Posts with «media» label

New trailer for Dead Cells: Immortalis gives us a first real look at the animated series

A full trailer just dropped for the upcoming animated show based on the popular game Dead Cells, and it looks like the creators have made a few unexpected choices. For one, the Beheaded can apparently talk. 

Dead Cells: Immortalis is being produced by Bobbypills, the studio behind the game’s animated trailers, and the French streaming service, Animation Digital Network. Along with the trailer, the series now has a release date: June 19. It’ll come out in French first, with English subtitles, before getting an English-language release later this year, according to Dead Cells developer Motion Twin.

The trailer shows a different animation style than we saw in the teaser that came out last year when the series was first announced. As hinted back then, the main character — who the show introduces now as “The Chosen One” — takes on the purple-flame-headed Bobby design. He’s accompanied by a character named Laurie Esposito, Guardian of the Truth. There’s an overall silliness to the trailer, too, so while it looks like there will be plenty of action, don’t expect the show to take itself too seriously.

This article originally appeared on Engadget at https://www.engadget.com/new-trailer-for-dead-cells-immortalis-gives-us-a-first-real-look-at-the-animated-series-180440816.html?src=rss

X-Men ‘97 didn’t have to go that hard

The following article discusses spoilers for the first season of X-Men ‘97.

I was excited about the return of the ‘90s Saturday morning cartoon version of the X-Men. Still, I wasn’t sure Marvel, under the auspices of Disney, could deliver on the flavor of the original while also making a modern show that older fans, now adults in their 30s and 40s, could enjoy. And X-Men '97 is a total play on our nostalgia, which makes it even odder that it delivers. And is better than the original in pretty much every way.

And of all the Marvel baubles that needed some affection, the X-Men arguably needed it most. The ten-episode run managed to cram in so many plotlines, cameos, comic sagas, villains, plot twists and even deaths that, at times, it was hard to process everything — but I utterly loved how relentless it all was. X-Men ‘97 goes hard, especially if you’re already an obsessive fan.

When Marvel first launched an all-you-can-read comic book app, I went in hard on the X-Men back catalog, especially stories by Chris Claremont and Grant Morrison, two of my favorite writers. X-Men ’97 mines a lot of my favorite characters and stories. Magneto is put on trial, and begins a (brief?) redemption arc, Jean Grey turns out to be a clone, and the cartoon crammed a roughly-year-long comic arc, Inferno, into a single episode. Other arcs either included wholesale, or with some riffs, include Lifedeath, Fatal Attractions, Motendo, Operation: Zero Tolerance and more.

The highlight of this first season (a second is already underway) has to be the crushing episode 5, where the mutant nation of Genosha is devastated by a high-powered sentinel mothership… thing. Just before the attack destroys mutant adults, mutant children and eventually even an X-man, Cable, the time-traveling son of Scott Summers and Jean’s clone. (See: Inferno, mentioned above) reappears to stop the attack. But he fails again and his mother dies.

Magneto is left helpless as mutants are slaughtered and he’s forced to relive the genocide he suffered as a child. Eventually, Gambit sacrifices himself and lights up the entire robot with his mutant ability. This is after Rogue reignites a romance with Magento, changes her mind, and decides to be with Gambit. As I said, each episode is a lot.

I may be alone in this, but I still prefer the older series’ animation style and look. A cartoon can look a little scrappy, in my opinion —or maybe I’m just 39 and also not a Disney executive. The majority of the action scenes are great, too. Cyclops is finally not done dirty and gets to thrive in fights. There are some great combination attacks comparable to the iconic fastball special.

Sometimes, the show can feel a bit too “anime” (And I love anime, don’t at me!), where the ridiculous scale of the fight removed a lot of my interest in it. Cool, Bastian has metal wings in the final episode. Yes, yes, very cool. But didn’t one of his super sentinel underlings wipe the floor with the X-Men mid-series? And did we need the Phoenix to reappear (again!) so that Jean can save her 50-something son from the future? Probably not.

But, it’s the X-Men. It wouldn’t be the X-Men without this kind of nonsense.

I also adored the attention to detail. How Storm changed back to her original comic-book attire, Rogue transitioned to her green and white look, Magneto wore the same black-and-white costume while on trial, just like the original comic book. X-Men '97 doesn’t miss the chance to sprinkle in other Marvel characters, too. Captain America pops up a few times, we spot an out-of-costume Spider-Man, with Mary Jane Watson, watching the fall of Asteroid M. The Silver Samurai, who got his own episode in the original series, stares on as Tokyo loses power due to Magneto’s attack on the whole of Earth.

