Posts with «information technology» label

A former Google engineer was arrested for allegedly stealing AI secrets for Chinese rivals

A former Google engineer was arrested in California on Wednesday for stealing more than 500 files containing artificial intelligence trade secrets from the company and using the information to benefit rival tech companies in China.

In an indictment that was unsealed in a federal California court, prosecutors accused Linwei Ding, a 38-year-old Chinese national who started working at Google in 2019, of uploading trade secrets from his Google-issued laptop to personal cloud storage accounts. The documents that Ding stole involved “building blocks” of Google’s AI infrastructure, according to the indictment. He uploaded them to his personal accounts over a period of one year from May 2022 to May 2023.

Ding was arrested in Newark, California, and charged with four counts of theft of trade secrets. If convicted, he can be sentenced up to 10 years in prison and a fine of up to $250,000 for each count.

“We have strict safeguards to prevent the theft of our confidential commercial information and trade secrets,” Google spokesperson José Castañeda told Engadget. “After an investigation, we found that this employee stole numerous documents, and we quickly referred the case to law enforcement. We are grateful to the FBI for helping protect our information and will continue cooperating with them closely.”

The development comes at a time of heightened tensions between the United States and China over the explosion of artificial intelligence. Last year, the Biden administration banned the export of advanced AI chips designed by American companies like NVIDIA to China to stop the country from using AI to strengthen its military. “Today’s charges are the latest illustration of the lengths affiliates of companies based in the People’s Republic of China are wiling to go to steal American innovation,” said FBI director Christopher Wray in a statement. “The theft of innovative technology and trade secrets from American companies can cost jobs and have devastating economic and national security consequences.”

The indictment revealed all kinds of details about the nature of the crime. Ding allegedly copied information from Google’s files into Apple Notes on his laptop first, and then converted them to PDF files that he uploaded to his personal Google account to evade detection by Google’s data loss prevention systems. He also gave his Google badge to another Google employee in California to make it seem like he was working from Google’s offices in the state while actually working for rival companies in China. Prosecutors said that Ding helped in raising capital for one of the Chinese companies he worked with as its chief technology officer. Last year, he also founded another AI company in China and served as its CEO.

This isn’t the first time that the US has arrested a Chinese national for stealing trade secrets from American companies. In the last few years, the US attorney’s office in San Francisco has charged three former Apple employees for stealing trade secrets related to the Apple Car, a project the company recently canceled, and siphoning them off to companies in China. Last month, one of those engineers was sentenced to six months in prison and asked to pay nearly $150,000 in fines. 

This article originally appeared on Engadget at https://www.engadget.com/a-former-google-engineer-was-arrested-for-allegedly-stealing-ai-secrets-for-chinese-rivals-010846023.html?src=rss

The Morning After: iOS 17.4 is here

Apple’s latest update to iOS has an important addition — at least in the European Union. With the arrival of iOS 17.4, Apple now officially supports third-party app stores on the iPhone. Web browser makers no longer need to base their apps on Apple’s WebKit, and Apple is opening up the NFC chip to wireless payment methods that are not Apple Pay. These changes all adhere to strict new rules in the EU. (Expect to hear more changes from Apple, Google and other major tech players as the EU’s Digital Markets Act comes into power.)

If you’re not in the EU (same), Apple Podcasts now offers automatic transcriptions in English, Spanish, French and German. You can search text and tap it to play the audio at the granular word level. It wouldn’t be an iOS update with even more emoji (finally, phoenix emojis), lots of bug fixes and more.

— Mat Smith

The biggest stories you might have missed

Microsoft is ending support for Android apps on Windows

The best thing about the M3 MacBook Air is… the M2 MacBook Air

Mini’s first electric Countryman has a wild interior

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Nothing Phone 2a review

A budget phone packed with personality.

Engadget

Cheap midrange smartphones don’t have to be boring, contrary to popular belief and the phones on sale at your nearest electronics store. Taking a leaf out of the Pixel’s strategy book, Nothing’s latest phone, the 2a, is cheaper, slightly lower specced and still delivers on most of the essentials, with a particularly eye-catching screen on the $349.

