Posts with «media» label

Prime Video's latest Fallout trailer deftly captures the tone of the games

Amazon has released a full trailer for the live-action Fallout series that's coming to Prime Video soon. It's our most in-depth look yet at the show and early indications suggest that the creative team has captured the distinct blend of irreverence and violence that helped Bethesda's game series become so successful.

The clip focuses on Lucy (Ella Purnell), a young woman who emerges from a fallout bunker into what used to be Los Angeles, 200 years after a nuclear apocalypse. Lucy quickly discovers that life on the surface isn't quite as cushy as staying in a luxury vault. "Practically every person I've met up here has tried to kill me," she says, seconds before we see a robot attempt to harvest her organs.

The trailer (and the show) gets a helping hand from the otherworldly charm of Walton Goggins as a pitchman for living in a fallout shelter. His character somehow survives the apocalypse and is still around two centuries later, carving out a life as a mutated bounty hunter called The Ghoul. The trailer has a ton of other references to the games for fans to drink in.

Amazon also took the opportunity to reveal that Fallout will arrive on Prime Video on April 11, one day earlier than previously announced. You won't have to wait a week between episodes either, as the entire season will drop at once.

This article originally appeared on Engadget at https://www.engadget.com/prime-videos-latest-fallout-trailer-deftly-captures-the-tone-of-the-games-170210309.html?src=rss

Facebook is using AI to supercharge the algorithm that recommends you videos

Meta is revamping how Facebook recommends videos across Reels, Groups, and the main Facebook Feed, by using AI to power its video recommendation algorithm, Facebook head Tom Alison revealed on Wednesday. The world's largest social network has already switched Reels, its TikTok competitor, to the new engine, and plans to use it in all places within Facebook that show video — the main Facebook feed and Groups — as part of a "technology roadmap" through 2026, Alison said at a Morgan Stanley tech conference in San Francisco.

Meta has made competing with TikTok a top priority ever since the app, which serves up vertical video clips and is known for its powerful recommendation engine that seems to know exactly what will keep users hooked, started exploding in popularity in the US in the last few years. When Facebook tested the new AI-powered recommendation engine with Reels, watch time went up by roughly 8 to 10 percent, Alison revealed. “So what that told us was this new model architecture is learning from the data much more efficiently than the previous generation,” Alison said. “So that was like a good sign that says, OK, we’re on the right track.”

So far, Facebook used different video recommendation engines for Reels, Groups, and the Facebook feed. But after seeing success with Reels, the company plans to use the same AI-powered engine across all these products.

“Instead of just powering Reels, we’re working on a project to power our entire video ecosystem with this single model, and then can we add our Feed recommendation product to also be served by this model,” Alison said. “If we get this right, not only will the recommendations be kind of more engaging and more relevant, but we think the responsiveness of them can improve as well.”

The move is a part of Meta’s strategy to infuse AI into all its products after the technology exploded with the launch of OpenAI’s ChatGPT at the end of 2022. The company is spending billions of dollars to buy up hundreds of thousands of pricey NVIDIA GPUs used to train and power AI models, Zuckerberg said in a video earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/facebook-is-using-ai-to-supercharge-the-algorithm-that-recommends-you-videos-033027002.html?src=rss

‘Episode Aigis -The Answer-’ will wrap up Persona 3 Reload’s story in September

Microsoft and Atlus said today that the Expansion Pass for Persona 3 Reload will be available on March 12. The bundle will include the story’s final chapter DLC, Episode Aigis -The Answer-, which arrives in September. Game Pass Ultimate subscribers can get the Expansion Pass for free with their membership.

In the original Persona 3, the epilogue was called The Answer in the English version and Episode Aegis in the Japanese version, leading to the combined title in the remake’s DLC. Like the base game, the DLC will transform the original story with “cutting-edge graphics, modernized quality-of-life features and all the upgrades that came with Persona 3 Reload.”

The DLC’s story begins in a Groundhog Day-style time loop. “After unravelling the mysteries of the Dark Hour, fighting epic battles through Tartarus, and all the unforgettable events of Persona 3 Reload, the S.E.E.S. members find themselves trapped in a never-ending March 31st,” Xbox communication manager Michael Carven wrote. You’ll play as Aigis, a human-like android with Persona-summoning abilities.

Persona 3 Reload would not be complete without Episode Aigis –The Answer-,” General Producer Kazuhisa Wada wrote. “The epilogue is sure to satisfy both those who have played the original Persona 3 FES and those who are just starting out.”

The Expansion Pass will also add new music and costumes. The updated tracks will include remixes and “fan-favorite tracks from previous Persona titles.”