In other episodes, an aged Polaris, Rachel Grey and more mutants briefly appear in a vision of the future. The series is bursting at the seams with references, easter eggs and surprises. Did you know that Bastian is briefly, obliquely, on-screen during the horrific attack on Genosha, long before he’s revealed as the X-Men’s primary antagonist? Well, he is. It’s a show that’s ripe for debate and discussion in an era of Reddit, Discord and YouTube reactions.

Marvel Studios President Kevin Feige stipulated that both the cast and the music had to return for the project to happen. I’m glad it did and I’m glad the theme song still slaps.

This article originally appeared on Engadget at https://www.engadget.com/x-men-97-didnt-have-to-go-that-hard-140023964.html?src=rss

Doctor Who: Boom review: All hail the conquering hero

The following contains spoilers for “Boom.”

It should be a given any new series needs time to find its footing, even when it’s a revival of an already-running hit. The first three episodes of “new” Doctor Who have been fun, but not without their own idiosyncrasies that made them hard to love. Now it’s time for Steven Moffat, the series’ greatest 21st century writer, to show what this new season can do. There’s the usual degree of showboating and cleverness, but it’s hard to deny the man’s genius when he pens the first genuine classic of the Disney+ era. Bloody hell.

“Boom” thrusts the Doctor and Ruby into the smallest corner of a war, and lets it play out in microcosm. This is an angry story about how money, power and cruelty make people inhuman, and is the sort of episode Doctor Who excels at. This story makes no bones about the pointlessness of war and why money is the engine that keeps it going. Its framing may be modern — there’s one too many uses of the word “algorithm” here — but its central thesis is timeless.

Bad Wolf / BBC Studios

In a wasteland battlefield on Kastarian 3, two militarized Anglican clerics are walking back to base. Carson (Majid Mahdizadeh-Valoujerdy) is leading his friend, John Francis Vater (Joe Anderson) who has been blinded in the fighting, an injury that’ll take four weeks to recover from. In the distance, they spot an ambulance but seem afraid of it and look to go the long way around it. Carson loses his footing and slips into a small crater, activating a land mine that instantly obliterates him. The disturbance summons the ambulance, a tank-tracked device with a large screen with an apparently friendly avatar (Susan Twist) which injects its tendrils into Vater, identifying his injury. It decides that four weeks is an unacceptable amount of time for recovery and terminates him instead. His scream is heard by the Doctor, who sprints out of the TARDIS to help but winds up putting one foot on the exact same mine that killed Carson.

Ruby arrives to find the Doctor frozen in place, asking her to describe what he’s standing on: A Villengard mine. It’s an anti-personnel explosive made by a notorious weapons manufacturer that Moffat has referenced several times before. The Doctor asks Ruby to find something heavy for him to hold, so that he can shift his weight and put his foot down without triggering the mine. What she finds is Vater’s compacted remains bolted to an AI canister containing a simulacrum of Vater. The Doctor asks Ruby to throw it to him, but she instead opts to walk within the blast range and hand it over. It affirms the dynamic that as Gatwa’s Doctor has vacated the role of big-chested hero, Ruby has stepped in to fill the void.

The mine is, however, unsure if the Doctor is a viable target, and so remains frozen on the edge of activation. Villengard’s weapons are notoriously vicious and the company has created a warfare algorithm to limit the number of bodies in the battle zone at one time, while also dragging wars on profitably and indefinitely. It gives the company license to slay the wounded rather than spending the cash to cure them.

Bad Wolf / BBC Studios

Before he died, Vater was speaking to his daughter Splice (Caoilnn Springall), who was brought along to the war as there was no-one else to look after her. While her father was on patrol, she had been left in the care of Mundy (Varada Sethu), a lower-ranking soldier in the army. But she slips her minder to reach the last GPS-tagged location of her father. She arrives, triggering the hologram attached to Vater’s remains that delivers his valediction to his daughter.

Soon after, Mundy tracks down her wayward ward and is able to explain the rest of the plot to the TARDIS crew. The Anglicans have been fighting a war for six months against an enemy that’s never seen or heard. Mundy and the Doctor spar on the nature of religion and how faith — in more than just a higher power — helps create willing material for the meat grinder of war. Mundy’s skeptical about the Doctor and Ruby but is quickly convinced when she scans the Doctor to see he’s not just going to explode on the mine. As a complex space-time event, the mine’s activation won’t just kill him but destroy half of the planet. It gets worse: The mine is going to time out and go off anyway after its stuttering activation.

