Posts with «game consoles» label

Sony's big PS5 update adds Dolby Atmos support and lets you turn off the startup beep

The latest software update for the PlayStation 5 adds a number of useful features to the console, starting with the ability to enjoy its 3D Audio powered by Tempest 3D AudioTech on compatible Dolby Atmos-enabled HDMI devices. Sony first made the feature available, along with the other ones we're mentioning here, as part of a beta update released back in August. Now, it's available to all PS5 users.

Another notable upgrade brought by the new software is support for larger capacity M.2 SSDs. You can now use SSDs up to 8TB, double the previous limit of 4TB, so long as they meet the requirements for compatibility. And if you're playing with someone who may need help beating a particularly difficult level or boss, the console will now allow you to assign a second controller as an assist controller. By doing so, your PS5 will recognize two controllers as one device, and either can control whatever's on screen. 

PS5's latest update also comes with enhancements for the console's social features. When you're invited into a closed party, you won't automatically get added to the group anymore, so you don't have to interact with anyone you don't want to. And if someone is sharing a screen in the party you're joining, you'll see a preview of it even before you jump in. If you're the one inviting people, take note that you can now send both closed and open party invitations to several players at the same time. In addition, you can now see which of your friends are doing an activity you can join under the Friends tab, since the interface will now show a "joinable" icon next to them. 

Aside from those features, the update will give you the ability to stream PS5 or PS4 games from devices running Android TV OS 12. So far, Sony has verified that the PS Remote Play app is compatible with the 4K Chromecast with Google TV device and the BRAVIA XR A95L model smart TV. In the US and in UK, the update adds new voice commands you can use: Simply say "Hey PlayStation, help" to quickly bring up help pages or "Hey PlayStation, what’s new?" to check for the latest features and the current PS Plus lineup. And if you want to game in the middle of the night and don't want anybody else hearing what you're up to, you can now mute the beep sound the console makes when you turn it on or off. Simply go to Beep Sound under System in Settings and then mute or or adjust its volume. 

This article originally appeared on Engadget at https://www.engadget.com/sonys-big-ps5-update-adds-dolby-atmos-support-and-lets-you-turn-off-the-startup-beep-120620769.html?src=rss

Forget cash back: Microsoft's Xbox Mastercard exclusively earns game discounts

Microsoft announced a new Xbox Mastercard today. Cardmembers can earn points on purchases to redeem on games in the Microsoft Store. The card will launch exclusively for Xbox Insider Program members in the US on September 21, but it will open to all US-based Xbox users next year.

The fruit of a partnership between Microsoft and Barclays, the card (unsurprisingly) encourages you to buy Xbox content. The Mastercard will give users one reward point for each dollar spent on everyday purchases. But the incentive grows to five points per dollar spent at the Microsoft Store. In addition, purchases made at some streaming (including Netflix and Disney+) and dining (including Grubhub and DoorDash) services will earn three points per dollar. Reward points are each worth a penny to be redeemed on Xbox games and add-ons, so if you pay $1,000 for standard purchases using the card, you’ll earn the equivalent of $10 in points for new games.

Xbox

The card will be available in the five “iconic designs” seen above, and you can optionally personalize it with your Xbox Gamertag. The company says it will work with contactless payments and digital wallets, and users will get free access to their FICO credit score. The Xbox Mastercard’s terms and conditions say its APR can be 20.99%, 26.99% or 31.99%, depending on the results of a credit pull.

Microsoft has a few extra perks for signing up and using the card. It says you’ll receive a bonus of 5,000 card points (a $50 value) after your first purchase with the card. Members will also receive three free months of Xbox Game Pass Ultimate after using the Mastercard for the first time — and you can transfer it to a friend if you’re already a subscriber.

This article originally appeared on Engadget at https://www.engadget.com/forget-cash-back-microsofts-xbox-mastercard-exclusively-earns-game-discounts-185141446.html?src=rss

Roblox is finally coming to PlayStation in October

Online game platform and creation toolset Roblox will finally be available on PlayStation in October, as announced at the 2023 Roblox Developers Conference (RDC) earlier today. The title is coming to the PS5, of course, but also the PS4 for those who have yet to make the leap to next-gen. As always, it’ll be free to download.

Roblox was already available on just about every other platform, including PC, Mac, iOS, Android and Xbox, though it's still not available for the Switch. CEO David Baszucki did mention the Switch alongside the PlayStation as potential platforms during an August earnings call, as reported by The Verge, so it could eventually launch on Nintendo’s hybrid console. Or, maybe, the company will wait for the long-rumored Switch successor. The company has stated that the VR version of Roblox will officially launch for the Meta Quest platform later this month, after a successful test run.

