Posts with «information technology» label

Telegram nixes paid posts on iOS after blowback from Apple

Telegram and its users are looking into ways to make more money from the platform. One method users have tried is using third-party payment bots to sell paid individual posts on their channels. However, Telegram CEO Pavel Durov says the company had to shut down paid posts on iOS due to a complaint from Apple.

Durov said it "was great" that creators were receiving nearly the full sum of what their fans or subscribers paid for one of their posts. "Unfortunately, we received word from Apple that they were not happy with content creators monetizing their efforts without paying a 30 percent tax to Apple," he wrote. "Since Apple has complete control over its ecosystem, we had no alternative but to disable such paid posts on iOS devices."

The "30 percent tax" refers to the cut that Apple takes from in-app payments and app purchases. The company's App Store fees have been the target of criticism from many corners, including news publishers, Spotify and, perhaps most famously, Epic Games.

Durov took a swipe at Apple, claiming it was a monopoly that "abuses its market dominance at the expense of millions of users who are trying to monetize their own content." He expressed hope that regulators in various jurisdictions will take action "before Apple destroys more dreams and crushes more entrepreneurs."

The Telegram CEO added that his team is working on ways to provide creators with easy-to-use options to make money from their content. He aims to help them do so "outside of Apple's restrictive ecosystem."

Telegram introduced paid features in June with a $5 per month Premium subscription. That opens up larger file upload sizes, faster downloads, the ability to follow many more channels and the option to pin chats. While the company itself hasn't embraced paid posts as yet, it's intriguing to see creators trying to find their own ways of making money from Telegram — even if Apple isn't too happy about it.

The iPhone 15 Pro may feature haptic solid-state volume and power buttons

The next-gen iPhone 15 Pro models may swap its physical volume and power buttons for solid state versions that use haptic feedback, analyst Min-Chi Kuo wrote in a tweet spotted by MacRumors. The design would be similar to the non-physical home button on the iPhone 7, which used a Taptic Engine to simulate a button press with vibrations. It could also resemble Mac trackpads, which don't move but simulate clicks using similar haptic technology. 

Making this work would require additional Taptic Engines on top of the one already in current iPhone models. "There will be Taptic Engines located on the internal left and right sides to provide force feedback to make users feel like they are pressing physical buttons," said Kuo in a tweet thread. "Due to this design change, the number of Taptic Engines used in each iPhone will increase from the current one to three."

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My latest survey indicates that the volume button and power button of two high-end iPhone 15/2H23 new iPhone models may adopt a solid-state button design (similar to the home button design of iPhone 7/8/SE2 & 3) to replace the physical/mechanical button design.

— 郭明錤 (Ming-Chi Kuo) (@mingchikuo) October 28, 2022

Apple was reportedly planning a similar change for the Watch to increase water resistance, according to a 2018 rumor, but it never happened. It's not clear how a buttonless design would benefit an iPhone, though, as it seems like two additional Taptic Engines would add rather than reduce complexity (a large part of the Watch Ultra's heft is due to the massive Taptic Engine).

Kuo said that the buttonless design and switch to USB-C (which Apple already confirmed) would be two of the major changes for the next iPhone Pro models. Kuo is often right about such things, but the iPhone 15 models are still a year away, so a lot can change in the meantime. 

Apple turns healthy profit despite weak iPad sales

Apple seems to be weathering the financial storm, albeit with a few hitches. The company reported a record high revenue of $90.1 billion in its fiscal fourth quarter, with a net profit of $20.7 billion. While those were only slight increases versus the same period last year (revenue was up 'just' 8 percent), they came despite a rough economic climate and near-flat revenue growth in the previous quarter.

The issues mainly stem from mixed performance across Apple's lineup. It won't surprise you to hear that the iPhone 14 debut helped fuel the company's mobile revenue ($42.6 billion versus last summer's $38.9 billion), but other segments were volatile. While the MacBook Air M2 helped Mac revenue jump 25 percent to $11.5 billion, iPad sales dropped sharply — they fell to just under $7.2 billion versus nearly $8.3 billion a year earlier. And while services like Apple Music and TV+ set a new record of $19.2 billion, that's only a mediocre bump versus the $18.3 billion from a year ago. Sales for the Apple Watch and smart home devices grew solidly from $8.8 billion to $9.7 billion.

