Posts with «game consoles» label

PlayStation lines up a State of Play for February 23rd

Sony has revealed when its first State of Play showcase of 2023 will take place. You'll be able to watch the stream at 4PM ET on February 23rd on PlayStation's Twitch and YouTube channels.

Don't expect too much in the way of news on big first-party games for PlayStation 5, such as Marvel's Spider-Man 2. Sony says the State of Play will include fresh looks at "some anticipated" third-party games, as well as a "first glimpse" at five titles on the way to PlayStation VR2 later this year — hopefully including Half-Life: Alyx. As a reminder, the impressive but pricey VR headset arrives this week.

Sony will round out the showcase with a deep dive into Suicide Squad: Kill the Justice League. You'll get to check out more than 15 minutes of gameplay and other details about the Batman: Arkham Knight followup, which can be played either solo or with up to three other people and is scheduled to land on May 26th.

State of Play is back! Tune in Thursday at 1pm PT for:
☑️ Five new PS VR2 titles from partners
☑️ Hot indie and third-party reveals
☑️ An extended look at Suicide Squad: Kill the Justice Leaguehttps://t.co/kMPyPpMhSkpic.twitter.com/mu8RX0ZJFk

— PlayStation (@PlayStation) February 21, 2023

How to find the best gaming console for you in 2023

There is no such thing as the "best game console," but figuring out which one is right for you is more in reach. There are seven systems that you could reasonably call “current gen,” and others, such as Valve’s Steam Deck, further muddying the waters. Engadget staffers play games on pretty much every console you can think of, and a few that you might not have thought about for a very long time.

For some, nothing but the highest-specced system will do; others just need the cheapest way to play the latest games; maybe you value portability over everything; or maybe you haven’t played in years and are looking for a system for your family to enjoy together. There are endless use-cases for a games console, and that’s why we’ve put together this article.

We’ve reviewed and evaluated every console in here, some more than once, and tried to categorize the “best gaming console” for specific needs. You’ll find 10 picks in here, with all of the big players represented, and two best "high-end consoles," each for different reasons. We hope by the end of this guide, you’ll be much closer to deciding on the perfect console for you.

Best high-end console: PS5

The PlayStation 5 delivers the most stunning graphics and seamless performance of any current-gen gaming console. Sony stuck with the traditional hardware-upgrade cycle for the PS5, significantly improving processing power and visual fidelity over the previous generation, and introducing a new gamepad packed with immersion mechanics. The DualSense, Sony’s latest controller, is a standout feature: It offers intense and precise haptic feedback along the grips, and has adaptive triggers, meaning tension in the R2 and L2 buttons changes as players equip various weapons and tools. This is something that the Xbox Series consoles simply don’t have.

Meanwhile, the PS5 offers a library of console exclusives including God of War: Ragnarök, Returnal, the Demon’s Souls remake, Insomniac’s Spider-Man series, every The Last of Us game and re-release, and a litany of Final Fantasy titles. PlayStation Plus Premium, the highest tier of Sony’s monthly subscription service, adds cloud streaming, freebies and a catalog of games to download at any time. Premium costs $18 a month or $120 annually, and there are cheaper tiers with fewer perks in the Plus ecosystem.

The PS5 may look a little funny sitting next to your TV, but truly, it’s what’s inside that counts. And hey, that’s why companies like dbrand exist. – Jessica Conditt, Senior Reporter

Best high-end console: Xbox Series X

The Xbox Series X is the most powerful gaming console on the market, and together with a Game Pass subscription it gives you an almost endless library of titles to dive into (including launch-day Microsoft releases). While we'd still like to see more exclusives on Xbox, there are major titles on the horizon like Starfield, Redfall and the revamped Forza Motor Sport. PC gamers may also appreciate cross-purchases between Windows and Xbox titles, as well as the ability to stream games from the cloud using Game Pass. Sure, Sony still has a stranglehold on big-budget narrative games, but the sheer wealth of offerings on Microsoft's platforms — including small indies, classic franchises and a ton of great games via EA Play (included with Game Pass for PCs and Ultimate) — is staggering.