As for the PlayStation releases, the company promises that Sony fans will be able to access “the full catalog of Roblox experiences”, indicating a robust cross-platform toolset. In other words, you should be able to download it and jump right into your favorite creations. Why did a PlayStation release take so long? It may have been Sony’s doing, as a document surfaced last year indicating that the console maker didn’t want Roblox due to child safety concerns.

The company also used RDC to announce some nifty innovations for the service, beyond wider availability. It unveiled its own version of video chat that incorporates your Roblox avatars for one-on-one conversations with other users. 

The company also announced a new chatbot called Roblox Assistant that uses generative AI to help plan builds, write code, create virtual assets and more, according to The Verge. In a demo of the feature, the company showed off someone typing in that they wanted a game set in some ancient ruins. The assistant automatically dropped in some stones, moss-covered columns and even broken architecture. Another example had a player asking for some trees to chop down, and the program followed suit. The software pulls assets from its own marketplace or your personal library. This looks to be a fantastic use of generative AI that takes the drudgery out of making your own Roblox builds. Both the chatbot and video call feature should roll out in the next few months.

This article originally appeared on Engadget at https://www.engadget.com/roblox-is-finally-coming-to-playstation-in-october-190256770.html?src=rss

This Xbox 360 building set is a nostalgic, Halo-infused thrill

It’s one thing to build a LEGO replica of the Millennium Falcon or something, but rival Mega Bloks just kicked it up a notch. The company’s releasing a 3:4 scale replica of the Xbox 360, complete with the console itself, a controller, and copy of Halo 3. That’s right. You can actually build your own version of Master Chief’s 2007 adventure, as originally spotted by Twitter/X user Wario 64.

Though this is obviously a non-functioning unit, it sounds like a great time for anyone with fond memories of rushing home to open up their launch-era Xbox console. It has a removable hard drive, working lights, an interactive interior and a moving disc drive. Mega says there are even more easter eggs for true Xbox die-hards, suggesting that something happens when you insert the fake Halo 3 disc into the fake disc drive.

The kit includes nearly 1,400 pieces, so the build should take a while, allowing you to revel in the halcyon glow of the mid 2000s. Mega Blok says this set is for ages 18 and up. It releases on October 8 and costs $150, which is half as much as a bare-bones Xbox 360 cost back in 2005. This isn’t the first gaming-themed building set by Mega Blok. In the past, it’s released sets based on Assassin's Creed and World of Warcraft, among others.

While it's debatable if the Xbox 360 was Microsoft’s crowning console achievement, it was certainly the company‘s most popular system to-date. The 360 sold 85 million units throughout its run and had a truly impressive games catalog, from the first two Gears of War entries to the Mass Effect trilogy. The console also saw the release of Skyrim, GTA IV, Halo 3 and a whole bunch of Call of Duty games. Did we mention Crackdown, Alan Wake and Bioshock? It was a good time to be a gamer.

This article originally appeared on Engadget at https://www.engadget.com/this-xbox-360-building-set-is-a-nostalgic-halo-infused-thrill-161350310.html?src=rss

Steam will soon show which games support PlayStation controllers

The Steam store will soon tell you if a game supports Sony’s DualSense or DualShock controllers. Valve posted an update for developers this week, announcing that the feature would go live in Steam’s store and desktop app starting in October. Valve hints that more controller-friendly features could be on their way to Steam. “This is the first step toward helping players find games that support the most commonly-used PC video game controllers,” the company wrote.

Developers should now see a new questionnaire in Steamworks, Valve’s game creation tools for its ubiquitous digital storefront. The survey lets devs specify whether their game offers full or partial support for Xbox, DualShock and DualSense controllers. Valve says the filters will also display each PlayStation controller’s usage level, helping gamers learn which gamepads people use the most.

Valve

Valve chalks up the decision to rising numbers of players using PlayStation controllers. It says Sony controller usage has grown from 11 percent of sessions in 2018 to 27 percent today. The company adds that, since 2017, over 87 million Steam users have played at least once using a controller. Among that group, 69 percent have used “some version of Xbox controllers,” while the remainder used “a mix of PlayStation controllers, Switch Pro Controllers, and hundreds of other devices.”

