Posts with «media» label

Garry’s Mod faces deluge of Nintendo-related DMCA takedown notices

Facepunch Studios has announced on Steam that it's removing 20 years' worth of Nintendo-related workshop items for its sandbox game Garry's Mod to comply with the Japanese company's demands. Earlier this year, an X user with the name Brewster T. Koopa posted that a group of trolls was filing false DMCA claims against the game to get Nintendo add-ons removed and to get add-on makers to shut down. The perpetrators allegedly used a fake email to impersonate Nintendo's lawyers to send DMCA takedown notices. Facepunch Studios said in its new announcement, that it believes the demands legitimately came from Nintendo and that it has to respect the company's decision and start taking down items related to its IPs. 

"This is an ongoing process, as we have 20 years of uploads to go through," the developer wrote. "If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot."

[PSA] False flaggers on the Garry's Mod Workshop.

There is someone, or a group of trolls going around the Gmod workshop filing false DMCA claims and shutting down addons, over 10 Gmod addon makers, myself included have been attacked, with over a dozen of our addons gone. pic.twitter.com/ZwVVhQjQlu

— Brewster T. Koopa (@brewsterkoopa) February 11, 2024

Koopa said in a follow-up tweet that they sent an email to the company to let it know that the demands aren't actually from Nintendo. They previously argued that the takedown notices couldn't be from the Japanese gaming giant, because Nintendo add-ons have been around since 2005 and because the company would've contacted Valve, the publisher of Garry's Mod, itself.

While the announcement is still up, Facepunch founder Garry Newman announced that his team has received people's emails and DMs and that the developer is conducting an investigation. "We need to take these things seriously (particularly from Nintendo), but we also can't let people misuse DMCA takedowns," Newman wrote. We've reached out to Nintendo to ask whether the takedowns Facepunch received truly came from the company, and we'll update this post once they respond.

Yes, we have got your emails and dms, we have seen your theads, we're doing our own investigations. We need to take these things seriously (particularly from Nintendo), but we also can't let people misuse DMCA takedowns.

— garry (@garrynewman) April 25, 2024

This article originally appeared on Engadget at https://www.engadget.com/garrys-mod-faces-deluge-of-nintendo-related-dmca-takedown-notices-123027589.html?src=rss

Manhattan's DA wants to know why YouTube is pushing "ghost gun" tutorials to kids

Alvin Bragg, Manhattan's District Attorney, wants to meet with YouTube CEO Neal Mohan to discuss why the website allows the posting of videos on how to manufacture "ghost guns" and why its algorithm is pushing them to underage viewers who watch video game content. Ghost guns are firearms assembled using 3D-printed parts or components purchased as kits. That means they have no serial numbers, making them near impossible to trace, and don't need any kind of background check to acquire. 

In a letter sent to Mohan (PDF) requesting a meeting, Bragg referenced a study conducted by the Tech Transparency Project in 2023, wherein it created four test YouTube accounts and gave them the profiles of 14-year-old and 9-year-old boys. Apparently, after playing at least 100 gaming videos, YouTube's algorithm started recommending them instructional videos on how to make ghost guns. It doesn't matter if they'd only watched, say, Call of Duty gameplay videos and had never interacted with any content featuring real guns. YouTube still pushed real gun content to their accounts, as well as other violence-related videos, such as those of school shootings and serial killers, even if they were supposed to be minors. Bragg also called YouTube's attention to the fact that there's no way for guardians to switch off the website's recommendations in parental controls. 

A lot of young individuals being investigated for gun possession in New York City said they learned how to make ghost guns from YouTube, Bragg wrote. While the website does remove those videos when they're flagged by gun safety groups, the DA said YouTube should be more proactive in removing them, should make sure they get blocked from being uploaded in the future and should provide viewers a way to switch off recommendations. Especially since the website does have a policy that prohibits the uploading of videos intending to sell firearms or to instruct viewers on how to make them. YouTube told New York Daily News in a statement that it'll "carefully review" videos the Manhattan DA shares with the company and that it remains committed to "removing any content that violates [its] policies."

This article originally appeared on Engadget at https://www.engadget.com/manhattans-da-wants-to-know-why-youtube-is-pushing-ghost-gun-tutorials-to-kids-070219455.html?src=rss

PUBG will take a nostalgia-infused trip back to its first map in May

PUBG: Battlegrounds is somehow old enough to evoke nostalgia. The pioneering battle royale game, which entered Steam Early Access in 2017, will borrow a page from Fortnite’s playbook and honor its first map. Erangel Classic will recreate the old-school battlefield from the game’s inception for a limited two-week run in May and June.

