Posts with «information technology» label

Google says its secure entry passkeys have been used a billion times

As part of World Password Day (yes, that's a thing), Google is hyping up its security achievements and sharing updates on its latest endeavors. The company revealed passkey adoption metrics for the first time and said they have been used more than one billion times by 400 million Google accounts. "Since launching, passkeys have proven to be faster than passwords, since they only require users to simply unlock their device using a fingerprint, face scan or pin to log in," Google wrote.

The company launched broad support for passkeys in 2022 and rolled them out across its services a year ago. Over the past 12 months, the technology has been adopted by Amazon, 1Password, Dashlane, Docusign and others, joining companies like eBay, PayPal and WhatsApp. Google boasted that the tech helped Kayak users sign in 50 percent faster and said Dashlane has seen a 70 percent increase in conversion with passkeys. 

Google will soon be expanding passkeys to users at the highest risk of targeted attacks as part of its Advanced Protection Program (APP). That offering is aimed at individuals including campaign workers and candidates, journalists, human rights workers and others, according to the company. 

"APP enrollment traditionally required the use of hardware security keys as a second factor, but users will soon have the option to enroll with any passkey in addition to using their hardware security keys," Google wrote. "This expanded passkey support will help reduce the barrier of entry to APP while still providing phishing resistant authentication... [and] is coming during a critical election year." 

It's also expanding Cross-Account Protection to safeguard users on multiple platforms. That system lets Google share security notifications about suspicious event with non-Google apps and services. "This is a critical benefit since cybercriminals often use an initial entry point as a foothold to gain access to more of your information." 

Google suggests creating a passkey for your account to benefit from the new protections. In the meantime, practice good password hygiene by using long passwords with a mix of characters, numbers and symbols, applying two-factor authentication (2FA), never recycling passwords and more. According to HIPAA, attackers can crack a simple 8-number password in just 37 seconds, but it takes 19 quadrillion years to break an 18-digit cypher with a mix of numbers, upper and lowercase letters and symbols. 

This article originally appeared on Engadget at https://www.engadget.com/google-says-its-secure-entry-passkeys-have-been-used-a-billion-times-120001230.html?src=rss

Anthropic now has a Claude chatbot app for iOS

Anthropic is making its Claude AI easier to access on mobile. The company has released a Claude mobile app for iOS that any user can download for free. Similar to the mobile web version of the chatbot, the app syncs users' conversations with Claude across devices, allowing them to jump from a computer to the app (or vice versa) without losing their chat history. Users will also be able to upload files and images straight from their iPhone's gallery — or take a photo on the spot — if they need Claude to process or analyze them in real time. They'll be able to download and access the Claude app whatever plan they're using, even if they're not paying for the service. 

If they do decide to pay for Claude, they now have a new option other than Pro. The new Team plan provides greater usage than the Pro tier so that members can have more conversations with the chatbot. It also enables users to process longer documents, such as research papers and contracts, thanks to its 200,000 context window. The Team plan gives users access to the Claude 3 model family, as well, which includes Opus, Sonnet and Haiku. It will cost subscribers $30 per user per month, with a minimum head count of five users per team. 

Back in March, Anthropic claimed in a blog post that its Claude 3 language model had outperformed ChatGPT and Google's Gemini in several key industry benchmarks. It was better at graduate-level reasoning, multilingual math and coding (among many other metrics), the company said, showing Claude 3's benchmark results against its staunchest rivals. The most powerful Claude 3 model, the Opus, even apparently showed "near-human" abilities with rapid response rates that make it ideal for more complex and time-sensitive tasks. 

This article originally appeared on Engadget at https://www.engadget.com/anthropic-now-has-a-claude-chatbot-app-for-ios-075930308.html?src=rss

TikTok might be going around Apple's in-app purchase rules for its coins

Another day, another company tests Apple's resolve. This time, it's TikTok allegedly violating the company's rules for apps, with the video platform seemingly allowing some users to purchase its coins directly from its website. TikTok has apparently given some iOS users the option to "Try recharging on tiktok.com to avoid in-app service fees" — namely Apple's 30 percent commission on purchases.