The customer base appears to be strong, at least. During Apple's earnings call, CFO Luca Maestri noted that roughly half of Mac and iPad buyers were new to the platform. The company also touted an all-time (but unspecified) high for the number of active devices. CEO Tim Cook added that phone sales were strong despite tight supply constraints for the iPhone 14 Pro and Pro Max.

The fall (Apple's first fiscal quarter of 2023) could be rosier. Apple introduced new iPads in October this year where it released updated models in September last year, so we'd expect a bump in sales for the tablet lineup. Cook added that last year was "unusually strong" thanks to the iPad Pro M1 launch. The iPhone 14 family had also been available for just eight days during the fourth quarter, so overall iPhone sales should improve.

Apple isn't out of trouble yet. It's still hiring more cautiously, and supply issues (including for the Apple Watch Ultra, Cook says) may dog the company for a while. It's also unclear how people will take to devices like the iPhone 14 Plus, which didn't ship until this month. All the same, Apple may be happy. The computer market tanked 19.5 percent during the quarter, according to Gartner estimates, while Canalys believes smartphone shipments dropped 9 percent. If those figures are reasonably accurate, Apple is thriving simply by avoiding sharp declines in most categories.

Surface Pro 9 5G review (SQ3): A beautiful lie

Can you believe it's been 10 years since Microsoft first launched the Surface? That's a decade of trying to make hybrid tablet PCs a thing, something I'm still not sure many people actually want. But, you know what, I'll give Microsoft credit for trying to push laptop designs forward in an era when everyone was trying to copy Apple's unibody MacBook Pro and ultra-thin MacBook Air. The Surface was a radical alternative.

The Surface Pro 9 with 5G makes it clear that Microsoft has learned some lessons since its first tablets: It's impeccably designed, and it's the first Surface to tap into speedy 5G networks. Unfortunately, it's also a disappointing reminder that Microsoft can't help but repeat many of its earlier mistakes. It's yet another ARM-based Windows PC that we can't possibly recommend.

That's not exactly surprising, given our lukewarm reaction to the ARM-powered Surface Pro X line. But what's more galling this year is that Microsoft is actually calling it the Surface Pro 9 with 5G, as if it's directly comparable to the Surface Pro 9 powered by Intel's 12th-gen chips. That's more than hubris – it's an outright lie, one that will undoubtedly confuse shoppers and IT workers for the next year.

Sure, they both have the same gorgeous and impressively thin aluminum case, 13-inch PixelSense display, and very usable keyboard covers (which are unfortunately still sold separately). Both models also have the same built-in kickstand, which lets you prop up the screen on a table, or if you're feeling risky, on your leg for on-the-go computing. If you've seen a Surface tablet before, especially last year's solid Pro 8, not much has changed.

Devindra Hardawar/Engadget

A tale of two Surfaces

Here's the rub: Microsoft now has one product line running on two very different chip designs, Intel's x86 hardware and Microsoft's custom SQ3 ARM system-on-a-chip (itself based on Qualcomm's Snapdragon 8cx Gen 3). The Intel-powered Surface Pro 9 can run all of the legacy Windows apps you'd expect. The SQ3 model, on the other hand, can only run newer apps natively. Everything else is emulated, leading to significantly slower performance. On the plus side, Windows 11 supports x64 emulation now, so the Pro 9 with 5G can run plenty of apps that the Pro X couldn't when it launched. But that doesn't cover games, and it's a compromise I don't think anyone should be making at this point.

What's even more frustrating is that Microsoft is making you pay a $300 premium above the $999 Surface Pro 9 for the privilege of owning an inherently slower computer. How much is built-in 5G worth to you, then?

Devindra Hardawar/Engadget

A better Windows on Arm experience, but not by much

After using the Pro 9 with 5G for several days, I'm even more baffled by Microsoft's reckless attempt at shoving its x86 and ARM product lines together. While a few of the company's engineers assured me in a recent interview that the performance would be comparable between the SQ3 and Intel models, I knew that was inaccurate the minute I launched Chrome. As an emulated x86 app, it's slower to launch and fairly laggy while browsing the web and juggling tabs. Microsoft Edge, on the other hand, is snappier all around because it's a native ARM app.

