Posts with «personal investing ideas & strategies» label

Amazon reportedly plans to dump Android for a homemade Fire OS replacement

Amazon reportedly plans to remove the Android core from future Fire TVs, smart displays and other devices. Writing for Lowpass, veteran journalist Janko Roettgers cites “multiple sources with knowledge of these plans” along with job listings and other materials supporting Amazon’s alleged move to a new Linux-based operating system. The OS supposedly uses the internal codename “Vega” and runs on devices like Fire TV Sticks, TVs, and other connected devices.

Roettgers says Amazon has been working on the idea for years, with the company supposedly floating the idea to chipmakers as far back as 2017. “Hundreds of people” in Amazon’s Device OS group have reportedly worked on the software, including Zibi Braniecki, a former Mozilla engineer who joined Amazon in 2022. Earlier this year, he allegedly posted on LinkedIn (a comment that appears to have since been deleted) that he was “working on a next generation Operating System for Smart Home, Automotive, and other Amazon Devices product lines.”

The report doesn’t list a release timeline but mentions that “most of the OS development is already done.” Amazon is now apparently focusing on readying an SDK and planning perks to convince developers to invest their time and money.

The alleged move would allow Amazon to cut ties with Google’s Android Open Source Project, which lies at the heart of the current Fire OS. That dependence has led to Amazon’s software falling several generations behind the most recent Android versions. For example, the current-gen Fire TV software is based on Android 9, Google’s big software update from five years ago. Switching to Vega could also let Amazon cut underlying bloat from its OS; Android contains code enabling it to work on many different devices stretching far beyond the relatively minimal needs of Amazon’s smart-home gear.

Lowpass claims the Linux-based Vega would use React Native for app development. The Meta-created framework uses a single codebase for iOS and Android, and Amazon likely hopes that will help with cross-platform development. The report doesn’t specifically address whether the OS will eventually run on Fire tablets, which become much more versatile when users sideload the Google Play Store to run a wider variety of Android apps.

Roettgers’s report says Amazon plans to eventually make a clean break with Android on all new devices. The company allegedly designed Vega to run on systems as diverse as car infotainment systems and “other future hardware products.”

This article originally appeared on Engadget at https://www.engadget.com/amazon-reportedly-plans-to-dump-android-for-a-homemade-fire-os-replacement-200144781.html?src=rss

Humane's Ai Pin costs $699 and ships in early 2024, which is about all we know for certain

Wearable startup Humane AI has been dripping details about its upcoming device, the AI Pin, for months now. We firs saw it at a TED Talk in May and, more recently, got a glimpse of its promised capabilities at Paris Fashion Week, ahead of Thursday's official unveiling. However many questions regarding how the wearable AI will actually do what it says it will remain to be answered.

Here's what we do know: The Humane AI Pin is a pocket-worn wearable AI assistant that can reportedly perform the tasks that many modern cellphones and digital assistants do, but in a radically different form factor. It has no screen, instead reportedly operating primarily through voice commands and occasionally through a virtual screen projected onto the user's hand. It costs $700 plus another $24 because Humane insisted on launching its own MVNO (mobile virtual network operator) on top of T-Mobile's network. That $24/month "Humane Subscription" includes a dedicated cell phone number for the Pin with unlimited talk, text and data, rather than allow the device to tether to your existing phone. 

Humane AI

The device itself will be available in three colors — Eclipse, Equinox, and Lunar — when orders begin shipping in early 2024. The magnetic clip that affixes the device to your clothing doubles as the battery storage and includes a pair of backup batteries for users to keep with them. The AI Pin also sports an ultra-wide RGB camera, depth and motion sensors, , all of which allow "the device to see the world as you see it," per the company's release.

The AI Pin will reportedly run on a Snapdragon processor with a dedicated Qualcomm AI Engine supporting its custom Cosmos OS. Its "entirely new AI software framework, the Ai Bus," reportedly removes the need to actually download content to the device itself. Instead, it "quickly understands what you need, connecting you to the right AI experience or service instantly." Collaborations with both Microsoft and OpenAI will reportedly give the AI Pin, "access to some of the world’s most powerful AI models and platforms." 