It used to be that you'd have to stick with the same console all of your friends are using, but these days the availability of cross-play multiplayer on most titles makes that consideration moot. If you want to play Call of Duty with your friends, it doesn't really matter if you get an Xbox Series X or PlayStation 5. So the best advice now? Base your choice on the exclusives you'd like to play, as well as the potential subscription benefits. If you want to see where Master Chief goes next, or are just tired of paying full price for first-party games and some indies, you'll probably be happiest with a Series X and Game Pass. – Devindra Hardawar, Senior Reporter

Best budget console: Xbox Series S + Game Pass

The Xbox Series S packs enough power to play the latest and greatest games, but it truly shines as a semi-portable Game Pass machine. The Series S is a disc-less, compact console that typically costs $300, though it’s frequently on sale for $250 to $270. This little rectangular baby can play games at resolutions higher than 1080p, though it won’t hit 4K, and it’s less powerful overall than the Series X. The Series S also has less storage space than its big sibling, and this is its main drawback.

That’s where Game Pass comes in. A Game Pass Ultimate subscription unlocks cloud streaming on the Series S (as well as PC and mobile devices), allowing players to dive into a large library without downloading anything. Game Pass Ultimate is $15 a month, with the first month for $1. Microsoft has the most reliable cloud network in the business and it’s committed to releasing all of its big new Xbox Game Studios titles on Game Pass day-one. Sony has yet to make such a promise with in-house launches on PlayStation Plus.

Even without Game Pass, the Series S is the cheapest way to participate in the Xbox console ecosystem and it’ll play every game the Series X can. You might just have to delete downloads as you go. – J.C.

Best for local multiplayer: Nintendo Switch

It's a pity that the rise of online multiplayer meant the death of local options for most gaming consoles — that is, except for the Nintendo Switch. Chalk it up to Nintendo's legacy: It's a company that's always prioritized the simple beauty of playing with your friends and family on the couch. Be it four players racing against each other locally in Mario Kart, or diving into an assortment of mini-games in Mario Party, you can have a blast using a single Switch hooked up to a TV. It's a cinch to connect other controllers to let your friends join — something they'll likely have on-hand if they have their own Switch. And since it's a portable console, you can always play against others over local networks, giving you the beauty of being together with friends while also having your own private screen. Just try doing that with a PS5. – D.H.

Best couch portable: Valve Steam Deck

The idea of a portable console that’s primarily used at home might feel counterintuitive, but this is actually how a lot of people prefer to play games, and the Steam Deck helped prove it. The Steam Deck came out in February 2022 and quickly emerged as a popular PC portable for people who wanted to spend time away from their desks, but not their Steam libraries. It’s a chunky handheld gaming console with dual analog sticks and trackpads; standard face buttons, bumpers and triggers; four rear clickers, and a 7-inch LCD touchscreen. It’s big and strangely beautiful, and plays most PC games just fine.

The Steam Deck starts at $400 and tops out at $650, making it relatively affordable in the world of PC portables. The Steam Deck is a little too big and battery-sucking to be a must-have carry-on while traveling, but it’s perfect for cuddling on the couch – with a supportive pillow and power outlet nearby. – J.C.

Best for first time gamers: Nintendo Switch Lite

Nintendo has a history of making tank-like portable consoles, and the Switch Lite is no exception. It's just as fast as its larger sibling, but since it has integrated controls, you won't have to worry about any Joy-cons flying away if it's dropped. The Switch Lite's 5.5-inch screen and smaller frame always makes it easier for tiny hands to hold, something I've found particularly useful as my four-year-old daughter is finally getting into games. There's a wide variety of child-friendly content available on the Switch, but we'd recommend diving into the classic of library Nintendo titles via the console's online service. Kids will ultimately figure out Minecraft on their own, but it's up to the older generation to instill the value of proper platforming with Super Mario Bros. 3. – D.H.