Having detected the fracas, an ambulance arrives and jams its menacing tendrils into the Doctor. Ruby, again refusing to allow anyone else control the narrative, grabs Mundy’s rifle and tries to create a distraction to no effect. Mundy tells Ruby to shoot her using the rife’s lowest setting which would draw the ambulance without being fatal. But, as Ruby takes aim, Canterbury (Bhav Joshi) arrives just in time to misappraise the scene and shoot Ruby to defend his fellow soldier. Ruby, on the edge of death, generates more snow but is fading fast

The Doctor has worked out the problem, which is that there’s no enemy on the planet at all — it’s barren. Villengard's algorithm is sending soldiers out to die with the traps they themselves bought and probably placed. The only solution is to surrender but that’s not something Mundy is willing, or empowered, to do, so the Doctor needs to find proof to show to the senior cleric. He uses the AI of Vater, appealing to his duty as a father and whatever humanity is left inside to search through the military database to find evidence there is no enemy at all.

More ambulances arrive in an attempt to overwhelm the people in the crater, looming down on them all. As Mundy and Canterbury speak, the latter is suddenly minced for reasons that boil down to… we’re in the final few minutes of the episode. In the chaos, it looks as if all is lost, but as the Villengard AI projects a hologram, it’s quickly taken over by Vater, whose love for his daughter has hopefully triggered some sort of feedback loop, ending the war and disabling the mine. As the war is ended, Ruby is resurrected by the ambulance and the four survivors are able to enjoy the beautiful view in the skies over Kastarian 3.

There’s even time for the Doctor to mention a “grumpy old man” who told him once that “what will survive of us is love.” That’s a reference to notoriously acerbic poet Philip Larkin’s work An Arundel Tomb, referencing a long-decayed sculpture of two people lying in state. The Doctor mentions Splice may have a bright future ahead of her, and gets ready to head off to their next adventure.

Bad Wolf / BBC Studios

There’s no good place to address this later, so I’ll add that Varada Sethu has also been cast as a new companion for Doctor Who’s second season. Initial rumors suggested she was replacing Millie Gibson but the BBC said last month the trio would travel together. It’s not uncommon for an actor to play a minor role in one episode and then return as a member of the core cast. Peter Capaldi, Karen Gillan, Freema Agyeman and Colin Baker all played one-off roles before joining as a Doctor or as a companion. I have no idea if Mundy will return, or if Sethu will play a new character, but I’m not sure Mundy was a compelling enough character to warrant a revisit.

Bad Wolf / BBC Studios

“Boom” is a masterclass in perpetually-building tension in a way that Doctor Who has rarely attempted. I wouldn’t want to experience this level of stress every single week, but it’s a wonderful change from the status quo. The one thing that doesn’t quite work with the episode is the uneven pacing. For all the effort put into building the tension, the ending just seems to happen.

I feel like Moffat was straining against the running time, since the last few minutes are just dashed off without as much attention as I’d have liked. Interestingly, the other times Moffat has written stories that are this bleak, like “The Empty Child / The Doctor Dances” and “World Enough and Time / The Doctor Falls,” they were both two-parters. I’m not sure “Boom” needed 90 minutes, but an extra 10 or so might have helped things breathe.

Despite being rooted to one spot for most of the story, Gatwa’s Doctor still commands every frame he occupies. There’s enough chemistry between him and Millie Gibson that the pair’s interactions are entirely believable. The rest of the cast, however, don’t really get as much time to shine, given the limited focus and the stock roles they play in the narrative.

It’s entirely in keeping with Moffat’s style that he’d come back to a show, now equipped with a Disney-sized budget, only to make an episode set in one location. As a writer, he’s always enjoyed tying one hand behind his back and then allowing those restrictions to force him to be better. It was his Swiss watch plotting, smart storylines and snappy dialog that has always ensured his episodes are events. History has also silenced his critics: Last year, Doctor Who Magazine polled readers to rank every episode of the show made. Staggeringly, of the top 10, Moffat was credited with five, knocking Robert Holmes, the show’s greatest writer, off his perch.

And, as I said at the top, “Boom” stands proud as the first bona fide classic of the Disney+ era.