There’s a caveat, of course. Folks in the US will need to sign up for the company’s Developer program to buy the Phone 2a, and while the handset supports 5G on T-Mobile, you won’t get any 5G on AT&T or Verizon. Check out the full review.

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Facebook, Instagram and Threads all dropped for a couple of hours

Meta even logged out some users.

Meta says it has resolved an issue that prevented people from accessing Facebook, Instagram and Threads. The problem started at around 10AM ET, with outage reports for the services (and WhatsApp) spiking. “Earlier today, a technical issue caused people to have difficulty accessing some of our services,” Facebook spokesperson Andy Stone wrote on X. “We resolved the issue as quickly as possible for everyone who was impacted, and we apologize for any inconvenience.”

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Colorware takes you back to grade school with the Apple Number 2 Pencil

‘Do not sharpen.’

Colorware

Colorware has painted many items over the years, going back to the iPhone 3G and beyond, but its latest product is particularly clever. The limited edition Apple Number 2 Pencil transforms Apple’s second-gen stylus into a facsimile of a standard HB #2 pencil. Under the clever skin, you still have a high-latency Apple Pencil. The Apple Number 2 Pencil costs $215, while the boring, buttoned-down white second-generation Apple Pencil is $79.

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TikTok to creators: make longer videos, get paid

Creator Rewards is now out of beta and will pay for videos longer than a minute.

Last year, TikTok rolled out a new monetization system called the Creativity Program for streamers, to encourage longer videos that sell more ads. Now, the company is rolling the scheme out widely with a new name, the Creator Rewards Program, which only pays for videos longer than one minute. Time for us to get our TikTok on.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-ios-174-is-here-121539723.html?src=rss

Microsoft is ending support for Android apps on Windows

Microsoft is pulling the plug on Android apps for Windows. The company said it’s ending support for Windows Subsystem for Android (WSA), the underlying component behind the Amazon Appstore (and other Android apps) in Windows 11. Microsoft told Engadget it was responding to “evolving customer needs.”

Microsoft first said in 2021 that Windows 11 would be able to run Android apps. When it arrived the following year, users could install the Amazon Appstore, and some individual Android apps were found in the Microsoft Store. The rollout was viewed as an answer to the dual threats of Android apps on Chromebooks and iOS apps on Apple Silicon Macs.

A Microsoft spokesperson clarified to Engadget why it’s now terminating the feature. “As part of our commitment to meeting evolving customer needs, we periodically update our product offerings,” they said. “This involves introducing new technical innovations and retiring products. Microsoft remains dedicated to an open platform and ecosystem, and we look forward to continuing to bring the best experiences and apps to Windows.”

With Microsoft blazing full-tilt into all things AI, it may now see its past attempts at making Windows a dramatically better touch-focused platform as no longer worth the resources. Another possibility, as The Verge speculates, is that people hunting for Android apps on Windows expected the full Google Play Store experience — not Amazon’s variant, which has an inferior overall selection.

Microsoft says customers who installed the Amazon Appstore (or other apps and games using WSA) on their Windows 11 machines before Tuesday can keep using them until March 5, 2025. Meanwhile, Amazon clarified that its Appstore and associate apps will no longer be discoverable in the Microsoft Store beginning on Wednesday. In addition, developers can no longer submit new apps for the Amazon Appstore on Windows, but those with existing ones can continue to submit updates for them until this time next year.

As for what’s next for Microsoft, the company is rumored to launch new Surface devices on March 21. The Surface Pro 10 and Surface Laptop 6 are expected, with the company possibly marketing them as its first AI PCs.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-ending-support-for-android-apps-on-windows-213534468.html?src=rss

Microsoft may debut its first 'AI PCs' later this month

Microsoft will reveal the Surface Pro 10 and Surface Laptop 6 on March 21, according to a report. This isn't likely to just be a matter of a hardware refresh, however. Microsoft is expected to call these systems its first AI PCs, as Windows Central notes.