According to photos shared on X (formerly Twitter) by David Tesler, co-founder of the app Sendit, TikTok is prompting users to save around 25 percent when purchasing coins (used to tip creators) thanks to lower third-party service fees. They can then use Apple Pay, PayPal or a credit or debit card to complete their transaction. It's unclear why only some users have access to this circumnavigation; one hypothesis is the feature was turned on for individuals who previously purchased a large number of coins.

TikTok might get banned from the app store next week

Why? It looks like they’re circumventing apple fee by directing users to purchase coins via external payment methods pic.twitter.com/VG8ihvsRmv

— David Tesler (@getdavenow) April 30, 2024

Apple notably kicked Fortnite off its app store in 2020 after Epic Games introduced discounts on the game's currency for anyone who directly purchased it. The incident set off a multi-year legal battle, with Apple reinstating Epic Games' developer account in March after the European Union began looking into the situation. More recently, Apple has faced pushback from Spotify and rejected updates that would have displayed the music streamer's pricing and allowed in-app plan purchases. 

This article originally appeared on Engadget at https://www.engadget.com/tiktok-might-be-going-around-apples-in-app-purchase-rules-for-its-coins-134527587.html?src=rss

Microsoft confirms its next Xbox Game Showcase is on June 9 at 1PM ET

Microsoft has officially announced the next Xbox Games Showcase. In a blog post, the company said the summer version will be on Sunday, June 9, at 10AM PT / 1PM ET.

The event will be followed by a cryptic “[REDACTED] Direct” that probably isn’t much of a mystery. The teaser logo looks like something ripped from the Call of Duty franchise, and reports already pointed to the military shooter’s next installment arriving this year. Microsoft describes the direct event as “a special deep-dive into the next installment of a beloved franchise.”

Further squashing any intrigue, The Verge says it’s confirmed the event will focus on Activision-Blizzard’s long-running franchise. This will be the first Xbox showcase with the Call of Duty maker officially within Microsoft’s grasp.

The company wants to turn heads with its new post-acquisition portfolio, and Xbox will use the entire week (which coincides with Summer Game Fest) to pump up its lineup. “June 9’s double-feature broadcast also kicks off a week’s worth of coverage here on Xbox Wire and The Official Xbox Podcast, featuring updates and deep-dives on a ton of games,” the company wrote.

Engadget will have all your Xbox Games Showcase and Summer Game Fest news in early June.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-confirms-its-next-xbox-game-showcase-is-on-june-9-at-1pm-et-153704263.html?src=rss

Apple's second-generation AirPods Pro are back down to their lowest price ever

The latest generation of Apple's eternally popular AirPods Pro are back down to their all-time low price of $180 at Amazon. The deal takes $10 off the typical sale price of $190 and a solid $69 off the $249 MSRP. The last time we saw this price tag was during Amazon's spring sale in March. Apple updated the charging case when the iPhone 15 came out last year to give both devices a more universal USB-C port (both can also charge wirelessly). If you have an iPhone, we think these are one of the better bits of audio gear you can stick in your ears. 

The second-generation AirPods Pro (with the Lightning case) came out towards the end of 2022 — the case refresh didn't alter the buds themselves too much, other than adding some improved dust resistance. That makes these a little older at this point, but new AirPods are not one of the things we're expecting to see announced at Apple's upcoming "Let Loose" event in May (we're mostly anticipating iPad news). A more likely time for a new AirPods reveal is during the company's annual iPhone event in September. But if you don't want to wait around to see if such a debut materializes, this deal is a decent time to get your first pair. Or replace the pair you left on the train.  

We gave the AirPods Pro a score of 88 when they came out. Engadget's Billy Steele praised the effective active noise cancellation (ANC) and called the ambient sound mode one of the best on the market. Plus they work fairly seamlessly with all your Apple devices, offering quick pairing, fast device switching and hands-free Siri support. The audio itself is richer with more depth and clarity than with previous Pro generations. 