I typically run multiple browsers at once, since it's the easiest way to separate work and personal accounts. I can't just move to Edge full time. So if I wanted to work the way I'm used to on the Surface Pro 9 with 5G, I'd just have to live with an experience that's worse than a three-year-old Surface Laptop. Does that sound like progress to you? While it performed generally fine with native apps like Spotify and Evernote, multitasking between them and emulated apps still felt noticeably sluggish. In many ways, it felt like a step down from the Surface Pro 6 I reviewed four years ago, save for the silkier 120Hz refresh rate on the Pro 9's larger screen.

Geekbench 5 CPU

3DMark Wildlife Extreme

Cinebench R23

Microsoft Surface Pro 9 5G (SQ3, Adreno 8cx Gen 3)

1,122/5,764

2,959

575/1,866

Microsoft Surface Pro 8 (Intel Core i7-1185G7, Intel Iris Xe graphics)

1,289/5,217

N/A

620/4,619

Microsoft Surface Laptop Go 2 (Intel i5-1135G7, Iris Xe graphics)

1,349/3,764

2,799

1,127/3,115

ASUS Zenbook 17 Fold OLED (Intel i7-1280P, Iris Xe graphics)

1,596/6,491

3,012

1,504/5,384

All of the benchmarks I ran on the Surface Pro 9 also show that it's slower than any premium laptop we've reviewed over the past few years. Sure, Geekbench 5 was running as a slower emulated app, but its score is also indicative of how other emulated programs will run. Even the weak Surface Go 2, with its low-power 11th-gen Intel chip, managed to outperform the Pro 9 5G in single-core performance. (At least the SQ3 faired better with multi-core speeds.) 3DMark's Wildlife Extreme test, which is one of the best ways to compare cross-platform gaming, also returned a low score, as I expected. (The bigger surprise? It was on par with the ASUS ZenBook Fold 17, a foldable computer held back by a low-wattage Intel chip.)

While I don't think many people would be buying the 5G Surface Pro 9 for its performance alone, it's still worth reiterating that it'll be a far slower computer than its Intel counterpart. I didn't have that other Pro 9 model to test, but we did review the ASUS ZenBook Fold 17, which uses a similar Intel Core i7-1250U CPU. That's a low-power chip but otherwise comparable to the i7-1255U on the Surface Pro 9. Compared to the SQ3 Pro 9, the ZenBook blew it away in Geekbench 5's CPU test, as well as Cinebench R23.

Surprisingly, both the ZenBook Fold 17 and 5G Pro 9 scored similarly in the Wildlife Extreme benchmark, but the Intel chip has the advantage of being able to run games natively. The Pro 9 5G couldn't even successfully emulate older titles like Quake on Steam. (For the truly desperate, you can always stream Xbox Game Pass titles over the cloud, and a handful of low-power native games like Minecraft run fine.)

Devindra Hardawar/Engadget

What good is built-in cellular?

The Surface Pro 9's built-in 5G connectivity gives it one major leg up over the Intel model, but I didn't find it very compelling during my testing. During cellular setup, Windows directed me to Ubigi and Gigsky as two potential providers that would connect to the Surface's eSIM. I went with Ubigi, and after 20 minutes of account setup, I was able to hop onto their LTE network. Unfortunately, I didn't see any 5G speeds in my Atlanta suburb, but the network still delivered a respectable 33.6 Mbps down and (far less impressive) 2 Mbps up over LTE.

If you already have a working SIM card, you can open up the Pro 9's expansion area under the kickstand and slide it in there. My Verizon SIM was recognized in 30 seconds, and it delivered 50 Mbps down and 4 Mbps up over LTE. You can also easily swap out the notebook's SSD in that expansion area too, something we could never do before. In exchange, though, Microsoft removed the SD card slot. I wouldn't consider that a dealbreaker — being able to upgrade to a larger SSD down the line is incredibly useful — but it's something to keep in mind if you rely on SD cards to store your music or photos.

