Posts with «information technology» label

'Quake II' remaster might debut at QuakeCon next week

QuakeCon is returning to an in-person event on August 10th, and id Software might have a re-release to mark the occasion. Historically reliable leaker billbil-kun claims id will unveil a remastered version of Quake II when QuakeCon kicks off next week. Details of the upgrade aren't available, but the classic sequel would make its way to PC, PS4, PS5, Xbox One, Xbox Series X/S and Switch. The title would be available through Microsoft's Game Pass on launch.

An enhanced version of Quake from 2021 might provide some clues as to what to expect. That remaster added support for widescreen resolutions as high as 4K, new character models and upgraded visual effects like dynamic lighting, depth of field and antialiasing. The refresh also bundled every official expansion while adding a new campaign created by Wolfenstein: The New Order developer MachineGames.

This won't be the same as Quake II RTX, provided the rumor is accurate. The 2019 tweak was meant to showcase NVIDIA's newer computer GPUs with ray-traced lighting and improved textures, but didn't include truly new content or hardware-agnostic visual improvements.

Quake II was originally released in 1997 and represented major strides forward in technology and gameplay over its predecessor. It introduced a semi-open world, objective-based gameplay and visual effects upgrades like colored lighting. The very first release was heavily focused on the single-player mode (competitive online play even took place on single-player maps), but it quickly became a go-to game for multiplayer thanks to updates and third-party upgrades like ThreeWave's Capture the Flag.

An introduction won't be surprising.given that a Quake II Remastered game went through South Korea's game rating authority in June. Billbil-kun also saw documents for North American (ESRB) and European (PEGI) ratings. As it stands, id, Bethesda and Microsoft have incentives to keep producing Quake remasters — they keep the first-person shooter in the limelight and make it playable on modern platforms without resorting to unofficial modifications and ports.

This article originally appeared on Engadget at https://www.engadget.com/quake-ii-remaster-might-debut-at-quakecon-next-week-141123462.html?src=rss

Uno Synth Pro X offers high-end sound design in a portable package

IK Multimedia is back with a refresh for its well-regarded Uno Synth Pro flagship keyboard, the Uno Synth Pro X. Just like the original, this is a three-oscillator paraphonic instrument with plenty of bells and whistles, but with some new features to set it apart. The Pro X features an entirely new layout and a unique sound engine. It also ships with some new effects, including true analog overdrive, shimmer reverb and a vibrato/chorus based on the famous Uni-Vibe pedal.

All told, there are over ten “studio-quality” effects and you can stack them for unique sound design options, via three modulation slots. The dual-filter design and three-oscillator sound engine allows for plenty of sonic possibilities, and there’s 256 preset slots to save your creations. Additionally, the Pro X boasts a 64-step paraphonic sequencer, with step and real-time recording options, and a 10-mode arpeggiator with a pattern designer. This arpeggiator allows for your typical legato, mono and paraphonic modes, but even includes a brand-new bassline mode.

One big change over the original Synth Pro is that this version is extremely light, weighing less than a kilogram, and intended for portable use. This is fantastic news for those who like fiddling with synthesizers on airplanes or in the bathroom, but it comes with a cost. There’s no actual keybed here, so you have to use the integrated multi-function buttons or plug it into a MIDI keyboard. There are many more hands-on control options available, however, when compared to the OG model. 

On the topic of connectivity, the Synth Pro X offers much to be excited about. There’s USB-C, 5-pin DIN MIDI, balanced stereo outputs and a dedicated stereo headphone out. These connections make it easy to integrate with other synthesizers, effects processors, DAWs and just about anything else. Once plugged into a computer, the expanded sound editor opens up in your DAW of choice for further adjustments.

IK Multimedia’s Synth Pro X can be powered via USB-C or the included standard PSU. You can order one right now directly from the company for $500.