Developer and publisher Krafton says the Erangel Classic map will reproduce the original’s concepts, graphics, atmosphere and UI. However, it will blend those with “modern tweaks” to deliver “the enjoyable gameplay experiences that players have grown accustomed to.” In other words, much like remasters of other classic games, the goal is to feel as close to the original as possible without chucking out all of its subtle quality-of-life improvements from the game’s evolution.

Krafton

If the revamped map idea sounds familiar, Fortnite brought back its original 2018 island map late last year, breaking its records for player counts. (It peaked at 44.7 million players, marking its biggest day ever.) It’s easy to see why Krafton would want a piece of that action.

Specific nods to the original map include foggy and rainy weather to add an air of unpredictability. In addition, you’ll find bench weapons on the starting island (get ready to scramble for your favorite), and all weapons will have reduced recoil to match the original. It will also have a Tommy Gun in the care package, a vintage map UI and a “charmingly tacky font and graphics.”

The tiered rollout will arrive on PCs and consoles at different times, extending the playtime for those who own the game on multiple platforms (perhaps helping Krafton sell a few extra in-game items). Erangel Classic will be available in PUBG: Battlegrounds on PC from May 14 to May 28 and on consoles from May 23 to June 6, replacing the modern Erangel map during those periods. Krafton says the May 14 patch notes will go into more detail about all the map’s changes, so keep an eye out.

This article originally appeared on Engadget at https://www.engadget.com/pubg-will-take-a-nostalgia-infused-trip-back-to-its-first-map-in-may-194736249.html?src=rss

Your old Rock Band guitars now work in Fortnite Festival

You may be able to give those plastic Rock Band guitars you have stuffed away in the attic a new lease of life. Fortnite Festival (a Rock Band-style mode that debuted in Fortnite in December) now supports several Rock Band 4 controllers across PlayStation, Xbox and PC, as detailed in a blog post.

If you have a compatible plastic guitar, you can use it to play new Pro Lead and Pro Bass parts in any Jam Track. These parts have colored notes for each lane that match with the guitar controller buttons. They also include hammer-on and pull-off notes — just like Rock Band and Guitar Hero.

Epic Games (which bought Rock Band developer Harmonix in 2021 to build music experiences for Fortnite) plans to add support for more peripherals down the line. Hopefully, the developers will make the whammy bar more useful beyond triggering a visual effect too.

Epic previously said it would add support for Rock Band guitars. Earlier this year, third-party peripheral maker PDP (which Turtle Beach recently purchased) unveiled a new Xbox and PlayStation wireless guitar controller for Rock Band 4 and Fortnite Festival.

Support for the Rock Band peripherals come just as Billie Eilish joins the game as its new music icon. Several of her songs are available to buy and use in Fortnite Festival, and you'll be able to purchase an Eilish outfit (or unlock one through a secondary battle pass) and play as her in the Battle Royale mode.

Meanwhile, Epic has added a setting that allows players to hide certain emotes that others often use for trolling in Battle Royale. For instance, after being eliminated, a player might not want to see a rival using the "Take the L" emote, which involves making the shape of an "L" (for "loser") on their forehead and doing a silly dance. The setting won't stop players from using any emotes and it only hides four of them for now. Somehow, one of the emotes that the setting doesn't hide is a personal favorite called "Rage Quit."

Starting today, these Fortnite emotes will be hidden with a "confrontational emotes" setting.

Spreading for awareness, trigger warning. pic.twitter.com/VkGXnTdRnd

— Jake Lucky (@JakeSucky) April 23, 2024

This article originally appeared on Engadget at https://www.engadget.com/your-old-rock-band-guitars-now-work-in-fortnite-festival-164054839.html?src=rss

Castlevania fan uncovers new Konami code in 1999 game

Castlevania: Legacy of Darkness, the director's cut version of Castlevania for the Nintendo 64, is a classic today despite issues like blurry graphics and wonky gameplay. You'd think a title designed in the last century (well, 1999) would have no new surprises, but there's a twist to the story. A new Konami Code has been found and it's interesting enough that Castlevania fans may want to give it a fresh look. 

The trick was first revealed by Moises and LiquidCat on the Castlevania 64 Discord server, as shared by YouTuber JupiterClimb. To unlock it, you just need to double the inputs of the original Konami Code (press ↑ ↑ ↓ ↓ ← → ← → B A, twice), and all the characters from Castlevania: Legacy of Darkness — Cornell, Reinhardt, Carrie and Henry — are instantly unlocked. 