Having the ability to hop on cellular everywhere, especially for international providers like Ubigi, is certainly impressive. Personally, though, I'd trade that in for the increased speed and app compatibility from the Intel Surface Pro 9. Is it really that tough to tether your phone? And true road warriors are likely better off with a mobile hotspot, which can connect to multiple devices easily.

Devindra Hardawar/Engadget

Same Surface issues, 10 years later

Perhaps I'm just grumpy from the whole forced ARM transition, but I also couldn't help but be frustrated by the other annoyances from the Surface Pro 9. Microsoft has been pumping these things out for a decade now, and they're still annoying to use on your lap. Unlike a traditional laptop, which has a flat base connected to a screen, you have to juggle the Surface's keyboard cover and kickstand on your leg to keep it propped up. It's functional enough — I was able to type this whole review with the Surface on my lap — but not exactly comfortable.

I've been able to bear it for years, but by this point, it'd be nice to see Microsoft try something to improve the experience. Maybe add a secondary hinge to stabilize things, or offer a case that can completely unify the keyboard and tablet (like HP's leather-clad Spectre Folio). With ultraportables like the MacBook Air and Dell XPS 13 getting lighter and thinner every year, Microsoft can't just assume consumers will live with subpar ergonomics. Perhaps the tradeoff would be worth it if the Surface was usable as a tablet on its own, but I still find it too large and unwieldy compared to the iPad Pro. (And it’s not like Windows is any better on tablets, either.)

There are still some nice design ideas around the Surface — I love the way the Slim Pen 2 hides away in the $180 Signature Pro keyboard, and it remains one of the best stylii on the market when it comes to drawing and jotting down notes. Still, it feels like the Surface is turning into a computer that's more performative than it is functional. Look at its kickstand! Don't worry about how impractical it is. It's got 5G! But ignore the fact that it has a slow mobile processor. Even its two USB-C ports are compromised; they're limited to USB 3.2, whereas the Intel model's ports all support the faster Thunderbolt 4 standard.

AI-assisted video chats

Oddly enough, there's one thing the 5G Surface Pro 9 excels at: video calls. It sports a sharp 1080p front-facing camera, but crucially, it's assisted by the SQ3's Neural Processing Unit. That powers features like automatic framing, background blurring and sustained eye contact during video calls. And in my experience, it's almost magical. The portrait blurring effects are close to what I'd expect from a larger DSLR camera, and the automatic framing was silky smooth. Those features also work across any video chat app, so you don't have to worry about looking different across Zoom or Teams.

The one downside of the Intel-powered Surface Pro 9 is that it can't take advantage of any of those features. While Intel's 12th-gen CPUs are plenty powerful, they don't have an NPU built-in. Microsoft reps say any future chips that add AI processing will be able to use these features, but that doesn't help people buying Intel Pro 9 models this year. At the very least, they'll have a good front-facing camera (as well as a very capable 10-megapixel rear camera).

Devindra Hardawar/Engadget

Wrap-up

If you're still interested in the 5G Surface Pro 9, having read my complaints and frustrations, be prepared to pay dearly. It starts at $1,300 with a relatively modest 8GB of RAM and a 128GB SSD, while the Intel model goes for $1,000 with those same specs. And if you want a keyboard, add another $120 for the Pro Type Cover (though we’d recommend the $140 Pro Keyboard instead). Jumping up to 16GB of RAM with the 5G Pro 9 (like our review unit) will cost you $1,600 with 256GB of storage. As you go up the price range, the Intel and SQ3 models end up costing the same — but who wants to pay nearly $2,000 for an ARM-based Windows PC?

Perhaps one day, Microsoft's dream of an ultra-thin, ARM-powered Surface will come true. But the company has failed at every attempt to make that happen (my condolences to anyone who bought the Surface RT). The 5G Pro 9 is an improvement, but its beauty belies its many practical issues. If you're at all interested in a new Surface, buy the Intel model and get a hotspot on the side. You'll be far happier.

The New York Post is the latest news outlet to get hacked

Fast Company isn't the only news outlet to suffer a recent, high-profile security breach. As CNBCreports, The New York Post has confirmed it was the victim of a hack. The perpetrators briefly defaced both the newspaper's website and Twitter account with racist and sexist headlines, including ones targeting New York City Mayor Eric Adams and House Representative Alexandria Ocasio-Cortez

In a statement, the The Post said only that it was "investigating the cause." No one has taken credit for the hack as of this writing, and it's not clear if the intruders took any sensitive data.

