Posts with «information technology» label

Microsoft may be working on a cheaper, disc-free Xbox Series X

Microsoft may be working on a white version of its current all-digital Xbox Series X console, according to leaked images reported by Exputer and documents seen by The Verge. The design appears to be identical to the current black disc version (sans the disc slot) and has the same "robot white" finish as the white Xbox Series S. If accurate, the news may mean delays to a rumored Xbox Series X refresh that carriesas a different design. 

It's not the first time rumors of a white all-digital Xbox Series X have leaked out. Last month, Exputer also reported that Microsoft planned to release a white, all-digital Xbox Series X sometime between June and July 2024, with a retail price $50 to $100 lower than the current Xbox Series X. 

Last year, a large leak indicated that Microsoft would launch an all-digital Xbox Series X with a new cylindrical design, arriving in November of 2024 for $500. The device, code-named Brooklin, was tipped to come with Wi-Fi 6E, Bluetooth 5.2, USB-C front port, an all-new southbridge and a 6-nanometer die shrink. That would allow for a reduced (15 percent) power draw, a new low-power standby mode and increased use of recycled plastic. 

Much of the news around Brooklin was effectively refuted by Xbox boss Phil Spencer shortly after the leak, though. He implied that it was based on early planning and no longer accurate. "It's hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now and in the future," he stated in an X post. "We will share the real plans when we are ready." 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-be-working-on-a-cheaper-disc-free-xbox-series-x-104021193.html?src=rss

Apple refutes every claim made in DOJ's antitrust lawsuit

It never blocked competitors' apps and services, and it doesn't employ anticompetitive tactics preventing users from breaking out of its "walled garden," Apple said in response to the antitrust lawsuit filed against it by the Department of Justice. The company refuted the agency's claims in statements shared with Apple Insider, expanding upon its earlier response that the lawsuit would hinder its ability to create devices and software that made it one of the most valuable companies in the world. 

The DOJ accused Apple of illegally monopolizing the software app market by imposing limitations on iOS that degrade the compatibility of innovative apps and cloud streaming services with the mobile platform. But the company claimed it only selectively restricts the APIs app developers have access to in order to protect user privacy and security. It gave the same reason for why it implements limitations for third-party digital wallets. The company also said that it never blocked "super apps" from its platforms, pointing out that Facebook, WeChat and Line are available for iOS users. Game streaming services, it clarified, have always been welcome in the App Store, as well.

In response to the accusation that it is anticompetitive for the Apple Watch to be capable of deeper integration with the iPhone compared to rival wearables', the company explained that offering wide support for all smartwatches means having to develop products with every OS and model in mind. Most importantly, Apple denied that it's making it difficult for users to switch to competing products, whether it's because of iMessage's lack of interoperability with Android or any other reason. Users can easily transfer data from iPhone to Android devices, it reportedly said while suggesting that people may not be switching to its competitors because they simply love its products. 

Apple previously said that the lawsuit, if successful, would "set a dangerous precedent, empowering government to take a heavy hand in designing people's technology." It vowed to "vigorously defend against it." US Attorney General Merrick Garland wrote in a press release, however, that "Apple undermines apps, products, and services that would otherwise make users less reliant on the iPhone" and that it's "discouraging innovation" that threatens its monopoly by stifling innovation. 

This article originally appeared on Engadget at https://www.engadget.com/apple-refutes-every-claim-made-in-dojs-antitrust-lawsuit-123223870.html?src=rss

Microsoft is finally bringing keyboard and mouse support to Xbox Cloud Gaming titles

It's taken much longer than expected but Microsoft is finally bringing keyboard and mouse (KBM) support to certain Xbox Cloud Gaming titles. We first heard that the company planned to do so in March 2022 and it was suggested that the option might be available by that June, but evidently that did not happen. It's only now that Microsoft is starting to let testers on the Alpha Skip-Ahead ring check out KBM functions on web browsers (Edge and Chrome) and the Xbox PC app. The feature should be available more broadly soon.

To try out the KBM support, you'll need to be a Game Pass Ultimate subscriber (unless you want to check it out on Fortnite, which is totally free to play via Xbox Cloud Gaming). You'll also need to enroll in the PC Gaming Preview program. If you're testing out KBM support on a web browser, there's one more step — you'll have to switch on Preview features on your browser. To do that, click on your profile picture at xbox.com/play, select Settings and then turn on “Preview features.”

