Posts with «media» label

The Rogue Prince of Persia is delayed because Hades II is a juggernaut

A Prince of Persia game from the studio behind Dead Cells was supposed to hit early access on PC on May 14. That’s no longer the case. Evil Empire says The Rogue Prince of Persia’s debut is delayed until later this month, and it’s because of a little game called Hades II.

Soon after a technical test wrapped up, Supergiant Games released Hades II into early access on Monday. It skyrocketed up the Steam charts and quickly reached a peak of 102,000 concurrent players. Evil Empire suggested that “everyone and their mom” is playing Hades II, including its own team, so it’s getting out of that game’s way. The new early access date for The Rogue Prince of Persia will be revealed on Monday.

“While we have every confidence in The Rogue Prince of Persia, it’s not every day that a game in the same genre as you, which is one of the most anticipated upcoming games of 2024, will release into early access a week before you plan to do the same,” Evil Empire wrote on X. “We are not prideful enough to ignore the implications of that, and we truly believe that this short delay is the best decision for us and our early access journey.“

So we've got a little bit of news about The Rogue Prince of Persia, it's all in the big yellow box👇https://t.co/S3FiyGFfrY pic.twitter.com/9PXlw4J2MZ

— Evil Empire (@Studio_Evil) May 10, 2024

As it happens, the delay will also give Evil Empire some extra time to polish up The Rogue Prince of Persia. While the whole point of releasing a game in early access is to get feedback from players on a project that’s far from the finished article, developers still want their games to be in as good a shape as possible when the public goes hands on with them for the first time.

Evil Empire says it can “add even more cool things” and try to squish some bugs before the game’s debut. The team also has a bit more time to test and refine the “hefty” day one patch.

Getting out of Hades II’s way is a smart idea given the two games are both roguelikes. It’s nice to see Evil Empire being transparent about the reasons for the delay too. But there are a bunch of other indies that were released this week that reviewed well and have been overshadowed at least to some degree by that blockbuster sequel.

Another Crab’s Treasure (a cute spin on From Software's Soulslike format), PS1-style survival horror Crow Country, sci-fi title 1000xResist and adorable-looking adventure Little Kitty, Big City all debuted to strong reviews this week. So too did Animal Well, a Metroidvania about which the word “masterpiece” has been invoked by some reviewers (though that’s actually the number one best-selling game on Steam at the time of writing, just above Hades II).

The train doesn’t stop there as some other buzzed-about indies are arriving over the next couple of weeks, including Lorelei and The Laser Eyes (we’re very excited about that one) and Paper Trail. There’s another one coming next week that I’ve been playing and is worth checking out, though I can’t talk about it just yet.

Although there might not be too many AAA games from the likes of Sony, Microsoft and EA dropping at the minute, there’s a lot of fascinating stuff going on in the indie scene. So maybe go check some of those games out if you haven't already.

This article originally appeared on Engadget at https://www.engadget.com/the-rogue-prince-of-persia-is-delayed-because-hades-ii-is-a-juggernaut-144229150.html?src=rss

Jack Dorsey claims Bluesky is 'repeating all the mistakes' he made at Twitter

Just in case there was any doubt about how Jack Dorsey really feels about Bluesky, the former Twitter CEO has offered new details on why he left the board and deleted his account on the service he helped kickstart. In a characteristically bizarre interview with Mike Solana of Founders Fund, Dorsey had plenty of criticism for Bluesky.

In the interview, Dorsey claimed that Bluesky was “literally repeating all the mistakes” he made while running Twitter. The entire conversation is long and a bit rambly, but Dorsey’s complaints seem to boil down to two issues:

  1. He never intended Bluesky to be an independent company with its own board and stock and other vestiges of a corporate entity (Bluesky spun out of Twitter as a public benefit corporation in 2022.) Instead, his plan was for Twitter to be the first client to take advantage of the open source protocol. Bluesky created.

  2. The fact that Blueksy has some form of content moderation and has occasionally banned users for things like using racial slurs in their usernames.

