Google has been quietly striking deals with some publishers to use new generative AI tools to publish stories, according to a report in Adweek. The deals, reportedly worth tens of thousands of dollars a year, are apparently part of the Google News Initiative (GNI), a six-year-old program that funds media literacy projects, fact-checking tools, and other resources for newsrooms. But the move into generative AI publishing tools would be a new, and likely controversial, step for the company.
According to Adweek, the program is currently targeting a “handful” of smaller publishers. “The beta tools let under-resourced publishers create aggregated content more efficiently by indexing recently published reports generated by other organizations, like government agencies and neighboring news outlets, and then summarizing and publishing them as a new article,” Adweek reports.
It’s not clear exactly how much publishers are being paid under the arrangement, though Adweek says it’s a “five-figure sum” per year. In exchange, media organizations reportedly agree to publish at least three articles a day, one weekly newsletter and one monthly marketing campaign using the tools.
Of note, publishers in the program are apparently not required to disclose their use of AI, nor are the aggregated websites informed that their content is being used to create AI-written stories on other sites. The AI-generated copy reportedly uses a color-coded system to indicate the reliability of each section of text to help human editors review the content before publishing.
Google didn’t immediately respond to a request for comment. In a statement to Adweek the company said it was “in the early stages of exploring ideas to potentially provide AI-enabled tools to help journalists with their work.” The spokesperson added that the AI tools “are not intended to, and cannot, replace the essential role journalists have in reporting, creating and fact-checking their articles.”
It’s not clear what Google is getting out of the arrangement, though it wouldn’t be the first tech company to pay newsrooms to use proprietary tools. The arrangement bears some similarities to the deals Facebook once struck with publishers to create live video content in 2016. The social media company made headlines as it paid publishers millions of dollars to juice its nascent video platform and dozens of media outlets opted to “pivot to video” as a result.
Those deals later evaporated after Facebook discovered it had wildly miscalculated the number of views such content was getting. The social network ended its live video deals soon after and has since tweaked its algorithm to recommend less news content. The media industry’s “pivot to video” cost hundreds of journalists their jobs, by some estimates.
While the GNI program appears to be much smaller than what Facebook attempted nearly a decade ago with live video, it will likely raise fresh scrutiny over the use of generative AI tools by publishers. Publications like CNET and Sports Illustrated have been widely criticized for attempting to pass off AI-authored articles as written by human staffers.
This article originally appeared on Engadget at https://www.engadget.com/google-is-reportedly-paying-publishers-thousands-of-dollars-to-use-its-ai-to-write-stories-215943624.html?src=rss
One of the most successful horror movie franchises of the last 20 years is coming to a gaming system near you. Paramount Game Studios has teamed up with DreadXP and DarkStone Digital (aka solo developer Brian Clarke) to create Paranormal Activity: Found Footage. The horror game is slated to hit multiple platforms in 2026.
Paranormal Activity: Found Footage will build on the lore and the world that was established in the seven-film series, which debuted in 2007. It will be the first non-virtual reality Paranormal Activity game.
As the title suggests, the game will use the found-footage format of the movies. Details are otherwise slim for now, though Paranormal Activity: Found Footage will feature what's said to be an advanced "haunt system" that will dynamically change the intensity and kinds of scares players will face based on their actions. Several other games have used a dynamic scare system, including Don't Scream (an early access title that picked up some buzz a few months ago), so it'll be interesting to see how DarkStone Digital uses that here.
Clarke previously created the well-reviewed first-person horror game The Mortuary Assistant. "My latest project is a Paranormal Activity game," Clarke, who is also a co-director of publisher DreadXP, wrote on X. "I am beyond excited to be doing this as I have loved this series from the very beginning and it heavily shaped my style of horror."
This article originally appeared on Engadget at https://www.engadget.com/a-paranormal-activity-game-is-coming-in-2026-and-it-might-actually-be-good-193120056.html?src=rss
TikTok is being forced to take down more music from its platform as a royalties spat with Universal Music Group (UMG) rumbles on. UMG recently yanked recordings it owns or distributes from TikTok including tracks from the likes of superstars Taylor Swift, Billie Eilish and The Weeknd. The standoff is now impacting songs published by UMG, with millions more tracks expected to be muted on TikTok by the end of this week.
The latest step in this saga affects works by artists who have partnered with songwriters who are under contract to Universal Music Publishing Group (UMPG), according to Variety. Due to an issue called split copyrights, if a UMPG-contracted writer has contributed to a song in any way, that track may have to be removed from TikTok. So artists who have collaborated with the likes of Swift, Adele, Justin Bieber, Mariah Carey, Ice Spice, Elton John, Harry Styles and SZA may see their songs disappearing from TikTok and being muted on videos that currently use them. The move will prevent more artists from plugging their work on the most important platform for promoting music.
