Posts with «media» label

Steam Families puts game sharing and parental controls in one place

Steam is introducing a new way for your clan to play games together. The platform has announced Steam Families, a collection of game-sharing (and monitoring) features for parents and children currently available in beta. It takes the place of Steam Family Sharing and Steam Family View, rolling in some of their existing features alongside updates. 

Each member of a Steam Family will have a section called "family library" in their games list where they can access shareable games. Ownership remains with the purchaser, but each new title bought will appear in the list. You can play another member's games even when they're online (as long as they're playing another game). Plus, you can save your own progress and achievements. 

You can invite up to five other family members to your Steam Family account, with each member assigned the role of parent or child. Only adults can manage the account or implement parental controls, such as setting playtime limits (and reviewing requests for more), seeing playtime reports and choosing which games a child can play. Plus, they can control access to the Steam Store and chats. 

Steam Families also streamlines the process of children getting parental approval to buy games (thus, ideally for Steam, making them more frequent). Children can now request an adult on the plan to pay for their shopping cart, which a parent can manage via email or phone by pressing approve or decline. 

Steam Family is currently in beta and requires each member to join to participate. You can find the option to join under Interface and then choose Steam Family Beta in the Client Beta Participation dropdown menu. 

This article originally appeared on Engadget at https://www.engadget.com/steam-families-puts-game-sharing-and-parental-controls-in-one-place-123016424.html?src=rss

YouTube lays out new rules for 'realistic' AI-generated videos

Many companies and platforms are wrangling with how to handle AI-generated content as it becomes more prevalent. One key concern for many is the labeling of such material to make it clear that an AI model whipped up a photo, video or piece of audio. To that end, YouTube has laid out its new rules for labeling videos made with artificial intelligence.

Starting today, the platform will require anyone uploading a realistic-looking video that "is made with altered or synthetic media, including generative AI" to label it for the sake of transparency. YouTube defines realistic content as anything that a viewer could "easily mistake" for an actual person, event or place.

YouTube

If a creator uses a synthetic version of a real person's voice to narrate a video or replaces someone's face with another person's, they'll need to include a label. They'll also need to include the disclosure if they alter footage of a real event or place (such as by modifying an existing cityscape or making it look like a real building is on fire).

YouTube says that it might apply one of these labels to a video if a creator hasn't done so, "especially if the altered or synthetic content has the potential to confuse or mislead people." The team notes that while it wants to give creators some time to get used to the new rules, YouTube will likely penalize those who persistently flout the policy by not including a label when they should be.

These labels will start to appear across YouTube in the coming weeks, starting with the mobile app and then desktop and TVs. They'll mostly appear in the expanded description, noting that the video includes "altered or synthetic content," adding that "sound or visuals were significantly edited or digitally generated."

YouTube

However, when it comes to more sensitive topics (such as news, elections, finance and health), YouTube will place a label directly on the video player to make it more prominent. 

Creators won't need to include the label if they only used generative AI to help with things like script creation, coming up with ideas for videos or to automatically generate captions. Labels won't be necessary for "clearly unrealistic content" or if changes are inconsequential. Adjusting colors or using special effects like adding background blur alone won't require creators to use the altered content label. Nor will applying lighting filters, beauty filters or other enhancements.

In addition, YouTube says it's still working on a revamped takedown request process for synthetic or altered content that depicts a real, identifiable person's face or voice. It plans to share more details about that updated procedure soon.

This article originally appeared on Engadget at https://www.engadget.com/youtube-lays-out-new-rules-for-realistic-ai-generated-videos-154248008.html?src=rss

LinkedIn is developing in-app games to further distract you from your job hunt

LinkedIn, a platform that surely everybody associates with fun, may soon offer puzzle-based games to give its users something to do besides networking. App researcher Nima Owji posted a series of screenshots on X this weekend showing some of the games LinkedIn is working on, and the company has since confirmed the plan to TechCrunch. Employees’ scores will reportedly affect how the companies they work for are ranked in the games.

BREAKING: #LinkedIn is working on IN-APP GAMES!

There are going to be a few different games and companies will be ranked in the games based on the scores of their employees!