This article originally appeared on Engadget at https://www.engadget.com/uno-synth-pro-x-offers-high-end-sound-design-in-a-portable-package-090003950.html?src=rss

Microsoft’s AI-infused sidebar rolls out to Windows 11 beta testers

Microsoft is rolling out Windows Copilot in preview today. Windows 11 Insiders in the Beta Channel can install a preview build that offers the first semi-public availability for the AI-infused sidebar announced at Build 2023. “This first preview focuses on our integrated UI experience, with additional functionality coming down the road in future previews,” the company wrote in a blog post today.

Windows Copilot is a system-level version of the browser-based Copilot the company began previewing in February. Microsoft views the tool — also coming to Microsoft Office and Teams — as representing a monumental shift in how customers interact with Microsoft software. “AI is going to be the single largest driver of innovation for Windows in the years to come,” Panos Panay, Microsoft Executive Vice President and Chief Product Officer, told Engadget’s Devindra Hardawar in an interview at Build 2023. “It’s going to change the way you work, change your interaction models to make it easier. It’s going to understand so much about what you need.”

Microsoft says the preview’s “controlled feature rollout” will hold back some of Copilot’s full functionality for future builds. The company also cautions that new Windows Insiders joining the Beta Channel today won’t be able to install this update. It says even some established Windows Insiders may not see the build immediately, but it will “increase the rollout in the coming weeks.” The rollout follows Microsoft’s release of a Copilot Preview in late June for developers running preview builds.

Microsoft

Once you have the correct preview installed (Build 22631.2129 or higher), you can activate Windows Copilot by clicking the corresponding button on the taskbar (a blue ribbon ring with a yellow “PRE” badge) or typing the shortcut Win + C. “Windows Copilot will appear as a side bar docked to the right where it won’t overlap with your desktop content and will run unobstructed alongside your open app windows, allowing you to interact with Windows Copilot anytime you need,” the company wrote.

Microsoft listed some examples of queries Copilot can handle in this early stage. For example, you can ask it to perform basic Windows tasks like “Change to dark mode” or “Turn on do not disturb.” In addition, it can summarize active websites in the Edge browser, compose stories and generate AI art. The company says an ellipses button at the top right of the Copilot sidebar lets you submit feedback.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-ai-infused-sidebar-rolls-out-to-windows-11-beta-testers-211546573.html?src=rss

The Morning After: Microsoft starts selling replacement parts for Xbox gamepads

Microsoft is dipping into the world of self-repair by offering replacement parts for Xbox gamepads, along with downloadable instructions and tutorial videos. The service will cover both the standard Xbox Wireless Controller models and the (pricey) Xbox Elite Series 2 Controller.

They’re not cheap, though. Prices range from $24 for button sets to $60 for a circuit board and motor assembly unit. But that’s still cheaper than replacing the gamepad entirely. I can’t expect every company to take Nintendo’s approach: It’ll repair Joy-Cons for free if they suffer from Joy-Con drift.

– Mat Smith

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TweetDeck's new name is XPro

The rebrand continues.

TweetDeck is showing signs it’ll not escape Twitter/X's massive rebranding unscathed. TweetDeck’s landing page, while logged out, now has XPro branding in the upper left corner of the website. That's pretty much it at the moment – the page still shows the iconic Twitter bird logo, and it still calls TweetDeck a "powerful, real-time tool for people who live on Twitter." And, yes, its URL is still on Twitter.com.

Continue reading.

Google wants to 'supercharge' its voice assistant with AI

The company is already working on new technology for mobile devices.

Google wants to revamp its Assistant, and that will include generative AI-powered technology, according to an internal email obtained by Axios. Google Assistant's VP Peeyush Ranjan and product director, Duke Dukellis, explained their rationale to staffers, stating: "As a team, we need to focus on delivering high-quality, critical product experiences for our users. We've also seen the profound potential of generative AI to transform people's lives and see a huge opportunity to explore what a supercharged Assistant, powered by the latest LLM technology, would look like."