According to the BBC, UMG removed around three million songs from TikTok after an agreement over its recording catalog expired. UMG's deal with TikTok over its publishing catalog (which covers some four million songs) ends later this week, at which point all relevant tracks could vanish from the short-form video service.
This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-muting-more-songs-amid-its-tussle-with-universal-music-161839190.html?src=rss
Starting on March 5, GeForce Now users enjoying the service for free will find themselves faced with ads while they're waiting for their turn to play. NVIDIA has sent out an email to free users, telling them that they'll experience "up to two minutes of video sponsorship messages before each gaming session while in queue." It will provide support for the free service, the company said. NVIDIA also believes that the ads will lead to shorter wait times for free users. Company spokesperson Stephanie Ngo has confirmed the change to The Verge.
GeForce Now gamers in the free tier can enjoy one hour of gaming at no cost, but they get cut off and have to wait in queue every time their hour-long gaming session is done. The most avid gamers who don't want to pay for GeForce Now's $10 Priority or $20 Ultimate subscription tiers will have to sit through ads multiple times. That said, the ads only show up in queue and not in the middle of a user's playtime, so they're not intrusive in the way Netflix's or Amazon Prime Videos' ads are.
NVIDIA recently became the third most valuable company in the United States, overtaking Alphabet, and the fourth overall worldwide. The company is now valued at $1.83 trillion and has an 80 percent share in the high-end chip market, thanks to the AI boom over the past year.
This article originally appeared on Engadget at https://www.engadget.com/nvidia-geforce-now-gets-pre-roll-ads-for-free-users-125754649.html?src=rss
Yet another notable game studio is laying off a significant chunk of its workforce. Supermassive Games, the developer behind interactive horror titles Until Dawn and The Quarry, is cutting around 90 jobs, according to Bloomberg. That's nearly a third of the studio's more than 300 employees.
Supermassive confirmed in a statement that the studio will reorganize. "As a result, we are entering into a period of consultation, which we anticipate will result in the loss of some of our colleagues," it said. "This is not a decision that's been taken lightly, with many efforts made to avoid this outcome."
Supermassive notes that it's not safe from the "significant challenges" facing the games industry. More than 6,000 workers in the industry have lost their jobs since the beginning of the year and we're not even into March yet.
Meanwhile, indie studio Die Gute Fabrik has paused production amid funding difficulties. The developer of Saltsea Chronicles and Sportsfriends will use its remaining funds to give staff a month of paid time "to catch their breaths" while they look for new jobs. The studio is still seeking backers to help it resume production and hopes to bring back current team members in the future. However, it notes that "the publishing and investment scene is so tough for companies and projects of our scale right now it's made it extremely difficult to secure funding for our next project without a gap in income."
We’re sad to share that we're halting production at @gutefabrik due to the challenging funding & investment scene in games right now. We downed tools earlier this month & have been doing our best to support the team who'll be looking for work from mid-March.
This article originally appeared on Engadget at https://www.engadget.com/until-dawn-and-the-quarry-developer-supermassive-is-reportedly-laying-off-around-90-workers-165747517.html?src=rss
Google has struck a deal with Reddit that will allow the search engine maker to train its AI models on Reddit’s vast catalog of user-generated content, the two companies announced. Under the arrangement, Google will get access to Reddit’s Data API, which will help the company “better understand” content from the site.
The deal also provides Google with a valuable source of content it can use to train its AI models. “Google will now have efficient and structured access to fresher information, as well as enhanced signals that will help us better understand Reddit content and display, train on, and otherwise use it in the most accurate and relevant ways,” the company said in a statement.
Access to Reddit’s data became a hot-button issue last year when the company announced it would start charging developers to the use its API. The changes resulted in the shuttering of many third-party Reddit clients, and a sitewide protest in which thousands of subreddits temporarily “went dark.” Reddit justified the changes, in part, by saying that large AI companies were scraping its data without paying. In a statement, Reddit noted that the new arrangement with Google “does not change Reddit's Data API Terms or Developer Terms” and that “API access remains free for non-commercial usage.”
The deal comes as Reddit is expected to go public in the coming weeks. Neither Google or Reddit disclosed the terms of their arrangement but Bloombergreported last week that Reddit had struck a licensing deal with a “large AI company” valued at “about $60 million” a year. That amount was also confirmed by Reuters, which was first to report Google’s involvement.