The devices are set to be equipped with new Intel Core Ultra or Qualcomm Snapdragon X Elite-based processors that feature the latest neural processing units to boost AI capabilities. They're said to approximately match the iPad Pro and MacBook Pro in terms of efficiency and performance.

The Surface Pro 10 and Surface Laptop 6 are expected to be among the first machines to support upcoming AI features in Windows 11. Along with on-device Copilot support, these functions are expected to include real-time live captions and translations, upscaling for games, frame rate smoothing, upgraded Windows Studio Effects and something that (at least for the time being) is seemingly called AI Explorer.

Windows Central suggests the latter will be the feature that sets AI PCs apart from regular computers. AI Explorer will apparently work across any app and let you search through documents, web pages, images and chats using natural language. It's believed that the feature will create a history of everything you do on your computer and make it searchable. The tool is said to be capable of understanding context and suggesting tasks based on what's on the screen. AI Explorer is also expected to support text-based image editing. According to the report, these AI features are likely to roll out as part of this fall's 24H2 update for Windows 11.

As for what else to expect from Microsoft's next laptops, both are said to have all-day battery life. The Surface Pro 10 is slated to include an anti-reflective, HDR-capable OLED screen. Rumors suggest it will have a front-facing ultrawide webcam and an NFC reader.

The Surface Laptop 6 is believed to have a more significant redesign compared with its predecessors. Along with thinner bezels and rounded corners, it's expected to have a haptic touchpad, a dedicated key for Copilot and a revamped group of ports. It's also slated to be the first Surface Laptop with an Arm variant. The report suggests that the Intel versions of each system will ship in April, with the Snapdragon variants to follow in June.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-debut-its-first-ai-pcs-later-this-month-204522580.html?src=rss

iOS 17.4 is here, enabling third-party app stores in the EU

Apple has rolled out updates for many of its operating systems and none are more impactful than the changes to iOS — at least in the European Union. With the arrival of iOS 17.4, Apple is adhering to strict new rules in the bloc when it comes to the App Store. Apple now officially supports third-party app stores on iPhones in the EU, while developers can offer third-party payment options. Web browser makers no longer need to base their apps on Apple's WebKit, while Apple is opening up the NFC chip to wireless payments that have nothing to do with Apple Pay.

While those game-changing updates are limited to the EU, iOS 17.4 does have some snazzy new features for folks elsewhere too. Apple Podcasts now offers automatic transcriptions in English, Spanish, French and German. The text will be highlighted in sync with the audio to make it easy to follow along. You'll be able to search the text and tap it to start playing the audio at a certain point. 

Elsewhere, there are a bunch of new emoji for you to enjoy. They include a mushroom, phoenix, lime, broken chain and shaking heads. Apple has also updated 18 people and body emoji so that you can face them in either direction.

Other updates concern features like battery health, Siri (with the ability to read received messages in any supported language), stolen device protection and virtual card numbers for Apple Cash. Thanks to a caller ID update, when am Apple-verified business calls, you'll see its name, logo and department title. There are a slew of bug fixes too.  

Along with iOS 17.4, Apple has also released iPadOS 17.4, which has many of the same changes including the App Store updates to comply with the EU's Digital Markets Act. The company is also expected to roll out visionOS 1.1 (for Apple Vision Pro), macOS 14.4, watchOS 10.4 and HomePod 17.4 imminently.

This article originally appeared on Engadget at https://www.engadget.com/ios-174-is-here-enabling-third-party-app-stores-in-the-eu-185812797.html?src=rss

Apple's Magic Keyboard for the 11-inch iPad Pro and Air is 40 percent off

Apple’s Magic Keyboard for iPad is 40 percent off right now via Amazon. That brings the price down to $180, which is a savings of around $120. It’s not the lowest price we’ve ever seen for the 11-inch keyboard, but it’s certainly close. Typical sales drop it to around $250 or so, so this is still one heck of a deal.