Best for commuting: Nintendo Switch Lite

The Switch Lite is by far the cutest handheld gaming console on the market today and this is just one reason it’s ideal for use in public. The Switch Lite is a tiny, lightweight handheld with a 5.5 inch LCD touchscreen and basic gamepad buttons, and it’s sold in a variety of colorways and special editions. It feels natural to pull out while on the bus, riding the subway, in a waiting room, or just hanging out at a cafe, bar or park. It’s a low-profile portable that offers a library of engaging games from Nintendo and beyond, including exclusive franchises like The Legend of Zelda, Pokemon, Mario Kart, Smash Bros., Bayonetta, Animal Crossing and Kirby.

In comparison to the standard Switch, the Lite model is sturdier for everyday commutes because it doesn’t have detachable controllers and it takes up less space in your bag. It’s also about $150 cheaper than the larger Switch, at $200. – J.C.

Best for air travel: Nintendo Switch

The Switch's hardware may be showing its age, but it's still the best way to get some gaming in during long flights. Having a 6.2-inch screen (or 7-inches with the pricier Switch OLED) in your hands makes it easy to ignore annoying seat neighbors, countless delays and all of the other indignities of air travel. The Switch should also survive for several hours of gameplay, and it's easy to charge for longer journeys. While the Steam Deck may be tempting, it's also so large it'll likely fill up much of your backpack. The Switch can still fit alongside your computer and other gear, and its game library is so vast, you'll never be left wanting for things to play. – D.H.

Best handheld gaming console for nostalgia: Retroid Pocket 3

The Retroid Pocket 3 is an accessible, streamlined emulation machine that’s capable of handling games from the sixth generation down – that’s anything up to the GameCube and PlayStation 2. It can even run some PSP games, apparently, but at this point, you’re just getting greedy. The Retroid Pocket 3 brings classics like Super Mario RPG, Metal Gear Solid, Final Fantasy IX and so many others to modern audiences, and they all look better than ever.

What’s more, the Retroid Pocket 3 is an Android-based handheld gaming console, which means it also works as a hub for cloud streaming through services like Xbox Game Pass Ultimate. This little device is tinier than a Switch Lite and it has a 4.7 inch LCD touchscreen – that’s smaller than Nintendo’s latest handheld but bigger than the screen of a classic Game Boy, for what it’s worth. What’s most astonishing about the Retroid Pocket 3 is its price: just $150. – J.C.

Best console with a large game streaming library: Xbox Series X (or S)

For console gamers, Microsoft's Game Pass subscription has been a revelation. For $10 a month, you can play hundreds of games, including all of Microsoft's first-party software, as well as major titles like Monster Hunter Rise and A Plague Tale Requiem. Even better, Microsoft-owned titles are available the day they're released! Bump up to the $15 Game Pass Ultimate tier and you'll also get access to cloud gaming, which lets you stream select titles to your phone, computer and even some TVs. The sheer variety of content on Game Pass makes it hard to stomach paying full price for a game ever again.

Sony's response to Game Pass amounts to an evolution of its PlayStation Plus service. Its highest-tier "Premium" offering costs $18 a month, and it also gives you access to a large library of titles and cloud streaming. But, Sony isn't adding first-party titles to any PS Plus tier the day they launch — you'll either have to pay full price, or wait until they get added to the rotation. Until Sony caves, having release day access to titles makes Game Pass the obviously better subscription service. – D.H.

Microsoft makes its 10-year Call of Duty pact with Nintendo official

Late last year, Microsoft announced that it was "committed" to bringing Call of Duty (CoD) to Nintendo for 10 years if its Activision Blizzard acquisition was approved. Now, president Brad Smith has tweeted that the "binding" 10-year contract has been signed, and confirmed that Nintendo would get the same access to CoD as Xbox.

