Posts with «company earnings» label

Samsung reports steep rise in profit for the first quarter of 2022

Samsung has reported a massive rise in operating profit for the first three months of 2022, thanks in part to the robust demand for its memory chips and the strong sales of its new Galaxy flagship devices. The Korean tech giant has posted an operating profit of KRW 14.12 trillion ($11.12 billion), which is 51 percent higher than the same period last year, and a record consolidated revenue of KRW 77.78 trillion ($61.2 billion). 

As usual, Samsung's memory division was a standout performer, exceeding market forecasts because memory prices didn't drop as much as analysts had expected. It posted a consolidated revenue of KRW 26.87 trillion ($21.14 billion), and while it saw a slight decline in profit due to incentives and seasonality, demand for PC and server chips remained solid. The company's foundry business also contributed to the division's performance by achieving its highest ever first quarter sales. Samsung is optimistic for the division's prospects going forward, but it also expects component shortages to persist through the second half of the year and will constantly monitor the situation. 

While overall demand for mobile was down due to seasonality and "geopolitical uncertainties," Samsung posted higher profit (KRW 3.82 trillion or $3 billion) and revenue (KRW 32.37 trillion or $25.5 billion) for the division this quarter compared to the last. The strong sales of its new flagship phones, particularly the Galaxy S22 Ultra, as well as of its mass market 5G phones contributed to both profit and revenue growth. Despite the allegations that a preinstalled app on S22 phones is throttling the performance of several applications, the company previously said that demand for the flagship is 20 percent higher than of its predecessor's. Samsung expects component shortages for mobile to continue, as well, but it also expects the availability of component supplies for the S22 to improve. That's why it plans to focus on maintaining strong sales for its flagships in the next quarter.

The tech giant reports a rise in mobile display earnings due to solid demand for premium products, as well. For larger displays, it says its QD monitors were well-received. It debuted its QD-OLED technology, which differs from standard OLED in that it only uses blue organic light-emitting diodes for a brighter output, at CES earlier this year. Samsung's TV business lagged behind its other divisions, though, and saw a decline in demand following strong sales in the end of 2021 and the Russian invasion of Ukraine. In early March, Samsung halted its product shipments to Russia, where it has a TV plant and where it's known as the top smartphone brand. 

DJI suspends sales in Russia and Ukraine to prevent its drones from being used in combat

DJI has temporarily suspended sales and all business activities in both Russia and Ukraine "in light of current hostilities," the dronemaker has announced. As Reuters reports, that makes it the first major Chinese company to halt sales in Russia after the country started its invasion of Ukraine in February. Unlike their peers in the West, most Chinese companies have chosen to continue their operations in the country. 

A DJI spokesperson told Reuters that it's not making a statement about any country by pulling out of Russia and Ukraine — it's making a statement about its principles. "DJI abhors any use of our drones to cause harm, and we are temporarily suspending sales in these countries in order to help ensure no-one uses our drones in combat," the spokesperson told the news organization. 

This move comes a month after Ukrainian politician Mykhailo Fedorov called on DJI to stop selling its products in Russia. The country's Minister of Digital Transformation posted an open letter for the dronemaker on Twitter that says Russia is using DJI products to navigate its missiles "to kill civilians." It also says Russia is using an extended version of DJI's AeroScope drone detection platform to gather flight information. 

In addition, MediaMarkt, a German chain of stores selling electronics across Europe, removed DJI's products from its shelves after receiving "information from various sources that the Russian army is using products and data from the Chinese drone supplier DJI for military activities in Ukraine." DJI denied that it was actively supporting the Russian military not just by providing hardware, but also by providing flight data and called the accusations "utterly false." 

In 21 days of the war, russian troops has already killed 100 Ukrainian children. they are using DJI products in order to navigate their missile. @DJIGlobal are you sure you want to be a partner in these murders? Block your products that are helping russia to kill the Ukrainians! pic.twitter.com/4HJcTXFxoY

— Mykhailo Fedorov (@FedorovMykhailo) March 16, 2022

A few days ago, DJI issued a statement to condemn the use of its products to cause harm. It said it does not market or sell its products for military use and that its distributors have all agreed not to sell products to customers who'll clearly use them for military purposes. "We will never accept any use of our products to cause harm, and we will continue striving to improve the world with our work," the company wrote.

NVIDIA has reportedly abandoned its plans to purchase ARM

NVIDIA's has reportedly abandoned its plans to purchase ARM, the UK-based business that licenses chip technology used in most smartphones. According to The Information, the deal collapsed on Monday, a year and a half after NVIDIA announced that it's purchasing the Softbank-owned chip business for cash and stock then valued at $40 billion. Based on NVIDIA's current stock prices, the deal would've been worth over $60 billion if it had gone through today. 