All of that lead us to name them the best wireless earbuds for iPhones in our buying guide. Of course, they don't work with non-Apple devices. Our current top pick from our guide for Android phones are the Google Pixel Buds Pro, which are currently down to $140 at Amazon after a 30 percent discount. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-second-generation-airpods-pro-are-back-down-to-their-lowest-price-ever-231655823.html?src=rss

The Apple Watch Series 9 is back on sale for $299

If you've been planning on buying an Apple Watch Series 9, today looks like a decent time to take the plunge. The smartwatch is currently on sale for $299 at multiple retailers, including Amazon, Best Buy, Target and Walmart. That's not quite the lowest price we've seen — a couple colorways briefly fell to $269 earlier this month, for instance — but steeper discounts have generally been uncommon. This deal takes about $30 off the watch's typical street price on Amazon, and it's $100 less than buying from Apple directly. As of this writing, the offer applies to the 41mm non-cellular version of the watch in Midnight, Red, Silver or Starlight. It covers models with a rubber, S/M- or M/L-sized Sport Band or a nylon Sport Loop.

We gave the Apple Watch Series 9 a score of 92 in our review last September, and it's currently the top pick in our guide to the best smartwatches. It runs fast, it's water-resistant and it can still handle many tasks that'd normally require an iPhone, from checking iMessages to calling on Siri to using Apple Pay. Most of the essential health and fitness tracking features are still here as well, as are safety-related tools like fall detection and an emergency SOS function. Compared to the lower-cost Apple Watch SE, it has a slightly larger display that can stay always-on, which makes it less cumbersome for checking the time at a glance. 

New to this model is a handy Double Tap feature, which lets you respond to notifications without having to physically touch the device, and the ability to complete many Siri requests on-device, without having to always be online. It also has double the internal storage (64GB) as the Series 8, and its display's peak brightness rating (2,000 nits) is twice as high. 

That said, the usual caveats with any Apple Watch still apply. The whole thing will only work with iPhones. The battery will last most of a typical day but not much longer. There are better options for sleep tracking. Due to an ongoing patent dispute, Apple has also had to disable the watch's blood oxygen monitoring feature. In general, there's no huge need to make the switch if you own an Apple Watch today and are still happy with it. But if you're looking to upgrade today, this should be a nice value.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-watch-series-9-is-back-on-sale-for-299-150928694.html?src=rss

Some Apple users say they’ve been mysteriously locked out of their accounts

Something is up with Apple ID this weekend. As reported by 9to5Mac, Apple users started complaining online last night that they’d been logged out of their Apple IDs on all of their devices without explanation. Upon trying to log back in, some say they were locked out of their accounts despite entering the correct details, and had to reset their passwords. Engadget has reached out to Apple for more information.

I was mid FaceTime with @milesabovetech and my Apple account got locked and signed out of all of my Apple products

tf is happening

— Max Weinbach (@MaxWinebach) April 26, 2024

Apple hasn’t said anything publicly about what’s going on, and its System Status page makes no mention of problems with Apple ID or any other systems in the last 24 hours. In a Mastodon post spotted by The Verge, one person said Apple support told them only that “sometimes random security improvements are added to your account.” It’s unclear how many users have been affected, though people have piled onto social media threads about the issue to say they’ve experienced it too. According to 9to5Mac, some of the publication’s own team have run into the problem.

While the issue seemed to have heightened on Friday night, there have been sporadic reports of similar problems in the recent past. Software developer Michael Tsai published a blog post about it the latest incident and referenced a time just last fall when the same thing happened.

This article originally appeared on Engadget at https://www.engadget.com/some-apple-users-say-theyve-been-mysteriously-locked-out-of-their-accounts-162739339.html?src=rss

It doesn’t matter how many Vision Pro headsets Apple sells

Earlier this week, noted Apple analyst Ming-Chi Kuo posted an updated forecast for Apple’s Vision Pro headset, claiming production was being cut to 400,000 or 450,000 units compared to a previous market consensus north of 700,000. This came after a related report from Bloomberg’s Mark Gurman, who said in his Power On newsletter that demand for Vision Pro demos is “way down” while sales in some locations have significantly slowed.

Naturally, this incited a lot of panic and hand-wringing among Apple enthusiasts who feared that the headset that was supposed to change VR forever might not have the staying power they expected. However, before anyone else starts clutching their pearls, I want to let you in on a secret: It doesn’t actually matter how many headsets Apple sells.