It also opens up all their alternate costumes, along with the game's hard mode. Without the code, you have to win the game (twice!!) to unlock all four characters. 

Along with the main code, Moises and LiquidCat also dug up codes to fill all inventories, regardless of character being played. The PAL and JPN version also lets players max out their jewels and weapon power. 

JupiterClimb speculates that the code was a developer shortcut accidentally left in the game, as has happened before with Konami titles. In any case, it's a fun surprise that breathes some new life into the 25-year-old vampire game. 

This article originally appeared on Engadget at https://www.engadget.com/castlevania-fan-uncovers-new-konami-code-in-1999-game-124727119.html?src=rss

Metaphor: ReFantazio, a fantasy RPG from the Persona 5 team, comes out in October

Atlus first teased that it was working on a new RPG with a fantasy setting in mid-2023 — it also said way back then that it will be available sometime this year. Now, the developer has revealed that the game, Metaphor: ReFantazio, will come out on October 11 at a special livestream event. Katsura Hashino, the director of the game, as well as of Persona 3, 4 and 5, also introduced a 30-minute hands-on gameplay that gives you quite a lengthy look at its story and combat mechanics. Similar to the Persona games, Metaphor: ReFantazio has a turn-based combat system with what Atlus says is a "blend of real-time action."

Also, like the Persona games, you'll have to manage your time, so that you can build bonds with your allies and increase your "virtues" outside of dungeon-crawling. Metaphor: ReFantazio is set in the fictional United Kingdom of Euchronia, which was plunged into chaos after the assassination of its king. In the middle of the royal tournament for the throne, the protagonist and his partner fairy Galica go on a journey to find the cursed prince that was thought to be dead and team up with new allies along the way. 

Physical copies of the game, both standard and limited Collector's editions, are now available for pre-order, but you'll have to wait a bit if you'd rather get the digital version. Upon launch, the game will be available for various consoles, namely the Xbox Series X|S, PlayStation 5 and PlayStation 4, as well as on Windows and Steam on PC.

If the 30-minute gameplay footage is too long for you, here's a new trailer you can watch instead:

This article originally appeared on Engadget at https://www.engadget.com/metaphor-refantazio-a-fantasy-rpg-from-the-persona-5-team-comes-out-in-october-100359581.html?src=rss

Even the indie game El Paso, Elsewhere is getting turned into a movie

Hollywood has really begun flexing its video game adaptation muscle in the wake of the spectacular success of the Fallout TV show and The Super Mario Bros. Movie. Even indie publishers are getting some of those sweet, sweet development contracts. Case in point? The hit third-person shooter El Paso, Elsewhere is being adapted into a feature length film, as reported by Deadline.

Academy Award nominee LaKeith Stanfield is in talks to both star and produce. Stanfield is known for a slew of great films, like Sorry to Bother You, Judas and the Black Messiah and The Book of Clarence, among others. Di Bonaventura Pictures and Colin Stark will also produce.

The game has players control a drug-addicted vampire hunter as he tracks down a blood-sucking ex-girlfriend who’s set on ending the world. The movie will follow a similar story structure, according to Deadline. The indie title has been praised for being a fantastic homage to third-person action shooters like the Max Payne series, though one that absolutely oozes surreal charm. In other words, it makes sense as a movie.

Of course, this is just the latest video game adaptation to ping our radar. Fallout, The Last of Us and Twisted Metal have all been renewed for second seasons. The Super Mario Bros. Movie is getting a sequel and The Legend of Zelda is finally being adapted into a movie. More recently, it was announced that the horror-tinged fishing sim Dredge is being turned into a movie, as is the action game Sifu.

There are also upcoming cartoons based on Splinter Cell, Vampire Survivors and Golden Axe. That's not all. There are upcoming movies based on Borderlands, Minecraft, Gears of War and so many others, not to mention the multimodal Sonic the Hedgehog cinematic universe. Video games and Hollywood are finally besties, after decades of false starts. Now, give me a series adaptation of the Dreamcast-era “virtual pet” Seaman, you cowards.