This is the perfect keyboard to turn your 11-inch iPad Pro or Air into a standalone workstation. There’s a reason, after all, why it ended up on our list of the best iPad accessories. It magnetically attaches to the tablet, with a hinge that keeps the screen floating above the keyboard. In other words, it basically turns your iPad into a laptop.

We praised Apple’s Magic Keyboard for its emphasis on comfort and the precise trackpad. There are dozens upon dozens of competing third-party products out there, but none of them get the job done quite like this luxury keyboard. The major issue here is the price, which this sale somewhat alleviates.

There is one other potential issue on the horizon. There are rumors circulating that Apple is about to announce a new range of iPads, which may or may not work with this keyboard. If you’re buying a keyboard for an iPad you already own, that’s no big deal. If you want to buy both at once, however, you should wait for an official announcement.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-magic-keyboard-for-the-11-inch-ipad-pro-and-air-is-40-percent-off-172148756.html?src=rss

EU fines Apple nearly $2 billion for 'blocking' alternative music apps

Following months of speculation, the European Commission has officially handed down its fine to Apple, and it's much higher than initially expected. Apple is on the hook to pay €1.8 billion ($1.95 billion) for restricting alternative music streaming apps on the App Store — the EU's first fine for Apple and its third-largest ever announced. It follows an investigation initially opened in 2020 following Spotify's filed complaint alleging Apple took steps to suppress the music service due to competition with iTunes and Apple Music. 

The Commission has announced "that Apple bans music streaming app developers from fully informing iOS users about alternative and cheaper music subscription services available outside of the app and from providing any instructions about how to subscribe to such offers." The practice, known as anti-steering, is illegal under EU antitrust laws. 

The investigation found that Apple banned app developers from telling users the price of any subscriptions on the internet or the difference in price between in-app and outside purchases. The company also prevented developers from including information about or links to alternative subscription purchasing pages on their websites or in emails. Apple has engaged in these practices for nearly 10 years and might have caused iOS users to pay more for music streaming subscriptions than necessary due to the fees it imposes (that developers then factor into their prices). The Commission found Apple's actions also "led to non-monetary harm," creating a more frustrating user experience. 

The news follows February rumors that Apple would be hit with a fine of €500 million ($542.6 million) due to its antitrust App Store policies — less than a third of the final number. The European Commission claims it set the fine at €1.8 billion to be "sufficiently deterrent" to prevent Apple repeating its actions. However, Apple plans to appeal the decision. 

This article originally appeared on Engadget at https://www.engadget.com/eu-fines-apple-nearly-2-billion-for-blocking-alternative-music-apps-134001372.html?src=rss

Apple backtracks on plans to get rid of web apps on iPhones in the EU

Apple has walked back its decision to remove home screen web apps in the European Union (EU). After initially blaming its decision to ditch them on the Digital Markets Act’s (DMA) requirement to support non-WebKit browsers, Apple now says European users will return to enjoying the same web app experience from before when iOS 17.4 arrives early this month.

“We have received requests to continue to offer support for Home Screen web apps in iOS, therefore we will continue to offer the existing Home Screen web apps capability in the EU,” Apple wrote Friday in an updated developer support document. “This support means Home Screen web apps continue to be built directly on WebKit and its security architecture, and align with the security and privacy model for native apps on iOS.”

Progressive web apps (PWAs) act much like native apps with features like dedicated windows, notifications and local storage. Apple removed them for European customers in the second iOS 17.4 beta, instead asking if users want to open the website in Safari.

At the time, the company claimed web app support could compromise security, given the DMA’s requirement to support non-WebKit browser engines. “Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps,” the company wrote in February.

The Open Web Advocacy organization chimed in quickly to criticize Apple’s now-reversed move. “Apple has had 15 years to facilitate true browser competition worldwide, and nearly two years since the DMA’s final text,” the organization wrote in February. “It could have used that time to share functionality it historically self-preferenced to Safari with other browsers. Inaction and silence speaks volumes.”

The EU didn’t sound much happier about the web app removal. European Commission officials said in late February they were probing Apple’s decision in what sounded like the build-up to a formal investigation. The Financial Times reported that regulators sent developers questions about the impact of Apple’s PWA removal.