Pretty cool and fun, in my opinion! pic.twitter.com/hLITqc8aqw

— Nima Owji (@nima_owji) March 16, 2024

Per TechCrunch, the titles LinkedIn is working on so far include “Queens,” “Inference” and “Crossclimb.” LinkedIn provided the publication with some newer images of the games, but for everyone just anxiously awaiting their rollout, there’s no timeline yet for when they’ll be released. It’s unclear if games will be available in full to free users or reserved for LinkedIn’s paid subscribers.

This article originally appeared on Engadget at https://www.engadget.com/linkedin-is-developing-in-app-games-to-further-distract-you-from-your-job-hunt-205953683.html?src=rss

Netflix will stream the Mark Twain Prize honoring Kevin Hart on May 11

Netflix is the new streaming home of the Mark Twain Prize for American Humor as part of a multiyear deal. This year's prize is going to Kevin Hart, who is being honored for his "extraordinary contributions to the genre and his impressive achievements across comedy, film and television." The likes of Dave Chappelle, Jimmy Fallon, Tiffany Haddish, Regina Hall, Chelsea Handler, Nelly, Chris Rock and Jerry Seinfeld are set to pay tribute to Hart (and perhaps roast him a bit) at the ceremony. For what it's worth, Hart inked a multiyear movie deal with Netflix in 2021.

The Mark Twain Prize is in its 25th year and it's perhaps one of the most prestigious comedy awards in the US. It's awarded to those who have had "an impact on American society in ways similar to the distinguished 19th-century novelist and essayist Samuel Clemens, best known as Mark Twain," a press release notes. Previous recipients include Richard Pryor, Whoopi Goldberg, Lily Tomlin, Lorne Michaels, Steve Martin, Billy Crystal, George Carlin, Tina Fey, Will Ferrell, Carol Burnett, Eddie Murphy, Bill Murray, David Letterman, Julia Louis-Dreyfus, Jon Stewart and Adam Sandler.

The ceremony takes place on March 24 at the Kennedy Center Concert Hall in Washington DC. You'll be able to watch it when it hits Netflix on May 11. That's during the Netflix is a Joke festival, a series of stand-up shows taking place in Los Angeles that will also stream on the platform. Netflix has a rich history of comedy specials and shows at this point, so it seems like a natural fit for the Mark Twain Prize, which was previously broadcast on Comedy Central, PBS and CNN.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-stream-the-mark-twain-prize-honoring-kevin-hart-on-may-11-162300362.html?src=rss

Disney+ screws UK Doctor Who fans with global release strategy

The latest series of Doctor Who will debut on iPlayer and globally on Disney+ at midnight in the UK. The first two hour-long episodes land on May 11, which will then air on BBC One later that day in prime time. Those who know how time zones work will have already guessed that Doctor Who will now be available to view in the US on May 10 at 7pm ET and 4pm PT.

There are plenty of sucky things about living in the UK, one of which is that we’re a day behind the US TV schedule. Buzzy shows like Lost were often spoiled by the internet long before it was legally available to view here. To curb the rampant piracy, shows like Game of Thrones and Succession were broadcast at 2am or 3am.

That way, ardent viewers could DVR those airings and watch them before they got to work lest it be spoiled. Because, if you didn’t, you’d have to be extremely careful when you were treading around on the internet. There were very few shows I didn’t have spoiled for me given that I work on the internet all the damn day.

So you can imagine my dismay to learn that Doctor Who, one of the crown jewels in the British TV firmament, will now be treated the same way. It’s hard not to feel annoyed given that the bulk of the series’ funding comes from the license fee paid by the majority of TV owners in the UK. It seems mad, to me, that the global simulcast isn't tied to the UK broadcast, rather than this obvious tweak to ensure the US gets it first. Especially when the alternative is to stay up until 2am on a Saturday morning. 

(Yes, I know there’s precedent for this, The Five Doctors aired on PBS two days before the UK airing, and the TV movie aired on Fox twelve days earlier. But that was in the pre-internet heyday when you didn't have every big moment from the show shared by its own official social channels mere seconds after it aired.)