This article originally appeared on Engadget at https://www.engadget.com/even-the-indie-game-el-paso-elsewhere-is-getting-turned-into-a-movie-191423219.html?src=rss

What we watched: Bluey’s joyful finales

It’s never good to recommend a comedy by saying it makes you weep, but somehow Bluey, a comedy for kids, feels more real and more truthful than anything else on TV. I see so much of myself in Bandit’s triumphs and failures as he tries to parent his two daughters. I nod along to all of his unsuccessful parenting tactics that, I’ll admit, I’ve also tried on my own two kids. And then, at the end of so many episodes, I’ll realize that the front of my t-shirt is wet with tears because I've been crying.

There can’t be many people unfamiliar with Bluey, the biggest kids’ TV series on the planet, if not the biggest series overall. Each seven-minute episode is a slice-of-life sitcom about the Heelers, a family of anthropomorphic dogs living in Brisbane, Australia. Bluey and her younger sister Bingo live with parents Bandit and Chilli. The show started out focused on the playtimes the kids would have with each other or their parents. But it quickly sprawled out to create a rich world in the vein of The Simpsons, with a whole city’s worth of storylines. It can now regularly relegate the Heelers to the background to focus on the show’s deep cast of characters.

It closed out its third season with last Sunday's “The Sign,” a (comparatively) epic 28-minute episode and this week with “Surprise,” a sweet little postscript. The former’s long running time was described as a dry-run for any potential Bluey movie, wrapping up a number of the show’s storylines. It focuses on a wedding taking place at the Heeler’s home in the shadow of the family’s plan to relocate to another city. I won’t spoil too much beyond saying “The Sign” is a story about the bigness of change and how that affects parents and kids alike. Much of it focused on Bandit’s decision to move for a better-paid job and the way that impacted Chilli and the two girls. It’s a complicated issue, especially because it highlights that parents often just want to do what’s best for the kids.

Ludo Studio

“Surprise,” meanwhile, focuses more on the mundane struggle of Bandit trying to play two different games with his daughters at the same time. Much as Bluey wants to be just seven minutes of silly fun, it can’t quite help but be honest about the emotional and physical labor of parenting. All Bandit wants to do is sit down and watch sport on the TV but his daughters won’t allow him that luxury. He’s chased around the house, forced to pretend to teach a tennis ball to ride a bike and then pelted with ping pong balls fired from a toy launcher. (Bluey’s happy to highlight how often Bandit will get hit in the groin as a consequence of whatever game the girls are playing.)

The payoff to all of that effort comes in the final half minute of the episode, which is when I started sobbing. As much as it may be pitched as a palate cleanser after the scale and emotional heft of the previous episode, the final moments offer a real (if pleasant) punch to the gut. I can’t help but feel plenty of parallels in Bluey’s life and that of my own (similarly-aged) daughter, and feel a lot of kinship with Bandit as well. If I’m one one-hundredth as good a parent as this silly cartoon dog who often gets it wrong, then I’ll feel like I’ve done a good job.

There’s been speculation that this third season may be the end for Bluey. Bloomberg reported the uncertainty around creator Joe Brumm’s future with the show, although producer Sam Moor has said it will continue in some form. Any delay would also risk that the child actors – who remain anonymous for their own safety — will age out of being able to play their roles. But in many ways, Bluey can’t not continue given the show is now a multi-billion dollar cash cow for the BBC, which owns a big chunk of the show’s rights.

I don’t want to say goodbye to Bluey and the Heelers, and I’d prefer they kept the cast as-is and let them grow up alongside Bandit and Chilli. That, to me, would be an honest thing to do, rather than indulging in the fakery that dogs so many TV shows which face this problem. But if they have to go, I’ll choose to remember Bluey’s three perfect seasons through the highs and lows of parenting.

This article originally appeared on Engadget at https://www.engadget.com/what-we-watched-blueys-joyful-finales-161527282.html?src=rss

What we're listening to: The Tortured Poets Department and Eternal Sunshine

In this installment of what we're listening to, Reviews Editor Cherlynn Low dives into new releases from Taylor Swift and Ariana Grande, and explores what music means to us when songs are consumed more like books and journal entries.

Cherlynn Low, Deputy Editor, Reviews

April 19 should have been declared a global holiday. It was, after all, the release day of Taylor Swift’s highly anticipated album, The Tortured Poets Department (TTPD). How could we be expected to work on this most hyped of Fridays, when there were lyrics to overanalyze and melodies to emo-walk to?

Taylor Swift - The Tortured Poets Department

I’ll admit: I hate myself a bit for the eagerness with which I hit play on albums like TTPD and Ariana Grande’s Eternal Sunshine (ES). Both musicians had recently left long-term relationships and got together with new beaus, amid rabid press coverage and relentless speculation on Reddit. I usually prefer to hear from the people involved instead of reading tabloid articles based on what “friends close to” said, and for Swift and Grande, songs are usually as close as we’ll get to primary sources. 