Microsoft says Persona 3 Reload is developer Atlus’ fast-selling title, surpassing a million sales in its first week.

This article originally appeared on Engadget at https://www.engadget.com/episode-aigis--the-answer--will-wrap-up-persona-3-reloads-story-in-september-214804635.html?src=rss

Post-apocalyptic city builder Frostpunk 2 arrives on July 25

Frostpunk's sequel finally has a release data, giving fans of the post-apocalyptic city-building survival game something to look forward to in the coming months. 11 Bit Studios has announced at the Xbox Partners Showcase that Frostpunk 2 will be available for Windows PCs starting on July 25. PC Game Pass subscribers will also be able to play it from day one. It's a full-fledged sequel to the original game, set 30 years after its events, where oil has taken over steam as society's main energy source. 

Players take on the role of the city's leader and will have to guide its citizens while facing the world's increasingly harsh, icy climate. In the sequel, they will get the chance to build larger cities divided into districts, with each one serving a specific purpose. One district could be in charge of food production, for instance, while another could serve as people's shelter. 

Similar to the game before it, Frostpunk 2 is expected to throw problems at the player that will force them to make some difficult decisions and challenge their morals. Players will meet various factions of citizens with ideals conflicting their own as their city grows, and they have to navigate the consequences of their decisions after siding with one faction over the rest. If it truly is like its predecessor, then players can expect a moody, somber experience that could be quite depressing at times. 

Both standard and Digital Deluxe editions of the game are now available for pre-order. The Digital Deluxe version comes with a seven-day beta access to parts of the game in April, exclusive access to story mode 72 hours before official release, thee post-release DLCs, a digital novella, an artbook and the game's soundtrack. Frostpunk 2 will also be making its way to consoles and will be coming to the Xbox Game Pass subscription service at a later date. 

This article originally appeared on Engadget at https://www.engadget.com/post-apocalyptic-city-builder-frostpunk-2-arrives-on-july-25-190018322.html?src=rss

TikTok to creators: make longer videos, get paid

Last year TikTok rolled out a new monetization system for streamers called the Creativity Program to encourage longer videos that allow it to sell more ads. Now, the company is rolling the scheme out widely with a new name, the Creator Rewards Program, that only pays for videos longer than one minute. 

"The Creator Rewards Program will continue rewarding high-quality, original content over a minute long with an optimized rewards formula focused on 4 key areas: originality, play duration, search value and audience engagement," the company wrote. 

TikTok noted that longer content is more lucrative with “with total creator revenue increasing by over 250 percent within the last 6 months, and the number of creators making $50,000 each month nearly doubling” since the beta began. 

TikTok

TikTok is also expanding its subscription features for creators. Previously, only live streamers could access offerings like exclusive (paid) content, badges and personalized emoji, but now the company is expanding these benefits beyond live streams.

"In the coming weeks, eligible creators can sign up to access a new way to strengthen their community with added value through exclusive content and benefits, while providing their most engaged communities an opportunity to connect even deeper with their favorite creators," TikTok wrote.

The company’s Creator Fund, which had no minimum requirement for video length and ended last year, was often criticized for low payouts. Last year, streamer Hank Green shared that he made about 2.5 cents per 1,000 views on the platform — a fraction of his YouTube earnings and about half of what he earned on TikTok prior to the fund.

By comparison, select streamers embraced the beta Creativity Program. Some (with subscriber numbers varying from a half million to several million) received payouts ranging in the low thousands to nearly $100,000 per month, "a complete 180" from what they saw in the Creator Fund, according to one creator.

That said, audiences have been uncertain about longer videos. In a TikTok internal survey from last year, nearly 50 percent of users said videos over a minute in length were "stressful," and a third of users watched videos online at double speed, according to a Wired report from earlier this year.

How to pay creators is not TikTok's only challenge at the moment. Yesterday, a group of US lawmakers introduced a new bill that would force parent ByteDance to sell TikTok in order for the app to remain in the United States.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-to-creators-make-longer-videos-get-paid-055013923.html?src=rss

Max will start cracking down on password sharing this year

Warner Bros. Discovery (WBD) plans to join Netflix and Disney in preventing Max users from sharing their passwords with friends and family who don't live in the primary household. According to The Wrap, the company's CEO and president of global streaming and games JB Perrette said at a conference that the account sharing crackdown will start later this year ahead of a more widespread effort in 2025.

The aim, of course, is to improve Max's bottom line. WBD doesn't make any money when a user lets someone else use their Max account. As of the end of 2023, WBD had 97.7 million subscribers across Max, Discovery+ and HBO on cable. That was an increase of 1.8 million from the previous quarter.