There is still much we don't know about the AI Pin, however, like how long each battery module lasts and how sensitive the system's anti-tamper system is that will lock down a "compromised" device. Live demonstrations of the technology have been rare to date and hands-on opportunities nearly nonexistent. Humane is hosting a debut event Thursday afternoon where, presumably, functional iterations of the AI Pin will be on display.

This article originally appeared on Engadget at https://www.engadget.com/humanes-ai-pin-costs-699-and-ships-in-early-2024-which-is-about-all-we-know-for-certain-181048809.html?src=rss

Creative unveils first true wireless headphones with MEMS drivers

The first step towards potentially an entire new type of listening experience is upon us. Creative has announced the release of the Aurvana Ace series, earbuds powered by Micro-electromechanical systems (MEMS) from the company xMEMS. The Aurvana Ace and Aurvana Ace 2 are considered to be the first proper TWS MEMS earbuds available for general consumers. News of their impending arrival first came back in August.

MEMS have been used in cellphones for years but haven't been capable of integration into earbuds until recently. The technology uses piezos and silicon, compared to typical speakers' coils and magnets. The claim is that MEMS can produce a sound with higher fidelity and durability while reducing power consumption. For instance, Creative's Aurvana Ace series has a frequency ranging from 5Hz to 40KHz.

According to Creative, the MEMS-based drivers are small flaps placed on silicon chips. "What makes this technology stand out is how it replicates sound when these flaps swiftly respond to short electrical signals," the company explains. "In doing so, these drivers are able to generate sound waves that closely mimic the way users naturally hear sounds in the world around them."

The Creative Aurvana Ace will retail for $130 and the Creative Aurvana Ace 2 will go for $150. Along with MEMS, both earbuds also have hybrid ANC, six built-in microphones and up to 24 hours of playtime. Each set is also IPX5 certified, meaning you can sweat all you want while wearing them. They are available for pre-order starting November 10, though an official release date has yet to be announced.

This article originally appeared on Engadget at https://www.engadget.com/creative-unveils-first-true-wireless-headphones-with-mems-drivers-110525999.html?src=rss

Humane’s Ai Pin will reportedly cost $699

The Ai Pin from Humane, a much-hyped startup founded by former Apple employees, will cost $699. That’a according to The Verge, which obtained documents about the device ahead of its official launch on November 9.

In addition, the Pin will reportedly have a monthly $24 subscription fee for access to T-Mobile’s cellular network and large language models from OpenAI and Microsoft to power its smarts.

The Ai Pin is a device that’s about the size of a large business card that clips on to your clothing magnetically and acts as a personalized assistant controlled via voice and touch. Notably, it doesn’t have a screen. Instead, it projects a barebones user interface onto the palm of your hand.

We expect to have more details about the Pin and confirmation of The Verge’s leak tomorrow once the device is officially released.

This article originally appeared on Engadget at https://www.engadget.com/humanes-ai-pin-will-reportedly-cost-699-235018028.html?src=rss

Linksys releases its first-ever Wi-Fi 7 mesh router system

Linksys just released its first-ever mesh Wi-Fi 7 router, the Velop Pro 7. It’s powered by the latest Qualcomm Networking Pro 620 platform, which the company says helps it achieve “wire-like stability.” The mesh system can connect up to 200 devices per node and each node offers approximately 3,000 square feet of coverage.

Linksys says these routers use a proprietary technology called Continuous Mesh that continually optimizes the system to match connected devices and increase speed. The company says this makes the Velop Pro 7 particularly useful for gadgets equipped with AR/VR technology, like the recently-released Meta Quest 3 headset.

Mesh router systems can be frustrating to install, particularly when you’re working with multiple nodes, but Linksys claims its newest release can be fully incorporated into your home in just ten minutes. The company says its new setup technology hastens the process by nearly 70 percent when compared to other Linksys router systems.

This is a tri-band system, so it’ll connect to just about anything, which is always nice. It also integrates with the Linksys app, so you can keep an eye on what devices are connected to suss out anything that doesn’t quite belong. This app even lets you pause your wireless connection so you can focus on homework or, cough, writing about routers for the internet.