This isn't the first breach targeting The Post this year. In February, News Corp revealed that hackers compromised email accounts and documents for The Post and Wall Street Journal employees, including some journalists. Mandiant, a security firm working for the media giant, believed China was conducting an intelligence gathering operation. It's not certain if there's any relation between the cyberattacks.

The New York Post has been hacked. We are currently investigating the cause.

— New York Post (@nypost) October 27, 2022

The attack comes just weeks after Fast Company fell victim to hacks that let the culprit send racist notifications to Apple News users. The publication went so far as to shut down its entire website while it addressed the incident. The hacker claimed to have exploited weak password security in WordPress that let them steal employee login info, password hashes and draft articles.

There's no known link between the hacks at present. However, they illustrate the potential dangers of site violations like this. On top of the risks to data, they provide easy ways for hackers to spread toxic and partisan messages. It won't be surprising if there are similar campaigns in the near future, especially with the US midterm elections just weeks away.

Apple pulls gambling ads from App Store product pages following backlash

On October 25th, Apple started displaying more ads in the App Store, particularly in the "Today" tab and at the bottom of app listings. Since then, multiple developers have complained about getting ads for gambling under their listings' "You Might Also Like" section, when they have nothing to do with their applications. One of those developers was Marco Arment, who posted a screenshot on Twitter showing gambling advertisements on the App Store page for his podcast app Overcast. Other developers reported having the same issue and made it clear that they weren't OK with casino ads in their product pages. Now, Apple has told MacRumors that it has "paused ads related to gambling and a few other categories on App Store product pages."

Now my app’s product page shows gambling ads, which I’m really not OK with.

Apple shouldn’t be OK with it, either.

The App Store has corrupted such a great company so deeply. They make so much from gambling and manipulative IAPs that they don’t even see the problem anymore. https://t.co/MnNlf7k0kT

— Marco Arment (@marcoarment) October 25, 2022

That's pretty much Apple's whole statement. It's not quite clear if the tech giant intends to resume serving gambling ads after the backlash dies down — Apple didn't expound on its decision, and the word "pause" seems to suggest that the change is only temporary. As MacRumors notes, people have been criticizing Apple for serving casino ads as a whole and not just because they're being served within app listings. Florian Mueller of the FOSS Patents blog also argued that by putting ads in app pages, Apple is forcing developers to pony up money to buy those ad spaces. That's because if they don't purchase them, competitors could use them and take potential customers away. 

Apple has sold ads in the App Store for years, but the ads space in the Today tab used to be reserved for a curated list of recommendations from Apple's editorial team. Meanwhile, the "You Might Also Like" section where ads are now displayed at the bottom of listings contained suggestion cards for similar apps. Since Apple allows advertisers to target categories different than their own, though, casino ads can show up just about anywhere on the App Store. 

Nintendo's retro controllers now work on iPhone, iPad, Apple TV and Mac

At WWDC 2022 earlier this year, Apple announced a bunch of gaming improvements rolling out with iOS 16, including support for Nintendo's Joy-Con and Pro controllers. Now, you'll also be able to use Nintendo's modernized retro gamepads with your iPhones, iPads, Mac computers and even Apple TVs. Developer Steven Troughton-Smith has discovered that iOS 16.1 and tvOS 16.1 supports Nintendo's SNES-style Switch controllers, a modern version of their classic counterparts with wireless connection and a USB-C port for charging. 

In his tweet with a video demonstrating the capability, Troughton-Smith said he believes that the Apple platforms now support the N64 and NES controllers for the Switch, as well. MacStories ran its own tests and confirmed that the SNES-style controllers also work with the iPad OS 16.1 and macOS Ventura. In addition, the publication was able to use the modern N64 controller with Apple's devices. The gamepads show up in Bluetooth settings when they're pairing mode like any other device. 