It's unclear how WBD plans to implement the password sharing crackdown. Last year, Netflix started making users who shared their account with people outside of the main household pay extra to do so. The initiative had a positive impact on Netflix's financial results. Disney+ then followed suit with its own password restrictions, which it first introduced in Canada. Disney says users in the US will have to stop sharing passwords by March 14.

This article originally appeared on Engadget at https://www.engadget.com/max-will-start-cracking-down-on-password-sharing-this-year-172920909.html?src=rss

Hades hits iOS as a Netflix mobile exclusive on March 19

Hades is a major get for Netflix as a mobile exclusive. The dungeon crawler is one of the best games in recent memory and it could help bolster the growing audience Netflix has built for its strong library of games. Subscribers will be able to play Hades on their iPhones and iPads at no extra cost on March 19. You can preregister so you're ready to go when the game hits the App Store.

You play as Zagreus, the son of Hades, as you battle through a randomized set of chambers and enemies in an attempt to escape from the Underworld. This is a roguelite game. Every time you die, you'll go back to the start and lose most of the perks you picked up during a run, but you'll gradually unlock permanent upgrades that will help Zagreous make it to Mount Olympus. You may also be equipped with extra knowledge about a certain enemy or trap that caused your demise.

In addition, Zagreus will receive gifts from other Olympians to help him hack and slash through his enemies. It's his interactions with the other characters that form the backbone of the story and help make Hades stand out.

Developer Supergiant Games had long thought of Hades as a good fit for mobile, given its pick-up-and-play nature. Although Netflix's games are typically available on both iOS and Android, that won't be the case for Hades, at least for now. Supergiant has stuck with iOS for the mobile versions of its games (already having a Mac version of Hades helped here since that platform and iOS both use the Metal API). Not only that, the studio is made up of a small team. While Supergiant was preparing the mobile port of Hades, it was also working on the sequel to the 2020 hit.

It took over a year of extra development time to get Hades ready for mobile devices. "The foremost goal was to make this an uncompromising version of Hades," while making sure the game was "as performant and smooth as possible," Supergiant creative director Greg Kasavin recently told reporters.

A major focus of that work was making sure to get the touch controls just right. The buttons have haptic feedback. You can resize and reposition the controls and save your configuration. What's more, the buttons are customized for each action. So, when you go to pet the adorable multi-headed devil dog Cerberus, there'll be a dedicated button just for that. Don't worry if you prefer to use a Bluetooth controller or a plug-in gamepad such as the Backbone One, since Hades will be compatible with those. Other features include 60 fps gameplay, cloud saves, achievements and offline play.

Hades is coming to Netflix Games at an ideal time for Supergiant. It will both bring new eyes to the game and give longtime fans an excuse to revisit the classic ahead of the sequel's arrival. Hades II is set to go into early access on PC this spring.

This article originally appeared on Engadget at https://www.engadget.com/hades-hits-ios-as-a-netflix-mobile-exclusive-on-march-19-170014127.html?src=rss

It's not just you: Facebook, Instagram and Threads are all down

Meta apps Facebook, Instagram and Threads are all currently experiencing outages. The service issues seem to have started at around 10AM ET, with outage reports for the services (and WhatsApp) spiking on Down Detector at that time.

Facebook booted several members of the Engadget team back to the site's login screen and left them unable to sign back in. Feeds on the other services were not loading for many users. However, fellow major Meta service WhatsApp was working for some, including me. 

Meta is surely working to resolve the issues. In the meantime, you might have to turn to TikTok or (shudder) X for your Tuesday morning time-wasting needs.

This article originally appeared on Engadget at https://www.engadget.com/its-not-just-you-facebook-instagram-and-threads-are-all-down-155024905.html?src=rss

Dune 2 kicks butt (literally)

I knew what I was getting into when I sat down for a press screening of Dune Part 2: A towering sci-fi epic best viewed on an enormous theater screen, just like Denis Villeneuve's first Dune film. What I didn't realize was that it would also give me a serious back massage — it really does kick butt. That was my experience at an Atlanta-area AMC, where the film whipped the Dolby Cinema seats into such a frenzy that, for one thrilling sequence, I felt like I was actually riding a sandworm plowing through the spice-filled desert of Arrakis.

Now, I can't guarantee you'll have the same ride at a normal theater (unless the subwoofer is cranked up obscenely high). What makes AMC's Dolby Cinema locations unique is that they feature rumbling transducers in every recliner seat, in addition to powerful dual-laser Dolby Vision projectors and enveloping Atmos sound. I've seen tons of films in AMC Dolby Cinemas since those screens began rolling out in 2017, but Dune Part 2 is the first time the haptic seats actually felt like they enhanced my moviegoing experience. When I rushed out to the bathroom in the middle of the film, I noticed that my body was still vibrating, the way you sort of feel after a deep massage by expert fingers.