I saw these albums as opportunities to get their takes on what went down. Granted, it’s always wise to take their words with generous helpings of salt, the same way therapists tend to remember that their patients’ retelling of stories can be skewed or unreliable.

Both Grande and Swift have made their lives the subject of their music for years, and they often have an air of defensiveness. Titles like “Look What You Made Me Do” and “Yes, and?” make me think of people who blame others or don’t care about the consequences of their actions. Even songs like Swift’s “Anti-Hero” from her last album and Grande’s “Thank U, Next” seem at first glance to be about taking accountability, but really continue the theme of dodging real responsibility.

I’m not sure if music has always been rooted in scrutinizing the artist’s life, but it certainly seems to have become more popular in recent years. The level of interest and analysis around things as simple as word choice or order has probably never been as high, either. It’s also worth considering that these two much-hyped albums were released within two months of each other. Granted, Swift’s new music has only been out for about 40 hours, and there are 31 whole songs spanning a full 65 minutes and 8 seconds, so I will need to listen to it a few more times for it all to sink in.

Grande’s album, which dropped last month, was scrutinized by fans and critics alike. It was released shortly after her divorce from Dalton Gomez and her budding relationship (reportedly) with fellow Wicked cast member Ethan Slater.

When I first played through ES, I was mostly underwhelmed and annoyed. There was, as expected, no accountability for what her actions did to the mother of a newborn and a lot of romanticizing of her latest man. But even on just my second listening, I knew I had a few favorite tracks. Other Engadget staff members agree with me: ES is a solid album with quite a few bangers. 

Ariana Grande - Eternal Sunshine

I may not endorse Grande’s behavior — and no one asked me to — but damn, I can’t help liking her music. And it’s probably because I’m hooked on the melodies and production, not the lyrical content.

Swift, on the other hand, seems more of an aspiring wordsmith. Much has been said about her lyrical abilities, and I have no desire to retread those waters. I’ll just say that as an occasional aspiring poet myself, I have to admire the laissez faire approach of rhyming “department” with “apartment.”

I’m more intrigued by what seems to me like the priority of a song’s words over its tune and sound. Like Billboard states, TTPD’s title alone “calls even more attention to her lyricism than usual.”

Swift’s music has always felt like journal entries meant for the public, chock-full of inside references, Easter eggs and thinly veiled digs at former lovers. Her earlier works were therefore highly relatable for scores of teenagers around the world. But as her success ballooned, so has she grown out of touch with the average person, and her songs have consequently become more like glimpses into a life that mere mortals can only dream about. While her pieces continue to feel like blogs or Tumblr posts, Swift controls the narrative by carefully orchestrating not just synths, guitars and lyrics, but also pap walks and delicately timed public appearances.

Unlike Grande, who has mostly avoided appearing with Slater at high-profile events and also hasn’t hidden as many Easter eggs in her songs, Swift has not been afraid to show off and show up for her new partner. She’s not publicity-averse; she seems to anticipate and almost courts it.

With the general strategy around TTPD, like announcing it at the Grammy’s and slow teases of lyrics and cover art, it certainly seems like these days, the billionaire with a private jet problem is more focused on her myth and financial value than the art of songwriting.

Swift surprised everyone at 2AM on April 19 by releasing a whole 15 more songs alongside the initial 16 people were expecting for TTPD. This meant that anyone who pre-ordered the original album would miss out on basically an entire second album worth of tracks and need to spend more. The Swift team also made several versions of the physical album available, like collectors’ editions — all blatant cash grabs designed to maximize revenue.

Grande is guilty of this too, making so many different iterations of “Yes, and?” when that single was released in what seemed like an attempt to place the song at the top of streaming charts. ES also has different versions of cover art for fans to spend their hard-earned money on.

Here’s the thing. Do I care deeply about either of these albums? Nope. Did I eagerly listen to them, hoping to glean insight on their seemingly messy and chaotic relationships? Yes. But despite Swift’s marketing and positioning herself as a poet — and TTPD offering more of a look at her fling with Matty Healy from The 1975 — I realized I just didn’t quite like her album musically. In fact, my favorite Swift songs like “Wildest Dreams” and “Delicate” are beautiful symphonies of atmospheric synths and instrumentation.