"Microsoft and Nintendo have now negotiated and signed a binding 10-year legal agreement to bring Call of Duty to Nintendo players — the same days as Xbox, with full feature and content parity," Microsoft wrote in a statement. "We are committed to providing long term equal access to Call of Duty to other gaming platforms." 

Microsoft previously said that it offered Sony a similar deal for PlayStation consoles, and committed to offer the game on Steam at the same time as Xbox — provided the merger goes through, of course.

The deals are all part of Microsoft's efforts to convince regulators allow its $68.7 billion acquisition of Activision Blizzard to proceed. The deal is strongly in limbo right now, as the US Federal Trade Commission has sued to block the takeover, and the UK may require Activision to divest parts of its business for the merger to proceed. 

On top of that, the European Union is reportedly set to join the UK in declaring that the proposed acquisition could reduce competition. To that end, Microsoft reportedly requested a hearing with EU regulators to defend the deal — and that meeting is set for today, according to Reuters

The acquisition ran afoul of regulators from the start over concerns that it would cut off Sony's PS5 and other consoles from key games, particularly CoD. Sony vehemently opposes the deal, having called it a "game-changer that poses a threat to our industry." Microsoft has said that Sony's comments were "self-serving" and promised to support Call of Duty on PlayStation "forever."

PlayStation VR2 review: A great headset that should be cheaper

The PlayStation VR 2 is the virtual reality upgrade console gamers have been waiting for — but is it really worth $550? That depends on how much you need high quality VR. 

The virtual reality landscape looks completely different today than it did in 2016. The original PlayStation VR arrived amid the peak of the VR hype, which kicked off with the Oculus Rift and HTC Vive. While they weren't perfect, wearing any of those devices was like shoving your eyeballs right into the next major leap for computing. And if VR took off, it was only a matter of time until we were all wearing augmented reality glasses. Clearly, that hasn't happened.

Now that much of the initial excitement around VR has fizzled out, the PlayStation VR2 is more of a curiosity than a must-have gadget. It has all of the specs you'd want from a next-generation headset, but it also costs more than the PlayStation 5 itself. Sony says more than 30 games will be available during the PS VR2's launch window, but who knows how well it'll be supported over the next few years.

And really, what's the point of a pricey tethered headset when the Meta Quest 2 gets you completely wireless VR (albeit of much lower quality) for $399? No matter how you look at it, the PSVR2 is a tough sell. And yet, I can't help but be impressed by it. The PS VR 2 packs in the best of high-end PC VR, including innovative features like eye tracking, as well as something we've never seen before: Haptics for your head!

Before we get to that though, let's take a look at the PS VR2 itself. At first glance, it seems like an evolved form of the original, with a design that's more reminiscent of the PS5. Instead of a bulbous Fisher Price-esque toy, the PS VR2 actually looks like something built with artistic ambition. (Get ready to roll your eyes when it's highlighted at MOMA.) Sure, it's still made of plastic, but at least it's good plastic, the same stuff used for the PS5's exterior shell and the DualSense controllers.

Devindra Hardawar/Engadget

I also didn't mind the plastic much since the PS VR2's internal hardware is such a massive upgrade. It features dual 2K OLED screens, which effectively deliver a 4K image. The field of view has also been bumped up to 110 degrees, putting it on-par with most other high-end VR headsets. While the displays still offer 90Hz or 120Hz refresh rates, in my experience everything just looks smoother thanks to the PS5's additional horsepower.

Up front, you'll find four sensors that track the headset and its new Sense controllers. Thanks to these "inside out" sensors, which are also found on the Meta Quest and many other headsets, the PS VR2 doesn't require a PlayStation camera to track its movement like before. Along the top, there's a button to extend the front half of the headset, as well as a dial to adjust the pupillary distance. It does so by physically moving the lenses to match the distance between your eyes, something that was sorely missing from Sony's first headset.

Devindra Hardawar/Engadget

At the bottom of the PS VR2 there's a small microphone, power button and selection button. To get audio, you'll have to plug in the bundled earbuds along the back of the headset. There's nothing stopping you from using your own headphones or earbuds, but the cable situation would likely be a mess.