“People started seeing Bluesky as something to run to, away from Twitter,” Dorsey said. “It's the thing that's not Twitter, and therefore it's great. And Bluesky saw this exodus of people from Twitter show up, and it was a very, very common crowd. … But little by little, they started asking Jay and the team for moderation tools, and to kick people off. And unfortunately they followed through with it. That was the second moment I thought, uh, nope. This is literally repeating all the mistakes we made as a company.”

Dorsey also confirmed that he is financially backing Nostr, another decentralized Twitter-like service popular among some crypto enthusiasts and run by an anonymous founder. “I know it's early, and Nostr is weird and hard to use, but if you truly believe in censorship resistance and free speech, you have to use the technologies that actually enable that, and defend your rights,” Dorsey said.

A lot of this isn’t particularly surprising. If you’ve followed Dorsey’s public comments over the last couple years, he’s repeatedly said that Twitter’s “original sin” was being a company that would be beholden to advertisers and other corporate interests. It’s why he backed Elon Musk’s takeover of the company. (Not coincidentally, Dorsey still has about $1 billion of his personal wealth invested in the company now known as X.) He’s also been very clear that he made many of Twitter’s most consequential moderation decisions reluctantly.

Unsurprisingly, Dorsey’s comments weren’t well-received on Bluesky. In a lengthy thread, Bluesky’s protocol engineer Paul Frazee said that Twitter was supposed to to be the AT Protocol’s “first client” but that “Elon killed that straight dead” after he took over the company. “That entire company was frozen by the prolonged acquisition, and the agreement quickly ended when Elon took over,” Frazee said. “It was never going to happen. Also: unmoderated spaces are a ridiculous idea. We created a shared network for competing moderated spaces to exist. Even if somebody wanted to make an unmoderated ATProto app, I guess they could? Good luck with the app stores and regulators and users, I guess.”

While Dorsey was careful not to criticize Musk directly, he was slightly less enthusiastic than when he said that Musk would be the one to “extend the light of consciousness” by taking over Twitter. Dorsey noted that, while he used to fight government requests to take down accounts, Musk takes “the other path” and generally complies. “Elon will fight in the way he fights, and I appreciate that, but he could certainly be compromised,” Dorsey said.

This article originally appeared on Engadget at https://www.engadget.com/jack-dorsey-claims-bluesky-is-repeating-all-the-mistakes-he-made-at-twitter-234326121.html?src=rss

Netflix and Roblox team up for a digital theme park that’s heavy on corporate synergy

Netflix and Roblox have teamed up for a digital theme park with activities pulled from the streamer’s many popular franchises. Netflix Nextworld is an area within Roblox that’s currently in early access. The company says the experience is “all about bringing fans to the entertainment they love.”

To that end, Nextworld features activities based on Stranger Things, One Piece, Cobra Kai and even those Zack Snyder Rebel Moon movies that people seem to hate. There’s also an activity based on the upcoming Jurassic World: Chaos Theory cartoon. The whole thing is arranged like a theme park, with mini-games and easter eggs galore.

Some of these games look pretty fleshed out, like the survival horror title Stranger Things: Escape from Hawkins High and the fighting sim One Piece: East Blue Brawls. Regular people can make some really cool stuff on Roblox, so a company with resources like Netflix should really raise the bar.

There are also a bunch of shorter experiences, like an online version of the game show Is It Cake? in which, well, people try to guess if something is cake. We aren’t sure how that one will work since none of it is cake. It’s just pixels and code. 

Playing these games and exploring the park nets users collectibles and wearables from various shows, which are then used to decorate a private space called a Fan Pod. Some of these collectibles include a Demogorgon plushie head and the iconic One Piece flag. 

Netflix

Finally, there’s something called the Streamship, which is a shared space to watch Netflix content. The company says this “home base within Nextworld” will provide “social features” and include events like “premieres and viewing parties.”