The planned takeover, however, was met with opposition from the start. ARM customers Qualcomm and Microsoft objected to the deal, raising concerns that NVIDIA might prevent ARM from licensing its chip designs. The massive acquisition, which would've been the largest in the chip sector, was also intensely scrutinized by regulators. UK's Competition & Markets Authority investigated it twice over its impact product prices and quality, as well as on its implications on national security. 

In the US, the Federal Trade Commission sued to block the purchase over concerns that it would stifle competition for multiple technologies. Previous reports said NVIDIA has been preparing to walk away from the deal since early January, seeing as it has made little progress on convincing regulators to approve the purchase. 

As The New York Times notes, NVIDIA repeatedly told authorities that it will keep ARM's business model and even proposed to set up a separate licensing entity for its chip designs. It also said that it will license any ARM-based IP that it develops to all companies without discrimination. "There is no evidence that a combined NVIDIA and ARM would have either the ability or the incentive to harm competition," its lawyers said in a response to FTC's lawsuit. 

ARM-owner Softbank will get a break fee of up to $1.25 billion as a result of the failed purchase, the sources said. Its Japanese parent company is also expected to take ARM public before the year ends, though it will likely have a tough time matching NVIDIA's offer.

Snap is finally profitable

Nearly five years after going public, Snap is finally profitable. The company shared the milestone in its fourth-quarter earnings report, where it reported $23 million in positive net income.

That may be a tiny percentage of its $4.1 billion in quarterly revenue, but it’s an important step for the company which has at times struggled with user growth. But those challenges appear to be firmly behind Snapchat, as daily active users climbed to 319 million, an increase of 13 million for the second quarter in a row. DAUs were up 20 percent overall in 2021.

The news for shareholders was particularly welcome as Snap’s results came a day after Meta reported that Facebook’s daily active users had declined for the first time in its history. The resulting stock slide wiped more than $200 billion off the company’s market cap.

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Mark Zuckerberg’s bet on the metaverse is off to an expensive start

Mark Zuckerberg’s metaverse pivot is off to slow start. The company now known as Meta lost just over $10 billion on its Reality Labs division in 2021, according to its fourth-quarter earnings report.

“This fully realized vision is still a ways off,” Zuckerberg said of Meta’s metaverse investments. “And although the direction is clear, our path ahead is not yet perfectly defined.” Zuckerberg said the company planned to launch a new "high-end" VR headset as well as a mobile version of its Horizon VR experience.

It’s the first time the company has shared the financial performance of the AR and VR division that’s central to its metaverse ambitions. That the metaverse isn’t yet turning a profit isn’t a surprise. The company said last quarter that its AR and VR investments would result in a $10 billion loss for the company. But combined with flat user growth and continued hits to its advertising business, the company’s fourth-quarter results sent Meta's stock into a nosedive.

Meta

Facebook’s daily active users (DAUs) declined from 1.93 billion last quarter to 1.29 billion, a change that Zuckerberg attributes in part to increased competition from TikTok. “We're in the middle of a transition on our own services towards short form video like Reels,” Zuckerberg said. “Reels is now our fastest growing content format by far.” But he added that Reels doesn’t yet monetize as well as Stories or feeds.

Though Facebook’s ad business is still incredibly profitable — it made $32.6 billion in the last quarter — the company warned that Apple’s iOS 14 privacy changes will have a significant impact in the next quarter. “The accuracy of our ads targeting decreased which increased the cost of driving outcomes,” COO Sheryl Sandberg said on the call. Zuckerberg said improving the company’s ads despite Apple’s changes was one of Facebook’s top priorities, and that it was “rebuilding a lot of our ads infrastructure.”

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Sony drops PlayStation 5 sales forecast again due to chip shortage

Sony is still struggling to make enough PlayStation 5 consoles to keep up with demand. During its key holiday fiscal quarter, it shipped 3.3 million units for a total of 17.3 million since launch, the company said in its earnings report. That's considerably behind the 20.2 million units the PS4 had managed at the same point in its life cycle.

Because of that, Sony reported 813.3 billion yen ($7.09 billion) in revenue for its gaming division, down from 883.2 billion yen ($7.703 billion) over the same quarter last year. However, operating profit rose 12.1 percent to $810 million, because Sony actually loses money on each PS5 console sold. 