This article originally appeared on Engadget at https://www.engadget.com/reddit-is-licensing-its-content-to-google-to-help-train-its-ai-models-200013007.html?src=rss
It's been a big few months for fighting games between the likes of Mortal Kombat 1, Street Fighter 6 and Tekken 8 all popping up. There's another would-be major player sitting in the wings though, as Riot is preparing to enter the fray. The publisher has provided an update on Project L, the long-awaited League of Legends spin-off it announced in 2019. The fighting game now has an official name: 2XKO.
Let's be honest, that's a real stinker of a name, It's isn't exactly going to roll off the tongue. Some of those commenting on a YouTube video in which Riot made the announcement suggested that "Double KO" would have been better. It's hard to disagree.
The name stems from the format of 2XKO. It's a 2 vs. 2 tag-based fighting game, borrowing an idea popularized by the Marvel vs. Capcom series. You can play solo or, in a nice touch, recruit a friend as your tag partner and battle another duo. Riot also says 2XKO will have streamlined controls and mechanics to help players jump in, but notes that there will be a "high level of depth and mastery."
In the gameplay teaser, 2XKO looks pretty solid. It appears to have Riot's trademark level of polish with smooth animations and distinct, eye-catching looks for each of the LoL characters. It's just a pity about that name.
Riot plans to release 2XKO on PC, PlayStation 5 and Xbox Series X/S in 2025. As with its other tentpole titles, 2XKO will be a free-to-play game.
The publisher will set up demos at fighting game events throughout this year, starting at Evo Japan in April. Riot is also hoping to run at-home playtests and you can sign up at the game's website.
This article originally appeared on Engadget at https://www.engadget.com/riots-project-l-fighting-game-is-officially-titled-2xko-165335886.html?src=rss
I’m not sure if there’s a good way to name the second part of a trilogy of games based on an original title that’s the seventh in a series of games. But this one is called Final Fantasy 7 Rebirth.
Rebirth takes the characters and world reintroduced with Remake and does a better job at scaling it all up. Instead of one single metropolis, Midgar, this time, it’s a world tour. There’s also an expanded roster of playable characters almost doubling Remake’s total, each with a unique playstyle once again.
The expansive new world finally takes advantage of the PS5 hardware. Rebirth feels like a fantasy world and Square Enix has successfully combined exploration in a Final Fantasy title with rich, dense cities and settlements, more like its golden era RPGs. Sure, Final Fantasy XVIgave me world to explore, but there wasn’t much in a lot of it. (Even if it had the narrative excuses for why.)
The Gold Saucer is a multi-story Disneyland with mogs and chocobo characters emblazoned everywhere, theme park rides, travelators, holograms and glossy surfaces. Meanwhile, Cosmo Canyon looks like a tree house that took a hundred years to make, filled with tourists and woo-woo hippies. There is even a hippie circle where you can share your truth. (Funnily enough, there’s an Ayahuasca-style vision sequence in the game, which has nothing to do with Cosmo Canyon – which is a bit of a waste.)
The story of Rebirth follows protagonist Cloud and the rest of his party as they chase antagonist Sephiroth, getting sinister mega-corporation Shinra riled up along the way.
Cloud seems increasingly unhinged as Sephiroth seemingly worms his way into his head. It is a slightly different route to the original game, adding an extra layer on top of the missed memories and his unusual origins. In fact, in the second half of Rebirth, not only does Cloud become increasingly unlikeable, but I start to dislike the rest of the party for not calling him out on his poor decisions and weird behavior. Childhood friend Tifa? You're an enabler. My unease with the main characters persists through to the end, unfortunately.
The party hops between towns, boarding ships, or finding different breeds of giant rideable birds that can traverse mountains or shallow water. It’s these areas outside of the city hubs where the exploration, the battles and the side quests happen. So many side quests.
Remake had some dull side quests – a lot of fetch quests seemingly there to eke out the playtime. Rebirth suffers from this too – this isn’t quite Witcher-level side quests – and I think it’s exacerbated when you’re playing a game whose story beats you kinda know, as you’re going to feel diverted from them.
As you enter new regions, new points of interest will populate your map. These can range from natural springs to artifact hunts (featuring an iconic Final Fantasy series mainstay) that could include holographic battles, a new tower defense game and a card game that I was more than willing to invest a little too much time into.
There's also a lot of items to pick-up, reminding anyone of the gathering-and-crafting headaches of many current-gen games, from Baldur's Gate 3 to Horizon to... most open-world games, to be honest. Fortunately, despite my trepidation, you don't have to collect everything. The game provided enough items just through my normal exploration to make the items I wanted. Particularly potent accessories and items are usually locked behind an item that only the strongest monster in a certain region drops.