Netflix Nextworld is now in early access and is available on any console that supports Roblox, in addition to mobile and PC/Mac. The streamer does say the theme park will feature plenty of surprises, so let’s hope for a mini-game based on the driving crooner.

This article originally appeared on Engadget at https://www.engadget.com/netflix-and-roblox-team-up-for-a-digital-theme-park-thats-heavy-on-corporate-synergy-171944923.html?src=rss

Dungeons and Dragons is coming to Dead by Daylight

Dead by Daylight's next chapter isn't too far away and it's another crossover rather than an original creation. Behaviour Interactive likes to keep fans on their toes with some unexpected partnerships and the latest one is no exception. This time around, Dungeons and Dragons is entering the fog. It's a bit of a surprising turn as D&D isn't normally associated with horror, but there's enough connective tissue for it to make sense.

Behaviour revealed the crossover in a short teaser trailer with no further details about what to expect. It remains to be seen what the chapter will bring in terms of a killer, survivor and/or map. But you won't have to wait too long to find out.

Listen closely to the voice in the darkness... pic.twitter.com/krNbZQnanH

— Dead by Daylight (@DeadbyDaylight) May 9, 2024

The Dead by Daylight anniversary stream will take place on May 14, starting at 11AM ET (for what it's worth, a new player test build will go live that day). You can tune in to find out more details about the Dungeons and Dragons chapter as well as what's ahead for Dead by Daylight as a whole in the coming months. Perhaps we'll find out a bit more about the spinoff games that are in the works. And given Behaviour's track record, it may just have some other surprises in store...

This article originally appeared on Engadget at https://www.engadget.com/dungeons-and-dragons-is-coming-to-dead-by-daylight-161537165.html?src=rss

Asteroids and Resident Evil join the World Video Game Hall of Fame

The Strong National Museum of Play has revealed this year's inductees into the World Video Game Hall of Fame. Asteroids, Myst, Resident Evil, SimCity and Ultima have made the cut. While that means the likes of Guitar Hero, Metroid and Tony Hawk’s Pro Skater miss out from the slate of finalists, it would be hard to make a case against any of the five inductees.

Games are selected for the hall of fame based on a number of criteria, including cultural impact and their influence on the industry. Asteroids absolutely fits the bill. The 1979 game was an enormous hit. Atari sold more than 70,000 arcade units, making Asteroids its best-selling coin-op machine. The home version on the Atari 2600 was very popular too. While the vector graphics were rudimentary, that didn't take away from the immensely satisfying gameplay loop of blowing up a ton of space rocks.

Introducing the 2024 World Video Game Hall of Fame inductees! Congratulations to Asteroids, Myst, SimCity, Resident Evil, and Ultima on achieving legendary status!#WVGHOF #VideoGameHallOfFame #Asteroids #Myst #SimCity #ResidentEvil #Ultima pic.twitter.com/JNabX2KsnI

— The Strong Museum (@museumofplay) May 9, 2024

Slow-paced puzzle game Myst was also a big hit in the '90s, selling more than 6 million copies. Resident Evil is probably the most relevant name on the list for modern audiences. The series is still going strong nearly three decades after the original 1996 game popularized the survival horror genre.

Back in 1989, Maxis released a city builder game called SimCity. Its intricate systems of urban design and problem management spurred a bunch of sequels and inspired the creators of other real-time strategy games, such as Command & Conquer and Age of Empires. As for Ultima: The First Age of Darkness, that 1981 game is one of the foundations of the role-playing genre. The developers of Dragon Quest and Final Fantasy are among those who've cited it as an influence, as GamesBeat notes.

These five games are joining a whole bunch of other notable names in the World Video Game Hall of Fame, including last year's inductees The Last of Us, Wii Sports, Barbie Fashion Designer and Computer Space. The inductees are on permanent display at The Strong in Rochester, New York.