As for securing the PS VR2 to your head, I was happy to find that Sony didn't really change much from the incredibly comfortable first model. The PS VR2 features plush cushioning for your forehead, as well as a thicker cushion that sits behind your skull. Clicking the dial on the rear extends the arms of the headset, and like before, you secure it by twisting the dial. Together with its impeccably balanced design and light weight, the PS VR2 is a dream to wear. I only wish the headset flipped up like those forgotten Windows Mixed Reality devices – that would have made it far easier to slip on and off.

Still, I'm happy that Sony listened to the many criticisms of the Move wand controllers on the original PS VR. The new Sense controllers are actually purpose built for virtual reality – they're practically a carbon copy of Meta's Quest controllers, with a large tracking ring, analog sticks, two face buttons, triggers and grip buttons. Both remotes have haptic feedback, PlayStation buttons, and they also split the sharing and option buttons found on the DualSense. Overall they're a huge step up, though it would be nice if they were easier to put on when you're stuck in VR. It's hard to tell which controller is which, and their elaborate design makes it tough to get your fingers in the right places.

Devindra Hardawar/Engadget

Every time I was frustrated with those controllers, though, I took a breath and appreciated what Sony got right. The setup process for the PS VR2, for example, is vastly simpler than the previous model. Now all you need to do is plug in a single USB-C cable into the front of your PS5 to get the headset going. You're still dealing with a nearly 15-foot cable, but at least it doesn't involve an additional breakout box and camera.

After pairing my Sense controllers with my PS5, I stepped through the familiar process of scanning my space and measuring the floor by lowering my controllers down. The PS VR2 did an impressive job of recognizing the safe play space I had in my basement, but I also appreciated being able to tweak specific sections to my liking. As with every other VR headset, you can choose to play games while sitting or standing up. I enjoyed both positions, but intensive games like Horizon VR: Call of the Mountain benefit from having more room. It's easier to feel like a post-apocalyptic warrior when you're actually breaking a sweat.

Horizon VR ended up being the perfect game to show off everything the new headset could do. From the start, the PS VR2's screens astounded me with rich color and a wonderful level of contrast. You can chalk that up to the power of OLED displays. I'm no stranger to the elaborately detailed environments of the Horizon games, but scaling cliff sides and peering down mountains in VR is another matter entirely. Horizon VR taps into the headset's eye tracking sensors for choosing menu options, and it also uses that feature for foveated rendering, which concentrates the PS5's power on the things you're looking at.

As I ogled the game's robotic wildlife, I was also surprised to find the PS VR2 rumbling around my head. I forgot that Sony was actually bringing haptics to the headset, and my first experience with that practically had me jumping out of my seat. Now I've tested tons of VR headsets, many with far better screens than the PS VR2. But none of them shook me to my core in the same way. Headset haptics could be abused down the line, but right now many developers are trying to use it tastefully.

The opening scenes of Jurassic World Aftermath, for example, hit a lot differently with a vibrating headset. Within the first few minutes, you encounter a pterodactyl attack, plane crash and a hungry T-Rex. And every time a dinosaur roared, it vibrated through my skull. You can, of course, turn off headset haptics if you want. But personally, I can't wait to see how new games take advantage of it. It's almost like feeling the DualSense controllers for the first time – we've all experienced haptics before, but Sony is doing it in entirely new ways.

Devindra Hardawar/Engadget

The company's tracking technology also feels more mature than what I've seen from the Meta Quest 2 and Quest Pro. It rarely runs into hiccups, something I saw frequently with the first PS VR. The new inside out tracking system handled fast-paced games like Rez Infinite without any issues, and it also proved to be great with titles that required fine movement, like Tentacular. That game puts you in the role of a giant tentacle monster tasked with odd jobs like demolishing buildings or collecting enormous shipping containers. Having tentacle arms is tough – trying to manage them with glitchy motion tracking would be even tougher.