Sony CFO Hiroki Totoki said in an analyst webcast that people want to buy PS5 consoles, but partners can't supply components due to the ongoing chip shortage. Sony expects that situation to continue during the coming year, meaning PS5s may not be any easier to find, particularly in the first half of 2022. 

Sony lowered its forecast for PS5 shipments for the fiscal year to 11.5 million units, down from 14.8 million. As such, it dropped its full year revenue estimate for its Game & Network Services (G&NS) division by 170 million yen ($1.48 billion). At the same time, it expects 6 percent more profit despite lower game sales, thanks to the aforementioned unprofitable consoles.

Sony's gaming division is its biggest money maker, accounting for around a quarter of its overall revenue and profits this quarter. However, its imaging division also fared well in fiscal Q3, with a 22 percent increase in revenue year-over-year, thanks to sales of its premium smartphone image sensors. Its movie division, meanwhile, saw a large jump in revenue to $4.02 billion due in large part to the success of Spider-Man: No Way Home

Apple brought in a record-breaking $123.9 billion in revenue, despite supply constraints

It's been a great quarter for Apple. The company just dropped its earnings report for the first quarter of 2022 (which for Apple ended December 25, 2021), and it's broken revenue records all across the board. Not only is its overall revenue at an all-time high of $123.9 billion, it's also made more money selling iPhones, Macs and wearables than ever before. This time last year, the company reported a revenue of $111 billion, which itself was a new record then. Just last quarter, too, it made all kinds of money selling Macs, even without the release of new Macbooks at that time.

Apple's revenue from iPhones of $71.6 billion this year, despite global supply constraints, is a notable jump from $65.6 billion last year. Driven by its transition to its own M1 silicon, Mac revenues also rose by more than $2 billion from the year before, hitting a record $10.9 billion. Chief financial officer Luca Maestri said on the company's earnings call that the last six quarters were "the best six quarters ever for Mac," and that M1-powered devices made up the vast majority of sales, thanks to a "record number of upgraders."

Sales of iPads made Apple $7.2 billion this year, while "Wearables, Home and Accessories" brought in $14.7 billion. That includes things like the Apple Watch, AirPods and HomePods. Both categories of products also broke revenue records. Apple's services also contributed to its overall revenue, with products like TV+ and Fitness+ raking in a total of $19.5 billion — an increase of 24 percent from last year. Maestri noted that paid subscriptions continue to grow, with recent developments in Fitness+, Arcade and Apple Music contributing to the growth.

Investors will be happy to know that Apple's board of directors have declared "a cash dividend of 22 cents per share of common stock, payable on February 10th 2022."

Samsung posts record revenue but reveals profit decline for Q4 2021

Samsung's consolidated revenue for the fourth quarter of 2021 reached 76.57 trillion Korean won (US$63.7 billion), the tech giant has revealed in its latest earnings report. That's a quarterly record high for the company, which says that its revenue growth for the period was driven mainly by the expanded sales of its smartphones, TVs and home appliances. 

Its operating profit of KRW 13.87 trillion (US$11.5 billion) in the quarter ending December 31st, 2021 was lower than the previous quarter's, however, due to the bonuses that it doled out to employees for the season. The company has also reported a new historic revenue high of KRW 279.6 trillion (U$232.5 billion) for all of 2021, along with KRW 51.63 trillion (US$42.9 billion) in operating profits. 

Samsung's memory business, which is typically its biggest moneymaker, has experienced a decline in revenue from the previous quarter due to the global supply chain crisis and a slight drop in prices. Further, while demand for memory products remained strong, the company says it didn't push for sales as aggressively as it usually does after considering its inventory levels and the market outlook. The memory division posted a consolidated revenue of KRW 26.01 trillion (US$21.6 billion) and an operating profit of KRW 8.84 trillion (US$7.35 billion) for the fourth quarter of 2021. In the third quarter, it posted KRW 26.41 trillion (US$21.96 billion) in consolidated revenue and KRW 10.06 trillion (US$8.36 billion) in operating profit. 

Samsung's combined mobile and consumer electronics business, now called Mobile eXperience or MX, has posted KRW 28.95 trillion (US$24 billion) in consolidated revenue and KRW 2.66 trillion (US$2.2 billion) in operating profit. The slight increase in revenue was mainly due to the strong sales of its premium smartphones, namely its foldables and its Galaxy S series devices, as well as its PCs, tablets and wearables during the holiday season. Like in the previous quarter, though, the division's profitability was impacted by Samsung's marketing efforts for its foldables and for the launch of its upcoming models this year. 