This article originally appeared on Engadget at https://www.engadget.com/asteroids-and-resident-evil-join-the-world-video-game-hall-of-fame-154647663.html?src=rss

A new Lord of the Rings film, The Hunt for Gollum, will hit theaters in 2026

Peter Jackson’s Lord of the Rings film trilogy came out right around the time movie studios decided everything needed to be a big franchise that exists in perpetuity. From that perspective, it’s a little surprising that Warner Bros. Discovery hasn’t milked Tolkien’s work more than they already have. That’ll change soon, though, as the company just announced that there are two new Lord of the Rings films in the works (you can read the full press release here).

The first is tentatively titled Lord of the Rings: The Hunt for Gollum, and it’s being directed by Andy Serkis — you may remember him for his landmark performance as Gollum in Jackson’s prior movies. The fact that Serkis is on board, and working from a script by Fran Walsh and Philippa Boyens (who co-wrote the prior Middle-earth movies along with Jackson) has me feeling a bit better about this not being simply a crass cash grab. Peter Jackson, along with Walsh and Boyens, are set to produce as well. Serkis previously served as second unit director on The Hobbit films and also directed 2022’s Venom: Let There Be Carnage.

Given the working title of the film, you won’t be surprised to learn that Serkis is also starring again as the titular Gollum. While part of me was interested to see how another actor might take on the character, Serkis so defined Gollum for the big screen that it’s almost impossible to put anyone else in the role. As for what the movie will cover, there’s no official word yet — but again, the title indicates it’ll take place between the events of The Hobbit and Lord of the Rings as Gandalf and Aragorn search Middle-earth for Gollum, trying to learn more about the ring that Bilbo and then Frodo possessed. 

Given Hollywood’s insatiable thirst for Content based on Popular Franchises, it’s a little surprising something like this didn’t happen sooner. Jackson and company followed up the original trilogy of films nine years later with the bloated and overly CGI-reliant film series based on The Hobbit and corresponding events from Tolkien’s LOTR appendices. And, of course, Amazon’s The Lord of the Rings: The Rings of Power series debuted in 2022. And before The Hunt for Gollum arrives, we’ll see another intriguing project: an anime-style film called The War of the Rohirrim. That movie arrives this December and covers events in Rohan a few hundred years before The Lord of the Rings.

As a massive Lord of the Rings fan, I’m both skeptical and excited by this announcement. The sad reality of the entertainment world is that projects like this are going to happen no matter what; there’s too much money wrapped up in things like Lord of the Rings to not try and extract more. But Serkis seems like an excellent choice to direct this movie, and hopefully they’ll find a tight, self-contained story that works as a standalone film. The mess that was made in the Hobbit films has me wary, but even in those movies I found plenty of things to enjoy — and this feels like a good opportunity to chart a positive course forward for more movies in Middle-earth.

This article originally appeared on Engadget at https://www.engadget.com/a-new-lord-of-the-rings-film-the-hunt-for-gollum-will-hit-theaters-in-2026-140141386.html?src=rss

Sonic Mania Plus and Braid come to Netflix's gaming library

Netflix has added Sonic Mania Plus to its roster of games subscribers can access for free on mobile without ads or in-app purchases. The company first announced that it was going to add the title to its lineup, along with Game Dev Tycoon, back in December 2023. Sonic Mania Plus was developed for the franchise's 25th anniversary by fans known for their Sonic fangame creations and for their work in the ROM hacking community. It is frequently cited as one of the best Sonic games of all time ever since the original version was released in 2017. Sonic Mania Plus, which came out in 2018, includes additional content. Netflix says the version in its library will come with new levels and bosses, as well. 

On May 14th, Netflix is also adding the anniversary edition of Braid to its gaming lineup. Braid is a time-manipulation platformer, where players control a character called Tim who has to explore old memories across interconnected worlds to find and rescue a princess. Its anniversary edition features upgraded audio, new animation sequences, fully repainted graphics and more puzzles to solve, along with 15 hours of audio commentary discussing the game's development. 

In addition to those two titles, Netflix's gaming library is also getting top-down puzzle adventure Paper Trail on May 21 and a Stories game based on the series Virgin River on May 29. The 2019 platformer Katana Zero, which features a katana-wielding assassin in a dystopian setting, will also make its way to Netflix games, though the company doesn't have a date for its arrival yet. 

