wider world has to offer. The land is ruled by a strange, static force, and Jemma’s mission is to make the place loosen up (quite literally, it would seem).

Arranger is developed and published by indie studio Furniture & Mattress, which includes Braid artist David Helman, Carto writer Nick Suttner, Per Aspera composer Tomas Batista and Ethereal developer Nicolás Recabarren. The mobile version of Arranger will be distributed through Netflix, meaning anyone with an active subscription should be able to play at no extra charge.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/arranger-turns-a-slide-puzzle-into-an-adventure-game-this-july-232441365.html?src=rss

UFO 50, the latest game from the Spelunky team, will finally arrive September 18

And now for a game that’s actually 50 games — at least.

UFO 50, the latest project from Spelunky studio Mossmouth, is due to hit Steam on September 18, about six years after it was originally expected to launch. That’s merely an observation, not a criticism — UFO 50 is an ambitious project that offers 50 full, retro-styled games in a single package, and it’s all coming from a team of just six people.

In UFO 50 lore, UFO Soft was a game developer who was active between 1982 and 1990, peak NES and Genesis years. The games collected in UFO 50 feature recurring characters and sequels from UFO Soft’s fictional past, and they’re restricted in terms of color and audio, as if they had actually been developed for bygone hardware. Mossmouth is manifesting an alternate timeline of video game history here, and it looks like a ton of fun.

“The story of UFO 50 is that the games were all created in the ‘80s by a fictional company that was obscure but ahead of its time,” the game’s FAQ reads. “They're also connected by a unique 32-color palette and other restrictions we decided on to make them feel more authentic. (However, we don't force sprite flickering or slowdown, as we didn't feel that it would make the games more enjoyable.)”

Every game in UFO 50 is unlocked from the start, and the collection features a wide variety of genres, including platformers, RPGs, roguelites and shoot-em-ups. None of the titles are mini- or micro-games, and while they’re all done in an 8-bit aesthetic, their visual and mechanical styles evolve with the years. Every game is playable solo, and half of them include multiplayer elements.

All that said, I think Mossmouth is selling itself short by calling UFO 50 a collection of just 50 games. Sure, it includes 50 individual experiences inspired by classic games of the 1980s, but there’s also one huge, hidden title in the collection — UFO 50 itself. Don’t forget to factor that into your pricing deliberations, Mossmouth.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/ufo-50-the-latest-game-from-the-spelunky-team-will-finally-arrive-september-18-231541214.html?src=rss

Battle Vision Network is Capy’s spiritual successor to Might & Magic: Clash of Heroes

The next title out of Capybara Games — the studio behind Super Time Force, Below and Grindstone — is a competitive, online puzzler with real-time strategy and color-matching mechanics, live updates and a seasonal narrative shaped by players. It’s called Battle Vision Network, and it’s heading to PC and mobile devices in 2025.

Battle Vision Network feels like an encapsulation of Capy’s sensibilities over 20 years as an independent game studio. It’s adorable in a Saturday-morning-cartoon kind of way, kind of like OK K.O.! Let's Play Heroes. It relies on color-matching tactics, much like Grindstone. It has music from longtime Capy collaborator Jim Guthrie (Sword & Sworcery, Below) and Grindstone composer Sam Webster. And finally, it’s a one-on-one puzzle fight, similar to Might & Magic: Clash of Heroes. In the announcement video for BVN, director Dan Vader described the new game as a spiritual successor to Clash of Heroes with an emphasis on multiplayer combat.

BVN has unlockable units with special abilities and a roster of customizable characters. The environments in BVN are outlandish and bright, packed with alien creatures, enthusiastic astronaut spectators and at least one talking skeleton. There are a handful of intergalactic teams in the game, each with a specific vibe, captain and engagement style. Every season players will determine the champion by battling under the banner of their preferred team and racking up points in a shared pool, affecting stats, events and narrative outcomes for everyone.