Susan Twist Corner

This week, Susan Twist played the avatar of the sinister Villengard ambulances that roamed the battlefield. Several times, the Doctor appealed to Vater’s AI homunculus on the fact that they are, or were, both fathers. If it isn’t clear, I think the show really wants the audience to know that the Doctor is a father with a child, whereabouts unknown. The hacky premise would be that it’s Susan who has taken the mantle of “The One Who Waits,” or that she’s somehow Ruby. Yeugh.

This article originally appeared on Engadget at https://www.engadget.com/doctor-who-boom-review-all-hail-the-conquering-hero-000001420.html?src=rss

Valve’s next game appears to be Deadlock, a MOBA hero shooter

According to a pair of content creators, the wait for a new Valve game is almost over: A third-person hero shooter called Deadlock is in closed alpha and an announcement seems imminent.

The game has apparently been in the works since 2018, with IceFrog, a developer synonymous with the original DotA mod, in charge. It’s reportedly what became of the Neon Prime project that has been rumored for a couple of years. Tyler McVicker, a veteran Valve reporter, and the content creator Gabe Follower, have this week both independently confirmed the game is in an advanced state of development.

“In terms of scope,” McVicker says, “this is meant to be Valve's next major competitive game. The next Counter-Strike. The next Dota.” He describes it as Valve’s attempt to bring the company’s various game communities together, with precise gunplay and the laning objectives of a MOBA. McVicker describes it as looking “like Valorant, Overwatch, Dota 2 and Team Fortress 2 had a baby.”

The new title is apparently based in a “fantasy setting mixed with steampunk,” a marked shift from prior reports on the project that described Neon Prime as sci-fi inspired. Gabe Follower posted four screenshots on X which show something a little more subdued than the Overwatch and Valorant comparisons might imply.

Since testers started sharing Deadlock screenshots all over the place, here's ones I can verify, featuring one of the heroes called Grey Talon. pic.twitter.com/KdZSRxObSz

— ‎Gabe Follower (@gabefollower) May 17, 2024

The images show six vs. six gameplay across four lanes — suggesting a mix of solo lanes and two vs. two action across the map. It also shows ‘transit lines’ that can get players back to lane faster, like League of Legends’ hex gates. McVicker says these transit lines are inspired by BioShock: Infinite’s Sky-Hook system.

Outside of Counter-Strike 2 and Half-Life: Alyx, it’s been a hell of a long time since Valve released an all-new, big-scope title, and it’s been even longer since the company launched an all-new IP. McVicker says Deadlock is currently in a closed alpha, with “hundreds” of people playing. Of course, this is Valve, so it’s never too late for the project to be killed. But with June traditionally being a big month for video game news, it's not impossible we'll hear something official soon.

This article originally appeared on Engadget at https://www.engadget.com/valves-next-game-appears-to-be-deadlock-a-moba-hero-shooter-185418880.html?src=rss

The Morning After: Grand Theft Auto 6 is coming fall 2025

One of the biggest, most iconic gaming series is almost back. Grand Theft Auto 6 is apparently on track for a fall launch next year — a little more specific than the previous release window of “2025.”

There’s no new trailer, and GTA publisher, Take-Two, is not quite ready to offer a specific release date. CEO Strauss Zelnick told Variety: “I think we’re going to leave it there for now.”

The sixth mainline installment will be set in Leonida (Rockstar’s Florida equivalent) and focused mostly on Vice City (Miami). Compared to GTA Vice City, however, it’ll be contemporary. So, I’m banking on OnlyFans pastiches, vapes, self-driving cars and everything else 2020s. Plus explosions and crime.

— Mat Smith

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AT&T is making all its phones satellite phones

A new deal will connect your phone with five commercial satellites.

AT&T

AT&T subscribers will soon have cell service even in typical dead zones, like deep inside national parks or far-flung rural locations. The mobile carrier has been working with AST SpaceMobile since 2018, testing two-way audio calls, texts and video calls via satellites in space using ordinary smartphones. Now, the companies have entered a commercial agreement, just in time for a rocket launch of five commercial AST satellites this summer. Those satellites will enable AT&T to roll out its service, but there’s no start date, yet.

Continue reading.

OpenAI strikes deal to put Reddit posts in ChatGPT

The deal is similar to the one Reddit struck with Google just months ago.