This article originally appeared on Engadget at https://www.engadget.com/sonic-mania-plus-and-braid-come-to-netflixs-gaming-library-085458126.html?src=rss

Marvel’s making an ‘interactive story’ based on the What If...? show for Apple Vision Pro

As a bona-fide hater of actual reality, virtual reality is very appealing to me. However, I’m not that into 100 hour AAA games like Asgard’s Wrath 2 or Half Life: Alyx. I’m into short interactive experiences that can’t be had anywhere else. Good news for me? The Apple Vision Pro is getting a pretty nifty mixed-reality “interactive story” that could herald the evolution of a new type of entertainment that puts people directly in their favorite shows or movies.

Step inside the Multiverse like never before…

‘What If...? – An Immersive Story’ is the first-ever interactive @DisneyPlus Original story, coming soon to Apple Vision Pro from Marvel Studios and @ILMImmersive. 🧵 pic.twitter.com/jg5UKnfHDC

— Marvel Studios (@MarvelStudios) May 8, 2024

Marvel and Industrial Light & Magic, the company George Lucas built, just announced a forthcoming Apple Vision Pro title based on What If…?, the current Disney+ show that just completed its second season. It’ll be an hour-long experience that uses all of the technology embedded within Apple’s pricey headset, including that stellar passthrough.

The story is being kept under wraps, but you won’t play as The Watcher, that much is clear. The promotional copy says players will “learn the mystic arts”, which recalls Dr. Strange to me. The companies also promise that “fans will step into breathtaking environments that place them in new and iconic MCU locations.” Does this mean we’ll be able to virtually order shawarma with Tony Stark and the gang?

Now, I haven’t played a demo of this, but I have played the Vader Immortal series and plenty of similar titles and absolutely love them. It just seems like such a natural evolution of both games and TV to merge them together. Give the player the illusion of freedom but keep it mostly on rails and call it a day.

Director Dave Bushore agrees, calling this title “the next evolution in how we tell our stories” and that it's a “glimpse of what I’ve been waiting for my whole life.” Bushore doesn’t have a lot of directing credits, but was the interactive marketing executive for Iron Man 3, Captain America: The Winter Soldier and Shang-Chi and the Legend of the Ten Rings, among other MCU films. It’s being written by David Dong and Phil McCarty, a duo best known for a short film adaptation of a David Sedaris essay. There are some heavy hitters on the EP side of things, with people who were involved with The Marvels and X-Men ‘97 signing on for the mixed-reality project.

Marvel hasn’t announced any actors returning to reprise their roles, but Jeffrey Wright as The Watcher seems like a given. For the uninitiated, What If…? is an anthology series that examines parallel universes and how things could have shaken out in the MCU if something happened a bit differently. The game/experience will be exclusive to Apple Vision Pro and is coming “soon.”

This isn’t enough to get me to part with $3,500, but come on, it’s a cool sign of things to come. Who wouldn’t want to “play” an episode of The Mandalorian or something like that?

This article originally appeared on Engadget at https://www.engadget.com/marvels-making-an-interactive-story-based-on-the-what-if-show-for-apple-vision-pro-183958714.html?src=rss

Paramount+ with Showtime annual subscriptions are half off right now

Paramount+ with Showtime annual subscriptions are half off right now, bringing the yearly cost down to $60 down from $120. You have to pay for the year up front, which is never fun, but the offer is available to both new and returning subscribers. That’s not a bad deal, considering you get content from two streaming services that have joined in a blessed union to become one.

Paramount+ is home to all things Star Trek, yet that particular bonus seems to be shrinking all of the time. It’s also home to the surprisingly funny Sonic-adjacent Knuckles TV show, which has a crazy fight scene featuring the 80-year-old, yet still iconic, Stockard Channing. Other notable releases on the streamer include the dad-approved Tulsa King, Jeremy Renner’s Mayor of Kingstown and that Halo adaptation that people compare unfavorably to Fallout. It's one of our favorite streaming services, even if Halo isn't quite up to snuff. 