Whatever may have happened between then and now to change Apple’s mind, it’s remaining tight-lipped. Instead, the company is framing its reversal as a simple response to “requests” it received to continue offering home screen web apps. Perhaps EU officials assured the iPhone maker the company wouldn’t need to support PWAs from other browser engines, or maybe the company merely wanted to head off a formal probe (and the bad PR it could generate). Regardless, only European iOS 17.4 beta users are without web apps, and they’ll have them back once the software’s final version arrives.

This article originally appeared on Engadget at https://www.engadget.com/apple-backtracks-on-plans-to-get-rid-of-web-apps-on-iphones-in-the-eu-195232177.html?src=rss

Streaming video changed the internet forever

It’s 1995, and I’m trying to watch a video on the internet. I entered the longest, most complex URL I’d ever seen into AOL’s web browser to view a trailer for Paul W.S. Anderson’s long-awaited film adaptation of Mortal Kombat. I found it in an issue of Electronic Gaming Monthly, tucked away in the bottom of a full-page ad for the film. Online marketing at the time was such an afterthought, studios didn’t even bother grabbing short and memorable web addresses for their major releases, let alone dedicated websites. (Star Trek Generations and Stargate were among the few early exceptions.)

After the interminable process of transcribing the URL from print, I gathered my family around our Packard Bell PC (powered by an Intel 486 DX and, let’s say, 8MB of RAM), hit return and waited as the video slowly came down our 33.6kbps dial-up connection. And waited. It took 25 minutes for it to fully load. After corralling my family once again, I hit play and was treated to an horrendously compressed, low-resolution version of the trailer I’d been dreaming about for months. It was unwatchable. The audio was shit. But that was the moment I became obsessed with online video.

I imagined a futuristic world beyond my boxy CRT set and limited cable TV subscription. A time after VHS tapes when I could just type in a URL and enjoy a show or movie while eating one of those rehydrated Pizza Hut pies from Back to the Future 2. The internet would make it so.

Looking back now, almost 30 years later, and 20 years after Engadget sprung to life, I realize my 11-year-old self was spot on. The rise of online video transformed the internet from a place where we’d browse the web, update our LiveJournals, steal music and chat with friends on AIM to a place where we could also just sit back and relax. For Millennials, it quickly made our computer screens more important than our TVs. What I didn’t expect, though, was that streaming video would also completely upend Hollywood and the entire entertainment industry.

If my experience with the Mortal Kombat trailer didn’t make it clear enough, video was a disaster on the internet in the ’90s. Most web surfers (as we were known as the time) were stuck with terribly slow modems and similarly unimpressive desktop systems. But really, the problem goes back to dealing with video on computers.

Apple’s Quicktime format made Macs the ideal platform for multimedia creators, and, together with its Hypercard software for creating interactive multimedia databases, it spawned the rise of Myst and the obsession with mixed-media educational software. PCs relied on MPEG-1, which debuted in 1993 and was mainly for VCDs and some digital TV providers. The problem with both formats was space: Hard drives were notoriously small and expensive at the time, which made CDs the main option for accessing any sort of video on your computer. If your computer only had a 500MB hard drive, a slim disc that could store 650MB seemed like magic.

But that also meant video had no place in the early internet. RealPlayer was the first true stab at delivering streaming video and audio online — and while it was better than waiting 20 minutes for a huge file to download, it was still hard to actually stream media when you were constrained by a dial-up modem. I remember seeing buffering alerts more than I did any actual RealPlayer content. It took the proliferation of broadband internet access and one special app from Adobe to make web video truly viable.

While we may curse its name today, it’s worth remembering how vital Macromedia Flash was to the web in the early 2000s. (We’ve been around long enough to cover Adobe’s acquisition of Macromedia in 2005!) Its support for vector graphics, stylized text and simple games injected new life into the internet, and it allowed just about anyone to create that content. HTML just wasn’t enough. Ask any teen or 20-something who was online at the time, and they could probably still recite most of The End of the World by heart.