Sony knows how to make a good controller, so it's no surprise that the new Sense VR devices both feel great, even for lengthy play sessions. They typically lasted for around four hours, so I'd recommend investing in the $50 charging bay to keep the topped up. Otherwise, you'll have to remember to plug them into USB-C cables.

When you're not gaming, the PS VR2 also makes for a great personal cinema, something that could be useful if you're forced to share a living room TV. The headset makes video appear as if you're a few feet away from a 100-inch screen, so it's far more immersive than most televisions. I was able to kick back and comfortably enjoy some YouTube videos, Netflix shows and Blu-rays. This wouldn't be my first choice for binge watching anything (it's tough to eat or drink while plugged into VR) but it's great if you don't have space for a projector screen.

Devindra Hardawar/Engadget

As much as I enjoyed my time with the PS VR2, playing many of these games felt like being thrown back in time. Seriously, I'll play Rez Infinite at every given opportunity, and it looks dramatically better on the new headset. But fundamentally, it's the same game that was released back in 2016 on the PS4 (itself a remake of the original 2001 title). And really, that's the story of many games coming to the PS VR2. Tentacular is a blast, but it arrived on the Quest 2 last year, and the Jurassic World game is even older. Perhaps upcoming VR releases, like Grand Turismo 7 and Resident Evil Village, will make a better case for Sony's new headset. Right now, though, it feels like it's arriving several years too late.

And then there's the price. Asking gamers to spend $550 on an accessory just feels like punishment after they shelled out almost the same amount on the PS5 itself. The original PS VR cost $500 if you bought the camera and controller bundle, but its base price was $400 if you already had those accessories. If Sony actually wanted to push VR adoption to new heights, rather than extract every cent of profit possible, the PS VR2 should have been $400 or less. It's particularly tough to stomach now with the $400 Meta Quest 2 around (and don't forget it used to be $300 before Meta bumped its price up). But hey, at least the PS VR2 feels like a better deal than the $1,500 Meta Quest Pro.

Devindra Hardawar/Engadget

I'm sure the PlayStation VR2 will come down in price eventually, but it seems like Sony is bungling what should be an important launch. Right now, it feels more like the PlayStation Vita than any other Sony product — an innovative device that the company just doesn't know how to handle. I'm also hoping Sony considers PC compatibility eventually, as that could help to justify its higher price. (I won't be surprised if third-party drivers arrive soon, though pairing the controllers may be an issue.)

If you're a PS5 owner that's been dying to see what PC VR enthusiasts have been enjoying for the past few years, the PSVR2 is exactly what you've been waiting for. Everyone else should just sit tight until the price drops and more new games arrive. And if the VR industry continues its current downward trajectory, that discount may happen sooner than you think.

Microsoft's 'carbon aware' updates feature begins rolling out on Xbox consoles

Microsoft has begun rolling out a new update for Xbox consoles. Among the more notable features the February release adds is the “carbon aware” functionality the company began testing last month. When your Xbox has access to the internet, you can set it to schedule game, app and operating system updates based on local carbon intensity data. According to Microsoft, doing so may lead to your console producing fewer carbon emissions because it’s programmed to download files when more renewable energy is likely available. It may also save you money on your electricity bill.

Starting today, Xbox is the first console to offer carbon aware game downloads and updates. Choose the energy settings that work best for you.

Learn more here: https://t.co/Zog81g8ApA

— Xbox (@Xbox) February 15, 2023

Additionally, all Xbox users now have access to the company’s new “Shutdown (energy saving)” option. If you don’t mind longer startup times and missing out on the Xbox’s remote wake functionality, Microsoft says the feature can cut your console’s power consumption by up to 20 times compared to if you were to leave it in sleep mode. “For every two consoles that switch to Shutdown (energy saving) for one year, we will save the equivalent amount of carbon removed by one tree planted and grown for a decade,” says Microsoft.