Square Enix
At least the lion’s share of side quests, games and challenges are optional. If you’re not interested in figuring out a route to a rocky outcrop to defeat a monster, then you really don’t have to. You can just make a beeline for the next primary objective and see where the story goes.
Rebirth doesn’t address all the questions you may have about this Remake trilogy. You’ll have to wait for the third part of the story, and I also don’t want to ruin the story for fans who waited decades for this project.
There are occasional flash… sideways, to an alternate timeline where most of the original party died in an accident, but spin-off protagonist, Zack, another SOLDIER like Cloud, is still alive. His death in the original game was a major story beat, alongside another: the death of main party member Aerith. Does she survive Chapter 2? Will this be Final Fantasy 7’s The Empire Strikes Back? I can't say but there is one particularly satisfying final battle.
Some side quests held my attention. If anything, sometimes I got so distracted that I lost track of the story’s twists and turns. Rebirth benefits from a rich collection of characters both from Remake and the original, helping to add interest to what are sometimes merely item-collecting quests.
More often than not, I was happy to be distracted because the art direction and environment design were just so gorgeous. It all looks bigger and better than Remake, no more two-dimensional wallpaper skies and horizons. From the top of Cosmo Canyon, you can still see the fans of the Cosmo area, there for your flying bird exploration.
During my playthrough, there were some questionable graphic textures, especially in the overworld, but Square Enix launched a patch to correct most of this a day before this review’s embargo. While I'm no pixel peeper or FPS obsessive, before the patch I did find Performance mode (FF7 Rebirth once again offers a high-frame option and a high-res option to play in) a little too blurry. I hope future updates address that. Despite all that, this is often the prettiest PS5 game since Horizon Forbidden West.
Once again, Square Enix has folded in a soundtrack filled with new melodies and even more remixes and reimaginings of the basic MIDI originals from 1997. My pick: the new Cosmo region overworld theme, which screams Beck. A music reference also from 1997.
Square Enix
This game is delightfully stupid in places, intentionally. There’s a sense of humor that gets as ridiculous as any Like a Dragon sidequest. Segways? Yes. Ninja clones of the most annoying character, yes, a catdog riding a giant bird, yes.
The battle system takes what Remake introduced and adds further cooperative attacks and skills. There are synergy skills, instant, no-cost attacks and defensive moves that combine your controlling character with party allies. Then there are synergy abilities (completely different) that build up over a battle, as you use your more typical attacks and spells. These are more like special attacks, often ensuring you can beat tricky enemies. Alongside damage, they’ll offer a buff, like faster attack gauges, unlimited MP or raising the limit levels of characters to even more powerful ultimate moves.
Square Enix
It seems, at the start, excessive, and I am someone who owns a $150 polygon figurine of Cloud in a dress. The whole system (including pressuring and staggering, the elemental weaknesses, status effects, buffs, debuffs, limit breaks, and an active time battle (ATB) gauge needed to do anything substantive with your players) is a lot.
Even if you’re coming from Remake, as I did, Rebirth’s battle system can overwhelm at the start. While the game introduces these new synergies in simpler two-party battles, it never quite offers a good enough explanation for utilizing it in early battles. As I mentioned in my preview, there’s a new aerial combat system, but aside from Cloud, I have no idea how to launch other characters into the air without tapping into dedicated synergy abilities.
Fortunately, the battle system as a whole, muddy learning curve aside, is fun. And extremely satisfying once you figure out the patterns and behaviors of certain bosses. I'll admit: I died a few times. But I never felt frustrated by it.
I really enjoyed the battle challenges in Remake, and Rebirth has seemingly just shy of a hundred of them, spread across battle arenas, holodeck fights and rare monsters in the wild. I’m already fascinated with the card game Queen’s Blood. Card games have their own entire side-story, but the best parts are the card ‘puzzles’ where you have to really understand how the more unique cards work to win.
Square Enix
Other highlights include a bunch of reimagined minigames beyond the Queen’s Blood, though. So. Many. Minigames. There’s a new Fort Condor tower defense game, the bike ride battle from Remake, a holographic Super Punch-Out-styled game, a Star Fox-style shoot-em-up – in fact Super Nintendo seems to have heavily inspired the game selection at Rebirth’s Gold Saucer amusement park. There’s a lot to do, and while there are certainly repetitive elements, it feels like the game is providing them for completionists, not everyone else.