Some supported games might still show controller elements on screen at first. You might be prompted to press A to start the game or some such. However, the game should switch to the KBM user interface as soon as you move the cursor or press a button. On browsers, KBM will only work when you're playing in full screen mode and you've clicked on the game stream for it to recognize your mouse input. You can exit KBM use by pressing F9 or hold the ESC button to leave full-screen mode.

The first Xbox Cloud Gaming titles to gain KBM support are Fortnite (browsers only), Ark Survival Evolved, Sea of Thieves, Grounded, Halo Infinite, Atomic Heart, Sniper Elite 5, Deep Rock Galactic, High on Life, Zombie Army 4 Dead War, Gears Tactics, Pentiment, Doom 64 and Age of Empires 2. There is a known issue for Atomic Heart at the minute. Microsoft notes that there's some difficulty switching between a controller and KMB while streaming that game.

This is a welcome update, especially for those who want to play first-person shooters with a KBM setup but don't have a PC with enough oomph to run current games natively. It's a good step forward for accessibility too. Xbox's cloud gaming tech is pretty solid, but here's hoping it can keep up with Fortnite players who can build elaborate structures in nanoseconds.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-finally-bringing-keyboard-and-mouse-support-to-xbox-cloud-gaming-titles-200148150.html?src=rss

Apple’s WWDC keynote is scheduled for June 10

Apple just announced that the 35th annual Worldwide Developers Conference (WWDC) is set to occur from June 10 until June 14. The annual keynote is scheduled for June 10 at the Apple Park campus in Cupertino, California. The remaining festivities are online and free for developers to attend.

What should we expect at this year’s keynote? WWDC is typically a software-centric event, so reports indicate that Apple will show off a suite of upcoming updates, including iOS 18, iPadOS 18, tvOS 18, macOS 15 and watchOS 11, according to MacRumors. It’s also likely the company will reveal the next operating system for the recently-released Apple Vision Pro headset, visionOS 2.

It’s even possible we’ll get some new hardware announcements. Though typically software-adjacent, last year’s WWDC was chock full of product announcements, from the aforementioned Vision Pro to the 15-inch M2 MacBook Air. The Mac Mini has been missing from recent product refreshes, so maybe the company will announce an M3-based update.

As for the new software, there have been plenty of rumors regarding iOS 18. It has been reported that Apple might integrate Google’s Gemini AI with Siri and various iPhone apps. It’s also been suggested that the smartphone software will allow users to place apps anywhere on the home screen grid and will offer RCS support in the Messages app, along with the usual array of design changes.

The keynote event will be available on the Apple Developer app, the Apple website and YouTube. The company is also inviting 50 winners of its annual Swift Student Challenge to attend WWDC in person.

This article originally appeared on Engadget at https://www.engadget.com/apples-wwdc-keynote-is-scheduled-for-june-10-180558453.html?src=rss

Google releases a version of Chrome optimized for Snapdragon-powered Windows 11 PCs

Until now, emulation of x86 and x64 apps on Arm-based Windows PCs has hardly been ideal in terms of performance. Qualcomm is trying to assure game developers that most of their will “just work” on upcoming Snapdragon X Elite-powered systems, but apps that have been optimized for or ported to Arm are likely to run more smoothly than those where emulation is involved.

To that end, Google is this week rolling out a version of Chrome that’s optimized for Snapdragon-powered Windows PCs. It started publicly testing a Chrome app that supports the Arm64 architecture back in January.

The company says that the app will make web browsing smoother and faster on PCs with Snapdragon chipsets. Both Qualcomm and Google note that, according to early benchmarking on Snapdragon X Elite reference devices, Chrome is in line for a bigger performance boost when PCs with that chipset start arriving. The first of those systems are expected to go on sale in the next few months.

Optimizing the planet’s most popular browser and likely one of the most-used Windows apps in general is likely to go some way toward making Arm-based Windows more palatable for many. Microsoft released an Arm-optimized version of Edge in 2020, but Chrome is far more widely used.

This article originally appeared on Engadget at https://www.engadget.com/google-releases-a-version-of-chrome-optimized-for-snapdragon-powered-windows-11-pcs-160042086.html?src=rss

Google says its new version of Chrome for Windows laptops with Snapdragon chips is much faster

Google has a new version of Chrome for Windows laptops that run Qualcomm Snapdragon processors. The two companies say the Snapdragon version of Chrome shows “a dramatic performance improvement.” The new Chrome variant is available for download today.