Separately, the February update adds a feature that allows you to prevent games from changing the background of your Xbox’s home screen. You can now set a solid color of your choice. You can do so by navigating to the Personalization menu within the Settings app. Microsoft has also partnered with Google to allow Xbox owners to use the company’s Home app as a touch remote for their console. “Now, when you add your Xbox console to your Google Home app, you’ll be able to easily turn your console on and off, navigate on-screen, control media playback and more,” Microsoft notes. Once you have access to the February update, open the Google Home app on your phone and pull down on the interface to refresh the list of available devices. Then tap on your Xbox to get started.

The Switch has outsold the PS4, but Nintendo sees tougher times ahead

The Switch just leaped over both the Game Boy and PlayStation 4 to become the third best-selling console of all time. The console has sold 122.55 million units overall as of the end of 2022, Nintendo announced in its earnings report, so it's is now behind only the DS and PlayStation 2 in lifetime sales. 

That's the only silver lining in a darker cloud, though. Switch unit sales for the nine-month period ending December 31st dropped to 14.91 million from 18.95 million the year before, and revenue declined 5.6 percent for the fiscal year ending in March. Game sales also fell by 4 percent over the same period, with the new Pokemon Scarlet/Violet titles unable to offset the decline. As a result, the company has lowered its fiscal year forecast from 19 million to 18 million units with 5 million fewer games — continuing a downward trend from last year.

Nintendo attributed the decline to the ongoing semiconductor shortage, with the lack of consoles affecting software sales too. However, Sony set a new sales record for PS5s last quarter with 7.1 million sold, up 82 percent year-over year. 

Nintendo's issues likely boil down to its aging hardware, as well. Buyers are going for the latest OLED model, with the older Switch and Switch Lite models seeing a decline. The Switch is now relatively underpowered compared to the latest Xbox Series and PS5 consoles, and Sony and Microsoft are also pouring money into games and subscriptions. 

Nintendo said last year that the transition to its next console is "a major focus for us," and it could start becoming more urgent soon. It'll be interesting to see if the Switch can hang around long enough to become the best selling console of all time, but Nintendo will have to sell around 33 million more units to surpass the PlayStation 2. 

PS5 beta update finally adds Discord voice chat

After saying that it could come to PlayStation 5 in early 2022, Discord chat has finally arrived in the latest beta, Sony announced. PS5 Testers in the US, Canada and Japan will be able to join Discord calls, some months after Microsoft introduced the feature on Xbox. PS5 is also gaining Variable Refresh Rate support for 1440p, along with dashboard UX improvements and more. 

Discord integration is a bit clunky, much like it was on Xbox at first. Here's how to set it up and use it, according to Discord's blog. First, you need to link your PlayStation Network (PSN) account to Discord, then select Discord under "Linked Services." After that, you can complete the integration using either a QR code or the PS5's integrated browser. 

Each time you want to use Discord chat on console, though, you'll need to use your mobile device to transfer your conversation, which isn't ideal. Back in November, Microsoft made it possible to join Discord chats directly from the console, so hopefully Sony will eventually do the same. 

Sony

Other new social features include a new way to share screens, party chats in the dashboard and "friends who play" that shows which of your friends are playing a game right now. Sony also introduced Variable Refresh Rate support for 1440p gaming, so HDMI 2.1 displays should exhibit smoother performance at that resolution with less tearing. Sony launched PS5 VRR in April last year and 1440p support shortly afterwards, but the two features have yet to work together. 

Gamers will also find new tools to access PS4 saved data on a PS5, along with the ability to move games from one PS5 console to another over WiFi or ethernet. The new beta is rolling out to certified testers today, and should be available to everyone else over the next few months.

Sony has now shipped over 32.1 million PS5s following blockbuster holiday sales

Sony's gaming business had a blockbuster holiday quarter as it sold 7.1 million PS5s from October to December compared to 3.9 million in the same quarter last year. That's a whopping 82 percent increase, so the company's supply issues appear to be largely solved — much as the company has said as of late. In other words, you should be able to buy a PS5 now with little to no delay. 