The Velop Pro 7 is available today straight from the company or via Best Buy. The bare-bones pack, featuring a single node, costs $400, with two nodes costing $750 and three nodes ramping up to $1,000. UK residents will have to wait until mid-November for the launch, with global availability coming at a later date.

This may be the first mesh Wi-Fi 7 system for Linksys, but the industry is adopting this modern wireless standard at a rapid clip. Netgear, for instance, has gone all-in on the concept with the release of its Nighthawk RS700S router and the ultra-expensive flagship Orbi 970 system.

This article originally appeared on Engadget at https://www.engadget.com/linksys-releases-its-first-ever-wi-fi-7-mesh-router-system-160053926.html?src=rss

Bigscreen Beyond review: Gunning for the VR throne

The Bigscreen Beyond is miraculous. I expected the first hardware from Bigscreen, a company known mainly for its VR movie-watching app, to be merely a noble effort. You know, a brave attempt by a newcomer to make a splash in the niche world of VR – something that deserves golf claps and little more. They say hardware is hard for a reason; how can a small software company take on titans like Valve and Meta?

Despite everything stacked against it (and it's not without some freshman stumbles), the Bigscreen Beyond stands out. It's less a headset like the original Oculus Rift, and more akin to an oversized pair of glasses that can still immerse you. Consequently, it's the most comfortable VR solution I've ever tested. It also has some of the sharpest displays I've ever seen, thanks to cutting-edge Micro-OLED panels (Meta, meanwhile, has fallen back on cheaper LCD displays for the Quest 3).

Somehow, a small VR app company built a truly compelling upgrade from the Valve Index, which is still one of the best VR headsets around. That deserves more than just golf claps.

With all that being said, the Bigscreen Beyond also isn't something I can recommend to most people. The average gamer doesn't need a Ferrari, after all. While Meta is aiming for the masses with the $299 Quest 2 and $499 Quest 3, the $999 Bigscreen Beyond is squarely targeted at Valve Index owners and VR enthusiasts who demand more comfort and better screens. It's meant for a niche of the niche. The Beyond is even harder to justify if you're stepping into high-end VR for the first time, since it requires two SteamVR base stations ($300 for a pair) and Valve Index controllers ($279). A $1,578 setup isn't exactly the best introduction to VR.

Nothing about the Beyond is easy. That makes it best suited for people who are already used to the inconveniences and indignities of PC VR. Upon ordering it, you'll need to create a 3D scan of your face via a mobile website. That process took around five minutes for me, but it requires an iPhone – Android users will need to borrow one or sneakily scan their faces at an Apple Store.

Photo by Devindra Hardawar/Engadget

Once your face is scanned, Bigscreen 3D prints an eyepiece cushion that's built specifically for you. That process also determines the interpupillary distance, or IPD for the headset's lenses. Instead of being adjustable like some competitors, Bigscreen has 18 (!) different models of the Beyond to fit IPDs between 55 millimeters and 72mm. The company says being so rigid about IPD sizes allows it to reduce weight – I can only imagine the logistical nightmare that creates. (That extreme customization also means it’ll be tough to share the Beyond with others.)

I'll admit, I was shocked how well it fit the first time I tried the Beyond. It barely felt like I was wearing anything at all, since the weight was evenly distributed across my face. There was no pressure around my eyes, or on the bridge of my nose, issues I've come to expect from heavy VR headsets. There was also no light leakage either, something that can easily kill immersion, and the cushions easily clamp onto the headset using magnets.

Photo by Devindra Hardawar/Engadget

According to Bigscreen founder and CEO Darshan Shankar, the company developed a unique skin-safe foam material for the face cushion. It can be washed with soap and water, making it potentially more sanitary than the sweat-absorbing pads on other headsets. Shankar says he's been using one foam pad for several years, and, surprisingly enough, he doesn't try to protect it while traveling. If you do need a replacement, though, you can order one from Bigscreen for $49.

Given how small it is, the Beyond also doesn't have room to fit glasses like the Quest 3. Instead, prescription glasses wearers will have to order custom lenses from the company. I can't speak about that ordering process much — Bigscreen just shipped me prescription lenses alongside my review unit — but it’ll involve plugging in your prescription alongside your order. (Snagging lenses for the Quest 3 from Zenni Optical is no different than ordering a normal pair of glasses.) The Beyond's lenses magnetically snap onto its displays without any effort, and they're also easy to remove for cleaning.