This article originally appeared on Engadget at https://www.engadget.com/disney-screws-uk-doctor-who-fans-with-global-release-strategy-155040558.html?src=rss

Black Mirror will get six new episodes in 2025

Black Mirror, the series that eerily foreshadowed our current tech dystopia, is set to return in 2025 for a seventh season, Netflix revealed at its UK Next event. The six-episode run will include a sequel to one of the best-loved episodes, the darkly funny Star Trek spoof USS Callister

It's light on details, with a Netflix teaser only teasing the 2025 date and sequel episode. "Robert Daly is dead, but for the crew of the USS Callister, their problems are just beginning," the description reads. The original episode from season 4 (2017) starred Jesse Plemons and Cristin Milioti, along with the voice of Aaron Paul and an uncredited cameo by Kristen Dunst. That episode won multiple Emmys, including one for Outstanding Television Movie.

Black Mirror debuted in the UK in 2011 with the occasional hiatus, including this year. It was created by Charlie Brooker and executive produced by Annabel Jones. 

Its last season, in 2023, featured five episodes and included a few bangers like Loch Henry and Joan is Awful. The latter takes streaming services to their logical, dark conclusion (think The Truman Show meets OpenAI meets Netflix) — and we expect similar themes in the upcoming season. 

This article originally appeared on Engadget at https://www.engadget.com/black-mirror-will-get-six-new-episodes-in-2025-081523986.html?src=rss

Pornhub says adios to Texas

If Pornhub were a cowboy, then it has just tipped its hat and ridden off into the sunset to leave Texas. It's now inaccessible in the state after the US Court of Appeals for the 5th Circuit ruled that Texas can start enforcing its age verification regulations for porn websites. As 404Media reports, when you visit Pornhub or any other adult entertainment website owned by its parent company Aylo from within the state, you'll now get a message that begins with: "Dear user, as you may know, your elected officials in Texas are requiring us to verify your age before allowing you access to our website."

The message then explains that the practice would "impinge on the rights of adults to access protected speech" and that it's the "least effective and yet also most restrictive means of accomplishing Texas' stated purpose of allegedly protecting minors." Texas' age verification rules require porn website visitors to prove their age by providing a copy of one of their government IDs. Aylo said in its message that "providing identification every time you want to visit an adult platform is not an effective solution for protecting users online, and in fact, will put minors and your privacy at risk."

Texas governor Greg Abbott signed the age verification bill into law last year, but a group of porn websites that included Pornhub filed a lawsuit to block it a month later. A judge issued a preliminary injunction that blocked its immediate enforcement, ruling that the plaintiffs showed that they "will likely be violated if the statute takes effect" and that they will "suffer irreparable harm." However, the state's attorney general, Ken Paxton (pictured above), appealed the injunction. The court did strike down the law's requirement to "display health warnings about the effects of the consumption of pornography," but Paxton has clearly won the battle. 

Pornhub's message for its Texas visitors is the same one it shows visitors from other states with similar age verification laws, including Utah, Montana, North Carolina and Mississippi. Last year, Aylo also started requiring Louisiana visitors to verify their identities through the state's digital driver's license wallet app, but most states don't have a comparable application that works with its system. "We believe that the only effective solution for protecting minors and adults alike is to verify users' age on their device and to either deny or allow access to age-restricted materials and websites based on that verification," Aylo explained in its message. 

In a rather amusing yet expected turn of events, there was a spike in Google searches for "VPN" after the appeals court's ruling came out. As you might have guessed, Texas now tops the list of states for VPN searches, indicating that people are now looking for ways to circumvent Pornhub's shutdown in the region. 

This article originally appeared on Engadget at https://www.engadget.com/pornhub-says-adios-to-texas-071814587.html?src=rss

Embracer sells a big chunk of Saber Interactive in a deal worth around $500 million

As expected, the Embracer Group has sold much of Saber Interactive, which is known for the Metro series, Gloomhaven and remakes of classic Star Wars titles. The buyer is a group of private investors under the umbrella of Beacon Interactive, which is run by Saber co-founder Matthew Karch. 

Although Embracer says the deal is worth $247 million, it's actually worth around $500 million once liabilities are factored in, according to Bloomberg’s Jason Schreier. That’s because Beacon is said to have taken up an option to buy 4A Games and Zen Studios (the developers of the Metro and Zen Pinball series, respectively) as well.

As you might imagine given those latter points, the details of the sale are a little convoluted. Along with 4A and Zen, the sale includes all Saber-branded studios, Nimble Giant (Star Trek: Infinite), 3D animation studio Digic, support studio Fractured Byte, PR agency Sandbox Strategies, Mad Head Games (Scars Above), Slipgate Ironworks (Graven), New World Interactive (the Insurgency series) and publisher 3D Realms.