All of that resulted in a giant boost in revenue, as its Game & Network Services segment took in 1.25 trillion yen ($9.7 billion), up 53 percent year on year. That includes over double the revenue for hardware and healthy boosts in software (30 percent), network services (20 percent) and others including PSVR and first-party software sales on other platforms (73 percent). 

To grasp the significance of all this, Sony has now sold 32.1 million PS5s compared to 25 million in November 2022, so total unit sales increased 28 percent in just a single quarter. It also means that Sony may hit its fiscal year 2022 PS5 sales forecast (18 million units from March 2022 to March 2023) if it can ship 5.2 million consoles, something that seemed wildly optimistic last quarter. If it does reach that goal, it will hit PS5 sales of over 37 million units.

Sony has fought Microsoft's acquisition of Activision, though Microsoft itself recently pointed out that Sony has five times more exclusive games than Xbox. In terms of first-party titles, God of War Ragnarök and Ghost of Tsushima Director’s Cut were standouts on PS5 this quarter. 

Sony's gaming business dwarfed its other segments, though its imaging sensor business continues to rise as well, with sales up 63 percent year on year to 417 billion yen ($3.24 billion). Sony supplies the lion's share of camera sensors to both smartphone and mirrorless camera manufacturers.  

Sony will stop offering the PlayStation Plus Collection after May 9th

All good things must come to an end. Since September 2020, Sony has offered the PlayStation Plus Collection to PlayStation 5 owners with an active PS Plus membership. That bundle comes with some of the PlayStation 4’s best games, including Bloodborne, God of War, The Last of Us Remastered, Batman: Arkham Knight, Fallout 4 and Resident Evil 7: Biohazard. Come May 9th, however, Sony will no offer the PlayStation Plus Collection, the company announced today.

If you haven’t claimed any of the 19 titles included in the bundle, you have until May 9th to do so. Once those games are associated with your account, you’ll continue to have access to them as long as you maintain an active PlayStation Plus subscription. Sony says it plans to focus its efforts on growing the PS Plus library of monthly games and its Games Catalog, which PlayStation owners can access by subscribing to either PlayStation Plus Extra or Premium.

On that note, the company also revealed February’s slate of PlayStation Plus games. This month’s lineup features Evil Dead: The Game, OlliOlliWorld, Destiny 2:Beyond Light and Mafia: The Definitive Edition. You can download all four games starting on February 7th, and they’ll be available until March 6th. Of the titles on offer, you should definitely give OlliOlliWorld a try. It was one of Engadget’s favorite games of 2022.

'GoldenEye 007' will hit Switch and Xbox on January 27th

One of the best-loved Nintendo 64 games is coming to Switch Online's Expansion Pack this week. Back in September, Nintendo revealed that GoldenEye 007 was coming to the service and now that day is almost upon us. You'll be able to start playing the game on your Nintendo Switch starting on January 27th. The game will be available on Xbox on the same date.

It's unusual to see a licensed game arrive on Nintendo's subscription service, but GoldenEye 007 is one that many fans have been looking forward to replaying (or even playing for the first time). It remains to be seen how well Rare's classic first-person shooter will hold up almost 26 years after it debuted on the N64. Hopefully, Rare has improved the janky controls and awful framerate from the original game.

There are some new additions to the Switch Online version, though, including a widescreen mode and online multiplayer. So, you won't necessarily need to cram around the same TV to take on your friends in a "slappers only" deathmatch.

Rare is also bringing a "recreated" version of GoldenEye 007 to Xbox consoles this Friday with dual analogue stick support, 4K resolution and "a consistent refresh rate." Oddly, there's no online multiplayer on the Xbox version, though there's still four-player splitscreen support. You'll be able to access it through Xbox Game Pass. Owners of the Rare Replay collection can download GoldenEye 007 to their Xbox One or Xbox Series X/S at no extra cost.