Capy is building BVN to be accessible but deep, with hours of replayability baked into its design. Netflix will distribute the iOS and Android versions of the game, meaning it should be available to all Netflix subscribers at no extra charge.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/battle-vision-network-is-capys-spiritual-successor-to-might--magic-clash-of-heroes-230547594.html?src=rss

Capcom's Kunitsu-Gami: Path of the Goddess is coming out surprisingly soon

Kunitsu-Gami: Path of the Goddess, the stunning action and strategy RPG from Capcom, is set to come out on July 19 for Xbox Series X/S, PlayStation 4, PS5 and PC. It'll be a day-one Xbox Game Pass title.

We've had our eyes on Path of the Goddess for a while now. Even just in early trailers, it seems to offer a beautiful exploration of Japanese folklore, featuring lush settings packed with reactive details and dangerous creatures to battle. In Path of the Goddess, the land is fighting back against the people who have defiled it, spreading blight and spawning monsters called the Seethe. Players have to recruit villagers to their side during the day, and at night, they fight the Seethe, strategizing and managing resources along the way.

Capcom is celebrating Japanese history and culture with this game, similar to its previous titles Okami and Shinsekai: Into the Depths.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/capcoms-kunitsu-gami-path-of-the-goddess-is-coming-out-surprisingly-soon-230516011.html?src=rss

Simpler Times, the coziest game of Summer Game Fest 2023, is available now

Simpler Times, the game that’s sweet like honey on a summer’s day, is out right now. Simpler Times is a soft and slow exploration game set in a supremely cozy bedroom, featuring a lifetime of memories to uncover and a soundtrack of soothing lo-fi music. Simpler Times is available on Steam.

The game takes place over four seasons, as the protagonist, Tania, clears out her childhood bedroom and looks back on her life. Her room is compact, with a wide bay window, a desk, a bed and a record player, which controls the game’s soundtrack. Players have to physically swap out the vinyl to keep the lo-fi beats going: remove the record, select a new one, slide the arm back and forth, drop the needle down. The process is meditative and rewarding, just like the rest of the game.

Indie studio stoneskip and publisher iam8bit announced Simpler Times’ surprise launch during the Day of the Devs showcase, which is part of Summer Game Fest. We played the demo at last year’s SGF and found it to be the coziest game of the show.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/simpler-times-the-coziest-game-of-summer-game-fest-2023-is-available-now-225927580.html?src=rss

Alan Wake 2’s first expansion brings Remedy’s other heroes to Night Springs

Alan Wake 2 is getting its first DLC package, which will consist of three separate chapters letting players explore the weird world of Alan Wake 2 with three new, if familiar, characters. The DLC itself is called Night Springs, and it’ll be available to download and play tomorrow.

Night Springs is a TV show that appears in the Alan Wake universe and if we followed that show’s Twilight Zone theme, these spin-off chapters could be ‘episodes’ of this series, existing in “parallel realities”. 

Think of it as Remedy’s take on Marvel’s What If…, because you’ll get to play as Alan Wake’s biggest fan, Rose Marigold, Quantum Break’s Jack Joyce and Control’s Jesse Faden, in each chapter, respectively. 

It's a fun idea for DLC and it seems like Remedy is looking to get silly. Sinister voices tell Jesse to “try the coffee.” We get a jump cut to Shawn Ashmore's ‘acting’ as Quantum Break’s Jack Joyce and a talking Billy Bass for fair measure. As mentioned alongside the full reveal, the DLC will be downloadable starting June 8.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-2s-first-expansion-brings-remedys-other-heroes-to-night-springs-225204575.html?src=rss

Valorant is coming to Xbox Series X/S and PS5 in a limited beta on June 14

The massively popular free-to-play tactical shooter Valorant is finally coming to consoles, as announced on-stage at Summer Game Fest. The game will be available for both Xbox Series X/S and PS5 as a limited beta starting on June 14. Once the beta concludes and Riot Games works out all of the bugs based on player feedback, it’ll be available globally to all users.