Continue reading.

'Unpacking' comes to Android and iOS on August 24th

Relaxing with boxes.

Humble bundle

Humble Games and Witch Beam have confirmed that Unpacking is coming to iOS and Android on August 24th. You can pre-order the iOS version for $10 today. This has been a long time in coming given the game first arrived on consoles and PCs in 2021, but it’s also delightful.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-microsoft-starts-selling-replacement-parts-for-xbox-gamepads-111554759.html?src=rss

Google is looking to 'supercharge' Assistant with AI

The ongoing race to expand generative AI technology is reaching digital assistants — one of many people's first introductions to an AI companion. Such is the case with Google, which is working on a revamp for its Assistant that will include generative AI-powered technology, according in an internal email obtained by Axios

Google Assistant's vice president Peeyush Ranjan and product director, Duke Dukellis, explained their rationale to staffers, stating: "As a team, we need to focus on delivering high-quality, critical product experiences for our users. We've also seen the profound potential of generative AI to transform people's lives and see a huge opportunity to explore what a supercharged Assistant, powered by the latest LLM technology, would look like."

Notably, the email revealed that Google is already working on doing this for mobile devices. There's no timeline set for when Google will integrate this technology into its smart home devices or, for that matter, exactly what these new updates will look like. The company might utilize Bard, its AI chatbot, to converse with Assistant users or try something completely original.

Whatever Google employees are working on, it's causing some internal reconfiguration, such as combining the Surfaces and Services teams into one. The company is also letting go of a "small" number of employees but didn't disclose the exact amount.

This article originally appeared on Engadget at https://www.engadget.com/google-is-looking-to-supercharge-assistant-with-ai-113516175.html?src=rss

Apple cracking down on 'fingerprinting' with new App Store API rules

Apple will soon start cracking down on Apps that collect data on users' devices in order to track them (aka "fingerprinting"), according to an article on its developer site spotted by 9to5Mac. Starting with the release of iOS 17, tvOS 17, watchOS 10 and macOS Sonoma, developers will be required to explain why they're using so-called required reason APIs. Apps failing to provide a valid reason will be rejected started in spring of 2024.  

"Some APIs... have the potential of being misused to access device signals to try to identify the device or user, also known as fingerprinting. Regardless of whether a user gives your app permission to track, fingerprinting is not allowed," Apple wrote. "To prevent the misuse of certain APIs that can be used to collect data about users’ devices through fingerprinting, you’ll need to declare the reasons for using these APIs in your app’s privacy manifest."

The new rules could increase the rate of app rejections, some developers told 9to5Mac. For instance, an API called UserDefaults falls into the "required reason" category, but since it stores user preferences, it's used by a lot of apps. At the same time, it sounds like Apple will basically need to take a developer's word for reason declarations. If those prove to be false, though, it would certainly have a paper trail for any potential penalties. 

Fingerprinting apps can use API calls to retrieve characteristics of your smartphone or PC, including the screen resolution, model, OS and more. It can then take all this information and create a unique "fingerprint," so it can identify you when you go to other apps or websites.

Apple effectively declared war on tracking when it released iOS 14.5 in 2021, requiring developers to ask users' permission before tracking them. Since that feature arrived, only 4 percent of US iPhone users have agreed to app tracking. Now, it's trying to stop fingerprinting (also called canvas fingerprinting), which first appeared in the digital zeitgeist a decade ago. Back in 2018, Apple said it would address fingerprinting on macOS by limiting the data that websites can access on its Safari browser, and now, it's addressing the issue with apps as well.

This article originally appeared on Engadget at https://www.engadget.com/apple-cracking-down-on-fingerprinting-with-new-app-store-api-rules-080007498.html?src=rss

Google rolls out anti-stalking measures for AirTag and other Bluetooth trackers

Google’s anti-stalking measures are rolling out. The company’s unknown tracker alerts and other safety measures, announced at Google I/O in May, should start appearing on Android 6.0+ devices beginning today. The initiative aims to reduce the unfortunate rise in digital stalking that materialized soon after Apple’s AirTag launch in 2021.