Embracer is hanging onto 34 Big Things (Redout), Shiver (which ported Mortal Kombat 11 to Switch), Snapshot (Phoenix Point) and Aspyr, which is behind the recent remaster of the original Tomb Raider trilogy and Star Wars: Battlefront Classic Collection, which came out on Thursday. The publisher is also retaining Tripwire (Maneater), Beamdog (Mythforce), Tuxedo Labs (Teardown) and Demiurge (Sega Heroes). Embracer-owned publisher Plaion will keep the long-term license and publishing rights for PC and console games in the Metro series too.

Overall, Beacon is scooping up at least 38 ongoing game development projects, along with some proprietary engine technology and game tools. Saber says it will retain 14 games, including Killing Floor 3. According to reporter Stephen Totilo, Beacon is taking on 2,950 workers and Embracer is retaining 800 (it has 14,140 workers overall).

"Embracer is now able to discontinue all operations in Russia, according to a previous board decision, while safeguarding many developer jobs under new independent ownership," Embracer CEO Lars Wingefors said. "At the same time, we keep key companies, valuable IPs and future publishing rights."

Embracer bought Saber for $525 million four years ago and it slotted some later purchases, including Demiurge and New World Interactive, into that division. Since last summer, Embracer has been on a major cost-cutting drive after an expected investment of $2 billion (reportedly from a group backed by Saudi Arabia’s sovereign wealth fund) fell apart. The company has shuttered several studios, and it laid off 1,387 people in the second half of 2023. It also canceled 29 unannounced games over a six-month period last year. It's believed that Gearbox (of Borderlands fame) may be set to leave Embracer too.

This article originally appeared on Engadget at https://www.engadget.com/embracer-sells-a-big-chunk-of-saber-interactive-in-a-deal-worth-around-500-million-143713156.html?src=rss

Elon Musk kills Don Lemon's new X show before it ever began

X has canceled a high-profile partnership with former CNN host Don Lemon to stream a video talk show on the platform. Lemon said that the company canceled his contract hours after he interviewed X’s billionaire owner Elon Musk for the first episode of “The Don Lemon Show,” which was scheduled to stream on the platform this Monday.

“Elon Musk is mad at me,” Lemon said in a video posted to X on Wednesday. “Apparently, free speech absolutism doesn’t apply when it comes to questions about him from people like me.”

Lemon’s announcement came a day after company CEO Linda Yaccarino declared that X was becoming a “video first” platform. It announced the partnership with Lemon in January as part of a larger strategy to stream more original content on the service. This included striking deals with former representative Tulsi Gabbard and sports radio commentator Jim Rome to stream their own shows on the platform. Last year, X reportedly made a similar deal with Tucker Carlson after he was fired from his hosting duties at Fox News. X’s decision to cancel Lemon’s show raises questions about the company’s strategy.

“The Don Lemon Show is welcome to publish its content on X, without censorship, as we believe in providing a platform for creators to scale their work and connect with new communities,” X said in a statement. “However, like any enterprise, we reserve the right to make decisions about our business partnerships, and after careful consideration, X decided not to enter into a commercial partnership with the show.”

Lemon said that he will now stream the first episode of “The Don Lemon Show” on X, YouTube and other podcast platforms, and is preparing for a legal fight in case X refuses what is reportedly a multi-million dollar payout. “Don has a deal with X and he expects to be paid for it,” a spokesperson for Lemon told Variety. “If we have to go to court, we will.” However, two anonymous sources claimed to Semafor that Lemon may not have actually signed a contract with X. Musk has a history of withholding payments. A group of former Twitter executives including the company’s ex-CEO Parag Agrawal are suing Musk and X over millions of dollars in unpaid severance benefits.

Lemon’s interview with Musk, which was recorded on Friday, spanned a wide range of topics including the presidential election, and, reportedly, the billionaire’s alleged ketamine use, the subject of a Wall Street Journal story published earlier this year. “Hardcore questions were asked,” Lemon told an X user. In a written statement, Lemon said that he had a “good conversation” with Musk, but the billionaire clearly didn’t seem to think so.