With 2002’s Flash MX 6, Macromedia added support for Sorenson’s Spark video codec, which opened the floodgates for online video. (It was eventually replaced in 2005 by the VP6 codec from On2, a company Google acquired in 2009.) Macromedia’s video offering looked decent, loaded quickly and was supported on every browser that had the Flash plugin, making it the ideal player choice for video websites.

The adult entertainment industry latched onto Flash video first, as you’d expect. Porn sites also relied on the technology to lock down purchased videos and entice viewers to other sites with interactive ads. But it was YouTube (and, to a lesser extent, Vimeo) that truly showed mainstream users what was possible with video on the internet. After launching in February 2005, YouTube grew so quickly it was serving 100 million videos a day by July 2006, making up 60 percent of all online videos at the time. It’s no wonder Google rushed to acquire the company for $1.65 billion later that year (arguably the search giant’s smartest purchase ever).

After YouTube’s shockingly fast rise, it wasn’t too surprising to see Netflix announce its own Watch Now streaming service in 2007, which also relied on Flash for video. At $17.99 a month for 18 hours of video, with a library of only 1,000 titles, Netflix’s streaming offering didn’t seem like much of a threat to Blockbuster, premium cable channels or cinemas at first. But the company wisely expanded Watch Now to all Netflix subscribers in 2008 and removed any viewing cap: The Netflix binge was born.


It’s 2007, and I’m trying to watch a video on the internet. In my post-college apartment, I hooked up my desktop computer to an early-era (720p) Philips HDTV, and all of a sudden, I had access to thousands of movies, instantly viewable over a semi-decent cable connection. I didn’t need to worry about seeding torrents or compiling Usenet files (things I’d only heard about from dirty pirates, you see). I didn’t have to stress about any Blockbuster late fees. The movies were just sitting on my TV, waiting for me to watch them. It was the dream for digital media fanatics: Legal content available at the touch of a button. What a concept!

Little did I know then that the Watch Now concept would basically take over the world. Netflix initially wanted to create hardware to make the service more easily accessible, but it ended up spinning off that idea, and Roku was born. The company’s streaming push also spurred on the creation of Hulu, announced in late 2007 as a joint offering between NBCUniversal and News Corp. to bring their television shows online. Disney later joined, giving Hulu the full power of all the major broadcast TV networks. Instead of a stale library of older films, Hulu allowed you to watch new shows on the internet the day after they aired. Again, what a concept!

Amazon, it turns out, was actually earlier to the streaming party than Netflix. It launched the Amazon Unbox service in 2006, which was notable for letting you watch videos as they were being downloaded onto your computer. It was rebadged to Amazon Video On Demand in 2008 (a better name, which actually described what it did), and then it became Amazon Instant Video in 2011, when it was tied together with premium Prime memberships.

As the world of streaming video exploded, Flash’s reputation kept getting worse. By the mid-2000s, it was widely recognized as a notoriously buggy program, one so insecure it could lead to malware infecting your PC. (I worked in IT at the time, and the vast majority of issues I encountered on Windows PCs stemmed entirely from Flash.) When the iPhone launched without support for Flash in 2007, it was clear the end was near. YouTube and other video sites moved over to HTML5 video players at that point, and it became the standard by 2015.

By the early 2010s, YouTube and Amazon weren’t happy just licensing content from Hollywood, they wanted some of the action themselves. So the original programming boom began, which kicked off with mostly forgettable shows (anyone remember Netflix’s Lillyhammer or Amazon’s Alpha House? Hemlock Grove? They existed, I swear!).

But then came House of Cards in 2013, Netflix’s original series created by playwright Beau Willimon, executive produced (and partially directed) by renowned filmmaker David Fincher and starring Oscar winner Kevin Spacey (before he was revealed to be a monster). It had all of the ingredients of a premium TV show, and, thanks to Fincher’s deft direction, it looked like something that would be right at home on HBO. Most importantly for Netflix, it got some serious awards love, earning nine Emmy nominations in 2013 and walking away with three statues.