Photo by Devindra Hardawar/Engadget

First, let’s talk production numbers. Is it 400,000 or 800,000, or something in between? Back in January, the same Ming-Chi Kuo estimated that the company sold between 160,000 and 180,000 units during its initial pre-order weekend, which was up from previous production predictions of around 60,000 to 80,000. But if we go back even further to last July, the Financial Times cited two people who said Apple only asked its supplier to make fewer than 400,000 units in 2024 while other sources put that number closer to 150,000. Now obviously numbers are subject to change over time as Apple responds to feedback and interest from developers and the public. Regardless, trying to predict the exact number of devices to make is extremely tricky, especially for an attention-grabbing and innovative product that has been the subject of rumors dating back to 2015 (and even before that, according to some very early patent applications).

Still, let’s take that 400,000 number and see how far it goes. Without factoring in accessories (some of which are very important, especially if the owner wears glasses), the Vision Pro sells for $3,500. Rough napkin math suggests that Apple is looking at around $1.4 billion in sales. That’s a pretty big number and for a lot of other companies, that would represent a banner year. But this is Apple we’re talking about —it raked in $383 billion in 2023 with around $97 billion in net income. And that was considered a down year. So we're talking less than one percent of the company’s total revenue, which is basically a rounding error for Apple’s finances.

Photo by Devindra Hardawar/Engadget

That figure looks even less impressive when you consider all the research and development that went into making the Vision Pro. Apple is always cagey when it comes to revealing how much money it invests into various departments. But if we look at another major player in VR, Meta, we can get a better sense of what Apple’s VR budget might look like. According to Business Insider, based on an analysis of regulatory findings, Meta’s Reality Labs has lost nearly $50 billion since the start of 2019. That’s a serious chunk of change and more than enough to cause some consternation among investors, with Meta’s stock recently falling big after its most recent earnings report.

But all these numbers are just noise. Analysts like to look at this stuff to help predict company growth, though they’re so busy focusing on quarterly numbers that they often miss the bigger picture. Depending on who you ask, Apple has more cash on hand than any other company in the world, with upwards of $165 billion sitting in a bank somewhere. And with recent reports claiming that Apple has canceled its secretive car project, I’d argue that the company may want to double down on its headset endeavors.

Photo by Devindra Hardawar/Engadget

That’s because the Vision Pro might be the first step towards a platform that could reshape the company’s entire trajectory like the original iPhone did back in 2007. From the start, it was clear Apple’s first handset would have a massive impact. But when people look back, they never cite the iPhone’s first year of sales, which according to Statista only amounted to around 1.4 million units. Sure, that’s more than 400,000, but that was also for a significantly less expensive device and a drop in the bucket compared to the HUNDREDS of millions Apple has been selling more recently. Those figures were meaningless.

The Vision Pro is Apple’s Field of Dreams device for virtual reality, spatial computing or whatever you want to call the category that encompasses head-mounted displays. Apple had to build it so developers have actual hardware to test software on. Apple had to build it so there’s a platform for people to download apps from. (If you remember, the original App Store didn’t arrive until July 2008, more than a year after the OG iPhone went on sale and on its own made an estimated $85 billion in 2022.) Apple had to build it to plant a flag, lest they cede the first mover's advantage completely to Meta or someone else.

Photo by Devindra Hardawar/Engadget

Even though I’d posit that the Vision Pro is a glorified dev kit (it was announced at WWDC after all), there are features that evoke the magical feeling I had the first time I used an iPhone. The Vision Pro has possibly the best optics I’ve seen on any headset, including enterprise-only models that cost way more than $3,500. It also has the best eye-tracking I’ve experienced, and it makes navigating menus and apps incredibly intuitive. It just kind of works. And slowly but surely, it’s getting better, as my colleague Devindra noted in his recent two-month check-in.