Maybe I’m just learning that I care more about music than lyrics. Or maybe I think good songs are a combination of the two and should speak for themselves without having to rely on hype, gossip and marketing tactics. To be fair, that’s true of all art, whether it’s film, photography or poetry. And while the irony of my being sucked into playing TTPD and ES due to the promise of learning about their lives isn’t lost on me, I guess I just wish I could listen to music (and read books and watch movies) without having to worry or be so concerned about the creator’s choices and actions. But in 2024 (and beyond), that seems no longer feasible.

This article originally appeared on Engadget at https://www.engadget.com/what-were-listening-to-the-tortured-poets-department-and-eternal-sunshine-150035421.html?src=rss

Rebel Moon Part 2 review: A slow-mo sci-fi slog

Rebel Moon: Part 2 - The Scargiver is an empty feast. It's a relentless onslaught of explosions, sci-fi tropes and meaningless exposition that amounts to nothing. And yet somehow it's still better than the first film in Zack Snyder's wannabe sci-fi epic franchise for Netflix, Rebel Moon: Part 1 - A Child of Fire. (What do these titles really mean? Who cares.) 

With all of the dull table-setting complete, Snyder is able to let his true talents soar in Rebel Moon: Part 2 by delivering endless battles filled with slow-motion action and heroic poses. It looks cool, I just wish it added up to something. Anything.

Spoilers ahead for Rebel Moon: Part 2.

If you somehow missed the first Rebel Moon film, the basic setup is that it's Star Wars meets The Seven Samurai. Sofia Boutella stars as Kora, a former elite soldier of an evil empire who is hiding out in an all-too idyllic farming village, just planting and harvesting her days away. When a group of military baddies kills the chief of the village and starts threatening a young girl, Kora goes on a murdering spree (in defense!), leaving the community open to a retaliatory attack. 

She spends the first movie recruiting potential warriors to defend the village, including a fallen gladiator (Djimoun Hounsou) and a bad-ass swordswoman (Doona Bae). (Their names are Titus and Nemesis, respectively, but those don't really matter because the characters are paper thin.)

Full disclosure: I tried writing a review for the first Rebel Moon and just gave up in disgust. It was a shockingly boring epic, so much so that it took me several days to watch without falling asleep. By the end, I was only left with a feeling of dread, knowing that there was still another two hours of Rebel Moon ahead of me.

It's somewhat empty praise, but at least I didn't fall asleep during The Scargiver. Mostly, that's due to the film actually having a sense of momentum and a lot more action. You can turn off your brain and enjoy the pretty pictures, much like you could for Snyder's Sucker Punch, Justice League and Watchmen adaptation. He's more a stylist than a natural storyteller, but occasionally Snyder's visuals, such as a baffling montage of our heroes harvesting wheat, can be almost poetic.

Netflix

It's just a shame that I didn't care much about the film's characters or any aspect of its story. James Gunn's Guardian's of the Galaxy trilogy made us fall in love with a band of misfits and screwups, with storylines that directly led to their personal and emotional growth. The crew in Rebel Moon, instead, feel like cardboard cutouts from better movies, and the overall plot feels forced (there's even setup for another film by the end). 

Hounsou tries to sell the pathos of Titus with his eyes, but he can only do so much. And while Bae's warrior woman exudes cool (and has a very compelling flashback), she's mostly wasted when the action really heats up. Then there's Jimmy, a robot voiced by Anthony Hopkins, who is briefly introduced in the first film and pops up for a few minutes here to kick butt. Why? It doesn't matter. Somehow that character is also important enough to serve as the narrator for both Rebel Moon films (but really it seems Snyder just wanted Hopkins' voice adding gravitas).

Perhaps the only real saving grace for Rebel Moon: Part 2, much like the first film, is Ed Skrein as the villainous Atticus Noble. As a sadistic baddie, he's really nothing new, but Skrein's heightened scenery chomping makes the character interesting to watch. Where Darth Vader exudes a calm sense of dread, Skrein's Noble is entertainingly chaotic, like the Joker crossed with Christoph Waltz's Hans Landa from Inglorious Basterds. He just has a lot of fun being bad — that's something!

Given how popular the first film was (according to Snyder and Netflix, anyway), we'll likely see more Rebel Moon down the line. Snyder previously said he'd like to do a six-hour director's cut of both films, and he recently told Radio Times that he'd like to stretch the Rebel Moon series out to four or six films. Somehow, that just feels like a threat. 

This article originally appeared on Engadget at https://www.engadget.com/rebel-moon-part-2-review-a-slow-mo-sci-fi-slog-195505911.html?src=rss