You can tell that the Bigscreen Beyond isn't like any other VR headset on the market with one glance. Imagine chopping off the top and bottom of the Valve Index, leaving only the displays behind. It looks suitably futuristic, with transparent plastic alongside the front and a few LEDs to let you know when it's powered up. It also weighs just 127 grams (0.28 pounds), slightly more than a deck of playing cards. In comparison, the Valve Index comes in at 1.8 pounds, while the Quest 3 weighs 1.1 pounds. The Beyond ships with a rear head strap, which was tight enough to stay secured on my head, but there's also a top strap in the box for those who need it.

Photo by Devindra Hardawar/Engadget

If you look closely at Bigscreen's promotional photos for the Beyond, you may notice something that's missing: Headphones. It doesn't include any built-in speakers of its own, so you'll have to come up with your own solution. I was able to fit Arctis's Nova Pro headphones on top of the Beyond, but that defeats the purpose of having such a light headset. I eventually paired my AirPod Pros to my Windows PC — something I never do otherwise — and that worked just fine. Bigscreen plans to release a $129 audio strap later this year but, for now, Beyond buyers should plan to have wireless earbuds handy.

So clearly Bigscreen managed to create a unique headset, but how well does it handle VR? Simply put, it's far better than I expected from the company's first stab at hardware. Its Micro-OLED displays are bright and feature far more contrast than the Quest 3's LCD panels. They’re also noticeably sharper than the Index's. The Beyond offers 2,560 by 2,560 pixels per eye, while the Valve headset delivers 1,440 by 1,600 pixels per eye.

That difference was particularly stark while replaying Half-LIfe: Alyx, a game I've already spent dozens of hours immersed in while testing the Index years ago. On the Bigscreen Beyond, it felt more like I was stepping into Alyx's dystopian world. I could barely feel the headset on my face, and everything just looked more realistic. I had a far easier time reading small text on newspapers strewn about the game—something that took a lot of squinting on the Index.

True to Bigscreen's original mission, the Beyond is also a fantastic headset for watching Netflix, YouTube or a handful of 3D films. It's not quite as relaxing as my home theater, since I'm stuck in an office chair tied to my computer, but it's certainly the best PC VR headset I've encountered for watching media. It's tough for me to choose between the Beyond and the Quest 3, though. Bigscreen's headset has far better optics, but I can't lay on the couch or in bed while wearing it. Meta probably wins when it comes to sheer convenience.

As great as the Beyond's screens are, they still occasionally display reflections and artifacts like every other VR headset. Shankar says that's a symptom of the Beyond's pancake lenses — the Quest 3 and Quest Pro also have similar reflections. Older headsets like the Index often exhibited "god rays" in bright scenes, which typically showed up as extra glare. I can live with visual imperfections during genuine VR experiences, but they're distracting while watching movies, which look far more pristine on a big screen TV and home theater projector.

Photo by Devindra Hardawar/Engadget

Ironically enough, Bigscreen managed to create a VR headset that's better at gaming than it is for watching media. But if you're stuck in an apartment without room for a large TV, or you want to recreate the experience of sitting front row in a theater using the Bigscreen app, the Beyond still delivers a decent sense of immersion. It's sort of like going to a theater with a projector on the fritz — you learn to live with it just to see something on an enormous screen.

I'll reiterate: Most people should not buy the Bigscreen Beyond. The Meta Quest 3 is right there! (And the Quest 2 is even cheaper!) But if you're a VR fanatic for something lighter, brighter and sharper than the Valve Index, it's a genuinely compelling upgrade… As long as you don't mind shelling out another $999.

This article originally appeared on Engadget at https://www.engadget.com/bigscreen-beyond-review-gunning-for-vr-throne-valve-index-190004793.html?src=rss

Apple Pay Later is available to everyone in the US

Apple’s buy now, pay later system is finally available to all customers in the US after its soft launch back in March. To pay later and begin making equal payments over the course of six weeks, you must be set up on Apple Pay with an eligible debit card.