OpenAI and Reddit announced, on Thursday, a partnership for OpenAI to surface Reddit discussions in ChatGPT, and for Reddit to bring AI-powered features to its users. The partnership will “enable OpenAI’s tools to better understand and showcase Reddit content, especially on recent topics,” the companies said in a joint statement. As part of the agreement, OpenAI will also become an advertising partner on Reddit. Ugh.

I’ve resurrected my Reddit habit due to an incredible/accursed game called Balatro. So hopefully, soon, I can just ask ChatGPT what certain cards and terms mean.

Continue reading.

US House passes act to force event pricing transparency

But it doesn’t address exorbitant fees or bots.

On Wednesday, the US House of Representatives passed a bill that could provide at least some accountability for Ticketmaster and other live-event vendors. NBC News reports the TICKET Act (not to be confused with the Senate’s separate bill with the same try-hard acronym) would mandate that ticket sellers list upfront the total cost of admission — including all fees — to buyers.

Reforming the ticketing industry became a political point-scoring item in late 2022 after Ticketmaster’s Taylor Swift fiasco. The Live Nation-owned service, which has a stronghold on the industry, melted down as millions of fans battled “a staggering number” of bots. Ticketmaster said presale codes reached 1.5 million fans, but 14 million (including those pesky bots) tried to buy tickets.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-grand-theft-auto-6-is-coming-fall-2025-111507383.html?src=rss

HBO’s upcoming MoviePass documentary is a must-watch for fans of tech trainwrecks

The rise and fall of MoviePass is one of those stories just begging for the documentary treatment and, well, HBO has got you covered. The platform just set a premiere date of May 29 for MoviePass, MovieCrash, a documentary helmed by filmmaker Muta’Ali and produced by none other than Mark Wahlberg.

The film chronicles the “meteoric rise and stranger-than-fiction implosion” of the movie ticket subscription platform, which originally set the world on fire when it first launched back in 2011. However, it wasn’t long before the company realized that the “all you can eat” approach that works so well with gyms and other membership clubs is a weird fit for movie theaters, particularly at the service’s low price point. In just eight years, the company went from the fastest growing subscription service since Spotify to total bankruptcy.

As the trailer shows, the documentary will feature interviews with many of the major players involved in the various stages of MoviePass. This includes original co-founder Stacy Spikes and former CEO Mitch Lowe. There will also be plenty of interviews with journalists who covered the service, FTC personnel and former subscribers. Incidentally, the trailer promises an anecdote in which a customer sent a box of feces to the MoviePass offices, and we don’t want to miss that.

Though premiering on HBO at 9PM ET on May 29, the documentary will also be available on-demand via Max. Director Muta’Ali has made a few good documentaries, including Yusuf Hawkins: Storm Over Brooklyn and Cassius X: Becoming Ali.

As for MoviePass, well, it’s a long and complicated story. The app captured the hearts of theater-goers in 2011 by promising unlimited trips to the cinema for a single monthly subscription fee. The love affair didn’t last. The company ceased operations in 2019 and filed for bankruptcy in 2020. Between those dates, there have been reports of wire fraud, securities fraud and significant data breaches, among other outlandish scenarios. In short, it’s perfect fodder for a documentary.

MoviePass is actually still around. Co-founder Spikes recently bought the company’s assets, brought on new investors and re-launched the service. However, the updated pricing model is on the confusing side, with credits and tiers, and seems to have not captured lightning in a bottle for the second time.

This article originally appeared on Engadget at https://www.engadget.com/hbos-upcoming-moviepass-documentary-is-a-must-watch-for-fans-of-tech-trainwrecks-184923511.html?src=rss

Activision forms a studio to develop a brand-spanking new IP

Activision just announced that it's working on a brand-new IP, with a mission “to craft a franchise with an enduring legacy that resonates far beyond games.” To help steward this mysterious franchise into the world, the company has opened up a new internal studio called Elsewhere Entertainment.

The team is headquartered in Warsaw, which is where CD Projekt Red cooks up The Witcher and Cyberpunk games, with assistance from a smaller US-based group. The company hasn’t given one ounce of detail regarding the IP itself, just saying that Elsewhere is “dedicated to establishing an environment that inspires bold and diverse ideas” and that it has “full access to Activision’s resources and tools.”