This article originally appeared on Engadget at https://www.engadget.com/steam-will-soon-show-which-games-support-playstation-controllers-213038795.html?src=rss

Nintendo is said to be showing the Switch 2's DLSS and ray-tracing capabilities to developers

The Nintendo Switch isn't dead quite yet. Nintendo has a solid-looking slate of games lined up for its console stretching well into 2024, including Super Mario Bros. Wonder (which I absolutely cannot wait for), Detective Pikachu Returns and maybe, possibly Metroid Prime 4. But there's no denying that the 6.5-year-old console is getting long in the tooth, so Nintendo is gearing up for what's next. To that end, the company reportedly showed developers tech demos for its next-gen system behind closed doors at Gamescom last month.

One of the Switch 2 demos was a beefed-up version of The Legend of Zelda: Breath of the Wild. That's according to Eurogamer, which points out that this was a tech demo and there's no guarantee of a remastered or upgraded version of BOTW coming to the Switch 2, so don't get your hopes up. That said, the demo was said to show BOTW running at a higher frame rate and resolution than the original Switch can handle.

Perhaps more intriguingly, VGC reports that Nintendo also showed The Matrix Awakens running on the dev kit. The captivating tech demo was originally designed to show off what Unreal Engine 5 can do on the PlayStation 5 and Xbox Series X, but Nintendo managed to get it working on an early version of its next system too. What's more, the Switch 2 demo was said to feature NVIDIA’s DLSS upscaling tech, ray-tracing and visuals comparable to those seen on the PS5 and Series X.

It's unlikely that the Switch 2 will compete with the Sony and Microsoft systems in terms of pure horsepower. It definitely won't if Nintendo retains the hybrid handheld format of the Switch, unless the company is content with a battery life of about 20 minutes. DLSS support is key, as that could help Nintendo run games at higher frame rates and resolution without having to jam more powerful components or an oversized battery into the Switch 2.

Nintendo is expected to release the Switch 2 (or whatever the console will actually be called) in 2024. It will be doing so in a far different gaming landscape than the groundbreaking Switch ventured into due to the likes of the Steam Deck and more advanced mobile gaming experiences. We're seeing a new handheld PC gaming system show upalmost every week at this point. Thanks to emulation (and poor piracy protections on the original Switch), it's not exactly difficult to run Nintendo games better than the company's current console can handle, even while you're on the go.

Nintendo might have its work cut out to convince gamers that both an upgrade from the original Switch is worthwhile and that the Switch 2 is a better option for them than a handheld gaming PC. Still, more advanced hardware, the company's stellar track record of exclusive games and quality-of-life features like an easy way to transition to the Switch 2 could make the next-gen system enticing enough for those who might have been on the fence about snagging the upcoming console.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-is-said-to-be-showing-the-switch-2s-dlss-and-ray-tracing-capabilities-to-developers-161050817.html?src=rss

Xbox’s reporting system for abusive-voice chat arrives this week

Microsoft is set to launch its abusive-voice reporting feature for Xbox consoles. Announced in July, it lets gamers submit inappropriate remarks heard while playing multiplayer titles. The system captures a 60-second clip saved to the console; you then have 24 hours to complete the report. The feature arrives this week in the September update for Xbox Series X/S and Xbox One. However, it’s initially limited to the “select English-language markets” of the US, UK, Canada, Ireland, Australia and New Zealand.

Microsoft says it tailored voice reporting to balance ease of use with minimal gaming interference. “Our feature is designed so that only you, the player, can initiate the capture of the last 60 seconds of gameplay activity that occurred for content moderation purposes,” the company wrote. It works similarly to capturing standard gameplay clips, but content recorded for moderation review is only used for that purpose. “They will not appear in your recent captures, and clips cannot be downloaded, modified, or shared,” Microsoft wrote.

The company stressed that the console won’t save or upload any clips unless you start the reporting process. After capturing a clip of spoken chat that you believe breaks Xbox’s community standards, the sample will remain on your console for “24 online hours,” and you can choose to submit it immediately or wait for your gameplay session to end. In addition, your Xbox will alert you as a final reminder to send the report if the 24-hour period is about to expire. Finally, you’ll receive a notification later telling you whether the company took action against the perpetrator.

Also included in the Xbox September update is the ability to quickly stream Xbox gameplay to Discord. After updating your console, you can link your Discord account and join voice channels on the platform directly from the console. You’ll find the activation controls in the Xbox guide by navigating to Parties & Chats and choosing Discord.

The September update also lets users toggle the console’s variable refresh rate (VRR). You can now turn the feature off or back on by navigating to General > TV & display options > Video. You’ll see options to leave VRR “always on,” switch it to “gaming only” or disable it altogether.