Neat, iOS/tvOS 16.1 support the official BT/USB-C Super Nintendo controller for the Switch 😄 I don’t have the N64 or NES versions to test with, but I believe they are supported now too 🎮 pic.twitter.com/mfkTIHpXun

— Steve Troughton-Smith (@stroughtonsmith) October 24, 2022

The Apple App Store doesn't support video game emulators, so you'll still have to fire up your Switch to play your games for the console and its subscription service. But as AppleInsider notes, you can use these gamepads for the Apple Arcade and other supported titles in the App Store. 

iPhones will get USB-C charging to comply with EU law, Apple SVP confirms

When the European Parliament voted in favor of making USB-C the common charging standard in the region, it was pretty obvious which company was going to be the most affected by the mandate. Apple, of course. While the tech giant already has iPad models with USB-C ports, its iPhones still require a lightning connector. Now, in an interview at Wall Street Journal'sTech Live event, Apple's SVP of worldwide marketing Greg Joswiak has confirmed that the tech giant will be transitioning to USB-C connectors to comply with the EU's regulation. 

"Obviously, we’ll have to comply." Joswiak responded when asked by WSJ's Senior Personal Technology Columnist, Joanna Stern, whether Apple is moving to USB-C. But not before talking about the company's history with regulation compliance, such as making its phones compatible with hearing aids and how it had to come up with its own solution because existing technology at the time didn't work. 

Joswiak also talked about how the EU has been pushing for the adoption of micro-USB 10 years ago. Since part of the EU's concern was that people had to have several adapters with different connectors, Apple made cables detachable so that people can easily switch them out. The executive said the move allowed over a billion people to continue using their lightning cables instead of throwing them out and giving rise to a "bunch of e-waste."

"We have no choice as we do around the world but to comply to local laws," Joswiak said. However, he didn't say whether Apple is only making a different variant for the European market while continuing to sell phones with lightning connectors elsewhere. He also that Apple thinks the approach would have been better environmentally and better for its customers to "not have a government be that prescriptive." 

Apple also previously cited environmental concerns for not selling power adapters with new devices. The tech giant said that doing so will save 861,000 tons of metal and will also save fuel, since more iPhones can fit in shipping containers. Not everyone was convinced with the company's explanation, though, and Apple has gotten fined several times in Brazil for removing adapters from iPhone packages. 

Under the new EU mandate, Apple will have to ship iPhones and iPads with USB-C ports in the region by the end of 2024.

Apple's Freeform whiteboard app is now available for developers

With the first betas of iOS 16.2, iPadOS 16.2 and macOS Ventura 13.1 rolling out earlier today, Apple is letting developers try its Freeform app for the first time (via MacRumors). Announced at WWDC this past June, Freeform is a whiteboard-style collaboration app with integrations across the company’s ecosystem.

The software provides a “flexible canvas” where multiple participants can add text, photos, sketches and PDFs, as well as other content, to a shared space. Like Google Docs and many other collaboration apps, Freeform allows groups to edit their work together in real time. You can invite someone to a Freeform session over FaceTime, with Messages tracking any changes in a corresponding group thread.

Given its inclusion in the latest iOS, iPadOS and macOS betas, Freeform is likely to officially arrive alongside those updates later this year. The new versions of those operating systems don’t have a release date yet.

Google finally lets you view its latest Nest cameras on the web

It took a while, but you no longer need to use an app just to check on your home through a current-gen Nest camera. As The Vergeexplains, Google has introduced a home.google.com portal in preview that offers web viewing for the latest Nest Cam and Nest Doorbell models. You can't watch recorded video, but you can catch the live feed, zoom in and turn cameras on or off.

The functionality is rolling out within the next week for battery-powered and wired Nest Cam models (including floodlight, Indoor, Outdoor and IQ variants) as well as the battery-based Nest Doorbell and its two wired counterparts (the Nest Hello and Doorbell second-gen). You can wake any battery devices.

Google already offered a web view for Nest cameras, but that support didn't carry over to the products released in 2021. General Manager Rishi Chandra told customers a web view would be available this year. It's not certain what prevented these newer models from simply using the old home.nest.com portal, but it's safe to say this was frustrating when numerous competing cameras had web support.

Whatever the reason, the web viewer makes recent Nest cameras and doorbells more useful. You can check on the front door or a pet rom your work computer rather than pulling out your phone. Google also stresses that it will continue to add "more popular camera features" over time, so you might not need the mobile app as much going forward.