Just like Apple’s first phone, though, the Vision Pro isn’t without its issues. It’s heavy and not super comfortable during long sessions. Its wired battery pack isn’t the most elegant solution for power delivery. Its front visor is prone to cracking, typing still feels clunky and there aren’t enough bespoke apps to make it an essential part of your everyday tech kit. But those are fixable issues and there’s clearly something there, a foundation that Apple can iterate on. Even in its infancy, the Vision Pro brings enough to compel hundreds of thousands of people (or developers) to buy a device that doesn’t make much practical sense.

The focus should be on what upgrades or additions Apple can make in the future, not on how many units it does (or doesn’t) make. So don’t let analysts or other noisemakers convince you otherwise.

This article originally appeared on Engadget at https://www.engadget.com/it-doesnt-matter-how-many-vision-pro-headsets-apple-sells-ming-chi-kuo-production-numbers-143112470.html?src=rss

Adobe's new upscaling tech uses AI to sharpen video

Most new features and experiments Adobe has announced recently involve AI, like object addition and removal for Premiere Pro and text-based image generation in Photoshop. Now, the company has unveiled VideoGigaGAN, an experimental AI feature it says can upscale video by eight times without the usual artifacts like flickering or distortion, The Verge reported. 

VideoGigaGAN beats other Video Super Resolution (VSR) methods because it avoids the usual artifacts and flickering introduced by GAN (General Adversarial Networks), according to Adobe. At the same time, it adds sharpness and detail — where most other systems fail to do do both of those things at once. 

Of course, the system is making up detail that doesn't exist out of whole cloth, so this wouldn't be suitable for things like forensic video enhancement, à la CSI-style crime shows. But the detail it does add looks impressively real, like skin textures, fine hairs, swan feather details and more. 

The model builds on a large-scale image upsampler called GigaGAN, according to to Adobe's researchers. Previous VSR models have had difficulty generating rich details in results, so Adobe married "temporal attention" (reducing artifacts that accumulate over time), feature propagation (adding detail where nond exists), anti-aliasing and something called "HF shuttle" (shuttling high-frequency features) to create the final result. 

If added to products like Premiere Pro or After Effects, it could allow video producers to make low-resolution shots look a lot better, though using AI too enhance people is a controversial practice. There's no word yet on whether Adobe plans to do this, but plenty of companies (NVIDIA, Microsoft, Blackmagic Design and others) are working on upscalers as well. 

This article originally appeared on Engadget at https://www.engadget.com/adobes-new-upscaling-tech-uses-ai-to-sharpen-video-103431709.html?src=rss

PBS Retro is a new FAST channel playing just the classics

Parents throughout the country just breathed a sigh of relief at the prospect of allowing more screen time for their kids that doesn’t revolve around some really loud and annoying YouTube dude. PBS just launched a new free ad-supported channel called PBS Retro, as reported by The Wrap. As the name suggests, this is a repository for all of your favorite edutainment classics from the 1980s, 1990s and beyond. The nostalgia is strong with this one.

PBS Retro is available via The Roku Channel, which is a streaming service on smart TVs and, of course, Roku devices. The 24/7 channel airs all of the shows you’re likely picturing right now, including Reading Rainbow and Mister Rogers’ Neighborhood. You’ll also be able to introduce your kids to Thomas and Friends, Zoboomafoo and Kratt's Creatures, among others. It’s a collection of old-school classics.

This isn’t the only PBS-adjacent channel available on Roku’s platform. It’s home to other ad-supported channels like PBS Antiques Roadshow, Antiques Road Trip, PBS Food, Julia Child and PBS Nature. There are also plenty of PBS-related channels available via subscription, including PBS Masterpiece, PBS Kids, PBS Living, PBS Documentaries and PBS America. Some of these are available on Hulu+ Live TV.

PBS may become an even bigger fixture in the free ad-supported streaming television (FAST) space in the future. The organization says it's in the “early days of experimentation” with a goal of making PBS content “available in new places.” It will “continue to consider additional opportunities” if these FAST channels increase revenue and brand awareness. In the meantime, Mister Rogers’ Neighborhood makes for some mighty fine ASMR.

This article originally appeared on Engadget at https://www.engadget.com/pbs-retro-is-a-new-fast-channel-playing-just-the-classics-173125500.html?src=rss