I completed all the side quests in two areas, playing the game in a new dynamic difficulty setting, where enemies won’t scale down their levels as you play, but they will scale up, meaning you’re not going to steamroll the game if you’ve grinded for a few levels before. Of course, there’s standard difficulty too. It will definitely be a challenging playthrough if you haven’t played Remake. And don’t worry if you haven’t the original 1997 game: Rebirth ensures die-hard fans and newcomers can follow along, with many easter eggs for the former if they pay attention.
Rebirth is the difficult middle chapter. Remake on the PS4 showed it was possible to imagine a PlayStation game for the modern era, with deeper combat, and beautiful graphics, but perhaps not quite the heft to create FF7, the world. That's what Rebirth seems to achieve. Looking back on Remake now, entirely set in the city of Midgar, it seems claustrophobic by comparison.
This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-7-rebirth-review-a-whole-new-world-140018063.html?src=rss
In the big Nintendo Direct presentation yesterday, we learned of two of the four Xbox titles Microsoft said would appear on “the other consoles.” One of them is Pentiment, coming to Nintendo Switch, PS4 and PS5, well, today.
The critically acclaimedPentiment has been an Xbox, PC and Xbox Cloud exclusive since launch in late 2022. It has an eye-catching animated historical art style — and is delightfully niche. The game’s director, Josh Sawyer, said creating and launching a game like this would never have been possible without Game Pass, which, as Kris Holt notes, makes it an unusual pick to be transferred to other platforms. Xbox boss Phil Spencer said earlier this month the titles hopping platforms had all been on Xbox and PC for at least a year and had hit their “full potential” on those platforms.
The other game coming to other consoles is Grounded — pretty much Honey I Shrunk the Kids, the game — and will land April 16. Microsoft also later confirmed that Hi-Fi Rush and Sea of Thievesare coming to PlayStation 5.
There’s a Borderlands movie coming out, and we have our very first teaser trailer. This footage gives us a glimpse of all of the major characters. Cate Blanchett is taking a nice fat paycheck starring as the famously short-tempered Lilith, who’s searching for a mysterious vault. Comedian Kevin Hart portrays the mercenary Roland, and Jamie Lee Curtis plays the scientist Dr. Tannis, who featured in all three games. Also, you can’t have a video game adaptation without Jack Black, it seems.
Apple has launched a new iPhone app, offering real-time stats for a number of major sports leagues. Once you’ve installed Apple Sports, you can set your favorite team and get a trove of data on your lock screen in the live activities box when the team is playing. The app is free and available in the US, UK and Canada for basketball, hockey and soccer. The company said other sports, including baseball and football, will debut when new seasons kick off.
Staff disregarded Musk’s directive to provide outsiders with “full access to everything.”
The Federal Trade Commission (FTC) concluded Elon Musk ordered Twitter (now X) employees to take actions that would have violated FTC rules on consumer data privacy and security. Twitter security employees “took appropriate measures to protect consumers’ private information,” likely sparing Musk’s company from government repercussions. FTC chair Lina Khan wrote: “Ultimately, the third-party individuals did not receive direct access to Twitter’s systems, but instead worked with other company employees who accessed the systems on the individuals’ behalf.”
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-these-are-the-first-xbox-exclusive-games-heading-to-switch-and-ps5-121538895.html?src=rss
Despite quickly amassing more than 100 million users, Meta’s Threads hasn’t exactly broken through to the zeitgeist the way its main rival, X/Twitter, did. It’s arguably still awaiting its plane-on-the-Hudson moment. Nevertheless, Meta is doing what it can to bring attention to and keep eyes on the text-based platform, including by displaying popular threads on Facebook and Instagram.
Its latest test is out of a previous playbook too. The company is toying with letting users cross post from Facebook to Threads with ease. That could eventually make it easier for heavy Facebook users and/or content creators to share their thoughts, videos and photos on Threads without much more effort. As it stands, some users can share text and link posts from Facebook to Threads. There's no guarantee that Meta will deploy the feature in the long term or expand it to include images.
It makes sense for Meta to at least try this. Users have long been able to post storiesand Reels to Facebook and Instagram simultaneously, so adding Threads to the mix is a logical step. Meta confirmed to TechCrunch that it's running the test, which is limited to iOS and isn't available in the EU.
The opt-in approach is far more sensible than automatically sharing a user's Threads posts on Facebook, which Meta was doing for a while to boost awareness of the former. People often have different identities on Facebook and Instagram/Threads, even if they're tied to the same account. They might not want a highly political Threads post or dirty joke to show up in their friends' and family's Facebook feeds. At least this way they'll have the option to share a post on both platforms.
This article originally appeared on Engadget at https://www.engadget.com/meta-is-testing-cross-posts-from-facebook-to-threads-193038834.html?src=rss