There are some caveats. You have to sign up for the beta right here and it will initially only be available in the US, Canada, Europe, the UK and Japan, with more regions to follow. Riot has also stated that there will be no crossplay between PC and console players, so as “to maintain Valorant’s renowned standard for competitive integrity.”

To that end, the game has been redesigned specifically for console controllers, with the company teasing “custom-built” gameplay. This won’t allow for crossplay, but will allow for a connected inventory and shared gameplay progression. Riot has also promised that both console and PC players will receive simultaneous updates, so patches, agents, maps and premium content will drop at the same time.

“We knew we had to be able to offer the same uncompromising, competitive experience that we’ve provided to PC players for years: a precise, team-based, tactical shooter,” said Arnar Gylfason, production director at Riot Games. “We hope we nailed it, but ultimately, our players will have the final say.”

For the uninitiated, Valorant has made a name for itself by focusing on precision and strategy, a rarity in the free-to-play FPS space. If you go in guns blazing without some serious tactical planning and some check-ins with your team, you’ll lose every single time. It’s more about outsmarting your opponents than shooting. It’s also a major player in the esports scene.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/valorant-is-coming-to-xbox-series-xs-and-ps5-in-a-limited-beta-on-june-14-230016116.html?src=rss

Innersloth is spending all its Among Us money on indie games

The massive success of Among Us changed the lives of the developers at Innersloth. Now, the team is paying that forward by helping to fund a bunch of other indie games under its new label Outersloth (perfect name, zero notes).

Among the projects that Outersloth has backed so far are Mars First Logistics (a Mars rover building sim that went into early access last year), card battler RPG Battle Suit Aces, exploration game Mossfield Archives, single-button boss rush title One Btn Bosses and space dog fighting roguelike Rogue Eclipse. Strange Scaffold (An Airport for Aliens Currently Run by Dogs) and Visai Games (the fantastic Venba) are getting a hand from Outersloth too.

Outersloth is also funding the next project from Outerloop Games, the team behind the acclaimed Thirsty Suitors. It's in the very early stages of development and it's called Project Dosa. It will see you exploring the world in an upgradable mech, cooking for a community, fending off bad guys and much more.

It's very cool to see Outersloth giving indie developers another way to finance their games beyond the traditional publisher approach, relying on crowdfunding or going into early access. Meanwhile, Summer Game Fest Live included the first peek at the Among Us animated TV show.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/innersloth-is-spending-all-its-among-us-money-on-indie-games-224010763.html?src=rss

Silent Hill creator's new game, Slitterhead, lands November 8

Slitterhead, the new, twisted title from Silent Hill series director Keiichiro Toyama, is due to hit PC and consoles on November 8. A new trailer debuted today during the Summer Game Fest kickoff event, showcasing slightly more information (and blood) than the original teaser we saw in December 2021.

Slitterhead is a third-person action and horror experience with possession mechanics and a cast of giant, bug-like enemies to hack and slash. There seem to be hints of a detective storyline here, but most of the new trailer is concerned with punching, kicking, slicing, clawing and shooting a bunch of hulking monsters on dense city streets. It looks strange, spooky and incredibly satisfying.

Slitterhead comes from Bokeh Studio, which was formed by Toyama and other Sony veterans in 2020. Devil May Cry character designer Tatsuya Yoshikawa, Gravity Rush lead designer Junya Okura and Puppeteer lead designer Kazunobu Sato are working on the project as well. 

The November 8 release date for Slitterhead puts it in close proximity to the Silent Hill 2 remake, which is due to come out on October 8 from Bloober Team and Konami. It's a real Dead Space and Callisto Protocol situation.

Slitterhead will land on Xbox Series X/S, PlayStation 4, PS5, Steam and the Epic Games Store.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/silent-hill-creators-new-game-slitterhead-lands-november-8-222731843.html?src=rss