There is a limit, though. Pay Later only works for purchases that cost between $75 and $1,000 made on iPhone or iPad through a vendor that accepts Apple Pay. The company says during the repayment period you won’t accumulate interest and there are no late fees. However, in the fineprint, Apple says your bank could charge you extra fees “if your debit card account contains insufficient funds to make loan repayments.” After opting to finance a purchase during checkout, your Pay Later loan and payment history gets shared with credit bureaus.

In a video tutorial, Apple breaks down how to start. Simply choose between paying in full through Apple Pay or paying later. If you choose the latter, the tool will automatically tell you how much each payment will cost every two weeks, which is subject to approval. You need to confirm your personal information and ‘Agree & Apply’ before beginning a repayment program.

Apple

Once you start making payments, Apple makes it easy to track your progress. Your total remaining balance, upcoming and previous payments are all laid out through the Wallet app. Here, you can set up autopay and change the bank or debit card you're sourcing your payments from and if you’d like to, tap to pay early. Apple also integrated the calendar tool with the Pay Later feature so that an iPhone user can see everything they owe in a single place to keep tabs on progress.

The introduction of Pay Later puts Apple in competition with other digital repayment apps like Afterpay, Klarna and Affirm, which partnered with big tech giants like Amazon to expand their services. Roughly three in four US iPhone users have activated Apple Pay, according to the Consumer Financial Protection Bureau. The popularity of the company's tap-to-pay tool among iPhone users could help it gain a foothold in this new market.

This article originally appeared on Engadget at https://www.engadget.com/apple-pay-later-is-available-to-everyone-in-the-us-174654047.html?src=rss

Winklevoss-owned crypto firm hit by lawsuit alleging it defrauded investors of $1 billion

Gemini Trust Company, a cryptocurrency exchange helmed by the infamous Cameron Winklevoss and Tyler Winklevoss, just got hit with a lawsuit alleging that it defrauded investors. The suit was brought forth by New York Attorney General Letitia James, the same AG currently prosecuting former president Donald Trump on sweeping charges of fraud.

This isn’t solely directed at Gemini, as cryptocurrency firms Digital Currency Group (DGC) and Genesis Global Capital are also named in the suit. All told, the civil lawsuit alleges that the three companies collectively defrauded 230,000 investors to the tune of more than $1 billion, as reported by Axios. The AG also charged former Genesis CEO Soichiro "Michael" Moro and DCG founder and chief Barry Silbert for trying to conceal the true financial condition of its lending unit.

As for the Winklevoss twins and Gemini, the suit alleges that the digital asset platform didn’t properly disclose the financials of Genesis before partnering with the crypto exchange to form an investment platform called Gemini Earn in 2021. The suit alleges that Gemini announced that Genesis was a “trusted company” despite internal risk analyses to the contrary.

It goes on to allege that in February 2022, Gemini revised its estimate of Genesis’ credit rating, lowering it from the investment-grade BBB to the junk-grade CCC, all without publicly revealing this change to investors and continuing to advertise correlated investments as “low-risk.” Additionally, it’s been alleged that many of the company’s risk assessors took their own money out of Gemini Earn without informing investors.

There are even allegations that more than 60 percent of Genesis’ financials were tied to Sam Bankman-Fried’s disgraced hedge fund Alameda Research. To that end, the connection between Gemini and Genesis is eerily similar to the ties between FTX and Alameda Research, and we all know what happened there.

Gemini took to the preferred social media platform for crypto-enthusiasts, X/Twitter, to refute the allegations, writing that it was simply the victim of fraud on the part of Genesis and DCG. It’s notable the firm didn’t comment on what they knew about Genesis’s poor financial condition and when they knew it, placing the onus of blame on Genesis CEO Moro and DCG founder Silbert.

“Blaming a victim for being defrauded and lied to makes no sense and we look forward to defending ourselves against this inconsistent position,” Gemini wrote.

For his part, DCG founder Barry Silbert penned a statement that completely refuted his side of the allegations, writing that he is “shocked by the baseless allegations in the Attorney General’s complaint” going on to say that he intends to “fight these claims in court.” Cameron Winklevoss hasn’t issued his own statement, but did retweet Gemini’s post on the matter.

Genesis ceased all cryptocurrency trading last month, as reported by CoinDesk, after filing for bankruptcy protection back in January. Today’s lawsuit seeks to recoup the $1 billion in losses and hopes to ban all three companies from the financial industry in New York.