Technically, you're still better off watching Dune Part 2 in IMAX theaters — it was actually filmed for that enormous format, and true IMAX theaters also deliver enough walloping low-end sound to shake your core without the need for rumbling seats. But it's hard to find full-sized IMAX screens, and for most US viewers it'll likely be easier to find a nearby AMC Dolby Cinema.

Let's be clear: I'm no fan of theater gimmicks, like the moving seats and various weather effects in 4DX cinemas. So I'm genuinely surprised how much I appreciated a heavy dose of recliner rumbling in Dune Part 2. Perhaps it's because the film is also fanbtastic — not that I expected any less from Villeneuve, a director who turned the first Dune into a cinematic feast and was also miraculously able to deliver a Blade Runner sequel that surpassed the original.

Photo by NIKO TAVERNISE for Warner Bros.

Dune Part 2 picks up where the first film abruptly ended, with Paul Atreides and his mother making their way through the desert with its native inhabitants, the Fremen. It's immediately clear that this isn't actually a sequel to the first film, it's genuinely a second half, with all of the action and more spectacle that many felt were lacking before.

Personally, though, I just loved being back in Villeneuve's vision of Frank Herbert's universe. As much as I appreciate the bombastic costumes and environments from David Lynch's Dune adaptation, I find this iteration far more immersive: Every room seems genuinely lived in, every custom feels like an organic outgrowth of a society that's existed for thousands of years. It's the sort of attention to detail we don't often see in films and TV today, when it's easier to shoot faux desert scenes on ILM's StageCraft set (aka "The Volume," the technology that was so thoughtlessly implemented in Quantumania).

Warner Bros.

Even if you don’t end up seeing Dune Part 2 in a Dolby Cinema (I swear, this isn’t an ad), it’s a film worth seeing on the big screen. Its vast scale and ambition can’t be contained on a TV, and its elaborate soundscape (including Hans Zimmer going extra hard for the score) deserves more than tinny flatscreen speakers or a mere soundbar.

Dune has always seemed like an unadaptable work, something so massive that it could only truly exist in Frank Herbert’s shroom-filled dreams. But once again, Villeneuve and his creative team have seemingly done the impossible: They’ve turned the fantasy of Dune into a cinematic reality. You owe it to yourself to pay tribute.

This article originally appeared on Engadget at https://www.engadget.com/dune-2-review-dolby-cinema-194415814.html?src=rss

Adobe’s latest AI experiment generates music from text

This week, Adobe revealed an experimental audio AI tool to join its image-based ones in Photoshop. Described by the company as “an early-stage generative AI music generation and editing tool,” Adobe’s Project Music GenAI Control can create music (and other audio) from text prompts, which it can then fine-tune in the same interface.

Adobe frames the Firefly-based technology as a creative ally that — unlike generative audio experiments like Google’s MusicLM — goes a step further and skips the hassle of moving the output to external apps like Pro Tools, Logic Pro or GarageBand for editing. “Instead of manually cutting existing music to make intros, outros, and background audio, Project Music GenAI Control could help users to create exactly the pieces they need—solving workflow pain points end-to-end,” Adobe wrote in an announcement blog post.

The company suggests starting with text inputs like “powerful rock,” “happy dance” or “sad jazz” as a foundation. From there, you can enter more prompts to adjust its tempo, structure and repetition, increase its intensity, extend its length, remix entire sections or create loops. The company says it can even transform audio based on a reference melody.

Adobe says the resulting music is safe for commercial use. It’s also integrating its Content Credentials (“nutrition labels” for generated content), an attempt to be transparent about your masterpiece’s AI-assisted nature.

“One of the exciting things about these new tools is that they aren’t just about generating audio—they’re taking it to the level of Photoshop by giving creatives the same kind of deep control to shape, tweak, and edit their audio. It’s a kind of pixel-level control for music,” Adobe Research scientist Nicholas Bryan wrote.

The project is a collaboration with the University of California, San Diego and the School of Computer Science, Carnegie Mellon University. Adobe’s announcement emphasized Project Music GenAI Control’s experimental nature. (It didn’t reveal much of its interface in the video above, suggesting it may not have a consumer-facing UI yet.) So you may have to wait a while before the feature (presumably) makes its way into Adobe’s Creative Cloud suite.

This article originally appeared on Engadget at https://www.engadget.com/adobes-latest-ai-experiment-generates-music-from-text-184019169.html?src=rss