Android’s unknown tracker alerts tell you if an unknown Bluetooth tracker is traveling with you but not its owner. If your Android phone notifies you about a discovered tracking accessory, you can tap on the alert to learn more about it, including a map of where it traveled with you and (in some cases) a serial number and info about the device’s owner. You can also tap a “Play sound” option to make the accessory chirp to help you locate it. If it turns out to be something suspicious, it will provide instructions on deactivating it so its owner will no longer receive updates. (In the case of AirTag, that means twisting its top off and removing its battery.)

The Android rollout also allows you to manually scan for nearby trackers rather than waiting for an alert. Once your phone receives the update, navigate to Settings > Safety & Emergency > Unknown Tracker Alerts, and select the “Scan now” button. Google says the manual search only takes about ten seconds, and if it finds one, you’ll see the same options as if you received an automatic alert.

The new feature is the fruit of Google and Apple partnering to address concerns about unwanted tracker stalking. In addition, Google announced today that its Find My Device network (equivalent to Apple’s Find My), also announced at Google I/O, is delayed. Google decided to wait for Apple to implement its full unknown tracking protections into iOS before rolling out the new feature.

Note that Google’s anti-stalking measures may reduce the effectiveness of following tracked stolen items on a map since enterprising thieves can soon quickly discover hidden trackers, no matter which phone they use. However, it’s understandable that reducing stalking would override that concern in Google and Apple’s security balancing act.

This article originally appeared on Engadget at https://www.engadget.com/google-rolls-out-anti-stalking-measures-for-airtag-and-other-bluetooth-trackers-194936293.html?src=rss

Microsoft faces an EU antitrust probe over its bundling of Teams

An investigation into Microsoft's potential antitrust practices is underway nearly three years after Slack first filed a complaint against the company. The European Commission has announced a probe into if Microsoft bundling Teams with its product suites violated EU competition rules. Slack filed its antitrust complaint in 2020, alleging that Microsoft's decision to include Teams with Microsoft 365 or Office 365 is illegal and that the company blocked some users from removing the software. 

In April, Microsoft agreed to remove Teams from its Office suite in an attempt to prevent a probe, but said it was unclear how it would do so. The effort wasn't enough to avoid concerns and make a deal. In its announcement opening the investigation, the European Commission said it "is concerned that Microsoft may grant Teams a distribution advantage by not giving customers a choice on whether or not to include access to that product when they subscribe to their productivity suites and may have limited the interoperability between its productivity suites and competing offerings." 

A Microsoft spokesperson responded to the news: "We respect the European Commission’s work on this case and take our own responsibilities very seriously. We will continue to cooperate with the Commission and remain committed to finding solutions that will address its concerns." 

This isn't the first time Microsoft has found itself in hot water with the European Commission. In 2009, the company agreed to offer EU users different browser options instead of forcing them to use Internet Explorer in Windows. Four years later, the European Commission fined Microsoft €561 million ($625 million) after a "glitch" stopped the browser choice screen from consistently appearing. The current investigation has no decision deadline, so it might be some time before the European Commission announces Microsoft's fate. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-faces-an-eu-antitrust-probe-over-its-bundling-of-teams-114147712.html?src=rss

Amazon, Microsoft-led group shares data for open alternative to Google Maps

The Overture Maps Foundation, a group founded by Amazon, Meta, Microsoft and TomTom, has released an initial open dataset that will help developers build mapping apps and other location-based tools. The "alpha" set includes worldwide info for over 59 million places, 780 million unique buildings, road data from OpenStreetMap and borders.

The map layers are packaged in a recently-launched Overture map format that's meant to be standardized and interoperable between platforms. The group is mainly sharing the data at this stage to get public feedback, rather than to support complete products.