This article originally appeared on Engadget at https://www.engadget.com/winklevoss-owned-crypto-firm-hit-by-lawsuit-alleging-it-defrauded-investors-of-1-billion-183740973.html?src=rss

Amazon now offers drone deliveries for prescription medications in Texas

Amazon is now offering drone prescription deliveries in College Station, TX. Customers will be eligible for aerial deliveries of “more than 500 medications” for common conditions like the flu, asthma and pneumonia. The home of Texas A&M has enjoyed Prime Air drone deliveries of (non-medical) Amazon shipments since 2022.

The company says medications will arrive within an hour of placing their order, and there won’t be an additional fee to use the service. The drones fly at 40 to 120 meters, an altitude Amazon says presents minimal obstacles.

After arriving at the customer’s home, the drone “slowly and safely” lowers itself to a delivery marker. Once the zone is clear, it sets down the package and flies back to its base. Amazon claims cameras and other sensors on the automated devices feed into a neural network that prevents the flying machines from colliding with people, pets and power lines. “Customers pick up packages without any interaction with the drone,” says Amazon.

Amazon

“We’re taught from the first days of medical school that there is a golden window that matters in clinical medicine,” Dr. Vin Gupta, chief medical officer of Amazon Pharmacy, said in an announcement blog post published Wednesday. “That’s the time between when a patient feels unwell and when they’re able to get treatment. We’re working hard at Amazon to dramatically narrow the golden window from diagnosis to treatment, and drone delivery marks a significant step forward.”

Texas has established itself as a hotbed for early drone delivery trials. In addition to Amazon, Alphabet’s Wing began offering them in the Dallas-Fort Worth area — including via a partnership with Walmart. Amazon Prime Air also operates in Lockeford, CA. The company uses an upgraded drone model it debuted last year, which is lighter and can fly longer than its predecessor.

A report from earlier this year said Amazon had only made a handful of deliveries due to FAA regulations. In today’s announcement, Amazon said its drones “have safely delivered hundreds of household items in College Station since December 2022.”

This article originally appeared on Engadget at https://www.engadget.com/amazon-now-offers-drone-deliveries-for-prescription-medications-in-texas-163730205.html?src=rss

Could MEMS be the next big leap in headphone technology?

If you have a pair of in-ear headphones, there’s a good chance they are using a technology that’s several decades old. Despite attempts to introduce different, exotic-sounding systems like planar magnetic, electrostatic and even bone conduction, most IEMs or in-ear headphones still use either balanced armature or dynamic drivers. But there’s another contender, promising high fidelity, low power consumption and a tiny physical footprint. The twist is, it’s a technology that’s been in your pocket for the last ten years already.

We’re talking about micro-electromechanical systems (MEMS), and it’s a technology that’s been used in almost every microphone in every cell phone since the 2010s. When applied to headphone drivers (the inverse of a microphone) the benefits are many. But until recently, the technology wasn’t mature enough for mainstream headphones. California-based xMEMS is one company pushing the technology and consumer products featuring its solid-state MEMS drivers are finally coming to market. We tested the high-end Oni from Singularity, but Creative has also confirmed a set of TWS headphones with xMEMS drivers will be available in time for the holidays.

Where conventional speakers and drivers typically use magnets and coils, MEMS uses piezos and silicon. The result, if the hype is to be believed, is something that’s more responsive, more durable and with consistent fidelity. And unlike balanced-armature or dynamic, MEMS drivers can be built on a production line with minimal-to-no need for calibration or driver matching, streamlining their production. xMEMS, for example, has partnered with TSMC, one of the largest producers of microprocessors for its manufacturing process.

xMEMS

Of course, MEMS drivers lend themselves to any wearable that produces sound from AR glasses to VR goggles and hearing aids. For most of us, though, it's headphones where we’re going to see the biggest impact. Not least because the potential consistency and precision of MEMS should marry perfectly with related technologies such as spatial audio where fast response times and perfect phase matching (two headphones being perfectly calibrated to each other) is essential.