Meanwhile, the company's mobile panel business saw an increase in earnings due to solid demand for new smartphones. Losses became larger for Samsung's large panel business, though, due to a decline in pricing for LCDs and the initial costs related to its Quantum Dot displays. Samsung also saw strong sales for its premium and lifestyle TVs, but its visual display business recorded a lower operating profit quarter-on-quarter because of rising material and logistics costs.

For 2022, Samsung expects growth in its memory business from higher server demand and in its display panel business from new smartphone releases. However, the company made it clear in its report that it also expects COVID-related supply issues and other problems to persist and affect its operations. Despite those constraints, it believes its MX business will still deliver revenue and profit growth led by its new flagships and by higher sales of its mass market 5G smartphones. Samsung has an Unpacked event scheduled on February 9th, where it will unveil the next S-series flagship to succeed the Galaxy S21 lineup.

Sony has sold 13.4 million PS5s

Sony's PlayStation 5 sales remain relatively steady and strong, with 3.3 million units sold in fiscal Q2 compared to 2.2 million last quarter, bringing total sales to 13.4 million units, Sony announced. Game sales were also up significantly at 76.4 million units compared to 63.6 million in the previous quarter, due in large part to third-party sales.

All told, this amounted to a healthy 27 percent boost in gaming revenue to 645.4 billion yen ($5.68 billion). However, operating income of 82.7 billion yen ($728 million) was down compared to last quarter by 3.4 billion yen ($29 million). Sony's fiscal year ends on March 31, 2022.

So how can profit be lower when sales and revenue are up? While Sony did sell more games last quarter, first-party titles dropped very significantly, from 10.5 million last quarter to 7.6 million in Q2. That was offset in numbers by third-party games, but those don't tend to be as profitable. Both Microsoft and Sony have acquired gaming studios to boost their Xbox/PS first-party titles, but Microsoft has been more prolific in that regard. 

And while PS5 sales were up, PS4 units dropped considerably, down to just 200,000 from a half a million the quarter before. Other factors that Sony mentioned are a "loss resulting from strategic price points for PS5 hardware that were set lower than manufacturing costs." That means that Sony may have sold the PS5 with minimal or negative profits this quarter, although in August, the company said it was no longer selling the PS5 at a loss. 

Despite the drop in quarterly income, Sony's gaming division appears to be on pretty solid footing. In its August earnings call, Sony CFO Hiroki Totoki told investors that the company believes it will eclipse the 14.8 million unit sales achieved by the PlayStation 4 in its first year. PS5 sales are tracking close to that figure.

The company also said at the time that it had secured enough components for 22.6 million units sold by March 2022. That would be enough to meet its sales projections, but if sales really explode during the holidays, it may not have a lot of margin for error — meaning shortages could continue through next year. 

Samsung posts record-high revenue thanks to its chip and mobile businesses

The third quarter of 2021 was a record breaker for Samsung, which posted a revenue of 73.98 trillion Korean won or US$63.1 billion. That's 10 percent higher from the same period last year. It also reported an operating profit of 15.82 trillion Korean won or U$13.5 billion, which is 26 percent higher than the previous quarter's. 

Despite the pandemic, the tech giant's semiconductor business posted 26.4 trillion won or US$22.6 billion in revenue, thanks to a strong demand for computers due to companies implementing work-from-home arrangements. Its DRAM sales, mainly for servers, continue to grow and is the leading factor for the division's stellar performance. Samsung says it was able to do business as usual despite the global shortage in chip components "by flexibly operating its product mix."

In addition to its chip business, Samsung's mobile division also contributed greatly to its record-breaking third quarter. It saw an improvement from the previous quarter, with its 28.42 trillion won or U$24.2 billion in revenue, thanks to strong sales of its mass-market lineup and its flagship models. The latter includes its new foldable devices, the Galaxy Z Fold 3 and Galaxy Z Flip 3, though the company admitted that the bigger marketing investments for its foldables affected the division's total profits. 

It's also thanks to the high demand for its phones that Samsung's display business was able to post 8.86 trillion won or US$7.5 billion in revenue. Display earnings were up from the previous quarter primarily due to the higher demand for small to medium OLED panels despite a sluggish demand for bigger panels.

Samsung remains optimistic for the fourth quarter, as well as for next year, but it didn't provide specific guidance for its chip business due to the ongoing component supply issue affecting various industries. It expects continued high demand for PCs and servers, nonetheless. For the fourth quarter specifically, it's expecting even higher earnings "due to expanded supply of SoCs and related products for launches of new 5G smartphones in 2022."