The developer has suggested the final release will be a “next-gen” experience, but didn’t say whether that meant today’s next-gen or whatever consoles are coming down the pike in the next few years. This will likely be a story-driven game, as Activision has hired up folks who worked on The Last of Us, the Uncharted franchise, Cyberpunk 2077 and The Witcher 3. If you have a decent resume and a hankering to work on a new IP, here’s a likely-related job posting.

A new studio means new hires, which is great news for an industry plagued by layoffs. As a matter of fact, the formation of Elsewhere comes just over one week after Activision’s parent company Microsoft closed three Bethesda studios. This is also happening a couple of months after Toys for Bob, another Activision studio, spun off into an indie. In any event, we’ll let you know when the company drops some concrete information about the franchise itself.

This article originally appeared on Engadget at https://www.engadget.com/activision-forms-a-studio-to-develop-a-brand-spanking-new-ip-164001419.html?src=rss

Xbox Cloud Gaming finally supports keyboard and mouse inputs on web browsers

Microsoft just released a new update for Xbox Cloud Gaming that finally brings mouse and keyboard support, after teasing the feature for years. The tool is currently in beta release and works with both the Edge and Chrome web browsers. It looks pretty simple to use. Just select a game that supports a mouse and keyboard and have at it.

You can also instantly switch between a mouse/keyboard combination to a standard controller by pressing the Xbox button on the controller or pressing a key on the keyboard. The company says it’ll be rolling out badges later in the month to alert users which games support mouse and keyboard inputs.

For now, there’s support for 26 games. These include blockbusters like ARK Survival Evolved, Halo Infinite and, of course, Fortnite. Smaller games like High on Life and Pentiment can also be controlled via mouse and keyboard. Check the above link for the full list.

Microsoft hasn’t said what took it so long to get this going. The feature was originally presumed to launch back in June of 2022, but we didn’t get a progress update until two months ago. No matter the reason, KBM setups are practically a requirement for first-person shooters and, well, better late than never.

This article originally appeared on Engadget at https://www.engadget.com/xbox-cloud-gaming-finally-supports-keyboard-and-mouse-inputs-on-web-browsers-165215925.html?src=rss

The first Dune: Prophecy teaser takes the action back by 10,000 years

This week, streaming services are joining linear networks in revealing some of the projects they've got coming up in an attempt to win over advertisers. After Prime Video stepped up to the plate on Tuesday, it was Warner Bros. Discovery's turn at bat on Wednesday. The company surprised many by dropping a teaser trailer for Dune: Prophecy, a six-episode Dune prequel series that's coming to Max this fall.

The spinoff is set 10,000 years before the events of the Dune movies. It follows two Harkonnen sisters who tackle a threat to humanity while setting up the sisterhood that will eventually become the Bene Gesserit. Dune: Prophecy is based on the novel Sisterhood of Dune by Brian Herbert and Kevin J. Anderson.

The series stars Emily Watson, Olivia Williams, Travis Fimmel, Jodhi May and the always-great Mark Strong. The trailer makes the show look suitably large in scope, though you'll need to wait a few more months for it to arrive.

In the meantime, you'll soon be able to watch Dune: Part Two on Max (though we recommend catching this butt-kicking epic on a giant screen if it's still showing in a theater near you). The sequel is coming to the streaming service next week, on May 21.

In addition, it might be too early for a trailer for the second season of The Last of Us, though WBD has released the first official images. The shots of Joel (Pedro Pascal) and Ellie (Bella Ramsey) don't give much away, but fans of the second game in the series might recognize those fairy lights behind Joel's magnificent mane. The Last of Us will return on HBO and Max in 2025, hopefully on January 1.

Warner Bros. Discovery
Warner Bros. Discovery

This article originally appeared on Engadget at https://www.engadget.com/the-first-dune-prophecy-teaser-takes-the-action-back-by-10000-years-152911407.html?src=rss

Engadget Podcast: The good, the bad and the AI of Google I/O 2024

We just wrapped up coverage on Google's I/O 2024 keynote, and we're just so tired of hearing about AI. In this bonus episode, Cherlynn and Devindra dive into the biggest I/O news: Google's intriguing Project Astra AI assistant; new models for creating video and images; and some improvements to Gemini AI. While some of the announcements seem potentially useful, it's still tough to tell if the move towards AI will actually help consumers, or if Google is just fighting to stay ahead of OpenAI.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Credits 

Hosts: Cherlynn Low and Devindra Hardawar
Music: Dale North

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-the-good-the-bad-and-the-ai-of-google-io-2024-221741082.html?src=rss