Although there are already Snapdragon Windows laptops you can buy, today’s announcement is mainly about paving the way for upcoming devices running on the Snapdragon X Elite. Qualcomm says the chip will far surpass the speed of its Snapdragon 8cx Gen 3 line. (But if you have a currently available Snapdragon-running computer, the new Chrome for Snapdragon will work there, too.)

Google sees the companies’ long history of working together on Android (dating back 16 years) as a perk as Qualcomm tries to eat into Intel’s PC market share. “Our close collaboration with Qualcomm Technologies will help ensure that Chrome users get the best possible experience while browsing the Web on current ARM-compatible PCs,” Google Senior Vice President Hiroshi Lockheimer wrote in a press release.

The first Snapdragon X Elite PCs are scheduled to launch in the middle of this year. The chip is powered by 12 Oryon cores and has what Qualcomm says is double the CPU performance of Intel’s 13th-gen Core i7-1360P and i7-1355U — while using 68 percent less power. The chip is based on a 4nm design fabricated by TSMC. Typical clock speeds range from 3.8GHz to a dual-core boost of up to 4.3GHz.

Qualcomm even says most Windows games will run at nearly full speed without any need to tweak code or change assets.

Although Intel is Qualcomm’s most direct competitor in Windows, it’s also trying to match or surpass what Apple has done with its M-series silicon. Qualcomm’s challenge is doing that on different hardware from various companies — something Apple doesn’t have to worry about with its integrated model.

This article originally appeared on Engadget at https://www.engadget.com/google-says-its-new-version-of-chrome-for-windows-laptops-with-snapdragon-chips-is-much-faster-160041692.html?src=rss

Microsoft merges its Windows and Surface teams under one leader

Microsoft is bringing together its Windows experiences and its Windows devices teams to form one division, and it has appointed company veteran Pavan Davuluri with the task of leading it. As The Verge notes, Davuluri has been serving as head of the Surface team since last year, after Microsoft split up Windows experiences and devices following Panos Panay's departure. The company is expanding his role again after another departure, this time of former Windows experiences lead Mikhail Parakhin, who was in charge of the Bing search engine and its advertising business. 

In a letter written by Rajesh Jha and obtained by the publication, the company's technology chief said Parakhin "has decided to explore new roles." It's not quite clear if he's leaving Microsoft altogether or is still exploring for new opportunities within the company. But it's worth noting that he decided to vacate his role a week after Microsoft hired Deepmind co-founder Mustafa Suleyman, who apparently asked Parakhin to report to him directly. For now, Parakhin is still with Microsoft and will report to company CTO Kevin Scott during the transition period. 

Jha wrote in his letter that merging the two teams will enable the company to "take a holistic approach to building silicon, systems, experiences, and devices that span Windows client and cloud for this AI era." While Davuluri now heads both web experiences and devices team, the former is still required to report to Suleyman, who's in charge of Microsoft's AI efforts. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-merges-its-windows-and-surface-teams-under-one-leader-103204076.html?src=rss

The EU is investigating Apple, Meta and Google over fees and self-preferencing

Uh oh. Apple, Meta and Google could be in hot water in Europe over their attempts to stand within the letter, if not exactly the spirit, of the bloc's sweeping new Digital Markets Act (DMA). 

Core to the probe are concerns Google parent Alphabet and Apple have not given sufficiently allowed "app developers to “steer” consumers to offers outside the gatekeepers' app stores, free of charge," according to the European Commission (the European Union's executive arm). As things currently stand, the new rules from these tech companies may "constrain ... developers' ability to freely communicate and promote offers and directly conclude contracts, including by imposing various charges." 

The European Commission said it also believes Alphabet's search may still engage in self-preferencing of Google-owned services, like Google Flights. Apple, it said, may not be allowing users meaningful choice in selecting alternatives to default iOS services or preferences — the ability to uninstall any pre-loaded app, for instance. Also caught up in the probe is Meta, in relation to its new EU scheme wherein users can opt out of ads, but only for a price.   

The European Commission had, in the lead up to these probes, been hinting at a possible investigation into Apple and Google. In January, Apple announced a raft of App Store changes to comply with the DMA, which required it to (among other things) enable alternative app marketplaces on iOS in the EU and to let developers direct users to third-party payment systems. Included in Apple's updates was a new "core technology fee" of €0.50 that developers will have to pay per user per year after the first 1 million installs of an app — even if a user downloads the software from a third-party marketplace. Google is also charging developers fees in the EU if they bypass the Play Store.