Musk wrote that Lemon’s approach was “basically just ‘CNN, but on social media’, which doesn’t work, as evidenced by the fact that CNN is dying,” in response to a user asking X about specific reasons for terminating the partnership with Lemon. “And, instead of it being the real Don Lemon," Musk sniped, "it was really just [former CNN President] Jeff Zucker talking through Don, so lacked authenticity.”

Lemon was fired from CNN nearly a year ago after making on-air remarks against former Republican presidential contender Nikki Haley that many considered sexist and ageist, as well as reports showing he engaged in misogynistic behavior over his 15-year tenure at CNN.

This article originally appeared on Engadget at https://www.engadget.com/elon-musk-kills-don-lemons-new-x-show-before-it-ever-began-205608734.html?src=rss

Even cozy games can get toxic

Former professional esports player Dennis Fong founded GGWP in 2022, more than a year before companies like Microsoft and Google debuted their natural-language search engines and the AI revolution officially gripped the globe. GGWP is an AI-powered moderation system that identifies and takes action against in-game harassment and hate speech, and after two years on the scene, it’s now integrated into titles at more than 25 studios.

Fong may be a veteran of the Doom and Quake esports scenes, but he’s interested in protecting players from abuse in every genre, especially as social features become easier to implement for studios of all sizes. GGWP is live in thatgamecompany’s social adventure title Sky: Children of the Light, the meditation app TRIPP VR, the kids-focused MMO Toontown Rewritten, the first-person MOBA Predecessor, Fatshark’s action shooter Warhammer 40,000: Darktide, the metaverse platform The Sandbox, and it powers Unity’s anti-abuse toolset.

These aren’t all gritty military sims or hardcore competitive franchises like Counter-Strike or League of Legends, where you might expect emotional outbursts and increased toxicity. One-third of the games that utilize GGWP are co-op and PvE experiences, rather than competitive PvP settings, according to Fong. Turns out, cozy games need moderation too.

“Cozy games tend to see a lot more chat activity when compared to competitive games, so naturally there tend to be far more incidents that are chat-related as compared to gameplay,” Fong said. “That said, users are clever and are always discovering new ways to turn something intended to be positive, like a ‘thank you’ emote, into something negative by using it after a player makes a mistake. We help companies understand what’s happening and then implement tools to help curb that behavior.”

GGWP’s Unity partnership is particularly notable, if only because of its potential scale. GGWP powers Unity’s Safe Text and Safe Voice products, including its Vivox voice chat system, and it’s integrated into the uDash dashboard. Unity developers can activate GGWP in their games with a click and have billing handled through their existing Unity partnerships. 

Outside of Unity, it takes just a few lines of code to activate GGWP in a game. There’s a free tier that allows studios to try out the system, and a self-service portal for the truly independent developer. Custom contracts for larger titles aside, GGWP charges based on the volume of API calls a game generates.

"There are companies that do a subset of what we do, but we’re the only comprehensive platform for positive play," Fong said.

In-game moderation is a massive problem for any game with a social feature, and the bigger the audience, the more harassment there is to sift through. One studio executive told Fong in 2022 that their game received more than 200 million player-submitted reports in just one year, and this volume was common among popular online titles. During his research phase, Fong found that most AAA studios addressed just 0.1 percent of all reports they received annually, and some had anti-toxicity teams of fewer than 10 people.

GGWP exists because most game companies, even the largest ones, are awful at moderating their spaces. Clicking the “report” button in many games feels like sending a strongly worded letter to a trash incinerator inside a black hole. Here’s how Fong described it to Engadget in 2022:

“I'm not gonna name names, but some of the biggest games in the world were like, you know, honestly it does go nowhere. It goes to an inbox that no one looks at. You feel that as a gamer, right? You feel despondent because you’re like, I’ve reported the same guy 15 times and nothing’s happened.”

GGWP has successfully blocked hundreds of millions of abusive messages and it’s being used to protect billions of user interactions monthly. Games that use the system have seen a 65 percent reduction in toxic behavior and a 15 percent improvement in player retention — meaning, GGWP is preventing harassment from happening in the first place, and this helps players feel comfortable enough to keep coming back.

This article originally appeared on Engadget at https://www.engadget.com/even-cozy-games-can-get-toxic-184517894.html?src=rss