By that point, we could watch streaming video in many more places than our computer’s web browser. You could pull up just about anything on your phone and stream it over 4G LTE, or use your smart TV’s built-in apps to catch up on SNL over Hulu. Your Xbox could also serve as the centerpiece of your home entertainment system. And if you wanted the best possible streaming experience, you could pick up an Apple TV or Roku box. You could start a show on your phone while sitting on the can, then seamlessly continue it when you made your way back to your TV. This was certainly some sort of milestone for humanity, though I’m torn on it actually being a net win for our species.

Instant streaming video. Original TV shows and movies. This was the basic formula that pushed far too many companies to offer their own streaming solutions over the past decade. In the blink of an eye, we got HBO Max, Disney+, Apple TV+, Peacock, and Paramount+. There’s AMC+, powered almost entirely by the promise of unlimited Walking Dead shows. A Starz streaming service. And there are countless other companies trying to be a Netflix for specific niches, like Shudder for horror, Criterion Channel for cinephiles and Britbox for the tea-soaked murder-mystery crowd.

And let’s not forget the wildest, most boneheaded streaming swing: Quibi. That was Dreamworks mastermind Jeffrey Katzenberg’s nearly $2 billion mobile video play. Somehow he and his compatriots thought people would pay $5 a month for the privilege of watching videos on their phones, even though YouTube was freely available.

Every entertainment company thinks it can be as successful as Disney, which has a vast and beloved catalog of content as well as full control of Lucasfilm and Marvel’s properties. But, realistically, there aren’t enough eyeballs and willing consumers for every streaming service to succeed. Some will die off entirely, while others will bring their content to Netflix and more popular services (like Paramount is doing with Star Trek Prodigy). There are already early rumors of Comcast (NBCUniversal’s parent company) and Paramount considering some sort of union between Peacock and Paramount+.

Online video was supposed to save us from the tyranny of expensive and chaotic cable bills, and despite the messiness of the arena today, that’s still mostly true. Sure, if you actually wanted to subscribe to most of the major streaming services, you’d still end up paying a hefty chunk of change. But hey, at least you can cancel at will, and you can still choose precisely what you’re paying for. Cable would never.


It’s 2024, and I’m trying to watch a video on the internet. I slip on the Apple Vision Pro, a device that looks like it could have been a prop for The Matrix. I launch Safari in a 150-inch window floating above my living room and watch the Mortal Kombat trailer on YouTube. That whole process takes 10 seconds. I never had the chance to see the trailer or the original film in the theater. But thanks to the internet (and Apple’s crazy expensive headset), I can replicate that experience.

Perhaps that’s why, no matter how convoluted and expensive streaming video services become, I’ll always think: At least it’s better than watching this thing over dial-up.


To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.

This article originally appeared on Engadget at https://www.engadget.com/streaming-video-changed-the-internet-forever-170014082.html?src=rss

Activision studio Toys for Bob is going independent after sweeping Xbox layoffs

Activision studio Toys for Bob has announced that it's leaving the corporate rat race and is spinning off as an independent developer. This comes just weeks after Activision Blizzard's parent company Microsoft instituted sweeping layoffs at Toys for Bob that impacted 86 employees. That’s more than half of the entire staff.

The developer said the choice to go indie will allow it to return to “being a small and nimble studio”, harkening back to its early days of the 1980s and 1990s when it made hit titles like Star Control. To that end, the company says it's already developing a new game, though there won’t be any official announcements for a while.

Additionally, there looks to be no hard feelings for former parent company Activision and, uh, grandparent company Microsoft. Toys for Bob said that both entities have “been extremely supportive of our new direction and we’re confident that we will continue to work closely together as part of our future.”

Toys for Bob is primarily known for the Skylanders franchise, but was also behind the well-reviewed Crash Bandicoot 4: It's About Time and the Spyro Reignited Trilogy. It’s also been involved with creating content for Call of Duty: Warzone.

This article originally appeared on Engadget at https://www.engadget.com/activision-studio-toys-for-bob-is-going-independent-after-sweeping-xbox-layoffs-201548396.html?src=rss