This article originally appeared on Engadget at https://www.engadget.com/xboxs-reporting-system-for-abusive-voice-chat-arrives-this-week-175806184.html?src=rss

Sony's $200 PlayStation Portal handheld arrives on November 15th

PlayStation Portal, Sony’s $200 handheld for PS5 game streaming, is available to pre-order today before its November 15th launch. The company announced the availability details today in an update to its announcement post from last week. The upcoming device requires a PS5 and a persistent WiFi connection.

Sony markets the device as “the handheld gateway to your PS5 games.” Its eight-inch LCD screen offers 1080p visuals at 60 frames per second, and it includes haptic feedback and adaptive triggers. Engadget’s Kris Holt aptly described the device’s appearance as “a bit like a tablet wedged between two halves of a DualSense controller.”

However, PlayStation Portal doesn’t support cloud streaming through PlayStation Plus Premium or similar services. Nor does it have any local apps. The device merely acts as a WiFi remote streaming controller for the PS5 you already own. However, at least it supports long-distance remote play as long as your console is up and running at home.

You can pre-order the PlayStation Portal Remote Player exclusively from Sony.

This article originally appeared on Engadget at https://www.engadget.com/sonys-200-playstation-portal-handheld-arrives-on-november-15th-190222052.html?src=rss

Engadget Podcast: Is Sony’s PlayStation Portal a huge mistake?

The PSP is back! Sort of. This week, Sony announced the PlayStation Portal, a $200 handheld that can only stream games from your PS5. In this episode, Devindra and Producer Ben Ellman try to figure out what the heck Sony is doing. Is the Portal something gamers actually want? Or did Sony completely miss an opportunity to build a better portable? Also, we discuss why we’re excited for Armored Core VI and some serious big mecha action.

Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

Subscribe!

Topics

  • Sony announces $200 Playstation Portal handheld – 1:10

  • Armored Core VI: Shadows of Rubicon review – 25:44

  • Coming in October – Samsung’s 57-inch 4k ultra wide monitor – 34:22

  • Atari’s new 2600+ can play 2600 and 7800 cartridges…if you still have them – 39:32

  • NVIDIA’s DLSS 3.5 makes ray tracing look even better with AI – 41:35

  • Half-Life 2 is getting an unofficial remaster with RTX – 45:48

  • Other News: Microsoft product event scheduled for September 21 – 51:44

  • Elon Musk floats the idea of removing the block feature on X – 54:09

  • AI News: US judge rules that AI art can’t be copyrighted – 1:00:32

  • Working on – 1:04:27

  • Pop culture picks – 1:07:57

Credits
Hosts: Devindra Hardawar and Ben Ellman
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-sony-playstation-portal-123056370.html?src=rss

PlayStation is buying premium headphone brand Audeze

Sony Interactive Entertainment (i.e. Sony's PlayStation division) is looking to make more waves in the audio space. It has struck a deal to buy premium headphone maker Audeze to help it "continue innovating when it comes to the audio experience of PlayStation games." Terms of the deal haven't been disclosed.

Audeze will continue to operate independently and develop products for multiple platforms while "benefiting from being a part of the PlayStation ecosystem," SIE said. “Audeze is a premier brand for headphones, and this acquisition highlights Sony Interactive’s focus on innovation and providing the best audio experience to PlayStation players,” Hideaki Nishino, SIE's senior vice president of platform experience, said in a statement. “We’re excited to bring Audeze’s expertise into the PlayStation ecosystem, building on the great strides we’ve made with PlayStation 5’s Tempest 3D AudioTech and the Pulse 3D wireless headset.”

Sony notes that Audeze's headphones use planar magnetic drivers to "deliver an outstanding sound experience" for consumers as well as audio professionals like sound engineers. This week, Sony revealed more details about new earbuds and a headset for the PlayStation 5 and the PlayStation Portal handheld. Both the Pulse Explore earbuds and Pulse Elite headset have custom planar magnetic drivers.

SIE also said that both upcoming audio devices employ new lossless low-latency tech called PlayStation Link, which is primarily designed for PS5 and PlayStation Portal. The tech will also work on PC and Mac with the use of a USB dongle. The Pulse Explore and Pulse Elite will arrive later this year for $200 and $150, respectively.

This article originally appeared on Engadget at https://www.engadget.com/playstation-is-buying-premium-headphone-brand-audeze-170022395.html?src=rss