For now, MEMS is best suited to earbuds, IEMS and TWS-style headphones but xMEMS hopes to change that. “The North Star of the company was to reinvent loudspeakers,” Mike Householder, Marketing & Business Development at the company told Engadget. “But to generate that full bandwidth audio in free air is a little bit more of a development challenge that's going to take some more time. The easier lift for us was to get into personal audio and that's the product that we have today.”

To look at, the first IEM to feature xMEMS’ solid-state drivers, Singularity’s Oni, seem like regular, stylish high-end in-ear monitors. Once the music started to flow, though, there was a very clear difference. Electronic genres sounded crisp and impactful in a way that feld more . The MEMS drivers’ fast transient response evidenced in the sharp, punch percussion of RJD2’s “Ghostwriter” and the Chemical Brothers’ “Live Again.” The latter’s mid- and high-end sections in particular shone through with remarkable clarity. Bass response was good, especially in the lower-mids, but perhaps not the strong point of the experience.

Singularity

When I tried Metallica’s “For Whom the Bell Tolls,” I immediately noticed the hi-hats pushing through in a way I’d never heard before. The only way I can describe it is “splashy.” It didn’t sound weird, just noticeable. I asked Householder about this and he wasn’t as surprised. “Yeah, the hi-hats, cymbals and percussion, you're gonna hear it with a new level of detail that you're really not accustomed to.” He said, adding that some of this will be the tuning of the supplied headphone amplifier (made by iFi) so it’s partly the EQ of that, mixed with the improved clarity of high frequencies from the MEMS drivers.

There was another surprise with the supplied amp/DAC also — it had a specific “xMEMS” mode. I originally planned to use my own, but it turns out that I needed this specific DAC as the MEMS drivers require a 10-volt bias to work. I asked Householder if all headphones would require a DAC (effectively ending their chances of mainstream adoption), but apparently xMEMS has developed its own amp “chip” that can both drive the speakers and supply the 10-volt bias. The forthcoming True Wireless buds from Creative, for example, obviously won’t need any additional hardware.

This is where things get interesting. While we don't know the price for Creative’s TWS buds with xMEMS drivers, we can be sure that they will be a lot cheaper than Singularity’s IEMs which retail for $1,500. “You know, they're appealing to a certain consumer, but you could just very easily put that same speaker into a plastic shell, and retail it for 150 bucks,” Householder told Engadget. The idea that xMEMS can democratize personal audio at every price point is a bold one. Not least because most audiophiles aren’t used to seeing the exact same technology in their IEMs also in sub $200 wireless products. Until we have another set to test, though, we can’t comment on the individual character each manufacturer can imbue on them.

xMEMS

One possible differentiating factor for higher-end products (and competing MEMS-based products) is something xMEMS is calling “Skyline.” Householder described it as a dynamic “vent” that can be opened and closed depending on the listener’s needs. Similar to how open-back headphones are favored by some for their acoustic qualities, xMEMS-powered IEMs could include Skyline that would open and close to prevent occlusion, improve passive noise canceling and other acoustic qualities such as “transparency” mode where you want to temporarily let external, environmental noises come through.

For those who prefer on-ear or over-ear headphones, MEMS technology will likely be paired with legacy dynamic drivers, at least initially. “The first step that we're taking into headphone is actually a two way approach,” Householder said. The idea being that a smaller dynamic driver can handle the low frequencies, while MEMS drivers currently don’t scale up so well. “It's really the perfect pairing. The dynamic for the low end, let it do what it does best, and then we've got the far superior high frequency response [from MEMS],” he said. “But the long term vision is to eventually fully replace that dynamic driver.”

The ultimate goal would of course be a set of solid-state desktop speakers, but we’re a little way out on that it seems. For now though, there’s a tantalizing promise that MEMS-based in-ears could modernize and maybe even democratize consumer audio, at least around a certain price point. Not to mention that xMEMS isn’t the only company in the game. Austrian startup, Usound, already showed its own reference-design earphone last year and Sonic Edge has developed its own MEMS “speaker-in-chip” technology. With some competition in the market, there’s hope that the number of products featuring it will increase and improve steadily over the next year or so.

This article originally appeared on Engadget at https://www.engadget.com/could-mems-be-the-next-big-leap-in-headphone-technology-173034402.html?src=rss