The foundation was formed in December last year by a range of companies that include geospatial and mapping firms in addition to tech giants. While open map data isn't a new concept, Overture believes the collective effort is necessary to deliver accurate, up-to-date info that's no longer practical for any one organization to provide. Ideally, a newcomer won't have to worry about supplying outdated or incomplete directions.

Overture is quick to warn that there's still a lot of work left before its material is truly ready. Upcoming releases will include more open data, greater interoperability and the use of a stable ID system that will help map builders consistently add content. You might not see apps relying much (if at all) on the alpha dataset, but it serves as a starting point that gives app creators an idea of what's possible.

Google has historically dominated the mobile navigation app market, with Google Maps and Waze together claiming a clear majority of use in recent years. Apple Maps, meanwhile, tends to get nearly all the remaining share. There's not much room for challengers, and they normally need massive resources just to be competitive. Overture's open data could make it much easier to produce viable alternatives, even if they're unlikely to unseat Apple or Google any time soon.

This article originally appeared on Engadget at https://www.engadget.com/amazon-microsoft-led-group-shares-data-for-open-alternative-to-google-maps-160001416.html?src=rss

The man behind the USB-C iPhone rebuilt the AirPods Pro case to make it repairable

Robotics engineer Ken Pillonel, known for creating a makeshift USB-C iPhone and AirPods, has revealed his next project. The modding wunderkind has deconstructed Apple’s AirPods Pro case and built a custom repairable version. Pillonel is sharing the design for free, allowing enterprising self-repair enthusiasts with a knack for engineering to make their own.

Pillonel has already tackled the AirPods Pro with a custom replaceable printed circuit board (PCB). However, his new project attempts to dissect the earbuds’ entire case, offering a complete blueprint for others to do the same — with 3D-printed sections and a few (cheap) afterparty parts. “Most gadgets are designed without repairability in mind, unlike the durable technology of the past that seemed built to last,” Pillonel wrote, noting that iFixit gave the second-gen AirPods Pro a dismal zero repairability score. “It is troubling to see design choices like non-replaceable batteries, glued-in components, and a lack of transparency in public information leading to the rise of ‘fast electronics.’”

In response, the engineer took on this latest project “to demonstrate how one of the most popular gadgets today — Apple’s AirPods Pro — could have been easily made repairable with minimal effort.” His stated goal is to inspire consumers and multi-billion-dollar corporations (ahem, Apple) to treat technology less like a locked-down disposable commodity and more like something one can tinker with, learn from and — with the right skills — repair themselves. Of course, a central component is using screws and nuts instead of adhesives to create a makeshift case you can crack open and fix down the road.

Ken Pillonel / Exploring the Simulation

Pillonel says this was one of his most challenging custom projects yet, as he had to create precise scans of the case’s every component. As he explains in the video below from his YouTube channel, some of the case’s parts proved especially difficult with complex curves that a simple caliper and basic 2D scans couldn’t quite nail down. He even detailed his quest for finding the right spring-loaded contact pins to charge the buds and an affordable 3D scanner to capture some of the more oddly shaped parts. I recommend a quick watch to anyone curious about sustainability and the nuts and bolts behind iconic consumer tech gadgets. (Remember that such tinkering will void your warranty, and you should probably only give it a shot if you’re experienced with electronics repairs.)

“I am thrilled to make these repairable designs available to the public at no cost, encouraging individuals and manufacturers alike to prioritize repairability in their product development,” Pillonel wrote today. “Together, we can work towards a circular economy that not only minimizes electronic waste but also fosters a culture of conscious consumption and responsible tech innovation.” You can peruse Pillonel’s designs and storefront for replacement parts on his website.

This article originally appeared on Engadget at https://www.engadget.com/the-man-behind-the-usb-c-iphone-rebuilt-the-airpods-pro-case-to-make-it-repairable-130008565.html?src=rss