Showtime has been around for decades and has a diverse lineup of shows, like Yellowjackets, Billions, Dexter, House of Lies and the list goes on and on. It’s also home to Twin Peaks: The Return, my favorite show of the 2010s. The Chi just returned, which is a big deal to fans, and Ewan McGregor’s A Gentleman in Moscow looks decent. It’s Showtime. You know the deal.

This offer ends on July 14, so you have plenty of time to think about if you want to revisit Shameless or check out that Frasier reboot. Just remember to cancel once the year is up, as the subscription will auto-renew at the full price of the plan.

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This article originally appeared on Engadget at https://www.engadget.com/paramount-with-showtime-annual-subscriptions-are-half-off-right-now-151032749.html?src=rss

Arkane Austin and Tango Gameworks have been shut down

Microsoft has shuttered four ZeniMax teams: Arkane Austin, Tango Gameworks, Alpha Dog Studios and Roundhouse Games. Arkane Austin is the home of Prey and Redfall, while Tango is responsible for The Evil Within, Ghostwire Tokyo and Hi-Fi Rush. Alpha Dog is the creator of Mighty Doom and Roundhouse was a support studio for ZeniMax projects.

In an email to employees published by IGN, Xbox Game Studios head Matt Booty outlined the upheaval, stating that some workers would transition to other teams under ZeniMax's purview. Most employees, however, will be let go. Here's Booty's breakdown of the layoffs for each affected studio:

Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.

Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.

Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.

Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.

In summary, at least when it comes to the games: Redfall development has been stopped completely and people who spent $100 on the game's Bite Back edition will be eligible for a partial refund to compensate for the DLC they never received. Sign ups for the refund are right here. Hi-Fi Rush will remain playable. Mighty Doom will shut down on August 7.

The remaining studios under ZeniMax Media, which is owned by Microsoft, are Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios, and the Bethesda publishing and corporate teams. Arkane Lyon is currently building Marvel's Blade and it's the home of Deathloop and the Dishonored franchise.

The co-creative director of Arkane Lyon, Dinga Bakaba, shared his reaction to the layoffs on X with the following thread:

This is absolutely terrible. Permission to be human : to any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you.

Don't throw us into gold fever gambits, don't use us as strawmen for miscalculations/blind spots, don't make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

For now, great teams are sunsetting before our eyes again, and it's a fucking gut stab. Lyon is safe, but please be tactful and discerning about all this, and respect affected folks' voice and leave it room to be heard, it's their story to tell, their feelings to express.

Microsoft purchased ZeniMax Media — including Bethesda, id Software, Arkane and Tango — in 2021 for $7.5 billion. The acquisition marked an escalation of Microsoft's efforts to eat the entire industry: The company acquired five mid-size teams in 2018, including Compulsion Games and Ninja Theory, and by February 2019, there were 13 studios under the Xbox Game Studios banner. The ZeniMax purchase cleared regulators in 2021, setting the stage for Microsoft to buy Activision Blizzard, one of the largest game producers in the world. The Activision Blizzard acquisition was the most expensive in Microsoft's history, costing around $69 billion. After nearly two years of regulatory negotiations, the purchase was cleared in February 2023.

It's not just Microsoft making the video game industry smaller. Sony, Take-Two Interactive, Tencent, Epic Games and publishers of all sizes have been gobbling up talent in a rash of post-pandemic corporate consolidation, and this has led to an avalanche of mass layoffs in the industry. In 2023, an estimated 10,500 people in video games lost their jobs, breaking previous annual layoff records. Prior to today's studio closures, roughly 9,400 video game workers had been fired in 2024, setting a pace that should outstrip last year's figures. 

This article originally appeared on Engadget at https://www.engadget.com/arkane-austin-and-tango-gameworks-have-been-shut-down-183913558.html?src=rss