Many of Apple's rivals slammed the App Store changes. Some criticized the company's fees for third-party payments in the US too.

The EU, perhaps unsurprisingly, is keeping a close eye on how companies subject to DMA rules are complying (or not) with them. "There are things that we take a keen interest in, for instance, if the new Apple fee structure will de facto not make it in any way attractive to use the benefits of the DMA," antitrust chief Margrethe Vestager told Reuters on March 19. "That kind of thing is what we will be investigating."

Today's announcement also hints that Apple's "new fee structure" for alternative app stores may still be on the docket for future intervention, along with, apparently, Amazon's possible self-preferencing in its digital storefront. 

In statements to press Apple has said it's "confident our plan complies with the DMA" while Alphabet has said it will "continue to defend our approach in the coming months." A Meta spokesperson called its paid, ad-free option "a well-established business model across many industries."

News of the sweeping probe comes soon after the US Justice Department filed an antitrust lawsuit against Apple. The government and more than a dozen states accused Apple of fostering a mobile app monopoly, claiming the company makes it too difficult for rivals to compete with its own products and services. 

It might be a while before we learn the outcome of the EU probes. According to Bloomberg, EC investigators try to reach a final decision within a year of starting a formal investigation. If officials determine that these companies aren't complying with the DMA, they face hefty penalties. 

Under the law, the EU can fine a company up to 10 percent of its total annual revenue, and up to 20 percent for repeated violations. Such penalties could make the $2 billion that the EU recently fined Apple for allegedly suppressing iTunes and Apple Music competitors like Spotify look like pocket change.

This article originally appeared on Engadget at https://www.engadget.com/the-eu-is-investigating-apple-meta-and-google-over-fees-and-self-preferencing-124147179.html?src=rss

Studio behind Spyro remakes and Crash Bandicoot 4 is reportedly working with Xbox on a new game

The newly independent game studio Toys for Bob, which announced last month that it was splitting from Microsoft-owned Activision, has entered an agreement with Xbox for a new game, according to a report from Windows Central. Toys for Bob developed 2018’s Spyro Reignited Trilogy and was behind Crash Bandicoot 4, along with the Nintendo Switch port for the N. Sane Trilogy.

There are no real details yet as to what the new title might be, aside from a comment by Xbox’s Matt Booty that it will be in line with the kind of games Toys for Bob has become known for, according to Windows Central. Toys for Bob also led the development of the early Skylanders toys-to-life games. Though it only recently departed from the Activision Blizzard/Microsoft family, the studio indicated leading up to the news of its deal with Xbox that it would remain open to working with its former employer on future projects.

In February, Toys for Bob said it was “exploring a possible partnership between our new studio and Microsoft,” and that it was “confident that we will continue to work closely together” with Activision and Microsoft. “So, keep your horns on and your eyes out for more news,” the studio wrote.

This article originally appeared on Engadget at https://www.engadget.com/studio-behind-spyro-remakes-and-crash-bandicoot-4-is-reportedly-working-with-xbox-on-a-new-game-173738945.html?src=rss

Google will start showing AI-powered search results to users who didn't opt in

If you're in the US, you might see a new shaded section at the top of your Google Search results with a summary answering your inquiry, along with links for more information. That section, generated by Google's generative AI technology, used to appear only if you've opted into the Search Generative Experience (SGE) in the Search Labs platform. Now, according to Search Engine Land, Google has started adding the experience on a "subset of queries, on a small percentage of search traffic in the US." And that is why you could be getting Google's experimental AI-generated section even if you haven't switched it on. 

The company introduced SGE at its I/O developer conference in May last year, shortly after it opened up access to its ChatGPT rival Bard, now called Gemini. By November, it had rolled out the feature to 120 countries with more languages other than English, but it still remained opt in. Search Engine Land says Google will start showing you the experience even if you haven't opted in if you look up complex queries or if it thinks you could benefit from getting information from multiple websites. "How do I get marks off painted walls," is apparently one example. 

Google told the publication that for these tests, it will only show AI overviews if it has confidence that they will show information better than what Search results might surface. Apparently, the company is conducting these tests, because it wants to get feedback from more people, specifically from those who didn't choose to activate the feature. That way it can have a better idea of how generative AI can serve those who may not be tech-savvy or those who couldn't care less about generative AI. 

This article originally appeared on Engadget at https://www.engadget.com/google-will-start-showing-ai-powered-search-results-to-users-who-didnt-opt-in-093036257.html?src=rss